Hi, thanks for trying out and reviewing our game! It seems like you've played it just before our latest update launched, which addresses a lot of the points you make in the video - we launched a fresh server which is where all new players start right after the tutorial, and there are now quests that you can accept and work through to learn the game better. (very innovative, right?) We can assure you that the game is not quite dead, as we've maintained a pretty stable population over many years, but it's spread throughout the many servers, so that impression is understandable. This is not as much of a concern on the new server, Guidance, as all new players end up there, and some older players have moved to it as well. It's pretty busy over there, especially since it's not as large as the server you picked. We've also reduced the long action timers that new players experienced significantly, hopefully leading to a less frustrating experience. We hope you'll give Wurm another go after these changes!
I was very unlucky on the timing it would seem, sorry about that! However, I really did enjoy the idea of Wurm and how social it is for such a niche title. All the changes sound positive and I'm looking forward to giving it another go at some point 😄 Long live Wurm!
You should tell players in the tutorial the idea that you progress, get better tools, better ships/horses, better skills, and the action timers and movement speed improve dramatically. I know players with 1-2 second action timers (the settlements people see have not been built with 15 minutes per wall LOOL) and 40 kmh mounts/boats. Not to mention Epic which is waay faster in terms of action timers. I agree action timers should be overall a little bit faster, but set player expectations right somehow at the beginning of the game - in that there is a progression in the game.
@@sawmanUK Actions get MUCH faster with higher skills and high quality tools - especially with buffs cast on them from a priest.... action timers of 3 to 4 seconds per action are not uncommon with higher skill and good tools! 🙂 Oh, Yes, the Grind is Real... but it Does Get Better... Much Better later on...
Basically Wurm focuses on a more realistic setting while still being fantasy. First about building houses, work stations and more. The way it is setup, is supply lines, and multiple builders. Second the more workers on a project, the faster it will go. Example: Have 2 wood cutters, cutting down and making logs, 2 labourers, which deliver the logs to the woodworkers to make planks. Have two more labourers which delivers the planks to a worksite, which the builders can pick up, and start work on parts. The more the faster it becomes. As it is a supply chain for the resources needed, workers using teamwork to make things happen. It requires a lot of teamwork, and I will be honest here; It is a great RPG in the sense, that you have to focus on what you will be good at, you can roleplay, you can build your character in the way you want. You can be a simple hunter, you can be a guard, you can be a blacksmith, you can be nearly anything. That is why it is an RPG, the survival mechanics are simple.
The same is true for combat. Facing is extremely important, and being hit from the back can let even a weak creature land some surprisingly heavy blows on you. But the opposite is also true. So long as there's someone else drawing the monster's attention, others can attack it from the back and easily fell even the stronger creatures. Wurm is a social game where two people working together function much better than if they were working individually, and even moreso if you get three, five, ten people in a team.
If you're going to play Wurm, your number 1 priority should be to join a village. This is a social game and you are not intended to do everything yourself.
Priority 2 Pay monthly fees for premium so you grow past the skill cap of 20, and have other perks a premium account gives you. Sigh, this game is not worth it if you're playing it for free
I was a part of a youtubers wurm community during the games prime. As the motivation died on the youtube side, it seemed that the town got even more tight knit as those that stuck around really got into it. Everyone had their role that felt like they almost naturally fell into. Some charismatic social butterflies turned to the religious system and preaching, combat lovers became guards and hunters, not to mention the endless crafting lines you could spec into. As the individual got more talented in their profession, the whole town would feel the effects without taking away from your own experience. Far from the experience in games like Conan where once one person in your group is high level youre pretty much just playing catch-up. One of my favourite aspects was discovering your innate talent. Some got really useful ones like weaponsmithing, and others (like myself) got yoyoing. It made everyone feel unique. The pride I felt in myself and my village when we worked together to fight off an invading player army, or launched a big ship that took an irl week to make is a feeling that ive been chasing in mmorpgs ever since.
@@phyzarel1845 That's it, you can yoyo. I think as you get better the chat would read out different tricks. There was also puppeteering, where you could put on plays using the finger puppets (there was one for each god). As you got better, you could string together the story quicker. I think. Could've realistically done nothing as you levelled it up.
Gosh, you played the game like a few days too early. They released a big update last Monday overhauling the new player experience, parts of the UI and they enhanced the graphics a bit again. However nice video, always nice to see someone make some content about it.
Wurm is a great community. It's often empty. But its full of loving and kind people. Its also simply Massive. You're talking multiple servers and landmasses that can take HOURS to cross even on fast mounts and sticking to roads. Managed to build up in it a year ago though. Made some money. Bought a big ship. Sailed to the larger PVE server, xanadu. Carved out a mountain and built some bridges up some steppes to make a cool little base. etc etc. I still keep my plot upkeep paid incase I get the urge to go back.
Something that most new players don't realize (because it's not explained anywhere) is that the grindiest, slowest, most aggravating, strenuous, exhausting phase of the game is the very start. (which is exactly what scares so many player away). However, as your skills start to rise, things start to get easier, progress bars start going a faster, you fail less and less, and your sense of progression and achievement intensifies. If only new folks knew that! So using your house as an example, once your carpentry skills get into the 50's and above, you would have built that same house in probably 15 minutes. Another thing to realize is that you just happened to choose the most gigantic server of all of them. Larger land space = players more sparsely apart. On that server you chose (Xanadu) you can walk for ages without bumping into anyone. But had you chose for instance Cadence, you'd have been seeing people left and right as it's not only a smaller server but the one that became most popular after Wurm did it's Steam release back in 2020.
Then again, if the first few hours of the game are a slog, it's not really the player's fault if they don't want to stick around to the good part. Games usually have a logarithmic or exponential difficulty curve - easy at the start to entice players before getting harder as you move along. That way, you feel like you're making progress and by the time you're grinding, you're either hooked and enjoying yourself or you've sunk so much cost that you can't walk away
This is why I would give new players some skills to begin with. For example during character creation you can select some basic skills to be somewhat good at. There could be some default recommendations too. Plus the first few level ups should be quick and rewarding, so people actually see some results immediately.
