Yeah before they made that change literally everybody spent hours going everywhere but the war torn village Specifically because the middle throne looks like the last one you would go to Middle big throne probably the last one everyone thought
Yeah, most people I've seen play it go "oh, start with the left like Demon Souls!" And it's like one of the hardest areas of the demo. So also a lesson on player expectations lol
That boss so good and fit with the theme as well and is probably my favorite. In ds2 we tried to stop the chaos flame and in this ds3 mod the old Chaos is frozen due to our action. The fight is also the reverse of the Ivory King fight. In Ds2 you start with some knight you rescued who help you to fight the boss then they all sacrifice themselves for you to fight the boss alone. In the mod, you start 1v1 the boss then midway through he breaks the ice contained the knights from before and those knights were with this boss who is now using Ice power. But after the phase change he use Fire power and the knights remember their duty so they help you to stop the fire once again. It is so well put together
The thing is, the Gael area was supposed to be this kind of desert area in original DS3 until it was scrapped and reworked. In this area you had to see both Catrhus Sandworm and fight Abyss Watchers, just like you could see in a new game cutscene. While Yorhm was intended to be the first boss instead of Gundyr.
Also, judging by just how much Fromsoft reference Berserk, they never ended up doing a single Persian or Turkish inspired Middle-Eastern design yet some rather big events in the manga happen because of the "desert" faction of "angry curved swords turban people".
@@CptObviouswhich doesn’t make sense to me at all, Bloodborne on PC would sell amazingly well. And all they really need to do is make it 60 FPS. It’s like Sony is allergic to money.
@@CimyrRazely You're looking at it wrong. Sony doesn't care about Bloodborne sales, they care about console sales. And what's good for their console sales? Keeping Bloodborne shackled to their console. They don't care if Bloodborne would make money, they care if it makes their console more appealing to buy.
@@bosniagaming2708 Ah well when *you* decide to release your love letter of a fan project, for free, made by a handful of volunteers, after years of work, we'll all be looking forward to a mod that demonstrates real soul. Until then, perhaps you can try dismounting your high horse.
It is endlessly impressive how they're able to take assets from so many games and remix them into something that feels new and fresh. Seeing a Dark Souls armor guy jump around like Owl while throwing glowy projectiles is incredible. Also, any Dark Souls fan being told "don't go into Eleum Loyce" is like "yup, reasonable."
Incredibly impressed with how well this game is constructed, especially because I assume all these assets are already in various FromSoft games. I wouldn’t be surprised if someone tried to poach these guys into actual level or environment design jobs.
It cracks me up how you hear your bones crunching whenever you take any amount of fall damage in this mod. Also, I swear, if Fromsoftware would start adding mod support to their games, they would easily be my absolute favorite studio. The Souls mod scene is already great, the fact that they're able to even do all of this stuff is incredible in and of itself, but imagine what they could do with official tools.
If I've learned anything from watching modding videos for any of the fromsoft games, it's that the engine that they work with makes me feel like the actual developers themselves use about the same power of tools as the modders. Some of the stuff they got going on underneath the hood makes me wonder how the heck they make it work in the end.
He meant how like in souls games elevators are usually where you'll first find them while exploring. Like, sure, if you go up it, die and return, it will be up, and you'll have to use the lever, but on your first arrival the elevator should be in the right spot
@@thundergod4321 I don't watch many vods, (for some of the same reasons I don't watch streams, too much dead time and time spent exploring, retrying, etc), but I do occasionally put vods from stuff on as background noise while I'm playing games, and if it sounds like something particularly interesting is happening I'll stop to watch.
I really like how they recontectualized movesets from other souls games to fit into Ds3s aesthetic, making Serosh, the lion on Godfrey's back, into a puss of man is such a great idea. Same goes for turning the iron Golem and Curcible knights into warriors of Lothrics angelic faith, its so cool.
So much respect for how much work these devs did from the animations, to the level building, to rigging all new models, to new music(?). Absolute chads.
I feel like nobody's acknowledging Heide being in DS3 thanks to this mod. Y'all need to fucking appreciate Dark Souls 2's world, Heide is absolutely stunning even when it's bogged down by perpetual rain storms.
