ds1 & ds3 had inflated hitboxes all over the place. Its truely baffling that ds2 gets the most criticism regarding hitboxes although they have the best alligning hitboxes despite having the most content (enemies, weapons etc.)
@@Domo3000 I honestly can't stand how people treat Midir and Gael as gods (they are good bosses, but they act like they are untouchable and anyone who doesn't treat them as such are just "missing the point" and are idiots or that the boss design went to shit after Sekiro). Thanks for fighting against the insane hypocrisy of this community and for making me play ds2 (I love it)
1 shit hitbox doesn't ruin an overall great boss, especially when it's for only 1 move. Just like how Sir Alonne's fight isn't ruined by his grab hitbox either.
I think people need to realize that the main point of this channel isn't to say that "DS2 is objectively better than DS1 and DS3 because of these hitboxes" It seems to be "Alot of the things people complained about with DS2 are equally present in the other souls games, sometimes even more egregiously." Like I still think DS3 is a great game despite these video's and in some of the video's I don't even have an issue with some of the hitboxes, Soul of Cinder to be precise. It's just that if these kinds of hitboxes were in DS2, people would be dunking on them constantly.
Exactly. All of souls games have their own jankiness, gank squads, questionable hitboxes, broken enemies, inconsistent frametimes, shitty input delay, and other bs.
Probably one of the reasons why people don't notice the janky hitboxes on ds3 is because the attacks are generally faster compared to ds2, so you can't notice as easily
your roll animation is also shorten, i mean the recovery animation part, so ds3 feels more agile like if u have more s, but u r just more agile i think u can legit roll much quicker, idk man ds3 feels to ez to play, i rather play ds2 and its metodichal pvp
@@Happy_Sailor639 Yeah I agree with the swords, specially pre-patch were a nightmare, but the grab? Idk, I though the grab was the only generous thing hitboxes wise.
Idk why grab hitboxes on these games are often so big. I haven't still seen a Fromsoft Game with overall generous grab hitboxes. Maybe the real good hitboxes were the friends we got teleported to their weapon along the way.
Most action games and ARPGs have these types of hitboxes, when it comes to the size of it, since that's how they're programmed and it's a way to indicate you shouldn't always hug enemies. Sekiro and Elden Ring are by far the most polished in their whole catalogue, specially on hitboxes, to the point you can strafe multiple attacks without much effort. But ofc there are some bs hitboxes.
@enman009 Most of the dlc bosses have inflated hitboxes. Messmer and radahn have giant hitboxes, and even on radahn some of the hitboxes are completely misaligned. However, since the animations are so fast, it isn't as noticeable. There are some more noticeable cases like midra and romina where you are completely behind the boss when the attack comes out and you still gethit, but I still don't see anyone complaining about these things. I've even noticed sometimes on base game bosses I've gotten hit and it seemed iffy, I'm 90% sure goldfrey has hitboxes on his arms because you can strafe his attack where he throws the axe forward and holds on to it with one hand but you can't strafe it if you're close to him.
@@samthepigman4069 You don't see much complaining because hitboxes are relatively larger than the weapon/arm model in almost any game, and the fact that you can crouch/strafe attacks from Messmer, Midra and yes, even Radahn (post nerf). I've fought most bosses multiple times, on co-op and solo, and most attacks feel more polished than any other Souls game; but the jank in some attacks (looking at you, Metyr's lasers) makes it confusing when the rest of the roster feels quite clean.
Ohhh but nooo, DS3 has perfect hitboxes sir! this cannot be! you must have done something to make DS3 looks bad, because we all know ds2 is the only game with bad grabs... (sanest ds3 defender)
Recently was replaying the game with my friend, (I got him into this, and I'll drag him all the way across the DS series :D) and he was dying most of the times to incoviniest things in this DLC: Harold Legioners spam in stairway, Midir's great claw hitbox, (It damages you if he moves, though it is logical, yet it's cheap as hell :D) and this particular grab. I suppose Gael's armpit is the part of his sword.
Seriously, that staircase and the swamp after is the reason why Ringed City is in 4th place when it comes to Fromsoft DLCs. The previous areas had plenty of ganks, but that one is just annoyingly boring.
@@enman009if it wasnt for pvp the ringed city would be a beyond worthless dlc. Honestly if it wasnt for pvp ds3 in general would be a terrible game. Glorified hallway ahh game.
@@Happy_Sailor639 personally, I never took PvP in these games seriously, outside of DS2, which I enjoyed. I still like Ringed City a lot, but it is carried by 3 great bosses and the pretty scenery. The rest is hit or miss.
That staircase is unironically my favorite part of the DLC. The plunging attacks on the Herold Knights is so much fun, it's so satisfying to lure them to their deaths and one-shot them lol.
From my experience playing DS2, I honestly never had a problem whit hitboxes. The only part that bugged me was Ancient Dragon (I hate Ancient Dragon so much, lol).
If their waifu wasn't involved in the development of this game, the souls community would be making "Gael grab attack hitbox compilation" videos all over the place.
