Made part 2 : How To Make An Options Menu : ua-cam.com/video/Ff67XtqgSxc/v-deo.html ( Note if using unreal engine 5.1 use "Open level by object reference" instead of open level by name)
I did everything in this video but when i press play does not enter in the thirdpersongamemode :) that s the issue i think and the screen with the main menu remains on the screen, any idea?
As of 5.1 - Instead of "Open Level by Name", use "Open Level by Object Reference". Functions exactly the same, but it works when you package your game.
Hi when i open my main menu its fine and all but when i press start it open the world fine but i cant move my player (im making a fps game so i use the fps template also it not the template map its a custom one i made by makeing a new level so its not the original map)
@@ggmnkwasefr Hopefully you figured out that when you create a new level, you should go into world options and at the TOP of the "Details" Panel, There's the "GameMode Override" section, and you can change your "Default Pawn Class", the "HUD Class", and the "Player Controller Class", to alter what character, interface, and control scheme you have available when the map starts/spawns you in.
finally, a unreal 5 tutorial that is not 1 hour long and filled with so many shortkeys that takes another video to explain the last video. You have earned a sub from me
@Uisco Hello, i was figuring out whole day why this menu system does not work in Unreal 5.2 Version, and when you click "play" nothing happens, it is because 5,2 version has internal error in reference linkings through engine files, and there is no fix for this yet. Just check the error reports. For normal use i installed Unreal 5.1 Version, everything works perfect, no errors. To anyone who encounters same problem that this menu will not start after project reopening, just change default game map in project settings to one that is shown in this tutorial/ one you made. This will solve problem after engine restart. Hope this helps for anyone and save your time :)
The one thing I was missing that you helped with right at the end was the showing and hiding of the mouse cursor. I didn't know about the Set Input Mode node before now, and that's really quite helpful to know about! Thanks!
Concise and to the point. Thanks! Exactly what I've been looking for for a year, which would allow me to begin the transition to the Unreal Engine development platform.
Was able to follow along with my last two remaining brain cells from new years eve. Thank you for the clear and easy to follow tutorial! Happy New Year!
Wow, really an amazing tutorial. It is easy to follow, everything is explained well, it is going at a good pace, and the voice is calm and relaxing.👍 tumb up and a 10/10 for me
first off absoulutly amazing been extremely helpfull for my project but i wanted to ask if you ever ended up making a follow up video about creating an options menu thanks
hi, great tutorial, I'm trying to follow, every thing seems to be working as shown in the video but, when I package and run the .exe, i'm getting empty "blank level" instead of the main Menu UI. (while running in UE editor its working fine).
Thanks for the help, I watched an other video and they didn't event create new levels but instead made the gamemode change back and forth in the third person blueprint, which i find way more annoying and probably less optimize than your method. ❤ EDIT: Nevermind the other video was creating a pause menu instead of a main menu. I got them mixed up.
good tutorial!! how well you explain it! I have a question, is there any way to make a start menu like God of War or Shadow of the Colossus? I mean that the background of the start menu is the beginning of the game's cinematic. Could you show me how to do something like that? There are no tutorials on how to do it! greetings from Argentina!!
Good tutorial but there must be something I did wrong and I don't know what it is. On the results part of the video, you change between levels and the Gamemode changes from the one you created to the ThirdPersonGameMode, but that's not possible. If you select your new GameMode on the Override option, it will changes for every level. It's what is happening to me now
I just had this issue. When I clicked 'Start' it would load the Third Person level, but the gamemode was wrong. Managed to figure it out though. Evidently when you load up a level, the section in World Settings for GameMode Override actually changes, and turns out when I had clicked 'Save All' when exiting the editor last time, it had overwritten the gamemode setting for the default third person map with the menu game mode we made. To fix it, load up the level ThirdPersonMap by double clicking it, then in World Settings, change GameMode Override back to 'None'. When you change this you will notice the * appear on the ThirdPersonMap thumbnail, meaning it now has unsaved data. Save the level. Now load your Main Menu level back up. You will see that in World Settings the game mode override has now swapped back to our Menu Game Mode. Run the game. Should be fixed.
