Thank you for this valuable video, insight into the minds of two of the greatest in this industry is worth pounds of gold per minute. I am a game designer and developer myself, and I feel inspired to follow my creative vision even more now than I did before watching this video, given that I am a very small indie developer unfortunately I can't solely focus on my dream games, and I sometimes have to focus on secondary, smaller games that might make me a good profit to hopefully fund the development of more ambitious projects. I feel no shame in admitting it, even if these secondary games might be a little derivative, I know that one day I will make something truly mine and unique, informed and inspired by the greats of the videogame world, the greats of cinema and storytelling, aswell as taking inspiration from my favourite anime and manga. anyways sorry for the long rant, but I feel this strong passion for game development and I wondered if others in a similar place as mine felt the same drive, even if we are only at the beginning of this journey. Down below I want to list some of the greatest pieces of art that inspire me and that I love deeply, and I would love to hear yours aswell! - eternal sunshine of the spotless mind - the last samurai - interstellar - parasite - coraline - sekiro - elden ring - mirror's edge - shadow of the colossus - super mario galaxy - epic mickey - code geass - death parade - BLAME To all aspiring game developers and designers, make your dreams a reality and aim for the stars!
Thanks for sharing such a wonderful message :) I am pretty sure that you will love our videos after the making of Elden Ring, when this channel transforms into a Game Design channel. Since you shared some of your favorites, I will share mine as well! - Berserk - One Piece - Attack on Titan - Hunter X Hunter - Game of Thrones - Harry Potter - Bloodborne - Sekiro - Hob - Ori - Diablo - Pokemon - Monster Hunter
@@dondonrv extremely excited for the elden ring video! In the meantime, I will check out your other works as I've seen some even longer than one hour so it should be a fun and informative watch. also very neat list of favourites, I also adore attack on titan and hunter hunter, and even if I've never played an ori game I plan on doing so very soon as it looks absolutely stunning and pain stakingly crafted
I may i say, you have a good nose for for fictional pieces. Im trying to start in game development with my brothers, we are very early in the process now; but i would appreciate to have a talk with you.
@@Fishy_1998yt man epic mickey has such an interesting atmosphere and setting that I can't help but love it with a passion, also the fact that it si gle handedly brought oswald back to life after countless years makes it even more valuable
"Some games are art" and "games are art" are two different things. Ueda's are arte because he controls everything and he is an artist. Spiderman is not art, it's a collective creation where men in grey suits that don't play and don't make games made the main decisions. Make no mistake, I am not saying une kind is better or worse, and not.calling something art is not the same than saying it is less valuable than something that is art. Ueda is an artist and he even says he removes game like elements from his games, because game elements are in opposition to art. Miyazaki is a game designer, and he doesn't consider himself an artist. Thumbs up for that Felipito cartoon.
@vagabundorkchaosmagick-use2898 I think it is an oversimplification to say that Ueda is an artist and Miyazaki is not or more specifically that the games Miyazaki directs are not art. Both creators express their unique visions through the medium of videogames. Many artists who work for Miyazaki pour their heart and soul into the art that makes up the game worlds. Spider man might be relatively low brow but that doesn’t mean that only certain kinds of games, namely the “artsy ones, qualify as art. In short I think your definition of art is too rigid.
@@vagabundorkchaosmagick-use2898 Yeah, I agree. Not all videogames are art, and nor all of them should try to be. In Ueda's case he used videogames as his artistic expression. But it is still a videogame. Miyazaki might not consider himself an artist, bur he is definitely driven by art (music, storytelling, architecture, mythology, art direction...). Of course, he has stated that gameplay comes first, etc. As a gamer, I am just grateful for these guys. Felipito rules!
This needs to be part of a curriculum somewhere. One day when video games are respected as much s any other art form, this will be like mandatory material
Ueda's approach on not relying on standard methods of communication in his games because of his history of watching movies without knowing english resonates with my childhood (and probably many other non english speaking gamers) so much. Thats probably why I loved his games so much in my teenage years when i didn't knew english very well and I never even realized that was the reason until now. An indie game that has a similar approach to game design and communication is Tunic which is also one of my favorites, the sense of wonder and mystery when you are thrown in a unknown world where you don't even know the language spoken is second to none and activates the imagination so well.
Thanks for sharing! I bought Tunic as well! :) (And something I have never shared in this channel, Hob.. but we'll hear a lot about this game in my future videos, when we are in game design)
i haven't reached that part of the video yet, but isn't that almost exactly what miyazaki's inspiration for the souls games was as well? he said he used to read english fantasy novels but didn't know english very well, so he had to fill in the gaps with his own ideas and that was his inspiration for making mysterious worlds
You should be very proud of what you have accomplished in this series. This is a documentary series that is unsurpassed in the gaming genre. Congratulations. I really cannot wait for the Elden Ring video.