You know, this would've been totally fine if the hitbox on his body and arm just knocked you down or did damage like a normal attack. The grab part shouldn't be the whole thing like this, it should just be on the sword (which was actually a very nice hitbox, like someone else pointed out). To me, grabs in Fromsoft games have always been those rare, unexpected, and punishing attacks. While yeah, this one is pretty easy to dodge, I feel like having such a large hitbox on it kinda defeats the point of why these kinds of attacks are so special. I'd much rather a very accurate hitbox on a very punishing attack than a giant hitbox on an attack that isn't very punishing, but looks like it should be. I hope that made sense. Gael is still awesome, but this attack in particular is a little saddening, especially with how brutal it looks. Thanks again Domo for finding this. I hope any aspiring game developers watching learned a little bit from it.
I replayed ds3 countless times, and I only got grabbed ONCE by Gael in all my playthroughs.. If people are saying ds3 has bad hitboxes, and this is their example, they are not good at dodging, and they're judging the game's quality based on their lack of skill. The people in this comment section are probably speaking from a place of rage from dying, and aren't able to hold themselves accountable
I feel like they added the sphere for something like that last clip. Without the sphere hitbox he would just zip over your head, which isn't even problem so.. DS3 BAD (the sword hitbox is very clean tho 👌)
I’ve beaten Gael thrice and I didn’t even know that was a grab attack. Honestly, the only two things disappointing about the boss are how the cutscenes are constructed (first phase cutscene abruptly ends when he throws the body and it is instantly lying on the ground which is very jarring, like, they could have made the body flying towards you be a unique attack that only happens once when the fight begins that suprises you kinda like malenia, but with just a corpse spinning that does little damage. Also, the music of the second phase is a certified banger but for some inexplicable reason it starts playing the loud part like two seconds after the cutscene, it would have been better that it started more loud at the end of the cutscene and then it crescendoes into the second phase, wouldn’t be as jarring) and the other disappointing thing is that he is too easy. Don’t get me wrong he is fun to fight against but I literally just dodge forward 99 percent of his attacks a the right time, except for the explosion of spirits he does which is very obvious and easy to dodge if you run backwards, and that’s it. No actually complicated combos or tricky timings i feel satisfied learning. I’m not even asking for a sekiro/elden ring complex boss fight, honestly, nameless king was the best challenge in the game. If they did Gael as hard or even a bit harder than nameless king and implement the cutscenes better, he probably would objectively be the best boss fight in gaming imo since the espectacle, the soundtrack, the arena, the lore and the concept of the fight are absolutely S tier.
Gael is the boss to cap off the entire trilogy so it would only make sense that he incorporates the souls games most defining feature Wonky ass hitboxes Seriously though Gael is a great boss but hot damn that is some jank right there
It's funny, I always hear the "Ds3's hitboxes are so precise" line, but every time I replay it, it's only like 1 in 20 attacks or so I go "hey, didn't know it could be avoided like that", but there's a lot more "dafuq is dis!?" going on. Also, unpopular opinion incoming: I think Ds3 is the worst. Tied with ER, although I haven't played the Dlc yet, so the jury is still out.
@@lordflashheart3741 What you think DS2 is better? im not those people who think DS2 is the worse game ever its far from that, its a really good game. but to say that DS2 is better than DS3 and ER is like actually delusional. like its okay if you enjoy playing DS2 more. You’re objectively wrong about DS3 being bad. Ds2 areas are just boring most of the time, 80% of the main game bosses are just underwhelming, adp and vitality are dogwater stats, if you die to a boss you have to completely kill all the enemies again to get to the boss again which is extremely tedious and you lose health when you die.
@@digital_nex2247 Never said anything about DS3 being bad, so clearly you have some trouble reading. Also, I never specifically gave any reason for why I think DS3 was the worst, so your rambling disagreement makes me think explaining my position to you would be a waste of time.
hes pointing out that the chest has a hitbox and saying its bull shit. its not a big deal as long as you roll because its one of his easier attacks to dodge, but what hes saying is his hitbox is bullshit
i mean kind of i think hes saying both, i dont have a problem with it. if we gunna look at gael hitboxes we should look at that annoying AOE with da lightning
The thing is that, most grab hitboxes needs to be oversized or else it won't a be a threat at all , imagine gael grab with correct hitboxes he will just miss you 99% of the time, now unless they make it like Hoarah loux where he literally goes into slow motion midair with crazy tracking, having an oversized hitbox is the only solution As for the other thing people complain about, ds2 getting more hate is because of adp, not having s makes most players who go in blind notice the janky hitboxes much more easily that's why and I think it deserves the hate personally because I know many people who didn't notice adp existence for years until I told them and thought it works differently from others or that it's just janky
I feel like this one is fairly reasonable... Like Gael is in the air while doing this, his body isn't blocking you from rolling under him. If there was a situation where it was shown to be unfair (tried to roll under but the collision wouldn't let you) then I would give it more credit. But of course, if this was in ds2, you would just say "why didn't you just roll to the left?" Because this hitbox is actually fine.
I mean tbf I think they did this because they didn't want to put proper tracking on the grab, so they just settled with a bigger hitbox, not to mention the arm and sword hitbox are pretty small but his center has a weird hitbox.
