Excellent videos, straight to the point, no needless chatter or introductory splash screens. No needless appeals to like, subscribe, or donate. The background music is not required and is a distraction.
Appreciate the comment. I do make it a point not to have all these calls to action, as I myself do not like to see them when I watch other videos. About half a year ago, I have made the move to not include background music in my videos. On hindsight, I have to agree that it is a distraction.
@@Fusion360School I fully agree too with @andyparadis342. Especially these calls at the beginning of the video, they look silly to me. You make the best tutorials I have seen so far on Fusion 360.
I never knew how important the split and patch surface features were in CAD modeling, but every one of your videos I watch seems to use them at least once.
All good. Since bottom is planar, i would feel safer to close it with a planar surface, not patch. Plus, working with body pattern from start would allow for a bit more flexibility if number of pattern changes.
I'm re-watching this video a month later because I wanted to see again how that loft was done. Not only are there so many great tips and explanations in this tutorial, but the shape of the object itself is very pleasing and memorable. i think that is another brilliant facet of Fusion 360 School's videos: they create their own visual category of shapes and features in my mind for later retrieval.
Good to hear. One of the aims of this channel is to create an evergreen database of videos that viewers can refer to again and again. On more than one occasion, I have found myself referring to my own videos when I had forgotten about a particular tool!
@@Fusion360School You’ve put a lot of advanced planning and high-level thought into your channel. I also noticed in this video something I hadn’t seen before: the time-stamped, labeled segments in the scroll bar. (I’m not sure what to Evan call this.) I’ve never seen this in a UA-cam video. This really adds to the functionality of your product.
@@JuanAdam12 This is a really great feature introduced by UA-cam for creators. What's more, if you click on the small arrow/chevron beside the time, it will actually list down the chapters on the right side with thumbnails.
@@Fusion360School you are very welcome! Now that I think about it, I searched for a tutorial on UA-cam on how to create a concave/convex surface from multiple random facets. I couldn't find any. I'd love to see your approach to that problem some day.
Something like the outer surface of this ring: www.ravensrefuge.com/product/rugged-mens-wedding-ring-rustic-platinum-band/ But maybe with a surface that is both convex and concave, instead of purely convex.
This is very similar to those low poly models that are very popular in 3D printing. Someone had asked about this before on the channel. There is a randomness to these sort of patterns. I am not sure how this can be created. Will need to do some research.
I followed this tutorial and I had a lot of faces on the top face. When I project the top face I ended up with so many lines. It became a bit of a mess. I had to delete the faces until the roof was gone and did a patch to seal it. What would be the cause of having many faces? It is a single body. There were a number of split face operations and there was a stitch operation. Does stitch merge faces?
_Does stitch merge faces?_ This can be tricky question to answer. To some, merging might mean fusing of 2 faces where the split line disappears. To others, it might just mean a grouping of faces. In the case of 2 faces that are curvature continuous (C2 or C3) to each other, the split line would disappear after stitching. In the case where 2 faces are tangent (C1), the split line will still be there after stitching. However, in both cases, the surfaces are grouped as one single surface in the bodies folder.
Hi, sorry, it took me a while to get to this. When I open the link, it looks like I could only view it but not download. Would you mind to share the file fully so that I can take a look at the steps?
Didn't know the midplane tool was able to bisect two intersecting surfaces - thanks for that!
Excellent videos, straight to the point, no needless chatter or introductory splash screens. No needless appeals to like, subscribe, or donate. The background music is not required and is a distraction.
Appreciate the comment. I do make it a point not to have all these calls to action, as I myself do not like to see them when I watch other videos. About half a year ago, I have made the move to not include background music in my videos. On hindsight, I have to agree that it is a distraction.
@@Fusion360School I fully agree too with @andyparadis342. Especially these calls at the beginning of the video, they look silly to me. You make the best tutorials I have seen so far on Fusion 360.
I never knew how important the split and patch surface features were in CAD modeling, but every one of your videos I watch seems to use them at least once.
man your channel needs views from all fusion users.
I personally would've designed one of those three segments completely and then pattern it to a full model. Very nice explanation 🤙
I like the big red callout for dimensions as you enter them. Nice technique.