49:21 "I want games to do things that only videogames can do" I can ABSOLUTELY imagine Miyazaki saying that. The way the souls games tell their stories is extremely different from other modern developers, who increasingly rely on cutscenes and removing control from the player to tell/show things how THEY want to. But not Fromsoft. The experiences they provide, from gameplay to story to worldbuiling and everything in between, are very unique to what videogames can (and should) do. And that's why we love them.
Seeing the Amiga Homecomputer mentioned (which I grew up with) as one of the influences for Ueda who further influenced Miyazaki. I just completed my platinum trophy for Bloodborne 30 minutes ago. So I already love the video so far!
Random video recommendation from unknown (to me) youtube channel turns out to be gold for a change... very nice work on the video presentation, research and narration.
For the quality of each and every one of your videos. You are severely underrated in the amount of subscribers you have. One of my favorite UA-camrs and really show how game design is an art form.
Jordan Mechner, Ueda, Miyazaki, what a sequence of amazing developers that have shaped the medium and inspired generations. Mechner 's PoP was ground-breaking and the way he developed it was inspiring indeed. And then Ueda's Ico was also ground-breaking in its time, I remember watching and ad for it as a kid and my mind was just blown away. And I've put way more hours in Miyazaki's games than I care to admit. Video games is the most expressive medium we've got, happy to learn about these amazing pioneers.
I very rarely like a video as the videos I like I rewatch them over and over again because of the quality of information and the hard work that made it possible. Hats off to you as this video is just that. Really enjoyed the content of your video. Keep up the good work.
What an incredible video you made. Perfectly organized and coherent. Super interesting from start to finish. Well done! 👏🏼 Ueda and Miyazaki are a gift to video games.
Oh my god, thank you so much for making this video, I'm so happy I stumbled upon it. So much insight into how these iconic creators went about their process. I am very inspired by Dark Souls 3, and while I don't intend to exactly follow in its footsteps, I know that if I ever get to finish one of my game projects, some of DS3's design philosophies will carry over.
How is this channel not close to 10 million subs?? You deserve more my friend The quality of your videos is TREMENDOUSLY high Subbed right away after watching 3 videos of yours Hope you grow as much as you deserve🙏
Thank you for your work. Thanks for the chaptering of the video and thanks for the sources. I appreciate you going straight to the point while being transparent of the devs actual words. Your work is highly valuable to the guild of game developers and friends.
Subscribed. ❤ I want to thanks the author of the UA-cam channel I am currently at and specifically, I appreciate this platform's algorithms, which are working, at least sometimes😊 I am involved into IT sphere myself for years, but, unfortunately, not into game industry. I came into IT too late, and it is hard to me to gain skills because the youth are much better at learning new and much complex things faster. However, there is always a hope for such oldies like myself because of such great role models, like Miyazaki and Ueda. Cool beans, like the young people says)
They have the most iconic gaming franchises (like the immortal Mario and Zelda) and the biggest media franchise in humanity's history.. Pokemon (a game franchise I truly adore).
I honestly think that The Legend of Zelda is the key to the industry as it stands now. The amount of games inspired by Ocarina of Time and Link to the Past transcends even its own genre.
Amazing work..Thank you for putting all these together! Their approach of game design would never be allowed in a AAA game studio and thats why indie games are so much better these days
Fumito Ueda is one of my favorite artists/creators ever! "Shadow of the Colossus" was the first video game that totally made me feel and think that "video games" is an artform in its own right, the same way as music, literature, cinema, poetry, etc. are. THANK YOU SO MUCH FOR THIS WONDERFUL VIDEO! I uderstand so much more why I love the games I love and the creator(s) behind them. Again, thank you for sharing! Keep going strong...
@@dondonrv It is not just feedback. I really appreciate what you did with this video... I subscribed because of it. I cannot even imagine the time you invested for reasearching all this, let alone making it. Again, thank you very much... these stories are beautiful and inspiring... Take care...🙂🙏
Now & then comes a game I feel something special about. In the early days it was certain color vector games like "Tempest" "Zektor" "Eliminator". Then came Eric Chahi's "Another World" aka "Out Of This World" & I purchased an SNES just to play it. But when Kenji Eno came along with "D" I felt almost obsessed in a way the first "Resident Evil" just couldn't match. I had to discover everything "D" had to offer. Lastly comes Fumito Ueda & to this day his games have been an experience like no other. So excited to play his 4th game.