Dude didnt even dodge, in ds2 you could've done a frame perfect dodge and the result would have been the same. In this case, ds3 is only comparable if you literally dont even press the dodge button
@Domo3000 since you showed a version where the yellow hit boxes were visible, gaels torso clearly had a hit box activation connected to the attack, and his torso smacked your face. It looks dumb slowing it down but most people would completely move out of the way of a large man charging them, even if that man happens to have a shank which goes above your head
@AXZT-kt6lr well, nobody would get into a fight to the death over and over again to finally kill a very large man who's killed every person in the world so I guess the whole fights stupid.
@@Domo3000 most games would be considered bad if you go with that mindset. If im standing behind a wall in ds2, and enemies hit me through it, is it poorly made? I'm not trying to come across argumentative but you really seem biased against ds3 (or atleast this boss) for some reason. You make complaints about how reviewers take isolated situations in ds2 to say that the game is bad, but you're doing the same with gael
All the DS2 defenders in force out here forgetting that if you press the roll button in DS3 you dodge the attack. Sure both games have big grab boxes but the gameplay is just so much more responsive in DS3 that you’re way less likely to feel cheated by a grab.
Uh... I see no problem here though. People defend Mimic's whole body being a grab attack but it's not fine when other games do it? That... sounds a bit hypocrite to me. Not wanting to defend shit here, this is still atrocious.
Pointing out that the mimic grab is in no way worse than the DS1 Iron Golem or DS3 Evangelists grabs isn't defending it. It's pointing out that the community has severe double standards towards DS2 where any slightly bad hitbox in DS2 gets memed to death, but broken hitboxes in the other games get ignored.
@@Domo3000 I do get it, but there are people out there who defend that the whole body of the Mimic should be a grab hitbox, yet just complain when other games do the same. Anyways, seeing this Gael grab in slow motion slowly floating your character into the sword is just peak comedy and is way worse than anything I've ever seen.
@@SuperKamiGuru-w4qNot an equal comparison. Mimics are stationary, they’re a meta element of the game, and are meant to troll players new to the game (including “””veterans”””). You get hit once, laugh at the animation, and avoid it after that. You don’t even have to fight them. Gael is meant to be a polished final boss. He could reposition himself to line up his grab animation better, and track the player better if his grab is meant to be harder to avoid.
Ok now show me clips from ds1/3 where -you're forced to level a specific stat to make the game playable -the layout of the world makes zero sense -your sword deals half its normal damage because you didn't hit at point blank -you can buy practically unlimited healing items, trivializing a lot of the challenge -titanite slabs are infinitely farmable in the midgame but titanite chunks can't be infinitely bought until beating the final boss -your jump can randomly be shorter than usual, causing you to die -movement generally feels floaty and terrible (I will admit ds1's four-directional rolling while locked on is bad but ds2's weird direction locks are arguably worse)
I mean isn't DS2 constantly criticized for being more upfront and brutal with it's enemy encounters? Wouldn't having easier access to healing help negate that? Like I've only played DS3, BB, and ER here so I don't have much of a horse in this race but I'm just wondering
-Endurance likes to know your location, also you better didn't level resistance in Dark Souls 1 or Luck in Dark Souls 3 if you don't want to have a bad time. -Daylight in Ash Lake even doe its even depper then Lost Isalith, Horace getting lost in a linear level and Anri not being able to see him depsite being clearly visibile from where he/she stands. - you ever heard of counter damage? - is this the moment again where we predent that humanities Dark Souls 1 don't exist and that the Cleric Chime weapon art in Dark Souls 3 isn't practicly like life gems. -Titanite chunks can be farmed by Gyrms in Doors of Pharros, Coal Tars in Black Gulch and Undead Pessants in Brighstone Cove Tseldora are, you starting to make stuff up now? -At +20 fps jumps are never random they always get shorter if your charachter is not on solid ground or is not running at full speed yet. explained in this video: ua-cam.com/video/gtFSs8t_HIU/v-deo.html -Dark Souls 2 movement is different not worse and as someone who played OG Dark Souls 1 on pc whit mouse and keyboard and without dsfix and still loved it i say this to people who think Dark Souls 2 has bad controlls: *hahahahaha look at you loser*
@@commandergame -Endurance isn't necessary, skill issue. Also having a stat that isn't that useful is definitely better than having a mandatory one. -Ash lake doesn't have a ceiling so yes there would be daylight. Furthermore ash lake is clearly intended to be a somewhat mystical location, a peek past the curtain into the nature of overlapping worlds. Iron keep was put on top of earthen peak because of rushed development. I never made any points about npcs but since you pretended like I did: Horace went hollow + smouldering lake is quite open. Anri is also on the way to hollowing, doesn't have a third person camera and the area would be a lot darker in reality than in game with ds3's lighting. -I wasn't even talking about counter damage you dimwit, I was talking about how frustrating the sweet spot mechanic in ds2 feels. Though since you brought it up, counter damage is also stupidly high in ds2. -Humanities are far scarcer than lifegems and using them as healing can mean losing out on bonfire kindling or hollowing reversal. Unlike lifegems, gentle prayer can't be stacked with itself and has a long ass stationary casting animation. It also gives less overall healing and less healing per second than a lifegem. (360HP/60s vs 500HP/11s) It's also tied to a faith req that most starting classes won't meet. -You didn't adress the main problem of slabs being easily farmable. Also you'll eventually run out of enemies to farm chunks from without entering company of champions which you'd have no clue about without a wiki. -The sprint having different speeds that correspond to different jump lenghts makes no sense since the game presents sprinting and jogging as distinct states with no inbetween. Also babyjumps randomly happening at any fps is laughable. Lastly and most importantly this guy's videos aren't to be trusted as they're clearly just a ds2 apologist. -DSR exists and you're using anecdotes, typical ds2 fan behaviour 🤮🤮🤮🤮🤮🤮ua-cam.com/video/bQPiqsqSkYA/v-deo.html&pp=ygUHbHRnIG5vdw%3D%3D