Yeah, it's janky, and slow. It's mercilessly grindy. But I honestly have some of my fondest memories from that game. In terms of the "abandoned" atmosphere of the game, even that has its rewards. There is a decay system on everything anyone builds, including items. This can be mitigated to paying into your town center that provides protection from the decay. But there are plenty of abandoned settlements around. So what does that mean? It means you can dungeon dive into other people's settlements and look for loot. And sometimes it really is worth the effort. This youtuber mentions how grindy it is to create anything in the game. But that doesn't fully describe what a guge deal it is to have an item that is level 90+. That means that a person spent probably thousands of hours becoming a master smith for example, to make a sword that couldn't exist otherwise in the game, just to leave it in his forge when he stopped playing. To find an item like that is basically legendary in a way that a scripted mmo that hands out loot could never come close to touching. It's so personal and real in terms of it being a "real item" in a game. Items even have their creators name printed on them, which fades with time, by replacing characters in the name with asterisks. So when you find a truly ancient sword, you know it. And here's the other thing that makes those finds so valuable. I played blacksmith. I did find a 90+ level sword in a ruin once. But it needed repairs. And i was only average. So if I tried to repair it, it would wollop the quality of the item as soon as I worked on it. So to keep it in good condition, I had to find another expert smith to do the repairs for me, lest I risk its quality dropping drastically. Again, something that made those finds so much more valuable. And that actually is the root of the economy in the game. Everything is based on quality. And items only come from players. So the players who have put in the time to master a skill in the game, are hugely valuable to any other player, because they can fill the gap between what your character is good at and what you'd like to use as equipment. And it goes beyond that. Every item in the game has a quality value attached to it, including the materials you harvest. Found a qual 99 tree? Sounds great! Chop it down. You lumbering skill is only 10? Well, the wood you get is gonna be far lower in quality than the tree. But if you find a super skilled lumberjack, you can get 99ql wood. Which then makes all your other crafting easier. And holy shit, I haven't played in a while, but the fact that a wiki is built in now is world changing. Back in the day, there was basically zero knowledge about the game. And the devs did that on purpose. They notoriously did not explain mechanics or what was available in the game, because they wanted the players to figure it out for themselves by poking around. And that alone has led to some interesting outcomes. Entire continents have had species go extinct from over harvesting. Certain animals. Trees. They had respawn rates. But it was completely possible for platers to hunt or harvest beyond those limits. And that created situations on certain continents where having a tree farm was a huge deal. People would wall them off to protect them from poachers. For example, dragons are extremely rare. And by harvesting their scales and whatnot, you could create extremely rare items. But basically every time the devs added a continent, the dragons would be hunted to extinction. Thereby making dragon-based items almost priceless. If you weren't in a group that was actively trying to hunt dragons, there is a good chance you'd never even see a dragon-based item. I played for two separate sessons. Both times, dragons were currently though to be extinct on all continents. But again, that wasn't based on anything the devs said. It was just based on players looikng for them, and not being able to find them. It always remained an outlying possibility that there was an undiscovered dragon somewhere. It's just as time went on, it became more certain there was probably not one.
These mechanics sound so interesting! The idea of items having the crafter's name that slowly gets replaced by asterisks to simulate wear and decay is fascinating.
My very first MMO was Ultima Online which I played for 13 years and after that I kept seeking a replacement. That was until I found Wurm Online which, while lacking many of the cool things UO had, it still does offer a lot of the same types of experiences and charm. Hence Wurm became my UO replacement and I've been actively playing it for 11 years now. It's a pretty funny coincidence, but I just happened to watch your Pax Dei video the other day (as I'm now testing out Pax Dei for the first time) and as beautiful as the game is, and as cool as the building aspect is, I'm finding myself utterly unimpressed with Pax otherwise. Especially coming from a game like Wurm (and UO), both of which have so much depth and freedom. To be fair, it is in early access, but I have a hard time believing that they will ever get to the level of Wurm in it's sense of immersion and accomplishment. Heck, just the lack of terraforming alone was a huge damper. Wurm is amazing in the freedom it allows you to build pretty much anything and shape the land as you see fit. Even change the biome of your land! The things I've seen people accomplish in Wurm blow the mind! People tunneling into mountains and building underground cities, gorgeous towns on tops of the mountains, the ability to create your own islands... the list goes on!
Similar history for me. The only games I remember even approaching UO/Wurm levels of depth and freedom were Xsyon Prelude and Life is Feudal, but neither ever really went anywhere.
Hey Kats! Watched you for years playing Wurm - admittedly, as a sleep aid. And I still do! I can't hear the Wurm soundtrack for more than 5 minutes without sleeping, even in the worst insomnia days Was worried there was nothing else from you on Twitch & UA-cam, so glad you're okay! Ironically, I've only played Wurm eons ago and could never do with the slowness and grindiness of it, but really enjoyed Wurm Unlimited with a bunch of mods and custom configs to make it faster and more dynamic. I feel a little sad that it feels like Wurm could do with some Minecraft sparkle (speed, ease-of-use) and Minecraft could've done with some Wurm in later stages (complexity, simulation). But oh, well. Have a good one!!
@@gabeux Heya! Hah! You're not the only one that has said that (sleep aid) :). I still stream actively on Twitch (although I did take a 6 month break a while back). But I'm back to streaming now. (mostly 7 days to die) As for the KatsPurr channel, unfortunately UA-cam removed my access to it (due to other channels). So it's just floating there in limbo. I can't control it or modify it anymore. I agree, it is sad that with a little help, a tweak here and there... Wurm could have been so much more. For the record, I still play Wurm, just don't stream it much anymore due to it's slow pace. Nice for me to play but not to watch as a stream. In any case, thanks for your message and I hope you've found nice games to play these days!
Same background as you. And because Pax Dei doesn't have terraforming I will not be playing it. How can you call yourself a sandbox without terraforming? And I recently tested out BitCraft, even they have a form of terraforming.
If nothing else, WURM is proof that the sort of griefing games like this are typically subject to can be avoided by making everything so tedious that _everyone_ steps in to ensure it doesn't happen.
what about the pvp server tho. . . pvp is 100% grief as people raid your village put the torch to your home and boat and eat your livestock doesn't matter what time sink and tediousness is involved or they cause or keep you restarting. . . that's all part of the fight
@@cikbast1988 Yeah, it's player base has grown they do world resets every few years. It's a bit of a grind and waiting type of game sometimes but i've never had as much fun on anything like that game. It's so unique. There's been some new updates and I like the fact there isn't a lot of info on how to play but it's not terribly hard to figure out. Just the food system is a bit hard for me to grasp.
Wurm mentioned! The community has always been amazing and I can honestly say I would've never put hundreds and hundreds of hours into it if it wasn't for the helpful players.
I'm glad you still decided to cover this game even though Josh Strife Hayes covered it I appreciate that I actually wanted to watch more content on this game
The private servers for this game is a separate game called Wurm Unlimited, its a 1 time purchase with no subscriptions. The devs stopped supporting it, but there are server mods that add alot of variety to the game.. im still playing it now.. its great
Thing about Wurm is that it's not fast enough to keep you fully engaged, but it's also not slow enough to be AFK type of game that you can just let play itself. Because of this game puts you into weird almost trance like state, where time just fly by, as you watch a progress bar cycle over and over again.
Wow this was a blast from the past. I played this around '07 or '08 when it was fairly new. Spent many days trying to get started with buillding like you did. We needed nails, and joined up with another guy on the aame mission. It took ua several days to mine into a nearby hill searching for iron. Those first nails that we built took us days or effot. Huge sense of achievement, but then life got in the way and I couldn't justify spending so long grinding. I still think back to this game. It's really unique.
Was waiting for you to say “RuneScape” - when you finally did, I was so satisfied. I’m honestly surprised Wurm hasn’t maintained a larger cult following than it has today. It’s the perfect game for someone who enjoys grinding.
