Video Game Cities Are Weird

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  • Опубліковано 26 гру 2024

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  • @razbuten
    @razbuten  Місяць тому +2426

    it is that time of year again where I call something weird. hope you're well.

    • @FelicityUwU
      @FelicityUwU Місяць тому +16

      I am thank you for asking ^^

    • @MightyWeeks
      @MightyWeeks Місяць тому +8

      Needed a reminder. Thanks brother.

    • @AmyLahr149
      @AmyLahr149 Місяць тому +9

      It reached zero this week in England so I’ve been hiding at home under blankets, rewatching your backlog of videos, and wow you’ve made so much incredible content, some of the best on UA-cam 🙏🏻 thanks for sharing such consistency phenomenal work! All the best from Oxford to you and the lady you live with 🇬🇧🫶🏻

    • @PhotonBeast
      @PhotonBeast Місяць тому +5

      You used simulacrum correctly.

    • @OzzieStorm
      @OzzieStorm Місяць тому +4

      Watched arcane so no lol (also the world is messed up) otherwise hanging on. Hope you're doing well :)

  • @ukulelejulian
    @ukulelejulian Місяць тому +8193

    Babe wake up. Raz is here to gush over the Witcher 3 again despite not liking it

    • @razbuten
      @razbuten  Місяць тому +2393

      I promise I hate it!!

    • @cavemann_
      @cavemann_ Місяць тому +225

      @@razbuten Do you actually? 😥

    • @kayc7442
      @kayc7442 Місяць тому +66

      ​@@cavemann_Valid question

    • @UlissesSampaio
      @UlissesSampaio Місяць тому +55

      ​@@razbutenI must say I didn't vibe with it as well...

    • @smartiechuco
      @smartiechuco Місяць тому +275

      makes sense tho, it has great presentation and attention to detail. but when it comes to its actual core gameplay it’s very lackluster

  • @Evanz111
    @Evanz111 Місяць тому +2178

    My favourite new niche subgenre of UA-cam video is the videos where people analyse game worlds in great detail. Stuff like employment rates, power lines, railroads, rivers connecting to oceans etc.

    • @tigathon
      @tigathon Місяць тому +210

      So basically AnyAustin 😊 I love his stuff too

    • @cleonanderson1722
      @cleonanderson1722 Місяць тому +96

      By people do you just mean AnyAustin or do you have some other recommendations for others who also like this niche subgenre?

    • @One.Zero.One101
      @One.Zero.One101 Місяць тому +60

      One little thing that annoys me is structures that make no sense. For example a sniper is shooting at me from the third floor, but there are no stairs or ladders to get there. How did he get up there??? 😅

    • @cleonanderson1722
      @cleonanderson1722 Місяць тому +18

      @@One.Zero.One101 Grappling hook

    • @AgentMM9
      @AgentMM9 Місяць тому +20

      ​@@cleonanderson1722another one is adef, that recently studied the economy recession of the Hoenn Region in Pokémon Emerald

  • @stair.w2216
    @stair.w2216 Місяць тому +2502

    I think a large part of why the worldbuilding in the Witcher 3 rings so true, is because the devs actually started by building the blank landmass, then placed their landmarks and towns/villages where they believed it felt most realistic i.e. almost all villages are near some kind of water source, and when they aren't, for the sake of a quest for example, they made sure to include the appropriate infrastructure to justify why the town was there, and how the town was there. So, when they needed a town to be located near mountains for the purpose of a quest, they made it into a mining town, with all the appropriate infrastructure, as there were ore deposits in the nearby mountains.

    • @writershard5065
      @writershard5065 Місяць тому +133

      That's not entirely true. They've already had a map that they'd worldbuilt around (and had done a good job of doing so). They most likely had a rough blockout of the landmass done with ideas of where Novigrad would go but it's only AFTER that, that they stuck to planning around the landmass. It works really well to emulate a medieval european city because they never flatten out a location to build on it. Which is something us casual players would instinctually do because we're used to flattened terrain for cities (especially in the US).

    • @Halo_Legend
      @Halo_Legend Місяць тому +52

      There's no such thing as a "town" in Poland. You either have a village or a city. You're talking about villages.
      It's so funny and bizzare to call villages towns.
      The closest you have to a town in medieval Poland would be an oppidium, which was a village with a market.
      Yes, back then CDPR was a Polish company still.

    • @One.Zero.One101
      @One.Zero.One101 Місяць тому +29

      One of my pet peeves is how video game cities funnel you into the destination. Real world cities are built on city blocks, and you can take multiple routes to get to the destination. And this is not just limited to modern cities, it applies to old cities as well. In my country there are old Spanish colonial cities and they are arranged in city blocks for the horse carriages to pass through. In many games there's just one path to the destination because the city is designed like a dungeon above ground.

    • @PurpleYoshiEgg
      @PurpleYoshiEgg Місяць тому +65

      @@Halo_Legend "In some cases, town is an alternative name for "city" or "village" (especially a small city or large village; and occasionally even hamlets). Sometimes, the word town is short for township."
      i think it's just usage difference, but they can be generally called towns (and the fact you understood what they were getting at means the message is clear enough and so it doesn't need your pedantry).

    • @GastonGock
      @GastonGock Місяць тому +11

      Eastern European game devs have had an insane respect for their own countries and the land they live on

  • @any_austin
    @any_austin 28 днів тому +1616

    I enjoyed this video and have now taken one more step towards actually playing The Witcher 3.

    • @any_austin
      @any_austin 28 днів тому +209

      "not being able to rob any house does still have a slight negative impact on the experience the game is trying to cultivate" love this

    • @robertwilliams5979
      @robertwilliams5979 27 днів тому +103

      Can't wait for the 3-hour employment rate video

    • @plenkman
      @plenkman 24 дні тому +32

      i yearn for the novigrad/oxenfurt/crow's perch employment/sewage system assessment video

    • @magyar231
      @magyar231 24 дні тому +10

      Amazing Austin, we need an in depth video from you re: the Witcher 3. ❤

    • @specialnewb9821
      @specialnewb9821 24 дні тому

      ​@@robertwilliams5979 30 hour.

  • @Fozzy10XT
    @Fozzy10XT 22 дні тому +349

    10:17 to add on to the point of the cities in AC feeling accurate, my dad found me playing revaltions one day and since he was a sailor and has been around the world, he immediately stopped and asked "Is that Istanbul?" which absolutely shocked me in that the accuracy of the cites that AC managed to portray was spot on. To this day I still think about that day

    • @tchotchonyt2442
      @tchotchonyt2442 16 днів тому +109

      My parents just came back from Venice when they saw me playing AC. They weren't able to get inside (or to the inner courtyard) of many of the signature buildings, and my mom asked me for a tour. So I showed her around for several hours, while apologising occasionally when I had to murder some soldiers to get further.

    • @SaltyChickenDip
      @SaltyChickenDip 13 днів тому +32

      I watch a review of watch dog legion done by a Englishman and he went into a bit about how it matches. "Hey I used to live near here . Used to walk this street to school " he said it was weird because the city was correct but scale down so things that were 20 mins away were just a few blocks away.

    • @ZeallustImmortal
      @ZeallustImmortal 12 днів тому

      ​@@SaltyChickenDipHad the same thing happen with me and the Honest Hearts DLC for Fallout New Vegas. I lived in Zion National Park at the time, and the specific road I lived on was in the game. Alongside plenty of other nearby places, though the distance was far off, of course.

    • @Jay-fs2nw
      @Jay-fs2nw 9 днів тому +5

      Ages ago (I think around the time 3 came out), I was able to visit Rome for a few days with my dad. Amazingly we were in a great location near both the castel san angelo and vatican. But as I loved Brotherhood so much and had played it loads in the year prior, I was able to apply that knowledge of the roads and general city to the vacation. Now I wasn't all knowing but it did help to keep us knowing where we were, a bunch of points of interest to see as well as some smaller places.
      My dad ofc added to this with his general knowledge on a lot of stuff and I think my favourite combo of our knowledge coming together was how he showed me that going to churches was both free and a great thing to do as the inside of each was unique and my knowledge of how to get to places and where we may find churches was amazing

    • @Jay-fs2nw
      @Jay-fs2nw 9 днів тому +5

      ​@@SaltyChickenDip When Spider-Man 2 came out, I streamed it to a friend who has family in NYC (who couldn't play the game), and he loved how accurate it was and it was a similar thing, pointing out where family lived, a school he had gone to and certain other stuff as well as explaining the significance of certain locations I had no idea about.

  • @Conta_Minated
    @Conta_Minated Місяць тому +1147

    Night City is stuffed so full of buildings, messy cables, bridges, roads, trash and filth that it feels overwhelming and suffocating. Incidentally, that is exactly what you're supposed to feel like in this cybernetically enhanced hell. The city looks like a hundred years ago it may have been somewhat sensible, but over the decades, more and more layers were just built on top of the old ones, and nobody stopped to consider to how it's going to look or function.

    • @Askorti
      @Askorti 29 днів тому +134

      Funnily enough, Night City didn't even exist 100 years ago. It was first established in 1994. The speed with which hit developed certainly contributed to how messy it is. The fact that a nuke went off in the very middle of the city, and it had to be rebuilt, certainly didnt help either.

    • @KnugLidi
      @KnugLidi 28 днів тому +79

      @@Askorti a nuke went off in the very middle of the city, and it had to be rebuilt, certainly didnt help either.
      Most cities would be rebuilt better after such an event. That Night City didn't speaks more to the position of the corps that people don't matter.

