Concrete Pickaxe Timelapse - Rust

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  • Опубліковано 15 гру 2024

КОМЕНТАРІ • 28

  • @luan05367
    @luan05367 Рік тому +11

    I really like the way you describe the material for an object for the game. Please do a course or share more on how you make materials. I and many others will definitely buy and support it ^^

  • @gidobergrush1157
    @gidobergrush1157 Рік тому +1

    Those last minutes spent on the frayed cloth..*tips hat*. Very cool, but simple technique.

  • @Denvork
    @Denvork Рік тому +2

    It is incredibly! I wery like your job! Keep going!

  • @БогданСардак-б7я

    Love your tutorials! In every video I discover something new for me! Keep going!

    • @ArtOfPilgrim
      @ArtOfPilgrim  Рік тому

      That's very encouraging to hear, i most certainly will do :D

  • @bam_bino__
    @bam_bino__ Рік тому +1

    really would love a quick tutorial on layering multiple fabrics in MD like what you do at 16:53 whenever i do it the second fabric just slides off the other.

    • @ArtOfPilgrim
      @ArtOfPilgrim  Рік тому

      You have to make sure you freeze the first fabric! Then it wont move at all and you can layer more on-top!

  • @portnumb88
    @portnumb88 11 місяців тому

    Awesome! Could you please explain how did you "extrude" the rope around the handle? After you have applied array

  • @Jofoyo
    @Jofoyo 7 місяців тому

    The endless struggle of getting bezier arrays to work the way you want...

  • @gilbertswill4839
    @gilbertswill4839 Рік тому +2

    would love to see in in-depth video on the materials. love it :)

  • @MemesForJoeBart
    @MemesForJoeBart Рік тому +1

    hell yes

  • @nuuutik
    @nuuutik Рік тому +1

    Would love to see a small video on how you aproach your texturing. or how you did the rebar. Always great to see your process when creating assets.

    • @ArtOfPilgrim
      @ArtOfPilgrim  Рік тому +1

      I actually plan on sharing that part with my discord community! Feel free to join

    • @nuuutik
      @nuuutik Рік тому

      @@ArtOfPilgrim already did, will be on the look out haha thanks !

  • @mooncole
    @mooncole Рік тому +1

    Great videos as always!

  • @jerzye
    @jerzye Рік тому +1

    Hi, I'd like to clarify, how do you set up the low-poly shading? I didn't notice it in the video, but I'm trying to do retopology your way and I don't understand, what shading should be right before bake?

    • @ArtOfPilgrim
      @ArtOfPilgrim  Рік тому +1

      So I set hard edge based on the seams of the UV. But if it's cylindrical I don't tend to unmark them as sharp

  • @theamazingella8472
    @theamazingella8472 Рік тому

    do you make all of the models for rust? even if i still love your work

  • @kruz3d573
    @kruz3d573 Рік тому

    Hey Thomas! I'm really curious and wanted to ask, Why are you retopologizing the low poly in Topogun when you can just create the low poly, then Duplicate the object, and work on the high poly from there, sort of like go linearly from Low to High instead of going Low to High, then High to Low. don't you think It's a lot of work? Is there a specific reason for this workflow? My guess is that You have more control when you're manually retopologizing your asset, you have more control over how many polycounts you want it to be rather than letting the low poly kind of "automated" by the software, either Zbrush or Blender, then just edge sliding and merging them together for the final low poly result, am I right?

    • @ArtOfPilgrim
      @ArtOfPilgrim  Рік тому

      Because I'm often merging stuff together in zbrush or blender to create the high. The initial blockout is just that, a blockout and isn't always representative of the final high poly that will be deformed in zbrush. It's far easier for me to work with the high poly in topogun to make the low than in blender.

  • @fahruprime8876
    @fahruprime8876 Рік тому

    How to remesh for zbrush

  • @Spacedewelope
    @Spacedewelope Рік тому +1

    totaly awesome like always. but you skipped painter section :/

    • @ArtOfPilgrim
      @ArtOfPilgrim  Рік тому +1

      I didn't! i just re-used the same textures for the previous model in the set (which wasn't recorded) as smart materials so the materials were consistent!

  • @Богдан-ч1ж3ъ
    @Богдан-ч1ж3ъ Рік тому +2

    Materials tutorial please!