@@commandergame -You can easily beat both games without leveling endurance, skill issue. A less useful stat is nowhere near as bad as a mandatory one. -Ash lake doesn't have a ceiling so yeah it has daylight. It's also clearly intended to be a mystical area, a peek into the nature of overlapping worlds. Horace got lost because he went hollow. Anri is also in the process of hollowing, doesn't have a third person camera like we do and the catacombs would be a lot darker in reality than in game with ds3' lighting. -I wasn't talking about counter damage (though it is stupidly big in ds2), I was talking about how stupidly high the impact of sweet spots is on almost every weapon in the game leading to your damage output feeling really inconsistent. -Humanity is far scarcer than lifegems and using it for healing can mean missing out on bonfire kindling or hollowing reversal. Gently prayer, unlike lifegems, can't be stacked with itself and has a long ass stationary casting animation. It also gives less overall healing and less healing/second (360HP/60s vs 500HP/11s). -Slabs being farmable is my main problem here (in ds1 it's more justifiable given how few you get per cycle otherwise). Also you'll eventually run out of enemies to farm without entering covenant of champions which you'd have no clue about without a wiki. -Having different sprint speeds with different jump lengths makes no sense since the game never mentions anywhere that there is a state between jogging and full speed sprinting. Furthermore having inconsistent jumps at any fps is laughable. I also have no clue whether to trust this guy's vids since they clearly have an agenda. -"as someone who..." As someone who has a functioning brain I can tell that ds2 movement is goofy as hell.
In the Ringed City both time and hitboxes are conveluted.
ds1 & ds3 had inflated hitboxes all over the place. Its truely baffling that ds2 gets the most criticism regarding hitboxes although they have the best alligning hitboxes despite having the most content (enemies, weapons etc.)
But but ganking and DS2 bad 😞
Obviously because of the lack of s makes it very noticeable, I know many people who didn't know sh"t about adp despite finishing ds2 multiple times
@@majimagoro9882 no it's because DS2 plays the stagger animation to completion before switching to the grab animation, instead of cancelling it.
but if it was DS2 everyone would be talking shit about it...
Ds2 hitboxes are so b--
Wait this is ds3?? Oh shit abort abort abort!!
If this had been in DS2 we would never stop hearing about how bad this is, but it's in DS3 so it's fine for a DLC boss to have such a sloppy hitbox.
If it were DS2 there would be pitchforks.
@@Domo3000 I honestly can't stand how people treat Midir and Gael as gods (they are good bosses, but they act like they are untouchable and anyone who doesn't treat them as such are just "missing the point" and are idiots or that the boss design went to shit after Sekiro).
Thanks for fighting against the insane hypocrisy of this community and for making me play ds2 (I love it)
@@cowhale2488 Based take
stop noticing sir
And people complain about DS2 being wonky.
DS III always has that things but thanks to speed they overlooked. I'm pretty sure Midir has tons of weird hitboxes as well.
He really doesn't lmao
Nah, Midir is fine, the Ds3 dragon with screwed up hitboxes is Oceiros.
Why is his head part of the grab hitbox? Does he grab you with his mouth?
Gael just want a kiss :3
@@Shyguymask would be so funny if they reuses the Ogre bite grab if he hits with his head
gael would probably do that yeah
@@Domo3000He wants our blood after all.
He's so blood drunk on the Dark Soul that his blade twists reality itself in velocities that are too powerful to comprehend
There is no A-Team. Fromsoftware is the B-team.
Golden standard for fromsoftware boss design right here, truly the best of the best.
I know you're being ironic but Gael is the best boss fight in my opinion.
@@floppyslotI do agree with yo.u
Definitely a boss in fromsofts catalouge.
to be fair, 1 bad hitbox doesn't ruin the fight
1 shit hitbox doesn't ruin an overall great boss, especially when it's for only 1 move. Just like how Sir Alonne's fight isn't ruined by his grab hitbox either.
Finally someone who recognizes that all of these games had problems and it's ok for them not to be perfect. I love these games with all of their flaws
I think people need to realize that the main point of this channel isn't to say that "DS2 is objectively better than DS1 and DS3 because of these hitboxes"
It seems to be "Alot of the things people complained about with DS2 are equally present in the other souls games, sometimes even more egregiously."
Like I still think DS3 is a great game despite these video's and in some of the video's I don't even have an issue with some of the hitboxes, Soul of Cinder to be precise. It's just that if these kinds of hitboxes were in DS2, people would be dunking on them constantly.
Exactly. All of souls games have their own jankiness, gank squads, questionable hitboxes, broken enemies, inconsistent frametimes, shitty input delay, and other bs.