    • @libervitaexaltis4551
      @libervitaexaltis4551 27 днів тому +80

      I would say Cyberpunk has one of the best designed cities in video games, because it manages to feel exactly how it's meant to feel: vast, oppressive and anonymous.
      In other games, the cities always feel too small and controlled. They feel like 'video game cities'. In games like Spiderman or Arkham, your ease of travel gives you a tremendous sense of control, because you can get anywhere you need to, especially due to lack of NPC interactions.
      But Night City is vast, chaotic and random, and you have to traverse the whole thing on foot or car. Yes, you can fast travel, but there's no flying or jumping or anything like that.
      I hope more games take note of Cyberpunk's city design, and how alive it feels. Even when the game was 'bad', due to the lack of content, this particular feeling was still achieved.

    • @KnugLidi
      @KnugLidi 27 днів тому +19

      @@libervitaexaltis4551 One of the tiny details that made it work for me, was when you were walking on the streets, oncoming npc's would meet your eyes just before you passed them.

    • @tarkelson2457
      @tarkelson2457 21 день тому +9

      What's really cool about the dev process of the cities design, is that they went to various massive cities to make NC feel more real. It's basically a combination of the biggest and best cities in the world, LA, Tokyo, New York City. As someone who's been to NYC and LA it's crazy how real it feels

  • @ologames1185
    @ologames1185 Місяць тому +2186

    5:49 I like how from a lore and world building perspective, the the city's location is dependent on the position of the river. But from a world design perspective, the river's position is dependent on the location of the city

    • @EnabiSeira
      @EnabiSeira 28 днів тому +217

      When you start making fantasy maps you put rivers and mountains where you think they look cool or are interesting for the story. But, at some point, you start researching about geography, climate and ecosystems, and making a map turns into a constant decision between reality and fiction.

    • @ologames1185
      @ologames1185 28 днів тому +62

      @EnabiSeira yeah. as someone who really enjoys world building and stuff, getting to constantly fit puzzle pieces into a world and making it slowly make sense with things like the history and geography and such is incredibly fun to do, imo.

    • @EnabiSeira
      @EnabiSeira 28 днів тому +14

      @@ologames1185 yes yes! It is really entertaining building your own world.

    • @kacperwoch4368
      @kacperwoch4368 28 днів тому +27

      @@EnabiSeira That's why the Witcher route is so unique, Sapkowski's original writing is very sparse in geographical details because the world is treated just as a background, subserviant to the story and characters. The games of course expand a lot on the books but still the focus is on the characters and not some deeper lore. A kind of anti-worldbuilding approach.

    • @Vert_GreenHeart
      @Vert_GreenHeart 25 днів тому +9

      if you look at continent of Witcher, most booming major cities are located near the sea where sea trade is possible.

  • @superspider64
    @superspider64 Місяць тому +3601

    "Despite Los Santos being based on LA, you'll never find yourself in a traffic jam"
    Damn, shots fired >XD

    • @LARAUJO_0
      @LARAUJO_0 Місяць тому +74

      This has been an ongoing joke since 2013 but is still funny

    • @GTAVictor9128
      @GTAVictor9128 29 днів тому +94

      Technically, there are switch to Michael and Franklin encounters that show the character being stuck in a traffic jam with them complaining about it.
      But you never encounter such things organically unless you purposely block traffic.

    • @Videosyncratic
      @Videosyncratic 27 днів тому +1

      ....and even if you do block traffic @@GTAVictor9128 there is still a chance the NPCs will just drive right on ahead anywhere to their likely fiery demise but I have a feeling I am getting even further from the original point at hand here

    • @LanceVanceDance84
      @LanceVanceDance84 26 днів тому +27

      @@GTAVictor9128 As you mentioned there are those scripted character switching scenarios, but as someone who typically likes to drive around in GTA a bit more normally rather than always speeding and crashing into things, there actually are some instances where I'll find myself backed up waiting behind a ton of cars with a bunch more lining up behind me, at least on the PS4 version in either story or director mode. Overall I feel that the traffic in the enhanced version of GTA V can at times be the densest it's ever been in the entire series thus far. Really makes me pine for a GTA IV remaster or, better yet, a new GTA set in a bigger, even more accurate version of Liberty City (with the surrounding areas of course, and depending on what they're capable of by that point, perhaps even more than that).

    • @sportmaniac10
      @sportmaniac10 25 днів тому +6

      @@LanceVanceDance84yeah, it’s easy to not hit traffic when you’re driving like a maniac. Do that irl and see how long you get away with it for

  • @Jolgeable
    @Jolgeable Місяць тому +489

    GTA V's map feels lifeless on foot, but is good for speeding on sport cars. That's the vibe.
    In GTA IV, the driving is slower, the streets are tighter. And it's more interesting walking around.
    Two games from the same series. The pace of the game counts as well.

    • @Tardsmat
      @Tardsmat 27 днів тому +63

      This is probably also how it feels to drive and walk in NYC vs. in LA so in a way they really got the cities right lol

    • @Pencilman246
      @Pencilman246 27 днів тому +12

      I think that’s true for GTA online which has always felt empty and dead. But the single player of GTAV feels alive and vibrant to me no matter where you are in the game

    • @MorsCodefood
      @MorsCodefood 26 днів тому +11

      Dude, nobody walks in LA. We only have joggers so like you said, it's lifeless on foot.

    • @boshwa20
      @boshwa20 22 дні тому +1

      ​@@Pencilman246 A game mode where randoms usually bring out a tank and start shooting everyone is empty and dead

    • @danedickerson
      @danedickerson 18 днів тому

      Have you ever tried walking in GTA V? There are random other walkers that talk to each other and interact with you. It’s extremely impressive

  • @jakeplays4413
    @jakeplays4413 13 днів тому +44

    Night City is my favorite video game world. Often I just walk around, buy food, shop for new clothes, drive my car around in the rain with the radio on. It felt so natural I wanted to know more about the city, which in turn led to a much greater attachment to the game.

  • @theejackalope
    @theejackalope Місяць тому +1352

    Night City was the first time I ever felt a real feeling of fear from a video game. Not in like a "OOOO spooky Jumpscare horror!" way but like a fear I've actually had, when I was alone on my own in a city for the first time.
    Not understanding signs, not sure where I am, surrounded by people but completely isolated. Like I didn't fit in and the city knew that. It felt like it wanted me out.
    But after getting used to it both in and out of game that fear became a small memory. I think night city is a great city by feeling and really captured that feeling for me.

    • @AugustRx
      @AugustRx Місяць тому +57

      Welcome to new york

    • @not.krosshair
      @not.krosshair Місяць тому +78

      Idfk i just knew its a video game so i started jumping around like mario

    • @macaL9
      @macaL9 Місяць тому +15

      First time I had that feeling with a game was Ready or Not, I think its just the sheer realism and amazing attention to detail that gets me

    • @jasonblalock4429
      @jasonblalock4429 Місяць тому +43

      Yeah, I'm a pretty experienced traveler and I've learned my way around a number of cities IRL, but Night City was just... oppressive.

    • @grandmasteryoda6717
      @grandmasteryoda6717 Місяць тому +8

      Me in São Paulo for the first time

  • @williamstokes4282
    @williamstokes4282 Місяць тому +1155

    One trick that a dev can use to make a city seem to have true scale is by actually limiting how much of the city you have access to, it doesn't work so well in open world games but with the right setup it creates a great illusion. Rudimentary geometry in the distance and creative skyboxes can add to the illusion. Abstractions of cities require a certain amount of suspension of disbelief and some people find this easier then others.

    • @dyadyabafomyot1668
      @dyadyabafomyot1668 Місяць тому +47

      Vizima in the Witcher 1)

    • @safebox36
      @safebox36 Місяць тому +81

      It's an ironic approach when you think about it; they put you in one of the largest manmade settlements possible then heavily limit where you can travel within it.
      Though it's also why I hate open world cities; most of the buildings are set decoration with nothing of value.

    • @Crocogator
      @Crocogator Місяць тому +62

      Mass Effect 1's Citadel and 2's Omega and Ilium come to mind. They're ultimately not that big, but they FEEL huge

    • @Luca-sl9ot
      @Luca-sl9ot Місяць тому +31

      That’s how Anor Londo in DS1 feels to me; I love it.

    • @ShenDoodles
      @ShenDoodles Місяць тому +19

      The gold standard to me is Leyndell from Elden Ring. You feel its scale while not being able to reach many areas. Unlike Anor Londo, though, it feels like your access is unrestricted and that there’s so much more than there really is.

  • @MightyWeeks
    @MightyWeeks Місяць тому +856

    4:25 - “Who cares about a nameless NPC‘s ability to meaningfully change their life?”
    Me 😢😂

    • @amnotakid3568
      @amnotakid3568 Місяць тому +15

      Me :(

    • @Amins88
      @Amins88 Місяць тому +27

      I feel like I remember a game or more than one game where NPCs will grow and change throughout the course of the story. Some will get married or move to different areas or get new jobs. Maybe it was something in older RPGs?

    • @HlebChernenko
      @HlebChernenko Місяць тому +9

      ​@@Amins88Maybe Fable

    • @MozzaBurger88
      @MozzaBurger88 Місяць тому +9

      NPC lives matter!

    • @AngelofGrace96
      @AngelofGrace96 29 днів тому

      ​@@Amins88Stardew Valley?

