This video helps clear things up for me. This top-down concept is often mentioned in tutorials but rarely discussed in a satisfying way. As a new user who is more interested in playing around with the software or is following along, I think this concept is too esoteric-a newbie is more focused on learning and using the tools than on planning ahead for how the model should be built.
Yes, this would be more of a model management video rather than a software skill video. I always remembered that first time when I "got" this concept. Suddenly, designs that I found intractable to model previously became manageable. I was hoping that this video would do the same to new users out there. This is the one single concept that instantly leveled me up as an engineer/designer.
I don't totally disagree with you about the noobs. But, being mostly a noob myself, I find this structuring as something that should be covered on day one. I've been getting confused over the couple of months that I've been trying to learn Fusion. I basically knew about the timeline but really didn't get it straight until I saw this video. If I were trying to teach Fusion to a friend who knew nothing, this video would be the first thing I'd tell him to watch. Then we'd discuss it.
This is rhe best explanation I've seen in UA-cam. And I've been watching videos for the past 6 months in order to learn Fusion 360. Thank you, sir. Liked, susbcribed.
I did NOT know the Rib feature existed and never looked into how to use it till I saw it in this video. My god! This thing saves a TON of time. Thank you!
Great tutorial! Learning concepts is much more important than watching you solving single design problems. But one part is missing: in the last pic of the model is a kind of rail, which prevents the lid from easily slip.of the base. Edit: I found this method in your video from February 2021. Thanks a lot!
Very well presented topic. I always enjoy your tutorials. Thorough and well presented. I like that you are not only presenting the keystrokes for Fusion, but explaining the principles and workflow. Nicely done.
Best Fusion learning experience I've had so far. It does require the viewer to have some basic Fusion skills, and some of the video was too fast. 95 of 100 stars.
Appreciate the compliment. I do acknowledge that speed can be an issue. Sometimes, as I am editing, I find it hard to take the perspective of the viewer. I am trying to improve on this.
Thank you for making this video. This is the first time I have been exposed to this concept in the domain of 3d modeling, and I think it will make a huge difference. Keep up the amazing work and may your success grow in leaps and bounds!
Top Down Approach: doing the lid first ;-) Great video. This should be about the second step in learning F360 - after sketches but before all the actual tools. It would have stopped me getting in quite such an editing mess on my early designs
How do you design the ridges on the box in the last image at the end of the video? I guess you could call them an alignment ridge. :Never mind. Just found your lip video.
I went through the video a couple times tonight and was adding a lip per your other videos. When I go back and add the 'saddle', it breaks the projected cut line and the lip won't work. Somehow the saddle is breaking the Offset Face that is used to create the lip on the lower section of the box. Any ideas? Thanks in advance.
Hi, before you added the saddle, was the original line composed of splines also? Was there any deleting of entities to create the saddle? If yes, this might have caused missing entities in the downstream features. If the offset face is creating problems, it might be worthwhile to try setting the offset at zero and then using the move copy command to shift up the face.
@@Fusion360School I didn't delete any spines. I think creating the saddle breaks the original spline into multiple splines causing the issue. I'll try playing around with it some more.
Great tut! But I have a question: in 4:50 your timeline refreshes (cleaned up), but my timeline will not be cleaned up even though I do everything 100% the same in your video !?!?!?
Hi, do you mean that you still see all the steps before the body to component transition step? This seems strange. After activating the component, you should only see the transition step. This does not seem to have anything to do with toggling on/off the "do not capture design history" option. I also did not find anything in the preferences that would cause this.
@@Fusion360School Yes, I didn't find anything in the settings either. I've also asked several UA-camrs to do tutorials, but no one has an answer. Also has nothing to do with Windows or Mac version of Fusion360 ... Something just annoying - if you have larger projects with several components, it quickly becomes very confusing. But thanks anyway.
Hello , great video , clarifies things a bit but i would like to ask you , when converting bodies to components the component timeline has only one icon and the extra icons that created from later modifications or the first icon cam expand and see the features that are related with this component ? I working on a complex design and i converted the components afterwards and the main component timeline is way too confusing i think it would be better to make new components from the begining in order to be more clean but if i do that I wonder should i keep the sketches in the main component and extrude-revolve from there or should i make sketches in each component itself that will be projections of the from the main component ?
Hi, for your first question, when you activate the top level, you will see all features (top level and component level). If you activate the component, you would only see actions at the component level. Sorry if I had misinterpreted your question. It sounds like you are asking more than this. Let me know. I really like your second question. It is the foundation of master modelling. My philosophy is this: Anything that is shared across components (main shape, main fillets, shell, etc....) should stay at the top level. Anything that is unique to each component should be done at the component level.
