I use Sora still sometimes but, like, I also don't plan beforehand when I'm going to use skills etc so instead of basing my plan around either 100% activation or 0% activation assumptions, I just alter what I'm doing based on whether it's available or not then again, I decide which units to bring entirely based off of "who do i feel like playing today" and not any other reason
I really hate it when AK nerfs its operators because of their talent, to the point that they essentially nullified their talent altogether. The worst case IMO is Mostima since she's a 6* but she never felt like one before the modules. She didn't need to have that long of a cooldown but since HG decided to give her the sp regen talent, they gave her a long ass cooldown for her pretty mid skills. Then you'll see operators like Walter with her very OP skill which nullifies the weakness of her archetype and have a reasonable cooldown, and her OP talent that makes her almost immortal and nullifies a bunch of enemy mechanics.
I really hate it when people compare characters released on day 1 and characters released 5 years later in a game that never hid the fact that it makes money off of selling characters. Esp because people like this also give Mihoyo a billion dollars to sell them powercreep every banner
I would say it's still necessary to nerf Operators around talents if the talents are considered very powerful especially when it's on a support because unlike DPS where it's very easy to powercreep with higher enemy stat, powerful utilities won't go anywhere. For the launch day stuff, they don't exactly have the playstyle data so likely they balance stuff around a potential combo they have in mind. It is possible they imagine using Mostima with other mages and because of her talent, you can cycle a lot more AoE and CC so with everyone having much faster cycle, Mostima gotta take a hit so she doesn't become a potent Solo character. But then it turns out most people just ungabunga everything and there's no reason to have multiple utility characters when you can just Schwing Shwing + Eyja + Exusiai and blow everything up. You don't use multiple mages and you don't care about the CC in 99% of the contents, thus giving Mostima no real role. Fortunately for them, most Gacha either go with multiple alts route or some kind of awakening feature to fix characters and AK goes with awakening through Modules which let them adapt the character overtime to give them an identity that's worth a slot in the meta playstyle. You can easily see this on Nymph Release where they also give Mostima a mod to her SP regen talent just so she can finally pull out that spammy skill combo with another mage such as Nymph as the game has finally been tuned around enough that stall playstyle does not intrude into the casual players playstyle. It really is when the intended playstyle is crap that we end up with talent like Sora's Encore here where they probably balanced it around people retrying H and EX stage until they highroll it just for a 1-time clear as using buffs is usually associated with playing on hard contents. This is the ridiculous way of balancing because the dev prioritize a very specific ide aof success over actually enjoying what the character has to offer.
@@ZeitzbachI’m always reminded of the fact that Skyfire was nerfed from the beta (her S2 used to be a toggle skill) because she was competing too well with the 6 stars, but then they don’t nerf the other very strong launch 5 stars for some reason. My guess is that unlike the others, Skyfire didn’t have an AOE caster to be compared to in the beta so her strength was perceived as being as strong as 6 stars.
@@rainzerdesu It's not even a day 1 vs year 5 comparison. Even if you compare her with other day 1, their talent are literally freebies (as it should be) compared to her.
@@Zeitzbach The thing is they already had the nerf for her on the same talent. It was the caster restriction and the stacking restriction. I understand that sp cost was just generally high back then but even if they put her on the same SP cost as SA s3 she would still have to wait 65 secs for her s3 which would have made her at least decent back then.
I've always considered Corroserum's talent the worst and regarded him as an operator with no talent. Assuming he's built to the fullest, you can save up to roughly 16 seconds of SP charging time for s2. Sounds good until you realise that's only the case when he doesn't attack _at all_ for 24 whole seconds while deployed, which goes against the purpose of his own subclass. In every other scenario, the SP buff is either too insignificant to be visible or he won't participate in the stage too much. His module could have saved him had it lowered the threshold to 2 seconds or something so that it always takes effect inbetween attacks for a couple deciseconds... Sora's talent at least kind of exists 50% of the time.
A few things to note here. First of all, she is a day one unit just like you said and hypergryph basically can only buff them through a module, but since her talent is what makes her annoying to play if you are someone to plan your stage out, they can't really fix that without making her contest skalter, which they arent gonna do because skalter is a limited and it would be very stupid to make a day 1 5* unit strong enough to compete with a very sought after limited 6*. And the potential for her to procc her talent multiple times in a row already gives her a high ceiling in terms of what she can do. I think sora is just an unfortunate operator that is like many year one operators flawed in some aspect.
This is also another problem, They can't buff it without making it broken or leave it in the same place. Her module released in CN and it changes basically nothing(it only increased the chance and sp restored from 50% to 60%). The best case scenario would be a complete rework but that'll never happen since it's been like this for 4+ years.
