Graswald & Gscatter - Environment Tutorial Part 2

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  • Опубліковано 13 лип 2024
  • Unlock your creativity with Graswald and Gscatter: the plant life power couple. Build a realistic field meadow with Graswald assets, and Gscatter. Learn how to create dynamic nature with elements that work perfectly together.
    Download Gscatter for free: www.graswald3d.com/gscatter
    Send us your feedback! form.typeform.com/to/n3HZ2laL
    Be part of the Graswald community on our Discord server: / discord
    -------------------------------------------
    Reference Photos & Ground Texture Image:
    drive.google.com/file/d/1pa3x...
    Plants used in this tutorial:
    Orchard Grass
    Stinging Nettle
    Sticky Willy
    Great Burdock
    Meadow Foxtail
    Barren Brome
    Cow Parsley
    Rocks:
    polyhaven.com/a/rock_moss_set_01
    polyhaven.com/a/rock_moss_set_02
    0:00 Intro - what we've done so far
    0:38 Setting up rocks
    7:04 Setting up a ground texture
    7:21 Setting up the Orchard Grass asset
    12:28 Setting up the Great Burdock (Big Variant) asset
    14:38 Configuring the Orchard Grass to work with the Great Burdock
    17:25 Setting up the Sticky Willy asset
    21:47 Setting up the Stinging Nettle asset
    25:47 Setting up the Great Burdock (Small Variant) asset
    27:49 Setting up the Meadow Foxtail asset
    29:47 Setting up the Barren Brome asset
    32:27 Setting up the Cow Parsley (Big and Small Variant) assets
    35:14 Completed scene and recap
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КОМЕНТАРІ • 12

  • @weendwijler770
    @weendwijler770 8 місяців тому +2

    A lot to take in, but oh, how sweet. What a relieve to see a tutorial made by someone who really knows what they're doing. I'm sold to gscatter, if it were only for the professionalism at display. It's a shame I can't thumb up everytime I will revisit this video. Because I certainly will. Thanks a lot for this!

  • @creativekaii
    @creativekaii Рік тому +1

    Great tutorial course! Very well explained and easy to follow step by step from start to finish.

  • @logred--5257
    @logred--5257 Рік тому

    Hey guys, great turorial ! Is there a way to clamp the minimum value for the scale variation?

  • @euclois
    @euclois 11 місяців тому

    amazing, could oyu also make tutorials on how to render the plants? plants (plant shaders) are tricky to get right in close up shots

  • @ashn.4841
    @ashn.4841 11 місяців тому

    Is there an in-depth explanation for how exactly the points on the curve affect the proximity thresholds?

  • @gregorioportela
    @gregorioportela 2 місяці тому

    top

  • @AA-hg7xq
    @AA-hg7xq 9 місяців тому

    How does one turn this patch into a meadow or larger terrain? Seems like a memory challenge?

  • @dominikgomoka8541
    @dominikgomoka8541 Рік тому +1

    Guys is there a chance for a Gscatter plugin for Unreal Engine?

    • @creativekaii
      @creativekaii Рік тому +1

      This would be brilliant! Unless of course UE developers create an easier system than Gscatter :) that would be even more brilliant.

    • @guille_ibanez
      @guille_ibanez 9 місяців тому

      +++1 on this!!

    • @dominikgomoka8541
      @dominikgomoka8541 8 місяців тому

      @@creativekaii PCG does this job now, but you do have to set it up yourself, as for graswald itwould be cool if biomes were somehow translated to ready-to-use pcg graphs - I think I'd consider buying to get my scattering up to speed

  • @erxsg12
    @erxsg12 9 місяців тому

    bad gateway ngix