I have search up and down for blender tutorials, and sir are one best I have seen, very instructive, explaining blender’s functionality and the way it works, thank you
Hi, I am new to Blender and trying to do a cookie tray. I break the dieline in Illustrator as a single close path. (top flap, center piece, right side piece, left side piece, bottom flap and so on) Within Blender, put all the pieces into a single folder and try to change the scale to match the size of the Illustrator dieline. Seems Blender doesn't let me to select all the separated pieces when selected the main folder, so I can't change the scale to match the Illustrator dieline. So, is that the only option has to rebuild the dieline in Blender? Thanks for your help!
How would I go about using these exact steps but my initial dieline has a window in it? Once I get past the initial convert edges to face, I can't seem to subtract that window's face from the dieline. I know I'm overlooking something I just can't figure out what it is! Thanks for these guides!
You just model the counter space of the window into the mesh. For instance, we have the vertical columns of edge loops. You would subtract some of those polygons to form the counter space.
I gotta say this is BY FAR the best and most informative video for dielines
This is a great tutorial, not just this segment, the whole series. And I’m so glad to see you using a Mac! Like me.
I have search up and down for blender tutorials, and sir are one best I have seen, very instructive, explaining blender’s functionality and the way it works, thank you
Hi, I am new to Blender and trying to do a cookie tray. I break the dieline in Illustrator as a single close path. (top flap, center piece, right side piece, left side piece, bottom flap and so on) Within Blender, put all the pieces into a single folder and try to change the scale to match the size of the Illustrator dieline. Seems Blender doesn't let me to select all the separated pieces when selected the main folder, so I can't change the scale to match the Illustrator dieline. So, is that the only option has to rebuild the dieline in Blender? Thanks for your help!
awesome .. we need cosmetics modeling
How would I go about using these exact steps but my initial dieline has a window in it? Once I get past the initial convert edges to face, I can't seem to subtract that window's face from the dieline. I know I'm overlooking something I just can't figure out what it is! Thanks for these guides!
You just model the counter space of the window into the mesh. For instance, we have the vertical columns of edge loops. You would subtract some of those polygons to form the counter space.
@@christopher3d475 Awesome! I figured it out, thank you!
Keren bang
hi Christopher, the link for the SVG file doesn't work for some reason.says it's Invalid SVG.
I just downloaded and tried it in 3.4 and it imported. I wonder if it's a platform difference thing.
@@christopher3d475 it did, thank you
This is a great tutorial, thanks. What is your reason you use sub-D instead of just hard surface on this?
SubD is more maleable and better for IK/bone deformation.
7:01 pause, you are in what?
u srslyy asking that 😂. go learn tutorial first