IK Constraint Basics - Spine Tips #5
Вставка
- Опубліковано 3 тра 2023
- We are happy to share a new Spine Tips tutorial video! This time we will learn how to setup inverse kinematics, also known as IK. You will find this useful for just about every Spine project.
In the last Spine Tips video we made a hip-spine-shoulder setup. This time we will make a hip-legs setup. If you watch these two videos, you will know how to make a basic bipedal skeleton.
Try to follow along and create the skeleton yourself using the project files found in the video's description.
Whether you are new to Spine or looking to improve your skills, you should find some valuable tips here. Stop by the Spine forum to share your animations done with this setup!
Have fun and happy animating!
Project files:
esotericsoftware.com/files/pr...
Spine User Guide:
esotericsoftware.com/spine-use...
Spine forum discussion:
esotericsoftware.com/forum/d/2... - Ігри
Really like this kind of tutorial! Thanks for it :)
Muito bom.
Wish i saw your video last time I made an walking cycle, the knee popping was a huge problem
Thank you for the video
Awesomenes!🦴
Thank you for the tutorial
awesome, thanks for the tutorial
Amazing!!
Thank you so much for this clear and wonderful tutorial. Could you also add some advance animation techniques tutorials 🙏🏼
They are a lot of very interesting tutorials in the production. Stay tuned!
@@EsotericSoftware thank you 🙏🏼
buen tip, muy util!
HOW DO YOU MAKE IT A MESH?
Select a region attachment which you want to turn it into a mesh attachment, then check the "Mesh" checkbox in the Tree view. The "Mesh" checkbox is only available in the setup mode. Switching between setup mode and animate mode is done by clicking the icon in the upper left of the viewport: esotericsoftware.com/spine-ui#Setup%2Fanimate-mode
Your mouth is too close to the microphone, there are too many mouth sounds. Almost feels like you're right by my ear.