It's so cool that they made areas we've heard of is the dark souls games for years. Like how the Desert is The Desert of Alva known for its pyromancers and curved bladed warriors.
Artistically fat cawk boss appears next game, batters you with wings, pecks you to death, disembowels you with the talons and petrifies you with its magic gaze. Also, YT doesn't allow to post the word cawk normally but Aggy gets to have an passionate conversation about it.
For the necromancer, its a really interesting mix of animations. There's player animations (the sword slam is the cragblade from er) DS3 animations, and ER animations
I know it's a demo or whatever but for multiple of the areas having "of the boreal valley" I was anticipating a final boss to be Pontiff with a smattering of high tier boss move sets and like 3 health bars
@@broccolin drat, I craved a version of pontiff that would be final boss worthy, he was supposed to actually be the final boss in an early form of the game.
I don’t think people understand how terrifying the Burnt Ivory King type boss was on stream. Coming out of the struggle that DS2 was, he was scary as hell
You did miss something at the very end. Doing the sleep emote in front of Quella again puts you in a Sekiro Boss memory menu, where you can refight all bosses. It's also possible to get duplicate boss souls there, so multiple boss weapons etc. are possible.
If it were up to me, the Vaati fight would end with him sparing a several thousand souls and conceding victory in his chamber, and only then would you receive the "Great Foe Defeated" message.
"Guy" from "Thing" is my favorite Fromsoft NPC
Yes, I especially love that he uses "object" as a weapon, so cool
"Gut" from "Berzk"
@@DrTako-wk7zj U mean Nuts from Berk, right?
@@s.w.4409 pretty sure its "Duck" from "Bert" actually
@shredjward I believe its "Cuts" from "Bezzerk"
I love how with the first update they made absolutely sure you had to visit War-Torn Village first before touching any other Archthrone.
Yup, it really clears up pulling a streamer lol
Yeah before they made that change literally everybody spent hours going everywhere but the war torn village
Specifically because the middle throne looks like the last one you would go to
Middle big throne probably the last one everyone thought
@@SketchSkarLive yeeyup
@@SketchSkarLive its basically a game map design leason for the creator of the mods
Yeah, most people I've seen play it go "oh, start with the left like Demon Souls!" And it's like one of the hardest areas of the demo. So also a lesson on player expectations lol
51:51 They somehow manage to seamlessly transition radagon to artorias, with DS2 Ivory King concept while in DS3 engine is cool asf
That boss so good and fit with the theme as well and is probably my favorite. In ds2 we tried to stop the chaos flame and in this ds3 mod the old Chaos is frozen due to our action. The fight is also the reverse of the Ivory King fight. In Ds2 you start with some knight you rescued who help you to fight the boss then they all sacrifice themselves for you to fight the boss alone. In the mod, you start 1v1 the boss then midway through he breaks the ice contained the knights from before and those knights were with this boss who is now using Ice power. But after the phase change he use Fire power and the knights remember their duty so they help you to stop the fire once again. It is so well put together
@@KKKuma that's sick! This mod really is something else.
There's definitely some Champion Gundyr in there as well. Really great fight.
Why would u say they?
The creator is obviously a guy. A HE
I love how he got the sword and shield weapon and then i dont think he ever once blocked with it
Imagine blocking with a shield
@@iHaveTheDocuments Roll only mfers when they die for the 148th time because they messed up the timing
Lol one of my favorite weapons in DS3 is valorheart and I almost never block..
@@snowpools8498At least Valorheart has some pretty bad stats for blocking
@mekacrab shield only mfers trying not to fall asleep while playing the game
Man, seeing how amazing this imagination of Carthus looks makes me sad that we still never got a proper desert area in a souls game…
The thing is, the Gael area was supposed to be this kind of desert area in original DS3 until it was scrapped and reworked. In this area you had to see both Catrhus Sandworm and fight Abyss Watchers, just like you could see in a new game cutscene. While Yorhm was intended to be the first boss instead of Gundyr.