  • @AeciusthePhilosopher
    @AeciusthePhilosopher Місяць тому +139

    I believe the word you might be looking for at the end is verisimilitude: we want video games to feel real and believable, even if technically speaking they aren’t realistic.

    • @DanKaschel
      @DanKaschel 29 днів тому +15

      Simulacrum was literally the perfect word for what he was saying -- having the appearance of something without the substance.

    • @antondovydaitis2261
      @antondovydaitis2261 29 днів тому +5

      Verisimilitude is very important to me. I want that sense of place, with minimal cognitive dissonance.

    • @ArtilleryAffictionado1648
      @ArtilleryAffictionado1648 24 дні тому +1

      As a historian i love that the witcher 3 borrows so much design (costumes, architecture, amor) from real life reinassance northern europe. That sets novigrad apart from pretty much anything in fantasy. Nothing feels like fantasy except the monsters, and that is only because they knew their sources. Of course, exclude skellige from what i am saying lol

  • @autarchprinceps
    @autarchprinceps 19 днів тому +32

    You are right, but to be fair, a medieval city is much smaller than a modern one. Around 1000 ad London had 18 000 inhabitants, and many less important cities would have barely been in the 4 digits, so depending on when your game plays, the factor by which they are off, is a lot less than if you take a modern metropolis as comparison.

    • @OrangeNash
      @OrangeNash 12 днів тому +3

      True, but that's still many many times larger than the Elder Scrolls cities, that have a few hundred inhabitanst and can be walked end to end in about 3 minutes.

  • @HazzaMakingMusic
    @HazzaMakingMusic Місяць тому +943

    For someone who says he hates The Witcher 3, Raz really seems to love The Witcher 3.

    • @eucri
      @eucri 29 днів тому +9

      Hate/love relationship maybe? 😂

    • @aryabratsahoo7474
      @aryabratsahoo7474 29 днів тому +69

      Witcher 3 lore and worldbuilding and attention to detail: Great
      Witcher 3 gameplay: not so great.

    • @itsgonnabeokay9341
      @itsgonnabeokay9341 29 днів тому

      Gameplay is great too. It just depends on what you like. ​@@aryabratsahoo7474

    • @xezor488
      @xezor488 29 днів тому +40

      ​@@aryabratsahoo7474 that's not true

    • @mattmattmatt131313
      @mattmattmatt131313 29 днів тому +13

      @@xezor488 Worth a Buy said it best in his review. It's a great game for casual console players who only ever played and think other AAA games (like Assassin's Creed) are great games.

  • @cubelex3268
    @cubelex3268 Місяць тому +667

    You couldve mentioned Kingdom Come Deliverance which has fully simulated NPCs, completely accessible buildings, the most accurate depiction of historical towns ever and even some beautiful landscapes.

    • @sandercohen5445
      @sandercohen5445 Місяць тому +58

      man of culture

    • @smallbutdeadly931
      @smallbutdeadly931 Місяць тому +56

      God I hope the sequel coming out next year is good

    • @M0USEP0TAT0
      @M0USEP0TAT0 Місяць тому +60

      And they put up wall, yes you CAN explore every nook and cranny but that comes with risk of getting caught and labeled a thief and so on with little to no reward in return. It simply isn't worth it to root through everyone's house because the hassle isn't worth the few grosshen or dried meat.

    • @UlissesSampaio
      @UlissesSampaio Місяць тому +16

      ​@M0USEP0TAT0 though I did just that in lots of places lol
      (Indeed great point KCD is dearly missed in this video)

    • @maynardburger
      @maynardburger Місяць тому +52

      Seriously, Kingdom Come Deliverance blows away TW3 for me in terms of doing well scaled, immersive population centers. It's got that Skyrim-esque 'you can go in any building' design, and there's just so much attention to detail put on making it feel realistic and not just a bunch of set dressing.

  • @farronkeeps9598
    @farronkeeps9598 Місяць тому +165

    Kamurocho is definitely one of the best detailed cities in video games. Even in older games where they haven't gone with the Dragon Engine yet, no part of the map ever feels lifeless, even if half the npcs you bump into are basically there to wander about aimlessly, and the other half being there to pick a random fight with you. Each street has its own thing, theme, and environmental storytelling.
    Play it long enough and you even stop referring to the map altogether when doing quests, because the characters already mentioned which street you're supposed to go to, and you already know where that is and how to get there.

    • @Xalantor
      @Xalantor 29 днів тому +20

      I love the world building philosophy of the yakuza series director. He explicitly set out to make the most interactive and living feeling 2 blocks he could.

    • @kcolloran
      @kcolloran 25 днів тому +10

      Also I think virtual tourism is an explicit goal of these games. Any Yakuza fan who visits Kabuki-cho or Dotonbori or Onomichi will absolutely be able to recognize places, restaurants, etc. It's the only game I've ever played set in Japan that really felt like being in Japan, but it absolutely does.

  • @Sesadre
    @Sesadre 25 днів тому +34

    8:15 not only from attacks, but it follows what I've come to know as the "Law of Fecal Dynamics", toilets and sewage for every house didn't exist back then, so if it was going to flow, it was going down hill through the gutters

  • @MakDemonik
    @MakDemonik 27 днів тому +27

    Novigrad is pretty great but i thing the first city that made me feel like it was real was Khorinis from gothic 2. While I had a lot of fun exploring the (then) vast map of Morrowind and all its fantastical mushroom cities and ashlands, the world was rather stagnant. But in the same year you started up gothic and were blown away.
    People sawing wood, cooking food, talking in the street, smoking water pipes and more. A walled of "rich district" that you had to WORK to get into. People commenting on the clothes you were wearing (mage, or paladin etc). NPC's that knew you from the previous game (that I haven't had the chance to play until years later), while one of the comments on the various ways you got into the city in the first place. It was great. And the fact that to progress the story you needed to FIND A JOB and actually become an apprentice of an alchemist, blacksmith or hunter made it even more real.

  • @oguianaodefinitivo8053
    @oguianaodefinitivo8053 Місяць тому +300

    2:57 Any Austin was mentioned, I'm happy

    • @M4TCH3SM4L0N3
      @M4TCH3SM4L0N3 Місяць тому +26

      I didn't expect to see his videos referenced, but his content was immediately what I thought of when I clicked on this video. I'm thrilled to know that Raz is also a fan!

    • @genericusername_v69
      @genericusername_v69 Місяць тому +27

      Any Austin is legit. When the world needs a hero to map out all employment rates in he answers!

    • @slainlo6688
      @slainlo6688 Місяць тому +11

      Was literally thinking the same thing!!! Love Any Austin!!!

    • @drewgoin8849
      @drewgoin8849 Місяць тому +5

      I'd like to see a collaboration between Any Austin and Razbuten, or perhaps Naked Jakey.

    • @salemfae
      @salemfae Місяць тому +6

      Direct survey!!!

  • @criminalcuteness3952
    @criminalcuteness3952 Місяць тому +83

    In the Witcher 1, you can follow many NPCs around like Zoltan and you will actually see him move to different areas at different times of day like walking to the bar early at night and going back home later in the night and wandering around Vizima.

    • @armelior4610
      @armelior4610 Місяць тому +18

      And you have to pester questgivers in their own houses at night unless your Geralt has a normal sleep schedule :D

  • @viggo1149
    @viggo1149 Місяць тому +181

    Kingdom Come Deliverance vs Skyrim would've been an interesting comparison, as KCD's cities are on the same scale, but feel so much more immersive

    • @lusteraliaszero
      @lusteraliaszero Місяць тому +94

      KCDs cities don't present to be cities is part of it, they are slightly bigger than skyrims biggest cities, but in the context of the story they are barely even towns. they're exactly as big as they are in real life, little castle towns and villages and their surroundings, presented in a realistic scale. the whole game takes place in an area where almost everyone could realistically know everyone. it's a shame that most games cannot narrow their scope like this because it feels very special in kcd

    • @renaigh
      @renaigh 29 днів тому +22

      KCD has a very rural focus to it's game world, to my knowledge there aren't any metropolitan areas at all.

    • @lusteraliaszero
      @lusteraliaszero 29 днів тому

      @@renaigh that's correct. there are castle towns and there's sasau, but these are still bigger than the "cities" in skyrim. covers an absolutely tiny area. try going on google maps and searching for Rataje nad Sázavou and Sazava, those are the two biggest "cities" in kcd, and they are just a few fields apart, this is how the game manages to make things to scale without feeling empty, it's a very very nice design decision imo, I also think the story is elevated by the scope feeling more intimate and less saving the world/country

    • @kwikycz
      @kwikycz 29 днів тому +35

      @@renaigh in KCD 2 there will be Kutná Hora City (today it's a small city) but back then it was one of the biggest and most important cities in central europe, so it will be interesting to walk the city in game and then compare it to the real world city.

    • @TheMrBrksi
      @TheMrBrksi 23 дні тому +9

      Kingdom Come is most imersive game I played. To bad I didn't have means to visit real life locations when I was in Czech Republic.

  • @august4480
    @august4480 29 днів тому +6

    This made me more deeply respectful and amazed on the amount of details the world in rdr2 has

  • @christopherallard1693
    @christopherallard1693 29 днів тому +7

    I finished a playthrough of the Witcher 3 a while ago playing every quest and choosing every dialogue option in every DLC cause of how much I loved the game. Haven't revisited it since as it was meant to be my final playthrough. You reminded me a bit why I love the game so much

  • @augstradus
    @augstradus Місяць тому +82

    One thing about AC and the World Design:
    European Cities have way more buildings closer together, so that made sense. A reason why i dislike AC3 so much are the really far apart buildings with at best a second floor giving no real elevation. Which could be realistic, but reality just suited the games better in other places imo.

