Very well explained, I'm glad I suggested this in particular because Ik is SO powerful but so extremely confusing when you have no experience at all with programs like Spine! Glad you already said you're going to cover Paths, they're the same situation, very powerful but too confusing for my little brain, so I gave up on using them. They almost never work like I want them to. Last time I've tried following Spine tutorials all I was able to achieve was a bunch of bones mashed together at the same spot and wasn't able to find any way to space them out, none of the settings worked. Thank you so very much, your tutorials are wonderful, and I'm really glad you're giving us homework!
I was think about a wriggly mustache and I think I am gonna try your atypical ik leg approach to get a nice curl. Thank you for this tutorial, it really clears up how to use these constraints
It be great if you did a video where mistakes are made. For example 1) You've created a Rig and saw that one of your bones is not connected to an image is is missing from the heirarchy. 2) One of your bones is connected to the wrong image - How to attach it to the proper image 3) Bone is a parent of a image but it is suppose to be a child of a different image. How to switch it over. These things (and I'm sure a ton of others) would help immensely, lol Thanks. Love your stuff - even though I break it constantly.
@@armanimationn I wish you would have shown the ik set up for the legs. For when you grab the hip and translate down and it bends at the knees, feet stay planted. I can't get it to work, when I try to set it up in any form, the ankles break, the model spins 90 degrees, the leg flips upside down. lol
lol the snake eyes xD Wonderful examples, i really liked the creative solution for horse legs. the best way i found for the snapping of the knees was to scroll the timeline with the shift button held for decimal frames, and divide it to 2 keys. if it's stupid and it works it ain't stupid? ¯\_(ツ)_/¯
@@armanimationn hehe yeah.. often times animation feels like "how much can i lie without being caught?" Actually this would be an interesting idea for a video too. Situations where you found creative ways that are not "ideal", but "did the trick" (for example the way you swapped the images of the serpent's wings while flicking his tail really hard for distraction). It's the animator's equivalent of coughing loudly so people can't hear you fart lol
I'm also would like to see a video about skins. I know there are some on esoteric channel but I think you could explain it better and in more practical way. :)
I was having a bit of a problem with the IK constraint, when I snaped it the leg fliped upward somehow. After I hid everything exept the leg bones it worked... Anyways, grate video. If I ever manage to make something nice I'll tag your Instagram page =)
At 14:00 how are you binding the end of the path to the controller bones? Your not binding it, or if you are maybe you're using a keyboard shortcut? I need this for a project so you're help would be very much appreciated. Thanks!
Hi min. 3:02 when you say "animations" you refer to individual key frames or an actual animation? Or you can disable IK the same way you do for slots? Nice tutorial thanks
what is more troublesome for developers : more keys of animation,more complex righ with bones, contraints paths etc (slot colorings) meshes etc, wich brings trouble for game development?
It depends on where the game struggles. Rendering(fill rate) or computing. Generally avoid deformation keys on meshes in animation. And less constraints better.
not clear to me: 5:05 ?! you have a "pick" to the bone...but how you had that "pick"?! Why you draw 4 bone examble but not explain how to parent them? ty
Not suitable for beginners at all. How to create an IK is not clearly described. So I pressed something, and here is the result. Some kind of complex constructions, when the basic one is not explained. In general, the video at the level of magic trick - looks funny, but as a learning material it is zero.
@@armanimationn First, it would be good to show a simple example in detail first. Here you create 2 bones. You say what you press on the keyboard or mouse to create them. Here you select them, again saying what you press. Here you create an IK, telling what to press where, slowly. Here you check the result, with such a request, by pressing this, right there. For example, when I try to do this, I have huge problems. When I try to move the IK, from the example above, it remains motionless, and instead of it, the bones moving around it. And the correct result is that the IK should have moved, and the bones should follow it. Why this does not happen, I do not understand at all, and I can not find an answer to this anywhere.
Very well explained, I'm glad I suggested this in particular because Ik is SO powerful but so extremely confusing when you have no experience at all with programs like Spine! Glad you already said you're going to cover Paths, they're the same situation, very powerful but too confusing for my little brain, so I gave up on using them. They almost never work like I want them to. Last time I've tried following Spine tutorials all I was able to achieve was a bunch of bones mashed together at the same spot and wasn't able to find any way to space them out, none of the settings worked.
Thank you so very much, your tutorials are wonderful, and I'm really glad you're giving us homework!
Thank you!
I was think about a wriggly mustache and I think I am gonna try your atypical ik leg approach to get a nice curl.
Thank you for this tutorial, it really clears up how to use these constraints
Отдельное спасибо за русские субтитры и за весь ваш канал в целом
Just wanted to say I really like your tutorials, they are very helpful, thank you!
Very nice thing to say ☺️
Thanks Arman! This was great food for thought. gave me some new ideas to work on.
Definitely a video I will need to watch multiple times ^^ Thanks for the lesson!
It's always a pleasure to watch your tutorials, Thanks for sharing your knowledge :)
My pleasure!
It be great if you did a video where mistakes are made.
For example
1) You've created a Rig and saw that one of your bones is not connected to an image is is missing from the heirarchy.
2) One of your bones is connected to the wrong image - How to attach it to the proper image
3) Bone is a parent of a image but it is suppose to be a child of a different image. How to switch it over.
These things (and I'm sure a ton of others) would help immensely, lol
Thanks. Love your stuff - even though I break it constantly.
Thanks for the feedback. Will definitely consider it.
