Efficient Lighting Workflow: 10-Minute Studio Setup

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  • Опубліковано 4 вер 2024
  • In this video you'll learn how to quickly create a studio setup for your characters and props. It's an effective and elegant way to light you work and works well for a showreel as well as your online portfolio.
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КОМЕНТАРІ • 49

  • @JeffreyThrash
    @JeffreyThrash Рік тому +30

    Ah, three-point lighting. Something so simple but something I need to be reminded of CONSTANTLY every few months. Great demo!

  • @josephburgan3D
    @josephburgan3D Рік тому +7

    Excellent way to simplify the lighting process, we definitely need more lighting videos like this for different scenarios. Environment, prop, character, combination. Would be amazing, exactly in this format.

  • @NeZversSounds
    @NeZversSounds Рік тому +6

    Thanks for the amazing demonstration.

  • @Drb3r
    @Drb3r Рік тому +2

    Very nice, thank you :) I've been following your guys' videos to get into sculpting and you're providing great content!

  • @c4err9
    @c4err9 3 місяці тому

    Thank you for your video. 3 point lightning seems helpful, but it doesn't seem to work well in complicated scenes with characters or objects where you need to light smth specific (or maybe I'm just too new to this and don't know how yet).

  • @paulmiddleton8699
    @paulmiddleton8699 7 місяців тому

    During Covid lockdown we couldn't leave our garden so I played around with still life photography, dead leaves with a couple of flowers on a black tee shirt. The lighting I grow was similar to this experiment with LEDs or candles to give various moods and shadows this seems similar but with virtual lights.

  • @LucasFarchetto
    @LucasFarchetto Рік тому +4

    Hello: Already in the alpha version 4 of new blender you can test linked lights.
    Nice tutorial !! thanks !!

  • @Yaroslav_A.
    @Yaroslav_A. Рік тому

    Amazingly helpful. Thank you!

  • @Alaz21
    @Alaz21 Рік тому +3

    Cool thank u , if you can please do larg landscape tutorial ...

  • @milhouse777
    @milhouse777 Рік тому +1

    Nice, very comprehensive

  • @youshimimi
    @youshimimi Рік тому

    Very informative, thank you!

  • @franbelda1951
    @franbelda1951 Рік тому +1

    Wonderful. It would have been nice to rename the lights for a more visual reminder, but still A+

    • @FlippedNormals
      @FlippedNormals  Рік тому

      You're completely right, slipped my mind while recording..

  • @vinnypassmore5657
    @vinnypassmore5657 Рік тому

    Great stuff, thanks for sharing.

  • @derekedwards9351
    @derekedwards9351 Рік тому +1

    Cool basic light stuff, but would be better if you went over some common light settings like Contact Shadows, also using an irradiance volume and reflection cubemap. Dropping a 3 point setup in is a great start, but without light probes and lighting baked it's not really portfolio ready. That may have exceeded the scope for this video but many may watch this and not realize there's a bit more to put a bow on the lighting.

    • @FlippedNormals
      @FlippedNormals  Рік тому +2

      Definitely outside the scope of this video and goes much deeper into the realm of technical lighting.
      But I want to just correct something in your comment
      "Without light probes and lighting baked it's not really portfolio ready."
      This couldn't be further from the truth and really depends on what you're doing. All my character pieces for my portfolio/showreel have been presented in a similar way to this.

  • @imb1318
    @imb1318 Рік тому

    Thank You

  • @Nicho9
    @Nicho9 10 місяців тому

    How do you set up the left viewport like that?

  • @Nicho9
    @Nicho9 10 місяців тому

    Also area light is super dark for some reason?

  • @tahnaiyarussell
    @tahnaiyarussell Рік тому +1

    For people who are completely new to this, can you at least say what program you're using? I've been following you guys for your ZBrush tutorials.

  • @raxlyy6416
    @raxlyy6416 Рік тому

    Next video : Quick lighting and shading to display quick zbrush sculpts. Otherwise it just happens to be zbrush viewport renders.

  • @ManilaSh8-co3fn
    @ManilaSh8-co3fn 9 місяців тому

    Did he use hdri here?

  • @m4r_art
    @m4r_art Рік тому

    When a Zelda character appears in the thumbnail we immediately know which one of the duo is covering the video. xD

  • @ThunderaRafa433
    @ThunderaRafa433 Рік тому

    depends on the character's size of you model your workflow.

    • @FlippedNormals
      @FlippedNormals  Рік тому

      The basic principles largely stay the same for portrait or character lighting. After this you can take the setup and start to experiment.
      There's not really 1 lighting setup to rule them all, but this works as a general starting point.

  • @jmuurart
    @jmuurart Рік тому +1

    Can you do an updated video on best software? From your videos I think the best is Maya for modeling/rendering, Zbrush for sculpting, Houdini for effects and simulations, substance painter for textures, marvelous for clothing, etc. Has anything major changed or shifted to replace any of this since your last software video?

  • @darkknight4353
    @darkknight4353 Рік тому +1

    12 minutes light setup* misleading title

    • @FlippedNormals
      @FlippedNormals  Рік тому

      Nope, light setup was done within 10 minutes.
      Everything after that were tips, as mentioned in the video :)

  • @m4r_art
    @m4r_art Рік тому +2

    Okay ultimate 2023 question: Can we finally consider Blender an industry stadard?

    • @ayoubix68
      @ayoubix68 Рік тому

      Please

    • @m4r_art
      @m4r_art Рік тому

      @@ayoubix68 they started the discussion years back heh :)

    • @ayoubix68
      @ayoubix68 Рік тому

      @@m4r_art it is taking time ngl ;-;

    • @FlippedNormals
      @FlippedNormals  Рік тому +1

      Let me get back to you in 2025

  • @carlosrivadulla8903
    @carlosrivadulla8903 Рік тому

    insta dislike since blender is used

  • @ZephrusPrime
    @ZephrusPrime Рік тому

    Have you guys found Redshift for ZBrush to be of any use??