Really like your videos. I also bought all your courses on udemy! But please talk clear or use a better microphone. At certain point was very difficult to understand what you were saying. Please can you make a video with ui start menu but instead of having a picture behind a video or a animation cinematic? That flow direclty into gameplay once start is clicked? Thank you
i was around the last 2 hours because when i create a menu the game mode always spawn the player, and i didn´t know i could use more than one. thanks bro
When i package my project and open game it opens FirstPersonMap It wont open my UI what should i do?? Edit: If You have same issue after packaging game just change "Default Map" in Project Settings --> Maps & Modes Settings it will open the MainMenuLevel by default.
Interesting and useful video. I noticed in my project that, although I created a new level for the start menu, When I have to check if everything is working correctly, the menu I created also loads the HUD which should load with level 1. Why does this happen? How could I solve it? Thank you
You should make a video of them being animated. I want to make my Meta human be animated in the main menu just looking around, checking his guns chamber, pulling out a cigarette and smoking lol.
Made part 2 : How To Make An Options Menu : ua-cam.com/video/Ff67XtqgSxc/v-deo.html
( Note if using unreal engine 5.1 use "Open level by object reference" instead of open level by name)
hello can we replace the image background with a video ?
I did everything in this video but when i press play does not enter in the thirdpersongamemode :) that s the issue i think and the screen with the main menu remains on the screen, any idea?
thanks
what about a how to make a level select?
Hi, did you ever find a way to do this?@@hotbergina
As of 5.1 - Instead of "Open Level by Name", use "Open Level by Object Reference".
Functions exactly the same, but it works when you package your game.
holy shit you saved my life
wdym by open level by object refrence or open level by name. Is it something I can do in the editor?
oh nvm its the function's name lol
Hi when i open my main menu its fine and all but when i press start it open the world fine but i cant move my player (im making a fps game so i use the fps template also it not the template map its a custom one i made by makeing a new level so its not the original map)
@@ggmnkwasefr Hopefully you figured out that when you create a new level, you should go into world options and at the TOP of the "Details" Panel, There's the "GameMode Override" section, and you can change your "Default Pawn Class", the "HUD Class", and the "Player Controller Class", to alter what character, interface, and control scheme you have available when the map starts/spawns you in.
If you don't see events on the buttons make sure they are set to Is Variable at the top in Details.
unsung hero
Thx bro, i love u
ty sm
thank you bruh😭
Seriously. Thank you.
finally, a unreal 5 tutorial that is not 1 hour long and filled with so many shortkeys that takes another video to explain the last video. You have earned a sub from me
dang your going through something... but I am too with blender
Literally what I needed for the project I'm working on, thanks Uisco!
Same here! This was perfect
@@TheMentalPsycho again... (:
hello can we replace the image background with a video ?
@Uisco
Hello, i was figuring out whole day why this menu system does not work in Unreal 5.2 Version, and when you click "play" nothing happens, it is because 5,2 version has internal error in reference linkings through engine files, and there is no fix for this yet. Just check the error reports.
For normal use i installed Unreal 5.1 Version, everything works perfect, no errors. To anyone who encounters same problem that this menu will not start after project reopening, just change default game map in project settings to one that is shown in this tutorial/ one you made. This will solve problem after engine restart.
Hope this helps for anyone and save your time :)
work for me, i use UE5.4
best tutorial ever. no fafffing about, no time wasting, no excessive explanations, just straight to the point. very nicely done. Subscribed
This little tutorial answered so many questions. Thank you.
The one thing I was missing that you helped with right at the end was the showing and hiding of the mouse cursor. I didn't know about the Set Input Mode node before now, and that's really quite helpful to know about! Thanks!
Glad it helped!