Some of my favourite games of all time are, Another World, Flash Back, Shenmue, Silent hill 2, Ico, Shadow of the Colossus, and Demons Souls. Miyazaki San’s tastes resonates with mine a lot.
Right after this video I went to buy physical copies of ico for the PS3, shadow of the colossus and the last guardian 🥰 I already own them digitally but I wanted them in my collection. I’m planning to replay through them all consecutively when they arrive for the 1st time in years
Fumito Ueda and Arnt Jensen are my favorite creators in the industry. Their games are art and elevate this medium above pure, shallow entertainment. Cant wait for Ueda's and Arnt's next games, it's been a while. Miyazaki and Ueda deserve more respect for their game design philosophy. Gameplay must be first. Cinematisation of video games must stop in order for medium to progress in its own direction.
It's interesting that Ueda expressed some doubts about the future of non-verbal games. I feel like the enormous influence that ICO had on indie developers has sort of lessened the impact of his particular approach to game design over the years. Now it's become almost a cliche that when a huge corporation (like Sony) wants to showcase that their platform doesn't just have traditional shooty games, they'll roll out an indie game that lifts some of the superficial elements from ICO like shadow enemies or no dialogue.
44:50 the Legend of Dragoon, is one of the most underrated games in gaming history, it was way ahead of its time for RPG games genre , like Radiata Stories.
Oh wow, this is incredible to the point I'm not quite sure what to say; I intended to play Armored Core For Answer which I just received from Japan, thinking I'd skim this given I've seen the talk multiple times but I hung on your lips the entire time. Thank you, I'll explore your channel further!
I'll never forget playing shadow of the colossus on ps2, just like how I'll never forget playing demon's souls. These two directors are brilliant and unique minds in the industry (same with Yoko Taro). Thanks for this, i hope you have a merry Christmas👌
Wanted to make a comment on yoko taro. Thank God for Ueda. For his imagination, and inspiring two younger souls to start making games and give us gems such as DS and Nier series.
It only feels right having Shadow of the Colossus as my #1 favorite game for around 15 years, only for it to be finally uncrowned by Dark Souls 3, Dark Souls and Bloodborne. It was meant to be.
Awesome video as always. One thing I kept thinking about - I wonder what these two would say about Half Life. It's obviously different from what they do, but I see a lot of overlap in the design philosophy - maximizing immersion, "show, don't tell" kind of storytelling, not taking control away from the player etc.
Hey, I think it's kind of funny that the video looks like a Power Point presentation at school :D I don't mean that in a bad way! I think you really put a lot of effort into the video and worked out a lot of details! It's nice to see that, in addition to consuming video games, people are also increasingly interested in understanding how games are made and how complex the whole thing is. Many people can't grasp game design at first because it's so conceptual. Great video! I'm a fan!
As usual deeply engrossing and such valuable details. I can see Vaati coming here for information. Have you considered researching and making a video specializing only on how Miyazaki designs combat? (Enemies attacks, pacing of the combat, The ebb & flow, enemy patterns) I hope you do, the combat design and all its nuances, is the untold Picasso story.
It would be awesome to imagine what kind of work Ueda and Miyazaki could come up with, but they both have different goals/ideas on game design. They would definitely clash on the direction the game would go. in terms of Architecture, it's kind of like hiring Zaha Hadid and Frank Gehry to work together and design a museum. LOL! I enjoyed this piece, great work!
these are different authors. Miyazaki is humble and always relies on the team, sharing responsibilities in game development, while Uede is the author of his own projects, he creates himself, and the team works exclusively for him
Haha..I have no confirmed info.. but I'm pretty sure he has played it.. He even played Marvel Snap and Animal Crossing, so why not something as amazing as the latest Baldur game :) (He also played Nioh and other Souls clones,... he plays a lot!)
Great content again and again. Have you ever concidered creating videos about the games from Larian Studios? Especially Divinity Original Sin series and Baldur's Gate 3.
In the interest of creating interesting games together; these man, whether conscious or not, repeat a lot of Nietzsche's body of thought contained in The Birth of Tragedy; from the Apollonian and Dionysian duality, past cultural implications, down to the artistic rebirth. I realise Nietzsche is often misconstrued, perceived to be edgy, extremist even, but is this not true about the works discussed in this video as well? I don't often recommend reading Nietzsche but if you are an aspiring artist, or you make incredible long-form video essays, I do recommend The Birth of Tragedy; even if you don't agree with it, or simply are not interested in the Ancient Greek, the perspective it adds, the insight it provides, the argument it makes and the ideals it advocates are truly profound, in my opinion, and I think they'll leave a lasting impression whether you're conscious about it or not.
