I've had this add-on for several months and have slowly been figuring it out. I wish this video had been available when I first started! I'm looking forward to seeing what you do with its more advanced features, especially the biomes.
Biomes were the main thing that attracted me to get this add-on. I imagined that they would make it easy to populate the scene with natural elements and that I would be able to set up scenes for my projects more quickly and easily with their help. However, things aren't quite that simple. When I use biomes, my scene mostly becomes sluggish and considerably slower. Even after subsequent adjustments, like camera culling, etc., it's still very slow to navigate through the scene. Keep in mind that I mainly model medium-sized houses and residential buildings, and I don't have huge scenes with vast surfaces. My computer is decent, with an RTX 3060, Ryzen 5 5600x, and 64GB of RAM, nothing fancy but a well-balanced machine in my humble opinion. Other tools work fine. Manual scattering is something I use the most to add details to the scene. However, for grass, plants, and other elements that cover a large area, I have a better experience with Gscatter, so I combine these two add-ons. Maybe I didn't fully grasp how biomes work. My conclusion is that Geoscatter is a good tool but too expensive compared to other add-ons available on the market.
That is mostly due to Blenders rasterized viewport, in cycles it is way less sluggish for some reason. You can set the object to use "Bounds" under objects viewport settings, which will make the full geometry display only in Cycles! Great thing you mention GScatter, it's free, does 90% of the same stuff, and they have that BUILT-IN! PLUS they actually have first-party tutorials on all features unlike a (300$ per user!?) addon like this GeoScatter, formerly Scatter5.
I got this few days ago and I've been trying things, I usually run into optimisation issues tho. Looking forward for Viewport/Render optimisation tricks
Check out GScatter by Graswald which is free (which had the name long before scatter5 renamed themselves to GeoScatter) And they also have tons of tutorials on optimizations on their UA-cam. Like, first party Tutorials by the creators on how to use their free add-on, instead of buying a (300 dollars per user!? And not even having good tutorials for it)
With the scale applied to both emitter and scatter object, and the origin moved down how you did it, it is still putting them half way through the emitter. Is there an apply to origins or something I didn't see?
Hi everyone! Let me know if you have any questions of if there is anything you'd like me to cover in this series in the comments below! :)
Can you send a link for scatpack file please i cant download it i lost my email please sir
Hey man, I've watched a ton of your channel this last week learning various blender add ons. Thanks for such informative and helpful videos!
HELP!! i have the addon in blender but the open biomes button is not working! do you know a problem or how to fix it?
I've had this add-on for several months and have slowly been figuring it out. I wish this video had been available when I first started! I'm looking forward to seeing what you do with its more advanced features, especially the biomes.
Biomes, in my opinion, are the very best feature in this tool. Plus the fact that you can download biomes from other content creators? Awesome
how do we apply the particle system to the mesh after scattering
Thank you for making this tutorial, super helpful!
Thank you for this video!
Biomes were the main thing that attracted me to get this add-on. I imagined that they would make it easy to populate the scene with natural elements and that I would be able to set up scenes for my projects more quickly and easily with their help. However, things aren't quite that simple. When I use biomes, my scene mostly becomes sluggish and considerably slower. Even after subsequent adjustments, like camera culling, etc., it's still very slow to navigate through the scene. Keep in mind that I mainly model medium-sized houses and residential buildings, and I don't have huge scenes with vast surfaces. My computer is decent, with an RTX 3060, Ryzen 5 5600x, and 64GB of RAM, nothing fancy but a well-balanced machine in my humble opinion. Other tools work fine. Manual scattering is something I use the most to add details to the scene. However, for grass, plants, and other elements that cover a large area, I have a better experience with Gscatter, so I combine these two add-ons. Maybe I didn't fully grasp how biomes work. My conclusion is that Geoscatter is a good tool but too expensive compared to other add-ons available on the market.
That is mostly due to Blenders rasterized viewport, in cycles it is way less sluggish for some reason.
You can set the object to use "Bounds" under objects viewport settings, which will make the full geometry display only in Cycles!
Great thing you mention GScatter, it's free, does 90% of the same stuff, and they have that BUILT-IN!
PLUS they actually have first-party tutorials on all features unlike a (300$ per user!?) addon like this GeoScatter, formerly Scatter5.
I have it and it's a very good scatter addon. Happy me!
It definitely is that :)
OMG, THANK YOU so much for this tutorial. I bought this addon and was so clueless about it... Keep it up!
Yup, more of this please - GS is one of those core add-ons I'd like to learn more about.
Get yourself GScatter, it's free ;)
How can we avoid overlapps without compromising the distance between objects?
Can we change trees, plants material like cartoon style in vegitation & geo scatter addon
why did you said that uuuuuuuuuu what's up guy... i'm gonna dying to sounds
after all this time i see you in my feed, i'll check an entire tutorial playlist from u ! Yeyyy
Hi, I dont know why, here when a scatter an object, the objects appears so big than original
I just bought it and it was causing the same problem you can apply the scale and rotation to the surface you are trying to scatter the object
how do you do interactive feature ?
Excellent tutorial!
This is a really great idea. Your right ........ there is a lot to this addon. Is it possible to create your own SCATPACK?
Cheers
MR H
Ooh this I don't know - I'll look around - as of now I'd say no, BUT that might just be because I've not looked for it
Checked around myself with no luck ........ just food for thought @@TheCGEssentials Thanks for the feed back.
I got this few days ago and I've been trying things, I usually run into optimisation issues tho. Looking forward for Viewport/Render optimisation tricks
Yeah those are important with this one - we'll get to that :)
Check out GScatter by Graswald which is free (which had the name long before scatter5 renamed themselves to GeoScatter)
And they also have tons of tutorials on optimizations on their UA-cam.
Like, first party Tutorials by the creators on how to use their free add-on, instead of buying a (300 dollars per user!? And not even having good tutorials for it)
With the scale applied to both emitter and scatter object, and the origin moved down how you did it, it is still putting them half way through the emitter. Is there an apply to origins or something I didn't see?