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Art of Pilgrim
United Kingdom
Приєднався 3 лип 2014
Art of Pilgrim aka Thomas Butters
Lead Weapon & Prop Artist at Facepunch Studios making Rust assets, weapons, vehicles and all sorts of other goodies.
You can find links to my twitch, twitter and artstation in the banner at the top right! Peace!
Lead Weapon & Prop Artist at Facepunch Studios making Rust assets, weapons, vehicles and all sorts of other goodies.
You can find links to my twitch, twitter and artstation in the banner at the top right! Peace!
Rust Old Film Camera - UV Remake
This evening I take a look at the camera and it's UV's. Going over them and improving them in Blender📷🤙
I hope this video helps!
Enjoy!
If you fancy hanging out and chatting or improving your own artwork why not join Pilgrims Lounge, the official discord?! dsc.gg/pilgrim
Find me here!
Twitter: ArtOfPilgrim
Artstation: www.artstation.com/art_of_pilgrim
I hope this video helps!
Enjoy!
If you fancy hanging out and chatting or improving your own artwork why not join Pilgrims Lounge, the official discord?! dsc.gg/pilgrim
Find me here!
Twitter: ArtOfPilgrim
Artstation: www.artstation.com/art_of_pilgrim
Переглядів: 2 305
Відео
How To Not Suck at UV Unwrapping
Переглядів 45 тис.7 місяців тому
So, you hate uv'ing assets or you may think you suck at it too, and you not sure why there's so many that enjoy doing it. Well, this might be the video for you. Here i explain a simple approach to uv unwrapping that i use on every asset i make for Rust. I use Blender but the methodology used is transferrable to other 3d packages like 3ds/Maya/Modo etc. I hope this video helps! Enjoy! If you fan...
Improve Your Portfolio Renders in Marmoset Toolbag
Переглядів 13 тис.8 місяців тому
So, you want to improve your marmoset toolbag presentation shots for your portfolio. Well, i've finally put something together so you can in someway understand what i do - even though i feel like i have LOADS to improve on. I don't typically use the 3point light setup that is typically used but i do love it - but it isn't featured in this video. This doesn't mean i don't use it but just not in ...
Your Substance Painter Viewport Sucks and Here's the Solution
Переглядів 15 тис.8 місяців тому
So, your substance painter project doesn't feel quite right . It's not on par or even close to the renders you're getting in one of the many engines you're using - whether that be Unreal, Unity, Marmoset Toolbag, blender - whatever. It sucks, and you have no clue why - your asset doesn't look as good in Painter as it does everywhere else. In fact, you may even feel like it's hard to get reliabl...
Gammagotchi - Rust Hackweek - Timelapse
Переглядів 2 тис.9 місяців тому
Bit of an odd one this time around but this is a stupid idea i was able to bang out quite quickly in my hackweek for work. It really didn't take that long at all. I didn't include the modelling phase because I just didn't record it till the UV'ing stage. Hope that's okay! Enjoy! If you fancy hanging out and chatting or improving your own artwork why not join Pilgrims Lounge, the official discor...
Skinning Knife Timelapse - Rust
Переглядів 2,7 тис.10 місяців тому
Hello everyone! It's about time i uploaded another timelapse! But this one had to wait till the asset was out! So here's process of making theSkinning Knife for Rust. Hope you all enjoy it! #b3d #gamedev If you fancy hanging out and chatting or improving your own artwork why not join Pilgrims Lounge, the official discord?! dsc.gg/pilgrim Twitter: ArtOfPilgrim Artstation: www.artstat...
Remaking a M24 Stielhandgranate - Full Length
Переглядів 6 тис.Рік тому
As requested! The Full length version of the M24 Timelapse which can be found here: ua-cam.com/video/RBi3GkPhcBo/v-deo.html Enjoy! If you fancy hanging out and chatting or improving your own artwork why not join Pilgrims Lounge, the official discord?! dsc.gg/pilgrim Find me here! Twitter: ArtOfPilgrim Artstation: www.artstation.com/art_of_pilgrim 0:00 Building the Base Mesh in Blend...
Remaking a M24 Stielhandgranate 12+ years later! - Timelapse
Переглядів 4,1 тис.Рік тому
Ever felt like going back, like way way back to when you first started out and remaking something you were super proud of? Yeah i've been having those thoughts recently and i'm glad i did. The original M24 grenade i modelled a long, long time ago which would have taken me probably all day vs the 2nd one i have ever made, in 4hrs 25! I really enjoyed making this and it felt pretty awesome to be ...