Probably one of the reasons why people don't notice the janky hitboxes on ds3 is because the attacks are generally faster compared to ds2, so you can't notice as easily
your roll animation is also shorten, i mean the recovery animation part, so ds3 feels more agile like if u have more s, but u r just more agile i think u can legit roll much quicker, idk man ds3 feels to ez to play, i rather play ds2 and its metodichal pvp
@@AtreyusNinja Yeah, in DS2 pvp is way better than in DS3.
No point in all of those special weapon skills, if you can just R1-R1.
Pursuer/sir Alonne grab stack💀
@@serafimalone8118 learn how to Dodge, sir alone and pursuer have rly small hitboxes compared to ds3 grab attacks
@@AtreyusNinja it may be a thin hitbox, but it is definitely long. Sir alonne can literally grab you when you roll behind him
And they still havent fixed grab hitboxes like this in Elden Ring (See BBH and Consort Radahn grabs)
they'll never fix shit
Consort didn't have an extremely tiny hitbox on his grab?
Gaius has a bs hitbox in the charge attack, but Radahn has a reasonably small hitboxes on the two grabs attack and other attacks are strafe friendly.
@@JoseViktor4099 Consort's swords are greatswords in disguise.
@@Happy_Sailor639 Yeah I agree with the swords, specially pre-patch were a nightmare, but the grab? Idk, I though the grab was the only generous thing hitboxes wise.
the speed of ds3 just tries to hide this fact because its so quick you hopefully wont notice it didnt hit, ds2 stays winning
Fromsoft can’t make a good grab hitbox to save their company
NOOOOOOO ONLY DARK SOULS 2 DOES THIS 1 AND 3 ARE PERFECT ONLY 2 IS BAD REEEEEEEE
Idk why grab hitboxes on these games are often so big. I haven't still seen a Fromsoft Game with overall generous grab hitboxes.
Maybe the real good hitboxes were the friends we got teleported to their weapon along the way.
Most action games and ARPGs have these types of hitboxes, when it comes to the size of it, since that's how they're programmed and it's a way to indicate you shouldn't always hug enemies. Sekiro and Elden Ring are by far the most polished in their whole catalogue, specially on hitboxes, to the point you can strafe multiple attacks without much effort. But ofc there are some bs hitboxes.
@enman009 Most of the dlc bosses have inflated hitboxes. Messmer and radahn have giant hitboxes, and even on radahn some of the hitboxes are completely misaligned. However, since the animations are so fast, it isn't as noticeable. There are some more noticeable cases like midra and romina where you are completely behind the boss when the attack comes out and you still gethit, but I still don't see anyone complaining about these things. I've even noticed sometimes on base game bosses I've gotten hit and it seemed iffy, I'm 90% sure goldfrey has hitboxes on his arms because you can strafe his attack where he throws the axe forward and holds on to it with one hand but you can't strafe it if you're close to him.
@@samthepigman4069 You don't see much complaining because hitboxes are relatively larger than the weapon/arm model in almost any game, and the fact that you can crouch/strafe attacks from Messmer, Midra and yes, even Radahn (post nerf). I've fought most bosses multiple times, on co-op and solo, and most attacks feel more polished than any other Souls game; but the jank in some attacks (looking at you, Metyr's lasers) makes it confusing when the rest of the roster feels quite clean.
b-b-b-b-b-but muh ds2 hitboxes
Ohhh but nooo, DS3 has perfect hitboxes sir! this cannot be! you must have done something to make DS3 looks bad, because we all know ds2 is the only game with bad grabs... (sanest ds3 defender)
meanwhile ds1 grabs
**shudders**
ds2 fans..🤢🤮
@@Yive. Welcome to the Domo3000 channel, enjoy your stay.
@@Yive.Go back you your casual ass game 😂
the one thing i need to see before i die is bloodborne's undead giant's jump and kick attack hitbox.
weird how when u run directly into the boss he grabs u…
ikr theres definitely something wrong with that hitbox right there thank you michael zaki very cool!
best boss in videogaming
presentation is his best feature
@@TheMagnificentMoose-s7yI. disagree he is a really good boss fun to fight and all. yall should just stop strafing grab attacks
Recently was replaying the game with my friend, (I got him into this, and I'll drag him all the way across the DS series :D) and he was dying most of the times to incoviniest things in this DLC: Harold Legioners spam in stairway, Midir's great claw hitbox, (It damages you if he moves, though it is logical, yet it's cheap as hell :D) and this particular grab.
I suppose Gael's armpit is the part of his sword.
Seriously, that staircase and the swamp after is the reason why Ringed City is in 4th place when it comes to Fromsoft DLCs. The previous areas had plenty of ganks, but that one is just annoyingly boring.
@@enman009if it wasnt for pvp the ringed city would be a beyond worthless dlc. Honestly if it wasnt for pvp ds3 in general would be a terrible game. Glorified hallway ahh game.
@@Happy_Sailor639 personally, I never took PvP in these games seriously, outside of DS2, which I enjoyed. I still like Ringed City a lot, but it is carried by 3 great bosses and the pretty scenery. The rest is hit or miss.
That staircase is unironically my favorite part of the DLC. The plunging attacks on the Herold Knights is so much fun, it's so satisfying to lure them to their deaths and one-shot them lol.