Haven’t watched the video yet. But I think Miyazaki left his company he was working for to work on video games after playing ICO. Which obviously influenced Dark Souls.
in my opinion the big difference between this two masters : gameplay first. Great gameplay gives you the big part of fun in the experience . i prefer a good combat sistem and various mechanics and a good rpg sistem and living worlds ,not platforming , climbing ,gimmik ,puzzle or huge empty spaces. ico ,sotc and tlg are pieces of art but for me are not fun to play like miyazaki s games. personal tastes (and excuse me for the english😅)
Yes, as Ueda said, it's based on our preferences. Ueda's games can make people cry (including me). Miyazaki's games can make people cry as well but for entirely different reasons :)
That game is Journey! Please give it a try if you can! One of the most memorable games I have played. (I showed it in the video as it was highly influenced by Ueda's game design approach)
Thank you for this valuable video, insight into the minds of two of the greatest in this industry is worth pounds of gold per minute. I am a game designer and developer myself, and I feel inspired to follow my creative vision even more now than I did before watching this video, given that I am a very small indie developer unfortunately I can't solely focus on my dream games, and I sometimes have to focus on secondary, smaller games that might make me a good profit to hopefully fund the development of more ambitious projects. I feel no shame in admitting it, even if these secondary games might be a little derivative, I know that one day I will make something truly mine and unique, informed and inspired by the greats of the videogame world, the greats of cinema and storytelling, aswell as taking inspiration from my favourite anime and manga. anyways sorry for the long rant, but I feel this strong passion for game development and I wondered if others in a similar place as mine felt the same drive, even if we are only at the beginning of this journey.
Down below I want to list some of the greatest pieces of art that inspire me and that I love deeply, and I would love to hear yours aswell!
- eternal sunshine of the spotless mind
- the last samurai
- interstellar
- parasite
- coraline
- sekiro
- elden ring
- mirror's edge
- shadow of the colossus
- super mario galaxy
- epic mickey
- code geass
- death parade
- BLAME
To all aspiring game developers and designers, make your dreams a reality and aim for the stars!
Thanks for sharing such a wonderful message :) I am pretty sure that you will love our videos after the making of Elden Ring, when this channel transforms into a Game Design channel. Since you shared some of your favorites, I will share mine as well!
- Berserk
- One Piece
- Attack on Titan
- Hunter X Hunter
- Game of Thrones
- Harry Potter
- Bloodborne
- Sekiro
- Hob
- Ori
- Diablo
- Pokemon
- Monster Hunter
@@dondonrv extremely excited for the elden ring video! In the meantime, I will check out your other works as I've seen some even longer than one hour so it should be a fun and informative watch.
also very neat list of favourites, I also adore attack on titan and hunter hunter, and even if I've never played an ori game I plan on doing so very soon as it looks absolutely stunning and pain stakingly crafted
I may i say, you have a good nose for for fictional pieces. Im trying to start in game development with my brothers, we are very early in the process now; but i would appreciate to have a talk with you.
Epic Mickey BASED I love that game
@@Fishy_1998yt man epic mickey has such an interesting atmosphere and setting that I can't help but love it with a passion, also the fact that it si gle handedly brought oswald back to life after countless years makes it even more valuable
So we have to thank Ueda not only for his games but for motivating Miyazaki to join FromSoft and change the face of modern gaming. What a legend!
If I ever come across someone wondering whether video games are an art form or not, I will direct them to this video.
Thank you :)
"Some games are art" and "games are art" are two different things. Ueda's are arte because he controls everything and he is an artist. Spiderman is not art, it's a collective creation where men in grey suits that don't play and don't make games made the main decisions. Make no mistake, I am not saying une kind is better or worse, and not.calling something art is not the same than saying it is less valuable than something that is art.
Ueda is an artist and he even says he removes game like elements from his games, because game elements are in opposition to art. Miyazaki is a game designer, and he doesn't consider himself an artist.
Thumbs up for that Felipito cartoon.
"i won't watch a 1 hour long video abt video games"
@vagabundorkchaosmagick-use2898
I think it is an oversimplification to say that Ueda is an artist and Miyazaki is not or more specifically that the games Miyazaki directs are not art. Both creators express their unique visions through the medium of videogames. Many artists who work for Miyazaki pour their heart and soul into the art that makes up the game worlds. Spider man might be relatively low brow but that doesn’t mean that only certain kinds of games, namely the “artsy ones, qualify as art. In short I think your definition of art is too rigid.
@@vagabundorkchaosmagick-use2898 Yeah, I agree. Not all videogames are art, and nor all of them should try to be. In Ueda's case he used videogames as his artistic expression. But it is still a videogame.