How To Bake Down LODs & Materials For Optimisation + More Using Marmoset Toolbag
Переглядів 12 тис.Рік тому
Hey everyone! This is a random tutorial but it's something i've wanted to do a video on for a while. This is a process that I've found valuable in multiple scenarios. Whether it's baking down LODs to reduce draw calls, making world models from view models assets that have multiple UV sets to combining a load of assets into an atlas style texture. This is a super easy way leveraging Marmoset Too...
How To Create Barrel Rifling in Blender
Переглядів 7 тис.Рік тому
Hello! Direct from Tutorial Request channel in the Pilgrims Lounge Discord here we have a short mini tutorial on how to model barrel rifling in Blender. It's SUPER easy. If you have a suggestion for a tutorial you'd like to see, why not join Pilgrims Lounge, the official discord?! dsc.gg/pilgrim Twitter: ArtOfPilgrim Artstation: www.artstation.com/art_of_pilgrim #b3d #tutorial #3dmo...
Concrete Pickaxe Timelapse - Rust
Переглядів 3,6 тис.Рік тому
Hello everyone! Time for another timelapse! I ABSOLUTELY forgot i recorded this. So here's process of making the concrete pickaxe skin for Rust. There's a couple of caveats to this video, because it was an asset after a similar one (the concrete axe), i reused certain parts from the axe to speed up the process. I'll upload information on those parts in the discord when this hits! Hope you all e...
How To Make Stamped Text In Substance Painter
Переглядів 7 тис.Рік тому
Following from the last video i uploaded i felt like i should touch upon this very important technique to make stamped text in Substance Painter, none destructively! If you fancy catching me stream, why not join me on twitch where i livestream 3d artwork for Rust and other things...live! www.twitch.tv/art_of_pilgrim Or why not join Pilgrims Lounge, the official discord?! dsc.gg/pilgrim Twitter:...
How to Make Peeling Paint in Substance Painter
Переглядів 12 тис.Рік тому
How to Make Peeling Paint in Substance Painter
How To Make Zipties in Blender: The 3 Easy Ways!
Переглядів 6 тис.2 роки тому
How To Make Zipties in Blender: The 3 Easy Ways!
How to Make Welds in Zbrush - The Easy Way!
Переглядів 3,2 тис.2 роки тому
How to Make Welds in Zbrush - The Easy Way!
From Substance Painter To Blender - The Easy Way
Переглядів 27 тис.2 роки тому
From Substance Painter To Blender - The Easy Way
Knuckle Duster Pistol Modelling Timelapse
Переглядів 3,6 тис.2 роки тому
Knuckle Duster Pistol Modelling Timelapse
How to UV Unwrap in Blender - The Easy Way
Переглядів 7 тис.3 роки тому
How to UV Unwrap in Blender - The Easy Way
How to Make Springs in Blender - The Easy Way
Переглядів 10 тис.3 роки тому
How to Make Springs in Blender - The Easy Way
How To Make Tape In Marvelous Designer - The Easy Way
Переглядів 10 тис.3 роки тому
How To Make Tape In Marvelous Designer - The Easy Way
How To Make Tape In Blender - The Easy and Free Way
Переглядів 15 тис.3 роки тому
How To Make Tape In Blender - The Easy and Free Way
How To Make Welds In Blender - The Easy and Free Way
Переглядів 26 тис.3 роки тому
How To Make Welds In Blender - The Easy and Free Way
How To Make Welds In Zbrush - The Easy and Free Way
Переглядів 17 тис.3 роки тому
How To Make Welds In Zbrush - The Easy and Free Way
3D Improvised Weapon Tutorial Part Six: Creating the Jubilee Clip!
Переглядів 1,8 тис.3 роки тому
3D Improvised Weapon Tutorial Part Six: Creating the Jubilee Clip!
3D Improvised Weapon Tutorial Part Five: Creating Duct Tape
Переглядів 3,8 тис.3 роки тому
3D Improvised Weapon Tutorial Part Five: Creating Duct Tape
3D Improvised Weapon Tutorial Part Four: Modelling the Foregrip
Переглядів 8943 роки тому
3D Improvised Weapon Tutorial Part Four: Modelling the Foregrip
3D Improvised Weapon Tutorial Part Three: Modelling the Barrel
Переглядів 1,4 тис.3 роки тому
3D Improvised Weapon Tutorial Part Three: Modelling the Barrel
Thanks for the video. Question though, what's the plugin you use for loading the "4096x4096" map when you press Q? The Zen UV checker plugin sucks ass for loading that Blender default texture map for me.
