Easy WATER Simulations in Blender
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- Опубліковано 1 чер 2024
- I have been creating product water splash shots for quite some time now, and in this video, I will share what I have learned throughout that process.
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Contact here for business inquiries: cleverpoly3@gmail.com
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#b3d
#blender
#watersimulation - Фільми й анімація
My advanced product animation course is live ua-cam.com/video/0ecGpOwn2Hs/v-deo.html
what s the app photoshop
I wanted to tell you something: After making more attempts to learn it I hated Blender for a long time, but after following along with this video, honestly, I've changed my mind. You are amazing. Please make more tutorials.
you never showed the final product video.
Man I love how you explain why you press each key and how it functions with no time wasting. I am absolutely impressed with your work and easy to understand for me as a beginner.Keep up brother🦾
Applying all transformations to the domain and the inflow geometry helped me to fix simulation issues
Thanks for the video cleverpoly!
Welcome 😇
Thank you for this great tutorial.
Thank you!! This will be very helpful!
Amazing! Love it man.❤
Top-notch tutorial!👌Mind-Blowing😬
Yeahh
Loved this tutorial 😍
very very cool. will learn this soon
I follow because your explanation superb for understand 💪, thanks man,
you saved my life, thank you!
thank you, great tutorial!
Love the explanation…… hoping for more tutorials….
thank you for the new tutorial 🙏
Cheers!
Water sims are fun, nice tutorial.
Damn right, thank you
Not fun for low end pc users because it takes a lot of time
my first lesson in simulation, thanks much
You're very welcome!
AMAZING
Thank you so much! I have a quastion. How to make this material nodes transparent?
Amazing! I always thought that making the simulation with smaller measurements (in centimeters) would be more efficient and would cost less resources to the computer, but now I see that it is better to do it on a large scale, a doubt, when you apply repeat to the smooth modifier, what does 1 or 5 mean? Thnx 🙂🙌🏻
Thank you!
Repeat means just more smoother but it can break it if it's too much
@@cleverpoly thnx bro 🙂🙌🏻
For liquid theres no point of making it large or small. its more like as low as possible collision model and make domain the size of simulation u need. Like OP had the cube with 64 resolution, so he calculates 64*64*64=262k cells. If for example he would shrink domain on XY axxis (13:44) and bring domain corners closer to emitter and shrink XY domain size by lets say 20% we would calculate like 51*51*64=166k cells that would speed up baking for like 40% because from my experience default blender liquid sim is like 99% of the time calculating collisions inside domain
Great so nice fluid simulation FX tut's
Glad you like it!
good i like your procedure tutorial so i give you 1 subscriber
J isen't the default key bind for ''view as'' you need to go into ''Object'' on the side bar. than go down to ''Viewport Display'' Right click ''The options box on ''Display As'' assign short cut. Than you can use what ever you want but J was a good one so I do recommend that!
Yea I explained that :)
Thank you
@@cleverpoly I didn't hear that sorry my bad!
hello Cleverpoly! You are a great teacher, but I want to ask you something. I watched both your tutorials on how you make a fluid follow a path and this one, my question is : how I can make both merging together? I would love to start my animation with a fluid following a path and then splash on the beverage like you do in this tutorial. It is possible?
Awesome
nic persetation thanks
thank you!
You're welcome!
awesome
Nice tutorial thanks, any reason why the water is offset to the plane? Changing the domain size, also shifts the actual water position.
It was the set origin to geometry
It would be nice to see the final render
Ow sorry for that I didn't really have much time and the thumbnail is a still from final animation
Hello, great tutorial. One thing I do not understand is why you needed to redo the bottle geometry. Can you explain a bit further as to why you had to create a remeshed version of the bottle? Thank you!
Easier simulation with no collision problems
Do you have any idea how I could make a soda bursting out of a bottle type of simulation?
Bro you make some god level content. God bless you❤
I try :) thank you
hey what's the shortcut used in min 8:16 min for ''display as'' and make solid the bake mesh, thanks
@CleverPoly, what is your workstation setup specs.
So its better to do a water sim on the model that's created in blender as oppose to a model created in solidworks / rhino
love you
Hi bro, thanks for this video, I facing an issues that the splash in going on opposite direction from the product I use, how to solve it.
Rotate the plane just flip it,
Look at the axis direction if positive initial velocity is going in opposite direction then use negative values that's all
or change the location of the product lol
why did the cube didnt change when i try to change to mesh ?
please help
Boy do I like tutorials where things get wet 💦
Enjoy!
😅things get wet 🤣🤣😂🤣😂🤣🤣🤣😂🙂🙃
Is there a way in blender to make an object out of a water sim or something? I watched your video about how to make Houdini effects in blender & it’s just slightly off for me and I can’t get it to look like liquid with a meta ball effect sort of thing to create an object
It depends on what you're creating and how you want the simulation to behave like and in that case tutorials can be very different from what you want.
Sometimes you don't even need simulation to get a desired output
Canwater plate move after one position?
I have a question ..if I have the perfume bottle already designed with the shades and everything ..I have added
additional mesh around the bottle .. What will I do with the additional mesh when I make the render ? I hope you can answer me soon.