@@armanimationn I wish you would have shown the ik set up for the legs. For when you grab the hip and translate down and it bends at the knees, feet stay planted. I can't get it to work, when I try to set it up in any form, the ankles break, the model spins 90 degrees, the leg flips upside down. lol
@@darrylblake9680 sent you email with more info
thank you, i finally understood what it means!
Right when I need this! Thank you!
Thank you!
Great, thanks! I’d love to see the detailed path constraints video coming later. Animating paths with the graph editor isn’t great :)
Go vote for it on the community tab.
brilliant! absolutely incredible as always ed!!!
lol the snake eyes xD
Wonderful examples, i really liked the creative solution for horse legs.
the best way i found for the snapping of the knees was to scroll the timeline with the shift button held for decimal frames, and divide it to 2 keys.
if it's stupid and it works it ain't stupid? ¯\_(ツ)_/¯
I do that tooo just didnt want to share it :D.
@@armanimationn hehe yeah.. often times animation feels like "how much can i lie without being caught?"
Actually this would be an interesting idea for a video too. Situations where you found creative ways that are not "ideal", but "did the trick" (for example the way you swapped the images of the serpent's wings while flicking his tail really hard for distraction).
It's the animator's equivalent of coughing loudly so people can't hear you fart lol
@@shachartzin5405 lol. Yes . Exactly. Will try to emphasize more on that in the streams. Thanks
Thank you!!
Воу-воу-воу, Арман!
Я думал, что о констрейнах знаю всё))
Спасибо! Было интересно и познавательно!
I feel like everyone is exploring this program on theirs own xD
Oh, that knees
I have started using scale on IKed bones to prevent that "shooting knees"
Same! :D
Amazing video! Thank you for your work, it really helps
always your videos are life saver .... thxxxx ^_^
I'm also would like to see a video about skins. I know there are some on esoteric channel but I think you could explain it better and in more practical way. :)
Then definetly doing it!
Thanks ED
Nice Tutorial!!!, thanks!!!!
I was having a bit of a problem with the IK constraint, when I snaped it the leg fliped upward somehow. After I hid everything exept the leg bones it worked...
Anyways, grate video. If I ever manage to make something nice I'll tag your Instagram page =)
Found out, The positive option was turned on at the bind it seems.
thank you for your video!!follow you
Отличное видео для новичков, отдельное спасибо за русские субтитры)
присоединяюсь к благодарностям
thank you
Is click child bone to create ik target at child bone (4:30) a 4.0 feature? I have to use 3.8.x for our projects and I think I'm a bit sad rn.
That feature only available in 4.0 version
Hello,
i wanna ask for a video if yall would wanna make it , its about How to rig a car or bicycle in spine ?
i would really appreciate it. thank you
Post it here maybe with some references so we have better idea what you look for discord.com/channels/1002150110421078048/1128058111962382408
ok@@armanimationn
this link cant be opened@@armanimationn
www.armanimation.com/
just go to our website and join our discord server there you will find video Ideas channel @@MrSidestroke.
At 14:00 how are you binding the end of the path to the controller bones? Your not binding it, or if you are maybe you're using a keyboard shortcut? I need this for a project so you're help would be very much appreciated. Thanks!
Select the path and bind it as you would do with simple meshes. Hit G to open weight panel. There you will find bind button.
Hi min. 3:02 when you say "animations" you refer to individual key frames or an actual animation? Or you can disable IK the same way you do for slots?
Nice tutorial thanks
You can disable IK in animation by reducing mix value to 0
what is more troublesome for developers : more keys of animation,more complex righ with bones, contraints paths etc (slot colorings) meshes etc, wich brings trouble for game development?
It depends on where the game struggles. Rendering(fill rate) or computing. Generally avoid deformation keys on meshes in animation. And less constraints better.
Hi what is the short key in 5:02, when you put constraint to other bone.Thank you
Just parent target bone to other bones
Было бы интересно больше видео по самой анимации) Может быть стримы...)
Спасибо! Тут немного говорю об анимации ua-cam.com/video/scBCT2_S_mU/v-deo.html
спасибо!
Спасибо вам за поддержку!
when i select three bones to create IK contraint, it gives me error to say "please select one or two bones" can i not rig IK with 3 bones?
Only one or two bones
@@armanimationn oh ok damn thank you for response
not clear to me:
5:05 ?! you have a "pick" to the bone...but how you had that "pick"?!
Why you draw 4 bone examble but not explain how to parent them?
ty
To parent a bone, select the bone and hit P on the keyboard. Then select the bone you want to parent it
@@armanimationn maybe my english is not good! ty
how to delete the bone without deleting image?
You can't :)
10:34 what's the name of this game? My friend wants to check animations there 😂
Not released sadly
10:36??? Asking for research purposes ONLY!!!
Im putting this comment here so i remember
Not suitable for beginners at all. How to create an IK is not clearly described. So I pressed something, and here is the result. Some kind of complex constructions, when the basic one is not explained. In general, the video at the level of magic trick - looks funny, but as a learning material it is zero.
Sometimes I dont know how detailed should I go. I am sorry if something was not clear.
@@armanimationn First, it would be good to show a simple example in detail first. Here you create 2 bones. You say what you press on the keyboard or mouse to create them. Here you select them, again saying what you press. Here you create an IK, telling what to press where, slowly. Here you check the result, with such a request, by pressing this, right there.
For example, when I try to do this, I have huge problems. When I try to move the IK, from the example above, it remains motionless, and instead of it, the bones moving around it. And the correct result is that the IK should have moved, and the bones should follow it. Why this does not happen, I do not understand at all, and I can not find an answer to this anywhere.
@@ShadowWind82 thanks for such great info, find me on discord I will help warmanw#5604
Muito Obrigado. 🏁