Folding Box From Template - Blender Tutorial

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  • Опубліковано 24 тра 2024
  • *** Sous titres maintenant disponibles en français ! ***
    Here is the method I used to create the folding box in the Vivid Kingdoms video for Ten Hundred!
    It uses a template to create geometry which is then parented to an armature for animation.
    You can check the wireframe option in the viewport display panel of the package mesh to make the placement of the bones easier.
    Instagram @alexandre.albisser
    Chapters:
    00:00 Intro
    00:08 Requirements
    00:15 Template Creation
    01:16 Armature
    01:44 Parenting
    02:38 Texture Swap
    02:42 Animation
    03:01 Outro

КОМЕНТАРІ • 56

  • @chj.schwarz
    @chj.schwarz 2 роки тому +2

    Very nice and practical tutorial! I like this approach and the lack of unwrapping needed.

    • @candycarton
      @candycarton Рік тому

      100% agree. Can't wait to try it out.

  • @voyageruk2002
    @voyageruk2002 2 роки тому

    Hey thanks for this, I loved the pace nice and snappy

  • @studiopictures9315
    @studiopictures9315 6 місяців тому +1

    easy, straightforward, clean Thanks mate

  • @rileyb3d
    @rileyb3d Рік тому

    Big fan of this intro. Nice work!

  • @twinsparadox8700
    @twinsparadox8700 2 роки тому

    Just watched!! Very helpful, This is exactly what I'm looking for 👏

  • @shoaibtcb
    @shoaibtcb 11 місяців тому

    Thanks for the video Alexandre Albisser, it is really helpful to see full uncut or detailed tutorial of how you do it, and the key points to considered in this process.

    • @alexandre.albisser
      @alexandre.albisser  11 місяців тому

      Glad you like it!
      I'll put this video higher on my to-do list then :)

    • @sadafrani1921
      @sadafrani1921 Місяць тому

      ​@@alexandre.albisser Bro make slow video so beginners can follow steps along

  • @DaToTao
    @DaToTao Рік тому

    Thanks a lot bro, it took me a while to figure out

  • @cesarchavez9160
    @cesarchavez9160 2 роки тому

    Nice tutorial

  • @eythis
    @eythis 3 місяці тому

    very nice tutorial, you gave me many useful tricks in less than 3 minutes

  • @briellerose794
    @briellerose794 Рік тому +2

    Stunning work! Would love to see how you animated the deck of cards also. 👍

  • @BapakStudio
    @BapakStudio Рік тому

    nice tutorial, really love it 😁

  • @khuty1
    @khuty1 5 місяців тому

    Great tutorial!! I just can't figure out how to make the inner part have a white texture instead of the outer graphic. How could I do that?

    • @alexandre.albisser
      @alexandre.albisser  5 місяців тому

      You can do that either by switching the texture with the" backfacing" output of the Geometry info node in the shader, or with a different shader and a solidify modifier to create thickness and two different sides, then which you can switch the material for each side with the Material index property of the modifier!

  • @nurb2kea
    @nurb2kea 2 роки тому +2

    The rigging looks interesting. Would be useful to see it in more detail, how to rig!
    THX

    • @alexandre.albisser
      @alexandre.albisser  2 роки тому +2

      Thanks for your comment! Will probably do more in depth uncut walkthroughs later in the future

    • @shoaibtcb
      @shoaibtcb 11 місяців тому +2

      @@alexandre.albisser we are waiting for this detailed video. hope you get a chance to make it for us.

  • @dreizey
    @dreizey Рік тому

    Very good tutorial, the only problem and that I see through my card package (as at the beginning) of your video. And I can’t change ... anyone knows how to help me?

    • @alexandre.albisser
      @alexandre.albisser  Рік тому

      If the problem is only happening in Eevee or in the Material Preview mode, the issue is probably the "Show Backface" option under the Settings tab of the Material Properties.
      You can access it only when the Render Engine is set to Eevee.

  • @ailisnelis2383
    @ailisnelis2383 Рік тому

    good job!
    what kind of add-ons are you using?

    • @alexandre.albisser
      @alexandre.albisser  Рік тому

      Thanks a lot! Do you mean in my general workflow or in this particular video?

    • @ailisnelis2383
      @ailisnelis2383 Рік тому

      ​@@alexandre.albisser if you are in the mood, you can share the defaults, like box-cutters etc. but particularly in this video there were few I didn't recognise,
      thanks for getting back to me :: )

    • @alexandre.albisser
      @alexandre.albisser  Рік тому +1

      @@ailisnelis2383 In this tutorial I only used the Import Images as Planes add-on which Blender ships with,
      Apart from that, I usually use the Node Wrangler Cell Fracture, Extra Objects, ANT Landscape, Archimesh, BlenderKit, LuxCore, Tissue for the free ones, and Random Flow and Botaniq for the paid ones
      I also have Mixamo and By-Gen but I barely use them.

  • @traderz13
    @traderz13 Рік тому +1

    the flaps on my top right and top left do not fold down fully, despite the fact my bones are at perfect right angles - any idea why? I can move the bones past 90 degrees, but that still doesnt work as then the flaps look distorted and too short?

    • @alexandre.albisser
      @alexandre.albisser  Рік тому +2

      The most likely issue is a wrong assignation of bone weights, is a flap is driven by two bones, they will fight each other to control its geometry, resulting in distorted and/or short flaps. You can check that it is correct in weight paint mode!

    • @traderz13
      @traderz13 Рік тому +1

      @@alexandre.albisser Thanks, i dont fully understand but i went round painting the non-flap-bone weights to 0. Couldnt get the flap weights to zero on the non-flap-bones without making it zero even on the parts they were meant to control, however those parts still moved anyway, which i dont get. but seems to work!

