Fusion 360 - Non-planar Box

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 19

  • @kelvink8955
    @kelvink8955 4 роки тому +3

    Some explanation about what you are about to do and why you are doing it as you go along would help the video a lot. I was left wondering what you were doing, such that it became a case of just blindly following your clicks and not understanding the purpose. I'll watch this a few more times.
    Great video but not your usual 10/10. I still learn something every time I watch your tutorials though.

    • @Fusion360School
      @Fusion360School  4 роки тому +2

      Appreciate your constructive feedback as always, Kelvin. I will definitely take more care in explaining the purpose behind steps in future videos. Are there particular steps in this video which prompted your concern? Perhaps I can clarify.

  • @ArginLerit
    @ArginLerit 4 роки тому +2

    Thank you for this! The "Look at" function is what I've been needing in my life. Cheers!

  • @michaelwhisman2479
    @michaelwhisman2479 3 роки тому

    I think I have learned more from you than from any other channel. My models continue to become better. Thank you

  • @StephenBoyd21
    @StephenBoyd21 3 роки тому

    Oh I have so many uses for this technique. A massive thanks for making it look so simple.

  • @rayjohnson9542
    @rayjohnson9542 4 роки тому +1

    Your video's are the best! Thanks!

  • @randywetzler5976
    @randywetzler5976 3 роки тому +1

    A simple little extra you can do is fillet and shell the top hidden body to match the bottom and you will have yourself a nice lid to go with it. I'm going to 3D-Print the parts and see how it comes out!

    • @Fusion360School
      @Fusion360School  3 роки тому

      Sounds good. For the top half, you would also need to create the lip/groove to match up against bottom half. In the past, I have run into difficulties printing out lip and groove features due to the tolerances involved. Let me know how it comes out:)

    • @randywetzler5976
      @randywetzler5976 3 роки тому

      @@Fusion360School Yes, tolerances are important as first print try was to tight as it was basically size on size. To get some clearance I simply shelled the top (lid) with a thickness .25mm smaller than the bottom. This was based off a 2mm thick wall for the bottom so the lid was shelled with a thickness of 1.75. This print worked great, box lid slides on a bit snug. Not really necessary to cut a groove as the top fits snuggly over the edges of the lip. I did chamfer the lip .5mm to make the lid an easy fit.

  • @3dconceptsofutah757
    @3dconceptsofutah757 2 роки тому

    Thank you! Great tutorial!

  • @DC-pl9kg
    @DC-pl9kg 7 місяців тому

    At 2:02 - What exactly are you telling us to create? Grouped faces? When i try to patch the surface i dont get options for tangency. Thanks in advance!

  • @droneforfun5384
    @droneforfun5384 Рік тому

    Hmmm why no just use solid body: 3d sketch like you did, offset the sketch, press/pull and extrude..

  • @randywetzler5976
    @randywetzler5976 3 роки тому

    At 5:07 when you offset the sketch edge you were able to do it directly without first projecting the body bottom. Wondering if you have something set in your preferences that allows this as I was unable to do that on my system.
    Thanks for making these videos as complex shapes, surfacing, etc. are my modeling weakness.

    • @Fusion360School
      @Fusion360School  3 роки тому +1

      There is indeed a preference setting. Sorry for not mentioning this in the video. Go to preferences -> general -> design. Check on "auto project geometry on active sketch plane". But I find that this does not work in all situations.

  • @_alfredjerry
    @_alfredjerry 4 роки тому

    Great tutorial!!!

  • @pauldery7875
    @pauldery7875 Рік тому

    When i use the line tool it will not allow curves, Why not? Please help...

  • @jimrainey1518
    @jimrainey1518 4 роки тому

    Does Master Model Workflow with sculpted objects?

    • @Fusion360School
      @Fusion360School  4 роки тому

      Hi, when you create and finish a form at the top level, you can split it and convert the bodies to components. So this is a yes.

  • @constantinosschinas4503
    @constantinosschinas4503 2 роки тому

    last step would be better with offset not move i think.