I use Sora still sometimes
but, like, I also don't plan beforehand when I'm going to use skills etc so instead of basing my plan around either 100% activation or 0% activation assumptions, I just alter what I'm doing based on whether it's available or not
then again, I decide which units to bring entirely based off of "who do i feel like playing today" and not any other reason
at best, Sora is a moral support, especially with the Siracusa dancer singer skin
They should've given her a Lin mod so she could more consistently proc her talent fr. Like make it 75% chance at mod 3. Then again we also have Heidi
Her module does increase the chance but only up to 60% chance at lv3 but at least it restores 60% SP i guess.
hg HATES 5* operators
I really hate it when AK nerfs its operators because of their talent, to the point that they essentially nullified their talent altogether. The worst case IMO is Mostima since she's a 6* but she never felt like one before the modules. She didn't need to have that long of a cooldown but since HG decided to give her the sp regen talent, they gave her a long ass cooldown for her pretty mid skills. Then you'll see operators like Walter with her very OP skill which nullifies the weakness of her archetype and have a reasonable cooldown, and her OP talent that makes her almost immortal and nullifies a bunch of enemy mechanics.
I really hate it when people compare characters released on day 1 and characters released 5 years later in a game that never hid the fact that it makes money off of selling characters. Esp because people like this also give Mihoyo a billion dollars to sell them powercreep every banner
I would say it's still necessary to nerf Operators around talents if the talents are considered very powerful especially when it's on a support because unlike DPS where it's very easy to powercreep with higher enemy stat, powerful utilities won't go anywhere.
For the launch day stuff, they don't exactly have the playstyle data so likely they balance stuff around a potential combo they have in mind. It is possible they imagine using Mostima with other mages and because of her talent, you can cycle a lot more AoE and CC so with everyone having much faster cycle, Mostima gotta take a hit so she doesn't become a potent Solo character.
But then it turns out most people just ungabunga everything and there's no reason to have multiple utility characters when you can just Schwing Shwing + Eyja + Exusiai and blow everything up. You don't use multiple mages and you don't care about the CC in 99% of the contents, thus giving Mostima no real role. Fortunately for them, most Gacha either go with multiple alts route or some kind of awakening feature to fix characters and AK goes with awakening through Modules which let them adapt the character overtime to give them an identity that's worth a slot in the meta playstyle.
You can easily see this on Nymph Release where they also give Mostima a mod to her SP regen talent just so she can finally pull out that spammy skill combo with another mage such as Nymph as the game has finally been tuned around enough that stall playstyle does not intrude into the casual players playstyle.
It really is when the intended playstyle is crap that we end up with talent like Sora's Encore here where they probably balanced it around people retrying H and EX stage until they highroll it just for a 1-time clear as using buffs is usually associated with playing on hard contents. This is the ridiculous way of balancing because the dev prioritize a very specific ide aof success over actually enjoying what the character has to offer.
@@ZeitzbachI’m always reminded of the fact that Skyfire was nerfed from the beta (her S2 used to be a toggle skill) because she was competing too well with the 6 stars, but then they don’t nerf the other very strong launch 5 stars for some reason.
My guess is that unlike the others, Skyfire didn’t have an AOE caster to be compared to in the beta so her strength was perceived as being as strong as 6 stars.
@@rainzerdesu It's not even a day 1 vs year 5 comparison. Even if you compare her with other day 1, their talent are literally freebies (as it should be) compared to her.
@@Zeitzbach The thing is they already had the nerf for her on the same talent. It was the caster restriction and the stacking restriction. I understand that sp cost was just generally high back then but even if they put her on the same SP cost as SA s3 she would still have to wait 65 secs for her s3 which would have made her at least decent back then.
I've always considered Corroserum's talent the worst and regarded him as an operator with no talent. Assuming he's built to the fullest, you can save up to roughly 16 seconds of SP charging time for s2. Sounds good until you realise that's only the case when he doesn't attack _at all_ for 24 whole seconds while deployed, which goes against the purpose of his own subclass. In every other scenario, the SP buff is either too insignificant to be visible or he won't participate in the stage too much. His module could have saved him had it lowered the threshold to 2 seconds or something so that it always takes effect inbetween attacks for a couple deciseconds...
Sora's talent at least kind of exists 50% of the time.
Honestly fair, I forgot that Corroserum was an operator.
At least his S1 stun can Synergy with his talent I think?
A few things to note here. First of all, she is a day one unit just like you said and hypergryph basically can only buff them through a module, but since her talent is what makes her annoying to play if you are someone to plan your stage out, they can't really fix that without making her contest skalter, which they arent gonna do because skalter is a limited and it would be very stupid to make a day 1 5* unit strong enough to compete with a very sought after limited 6*. And the potential for her to procc her talent multiple times in a row already gives her a high ceiling in terms of what she can do. I think sora is just an unfortunate operator that is like many year one operators flawed in some aspect.
This is also another problem, They can't buff it without making it broken or leave it in the same place. Her module released in CN and it changes basically nothing(it only increased the chance and sp restored from 50% to 60%). The best case scenario would be a complete rework but that'll never happen since it's been like this for 4+ years.