    • @Valzack
      @Valzack 7 місяців тому

      I'm having the exact same problem. My flaps bent horribly, the bone or pivot does not move with the assigned edge of the right and left side faces of the box, rather stays suspended in its original position. It's driving me crazy.

  • @msFiBi
    @msFiBi 10 місяців тому

    Nice. But need more info hjow to parent things starting from 1:44, I see too many options and have no idea what to click =( "Set the weight to each coorespondend bone" - how to do that? If I click weight I can only change the number... Don't see any relations buttons there.

    • @alexandre.albisser
      @alexandre.albisser  10 місяців тому

      When you parent the mesh to the armature with "empty groups" that creates vertex groups (see on the right of the screen)
      If you look at what I am doing, I am first selecting some vertices on the 3D view, then choosing the vertex group (on the right pannel) to which I want to assign them (the vertex groups has the same names as the bones of the armature), and then clicking on assign to set the weight of the selected vertices to 1 for the vertex group I selected (which is itself linked to the bone of the same name)
      Basically that's what is called "skinning", you set the control influence of each bone on the mesh using the vertex group. That's a standard rigging practice, for which there are more detailed tutorials
      Hope that helps!

    • @msFiBi
      @msFiBi 10 місяців тому

      @@alexandre.albisser Omg! Thank you!!! That was a very fast and amazingly step by step answer! ♥

    • @msFiBi
      @msFiBi 10 місяців тому

      @@alexandre.albisser I found a problem for me...
      So what I do is: 1) cut the box 2) create armature and pin bones to the boxes edges 3) choose Armature as a parent object
      After doing step 3 - there are no vericle groups ( Maybe I have to make them first before I assign armature as a parent object?

    • @alexandre.albisser
      @alexandre.albisser  10 місяців тому

      @@msFiBi you must parent to the armature using Ctrl P, which opens a menu from which you choose the "empty group" option, which creates all the groups

    • @msFiBi
      @msFiBi 10 місяців тому

      @@alexandre.albisser It worked! Also found out that to move parts I had to go from Object Mode (orange outlines) to "Pose mode" (blue lines). Again thank you for being a patient teacher ♥

  • @emmanm5633
    @emmanm5633 Рік тому

    :D your so cool and greate,how did you create the animation of cards

    • @alexandre.albisser
      @alexandre.albisser  Рік тому

      Thanks! At the time almost everything was based on rigid body simulations, but I have moved to a more controlled geometry node based setup, I made a tutorial about it recently!

    • @emmanm5633
      @emmanm5633 Рік тому

      @@alexandre.albisser Wow thats great!!! May I know the tutorial name ?

    • @alexandre.albisser
      @alexandre.albisser  Рік тому

      @@emmanm5633 it's one of the latest on the channel "How I Made Creative Playing Cards Animations"

  • @wasimshaikh6335
    @wasimshaikh6335 2 місяці тому

    GREATE TUTORIAL SIR , BUT WHERE CAN I GET THE BOX DESIGN TEMPLATE?

    • @alexandre.albisser
      @alexandre.albisser  2 місяці тому

      GLAD YOU LIKED IT, THE BOX TEMPLATE ITSELF WILL DEPEND ON THE MANUFACTURER, BUT YOU COULD GET ONE BY PRYING OPEN A CHEAP TUCK CASE AND SCANNING IT.

  • @IPerfectDark
    @IPerfectDark 11 місяців тому

    I'm currently designing my own pack of cards, it would be great if there was some way I could use your exact animation but with my own deck. Is it possible for you to sell me the file in some way and have me *easily* switch out the image?

    • @alexandre.albisser
      @alexandre.albisser  11 місяців тому

      Thanks for asking, unfortunately that's not something I plan to do,
      I try to make it as accessible as possible with all the tutorials and some free files and systems on my gumroad, but anything beyond that and we will be looking at too many commercials that look too similar.

    • @IPerfectDark
      @IPerfectDark 11 місяців тому

      @@alexandre.albisser Thank you for your response I appreciate it.
      I'm looking at making a pack of cards for a small livestream community that regularly receives 100-150 viewers daily. I'd like to make a promotional video to advertise the cards. It's a passion project, it's my first time doing anything like this. I'm not that particular about exactly how it looks, almost anything would do.
      I don't have the experience myself to make a video, I only have limited experience with 3d modelling and none with animation. Do you know of any services or files available that could help me put something together?
      As I say I'm not in any way targeting the playing card/magician community.. Nobody will even wants the cards if they don't watch the livestream, and even then I imagine not that many will actually want to buy them so it's not expected to be any sort of money maker, just a passion project.

  • @magedafra
    @magedafra 4 місяці тому

    can i use this in commercial ad ?

    • @alexandre.albisser
      @alexandre.albisser  4 місяці тому

      This is a free ressource , you can do what you want with this knowledge

  • @nikolas4749
    @nikolas4749 6 місяців тому

    Excellente vidéo alexandre
    Pour rester dans l'animation de boite qui se plie toute seule il y aune vidéo que j'ai vu et qui m'as marqué c'est celle ci ua-cam.com/video/tfwy1hYmmME/v-deo.html la création du personnage au début avec les différentes partie qui volent et qui s'assemblent jusqu’à la 10 seconde. Ce serait bien d'avoir un tuto sur ça

    • @alexandre.albisser
      @alexandre.albisser  6 місяців тому +1

      Merci beaucoup !
      Très chouette cette anim en effet !

  • @daykwion
    @daykwion 6 місяців тому

    really wish you told us things like "Where to find the loop cut option" in this video so i didn't have to watch two videos at once