The small community seems very friendly and open to help out new players. This is not always the case as I've met plenty of small communities in MMO/MMORPGs that have a very close feeling but are cold as hell towards new players trying to find their way.
Wurm Online is definitely an "It gets good a hundred hours in" / 10. I played it a few years ago. Even had a subscription. Nice to see that it's still well and getting updates.
I played from 2009 until 2023. My name was Lancelot. I had a great time playing this. The community were fantastic. I do miss it, and am considering returning.❤
When i were a kid and was still learning english one of my first mmorpg was a game called Istaria. This game was awesome for me, cuz it had a lot of crafting and you could play as a freaking DRAGON but eventually i stoped playing cuz of the language barrier at the time... maybe i'll start download and play again now.
I still remember playing this for the first time around 05 (beta). back when it was still run by Notch+Rolf. Litterally 10's of thousands of hours burnt on this game. Its come so so far. I still remember when the best house we could make was a little wall made directly out of logs long before we even got planks..
Just a small thing as a new viewer i think the doge is distracting, u have a good voice for a 'voiceover' style commentary video and the doge mouth doesn't really move like your words. It also takes up the screen where I am looking in certain parts ! Great vids, just some feedback :p
Why are all the steam reviews saying the Game is ran by a psychopath lol. And these reviews are from people with thousands of hours. Saying that they keep updating the game to make it harder for new people
I remember spending weeks trying to make a cave house.... digging into the side of a mountain...... ended up making a pretty shallow hole before burning out haha.
I've played this game a few times, last time was 7-8 years ago with the steam release. Most of it on the standalone. Played with a few friends, the first time over 12(?) years ago, me and my friends built a little hut we named "The Loveshack", which was a 2x1 I think. Turns out we had stumbled into an area belonging to a rather well developed town, although not massive or anything it was impressive. They even had a town priest who showed us some magic and stuff. And then I played again a few years later on and off but never really got farther than a decent little house and an okay lower tier armor and sword smithy, along with some carpentry skills
Wurm online is a game about the satisfaction of knowing how much time and effort went into something. If you make a tower in Minecraft it may look nice, but it's not a big deal. It takes like 20 minutes to gather the materials and build it from the ground up. If you make a tower in Wurm, you know it was the end result of hours of mixing concrete, chipping away at bricks, planning, constructing, making each floor. Back when I played Wurm, my greatest claim to fame was making a mountain road. I chipped away at a mountain until I carved a winding path going up to the top. I took real time weeks carving that road, during which I ended up becoming the resident healer of the village I was in because I ended up taking a lot of bumps and scrapes from accidental falls (and the occasional bear) so I gained a ton of experience using bandages and salves. And in the end it was there. You could finally go to the top of that mountain. And a couple weeks later, someone used the road to put a claim on top of that mountain and kept using the road to come and go from their property. My creation had affected not only the game world but the experience of other players. That's the kind of fulfillment that's hard to get in many other games.
This is a good video, i have played this game for years the community is so nice its amazing. My friend is mad at the game so i quit with him but i really miss this game alot.
i had 100 digging in this game, 3rd in whole game to do it and i did it in only 2years while others took +7yrs. I created some of the craziest 900slope pillars etc artworks. was fun to really box the sand
Man, I loved how granular the crafting system was in this, along with the plant system. It was exciting when you lived in a forest with heaps of olive trees and they came in season. I also have memories of my mates finding and locking down some source fountains, and selling it to fund premium time. Though it seems like RMT has been removed when it was added to steam.
It looks like a very cozy game where you work together with friends and neighbors! Would have loved to have found this game when I was a teenager with a lot more time, will have to try it out over Christmas holiday!
One of my top 3 games I ever played! Started playing about 12 years ago and at one point had 5 characters running at the same time - am still playing it today but am down to just 1 character! The only game that can truly call itself a sandbox game! If you like crafting then this is a perfect game!
"as you can see, they've opted for realism when it came to the speed it takes to chop down the tree" -- got a real chuckle out of me with that one lmao
So I have over 3,000 hours in this game and in Wurm Unlimited (the "community server" version of WU), and I can confidently say that everything you've cited in this video is right except for it taking inspiration from Runescape. If anything, Runescape took inspiration from it because WO is older than Runescape. And all the pros and cons you expressed are pretty much the same opinion of the community that plays it. Crafting is why we play it - the combat is jank and always has been. But we play it because the crafting system is just amazing, and the sense of fulfillment you get from building a big project just feels amazing.
First of all, RuneScape is older. Second of all, Just because two games are the same genre.. does not mean that they have to draw inspiration from each other. 💀
Played back when the steamm launch happened and it was one of thr coolest gaming experiences ive ever had. To see a barren world no signs of civilization turn into a sprawling world with all player made buildings was insane. I joined a massive guild and we made what turned out to be thr second biggest city on the server. We all had different jobs and got to collaborate with other settlements. It was a community like none other. The only problem was the insane grind, un intuitive UI, really clunky game mechanics (See floor leveling...) its basically a game that you need to sacrifice your real life to get the most out of lol
As a player who joined a few weeks ago. There is always a runescape-esc grind, but things get infinitely faster as you train your skills, upgrade your tools, and by taking advantage of transport such as carts, wagons and mounts.. After training for a bit, i can throw together a house such as yours in about 30 mins, and can speed across the world with a horse and don't have to slow walk everywhere, with every skill increase i can upgrade to better and faster mounts, and build even faster then the 30 min estimation i gave you. Just saying :)
23:30 There's an archaeology skill (made before Runescape's) that lets you explore and discover the player-made settlements that used to exist where you're digging. Fresh servers means no relics to dig for until some villages run out of upkeep.
They have had 2 wipes and several fresh start servers over the 15 years. I played back in 2008-2011. Before it was on Steam. It used to have a player count on the website, back then it rarely had more than a few hundred players.
@sawmanUK most of the time people come in with grand schemes or plans and get bored halfway through it or quit shortly after finishing it. This was a long term issue with Wurm. There was no reason to keep playing after you finished whatever goal you had. The pvp server or areas just weren't that popular and really the combat was so rough it never got good. Also Rolf and Jooki had their falling out over direction of the game. Jooki wanted a easier to play game, Rolf wanted a more hardcore game. Jooki went on to make Minecraft and well Rolf struggled to keep Wurm Online up.
YESSS Project Gorgon is hilarous. A lot of it's design decisions are exactly the sort of things MMOs are missing and it's just wild how complete it is given the size of the "team".
I'd actually play that game. Yeah, it's not fast paced and won't target the average person who want to do quick game when they have time. But the game look immersive. It's the type game where you're transported in another world and don't realize how much time you spent playing. The community look friendly, and it look like you can do a lot of things. I just wonder what the pvp servers are like. Can you destroy what someone else has built? Kind of crazy knowing how long it take to build things.