@@solarpelletsOf course you'd be here to say my opinion! What was the saying? "Great mimes talk alike?" or something like that :P
There's something similar with the nameless king too if i remember correctly
From my experience playing DS2, I honestly never had a problem whit hitboxes. The only part that bugged me was Ancient Dragon (I hate Ancient Dragon so much, lol).
Well, that is also the worst dragon fight in the entire series, so that's fair.
oh so its his sword, arm, AND face. ok good to know
If their waifu wasn't involved in the development of this game, the souls community would be making "Gael grab attack hitbox compilation" videos all over the place.
"I am the bone of my blade" type of shi-😅
You know, this would've been totally fine if the hitbox on his body and arm just knocked you down or did damage like a normal attack. The grab part shouldn't be the whole thing like this, it should just be on the sword (which was actually a very nice hitbox, like someone else pointed out). To me, grabs in Fromsoft games have always been those rare, unexpected, and punishing attacks. While yeah, this one is pretty easy to dodge, I feel like having such a large hitbox on it kinda defeats the point of why these kinds of attacks are so special. I'd much rather a very accurate hitbox on a very punishing attack than a giant hitbox on an attack that isn't very punishing, but looks like it should be. I hope that made sense. Gael is still awesome, but this attack in particular is a little saddening, especially with how brutal it looks. Thanks again Domo for finding this. I hope any aspiring game developers watching learned a little bit from it.
domo could you take a look at lies of p? the active parrying frames and dodge i frames seem wack
I replayed ds3 countless times, and I only got grabbed ONCE by Gael in all my playthroughs..
If people are saying ds3 has bad hitboxes, and this is their example, they are not good at dodging, and they're judging the game's quality based on their lack of skill.
The people in this comment section are probably speaking from a place of rage from dying, and aren't able to hold themselves accountable
"it hit you on the foot" ahh moment
I didnt even know that was a grab attack 😂
Why someone would think like that?
@@victorprati7908 Because it looks like a poke attack and it never hit me
@@mereen750 cracked
@@TheMagnificentMoose-s7y huh?
Massive Gael lover probably being biased here, but I imagine they may have done this to prevent him getting 'stuck' on the player.
I mean you can just strafe to the right (no need to roll) in order to evade that grab but yeah it's still a bad hitbox
I feel like they added the sphere for something like that last clip. Without the sphere hitbox he would just zip over your head, which isn't even problem so.. DS3 BAD (the sword hitbox is very clean tho 👌)
I’ve beaten Gael thrice and I didn’t even know that was a grab attack. Honestly, the only two things disappointing about the boss are how the cutscenes are constructed (first phase cutscene abruptly ends when he throws the body and it is instantly lying on the ground which is very jarring, like, they could have made the body flying towards you be a unique attack that only happens once when the fight begins that suprises you kinda like malenia, but with just a corpse spinning that does little damage. Also, the music of the second phase is a certified banger but for some inexplicable reason it starts playing the loud part like two seconds after the cutscene, it would have been better that it started more loud at the end of the cutscene and then it crescendoes into the second phase, wouldn’t be as jarring) and the other disappointing thing is that he is too easy. Don’t get me wrong he is fun to fight against but I literally just dodge forward 99 percent of his attacks a the right time, except for the explosion of spirits he does which is very obvious and easy to dodge if you run backwards, and that’s it. No actually complicated combos or tricky timings i feel satisfied learning. I’m not even asking for a sekiro/elden ring complex boss fight, honestly, nameless king was the best challenge in the game. If they did Gael as hard or even a bit harder than nameless king and implement the cutscenes better, he probably would objectively be the best boss fight in gaming imo since the espectacle, the soundtrack, the arena, the lore and the concept of the fight are absolutely S tier.
@@AlphaOmega-jh6ll when I did my SL1 run I first tried Gael and felt underwhelmed.
@@Domo3000underwhelmed about what? like actually?
Gael is the boss to cap off the entire trilogy so it would only make sense that he incorporates the souls games most defining feature
Wonky ass hitboxes
Seriously though Gael is a great boss but hot damn that is some jank right there
Not really janky, you’re supposed to dodge it not strafe it.
It's funny, I always hear the "Ds3's hitboxes are so precise" line, but every time I replay it, it's only like 1 in 20 attacks or so I go "hey, didn't know it could be avoided like that", but there's a lot more "dafuq is dis!?" going on.
Also, unpopular opinion incoming: I think Ds3 is the worst. Tied with ER, although I haven't played the Dlc yet, so the jury is still out.
Worst in what?? you’re objectively wrong ER and Ds3 are way better than ds2 and ds1
@digital_nex2247 How is it possible for me to be objectively wrong in thinking DS3 is the worst Ds game?
That statement is nonsensical.
@@lordflashheart3741 What you think DS2 is better? im not those people who think DS2 is the worse game ever its far from that, its a really good game. but to say that DS2 is better than DS3 and ER is like actually delusional. like its okay if you enjoy playing DS2 more. You’re objectively wrong about DS3 being bad. Ds2 areas are just boring most of the time, 80% of the main game bosses are just underwhelming, adp and vitality are dogwater stats, if you die to a boss you have to completely kill all the enemies again to get to the boss again which is extremely tedious and you lose health when you die.
