SCATTER OBJECTS in Blender! Getting Started with GeoScatter (Ep 1)

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 31

  • @TheCGEssentials
    @TheCGEssentials  11 місяців тому +2

    Hi everyone! Let me know if you have any questions of if there is anything you'd like me to cover in this series in the comments below! :)

  • @Overall4k
    @Overall4k Місяць тому +1

    Can you send a link for scatpack file please i cant download it i lost my email please sir

  • @landvisual
    @landvisual 14 днів тому

    Hey man, I've watched a ton of your channel this last week learning various blender add ons. Thanks for such informative and helpful videos!

  • @BensMotorCars
    @BensMotorCars 13 днів тому

    HELP!! i have the addon in blender but the open biomes button is not working! do you know a problem or how to fix it?

  • @Albinus321
    @Albinus321 11 місяців тому +3

    I've had this add-on for several months and have slowly been figuring it out. I wish this video had been available when I first started! I'm looking forward to seeing what you do with its more advanced features, especially the biomes.

    • @TheCGEssentials
      @TheCGEssentials  11 місяців тому +2

      Biomes, in my opinion, are the very best feature in this tool. Plus the fact that you can download biomes from other content creators? Awesome

  • @jkartz92
    @jkartz92 8 місяців тому +1

    how do we apply the particle system to the mesh after scattering

  • @Krizbonz
    @Krizbonz 6 місяців тому +1

    Thank you for making this tutorial, super helpful!

  • @nazirullsafrypaijo5694
    @nazirullsafrypaijo5694 17 днів тому

    Thank you for this video!

  • @vrharh
    @vrharh 11 місяців тому +1

    Biomes were the main thing that attracted me to get this add-on. I imagined that they would make it easy to populate the scene with natural elements and that I would be able to set up scenes for my projects more quickly and easily with their help. However, things aren't quite that simple. When I use biomes, my scene mostly becomes sluggish and considerably slower. Even after subsequent adjustments, like camera culling, etc., it's still very slow to navigate through the scene. Keep in mind that I mainly model medium-sized houses and residential buildings, and I don't have huge scenes with vast surfaces. My computer is decent, with an RTX 3060, Ryzen 5 5600x, and 64GB of RAM, nothing fancy but a well-balanced machine in my humble opinion. Other tools work fine. Manual scattering is something I use the most to add details to the scene. However, for grass, plants, and other elements that cover a large area, I have a better experience with Gscatter, so I combine these two add-ons. Maybe I didn't fully grasp how biomes work. My conclusion is that Geoscatter is a good tool but too expensive compared to other add-ons available on the market.

    • @MrSofazocker
      @MrSofazocker 4 місяці тому +2

      That is mostly due to Blenders rasterized viewport, in cycles it is way less sluggish for some reason.
      You can set the object to use "Bounds" under objects viewport settings, which will make the full geometry display only in Cycles!
      Great thing you mention GScatter, it's free, does 90% of the same stuff, and they have that BUILT-IN!
      PLUS they actually have first-party tutorials on all features unlike a (300$ per user!?) addon like this GeoScatter, formerly Scatter5.

  • @NN-wc7dl
    @NN-wc7dl 11 місяців тому +1

    I have it and it's a very good scatter addon. Happy me!

  • @nektariosmusic
    @nektariosmusic 3 місяці тому

    OMG, THANK YOU so much for this tutorial. I bought this addon and was so clueless about it... Keep it up!

  • @AndyRedwood
    @AndyRedwood 11 місяців тому +1

    Yup, more of this please - GS is one of those core add-ons I'd like to learn more about.

    • @MrSofazocker
      @MrSofazocker 4 місяці тому

      Get yourself GScatter, it's free ;)

  • @antoineoscar
    @antoineoscar 5 місяців тому

    How can we avoid overlapps without compromising the distance between objects?

  • @santhoshmg2319
    @santhoshmg2319 4 місяці тому

    Can we change trees, plants material like cartoon style in vegitation & geo scatter addon

  • @Grow-MarieMarie
    @Grow-MarieMarie 5 місяців тому

    why did you said that uuuuuuuuuu what's up guy... i'm gonna dying to sounds

  • @abeblue
    @abeblue 10 місяців тому

    after all this time i see you in my feed, i'll check an entire tutorial playlist from u ! Yeyyy

  • @YCDesigns
    @YCDesigns 10 місяців тому

    Hi, I dont know why, here when a scatter an object, the objects appears so big than original

    • @zainulabidin265
      @zainulabidin265 5 місяців тому +1

      I just bought it and it was causing the same problem you can apply the scale and rotation to the surface you are trying to scatter the object

  • @Vertexvoyager
    @Vertexvoyager 11 місяців тому

    how do you do interactive feature ?

  • @masterrenderer4338
    @masterrenderer4338 3 місяці тому

    Excellent tutorial!

  • @mrhollywood5285
    @mrhollywood5285 11 місяців тому

    This is a really great idea. Your right ........ there is a lot to this addon. Is it possible to create your own SCATPACK?
    Cheers
    MR H

    • @TheCGEssentials
      @TheCGEssentials  11 місяців тому

      Ooh this I don't know - I'll look around - as of now I'd say no, BUT that might just be because I've not looked for it

    • @mrhollywood5285
      @mrhollywood5285 11 місяців тому

      Checked around myself with no luck ........ just food for thought @@TheCGEssentials Thanks for the feed back.

  • @NeiyahVR
    @NeiyahVR 11 місяців тому

    I got this few days ago and I've been trying things, I usually run into optimisation issues tho. Looking forward for Viewport/Render optimisation tricks

    • @TheCGEssentials
      @TheCGEssentials  11 місяців тому

      Yeah those are important with this one - we'll get to that :)

    • @MrSofazocker
      @MrSofazocker 4 місяці тому

      Check out GScatter by Graswald which is free (which had the name long before scatter5 renamed themselves to GeoScatter)
      And they also have tons of tutorials on optimizations on their UA-cam.
      Like, first party Tutorials by the creators on how to use their free add-on, instead of buying a (300 dollars per user!? And not even having good tutorials for it)

  • @thai_le_foto
    @thai_le_foto 6 місяців тому

    With the scale applied to both emitter and scatter object, and the origin moved down how you did it, it is still putting them half way through the emitter. Is there an apply to origins or something I didn't see?