PvP would probably be the most hardcore , it’s kinda why I avoided it to begin with. Any survival type game with building and PvP is usually very kill on site , which hasn’t great when learning a new game. Super fun when up to speed though
I spent hundreds of hours playing the beta version from 2004-2006. It was better then - it was truely sandbox MMO survival game. On June 6, 2006, the full version (Gold) was released, and it changed a lot. After they added fantasy creatures, it lost its charm. I tried to play it again after almost 20 years, but the game hasn't aged well. Plus, I don't have as much time to waste as I thought I have when I was a kid. But it used to be my favorite game for a long time.
I haven't fully played WURM I only glossed over the chara creation, and moved a bit years ago before our computer died... But having played a few games like these that attempted it... it's definitely something you should probably do with others! :D
Just noticed the final Screen of the vid... Was that grave your first Donkey? LMAO! Something I would do --- Just rewatching some Wurm Vids and had to watch yours... Again... 🙂
I remember playing this game over a decade ago, I was young and barely knew english but it was a trip, even with my terrible english at the time someone took time of their day to help me get settled and everything, I didn't play for long because of my poor english at the time and complexity of the game, but the game was very interesting and I remember it to this day.
Recently a brazilian made a tournament with almost 200 people watching in game, "professor lih" is the channel and the video is "o dia chegou" (the day has come).
I have this. I tried playing it for a few hours a couple of years ago and my lord, it is SO dense and slow-paced. I just couldn't do it. This is coming from a guy who has 24,000 hours in Final Fantasy 11, one of the densest and grindiest MMOs out there. But Wurm Online broke me. I managed to somehow, after about 6 hours of real-time gameplay, scrape together enough resources to build a one-square house so I could complete the achievement. And I never went back. It took SO long, and the interface is so obtuse, even for me.
What's funny is I remember playing this years ago and as a new player that was coming from the likes of Wow with it's more theme park style. I liked the idea of this game but not the execution and I made the mistake of thinking well it has no quests to do so it's bad. But you need to establish a personal community for the game and ask for help clearly. All of which I didn't do then, but Ill do it now. What's funny is since then I quit wow because of the meaningless grind and just how much anxiety and stress I felt constantly making sure I did most of the content before the next update/expac. Meanwhile I've re-downloaded Wurm Online to give it a second try. It's this game and Albion Online that I feel as though I'm missing something and I want to find where my fun is in these type of sandbox mmo games.
Give Istaria: Chronicles of the Gifted a shot if you haven't already! It's a grindy game, similar a bit to this. But I'd say it makes a lot more sense and it's not as much of a time sink (it's still a timesink, but a /better/ timesink). You can play as a dragon, and you have to earn your ability to fly by growing from a hatchling to an adult and so on. There are other races too, like the bipeds that can do other stuff that dragons can't do. It's certainly a nostalgia trip for me in a way so this may be bias talking. But I still recommend a try, and it's about to hit its 21st birthday in december. :) Players are always playing still to this day, and are typically open to helping you.
If you want to play this game with a lot of players, just go to the desert in south of Harmony, to a realm called Gladiators Rest. A Brazilian youtuber is building a realm with his viewers and intends to build a colosseum, there's a lot of players on this island right now.
Hi, thanks for trying out and reviewing our game!
It seems like you've played it just before our latest update launched, which addresses a lot of the points you make in the video - we launched a fresh server which is where all new players start right after the tutorial, and there are now quests that you can accept and work through to learn the game better. (very innovative, right?)
We can assure you that the game is not quite dead, as we've maintained a pretty stable population over many years, but it's spread throughout the many servers, so that impression is understandable. This is not as much of a concern on the new server, Guidance, as all new players end up there, and some older players have moved to it as well. It's pretty busy over there, especially since it's not as large as the server you picked.
We've also reduced the long action timers that new players experienced significantly, hopefully leading to a less frustrating experience.
We hope you'll give Wurm another go after these changes!
I was very unlucky on the timing it would seem, sorry about that! However, I really did enjoy the idea of Wurm and how social it is for such a niche title.
All the changes sound positive and I'm looking forward to giving it another go at some point 😄
Long live Wurm!
Wurm is very BASED
Gonna try it now
You should tell players in the tutorial the idea that you progress, get better tools, better ships/horses, better skills, and the action timers and movement speed improve dramatically. I know players with 1-2 second action timers (the settlements people see have not been built with 15 minutes per wall LOOL) and 40 kmh mounts/boats. Not to mention Epic which is waay faster in terms of action timers.
I agree action timers should be overall a little bit faster, but set player expectations right somehow at the beginning of the game - in that there is a progression in the game.
Wow. Actually looks very interesting. And I love the Java base. I am a fan... Time to give it a try :)
This takes me back, played this 8 years ago and put way to much time into it, the goal? to make a viking ship...succeeded and never went back.
I mean it took me like 10 hours to make a shed, can’t imagine the time it took you 😹😹😹
@@sawmanUK oh according to steam, 160h :D
@@sawmanUK Actions get MUCH faster with higher skills and high quality tools - especially with buffs cast on them from a priest.... action timers of 3 to 4 seconds per action are not uncommon with higher skill and good tools! 🙂 Oh, Yes, the Grind is Real... but it Does Get Better... Much Better later on...
That’s funny man I did the exact same thing , put 70 hrs into making a ship and sold it for some silver, never touched it again.
The perfect game
Shoutout to blivvy, the real MVP of wurm online to take newbs under her wings
A true MVP
Is she a UA-camr?
Basically Wurm focuses on a more realistic setting while still being fantasy.
First about building houses, work stations and more.
The way it is setup, is supply lines, and multiple builders.
Second the more workers on a project, the faster it will go.
Example:
Have 2 wood cutters, cutting down and making logs, 2 labourers, which deliver the logs to the woodworkers to make planks. Have two more labourers which delivers the planks to a worksite, which the builders can pick up, and start work on parts. The more the faster it becomes. As it is a supply chain for the resources needed, workers using teamwork to make things happen.
It requires a lot of teamwork, and I will be honest here; It is a great RPG in the sense, that you have to focus on what you will be good at, you can roleplay, you can build your character in the way you want. You can be a simple hunter, you can be a guard, you can be a blacksmith, you can be nearly anything.
That is why it is an RPG, the survival mechanics are simple.
The same is true for combat. Facing is extremely important, and being hit from the back can let even a weak creature land some surprisingly heavy blows on you. But the opposite is also true. So long as there's someone else drawing the monster's attention, others can attack it from the back and easily fell even the stronger creatures. Wurm is a social game where two people working together function much better than if they were working individually, and even moreso if you get three, five, ten people in a team.
If you're going to play Wurm, your number 1 priority should be to join a village. This is a social game and you are not intended to do everything yourself.
Priority 2 Pay monthly fees for premium so you grow past the skill cap of 20, and have other perks a premium account gives you. Sigh, this game is not worth it if you're playing it for free
@@eukaryotic366 Sadly true, and given how little time I have for gaming now I haven't bothered keeping up my sub for a while.