@@digital_nex2247 Never said anything about DS3 being bad, so clearly you have some trouble reading. Also, I never specifically gave any reason for why I think DS3 was the worst, so your rambling disagreement makes me think explaining my position to you would be a waste of time.
@@lordflashheart3741 Sure man just say you aint got shit to say😂
unplayable
his arm has a hitbox thats the problem
No sir, the problem is that his arm and part of his chest is a hitbox.
A part of his chest? That's like all of it
@@Domo3000 Whoops, my bad :D
0:34 Also it tends to be his head sometimes.
@@Happy_Sailor639 the good old headbutt grab
@@Domo3000 oh shit ur right lmao im blind
What's wrong here?
hes pointing out that the chest has a hitbox and saying its bull shit. its not a big deal as long as you roll because its one of his easier attacks to dodge, but what hes saying is his hitbox is bullshit
i mean kind of i think hes saying both, i dont have a problem with it. if we gunna look at gael hitboxes we should look at that annoying AOE with da lightning
also i feel that it kinda of makes sense for his chest to have a hitbox, hes coming at you at like 50 mph but i see his point
@@TheMagnificentMoose-s7y It would've been logical, if you weren't teleported at the end of his blade on hit, but rather get pushed.
I don’t he has this habit of not dodging grab attacks and then saying bad hitbox
The thing is that, most grab hitboxes needs to be oversized or else it won't a be a threat at all , imagine gael grab with correct hitboxes he will just miss you 99% of the time, now unless they make it like Hoarah loux where he literally goes into slow motion midair with crazy tracking, having an oversized hitbox is the only solution
As for the other thing people complain about, ds2 getting more hate is because of adp, not having s makes most players who go in blind notice the janky hitboxes much more easily that's why and I think it deserves the hate personally because I know many people who didn't notice adp existence for years until I told them and thought it works differently from others or that it's just janky
I feel like this one is fairly reasonable... Like Gael is in the air while doing this, his body isn't blocking you from rolling under him. If there was a situation where it was shown to be unfair (tried to roll under but the collision wouldn't let you) then I would give it more credit. But of course, if this was in ds2, you would just say "why didn't you just roll to the left?" Because this hitbox is actually fine.
i've literally never been hit by that grab. easiest to dodge attack ever
I never knew he had a grab attack lmao… just dodge bro wth are you doing watching him like that
It's as bad as Sir Alonne's or Pursuer's, just faster so no one notices
I mean tbf I think they did this because they didn't want to put proper tracking on the grab, so they just settled with a bigger hitbox, not to mention the arm and sword hitbox are pretty small but his center has a weird hitbox.
Sounds like artifical difficulty to me
Dude didnt even dodge, in ds2 you could've done a frame perfect dodge and the result would have been the same. In this case, ds3 is only comparable if you literally dont even press the dodge button
If a sword clearly passes above my head I should not have to dodge.
@Domo3000 since you showed a version where the yellow hit boxes were visible, gaels torso clearly had a hit box activation connected to the attack, and his torso smacked your face. It looks dumb slowing it down but most people would completely move out of the way of a large man charging them, even if that man happens to have a shank which goes above your head
@AXZT-kt6lr well, nobody would get into a fight to the death over and over again to finally kill a very large man who's killed every person in the world so I guess the whole fights stupid.
@@Domo3000 most games would be considered bad if you go with that mindset. If im standing behind a wall in ds2, and enemies hit me through it, is it poorly made? I'm not trying to come across argumentative but you really seem biased against ds3 (or atleast this boss) for some reason. You make complaints about how reviewers take isolated situations in ds2 to say that the game is bad, but you're doing the same with gael
All the DS2 defenders in force out here forgetting that if you press the roll button in DS3 you dodge the attack. Sure both games have big grab boxes but the gameplay is just so much more responsive in DS3 that you’re way less likely to feel cheated by a grab.
Uh... I see no problem here though. People defend Mimic's whole body being a grab attack but it's not fine when other games do it? That... sounds a bit hypocrite to me.
Not wanting to defend shit here, this is still atrocious.
Pointing out that the mimic grab is in no way worse than the DS1 Iron Golem or DS3 Evangelists grabs isn't defending it.
It's pointing out that the community has severe double standards towards DS2 where any slightly bad hitbox in DS2 gets memed to death, but broken hitboxes in the other games get ignored.
@@Domo3000 I do get it, but there are people out there who defend that the whole body of the Mimic should be a grab hitbox, yet just complain when other games do the same.
Anyways, seeing this Gael grab in slow motion slowly floating your character into the sword is just peak comedy and is way worse than anything I've ever seen.
@@SuperKamiGuru-w4qNot an equal comparison. Mimics are stationary, they’re a meta element of the game, and are meant to troll players new to the game (including “””veterans”””). You get hit once, laugh at the animation, and avoid it after that. You don’t even have to fight them.
Gael is meant to be a polished final boss. He could reposition himself to line up his grab animation better, and track the player better if his grab is meant to be harder to avoid.