    • @maynardburger
      @maynardburger Місяць тому +7

      Dying Light has a similar problem. The first map has lots of dense higgildy-piggildy buildings with limited elevation, which perfectly suited the skillset of the player and made getting around via parkour on the rooftops and whatnot satisfying and fluid. And always being close-ish to the ground keeps the zombie threat ever present. But then the second map is more spread out big, tall buildings and it loses like ALL the fluidity. And then Dying Light 2 took the 'big tall building' problem and made it even worse. I knew from the instant they showed DL2 that they'd misunderstood what made the parkour and game design of DL1 so fun.

    • @houndofculann1793
      @houndofculann1793 Місяць тому +6

      That's why they added climbing on trees and cliffs to AC3, to have more use for the parkour mechanics outside the much smaller cities. Problem there is that it's much harder to build an entire wilderness to feel like you actually have total freedom of movement than it is to build a city like that, so they pretty much ended up putting a few clearly climbable cliffs and some parkour tree lines wherever.

    • @innocentfd6364
      @innocentfd6364 Місяць тому

      ​@@maynardburgerI think the second map was designed around the grappling hook.

    • @miguelcondadoolivar5149
      @miguelcondadoolivar5149 27 днів тому +3

      ​@@maynardburgerThe second map in DL1 is meant to highlight the grappling hook. The difficulties in moving around the area at first are also meant to push you to the ground if you don't have it, exposing you to more zombies to convey the idea that it is more dangerous than the slums.

    • @hedgehog3180
      @hedgehog3180 27 днів тому +5

      Especially during the middle ages, it was very common for buildings to be designed with overhangs and you can still see this in old preserved districts. The practice ended because it created an obvious fire risk.

  • @Heliyum
    @Heliyum Місяць тому +23

    The LEGITIMATE hype I felt from the Any Austin nod. Love every single video he makes. Love that in depth, over analysis of the minutiae of the games we've played for countless hours, without sparing a second thought to.

  • @AstraVoid
    @AstraVoid 29 днів тому +9

    rdr2 made me feel like I was a free bird and just slowly got forced into progressively smaller cages which ended up in a hell called saint denis

    • @alextheasparagus6675
      @alextheasparagus6675 9 днів тому +1

      It has people walking slowly in front of you, can’t get more realistic than that

  • @tantricoath
    @tantricoath 4 години тому +1

    After playing the Witcher 3 and cyberpunk 2077 and exploring Novigrad, Oxenfurt, Beauclair and Nightcity. In my opinion nobody does cities in videogames better than CD Projekt Red.

  • @nootnewt
    @nootnewt Місяць тому +100

    Haven't played many of the games talked about here, but driving around Night City with the radio on is one of the most immersive experiences I've ever had playing a video game

    • @AllahDoesNotExist
      @AllahDoesNotExist Місяць тому +18

      Cyberpunk nailed their city.

    • @xboxpenguin8705
      @xboxpenguin8705 Місяць тому +7

      Same here, near the end of my playthrough i had all my radio stations memorized and would just drive aimlessly when a song i liked came on

    • @WickedlyChill
      @WickedlyChill 28 днів тому +3

      Being a passenger in a car in first person and observing is soo relaxing

  • @ayoncruz
    @ayoncruz Місяць тому +193

    Nightcity is a landmark for cities in games. It's the first time I've played a game where the city itself is a main character.
    People focus too much on the realism of little interactions with useless stuff from sandbox games like GTA games do, or the AI of npcs. Of course it's important but it depends on the type of game. Cyberpunk main point is the setting, the whole city is build for it and, for it, it nails perfectly.

    • @negative6442
      @negative6442 29 днів тому +3

      Los Santos is a weak setting anyway

    • @trombonegamer14
      @trombonegamer14 29 днів тому +8

      Crazy. I've always felt like night city felt suuuper fake

    • @ScytheNoire
      @ScytheNoire 28 днів тому +2

      I agree. It really is it's own character, and the characters in the game treat it that way too.
      It's what happens when corporations control everything and there are no regulations they have to follow. They do whatever they want, to hell with if it causes life to be more difficult for the population of that city.

    • @ArtilleryAffictionado1648
      @ArtilleryAffictionado1648 24 дні тому +1

      It could use a strip club and a tattoo parlor tbh. I feel like its beautiful but lacks interaction.

    • @SuperNuclearUnicorn
      @SuperNuclearUnicorn 20 днів тому

      ​@@trombonegamer14 to a degree it's meant to feel fake though

  • @Csp499
    @Csp499 Місяць тому +46

    Closest I've ever seen to a fully simulated city was Shadows of Doubt, a procedural detective sandbox. A lot of randomization, not 1:1, and up to the eyeballs in jank, but you can enter any room inside any building, see the person who lives there with their own work schedule and acquaintances, and then beat them to within an inch of their life and rifle through their belongings, because you're absolutely positive that they're in some way connected to your only lead which you couldn't possibly be wrong about because you've terrorized half the neighborhood at this point and oh crap you never checked the security camera footage, break into the management office and see if anyone entered the room before the estimated time of the victim's death, wait just a minute that's the cop you thought was securing the crime scene when you first got there, turns out she's in a weird coca-cola cult and was doing ritualistic sacrifices, the fact that all three victims were from the same workplace and all disliked the same coworker was a complete coincidence. So you just spent your whole evening off playing an absolute public menace all because you overthought one piece of potential evidence, and the game gave you this entire fully explorable city with all these interconnected working pieces, sat back, and let you make yourself its problem.

  • @Reveal_City
    @Reveal_City 29 днів тому +11

    Glad to see somebody acknowledge the greatness of Novigrad! Too many game worlds are juat generic landscapes with no busting urban areas.

  • @libertyyanaga
    @libertyyanaga 28 днів тому +63

    I'm from Los Angeles and when I was 22 I moved out of my hometown to go live abroad for 5 years, until moving back recently. Unfortunately for me, 22 years old meant that was 2019 and the pandemic struck the following year. I was in Japan which had a very strict travel policy during this time which meant that for a while I couldn't go home and risk being locked out of the country I lived in. It was really sad for me a lot of the time and I was often homesick.
    I eventually came to realize that driving around Los Santos in GTA V was capable of quelling some of that homesickness in the sort of soft vibe based way. To me, LA born and raised, it very much feels like home even if it's not perfect. It's an indescribable feeling to have had that during those dark times.
    Also, I'm someone who's always loved a cruise in the car and consider myself good at navigation, it's more accurate than you might think! Just scaled a little weird in most spots. 😂

    • @angamaitesangahyando685
      @angamaitesangahyando685 26 днів тому

      Interesting channel you have there, subbed!
      - Adûnâi

    • @BigFatCone
      @BigFatCone 26 днів тому

      I just found out that the road that goes up from the freeway by the beach, close to where you met the jogging lady - is an actual place in LA. I was scrolling Insta and sorta did a double-take: "Holy fuck, that 'make video games look real' AI is really coming alo... Wait a minute, that's actually real life..".

  • @danielled8665
    @danielled8665 Місяць тому +69

    Baldurs gate 3 has a pretty good city; it escapes the "small city" feeling by only giving the player access to vertain districts. With the heavy implication that there are other districts we dont have access to where more of the people live and work.

    • @biggooberfish7774
      @biggooberfish7774 15 днів тому +6

      Baldur's Gate struggles with immersion for me because it's always the same time of day, always the same lighting, the same weather, the NPCs are always in the same spot, spouting the same repeating dialogue, no matter how many times you long rest through the night. The only time anything changes is when you the player change it yourself. It feels like I'm trapped in a single moment in time rather than spending weeks in a living city.
      Larian games have been notorious for this, too. "Smells worse over here than a dozen rotten eggs dropped in a vat of vinegar."
      I love BG3, but I don't actually think Baldur's Gate is a well made city where immersion is concerned.

    • @NazgNurglych
      @NazgNurglych День тому

      @@biggooberfish7774 I think BG3 as a whole kinda suffers from the absence of day/night cycle. I started it recently, and was taken aback by eternal day, with night only available so far in the camp. I understand that they probably had limited resources and decided that it is not very important for what they are trying to do, but it really irks me, I'd rather not have ability to pickpocket every single NPC or pick up every single random barrel and have some day/night cycle with maybe some variety in NPC activities, even rudimentary.

    • @davidescirocchi4405
      @davidescirocchi4405 День тому

      ​@@NazgNurglych If I'm not mistaken they tried to implement day/night cycle, but yes, resources problems; I'm sure their next game will have a day/night cycle, or at least I hope it

  • @jankdotTV
    @jankdotTV Місяць тому +40

    Denerim in Dragon Age Origins always felt huge to me because of how much of it is inaccesible. You only ever see small pockets, and travel through it via a map with random encounters, allowing the "real" size to live in your head while not taking up a whole game's worth of resources

    • @katerynasirko1832
      @katerynasirko1832 29 днів тому +8

      I think DA2 is interesting in this regard. You spend the whole game in the city, you can navigate it easily, and the relationship between you and the city feels very intimate.