@@Fusion360School Hello , thanks for the quick reply , in my first question , for example i converted the bodies into components late and the timeline of the component was empty so when i had to change the component i had to find the features from the top level timeline which is to long and confusing , i believe i should make them as component from the first place . For thr second i agree that the main sketches should be first but should they projected in other sketches inside the components ? Or maybe this would be prone to lost references etc , later when some changes will be made ? And an other thing , should all joints be made in the same component ? And an other , would it be cleaner to create one more top component which will be only for joints ? And all the other components will be created inside it so this second top components timeline will be dedicated for joints only ?
@@antoniskaloterakis7996 Hi, I would avoid projecting sketches from the top level down to components if possible. Fusion 360 does seem to have a problem with lost references, not as robust as SolidWorks for example. May I ask why you need to project sketches? Would it be better to extrude at the top level and then convert bodies to components? As for joints, I'm afraid I am not the best person to answer. My experience with joints is very limited. By the way, I am planning to do a master model video soon.
@@Fusion360School hello , i dont have to project them i am just asking . As for to extrude in the main component i think extruding directly in the component is better because all features are captured in its timeline so its easier to find it and change things , i am looking forward for your next video
While the master model (top down) approach can be very useful, it takes discipline, good file management and understanding to make it work. Many users might find the in-context relations hard to deal with. If you prefer components to be independent of one another, a bottom up approach would be better.
😅I wouldn't presume to be at that level yet. There are many people out there who would consider my content to be pretty basic. I appreciate your comment though. It does give me encouragement to keep going.
This video helps clear things up for me. This top-down concept is often mentioned in tutorials but rarely discussed in a satisfying way. As a new user who is more interested in playing around with the software or is following along, I think this concept is too esoteric-a newbie is more focused on learning and using the tools than on planning ahead for how the model should be built.
Yes, this would be more of a model management video rather than a software skill video. I always remembered that first time when I "got" this concept. Suddenly, designs that I found intractable to model previously became manageable. I was hoping that this video would do the same to new users out there. This is the one single concept that instantly leveled me up as an engineer/designer.
I don't totally disagree with you about the noobs. But, being mostly a noob myself, I find this structuring as something that should be covered on day one. I've been getting confused over the couple of months that I've been trying to learn Fusion. I basically knew about the timeline but really didn't get it straight until I saw this video. If I were trying to teach Fusion to a friend who knew nothing, this video would be the first thing I'd tell him to watch. Then we'd discuss it.
This is rhe best explanation I've seen in UA-cam. And I've been watching videos for the past 6 months in order to learn Fusion 360. Thank you, sir. Liked, susbcribed.
I did NOT know the Rib feature existed and never looked into how to use it till I saw it in this video. My god! This thing saves a TON of time. Thank you!
I thought it was stunning! Thanks for showing us the power of F360.
Great tutorial! Learning concepts is much more important than watching you solving single design problems. But one part is missing: in the last pic of the model is a kind of rail, which prevents the lid from easily slip.of the base. Edit: I found this method in your video from February 2021.
Thanks a lot!
straight to the point instructions and easy to understand explanation. one of the best Fusion 360 channels I've watched.
You are a great teacher! These are some invaluable videos that you produce. Thank you!
Very well presented topic. I always enjoy your tutorials. Thorough and well presented. I like that you are not only presenting the keystrokes for Fusion, but explaining the principles and workflow. Nicely done.
More workflow related videos please. This one is really good.
If you open a Patreon account, I would GLADLY chip in to help you make these wonderful videos. Thank you so much.
Hi, I do have a Patreon account.
www.patreon.com/fusion360school?fan_landing=true
Thank you for the support!
Great. Never mentioned it before. Thank you!
Best Fusion learning experience I've had so far. It does require the viewer to have some basic Fusion skills, and some of the video was too fast. 95 of 100 stars.
Appreciate the compliment. I do acknowledge that speed can be an issue. Sometimes, as I am editing, I find it hard to take the perspective of the viewer. I am trying to improve on this.
Thank you for making this video. This is the first time I have been exposed to this concept in the domain of 3d modeling, and I think it will make a huge difference. Keep up the amazing work and may your success grow in leaps and bounds!
I never worked in this way, but it makes a ton of sense. Andddddddd once again.. split face is soooo good
Your channel makes me motivated to work in fusion. Keep up the good work!
Top Down Approach: doing the lid first ;-)
Great video. This should be about the second step in learning F360 - after sketches but before all the actual tools. It would have stopped me getting in quite such an editing mess on my early designs
Wow this Video makes a lot of things clear... Thank you so much sir! You are genius!
Thanks for this great content! This helped me a lot to understand the basic idea of the fusion 360 workflow.
Excellent Tutorial 👨🏼🔧
Neatly explained...thank you
Great presentation...really enjoyed it. How would you best model the ridging joint to allow the halfs to snap together?