Miyazaki might not consider himself an artist, bur he is definitely driven by art (music, storytelling, architecture, mythology, art direction...). Of course, he has stated that gameplay comes first, etc.
As a gamer, I am just grateful for these guys.
Felipito rules!
Damn so these 2 geniuses were really in the same room (not too long ago) talking about their work. Thank you so much for all these informative videos!
My pleasure! Thanks! :)
Damn i wish i was there man.
This needs to be part of a curriculum somewhere. One day when video games are respected as much s any other art form, this will be like mandatory material
Thanks for the kind feedback! Happy Holidays!
Ueda's approach on not relying on standard methods of communication in his games because of his history of watching movies without knowing english resonates with my childhood (and probably many other non english speaking gamers) so much. Thats probably why I loved his games so much in my teenage years when i didn't knew english very well and I never even realized that was the reason until now. An indie game that has a similar approach to game design and communication is Tunic which is also one of my favorites, the sense of wonder and mystery when you are thrown in a unknown world where you don't even know the language spoken is second to none and activates the imagination so well.
Thanks for sharing! I bought Tunic as well! :) (And something I have never shared in this channel, Hob.. but we'll hear a lot about this game in my future videos, when we are in game design)
i haven't reached that part of the video yet, but isn't that almost exactly what miyazaki's inspiration for the souls games was as well? he said he used to read english fantasy novels but didn't know english very well, so he had to fill in the gaps with his own ideas and that was his inspiration for making mysterious worlds
Yes, exactly :) Continue the video...
I found this similarity between them very interesting.
The Iron Giant and The Last Guardian, there are clear connections there. That's so amazing.
You should be very proud of what you have accomplished in this series. This is a documentary series that is unsurpassed in the gaming genre. Congratulations. I really cannot wait for the Elden Ring video.
Thanks for the kind feedback! Much appreciated! :) The Making of Elden Ring is our next video!
49:21 "I want games to do things that only videogames can do"
I can ABSOLUTELY imagine Miyazaki saying that. The way the souls games tell their stories is extremely different from other modern developers, who increasingly rely on cutscenes and removing control from the player to tell/show things how THEY want to. But not Fromsoft. The experiences they provide, from gameplay to story to worldbuiling and everything in between, are very unique to what videogames can (and should) do. And that's why we love them.
I met fumito ueda in 2017 and showed him my shadow of the colossus tattoo. He was very kind
Thanks for sharing! :)
This is my christmas gift. Thank you!!
My pleasure! Happy Holidays! :)
This channel is really precious, please don't stop
Thanks for the kind feedback! Much appreciated! :)
Seeing the Amiga Homecomputer mentioned (which I grew up with) as one of the influences for Ueda who further influenced Miyazaki. I just completed my platinum trophy for Bloodborne 30 minutes ago. So I already love the video so far!
Thanks for sharing!
Random video recommendation from unknown (to me) youtube channel turns out to be gold for a change... very nice work on the video presentation, research and narration.
Thanks for the kind feedback! Much appreciated! :)
Easily one of my favorite channels!
Thank you for all your hard work.
My pleasure! Thank you! :)
Such amazing people these two. First time i hear in depth who Ueda is, he is someone i really resonate with.
All your videos are gems. The consistent narration and music tracks is always really relaxing.
Thanks for the kind feedback! Much appreciated! :)
For the quality of each and every one of your videos. You are severely underrated in the amount of subscribers you have. One of my favorite UA-camrs and really show how game design is an art form.
Thanks for the kind feedback! Much appreciated! :)
I can already tell this will be great content. Thanks for the vid!
My pleasure! Thank you! :)
Jordan Mechner, Ueda, Miyazaki, what a sequence of amazing developers that have shaped the medium and inspired generations. Mechner 's PoP was ground-breaking and the way he developed it was inspiring indeed. And then Ueda's Ico was also ground-breaking in its time, I remember watching and ad for it as a kid and my mind was just blown away. And I've put way more hours in Miyazaki's games than I care to admit. Video games is the most expressive medium we've got, happy to learn about these amazing pioneers.
Thanks for sharing such insightful message! Happy Holidays!
Jordan Mechner was also a photography and editor genius. I love the techniques he used to create the animations for the first PoP game.
Bloodborne and Shadow of the Colossus are two of my favorite games of all time. Miyazaki and Ueda are legends
I loved this. I can’t say anything else. I’m just repeating what I’ve written in everything video of yours I’ve watched.
Haha..thank you for the support! :)
I very rarely like a video as the videos I like I rewatch them over and over again because of the quality of information and the hard work that made it possible. Hats off to you as this video is just that. Really enjoyed the content of your video. Keep up the good work.