Concise and to the point. Thanks! Exactly what I've been looking for for a year, which would allow me to begin the transition to the Unreal Engine development platform.
you are a life saver i was stuck for 2 whole days wondering why i couldn't move in game!
Straight to the point in under 10 minutes, thank you!!
Thank you SO much! It all worked!
Cool to the see the Metatron getting into indie video game development
Great and clear tutorial!!! Thanks
Awesome tutorial, straightforward and relevant. Thank you for this! Subscribed!
This is insanely good, straight to work, easy to understand.
You have no idea how much you just helped me. Because of you ill be getting an A on my grad school final lol! Thank you!!
I bet the admin wasn't entirely sure how to reply to this one....
Thank you so much , i spent hours looking for this tutorial and it worked perfectly for me!! 😁👌
Was able to follow along with my last two remaining brain cells from new years eve. Thank you for the clear and easy to follow tutorial! Happy New Year!
😂glad to hear it
Wow, really an amazing tutorial. It is easy to follow, everything is explained well, it is going at a good pace, and the voice is calm and relaxing.👍 tumb up and a 10/10 for me
Glad it helped!
man is doing god's work out there, loved the video and subscribed!!
Thank you! This worked perfectly on UE 4.27 Awesome sauce!
Great fast to the point... love it subscribed.
Great tutorial. Only thing is to turn up ur input gain about 10db and its perfect.
Thanks for the tip!
Yeah😄 very helpfull, straigt to the point -> absolute recommendation!
thanks this help in a short time
Every evening I wait for your video. Appreciate your efforts 😊.
thank you alot for this video i only recently got into a game development course and these videos will help me alot to learn about unreal engine
Really good tutorial, and really easy to follow for us noobs.
this is a really educational video, thank you
Thank you :)
Thanks a lot for the video, it helped me a lot! It's very concise and to the point compared to other videos. Everything is very well explained.
Marvellous. All that made perfect sense. Great tutorial 👍🏻
SAVED MY ASS IN SCHOOL MAN! Thanks so much!!
Thank you. I've been into getting into making a game for a while and i've a few ideas but need a menu first this helps a lot.
thank you so much for this tutorial, you just save my scolarity
straight to the point. thanks a lot!
You have earned another subscriber!
GREAT TUTORIAL THANK YOU VERY MUCH!!!
first off absoulutly amazing been extremely helpfull for my project but i wanted to ask if you ever ended up making a follow up video about creating an options menu thanks
you are literally the best
Thank you very much ! Very helpful ! You have a new sub
Great review, very clear. Thank you, good luck, everything, peace and health!
perfect easy tutorial ty.
thanks man you are great. you got a new subscriber :)
hi, great tutorial, I'm trying to follow, every thing seems to be working as shown in the video but,
when I package and run the .exe,
i'm getting empty "blank level" instead of the main Menu UI. (while running in UE editor its working fine).
they changed it in unreal engine 5.1 use the node "open level by object reference "instead ( I will pin this comment )
@@UnrealUniversity instead of what?
@@BrikPlace instead of "Open Level by Name", use the "Open Level by Object Reference"
@@UnrealUniversity i was wondering if i could have a moving gif instead of a png file for the main menu. Will it work the same?
This is amazing video with great works very well
This was super helpful 👍
Keeping it simple thanks!!
Thanks for the help, I watched an other video and they didn't event create new levels but instead made the gamemode change back and forth in the third person blueprint, which i find way more annoying and probably less optimize than your method. ❤
EDIT: Nevermind the other video was creating a pause menu instead of a main menu. I got them mixed up.
Great tutorial, thank you!!!
wow tanks your very a good youtuber +1 suscribe !
thanks. worked the first time
good tutorial!! how well you explain it! I have a question, is there any way to make a start menu like God of War or Shadow of the Colossus? I mean that the background of the start menu is the beginning of the game's cinematic. Could you show me how to do something like that? There are no tutorials on how to do it! greetings from Argentina!!