Or not. I never have sure it's a steeper learning curve but then again I'm 100% hermit
@@eukaryotic366idk, I had a ton of fun with wurm unlimited which is one payment only.
I was a part of a youtubers wurm community during the games prime. As the motivation died on the youtube side, it seemed that the town got even more tight knit as those that stuck around really got into it.
Everyone had their role that felt like they almost naturally fell into. Some charismatic social butterflies turned to the religious system and preaching, combat lovers became guards and hunters, not to mention the endless crafting lines you could spec into. As the individual got more talented in their profession, the whole town would feel the effects without taking away from your own experience. Far from the experience in games like Conan where once one person in your group is high level youre pretty much just playing catch-up.
One of my favourite aspects was discovering your innate talent. Some got really useful ones like weaponsmithing, and others (like myself) got yoyoing. It made everyone feel unique.
The pride I felt in myself and my village when we worked together to fight off an invading player army, or launched a big ship that took an irl week to make is a feeling that ive been chasing in mmorpgs ever since.
Do try foxhole, bro. Might be for you
Bro, yoyoing??? Thats a skill??? What can you do?!?
@@phyzarel1845 That's it, you can yoyo.
I think as you get better the chat would read out different tricks. There was also puppeteering, where you could put on plays using the finger puppets (there was one for each god). As you got better, you could string together the story quicker. I think. Could've realistically done nothing as you levelled it up.
@@PrjZee do you guys still play in that village to this day? What's the name of the server or however I'd find it if I got this game
@@kendallmorgan2574 Nah not anymore, it was a few years ago
Gosh, you played the game like a few days too early. They released a big update last Monday overhauling the new player experience, parts of the UI and they enhanced the graphics a bit again. However nice video, always nice to see someone make some content about it.
You kidding me ? 😹 this is why I will never get anywhere with UA-cam 😥
Wurm Online part 2? @@sawmanUK
@sawmanUK this is my first time encountering your channel and I don't play or watch mmorpg's but I want a part 2 😂
Wurm has around 500-700 logged in players every evening
this is the WWW, welcome. your evening not mine. this was a public service announcement. have a great day.
I have a friend who I played this with almost a decade ago, and I still see him playing this to this day. It’s really neat to see!
There is only one evening every day haha have a great day, take care and stay healthy! 🌈 @@FranklinPiens
@FranklinPiens what time zone is annoyingland where you live
And half is alts
Wurm is a great community. It's often empty. But its full of loving and kind people. Its also simply Massive. You're talking multiple servers and landmasses that can take HOURS to cross even on fast mounts and sticking to roads. Managed to build up in it a year ago though. Made some money. Bought a big ship. Sailed to the larger PVE server, xanadu. Carved out a mountain and built some bridges up some steppes to make a cool little base. etc etc. I still keep my plot upkeep paid incase I get the urge to go back.
Landmass doesn't matter if the land is vacant of anything interesting.
I played this for so many years! I used to live solo and multibox 4 accounts on screen to speed up mining and other tasks. ❤❤❤
I remember playing this for the first time in 2011. It makes me happy to see this games still thriving. Haven't played since 2015/16.
Something that most new players don't realize (because it's not explained anywhere) is that the grindiest, slowest, most aggravating, strenuous, exhausting phase of the game is the very start. (which is exactly what scares so many player away). However, as your skills start to rise, things start to get easier, progress bars start going a faster, you fail less and less, and your sense of progression and achievement intensifies. If only new folks knew that! So using your house as an example, once your carpentry skills get into the 50's and above, you would have built that same house in probably 15 minutes.
Another thing to realize is that you just happened to choose the most gigantic server of all of them. Larger land space = players more sparsely apart. On that server you chose (Xanadu) you can walk for ages without bumping into anyone. But had you chose for instance Cadence, you'd have been seeing people left and right as it's not only a smaller server but the one that became most popular after Wurm did it's Steam release back in 2020.
Then again, if the first few hours of the game are a slog, it's not really the player's fault if they don't want to stick around to the good part. Games usually have a logarithmic or exponential difficulty curve - easy at the start to entice players before getting harder as you move along. That way, you feel like you're making progress and by the time you're grinding, you're either hooked and enjoying yourself or you've sunk so much cost that you can't walk away
@@redflags6583 Yep, completely agree. My comment wasn't to defend the way Wurm does it, was just laying out the facts and reality of how it is.,
This is why I would give new players some skills to begin with. For example during character creation you can select some basic skills to be somewhat good at. There could be some default recommendations too.
Plus the first few level ups should be quick and rewarding, so people actually see some results immediately.
Yeah, it's janky, and slow. It's mercilessly grindy.
But I honestly have some of my fondest memories from that game.
In terms of the "abandoned" atmosphere of the game, even that has its rewards. There is a decay system on everything anyone builds, including items. This can be mitigated to paying into your town center that provides protection from the decay. But there are plenty of abandoned settlements around.
So what does that mean? It means you can dungeon dive into other people's settlements and look for loot. And sometimes it really is worth the effort. This youtuber mentions how grindy it is to create anything in the game. But that doesn't fully describe what a guge deal it is to have an item that is level 90+. That means that a person spent probably thousands of hours becoming a master smith for example, to make a sword that couldn't exist otherwise in the game, just to leave it in his forge when he stopped playing.
To find an item like that is basically legendary in a way that a scripted mmo that hands out loot could never come close to touching. It's so personal and real in terms of it being a "real item" in a game. Items even have their creators name printed on them, which fades with time, by replacing characters in the name with asterisks. So when you find a truly ancient sword, you know it.
And here's the other thing that makes those finds so valuable. I played blacksmith. I did find a 90+ level sword in a ruin once. But it needed repairs. And i was only average. So if I tried to repair it, it would wollop the quality of the item as soon as I worked on it. So to keep it in good condition, I had to find another expert smith to do the repairs for me, lest I risk its quality dropping drastically. Again, something that made those finds so much more valuable.
And that actually is the root of the economy in the game. Everything is based on quality. And items only come from players. So the players who have put in the time to master a skill in the game, are hugely valuable to any other player, because they can fill the gap between what your character is good at and what you'd like to use as equipment.
And it goes beyond that. Every item in the game has a quality value attached to it, including the materials you harvest. Found a qual 99 tree? Sounds great! Chop it down. You lumbering skill is only 10? Well, the wood you get is gonna be far lower in quality than the tree. But if you find a super skilled lumberjack, you can get 99ql wood. Which then makes all your other crafting easier.
And holy shit, I haven't played in a while, but the fact that a wiki is built in now is world changing. Back in the day, there was basically zero knowledge about the game. And the devs did that on purpose. They notoriously did not explain mechanics or what was available in the game, because they wanted the players to figure it out for themselves by poking around.