Ok now show me clips from ds1/3 where
-you're forced to level a specific stat to make the game playable
-the layout of the world makes zero sense
-your sword deals half its normal damage because you didn't hit at point blank
-you can buy practically unlimited healing items, trivializing a lot of the challenge
-titanite slabs are infinitely farmable in the midgame but titanite chunks can't be infinitely bought until beating the final boss
-your jump can randomly be shorter than usual, causing you to die
-movement generally feels floaty and terrible (I will admit ds1's four-directional rolling while locked on is bad but ds2's weird direction locks are arguably worse)
I mean isn't DS2 constantly criticized for being more upfront and brutal with it's enemy encounters? Wouldn't having easier access to healing help negate that?
Like I've only played DS3, BB, and ER here so I don't have much of a horse in this race but I'm just wondering
-Endurance likes to know your location, also you better didn't level resistance in Dark Souls 1 or Luck in Dark Souls 3 if you don't want to have a bad time.
-Daylight in Ash Lake even doe its even depper then Lost Isalith, Horace getting lost in a linear level and Anri not being able to see him depsite being clearly visibile from where he/she stands.
- you ever heard of counter damage?
- is this the moment again where we predent that humanities Dark Souls 1 don't exist and that the Cleric Chime weapon art in Dark Souls 3 isn't practicly like life gems.
-Titanite chunks can be farmed by Gyrms in Doors of Pharros, Coal Tars in Black Gulch and Undead Pessants in Brighstone Cove Tseldora are, you starting to make stuff up now?
-At +20 fps jumps are never random they always get shorter if your charachter is not on solid ground or is not running at full speed yet. explained in this video: ua-cam.com/video/gtFSs8t_HIU/v-deo.html
-Dark Souls 2 movement is different not worse and as someone who played OG Dark Souls 1 on pc whit mouse and keyboard and without dsfix and still loved it i say this to people who think Dark Souls 2 has bad controlls: *hahahahaha look at you loser*
@@commandergame
-Endurance isn't necessary, skill issue. Also having a stat that isn't that useful is definitely better than having a mandatory one.
-Ash lake doesn't have a ceiling so yes there would be daylight. Furthermore ash lake is clearly intended to be a somewhat mystical location, a peek past the curtain into the nature of overlapping worlds. Iron keep was put on top of earthen peak because of rushed development. I never made any points about npcs but since you pretended like I did: Horace went hollow + smouldering lake is quite open. Anri is also on the way to hollowing, doesn't have a third person camera and the area would be a lot darker in reality than in game with ds3's lighting.
-I wasn't even talking about counter damage you dimwit, I was talking about how frustrating the sweet spot mechanic in ds2 feels. Though since you brought it up, counter damage is also stupidly high in ds2.
-Humanities are far scarcer than lifegems and using them as healing can mean losing out on bonfire kindling or hollowing reversal. Unlike lifegems, gentle prayer can't be stacked with itself and has a long ass stationary casting animation. It also gives less overall healing and less healing per second than a lifegem. (360HP/60s vs 500HP/11s) It's also tied to a faith req that most starting classes won't meet.
-You didn't adress the main problem of slabs being easily farmable. Also you'll eventually run out of enemies to farm chunks from without entering company of champions which you'd have no clue about without a wiki.
-The sprint having different speeds that correspond to different jump lenghts makes no sense since the game presents sprinting and jogging as distinct states with no inbetween. Also babyjumps randomly happening at any fps is laughable. Lastly and most importantly this guy's videos aren't to be trusted as they're clearly just a ds2 apologist.
-DSR exists and you're using anecdotes, typical ds2 fan behaviour 🤮🤮🤮🤮🤮🤮ua-cam.com/video/bQPiqsqSkYA/v-deo.html&pp=ygUHbHRnIG5vdw%3D%3D
@@commandergame
-You can easily beat both games without leveling endurance, skill issue. A less useful stat is nowhere near as bad as a mandatory one.
-Ash lake doesn't have a ceiling so yeah it has daylight. It's also clearly intended to be a mystical area, a peek into the nature of overlapping worlds. Horace got lost because he went hollow. Anri is also in the process of hollowing, doesn't have a third person camera like we do and the catacombs would be a lot darker in reality than in game with ds3' lighting.
-I wasn't talking about counter damage (though it is stupidly big in ds2), I was talking about how stupidly high the impact of sweet spots is on almost every weapon in the game leading to your damage output feeling really inconsistent.
-Humanity is far scarcer than lifegems and using it for healing can mean missing out on bonfire kindling or hollowing reversal. Gently prayer, unlike lifegems, can't be stacked with itself and has a long ass stationary casting animation. It also gives less overall healing and less healing/second (360HP/60s vs 500HP/11s).
-Slabs being farmable is my main problem here (in ds1 it's more justifiable given how few you get per cycle otherwise). Also you'll eventually run out of enemies to farm without entering covenant of champions which you'd have no clue about without a wiki.
-Having different sprint speeds with different jump lengths makes no sense since the game never mentions anywhere that there is a state between jogging and full speed sprinting. Furthermore having inconsistent jumps at any fps is laughable. I also have no clue whether to trust this guy's vids since they clearly have an agenda.
-"as someone who..." As someone who has a functioning brain I can tell that ds2 movement is goofy as hell.
Imagine unironically using the words "skill issue" in a sentence where you state that leveling ADP is mandatory
to be fair his animation also looks like a tackle grab so gael gets teh win!
then theres the hippo grab from ds2... ^^