    • @jankdotTV
      @jankdotTV 29 днів тому +2

      @ verry true. It doesn’t necessarily feel big as a game space, but it *feels* complex socially

    • @katerynasirko1832
      @katerynasirko1832 29 днів тому +2

      @@jankdotTV I agree. Quite a few people said that they prefer Skyrim cities to Novigrad specifically because they don't like the "empty" NPCs and buildings that are there just for scale and you can't interact with, and I think that for all the shortcomings of DA2 compared to DA1, the city was pretty interactive and you could learn a lot about it and its inhabitants.
      Also, knowing that the game was developed in such a short time on a budget of five cents and a couple of sandwiches - it's impressive what they managed to accomplish, and reusing locations seems like a smart streamlining strategy instead of lazy gamemaking. They cut the right corners, IMO.

    • @Xalantor
      @Xalantor 29 днів тому +3

      @@katerynasirko1832 I actually think nameless NPCs and inaccessible buildings make the world better. If you take a random walk around your city you'll not be able to enter most homes and you won't know the names of most people. They'll be just random guy 194 to you. I find that quite immersive.

    • @katerynasirko1832
      @katerynasirko1832 29 днів тому +2

      @Xalantor I like both approaches for what they are, I was just reading a lot of comments and it was interesting that quite a few people have a problem with the very thing that Raz was praising throughout the video)

  • @grubgobbler3917
    @grubgobbler3917 Місяць тому +37

    Seeing you mention AnyAustin here was wild, I've been watching him since the Eggbuster days and it's amazing to see his channel take off.

    • @GatorThyMe
      @GatorThyMe Місяць тому

      I still call his channel Eggbusters in my head...

  • @Starfloofle
    @Starfloofle 29 днів тому +9

    When I got to the titular Baldur's Gate in Baldur's Gate 3, it made me fundamentally realize that I *despise* cities in games as much as I do in real life, which was kind of hilarious.
    The sheer density of *things,* eyes always on you, voices always around you, the sort of feeling that "there is nowhere that knows a little bit of tranquility"--
    When my players finally made it to a capital city in the DnD game I run I was overwhelmed by the mere location, and had to divert the way I approached the idea completely to stay focused on characters instead of the place itself, because I just *do not vibe* with an urban setting.
    I mean my friends jokingly call me a fey, and it's comical whenever something adds more fuel to the fire like that lmao

    • @BigFatCone
      @BigFatCone 26 днів тому

      First time I rolled up to the city in BG3, I was really overwhelmed. After days and days in the wilderness, cursed lands or deep under ground it kinda stressed me out.
      Which is quite funny since IRL I'm urban man, almost to the bone.

  • @tannerconen5627
    @tannerconen5627 Місяць тому +12

    Night City has got to be the most immersive place I’ve ever been to in a video game. I’m so glad I put off playing Cyberpunk until the 2.0 update.

  • @michaelbaumhardt8801
    @michaelbaumhardt8801 Місяць тому +32

    The happiness I experienced when he shows Milwaukee at 2:23 demonstrates that any reference to Wisconsin will make a Wisconsinite happy.

    • @takionjose6657
      @takionjose6657 27 днів тому +1

      😂I was like yooo that's my city lol 414🎉

  • @GameTalesHQ
    @GameTalesHQ Місяць тому +81

    CDPR are so good at creating dense and believable cities, can't wait for their next title!

    • @MaazQureshi12
      @MaazQureshi12 29 днів тому +1

      Love your vids!

    • @GameTalesHQ
      @GameTalesHQ 29 днів тому +1

      @@MaazQureshi12 I appreciate that!

    • @yasendrungov6915
      @yasendrungov6915 24 дні тому +3

      With great regret I have to inform you that they will be using the unoptimized, generic, cookie cutter Unreal Engine 5 which basically means no more dense cities, because crowds are simply unachievable. RED engine, the one for The Witcher 3 and Cyberpunk, was PERFECT for big crowds and living worlds. But since almost everyone who worked on it left the company, they will not be using it :((( Sad times....

  • @UlissesSampaio
    @UlissesSampaio Місяць тому +52

    12:49 this is where Skyrim shines imo: yep, the cities are smaller, but you can enter pretty much any building and interact with most objects. Add to that the fact that you can loot anything an NPC has on them (and uses agains you), this makes other games feel like "theme parks" in comparison, where things are just props glued to the scenery.

    • @UlissesSampaio
      @UlissesSampaio Місяць тому +8

      Also Kingdom Come Deliverance

    • @lovrepetric
      @lovrepetric Місяць тому +4

      that's literally been done by Gothic games an eon ago. i hate the same thing as you, for example KOTORs would be perfect had some interactivity been added. the way they are, those spaces could be as furnished as they wanted but the rooms and outsides still feel so cold. the whole thing is just wrong, fatally ungamey

    • @UlissesSampaio
      @UlissesSampaio Місяць тому +11

      @@lovrepetric skyrim is not even the first Elder Scrolls that did it, but it's a relatable one thus why I picked it.

    • @Heimal
      @Heimal 28 днів тому +6

      "you can loot anything an NPC has on them"
      So, like props glued to the scenery?

    • @antiochus87
      @antiochus87 28 днів тому +2

      Yeah I like that about Skyrim and the earlier TES games. Skyrim was pretty sloppy though and the cities limited compared the the previous game, Oblivion, which shows more was possible than what they actually did.
      I'd hope that if and when TES6 comes out it would build on what Skyrim has and add far more features that make the cities actual cities (not villages and hamlets), feel alive and more interactive. I'd like to see freerunning and climbing implemented as options like Assassins Creed - bring back Acrobatics as a skill!

  • @STS232323
    @STS232323 27 днів тому

    idk why my algorithm hasnt sent me any of your stuff in a long time. but its absolutely wild to me that after all these years youre still out here putting out incredibly high quality, well researched, thought provoking videos like this. very well done sir

  • @anxiousabsol
    @anxiousabsol 29 днів тому +20

    A game described at that 19:00 minute mark, does exist. It's called Pathologic 2, and its rough. I could never get into it due to the difficulty, but the people I know who did swear it makes the game 200x better

    • @gyozapunk
      @gyozapunk 2 дні тому +1

      The original Pathologic is somehow even rougher and messier despite being nearly the exact same map, and I love it to death for that. Something about how un-intuitive the layout of the town is, how fences will snake around and cordone off areas you need to get to in almost the exact path you're most likely to take to get there, and the way you're forced to walk at a snails pace the entire time while terrified about what new threat might pop up to derail your path entirely, the atmosphere is so damn suffocating. They did a fantastic job of creating a place where it feels like the ground itself hates you.

  • @MANGO-SAXON
    @MANGO-SAXON Місяць тому +84

    Cd project red really outdid themselves with night city from cyberpunk, its a character all of its own, one of the best 'characters' i have had the pleasure of exploring in my 30 years of gaming.

  • @Yamartim
    @Yamartim Місяць тому +61

    Funnily enough the video game city that felt the most alive to me has always been clock town from Majora's mask, even though it's only a place with 4 small maps and less than 30 NPCs it feels so dynamic, there's movement everywhere, sounds of people living and going about... Even though it's barely even a simulacrum i think the "less is more" feeling really hits

    • @UlissesSampaio
      @UlissesSampaio Місяць тому +8

      I agree that smaller but more flashed-out cities feel much better than big full of props ones.

    • @Verchiel_
      @Verchiel_ Місяць тому +6

      Zelda and bethesda rpgs made me enjoyed that type of "city" more.
      I don't particularly care to be convinced something is as big as jt would make sense to be, or as filled with crap as you'd expect.
      Of course in games like gta it makes sense to focus ln believable scale cities
      But RPGs in medieval-esque settings, i more so value the immersive sim aspect lf being able to interact with any npc and any building in a dynamic way.
      In a sense games like bg3 does it, though it also makes 99,9% of the city purely a background image in the distance.

    • @kotor610
      @kotor610 Місяць тому +2

      ​@@UlissesSampaioThats why I love oblivion and Skyrim, and more recently shadows of doubt. You can enter any interior. Sure the inside might be uninspired but I prefer that over a false facade.

    • @UlissesSampaio
      @UlissesSampaio Місяць тому +1

      @@kotor610 besides that, in Oblivion, the first time I defeated a guard at low levels (using orc's superpower ability) and as able to loot *all* his equipment, It felt so damn mind-blowing. They strive to make the world as "real" as possible, with junk, physics (and a spinkle of jank :D )

    • @cherubin7th
      @cherubin7th Місяць тому +6

      Because the NPCs do have a full real life over the 3 days before everyone dies. I liked to just follow them and they all did something for the entire duration.

  • @aspacelex
    @aspacelex Місяць тому +19

    At least GTA:SA had those burglary missions where at night you could enter some homes to rob them, and by entering homes I mean getting teleported to a generic interior. But still.

  • @lieutenantdiamond5601
    @lieutenantdiamond5601 27 днів тому +2

    I was NOT expecting an Any Austin crossover but I am HERE FOR IT.

  • @bender42069
    @bender42069 9 днів тому +3

    You skipped kingdom come deliverance in this analysis. An easter egg in the game is drone stuck in a tree, as their dedication to realism was such that they mapped out the local terrain themselves to match it as accurately as possible. These are towns and not cities perhaps but the dedication to realism is nuts in that game

  • @Lydia-th5jh
    @Lydia-th5jh Місяць тому +54

    Baldur's Gate in BG3 is one of my favourite video game cities. It feels so alive, it's very confusing to navigate at first but you eventually get to know it. The city seems a lot like the one in Witcher described here!