Thanks for the kind feedback! Much appreciated! :)
Its insane how ico was the impetus for Hidetaka to pivot to game dev ... happy holidays brother
Happy Holidays! :)
What an incredible video you made. Perfectly organized and coherent. Super interesting from start to finish. Well done! 👏🏼
Ueda and Miyazaki are a gift to video games.
Thanks for the kind feedback! Much appreciated! :)
Thank you for making this.
My pleasure!
Oh my god, thank you so much for making this video, I'm so happy I stumbled upon it. So much insight into how these iconic creators went about their process.
I am very inspired by Dark Souls 3, and while I don't intend to exactly follow in its footsteps, I know that if I ever get to finish one of my game projects, some of DS3's design philosophies will carry over.
Thanks for the kind feedback! Much appreciated! :)
How is this channel not close to 10 million subs??
You deserve more my friend
The quality of your videos is TREMENDOUSLY high
Subbed right away after watching 3 videos of yours
Hope you grow as much as you deserve🙏
Thanks for the kind feedback! Much appreciated! :)
This is going to accompanying my today's dinner. Thanks man!!
My pleasure! Thanks! :)
Art has always been my religion, even if it is not my profession or within my ability. Thank you for allowing us to worship it, here.
Thanks :)
Thank you for your work. Thanks for the chaptering of the video and thanks for the sources. I appreciate you going straight to the point while being transparent of the devs actual words. Your work is highly valuable to the guild of game developers and friends.
Subscribed. ❤ I want to thanks the author of the UA-cam channel I am currently at and specifically, I appreciate this platform's algorithms, which are working, at least sometimes😊
I am involved into IT sphere myself for years, but, unfortunately, not into game industry. I came into IT too late, and it is hard to me to gain skills because the youth are much better at learning new and much complex things faster. However, there is always a hope for such oldies like myself because of such great role models, like Miyazaki and Ueda. Cool beans, like the young people says)
Thanks for the kind feedback! Much appreciated! :) (And good luck to your future endeavours!)
Really crazy just how influential Nintendo was on the games industry, it's hard to imagine.
They have the most iconic gaming franchises (like the immortal Mario and Zelda) and the biggest media franchise in humanity's history.. Pokemon (a game franchise I truly adore).
I honestly think that The Legend of Zelda is the key to the industry as it stands now. The amount of games inspired by Ocarina of Time and Link to the Past transcends even its own genre.
Specifically zelda tbh
Amazing work..Thank you for putting all these together! Their approach of game design would never be allowed in a AAA game studio and thats why indie games are so much better these days
My pleasure! Thanks! :) (Yap, both of them got lucky with their employing companies, and became game directors early too!)
Such a valuable video. Thank you!
My pleasure! Thank you! :)
Fumito Ueda is one of my favorite artists/creators ever! "Shadow of the Colossus" was the first video game that totally made me feel and think that "video games" is an artform in its own right, the same way as music, literature, cinema, poetry, etc. are. THANK YOU SO MUCH FOR THIS WONDERFUL VIDEO! I uderstand so much more why I love the games I love and the creator(s) behind them. Again, thank you for sharing! Keep going strong...
Thanks for the kind feedback! Much appreciated! :)
@@dondonrv It is not just feedback. I really appreciate what you did with this video... I subscribed because of it. I cannot even imagine the time you invested for reasearching all this, let alone making it. Again, thank you very much... these stories are beautiful and inspiring... Take care...🙂🙏
Now & then comes a game I feel something special about. In the early days it was certain color vector games like "Tempest" "Zektor" "Eliminator". Then came Eric Chahi's "Another World" aka "Out Of This World" & I purchased an SNES just to play it. But when Kenji Eno came along with "D" I felt almost obsessed in a way the first "Resident Evil" just couldn't match. I had to discover everything "D" had to offer. Lastly comes Fumito Ueda & to this day his games have been an experience like no other. So excited to play his 4th game.
Thanks for sharing! I look forward to his future games as well! Happy Holidays!
Some of my favourite games of all time are, Another World, Flash Back, Shenmue, Silent hill 2, Ico, Shadow of the Colossus, and Demons Souls. Miyazaki San’s tastes resonates with mine a lot.
Thanks for sharing!
Right after this video I went to buy physical copies of ico for the PS3, shadow of the colossus and the last guardian 🥰
I already own them digitally but I wanted them in my collection. I’m planning to replay through them all consecutively when they arrive for the 1st time in years
Amazing! Enjoy and Happy Holidays! :)
After watching this video + another video I must say I love this channel.