And that alone has led to some interesting outcomes. Entire continents have had species go extinct from over harvesting. Certain animals. Trees. They had respawn rates. But it was completely possible for platers to hunt or harvest beyond those limits. And that created situations on certain continents where having a tree farm was a huge deal. People would wall them off to protect them from poachers. For example, dragons are extremely rare. And by harvesting their scales and whatnot, you could create extremely rare items. But basically every time the devs added a continent, the dragons would be hunted to extinction. Thereby making dragon-based items almost priceless. If you weren't in a group that was actively trying to hunt dragons, there is a good chance you'd never even see a dragon-based item. I played for two separate sessons. Both times, dragons were currently though to be extinct on all continents. But again, that wasn't based on anything the devs said. It was just based on players looikng for them, and not being able to find them. It always remained an outlying possibility that there was an undiscovered dragon somewhere. It's just as time went on, it became more certain there was probably not one.
These mechanics sound so interesting! The idea of items having the crafter's name that slowly gets replaced by asterisks to simulate wear and decay is fascinating.
I remember playing this 9 years ago, it was actually really enjoyable! It took me two weeks to finish my small ass house 😂
My house was finished in 10 hours…. It had nothing inside 😹
@@sawmanUK 🤣
I remember running a farm in the Silent Hill village. They had this giant dirt oblisk that you could try and climb.
The fact they gave you a donkey made me realise what level you are within their village. 😂😂
I Ummm … the horses were busy
He didn't have the body skills to be able to ride a horse yet. So they gave him the only mount he could technically ride 🙂
Damn and I thought Age of Conan was complex crafting, this is next level.
My very first MMO was Ultima Online which I played for 13 years and after that I kept seeking a replacement. That was until I found Wurm Online which, while lacking many of the cool things UO had, it still does offer a lot of the same types of experiences and charm. Hence Wurm became my UO replacement and I've been actively playing it for 11 years now. It's a pretty funny coincidence, but I just happened to watch your Pax Dei video the other day (as I'm now testing out Pax Dei for the first time) and as beautiful as the game is, and as cool as the building aspect is, I'm finding myself utterly unimpressed with Pax otherwise. Especially coming from a game like Wurm (and UO), both of which have so much depth and freedom. To be fair, it is in early access, but I have a hard time believing that they will ever get to the level of Wurm in it's sense of immersion and accomplishment. Heck, just the lack of terraforming alone was a huge damper. Wurm is amazing in the freedom it allows you to build pretty much anything and shape the land as you see fit. Even change the biome of your land! The things I've seen people accomplish in Wurm blow the mind! People tunneling into mountains and building underground cities, gorgeous towns on tops of the mountains, the ability to create your own islands... the list goes on!
Similar history for me. The only games I remember even approaching UO/Wurm levels of depth and freedom were Xsyon Prelude and Life is Feudal, but neither ever really went anywhere.
Hey Kats! Watched you for years playing Wurm - admittedly, as a sleep aid. And I still do! I can't hear the Wurm soundtrack for more than 5 minutes without sleeping, even in the worst insomnia days
Was worried there was nothing else from you on Twitch & UA-cam, so glad you're okay!
Ironically, I've only played Wurm eons ago and could never do with the slowness and grindiness of it, but really enjoyed Wurm Unlimited with a bunch of mods and custom configs to make it faster and more dynamic.
I feel a little sad that it feels like Wurm could do with some Minecraft sparkle (speed, ease-of-use) and Minecraft could've done with some Wurm in later stages (complexity, simulation). But oh, well.
Have a good one!!
@@gabeux Heya! Hah! You're not the only one that has said that (sleep aid) :). I still stream actively on Twitch (although I did take a 6 month break a while back). But I'm back to streaming now. (mostly 7 days to die) As for the KatsPurr channel, unfortunately UA-cam removed my access to it (due to other channels). So it's just floating there in limbo. I can't control it or modify it anymore. I agree, it is sad that with a little help, a tweak here and there... Wurm could have been so much more. For the record, I still play Wurm, just don't stream it much anymore due to it's slow pace. Nice for me to play but not to watch as a stream. In any case, thanks for your message and I hope you've found nice games to play these days!
@@gabeux Check out Vintage Story, it's actually the kind of in-between game I think you're looking for.
Same background as you. And because Pax Dei doesn't have terraforming I will not be playing it. How can you call yourself a sandbox without terraforming?
And I recently tested out BitCraft, even they have a form of terraforming.
8:54 "if you don't believe me just ask your mom" had me dying lmao.
If nothing else, WURM is proof that the sort of griefing games like this are typically subject to can be avoided by making everything so tedious that _everyone_ steps in to ensure it doesn't happen.
what about the pvp server tho. . .
pvp is 100% grief as people raid your village
put the torch to your home and boat and eat your livestock
doesn't matter what time sink and tediousness is involved or they cause or keep you restarting. . . that's all part of the fight
I played years of EVE Online…I’d say you’re wrong 😂
Now if only people could do that with their actual lives
Having 1000 hours in this game, imho it is the most satisfying mmo I've played, and wish there was a modern-day equivalent.
haven and hearth is a good top down one.
@@spacestation13nerd50 great game; had a ton of hours in it back in the day. Wish it was on Steam.
@@cikbast1988 Yeah, it's player base has grown they do world resets every few years. It's a bit of a grind and waiting type of game sometimes but i've never had as much fun on anything like that game. It's so unique. There's been some new updates and I like the fact there isn't a lot of info on how to play but it's not terribly hard to figure out. Just the food system is a bit hard for me to grasp.
@@cikbast1988 It has been on steam for like 4 or 5 years now.
Minecraft is considered Wurm Online 2. Or at least there is one person that considers that, me.
Wurm mentioned! The community has always been amazing and I can honestly say I would've never put hundreds and hundreds of hours into it if it wasn't for the helpful players.
I'm glad you still decided to cover this game even though Josh Strife Hayes covered it I appreciate that I actually wanted to watch more content on this game
"The sandiest sandbox, wherein sand was ever boxed." - Ebriel
Dude an updated and modern version of this game would hit insaley hard
The private servers for this game is a separate game called Wurm Unlimited, its a 1 time purchase with no subscriptions. The devs stopped supporting it, but there are server mods that add alot of variety to the game.. im still playing it now.. its great
Wurm Unlimited was way better.
What server do you recommend? (@ me)
@@theduke5908 Genesis
At least we know where Pax Dei got their resource numbers to build their walls and the grind to harvest those resources!
It’s amazing to think wurm is more fleshed out then pax dei 😹
Thing about Wurm is that it's not fast enough to keep you fully engaged, but it's also not slow enough to be AFK type of game that you can just let play itself. Because of this game puts you into weird almost trance like state, where time just fly by, as you watch a progress bar cycle over and over again.
That montage needs to win some awards, IMO.
You always get quality when you watch sawmanUK.
Wow this was a blast from the past. I played this around '07 or '08 when it was fairly new. Spent many days trying to get started with buillding like you did. We needed nails, and joined up with another guy on the aame mission. It took ua several days to mine into a nearby hill searching for iron. Those first nails that we built took us days or effot. Huge sense of achievement, but then life got in the way and I couldn't justify spending so long grinding.