    • @AugustRx
      @AugustRx Місяць тому +6

      imo it's better coz u have actual bigtime quests there

    • @FernandoIncetta
      @FernandoIncetta Місяць тому +17

      It feels like the city exists without you, and their citizens are not waiting for you to meet them. It also helps that whoever you click has a voiced line to say even if it’s just for flavor.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 Місяць тому +8

      Tho it’s just funny how every building in the game has their own super dungeon underneath it

    • @Pingviinimursu
      @Pingviinimursu Місяць тому +2

      ​@@marcusaaronliaogo9158 bro has never heard of basements

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 Місяць тому +13

      @@Pingviinimursu are all basements super dungeons that have entire cults and monsters?

  • @HabarudoD
    @HabarudoD Місяць тому +164

    Skyrim blunders so much on their scale.
    Theres this huge attack on Whiterun, and there's like what... 10 soldiers active from each side, at a time?
    I remember just being super deflated and this anticlimactic feeling when playing and going "oh... this is what it amounts to..?"

    • @aramondehasashi3324
      @aramondehasashi3324 Місяць тому +51

      Yeah the civil war becomes so unbelievable when both armies combined feels like less than 50 soldiers.

    • @Goblin_deez.
      @Goblin_deez. Місяць тому +84

      I mentioned this on another vid it Skyrim quests like
      ‘Defend our capital from the invading hordes!’ take about ten minutes
      But ‘Find my grandfathers fishing rod’ takes you halfway across the map, into the most complex dungeons with five tie-in journals of lore and a new lovable npc who’ll tragically die

    • @btarczy5067
      @btarczy5067 Місяць тому +21

      To be fair, Skyrim came out in 2011.
      And it was made by Bethesda, so with an engine that’s another ten to twenty years older than that.
      (But really, they did quite a good job with the landscape as all the hills and mountains make it seem bigger than it is and the cities are the parts that deliver the least on that promise. The viking-inspired setting lessened the impact of this at least a bit in my opinion as we don’t associate the medieval north with huge population centers. Also the engine really couldn’t handle big numbers of NPCs well at the time.)

    • @2MeterLP
      @2MeterLP Місяць тому +33

      @@btarczy5067 Bethesda REALLY needs to let go of the Creation Engine. It is old and decrepit and holding them back. Starfield was a lesser game for having been made with it. I believe if Bethesda doesnt let go of their ancient engine, they will choke on it.

    • @SorowFame
      @SorowFame Місяць тому +21

      Being fair, the engine would probably implode if it tried to have more than ten soldiers to a side. On the other hand, maybe if your engine can’t handle large groups of NPCs fighting each other maybe you shouldn’t make one of your core plot lines about an active civil war with battalions meeting on the field of battle.

  • @travesty-studios
    @travesty-studios Місяць тому +60

    I think the only thing you missed in this great video, is that a lot of people don't say they want realism or they confuse the term realism with what games actually need, which is: Immersion
    I'm not sure you said "immersion" a single time in this video, despite the fact you defined it lol
    I'd say it's pretty impossible to design realism, the closest we could get is emergent behavior out of simulations.

    • @traior246
      @traior246 28 днів тому

      3:42 Immersion spotted
      And I think true Realism is achievable, just not cost and storage effective for a commercial product

    • @thecrispymaster
      @thecrispymaster 28 днів тому +5

      @traior246 We wouldn't want total realism anyway. If you look at stories, dialogue is not how people talk, and you only ever see as much of the characters as drives the plot, gets information across of is just fun to watch.
      Stories aren't real life and emulating them too hard simply makes them boring or bloated or difficult to penetrate, which is just as immersion breaking as "unrealistic" things going on.

    • @ZachBobBob
      @ZachBobBob 28 днів тому

      I mean the point he made at the end of the video is that people don't really want realism.

    • @travesty-studios
      @travesty-studios 28 днів тому +1

      @ZachBobBob yeah and my point is that there's really not a lot of people that are looking for realism, as he is implying a lot of people are looking for "realism". The closer to realism a game gets, the more niche its community is. He was fixated on "realism", when we all know it's immersion people want and need from video games and as the previous person replied, there's one mention of the term immersion in the video.

  • @affectedrl5327
    @affectedrl5327 10 днів тому +3

    Night City is even more interesting because it feels like an Entity sometimes. Even in Dialogue people always talk about Night City in that way. Its a City you have to actively work with or you will go under. But on the other hand the City doesnt care for you.
    You are nothing but another individual trying to survive in it.

  • @rubenvandervelde8584
    @rubenvandervelde8584 29 днів тому

    I absolutely love this video. It feels like you are one of the only content creators who actually looks at gaming tech/philosophy/architecture the same way I do. I think that's what makes these games so great! Thanks

  • @D0lph1nn
    @D0lph1nn Місяць тому +19

    Shout-out to Milwaukee at 2:24 not sure why out of all cities he chose us but hey I will take it!

    • @razbuten
      @razbuten  Місяць тому +9

      Because it’s my city!

    • @BE-fw1lr
      @BE-fw1lr 28 днів тому +2

      @@razbuten Feels weird knowing you're in the same place as redlettermedia.

    • @FoozleCC
      @FoozleCC 20 днів тому

      Love our city of Milwaukee. Did a double take when I saw it flash😂

    • @ZachJ-0
      @ZachJ-0 12 днів тому

      ​@@razbuten crazy how much our skyline has grown over the last couple years 😊

  • @SimuLord
    @SimuLord Місяць тому +97

    I love when a game isn't afraid to look the player right in the eye and say, either directly or through its design, "this world was here long before you got here and it'll be here long after you're gone. It doesn't need saving, least of all from you. Now go try and make something of yourself."
    Witcher 3 does that well-the Wild Hunt isn't Alduin. The apocalypse Ciri is destined to prevent in the good ending won't actually end the world for quite awhile. And Geralt is just one witcher.
    Mount&Blade does it well too. Yeah, you can conquer all of Calradia like you're a latter-day Alexander the Great, but it's not going to go quietly, nor will it hand you anything along the way.
    Places like Novigrad sell that illusion...or the shattering of the illusion that Skyrim's world constantly reinforces.

    • @Helycon
      @Helycon Місяць тому +5

      I fully agree with you and nontheless a game in which you actually deal (spoilers avoided and below) in apocalypse is baldurs gate. The world feels like it would exist without you and if you didn't exist someone else would to fill the gap. Like you don't matter in a weird way that you are the master chief but if it wasn't John Sierra 117 it would be John Doe 118. Like it is inevitable and like the citizens couldn't care less that you exist, only that you broke into their house and you deserve to die.
      (SPOILERS prevent or cause it)

    • @Tim_Belay
      @Tim_Belay Місяць тому +6

      Exactly, my man
      I never bothered finishing Skyrim cause for something asking for roleplay I couldn't get immersed for a second, everything, the places and the story felt so fake and videogame-y. Didn't expect anything starting TW3, lo and behold, I stopped to catch up on all the books cause I loved feeling that this world has history and I hated that I didn't know it

    • @ailius1520
      @ailius1520 29 днів тому +1

      @@Tim_Belay Cities and towns are probably the top reasons a lot of Elder Scrolls fans have nostalgia for the older titles. TES II & III actually had cities where they added a bunch of low-detail places and npcs in order to get the scale up there. TES IV was when they made the decision to give every npc a radiant AI and a personality quirk.
      And I never liked Skyrim's choice of making the player the messiah and the main quest almost mandatory.
      The problem is the engines of the older titles really hasn't held up.

    • @Xalantor
      @Xalantor 29 днів тому +1

      @@Helycon I love that world building. Make me random guy 153 and not some chosen one prophesized to save the world with that one special ability only he has. Just think if the chosen one (tm) slipped and broke his neck. How would the world react? If it goes up in flames in 2 seconds it's a terribly made world. No one ever is that important. Some other guy will step up. It won't be the same, sure, but the world keeps turning. I want to be the hero because I chose to do heroic deeds and not because I literally did not have even a choice in the matter.

    • @erikruder3360
      @erikruder3360 26 днів тому

      ​@@Tim_Belayif you love exploring a fantasy world's history then I would really recommend morrowind. It can be a bit intimidating to get into gameplay and graphics wise but the writing and worldbuilding is fantastic, and after you get over the first hump (and maybe install some QoL mods if you're having trouble) it's a unique and fascinating story.

  • @popereptillianlord6174
    @popereptillianlord6174 Місяць тому +10

    as soon as he mentioned powerlines in LC i knew exactly who he was gunna shout out. gotta love it!

    • @SimuLord
      @SimuLord Місяць тому +5

      If he hadn't done it then, I would've expected it from the discourse about rivers. AnyAustin's really burst onto the scene this year.

    • @popereptillianlord6174
      @popereptillianlord6174 Місяць тому +3

      @@SimuLord hes easily become one of my favourites!