Very easy and helpful thanks
Thank you for the tutorial, it was extremely useful!
tNice tutorials, good luck- you'll go far
Ima download it thanks for sharing!!
great start!
Awesome video, this is exactly what I needed!
ua-cam.com/video/iOmQP9guIl0/v-deo.html
EXCELLENT MATE, PLEASE DO MORE, IS THERE A OPTION MENU NOW
very use full .thank you
great tutorial, thank u :D
Thank you, very good tutorial.
Thank you for sharing!!
Thank you, that is useful.
Have you done the options button tutorial yet??
THANK YOU SO MUCH YOU ARE A LIFESAVER
You are the boss bro!!! Thank you a lot!
Thank you so much
Thanks mate, simple and straight forward I like it. Have my sub 👏🏻
hello can we replace the image background with a video ?
Short and detailed, +rep
Respect to your good work, thanks a lot
Thank you, legend
Good tutorial but there must be something I did wrong and I don't know what it is.
On the results part of the video, you change between levels and the Gamemode changes from the one you created to the ThirdPersonGameMode, but that's not possible.
If you select your new GameMode on the Override option, it will changes for every level. It's what is happening to me now
Me too!!!! how did you fix this?? please respond I'm desperate!!
I just had this issue. When I clicked 'Start' it would load the Third Person level, but the gamemode was wrong. Managed to figure it out though. Evidently when you load up a level, the section in World Settings for GameMode Override actually changes, and turns out when I had clicked 'Save All' when exiting the editor last time, it had overwritten the gamemode setting for the default third person map with the menu game mode we made.
To fix it, load up the level ThirdPersonMap by double clicking it, then in World Settings, change GameMode Override back to 'None'. When you change this you will notice the * appear on the ThirdPersonMap thumbnail, meaning it now has unsaved data. Save the level. Now load your Main Menu level back up. You will see that in World Settings the game mode override has now swapped back to our Menu Game Mode. Run the game. Should be fixed.
Really like your videos. I also bought all your courses on udemy! But please talk clear or use a better microphone. At certain point was very difficult to understand what you were saying.
Please can you make a video with ui start menu but instead of having a picture behind a video or a animation cinematic? That flow direclty into gameplay once start is clicked?
Thank you
Thanks, very useful!
Very well explained!
A pause menu would be a good feature too.
Can i use this tutorial for mobile game menu too?
thank that helped me a lot
i was around the last 2 hours because when i create a menu the game mode always spawn the player, and i didn´t know i could use more than one. thanks bro
Thank you are one of a kind. !!!
merci, super tutoriel ,simple et efficace
meme pour un francais...;)
Instead of using the static image as shown for the menu background, would you be able to use an animated image?
good tutorial
helped a lot thanks :)
Awesome man:)
Thanks 😁
Could you do a 3D main menu for ue5 please? I see no other videos about how to make one that work in UE5. TY!
When i package my project and open game it opens FirstPersonMap
It wont open my UI what should i do??
Edit: If You have same issue after packaging game just change "Default Map" in Project Settings --> Maps & Modes Settings
it will open the MainMenuLevel by default.
Hello,i got a problem, the menu works but after i die and it starts over,my enemies arent patrolling anymore
great video i liked
great video!!!!!!!!!!
Interesting and useful video. I noticed in my project that, although I created a new level for the start menu, When I have to check if everything is working correctly, the menu I created also loads the HUD which should load with level 1. Why does this happen? How could I solve it? Thank you
I may have solved it: I simply associated a new GameMode with the Main Manu level. This way the HUD of Level 1 is not loaded. 💪😎
Ezt a videot sajnos nem tudjuk meg csinálni pedig igen tetszik
HOW ABOUT SOUND EFFECTS ON HOVER MODE? PLEASE :) LOVE YOU!!
Thank you so much.
Very helpful
You should make a video of them being animated. I want to make my Meta human be animated in the main menu just looking around, checking his guns chamber, pulling out a cigarette and smoking lol.
it is too halpfull, easy and working welll