I still think back to this game. It's really unique.
Was waiting for you to say “RuneScape” - when you finally did, I was so satisfied. I’m honestly surprised Wurm hasn’t maintained a larger cult following than it has today. It’s the perfect game for someone who enjoys grinding.
ive been really enjoying your channel! i love the flat affect of your voice and that you don't try to be over the top or anything. very refreshing.
The small community seems very friendly and open to help out new players. This is not always the case as I've met plenty of small communities in MMO/MMORPGs that have a very close feeling but are cold as hell towards new players trying to find their way.
You kinda made me want to play this game
I think it’s got some positives but yea, it’s long winded
I wish there were more games in that category. But I only have found this one and Life is Feudal. Sadly this one looks kinda dead too.
@@sawmanUK I started playing today and it’s a lot lol
Wurm Online is definitely an "It gets good a hundred hours in" / 10.
I played it a few years ago. Even had a subscription.
Nice to see that it's still well and getting updates.
I played from 2009 until 2023. My name was Lancelot. I had a great time playing this. The community were fantastic. I do miss it, and am considering returning.❤
I hear its making a bit of a revival...
When i were a kid and was still learning english one of my first mmorpg was a game called Istaria. This game was awesome for me, cuz it had a lot of crafting and you could play as a freaking DRAGON but eventually i stoped playing cuz of the language barrier at the time... maybe i'll start download and play again now.
Just fired up Horizons... I mean Istaria a few days ago. Still running and now free-to-play!
I still remember playing this for the first time around 05 (beta). back when it was still run by Notch+Rolf. Litterally 10's of thousands of hours burnt on this game. Its come so so far. I still remember when the best house we could make was a little wall made directly out of logs long before we even got planks..
Just a small thing as a new viewer i think the doge is distracting, u have a good voice for a 'voiceover' style commentary video and the doge mouth doesn't really move like your words. It also takes up the screen where I am looking in certain parts ! Great vids, just some feedback :p
Shut up, leave the doge alone.
i agree
Why are all the steam reviews saying the Game is ran by a psychopath lol. And these reviews are from people with thousands of hours. Saying that they keep updating the game to make it harder for new people
Dude, you dedicated a section to whether or not its an rpg, then another section to how in depth the role playing is lol
Love the video
Excellent music choice for the house building sequence! 🤠
Rdr2 reference got me good
I remember spending weeks trying to make a cave house.... digging into the side of a mountain...... ended up making a pretty shallow hole before burning out haha.
I've played this game a few times, last time was 7-8 years ago with the steam release. Most of it on the standalone. Played with a few friends, the first time over 12(?) years ago, me and my friends built a little hut we named "The Loveshack", which was a 2x1 I think.
Turns out we had stumbled into an area belonging to a rather well developed town, although not massive or anything it was impressive. They even had a town priest who showed us some magic and stuff. And then I played again a few years later on and off but never really got farther than a decent little house and an okay lower tier armor and sword smithy, along with some carpentry skills
Wurm online is a game about the satisfaction of knowing how much time and effort went into something.
If you make a tower in Minecraft it may look nice, but it's not a big deal. It takes like 20 minutes to gather the materials and build it from the ground up.
If you make a tower in Wurm, you know it was the end result of hours of mixing concrete, chipping away at bricks, planning, constructing, making each floor.
Back when I played Wurm, my greatest claim to fame was making a mountain road. I chipped away at a mountain until I carved a winding path going up to the top. I took real time weeks carving that road, during which I ended up becoming the resident healer of the village I was in because I ended up taking a lot of bumps and scrapes from accidental falls (and the occasional bear) so I gained a ton of experience using bandages and salves. And in the end it was there. You could finally go to the top of that mountain.
And a couple weeks later, someone used the road to put a claim on top of that mountain and kept using the road to come and go from their property. My creation had affected not only the game world but the experience of other players. That's the kind of fulfillment that's hard to get in many other games.
This is a good video, i have played this game for years the community is so nice its amazing. My friend is mad at the game so i quit with him but i really miss this game alot.
i had 100 digging in this game, 3rd in whole game to do it and i did it in only 2years while others took +7yrs. I created some of the craziest 900slope pillars etc artworks. was fun to really box the sand
Man, I loved how granular the crafting system was in this, along with the plant system. It was exciting when you lived in a forest with heaps of olive trees and they came in season. I also have memories of my mates finding and locking down some source fountains, and selling it to fund premium time. Though it seems like RMT has been removed when it was added to steam.
Played this since 2015 or so. Still one of my favourite games and my inspiration to build my own MMO!
It looks like a very cozy game where you work together with friends and neighbors! Would have loved to have found this game when I was a teenager with a lot more time, will have to try it out over Christmas holiday!
One of my top 3 games I ever played! Started playing about 12 years ago and at one point had 5 characters running at the same time - am still playing it today but am down to just 1 character! The only game that can truly call itself a sandbox game! If you like crafting then this is a perfect game!
That 28 Weeks Later music always takes me back
Wizards with guns is literally the best combination possible. Ever play a spellslinger in Wildstar?
I remember playing this in like 2007! Wow it is still arround😮
very good video, i first played wurm in like 2010 and I have good memories of me and my bro as young kids/teens trying to establish a kingdom lol
Due to your video I started playing, the community is great and super helpful
"as you can see, they've opted for realism when it came to the speed it takes to chop down the tree" -- got a real chuckle out of me with that one lmao
So I have over 3,000 hours in this game and in Wurm Unlimited (the "community server" version of WU), and I can confidently say that everything you've cited in this video is right except for it taking inspiration from Runescape. If anything, Runescape took inspiration from it because WO is older than Runescape. And all the pros and cons you expressed are pretty much the same opinion of the community that plays it. Crafting is why we play it - the combat is jank and always has been. But we play it because the crafting system is just amazing, and the sense of fulfillment you get from building a big project just feels amazing.
Runescape is from 2001, Wurm 2006 lol
First of all, RuneScape is older.
Second of all, Just because two games are the same genre.. does not mean that they have to draw inspiration from each other. 💀
18:58 FINALLY HE MENTIONED IT!!!!
15:25 ...... That is fairly accurate indeed....
MMOs like this are hidden gems! Keep it alive
The mom joke is what got the like out of me, well done!
I don't know what the video was about but the dog was talking to me so I subscribed.
Played back when the steamm launch happened and it was one of thr coolest gaming experiences ive ever had. To see a barren world no signs of civilization turn into a sprawling world with all player made buildings was insane.
I joined a massive guild and we made what turned out to be thr second biggest city on the server. We all had different jobs and got to collaborate with other settlements.
It was a community like none other.