Also, judging by just how much Fromsoft reference Berserk, they never ended up doing a single Persian or Turkish inspired Middle-Eastern design yet some rather big events in the manga happen because of the "desert" faction of "angry curved swords turban people".
yeah the Dune music at 3:12 killed me hahaha
Whats the name of the track? Havent heard it yet
@@randomtagr.t591worm ride
Lisan Al Ghaib intensifies
that one bit at 12:10 absolutely sent me
@@randomtagr.t591 Kinda late but its called "Pauls dream" the 'singing' is only in the last couple minutes of the track
14:47 Ok, there really is no excuse for there to not be a Bloodborne PC port at this point
Well yea but we can’t forget that PlayStation owns bloodborne too and they are really not nice about putting games on pc!
The only reason there's no PC port has always been Sony's greed.
@@CptObviouswhich doesn’t make sense to me at all, Bloodborne on PC would sell amazingly well. And all they really need to do is make it 60 FPS.
It’s like Sony is allergic to money.
@@CimyrRazely You're looking at it wrong. Sony doesn't care about Bloodborne sales, they care about console sales. And what's good for their console sales? Keeping Bloodborne shackled to their console. They don't care if Bloodborne would make money, they care if it makes their console more appealing to buy.
Except author rights
One of the best souls overhaul mods ever. There's so much work and so much soul behind that work.
SOULS??? OF? A DEMON??? O
I mean there’s obviously a lot of work but saying there’s soul behind is a stretch
@@bosniagaming2708why do you think its a stretch to say that?
@@bosniagaming2708 Ah well when *you* decide to release your love letter of a fan project, for free, made by a handful of volunteers, after years of work, we'll all be looking forward to a mod that demonstrates real soul. Until then, perhaps you can try dismounting your high horse.
@@masonguyman3074 chill tf out man it’s not that serious
40:00 he's Lone shadow, Ashina Samurai, And Genichiro, with Ichimanji, all in one. That's crazy.
Plus with Isshin's Dragon slash (and his Ichimonji)
And he uses the double slash animation from er
@@jstar3382 He doesn't, that's Genichiro's attack.
And don't forget he is Vaati as well. What a good mix. We are just missing waterfowl dance at this point. Haha.
i love how he has the most hours in sekiro but anytime there is someone from sekiro he can never remember who right away and just says “it’s the guy”
i like that overhaul mods have come so far that they can almost feel or entirely feel like a new (sometimes way better) game
42:35 That's seriously the coolest boss move I've seen in a mod
Love seeing this making it to a Main Channel Vid
Aggy has other channel?
@@rad_rex there's a VOD channel compiling stuff from his twitch streams
@@darrenong9064 So it's just vod channel or there is some editing remove the chaff
@@rad_rex vod channel with no editing
42:25 is just SO good! Really captures the confusion followed by OH FUCK of any first time souls game playthrough holy shit, this was so fun
It is endlessly impressive how they're able to take assets from so many games and remix them into something that feels new and fresh. Seeing a Dark Souls armor guy jump around like Owl while throwing glowy projectiles is incredible.
Also, any Dark Souls fan being told "don't go into Eleum Loyce" is like "yup, reasonable."
Incredibly impressed with how well this game is constructed, especially because I assume all these assets are already in various FromSoft games. I wouldn’t be surprised if someone tried to poach these guys into actual level or environment design jobs.
"i like the wiggly men" - Aggy, Lil. 2024
"Bosses should have a fat cock, but tastefully" - Aggy, Lil. 2024
17:59 i was like yeah suuure buddy, and then i heard my phone saying " here are the results " and the search was for bedroom furniture sets images. 💀
as if you don't have that disabled
That worm edit is great
And he turned himself into a tree spirit, funniest shit I’ve ever seen
It cracks me up how you hear your bones crunching whenever you take any amount of fall damage in this mod.
Also, I swear, if Fromsoftware would start adding mod support to their games, they would easily be my absolute favorite studio. The Souls mod scene is already great, the fact that they're able to even do all of this stuff is incredible in and of itself, but imagine what they could do with official tools.
If I've learned anything from watching modding videos for any of the fromsoft games, it's that the engine that they work with makes me feel like the actual developers themselves use about the same power of tools as the modders. Some of the stuff they got going on underneath the hood makes me wonder how the heck they make it work in the end.