Fumito Ueda and Arnt Jensen are my favorite creators in the industry. Their games are art and elevate this medium above pure, shallow entertainment. Cant wait for Ueda's and Arnt's next games, it's been a while.
Miyazaki and Ueda deserve more respect for their game design philosophy. Gameplay must be first. Cinematisation of video games must stop in order for medium to progress in its own direction.
That was wonderful! Thank you.
Glad you enjoyed it!
FromSoft and Team Ico/GenDesign are the two game studios I absolutely respect the hell out of and adore.
It's interesting that Ueda expressed some doubts about the future of non-verbal games. I feel like the enormous influence that ICO had on indie developers has sort of lessened the impact of his particular approach to game design over the years. Now it's become almost a cliche that when a huge corporation (like Sony) wants to showcase that their platform doesn't just have traditional shooty games, they'll roll out an indie game that lifts some of the superficial elements from ICO like shadow enemies or no dialogue.
This is such a well put together video
What an incredible documentary on two of the best. Well done!
Thanks for the kind feedback! Much appreciated! :)
做得很好的视频,对我的个人游戏开发有很大的帮助!!谢谢你
Thanks for the kind feedback! Much appreciated! :)
44:50 the Legend of Dragoon, is one of the most underrated games in gaming history, it was way ahead of its time for RPG games genre , like Radiata Stories.
They should team up and make a game.
Oh wow, this is incredible to the point I'm not quite sure what to say; I intended to play Armored Core For Answer which I just received from Japan, thinking I'd skim this given I've seen the talk multiple times but I hung on your lips the entire time. Thank you, I'll explore your channel further!
Thanks for the kind feedback! Much appreciated! :)
what great quality you imbue in this vid, guess gonna check ot the rest of the channel, thx for sharing your hard work
Thanks for the kind feedback! Much appreciated! :)
Two MASTERS, GENIUSES of their Craft.
I'll never forget playing shadow of the colossus on ps2, just like how I'll never forget playing demon's souls. These two directors are brilliant and unique minds in the industry (same with Yoko Taro). Thanks for this, i hope you have a merry Christmas👌
Thank you! And Happy Holidays too! :)
Wanted to make a comment on yoko taro. Thank God for Ueda. For his imagination, and inspiring two younger souls to start making games and give us gems such as DS and Nier series.
Another amazing video! You’re on 🔥
Thank you! :)
Thank you for the wonderful video. Very insightful, revealing things I never knew about these heroic creators and about Ico.
Thanks for the kind feedback! Much appreciated! :)
You can only imagine the chaos if the two would decide to work together. Just dreaming...
Oh.. I will cover this in our Elden Ring video :) (Miyazaki replied to this exact question...)
@@dondonrv Okay I will be waiting. :D (subscribed, UA-cam showed me your video)
It only feels right having Shadow of the Colossus as my #1 favorite game for around 15 years, only for it to be finally uncrowned by Dark Souls 3, Dark Souls and Bloodborne. It was meant to be.
Thanks for sharing! Happy Holidays!
Awesome video as always.
One thing I kept thinking about - I wonder what these two would say about Half Life. It's obviously different from what they do, but I see a lot of overlap in the design philosophy - maximizing immersion, "show, don't tell" kind of storytelling, not taking control away from the player etc.
thanks for another banger!
My pleasure! Thank you! :)
I want to see an interview where Ueda explains his fascination with Robert Fludd.
Happy Holy Days!!
Many Happy Returns!!
Thanks! Happy Holidays!
Amazing content! Thank you
(Timestamps in the Description) Thanks for watching! If you enjoyed the video, please consider subscribing.
thanks babe!
@@uninhibition31Amazing analysis. Thank you for your hard work!
Two of my gaming heroes.
My two favorite game designers too! :)
ICO is my favorite game of all time. Bloodborne is my third favorite. This is a godsend
Um ótimo video adorei o final, feliz natal
Thank you! And Happy Holidays!
Hey, I think it's kind of funny that the video looks like a Power Point presentation at school :D
I don't mean that in a bad way! I think you really put a lot of effort into the video and worked out a lot of details!
It's nice to see that, in addition to consuming video games, people are also increasingly interested in understanding how games are made and how complex the whole thing is.
Many people can't grasp game design at first because it's so conceptual. Great video! I'm a fan!
Thanks for the kind feedback! Much appreciated! :)
Very good video! ❤
Thank you! 😃
As usual deeply engrossing and such valuable details. I can see Vaati coming here for information.
Have you considered researching and making a video specializing only on how Miyazaki designs combat? (Enemies attacks, pacing of the combat, The ebb & flow, enemy patterns) I hope you do, the combat design and all its nuances, is the untold Picasso story.