How do you design the ridges on the box in the last image at the end of the video? I guess you could call them an alignment ridge. :Never mind. Just found your lip video.
how do you get the colours next to the bodies and components on the menu on the left??? love the videos btw!!! Keep it up!!!!!!!
This is not stressed enough in all the tutorials.
this is really useful, thanks!
really learned quite a lot on your channel , would luv to pay if you have tutorials and stuff sell on sites like gumroad/artstation etc lol
Hi, thank you. However, I have not done anything outside of UA-cam yet. I am considering making tutorials on SkillShare/Udemy sometime in the future.
Thanks, super useful
ty
thank's for sharing !
Очень интересно и познавательно. Отличный материал!
Fabulous
I went through the video a couple times tonight and was adding a lip per your other videos. When I go back and add the 'saddle', it breaks the projected cut line and the lip won't work. Somehow the saddle is breaking the Offset Face that is used to create the lip on the lower section of the box. Any ideas? Thanks in advance.
Hi, before you added the saddle, was the original line composed of splines also? Was there any deleting of entities to create the saddle? If yes, this might have caused missing entities in the downstream features. If the offset face is creating problems, it might be worthwhile to try setting the offset at zero and then using the move copy command to shift up the face.
@@Fusion360School I didn't delete any spines. I think creating the saddle breaks the original spline into multiple splines causing the issue. I'll try playing around with it some more.
Great tut! But I have a question: in 4:50 your timeline refreshes (cleaned up), but my timeline will not be cleaned up even though I do everything 100% the same in your video !?!?!?
Hi, do you mean that you still see all the steps before the body to component transition step? This seems strange. After activating the component, you should only see the transition step. This does not seem to have anything to do with toggling on/off the "do not capture design history" option. I also did not find anything in the preferences that would cause this.
@@Fusion360School Yes, I didn't find anything in the settings either. I've also asked several UA-camrs to do tutorials, but no one has an answer. Also has nothing to do with Windows or Mac version of Fusion360 ...
Something just annoying - if you have larger projects with several components, it quickly becomes very confusing.
But thanks anyway.
Hello , great video , clarifies things a bit but i would like to ask you , when converting bodies to components the component timeline has only one icon and the extra icons that created from later modifications or the first icon cam expand and see the features that are related with this component ?
I working on a complex design and i converted the components afterwards and the main component timeline is way too confusing i think it would be better to make new components from the begining in order to be more clean but if i do that I wonder should i keep the sketches in the main component and extrude-revolve from there or should i make sketches in each component itself that will be projections of the from the main component ?
Hi, for your first question, when you activate the top level, you will see all features (top level and component level). If you activate the component, you would only see actions at the component level. Sorry if I had misinterpreted your question. It sounds like you are asking more than this. Let me know.
I really like your second question. It is the foundation of master modelling. My philosophy is this: Anything that is shared across components (main shape, main fillets, shell, etc....) should stay at the top level. Anything that is unique to each component should be done at the component level.
@@Fusion360School
Hello , thanks for the quick reply , in my first question , for example i converted the bodies into components late and the timeline of the component was empty so when i had to change the component i had to find the features from the top level timeline which is to long and confusing , i believe i should make them as component from the first place .
For thr second i agree that the main sketches should be first but should they projected in other sketches inside the components ? Or maybe this would be prone to lost references etc , later when some changes will be made ?
And an other thing , should all joints be made in the same component ?
And an other , would it be cleaner to create one more top component which will be only for joints ? And all the other components will be created inside it so this second top components timeline will be dedicated for joints only ?
@@antoniskaloterakis7996 Hi, I would avoid projecting sketches from the top level down to components if possible. Fusion 360 does seem to have a problem with lost references, not as robust as SolidWorks for example. May I ask why you need to project sketches? Would it be better to extrude at the top level and then convert bodies to components?
As for joints, I'm afraid I am not the best person to answer. My experience with joints is very limited. By the way, I am planning to do a master model video soon.
@@Fusion360School hello , i dont have to project them i am just asking . As for to extrude in the main component i think extruding directly in the component is better because all features are captured in its timeline so its easier to find it and change things , i am looking forward for your next video
Is fusion team same as fusion lifecycle..can anyone can explain difference s
Sorry, I don't think I know enough to comment on this. Looks like both are PLM systems but I don't know what are the differences.
So where is bottom up design useful?
While the master model (top down) approach can be very useful, it takes discipline, good file management and understanding to make it work. Many users might find the in-context relations hard to deal with. If you prefer components to be independent of one another, a bottom up approach would be better.
I think, you should rename your channel to replace the word School with UNIVERSITY. 👩🎓👨🎓🎓
😅I wouldn't presume to be at that level yet. There are many people out there who would consider my content to be pretty basic. I appreciate your comment though. It does give me encouragement to keep going.