Thank you for your videos. They are extremely helpful. You're the best - details, clearness of your explanations, style - everything is perfect.
All good. Since bottom is planar, i would feel safer to close it with a planar surface, not patch. Plus, working with body pattern from start would allow for a bit more flexibility if number of pattern changes.
I'm re-watching this video a month later because I wanted to see again how that loft was done. Not only are there so many great tips and explanations in this tutorial, but the shape of the object itself is very pleasing and memorable. i think that is another brilliant facet of Fusion 360 School's videos: they create their own visual category of shapes and features in my mind for later retrieval.
Good to hear. One of the aims of this channel is to create an evergreen database of videos that viewers can refer to again and again. On more than one occasion, I have found myself referring to my own videos when I had forgotten about a particular tool!
@@Fusion360School You’ve put a lot of advanced planning and high-level thought into your channel. I also noticed in this video something I hadn’t seen before: the time-stamped, labeled segments in the scroll bar. (I’m not sure what to Evan call this.) I’ve never seen this in a UA-cam video. This really adds to the functionality of your product.
@@JuanAdam12 This is a really great feature introduced by UA-cam for creators. What's more, if you click on the small arrow/chevron beside the time, it will actually list down the chapters on the right side with thumbnails.
You are an amazing instructor!
Instant sub, heading to Patreon, you deserve it!
I absolutely love your videos. So concise, so packed with information. No useless banter. Lars Christiansen could learn a lot from you about teaching.
Thank you for making my day.😄
@@Fusion360School you are very welcome!
Now that I think about it, I searched for a tutorial on UA-cam on how to create a concave/convex surface from multiple random facets. I couldn't find any. I'd love to see your approach to that problem some day.
@@ZPositive Hi, I'm not sure what you mean by multiple random facets. Could you elaborate?
Something like the outer surface of this ring: www.ravensrefuge.com/product/rugged-mens-wedding-ring-rustic-platinum-band/
But maybe with a surface that is both convex and concave, instead of purely convex.
This is very similar to those low poly models that are very popular in 3D printing. Someone had asked about this before on the channel. There is a randomness to these sort of patterns. I am not sure how this can be created. Will need to do some research.
This is a legitimately excellent tutorial thank you
Super channel for fusion 360. How did I not find you before ???
Thank you. I guess it will take time for my videos to rank in search. It is still a very small channel.
Wow, so many great techniques.
I don't know why your views are so low. Please keep it up. Your content is excellent!
Thank you. Not sure, I might have an SEO problem. I just don't rank well.
You could have created sweep feature for the semicircle before the circular pattern, many steps could have been reduced
WOW!!!! love this tutorial. plis more more! lol super helpful
man, are you a f360 developer. I learn so much from your videos. Thanks
Good to hear. I am a mechanical engineer. I actually use SolidWorks at work, though. Fusion 360 is what I use at home as a hobbyist.
Nice work, like your style! You earned a subscriber.
Awesome, Thank you!!
Mind blowing !... Thanks!
damn.. I never ever use splitface but its so powerfull
I followed this tutorial and I had a lot of faces on the top face. When I project the top face I ended up with so many lines. It became a bit of a mess. I had to delete the faces until the roof was gone and did a patch to seal it. What would be the cause of having many faces? It is a single body. There were a number of split face operations and there was a stitch operation. Does stitch merge faces?
Hi, would you like to share your model?
@@Fusion360School Here is the link. Thanks! a360.co/369vldi
_Does stitch merge faces?_
This can be tricky question to answer. To some, merging might mean fusing of 2 faces where the split line disappears. To others, it might just mean a grouping of faces. In the case of 2 faces that are curvature continuous (C2 or C3) to each other, the split line would disappear after stitching. In the case where 2 faces are tangent (C1), the split line will still be there after stitching. However, in both cases, the surfaces are grouped as one single surface in the bodies folder.
Hi, sorry, it took me a while to get to this. When I open the link, it looks like I could only view it but not download. Would you mind to share the file fully so that I can take a look at the steps?
@@Fusion360School I just checked for download I need subscription. I am currently using a free edition. One of those changes kicked in after 1/10.