Efficient Lighting Workflow: 10-Minute Studio Setup
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- Опубліковано 4 вер 2024
- In this video you'll learn how to quickly create a studio setup for your characters and props. It's an effective and elegant way to light you work and works well for a showreel as well as your online portfolio.
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Ah, three-point lighting. Something so simple but something I need to be reminded of CONSTANTLY every few months. Great demo!
Happy to be that little reminder!
Excellent way to simplify the lighting process, we definitely need more lighting videos like this for different scenarios. Environment, prop, character, combination. Would be amazing, exactly in this format.
Noted!
Thanks for the amazing demonstration.
You got it :)
Very nice, thank you :) I've been following your guys' videos to get into sculpting and you're providing great content!
Thank you so much
Thank you for your video. 3 point lightning seems helpful, but it doesn't seem to work well in complicated scenes with characters or objects where you need to light smth specific (or maybe I'm just too new to this and don't know how yet).
During Covid lockdown we couldn't leave our garden so I played around with still life photography, dead leaves with a couple of flowers on a black tee shirt. The lighting I grow was similar to this experiment with LEDs or candles to give various moods and shadows this seems similar but with virtual lights.
Hello: Already in the alpha version 4 of new blender you can test linked lights.
Nice tutorial !! thanks !!
I'll need to check that out right away!
Amazingly helpful. Thank you!
Cool thank u , if you can please do larg landscape tutorial ...
We'll note it down!
Nice, very comprehensive
Happy to hear it!
Very informative, thank you!
Happy to help!
Wonderful. It would have been nice to rename the lights for a more visual reminder, but still A+
You're completely right, slipped my mind while recording..
Great stuff, thanks for sharing.
My pleasure :)
Cool basic light stuff, but would be better if you went over some common light settings like Contact Shadows, also using an irradiance volume and reflection cubemap. Dropping a 3 point setup in is a great start, but without light probes and lighting baked it's not really portfolio ready. That may have exceeded the scope for this video but many may watch this and not realize there's a bit more to put a bow on the lighting.
Definitely outside the scope of this video and goes much deeper into the realm of technical lighting.
But I want to just correct something in your comment
"Without light probes and lighting baked it's not really portfolio ready."
This couldn't be further from the truth and really depends on what you're doing. All my character pieces for my portfolio/showreel have been presented in a similar way to this.
Thank You
You're welcome
How do you set up the left viewport like that?
Also area light is super dark for some reason?
For people who are completely new to this, can you at least say what program you're using? I've been following you guys for your ZBrush tutorials.
This is in Blender :)
Next video : Quick lighting and shading to display quick zbrush sculpts. Otherwise it just happens to be zbrush viewport renders.
Did he use hdri here?
When a Zelda character appears in the thumbnail we immediately know which one of the duo is covering the video. xD
Haha!
depends on the character's size of you model your workflow.
The basic principles largely stay the same for portrait or character lighting. After this you can take the setup and start to experiment.
There's not really 1 lighting setup to rule them all, but this works as a general starting point.
Can you do an updated video on best software? From your videos I think the best is Maya for modeling/rendering, Zbrush for sculpting, Houdini for effects and simulations, substance painter for textures, marvelous for clothing, etc. Has anything major changed or shifted to replace any of this since your last software video?
12 minutes light setup* misleading title
Nope, light setup was done within 10 minutes.
Everything after that were tips, as mentioned in the video :)
Okay ultimate 2023 question: Can we finally consider Blender an industry stadard?
Please
@@ayoubix68 they started the discussion years back heh :)
@@m4r_art it is taking time ngl ;-;
Let me get back to you in 2025
insta dislike since blender is used
That's sad
Have you guys found Redshift for ZBrush to be of any use??
Haven't played around with is yet I'm afraid