Crucible knights pulling radahn move from the dlc that wasnt even out yet. Nice lol
They really said" let's make a from soft smoothy" and this is what the blend created
I love the reaction to a normal working as it’s supposed to elevator at 31:54
He meant how like in souls games elevators are usually where you'll first find them while exploring. Like, sure, if you go up it, die and return, it will be up, and you'll have to use the lever, but on your first arrival the elevator should be in the right spot
22:40 "two full-ass health bars"
I see Lies of P was included in this mod as well
Even the cousins are getting invited to the cookout
21:00 this is called cultural osmosis: Fear and Hunger edition
first thing I thought of was the Prison guard lol
@@Shhzkkavf123 Great minds think alike!
For those that don’t watch the vod channel, the vods of this run were great and you should watch them!
Who has hours of time to spend watching a vid?!?
@@thundergod4321 I don't watch many vods, (for some of the same reasons I don't watch streams, too much dead time and time spent exploring, retrying, etc), but I do occasionally put vods from stuff on as background noise while I'm playing games, and if it sounds like something particularly interesting is happening I'll stop to watch.
8:29 literally every npc from from software.
18:10 Aggy saying okay google activated my phone and my google home across my room im dead💀
15:46 “sir your soul” keeps triggering Siri for me
My phone heard please search house of man rule 34 and I've never closed Google faster.
@ethanpalombo6704 bro same
I would give a tremendous amount of money for an elden ring dlc that was just DS2 remade in its entirety.
Everyone when I pull up to the function: 13:41
3:22 Lisan Al Gaib 🗣️🗣️
USUL
Having Vaati as a boss is one of the coolest things of all time
and also him being called Keeper of old gods is so fitting
this mod is like a "who's that pokemon" for boss movesets from souls like games
Bro the two time skeleton whiff at 34:50 was amazing
This is the single coolest mod I've ever seen of anything
This is actually such a cool mod. I love their mob placements. Wish i had a pc to play this. Ds3 was my all time favorite souls game
This mod looks amazing so far! Gonna try it in my own time. Vid is great as usual
Never seen such an agile necromancer, fighting like a master swordsman :D
I really like how they recontectualized movesets from other souls games to fit into Ds3s aesthetic, making Serosh, the lion on Godfrey's back, into a puss of man is such a great idea.
Same goes for turning the iron Golem and Curcible knights into warriors of Lothrics angelic faith, its so cool.
So much respect for how much work these devs did from the animations, to the level building, to rigging all new models, to new music(?). Absolute chads.
Man’s played Sekiro more than any other FromSoftware game and forgot the sculptor’s name.
I feel like nobody's acknowledging Heide being in DS3 thanks to this mod. Y'all need to fucking appreciate Dark Souls 2's world, Heide is absolutely stunning even when it's bogged down by perpetual rain storms.
"Aw hes necromancing" was funnier than it should have been tbh.
It's so cool that they made areas we've heard of is the dark souls games for years. Like how the Desert is The Desert of Alva known for its pyromancers and curved bladed warriors.
I'm honestly impressed. I didn't think it was possible to change the game that much
29:25 No one even in chat identifying the Rom Vacuous Spider moveset made me sad
gota love "Dark Elden Demon Ring Born Souls Die Twice"
Heide Phoenix might be the most insanely cool mod boss ive ever seen, it is so rad
What's funny is that Klimt and Kremmel are both actual names in Dark Souls. Klimt is one of the three Archdeacons, and Kremmel is the God of Struggle
"He just summoned a burd and theres just a bird now" is how every elden ring boss feels when we use the spirit calling bell XD
i almost spit my coffee al over my laptop when the DUNE ost for the sandworm pop out xDDDDDDD
Corrupted Monk mixed with Mergo's Wet Nurse was a wild combo that I would have never thought of.
The Dune sound effects for the worms got me, W editing
kinda cool how the mod is basically a whole new game that also takes stuff directly from the other games
Artistically fat cawk boss appears next game, batters you with wings, pecks you to death, disembowels you with the talons and petrifies you with its magic gaze.
Also, YT doesn't allow to post the word cawk normally but Aggy gets to have an passionate conversation about it.
For the necromancer, its a really interesting mix of animations. There's player animations (the sword slam is the cragblade from er) DS3 animations, and ER animations
Definitely the most creative boss in the mod. Not that great but has potential to be the best one, same case with every other boss in this mod really.