The only problem was the insane grind, un intuitive UI, really clunky game mechanics (See floor leveling...) its basically a game that you need to sacrifice your real life to get the most out of lol
I loved this game. It’s intense though. I wish it had more players and had some more attention
I've been looking for this game my whole life. Now I know what I'm going to do for the rest of it.
hitting all the button s and leaving a comment to boost bc you did a fantastic job with this video and I hope it blows up and drives more players
As a player who joined a few weeks ago. There is always a runescape-esc grind, but things get infinitely faster as you train your skills, upgrade your tools, and by taking advantage of transport such as carts, wagons and mounts.. After training for a bit, i can throw together a house such as yours in about 30 mins, and can speed across the world with a horse and don't have to slow walk everywhere, with every skill increase i can upgrade to better and faster mounts, and build even faster then the 30 min estimation i gave you. Just saying :)
That spider chase at the end was so funny!
I'm glad someone else also rates games on whether you can see your feet and/or body shen you look down.
It's the first thing I do in a new game lol
23:30 There's an archaeology skill (made before Runescape's) that lets you explore and discover the player-made settlements that used to exist where you're digging. Fresh servers means no relics to dig for until some villages run out of upkeep.
They have had 2 wipes and several fresh start servers over the 15 years. I played back in 2008-2011. Before it was on Steam. It used to have a player count on the website, back then it rarely had more than a few hundred players.
Honestly I’m surprised by that as there seems to be a lot of abandoned places. It’s a shame as I think this game as huge potential
@sawmanUK most of the time people come in with grand schemes or plans and get bored halfway through it or quit shortly after finishing it. This was a long term issue with Wurm. There was no reason to keep playing after you finished whatever goal you had. The pvp server or areas just weren't that popular and really the combat was so rough it never got good.
Also Rolf and Jooki had their falling out over direction of the game. Jooki wanted a easier to play game, Rolf wanted a more hardcore game. Jooki went on to make Minecraft and well Rolf struggled to keep Wurm Online up.
@@louhodo5761 just goes to show , an easier game could be popular I guess
@@sawmanUK I said the same thing about 15 years ago and got banned from their forums by Rolf.
@@louhodo5761And now Minecraft is at a point whre modded servers can offer a similar experience with less jank anyways.
Blivvy would be such a nice soul to see roaming your MMO in its late years.
"Ok, reallly stupid question"
"Nice, i got really stupid answers"
.. and with that impressive house-building-montage you got another Sub. I salute you o7
Project Gorgon would be a good mmo to try
Added to the list
YESSS Project Gorgon is hilarous. A lot of it's design decisions are exactly the sort of things MMOs are missing and it's just wild how complete it is given the size of the "team".
Project1999 everquest
I'd actually play that game. Yeah, it's not fast paced and won't target the average person who want to do quick game when they have time. But the game look immersive. It's the type game where you're transported in another world and don't realize how much time you spent playing. The community look friendly, and it look like you can do a lot of things.
I just wonder what the pvp servers are like. Can you destroy what someone else has built? Kind of crazy knowing how long it take to build things.
PvP would probably be the most hardcore , it’s kinda why I avoided it to begin with. Any survival type game with building and PvP is usually very kill on site , which hasn’t great when learning a new game. Super fun when up to speed though
I spent hundreds of hours playing the beta version from 2004-2006. It was better then - it was truely sandbox MMO survival game. On June 6, 2006, the full version (Gold) was released, and it changed a lot. After they added fantasy creatures, it lost its charm. I tried to play it again after almost 20 years, but the game hasn't aged well. Plus, I don't have as much time to waste as I thought I have when I was a kid. But it used to be my favorite game for a long time.
I haven't fully played WURM I only glossed over the chara creation, and moved a bit years ago before our computer died...
But having played a few games like these that attempted it... it's definitely something you should probably do with others! :D
Fellow doge-man, good vid. Gave this game some much needed publicity.
Watching him resume build actions on low stamina was hurting my Wurm vet soul. This made me download the game again....damnit.
Just noticed the final Screen of the vid... Was that grave your first Donkey? LMAO! Something I would do --- Just rewatching some Wurm Vids and had to watch yours... Again... 🙂
I remember playing this game over a decade ago, I was young and barely knew english but it was a trip, even with my terrible english at the time someone took time of their day to help me get settled and everything, I didn't play for long because of my poor english at the time and complexity of the game, but the game was very interesting and I remember it to this day.
That frog complaining about PvP, that's me, I'm the frog.
Recently a brazilian made a tournament with almost 200 people watching in game, "professor lih" is the channel and the video is "o dia chegou" (the day has come).
I played Ultima Online so much when I was a teen. Never found an MMO that got me invested like UO.
So far my favorite part in this video is where he says "If you don't believe me ask your mum" 😂❤😂😂
I remember playing with the multiple 4chan guilds waaaay back in the day. Good times.
23:18 Wtf!? That’s a good thing!
I have this. I tried playing it for a few hours a couple of years ago and my lord, it is SO dense and slow-paced. I just couldn't do it. This is coming from a guy who has 24,000 hours in Final Fantasy 11, one of the densest and grindiest MMOs out there. But Wurm Online broke me. I managed to somehow, after about 6 hours of real-time gameplay, scrape together enough resources to build a one-square house so I could complete the achievement. And I never went back. It took SO long, and the interface is so obtuse, even for me.
Liked and subscribed. Great video!
This feels like the successor to UO to me. Funny enough, though, this is the first time that I have heard of it.
It’s one that got suggested some time ago to me , but it’s essentially a better pax dei 😹😹
I'll wait for Wurm 2 on UE6.
there's not going to be a sequel you can dream
I mixxed you up with a different UA-camr. Wonderful happy accident for both of us and I am now subscribed cause your content is cool and well made.
Survival wasn’t a discrete genre in computer games back when this thing was made. Survival just used to be part of other genres in those times.
What's funny is I remember playing this years ago and as a new player that was coming from the likes of Wow with it's more theme park style. I liked the idea of this game but not the execution and I made the mistake of thinking well it has no quests to do so it's bad. But you need to establish a personal community for the game and ask for help clearly. All of which I didn't do then, but Ill do it now. What's funny is since then I quit wow because of the meaningless grind and just how much anxiety and stress I felt constantly making sure I did most of the content before the next update/expac. Meanwhile I've re-downloaded Wurm Online to give it a second try. It's this game and Albion Online that I feel as though I'm missing something and I want to find where my fun is in these type of sandbox mmo games.
Give Istaria: Chronicles of the Gifted a shot if you haven't already! It's a grindy game, similar a bit to this. But I'd say it makes a lot more sense and it's not as much of a time sink (it's still a timesink, but a /better/ timesink). You can play as a dragon, and you have to earn your ability to fly by growing from a hatchling to an adult and so on. There are other races too, like the bipeds that can do other stuff that dragons can't do.
It's certainly a nostalgia trip for me in a way so this may be bias talking. But I still recommend a try, and it's about to hit its 21st birthday in december. :) Players are always playing still to this day, and are typically open to helping you.
If you want to play this game with a lot of players, just go to the desert in south of Harmony, to a realm called Gladiators Rest. A Brazilian youtuber is building a realm with his viewers and intends to build a colosseum, there's a lot of players on this island right now.
great video, btw whats the piano called at the beginning of the video?