  • @n8ivegogo1
    @n8ivegogo1 29 днів тому +2

    That AnyAustin vid on the GTA IV Power Lines was sooo good!!!!
    That’s sooo cool you referenced it in this vid

  • @ajofmars2579
    @ajofmars2579 17 днів тому +4

    * Talks to Nazeem *
    * Immediately draws Sword *
    Me: Slowly Nods in Approval

  • @Goblin_deez.
    @Goblin_deez. Місяць тому +8

    I wouldn’t say it’s a realistic city, but on of my favourites is from Sinking City, the flooded streets, boarded off sections, the fog and rotting fish, the creepy npcs
    It does feel alive it feels sick and rotting

  • @ectucker
    @ectucker Місяць тому +13

    My favorite game city is still the city of Ark in the Skyrim total conversion mod Enderal. It really doubles down on the whole up=rich; down=poor thing - the city spans from a controlling religious order/government on the top of a mountain to a seedy and desperate undercity sprawling deep underground.
    The mod's creators made these areas distinct both in aesthetic and gameplay. The religious order are your nominal allies, and interaction on their campus involves long philosophical conversations and weighty narrative choices. The under city is a constant fight to survive against attacks by lowlife and a variety of horrifying creatures, if you venture deep enough. In between are your more typical dockworkers, merchants, farmers, and the like, somewhat connecting the two worlds.
    Long comment but this was the first game city I ever truly got lost in and it really left an impression.

    • @maynardburger
      @maynardburger Місяць тому +3

      Agree, Ark is one of the most well designed cities in any game I've played, both visually, thematically, and from an interactivity perspective.

    • @xalt255x
      @xalt255x Місяць тому +3

      Agree!
      It saddens me that this mod isn't widely known. It should be discussed just as often as Skyrim or The Witcher

  • @Veloziraptor111
    @Veloziraptor111 28 днів тому +5

    An interesting game to check out in terms of citybuilding is Kingdom Come Deliverance. It's possibly the one and only example of a video game world in which settlements are built to a realistic scale relative to how many inhabitants they accommodate, and those places truly feel real. Granted, they are mostly small villages and like one or two small-sized towns. But that particular developer team probably spent the most amount of time researching the historical accuracy of said settlements out of any developer team ever, so it makes sense that it's perhaps the only such example of a video game settlement that feels like it could be a real place that people live in.

  • @hammadmaqsood7884
    @hammadmaqsood7884 11 днів тому +1

    Novigrad was the first video game city that truly wowed me. It's the first rpg city that feels scaled appropriately and the city is dense and feels like it's actually a medieval/rpg liveable city.

  • @dannmcdan2185
    @dannmcdan2185 11 днів тому +1

    Do you know the feeling when you have been outside of a city for a while. Somewhere in nature, maybe farmland. And then you come back to the city while you mind is still processing nature. You see the city as an outsider, you see it not as a whole but what it truly is a bunch of human made buildings near each other. It feels like another world. After a while your brain assimilates back into the city life and you start to feel like a part of it. Its real life immersion.
    That kind of feeling of being an outsider looking in is something I have ONLY seen The Witcher 3 replicate and its amazing

  • @raymondrjstanford
    @raymondrjstanford Місяць тому +16

    The way you feel about Novigrad and the way the citizens have daily schedules, I was so amazed by with Shenmue when it first came out. Games have come a LONG way in that time, but that innovation feels incredible.

    • @lovrepetric
      @lovrepetric Місяць тому

      what should be said about Gothic games then :)

    • @raymondrjstanford
      @raymondrjstanford Місяць тому +1

      @ I haven’t played them, so I can’t say. When I was a kid, though, Shenmue felt like I was playing something that should have been an impossibility due to weather, time, date, phone numbers that you could call-the minute, boring details of life made the game feel like the closest thing to interacting with a false reality.

  • @darkowl9
    @darkowl9 Місяць тому +6

    Kingdom Come: Deliverance can also be a bit of a masterclass in medieval city design.

    • @maynardburger
      @maynardburger Місяць тому +6

      Hell, just world design in general. I still cant get over how good those forests are in the game. It's almost a rule in game design that 'realism for realism's sake isn't fun', but somehow KCD gets around it and makes the adherence to realism work for it.

    • @snuffeldjuret
      @snuffeldjuret 28 днів тому +1

      @@maynardburger 100%
      especially if you play "hardcore" as in, you don't see yourself on the minimap or have a functioning compass, so you really need to navigate with landmarks.

  • @ReverendTed
    @ReverendTed Місяць тому +11

    I haven't played Shadows of Doubt, but based on the limited information I've heard, I'm curious how it would fit into this discussion.
    I do feel like we're approaching a point where procedural generation might provide a means for fully-enterable cities - where the devs can carve out bespoke areas for the story, but anything else can be there if it strikes your fancy. Even if (or when) that's feasible, it still rolls back around to the fundamental question of whether that would meaningfully improve the experience.

  • @SidMajors
    @SidMajors День тому +1

    If you see the framework, you can’t unsee it anymore.

  • @vast634
    @vast634 11 днів тому +1

    Novigrad is actually not that far from the size of an actual medieval town. The building where a bit more packed back then, but fortified towns where often quite small by current standards, apart from some metropolis like London.

  • @arcturus4853
    @arcturus4853 29 днів тому +4

    I think the thing I particularly enjoy about discussing cities in video games is seeing how video games incorporate the motifs of real world architecture to immerse players. Even those inexperienced with architecture beyond understanding the definition are affected by architecture every day. In video game cities, the architecture (or simulated architecture) does a great deal to inform players about the setting they are in. Novagrad does great at displaying architectural principles common in the midevil era of our real world and Cities in Horizon Zero Dawn blend a variety of architectural styles and signatures from across cultures to help express the values of a culture that doesn't exist.

  • @tolbiny36
    @tolbiny36 Місяць тому +6

    "Let's pretend that this transition was... good."
    Best transition I've ever witnessed, tbh

  • @Philboh8
    @Philboh8 Місяць тому +4

    Cyberpunk is one of the only games i essentially never travel. The driving mechanics are decent, but even if they weren't the views and feel of the city is so sick (the sick radio stations help too)

  • @JamoPreferably
    @JamoPreferably 21 день тому +1

    I love the point you made about travelling around the roads in witcher, even the historical districts of old european cities like paris have mostly straight roads that continue for miles, while in games the roads wind and split in places that make no sense to make it feel more like an adventure

  • @kirstenlindsmith2126
    @kirstenlindsmith2126 10 днів тому +1

    I was hoping for some kingdom come deliverance cities to be included since that feels perfect for this video but alas. This was great regardless, ty 🙏

  • @AeonAir
    @AeonAir 29 днів тому +3

    One of my favorite things about xenoblade chronicles 1 is the way the colonies feel lived in. Having each and every NPC in colony 9 have their own schedules makes the world feel so lived in. The people dont feel like props, but actual people. They have their own connection to you as a resident of the colony, and they have relations to the other characters as well. It feels like a home

  • @Rompstirdg
    @Rompstirdg Місяць тому +31

    The thing I think is kinda cool about Novigrad is the fact that in the books Novigrad is brought up but the actually look of the city isn't really brought up at all so CD PR designed the entire city and you can kinda say the same thing for the entire Witcher world sense the Witcher books focus so heavily on characters

    • @Vagrant-Hex
      @Vagrant-Hex Місяць тому +1

      Oh, wow, I didn’t know that

    • @Rompstirdg
      @Rompstirdg Місяць тому +3

      ​@@Vagrant-Hex Yeah the author of the books even said that the Witcher world is an illusion a fake that is just barley in the background made simply to make the characters feel more reel I don't remember the exact quote but its something like that

    • @Vagrant-Hex
      @Vagrant-Hex Місяць тому +4

      @ That’s pretty cool. I have the Last Wish, but it has been so long since I’ve read it. Now I feel like cracking it open again. Thanks for the info, brother (or sister)

    • @SimuLord
      @SimuLord Місяць тому

      @@Rompstirdg I love how Sapkowski unintentionally ripped a giant hole in books like the Hunger Games series (a former girlfriend of mine loved the books and the movies, which led me to quip "you're 30 going on 13, aren't you?"), which has absolutely the worst, most utterly "it's cute that you think you are anything other than a hack, Suzanne Collins, but hey, you're the one with the money so what do I know" worldbuilding I've ever seen-if she and Emil Pagliarulo had a kid together, I think they'd have spawned a sort of writer's anti-Christ.
      "Who cares, it's not important" is often the best medicine when it comes to sacrificing plot and pacing for world building (heck, it's the reason I needed the Cliffs Notes to get through Moby Dick in high school because Nathaniel Hawthorne was practically the trope maker for the 'leave this to the fanfic writers' school of excessive worldbuilding exposition.)

    • @Rompstirdg
      @Rompstirdg Місяць тому +5

      ​@@SimuLordI'm a little confused how the rips a hole in the hunger games can you please explain how I mean some books have basically no world building and focus almost entirely on the character like the Witcher and some focus almost entirely on the world kinda like LOTR that doesn't make any of them inherently worse it just means they have a different style

  • @glitch7977
    @glitch7977 28 днів тому +5

    feel like kingdom come deliverance deserves a shout out for having really fucking believable cities

    • @snuffeldjuret
      @snuffeldjuret 28 днів тому +1

      absolutely! I am basically just searching the comment section for comments praising kcd :D

    • @DonDadda45
      @DonDadda45 27 днів тому +3

      Exactly. Doing a video like this without mentioning that game is a crime lol! If you're in search of an open world map done right, that's your goto game.

  • @SanDzFit
    @SanDzFit 10 днів тому +1

    Cyberpunk is the only game I’ve played where its city feels alive. Night City truly feels like a futuristic city…even though there’s nothing much to do in it outside missions. The pure scale of buildings, noisy streets, demographics of each district, etc. feels authentic.