I love the video of this video. The cuts from when Aggy dies to the next time he’s at the same point in the boss fight. _chef’s kiss_
As a souls fan it's always so fun to try and figure out what the moveset is based off of or what enemies they are, even the locations
i believe the ash on the wing and talon weapon is just a one to one of the winged scythe’s aow from elden ring
I like how he plays most of the mod with a sword shield pair but never blocks anything
Famous Plagiarist Vaati voiced a mob?! WAOW
21:15 man just described the design philosophy of Fear and Hunger 💀
Them giving the alaskan bull worm an electrical kamehameha was fucked up
26:57 the next like 2 minutes from this point is hysterical
10:56 that’s the malikeths black blade ash of war except with black flame
man this mod successfully executed some REALLY cool ideas. super creative
Seeing experienced souls players get pieced up by enemies using reused movesets from enemies they've killed millions of times never gets old
when he couldn't find the chest was a peak ds3 moment
This is such an amazing mod! I didn't even expect such a level of characterisation
I know it's a demo or whatever but for multiple of the areas having "of the boreal valley" I was anticipating a final boss to be Pontiff with a smattering of high tier boss move sets and like 3 health bars
These areas are not finished yet, so maybe we'll be able to fight Suly in the future
Pontiff is confirmed to be a much more minor piece of the mod, but still be somewhat tied to it. Could be a part of the Ariandel plotline they teased.
@@broccolin drat, I craved a version of pontiff that would be final boss worthy, he was supposed to actually be the final boss in an early form of the game.
48:28 Zabuza of the Hidden Mist moment
"Is this bad?"
Nah. Im sure the couple dozen fireballs are just fireworks
"Is this bad?' he wonders looking at an orbital bombardment
80% of your chat having never heard of Gustav Klimt was on brand for them
"this boss does insane damage" BRO YOU BARELY LEVELED VIGOR!!!!
Fr
43:57 Aggy decided to do his best Star Wars Episode 1 Podrace Announcers impression
Imagine if it started you off with Elden Ring, but you were stuck with the Frenzied Flame ending, then followed up with DS3
i'm continually impressed with what they've managed to mod for ds3.
love aggy's inability to use the 2nd part of his weapon, ya know, the shield that is often used to BLOCK or some shit
I don’t think people understand how terrifying the Burnt Ivory King type boss was on stream. Coming out of the struggle that DS2 was, he was scary as hell
“Is it bad” as he gets absolutely rocked
My brain shorted out when i realized you couldn't deflect the drunkard
You did miss something at the very end. Doing the sleep emote in front of Quella again puts you in a Sekiro Boss memory menu, where you can refight all bosses. It's also possible to get duplicate boss souls there, so multiple boss weapons etc. are possible.
Keeper of the Old Gods definitely the highlight boss so far, such a cool boss!
Okay, Kremmel takes it, easy!
I had already seen the whole stream, but the edit was so good that I had to watch this video too :D
That necromancer boss alone would have let me know this mod wasn’t for me 😂
this mod is maybe the single greatest achievement in video game modding of all time
21:15 there was the rope man in Sekiro
If it were up to me, the Vaati fight would end with him sparing a several thousand souls and conceding victory in his chamber, and only then would you receive the "Great Foe Defeated" message.
Trying to go to the easiest area and ending up in a DS2 area is a great metaphor for playing DS2
Aggy: haha Klimt funny name
Art teachers: (」°o°)」
Time to give the editor a raise for adding the music to the worm lmao
16:29
“yeah mmhmm ok ok. My patience for lore is running thin.”
“You’re a good listener.”
“✨Oh thank you! ✨”
😂
So crazy this is a demo
The Angelic Siege golem is like the Tower Knight as well in Demon's Souls
Yo this looks so sick
"Man, these bosses hit so hard!" absolute minimum levels in Vigor
Wonder if these two things might be related, Aggy?
42:20 was such a familiar moment that in dark souls that I have to laugh!
I'm alive? Nevermind!
21:02 I don't know why but the first thought was the final boss from Dante's Inferno. Def NSFW because of it, and it has such precise physics