Graswald & Gscatter - Environment Tutorial Part 2
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- Опубліковано 13 лип 2024
- Unlock your creativity with Graswald and Gscatter: the plant life power couple. Build a realistic field meadow with Graswald assets, and Gscatter. Learn how to create dynamic nature with elements that work perfectly together.
Download Gscatter for free: www.graswald3d.com/gscatter
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Be part of the Graswald community on our Discord server: / discord
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Reference Photos & Ground Texture Image:
drive.google.com/file/d/1pa3x...
Plants used in this tutorial:
Orchard Grass
Stinging Nettle
Sticky Willy
Great Burdock
Meadow Foxtail
Barren Brome
Cow Parsley
Rocks:
polyhaven.com/a/rock_moss_set_01
polyhaven.com/a/rock_moss_set_02
0:00 Intro - what we've done so far
0:38 Setting up rocks
7:04 Setting up a ground texture
7:21 Setting up the Orchard Grass asset
12:28 Setting up the Great Burdock (Big Variant) asset
14:38 Configuring the Orchard Grass to work with the Great Burdock
17:25 Setting up the Sticky Willy asset
21:47 Setting up the Stinging Nettle asset
25:47 Setting up the Great Burdock (Small Variant) asset
27:49 Setting up the Meadow Foxtail asset
29:47 Setting up the Barren Brome asset
32:27 Setting up the Cow Parsley (Big and Small Variant) assets
35:14 Completed scene and recap - Фільми й анімація
A lot to take in, but oh, how sweet. What a relieve to see a tutorial made by someone who really knows what they're doing. I'm sold to gscatter, if it were only for the professionalism at display. It's a shame I can't thumb up everytime I will revisit this video. Because I certainly will. Thanks a lot for this!
Great tutorial course! Very well explained and easy to follow step by step from start to finish.
Hey guys, great turorial ! Is there a way to clamp the minimum value for the scale variation?
amazing, could oyu also make tutorials on how to render the plants? plants (plant shaders) are tricky to get right in close up shots
Is there an in-depth explanation for how exactly the points on the curve affect the proximity thresholds?
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How does one turn this patch into a meadow or larger terrain? Seems like a memory challenge?
Guys is there a chance for a Gscatter plugin for Unreal Engine?
This would be brilliant! Unless of course UE developers create an easier system than Gscatter :) that would be even more brilliant.
+++1 on this!!
@@creativekaii PCG does this job now, but you do have to set it up yourself, as for graswald itwould be cool if biomes were somehow translated to ready-to-use pcg graphs - I think I'd consider buying to get my scattering up to speed
bad gateway ngix