Never mind, it's the UV Toolkit addon, in the UV editor "Checker Grid" and presets are enabled (4096x4096) is one of them... D'OH!
2:57 lmao
hi Thomas, you are very busy with the game at the moment, will there be new videos soon?
Great Video! Totally improved my experience! Is it possible to save these settings as default?
simply the worst how to video i have ever seen in my life
hey s.. i couldnt get the permission to chat so i left the server and now i cant join back in.. Can you please invite me back : ). the link always says it expired
You sir, are amazing! This was incredibly helpful and quick and to the point. THANK YOU!
hi, can u tell me How To Render Ambient Occlusion Turntable In Marmoset Toolbag 4
If anyone gets an funky intersecting shapes make sure that you move the curve in edit mode before applying the modifier and then choose an axis perpendicular to the one that you moved the curve along (for instance he moved the curve along the y axis and then selected the x axis in the modifier tab). Disclaimer: I am a BEGINNER and this is just what I observe so if you see that anything is wrong PLEASE correct it! Also if you think something would be helpful for this issue please reply and add that!
It's so weird how interesting this is.
i can't export, i's just stuck
HUUUUUGE THANK YOU BROOOO
I felt such a void in my knowledge and skills, and your videos were like a relief and expansion of my vision
47:24 I love how you decided to take your time restructurizing ZBrush buttons 😍
@@vay4ie I totally forgot I did this 🤣🤣🤣
"Create A Hero Weapon For Games" how can ı find in this tutorial radial scratch alpha ?
thats cool! do u use the same workflow on every hardsurface model?
It says all of the emission, roughness, etc it's all missing when exporting. Anyone know a fix?
if you don't have those channels in your shader enabled it wont export them.
@@ArtOfPilgrim I sent a message to your twitter. When you get a chance can you help? Thx.
are you able to help?
Active bend normals and change tone mapping to aces.
Hm, so every hard edge needs a split regardless of it actually needs it for correct straightening out? I remember hearing a while ago that it is actually _bad_ if your model has many UV cuts, and you should try to have as few islands as you can get away with instead, is that not a case anymore?
does this process change with an organic mesh? I have no idea where to start putting on seams when the mesh is a human head
This is a really good function to know about and explained extremely well. Would’ve also been interesting to see the result with a lower resolution bake since even when basically cutting the resolution down by 2/3rds (assuming that the original 3 texture sets were also 4k) it’s still so high that you can barely see the difference, at least through UA-cam’s compression.
Is this still the way to do it? Or is it even faster these days to hook things up?
thank you soo much
That was too helpful to not subscribe.
Niiice video bro
thank for sharing such tutorial
this is a shit tutorial
It's pronounced "Aitch" not "Hhhhaych".
impressing
Hey, I really appreciate the tips and all of them help me out so thank you for all the time and effort you put in this tutorial.
thanks i didn't know how i was suppose to do it ,it's not a tutorial but still help :)
Crt + shift + t dont work on me
Same
@@littleNorwegians node wrangler
Amazing tutorial, thank you!
Select border around faces.. OMG. Thank you for that..
OMG THANK YOU
The endless struggle of getting bezier arrays to work the way you want...
didnt realize marmoset had this feature, ive only ever used substance, and would manually UV pack everything by hand and would scale things in substance, this is gonna improve my workflow by so much! thankyou for the tutorial
i'm really glad it's helped improve your workflow! wahooo
thank you so much. this is super useful
One thing that caught my attention was including the Emission texture set. Was scratching my head for few seconds until I realized since there aren't any emissive materials, Substance Painter will not create a texture for it. I appreciate that you thought this through for cases where it might be needed!
Is there a way to save the uv pack master setting permantaly?
Good Job ! i struggled with it around 1 week afterward watching this tuto figured out many thanks !
You are awesome and your tutorial is also good for help of us
Please provide references
Tbh this even for you 5 years ago is well above my current skill level and I've been a hobbyist for years 😂
how you align the face?
When adding that invert node, i don't get the option to add it, what gives? Ah, apparently it was renamed to invert color? Aight.
plz upload full texturing tutorila
Can you please do another video on how you texture this model, a complete guide.
bro so high level! thank u :)