Because I want the main perfume bottle to appear in the render
@@learningfrommovies7842 you will turn it off in render so only original shows up, and I think I explained that in the video :)
@@cleverpoly thank you so much
Hi sir , Thanks for your great video. i have a problem , in my flow object i guess. when i bake the process, the water comes from behind of my object and not from my flow plane. i dkw :(
Calculate the normals of the plane again. The blue side of the plane should be facing towards the bottle
having the same issue with normal facing the proper way lmao@@tora2049
hi, how to make it splash faster?
Hello, I followed your tutorial, but after baking it, i can't seem to get it played. Did I miss anything or?
You're gonna have to be specific, what doesn't work is the simulation not there or the timeline is not playing..
And it's not about following the exact same settings it's more like trying out your own thing for your scene.
But generally this tutorial should work fine and for help you can join the discord
@@krstjnhSo first check the size of objects as I explained in the start
Make sure they're not too small.
Then select your plan and set the particle emission for fluid to 5 or something
Upon watching and practicing.. Still yet I couldn't understand well
I think I need someone to put me through
I have a question, why didn't you use the object as the effector?
it was complicated
size matters remeber size matters 💀
I was waiting for this one 🤣
Yo nice vid but, why would you show that in the beggining, just straight up weird.
You didn't share the model, how do you expect us to do it?
Adding the wire cover circle will hide the object details what should we do about it?
Hide it in render by going to object data properties and visbility
For some reason, the Domain still shows in the final render. Am I doing something wrong?
It's the start and end frame
For example if my simulation starts from frame 50
Frame 1-49 will show an empty domain
So for that you need to hide it in render and keyframe that.
Go to object properties visibility and set that.
But sometimes you just have to bake properly
Thanks @@cleverpoly
Really, no final render?
Maaaaaaaan. You started the tutorial with an empty already in place, and the object parented to that empty. And then you set that key frame, build the cage, do the shrinkwrap, and say: Oh btw I already had parented the object to the empty outside of this video. So when you moved the object back to frame 1 everything tagged along.....now think....where does that leave us?
I know the solution, its a great tutorial, definetly and thank you so very much. I am just saying, if I was strating on blender, that would be a big issue for me, and it would be very hard to follow along from this point on. Make sure you start your tutorials from a clean slate. Thank you again. I got amazing results.
Hello, my blender has stopped working properly, how can I fix it?
When click the left mouse button a window appears ( Display As )
How can I make sure this doesn't happen and works as before?
I even deleted program and installed it again, but not work
ahaha I think you did my shortcut step and assigned the left click as short cut, you can to go object properties and go to viewport display, right click on display as and remove shortcut... then you can assign a new one, just make sure you hit that key only
@@cleverpoly
Thank you very!
/ ・ \ ) I couldn't figure out what the problem was, thank you very big!!!
tool what s the app
👍
what is a loop cut? and what does it do?
At least follow that donut tutorial please
how to get ur copy thing that bottle
you didn't share the model
I followed this tutorial to a T, down to exact measurements, re-checked everything 5 times but for some odd fkn reason the water NEVER comes out of the plane, it comes out super far on the other side of the object, im so confused as to what i did wrong
have you checked Y axis for initial values for emission the water(liquid) by any chance ?? SIDE NOTE (i just started learning blender using tuts directly doing quick animation and stuff. )
8:14 mesh to solid not working. Why ?
❤❤
I have been following the tutorial and everything was fine until minute 3:31 when I press "mesh" and the cube remains in the same shape... It doesn't turn into that thing 😭😭
make sure you are on frame 1 while setting up simulations of any kind. and the final bake matters so if that works then no problem
OOOOH it worked.. ty 😭😭♥@@cleverpoly
"Hi friend, I have a question. Why is there a need to reconstruct a mesh for the bottle at this step? I mean, can't we directly add the fluid collision effect?"
Simulations and collisions don't work well with messy geometry
So wanted to make sure I get no problem
@@cleverpoly I think so too. Thank you for your reply.
@@junhuai8568 I always reply what am I now... 15k subs lol
Is it possible to use Blender Water Simulation to Simulate the realistic Burst water mains effect by increasing Fluid velocity and emission? 02:53
You could, I haven't tried it
That’s great but does anyone know how to take a single simulation frame and animate a camera through it?😔
Select ur fluid and apply the modifier on that frame or just ctrl a and visual geometry to mesh
@@cleverpoly ty, i’ll try it
bro, can I do this editing with rtx 3050, 4gb varient..... Lenovo IdeaPad 3 ryzen 5 5600h
Rtx can do.. but not sure about you
@@cleverpoly 🥹ouch, last line pierced my heart, but thanks👍🏻
how to set display as hotkey?
Right click on the menu and click assign shortcut type anything as shortcut there
I'm pressing on gad dam j and nothing happens why ?
Teacher Cleverpoly, why do my particles pass through the bottle instead of colliding?
There are a bunch of reasons such as wrong geometry or normals, maybe the scale is too small ...
Same problem, how did you solve it?
how can we find business with 3 d animation
you surely can! make a portfolio and dm poeple to hire you
1:35
Finally someone noticed 😂
hi bro i want to join from the basic if you provide any study links ping me to reach
I'm releasing a course in next few days so stay tuned
sure bro waiting @@cleverpoly
@@graphicalliance5475 the course is already live, watch trailer on my channel
right at the parenting you lost me. where did you get the cross hairs from? to parent to..
It's useful yes thank you but I don't think it's " easy water simulation "
doggodao said it's easy.
Why you used additional mesh around the bottle if you was able to select bottle as effector
That bakes faster and all issues go away including fluid going through and bad simulation behavior