  • @thefirely1439
    @thefirely1439 3 дні тому +1

    I thought the same thing about Novigrad. Probably the most blown away I have ever been by a videogame😂

  • @Tyranniod
    @Tyranniod Місяць тому +14

    Cyberpunk 2077, red dead 2 and GTA 4 and 5 are some of the most immersive worlds I've ever played in.

    • @beegxxc9832
      @beegxxc9832 11 днів тому

      This - but without GTA V.

  • @KanaiIle
    @KanaiIle 29 днів тому +3

    Id be interested im your take on the city simulation in Gothic 1&2. Despite their age (and not matching the scale) the sense of place these managed to create is quite unique to this day, and every inhabitant feels like they have a purpose.
    Honorable mention to Kingdom Come. I dont think I ever felt as close to walking in an actual medieval town as in that game.

  • @SonGoku-tp8gb
    @SonGoku-tp8gb Місяць тому +17

    0:46 This man hated the question so much he was ready to see blood 🤣

    • @52G52G
      @52G52G Місяць тому +2

      That sword came out so fast 😭😭

  • @Guardian-of-Light137
    @Guardian-of-Light137 6 днів тому +1

    I'm barely a minute and 8 seconds into the video. But something i've always considered is that. Video game worlds are always shrunk down from how big they're actually supposed to be. (With exceptions) Skyrim being my primary example when I think of this. The distance between everything is an afternoon jog all thing's considered. If you really wanted to go from markarth to winterhold. If you sprinted the whole way you could probably do it before 24 in game hours have passed ... I haven't tested this but i'm fairly sure you could, If you didn't stop the whole time. ... but in reality skyrim would be so much bigger than that. And it's cities equally grand. (Weather you take the elder scrolls mmo into account or not is irrelevant.)
    Because most consoles and pc's can't handle a full blown world with billions of people constantly moving and interacting across several thousands of miles all at once! (Although it is improving on that front.) A lot of game worlds have their spaces and populations trimmed down to "Anything important" and some side stuff left in so it doesn't feel totally empty. We're meant to fill in the "empty space" that isn't there/visible with our minds. Yes we can travel from one city to another in minutes. But in reality it could take days or even months depending. We just have to imagine a lot of that time is spent inbetween. .... Think of it like nether travel in minecraft. Every block in the nether is 8 blocks in the overworld. Every step in skyrim "the game" is a good 10-20 feet in "lore" .... Does this matter? No. Not really. But it's a way I like to interpret things.
    Again there are exceptions to this. Fuel (That car game with the enormous playable map.), Elite dangerous, No man's sky (Really any procedurally generated world can count. Minecraft. The long drive. Etc) You get the point.

  • @GoblinsAreReal
    @GoblinsAreReal 13 днів тому +1

    The word you are looking for is verisimilitude: the act of making something fictitious feel real or true

  • @robertpoole9707
    @robertpoole9707 Місяць тому +10

    As someone who devoutly played basically every Pokemon game, I always thought Skyrim cities felt pretty big lol

    • @Montanajj
      @Montanajj 28 днів тому +2

      They all have like 8 total buildings tho lol

    • @antiochus87
      @antiochus87 28 днів тому

      One city has three buildings... and the excuse? A natural disaster 80 years ago! TES4: Oblivion has more and bigger cities than TES5: Skyrim.
      And before any smart-ass says, yes Cyrodiil the province where Oblivion is set has larger cities in lore than the province of Skyrim, but that's not a justification for even smaller villages to represent cities in-game when the game engine should be levelling thr size of cities up, not down.

    • @RandalGravesNN
      @RandalGravesNN 22 дні тому

      ​@@antiochus87 the game engine is the same

    • @antiochus87
      @antiochus87 16 днів тому

      @@RandalGravesNN So? My point is significantly less effort went into the "cities" in Skyrim than Oblivion. If the game engine is the same, then we should expect an equivalent number of equivalent sized cities, not far less and far smaller.

    • @infected89
      @infected89 8 днів тому

      @@antiochus87 "less effort" yet oblivion is so fucking hideous it's unplayable without nostalgia while skyrim holds on 15 years later with just one update, not counting mods.

  • @jibbs_aim
    @jibbs_aim Місяць тому +29

    Is it just me or do the big gaming video essay channels often have very similar video ideas at the same time?

    • @shannon4991
      @shannon4991 27 днів тому

      Inspiration and imitation.

  • @NuckElBerg
    @NuckElBerg Місяць тому +19

    Despite not being the typical video game city, I think Yharnam (and to a lesser extent other FromSoft cities) also really creates that illusion of actually being a functioning city despite all its inherents weirdness and it clearly existing in order to "funnel" the player through the "storyline"/game.

    • @maynardburger
      @maynardburger Місяць тому +4

      Really? Wouldn't agree at all. For me, basically all the Souls games have a distinct feeling of being terribly unrealistic, disjointed and out of scale, but they get away with it cuz it's beautiful and fun to explore. They are distinctly 'gamey' in design and that's perfectly ok, especially for a non-open world.

    • @HollowKnight21
      @HollowKnight21 27 днів тому

      Agree. Aside from Yharnam, Leyndell from Elden Ring is one the most impressive video game cities I've seen. The level design and environmental storytelling is topnotch.

  • @Habergas
    @Habergas 18 днів тому +2

    My favourite fantasy City is and always will be Khorinis from Gothic II. Small but feels right in place and a good layout and atmosphere.

  • @NotTheWheel
    @NotTheWheel 9 днів тому +1

    Those talking points you made at the start about Skyrim... I feel like I've heard about them almost exactly from someone else.

  • @KventinDorvard
    @KventinDorvard Місяць тому +8

    This video definitely lacks any city/village from KCD as well as Los Angeles from L.A. Noire.

  • @Lykrast
    @Lykrast Місяць тому +16

    19:22 dwarf fortress?

    • @crestFall1
      @crestFall1 Місяць тому +1

      No no, 3D dwarf fortress

    • @RegularTetragon
      @RegularTetragon 28 днів тому

      ​​@@crestFall1Dwarf Fortress is 3D its just rendered in 2D slices

  • @ArchOfWinter
    @ArchOfWinter Місяць тому +16

    Night City is the most realistic game city I've been in, at least in terms of contemporary city, not medieval or pre-modern time. It feels more alive and lived in than Los Santos or Liberty City despite they are based on real world places. It feels more like Hong Kong than Sleeping Dogs or latest Test Drive Unlimited. The environmental cues, the background sounds, the smell the visual evokes, the density of people, Night City makes you feel like you're in a real city. The next closest game that features a city that feels real is New York City from the Spiderman games.

  • @RealMisawa
    @RealMisawa 4 дні тому +1

    Novigrad is tiny though. Assassin's creed has come the closest to balancing the two. But even they sacrificed city size in their bigger open world titles. Baghdad and Paris are two of the closest to real size that come to mind though.

  • @gctypo2838
    @gctypo2838 10 днів тому +1

    Honestly I'm surprised you never mentioned Kamurocho in the Yakuza/RGG series. That "city" (just a district technically) is one of the densest locations in a video game. There are stores and activities in corners of almost every building, night life is swarming around you, and to account for the density it's a comparatively tiny plot of space. It's sort of the inverse of Los Santos; you're expected to walk among it and become intimately familiar with this small little space while being endlessly distractable by it all. It becomes a sort of home without ever feeling mundane.

  • @Soapy_Papoose
    @Soapy_Papoose Місяць тому +5

    You should really look at Radiata Stories on PS2, where every single NPC have week long schedules. Nearly every single NPC can be recruited as well.

    • @xaviergrichardson
      @xaviergrichardson Місяць тому

      I was waiting all video for it to be mentioned, and then it wasn't. Yeah, Radiata Stories is a great example of the video's topic.

  • @AmazingOwnage
    @AmazingOwnage Місяць тому +12

    Vice City was my first exposure to a world in a video game that was believable. The NPCs have very distinct accents depending on which part of town you’re in and the layout is very reminiscent of 80’s Miami.

    • @Tyranniod
      @Tyranniod Місяць тому +2

      Rockstar are masters of this. GTA 4/5 and red dead 1/2 are so immersive, but if you go back, even games like GTA 3 have this incredible immersion to them that nothing else around that time could capture.

  • @coltforceplayer
    @coltforceplayer Місяць тому +63

    Most might disagree but I think Night City is one of the best Open World cities in any video game

    • @gucciguy3408
      @gucciguy3408 Місяць тому +11

      The city is good. The NPC’s ruined the immersion for me way too much though.

    • @smartiechuco
      @smartiechuco Місяць тому +16

      i dont like cyberpunk 2077 much as a game but night city is definitely my favorite city setting in gaming from a design and aesthetics standpoint

    • @Adriel03
      @Adriel03 Місяць тому +3

      Best looking but any city RDR2 is much more immersive

    • @MansLaughter365
      @MansLaughter365 Місяць тому +1

      Sim City is hands down the goat! Come fight me 😅😸😄😆

    • @coltforceplayer
      @coltforceplayer Місяць тому +6

      @@smartiechuco bro give the game another chance Damn 😭

  • @lup1up
    @lup1up 14 днів тому

    Great video essay, and analysis! Throughly enjoyable and feel like this was really well made. Just putting in some engagement for ya

  • @robbinkarlsson
    @robbinkarlsson 13 днів тому

    Love how the background music changes with each game! :)