Thanks for the recommendation! I will definitely create a video about this in the future :)
muchas gracias, hermoso saber cómo piensan las mentes de esos maestros.
First time i hear about UEDA super sick artist whit pure ideeas looks like wombo combo whit Miyazaki :D
Well, he's the one who changed Miyazaki's life! :)
It would be awesome to imagine what kind of work Ueda and Miyazaki could come up with, but they both have different goals/ideas on game design. They would definitely clash on the direction the game would go. in terms of Architecture, it's kind of like hiring Zaha Hadid and Frank Gehry to work together and design a museum. LOL! I enjoyed this piece, great work!
Haha..Agreed! Both are master game designers and have different end goals, though they share a lot of commonalities :)
these are different authors. Miyazaki is humble and always relies on the team, sharing responsibilities in game development, while Uede is the author of his own projects, he creates himself, and the team works exclusively for him
good video
What a matching
I'm really interested to hear Miyazaki 's opinion on bg3 given he's a big tabletop fan
Haha..I have no confirmed info.. but I'm pretty sure he has played it.. He even played Marvel Snap and Animal Crossing, so why not something as amazing as the latest Baldur game :) (He also played Nioh and other Souls clones,... he plays a lot!)
They should have added Junichi Masuda to this panel to tell us about his.... "art".
Great content again and again. Have you ever concidered creating videos about the games from Larian Studios? Especially Divinity Original Sin series and Baldur's Gate 3.
Thank you! I heard a lot of good things from Larian Studios, unfortunately I'm not very familiar with turn-based RPGs (except for Pokemon).
Legends.
Man you are doing God's work !!
i loved ico but didnt know what to do most of the time.
Haha... true! :)
Great video! Where can I see this "Game Design methods of Ico" presentation? I didn't find it in the Sources.
It's September 2024, still no info about Uedas new game. Waiting patiently
interesante 🤔
If you guys plan to do an elden ring development video, can it be 5 hrs long?
In the interest of creating interesting games together; these man, whether conscious or not, repeat a lot of Nietzsche's body of thought contained in The Birth of Tragedy; from the Apollonian and Dionysian duality, past cultural implications, down to the artistic rebirth. I realise Nietzsche is often misconstrued, perceived to be edgy, extremist even, but is this not true about the works discussed in this video as well? I don't often recommend reading Nietzsche but if you are an aspiring artist, or you make incredible long-form video essays, I do recommend The Birth of Tragedy; even if you don't agree with it, or simply are not interested in the Ancient Greek, the perspective it adds, the insight it provides, the argument it makes and the ideals it advocates are truly profound, in my opinion, and I think they'll leave a lasting impression whether you're conscious about it or not.
Thanks for sharing! I will include Nietzsche to my 2024 list! :)
Haven’t watched the video yet. But I think Miyazaki left his company he was working for to work on video games after playing ICO. Which obviously influenced Dark Souls.
You got it!
"Mozart and Debussy on composing music"
What happened to making of elden ring video? Or is it not released yet? 🤔 thank you!
It's not released yet.
@@dondonrv oh, thanks for confirmation. Waiting eagerly!
🤯🤯🤯🤯🤯🤯🤯🤯🤯
in my opinion the big difference between this two masters : gameplay first. Great gameplay gives you the big part of fun in the experience . i prefer a good combat sistem and various mechanics and a good rpg sistem and living worlds ,not platforming , climbing ,gimmik ,puzzle or huge empty spaces. ico ,sotc and tlg are pieces of art but for me are not fun to play like miyazaki s games. personal tastes (and excuse me for the english😅)
Yes, as Ueda said, it's based on our preferences. Ueda's games can make people cry (including me). Miyazaki's games can make people cry as well but for entirely different reasons :)
10:07 what game is this looks cool
That game is Journey! Please give it a try if you can! One of the most memorable games I have played. (I showed it in the video as it was highly influenced by Ueda's game design approach)
pls give me background music it's amazing
Souls of Fire, from Dark Souls OST.
@@dondonrv thank you
What interview is the thumbnail from
Reboot develop chapter background soundtrack?
Emma's Theme from Sekiro OST.
SEATED
I cannot find for the life of me the interview of ueda and myiazaki, its not on their website
Check the sources in the description of our video.
@@dondonrv Thank you, wasn't sure if pastebin was the place to look
What's the name of the song at 28.00?
Moonlit Melody from Bloodborne.
ty@@dondonrv
wait, Ueda is 53?! and he is older than Miyasaki??
Yap! :)
No sources to click on? Impressive but very dubious without corresponding source information.
In the description…