Non-Euclidean Worlds Engine

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 24 тис.

  • @Eric_Pham
    @Eric_Pham 5 років тому +26326

    fun fact: Ikea stores are the only place in the world with non-euclidean floor planning

    • @almachizit3207
      @almachizit3207 5 років тому +781

      @@johni0018 Euclidean geometry applies to 3D and higher as long as all flat planes within it follow euclidean geometry

    • @endermage77
      @endermage77 5 років тому +456

      In my experience the Ikea store is literally A Line from the entrance to the exit and the only branching paths are to shortcuts to other parts of The Line

    • @justas423
      @justas423 5 років тому +1199

      Don't mention the creepy employees without faces and with disproportionate limbs.

    • @crocketlawnchair259
      @crocketlawnchair259 5 років тому +440

      @Slimeustas The Slime King They're not a big deal as long as you can find a settlement and inspect all traded goods for limbs.

    • @izzyint
      @izzyint 5 років тому +282

      SCP?

  • @quink2060
    @quink2060 4 роки тому +27550

    imagine buying a 4-room house then it turns out to only have 3 rooms

    • @olegmakarikhin
      @olegmakarikhin 4 роки тому +1572

      Trial version. Buy subscription.

    • @Pilki04
      @Pilki04 4 роки тому +105

      You could simulate this with large mirrors

    • @degonto2005
      @degonto2005 4 роки тому +143

      Kinda like having a 12 car garage but only having 6 cars

    • @stumbling
      @stumbling 4 роки тому +138

      That's New York real estate.

    • @natwon633
      @natwon633 4 роки тому +11

      House of Many Ways

  • @jodunlap4925
    @jodunlap4925 4 роки тому +3942

    Apparently this is being reccomended to a lot of people. Antichamber is a game like this. It's on steam and it is phenomenal

    • @petrus9067
      @petrus9067 4 роки тому +55

      I was just gonna say it reminded me of that

    • @BVRNERMVSIC
      @BVRNERMVSIC 4 роки тому +36

      Antichamber is based on Echochrome from the PS3

    • @nitronik_exe
      @nitronik_exe 4 роки тому +42

      Also superliminal

    • @robertmiron6807
      @robertmiron6807 4 роки тому +19

      can confirm, antichamber is incredible

    • @azzibreaker
      @azzibreaker 4 роки тому +3

      I was gonna say that xd

  • @NoobDeveloperPrime
    @NoobDeveloperPrime Рік тому +3155

    I'm quite surprised such technology hasn't really been used in mainstream games, to replaced loading screens, area transfers, or just to create interesting puzzles.

    • @seeker296
      @seeker296 Рік тому +171

      Probably too hard to make and uncomfortable to play

    • @t2force212
      @t2force212 Рік тому +420

      Loading screens aren't just to get you in a separate cell. Their main purpose is to load and unload alot of things in the world space that aren't needed at that moment so as to save on processing power, therefore allowing the game to run more smoothly or with lower grade hardware.

    • @NoobDeveloperPrime
      @NoobDeveloperPrime Рік тому +49

      @@t2force212 I know, but considering processing power of modern hardware, and also the fact that majority of games these days are taking place in huge, open worlds where assets are loaded in either immediately upon starting, or using various rendering tricks, developers still for some reason use loading areas, when there isn't really anything to load. Like Lara Croft games, or Far Cry or whatever, when developers have you just crawl through some cave for a minute or two. Of course, there is some loading of assets happening, but for the majority of the time it's more about controlling the pace of the game, rather than actual processing. It simply would be much more interesting to circumvent that with such non-euclidean spaces, rather than just holding "W" for like 2 minutes while your characters crawls through the cave for no reason.

    • @infinitedelete
      @infinitedelete Рік тому +61

      would do nothing for loading screens, it’s still the same amount of data that needs to be processed (and split up by loading screens)

    • @blueboi-wk8gq
      @blueboi-wk8gq Рік тому +68

      superliminal

  • @strikerone475
    @strikerone475 5 років тому +20935

    You could create some really good horror games with this concept.

    • @ashleyplays3888
      @ashleyplays3888 5 років тому +1066

      like a horror based labyrinth?

    • @isbestlizard
      @isbestlizard 5 років тому +822

      yessss right exactly and make the monsters fractal generated too just the right characteristics of colour and shape and movement that cause subconcious ohmygodterrors YES :D

    • @cathacker13
      @cathacker13 5 років тому +473

      Not a horror one, but strange one nontheless is build around it, it's called antichamber

    • @loljptrollergami7325
      @loljptrollergami7325 5 років тому +23

      Or a

    • @GAMBANJUJJJ
      @GAMBANJUJJJ 5 років тому +108

      backrooms dude

  • @bigdaddydons6241
    @bigdaddydons6241 3 роки тому +6093

    This has potential to be some of the most mind bending VR games possible, im kind of scared of the prospect

    • @cheeseman4199
      @cheeseman4199 3 роки тому +100

      There is already at least one be game like this! It’s called tea for god and it’s available on sidequest (idk about steam)

    • @NightmareBlade10
      @NightmareBlade10 3 роки тому +57

      Maybe if a game like Superliminal was in VR. That would be awesome!

    • @morgiewthelord8648
      @morgiewthelord8648 3 роки тому +1

      You’re pretentious

    • @NightmareBlade10
      @NightmareBlade10 3 роки тому +32

      @@morgiewthelord8648 How is he pretentious?

    • @superking208
      @superking208 3 роки тому +31

      @@NightmareBlade10 Right? Dude's got "the lord" in his name, who's he to talk?

  • @alternate3787
    @alternate3787 4 роки тому +32030

    "Wheres the toilet?"
    "Five times around the corner."

    • @brothdian
      @brothdian 4 роки тому +301

      LMFAOOO

    • @trentenroberts2748
      @trentenroberts2748 4 роки тому +180

      very underrated comment

    • @nueto8864
      @nueto8864 4 роки тому +201

      i read "toilette" with an italian accent automatically

    • @frost9681
      @frost9681 4 роки тому +40

      Galih Sadewo same, I was gonna say that it sounds like a very fancy way of referring to the least-fancy part of a house

    • @shezmu24
      @shezmu24 4 роки тому +229

      "don't forget to loop through the hallway a few times or you wont fit."

  • @jaybugo
    @jaybugo 8 місяців тому +176

    I'm imagining a horror, survival game that doesn't advertise it's non-euclidian geometry, and it has it in the most random spots. imagine just finding some little hut that appears to have four rooms, but then you panic when the door suddenly disappears, and you keep running around, not yet realizing you're going deeper into the infinite space. That's just one little idea that pooped up in my head and I know for a FACT horror games, if any, will be the ones to push this concept to its limits.

    • @necrobastard5760
      @necrobastard5760 20 днів тому +1

      Actually what drew me to this vid, I want to make a game that pulls from The Shining shot with the "impossible window" and Marathons handful of bizarre impossible geometry moments that gave me the creeps, with obvious inspiration from House of Leaves and MyHouse.wad (which in itself is an excellent exploration of this format in a horror setting)

    • @KorvekKorborjordordon
      @KorvekKorborjordordon 17 днів тому +6

      pooped up

    • @MenloMarseilles
      @MenloMarseilles 16 днів тому

      myhouse.wad

    • @bastiangamer5459
      @bastiangamer5459 5 днів тому +1

      ​@@KorvekKorborjordordoni also realized

  • @Marqrk
    @Marqrk 4 роки тому +59793

    Finally, a game that can capture what it’s like to shop in an IKEA

    • @maximumlength5052
      @maximumlength5052 4 роки тому +2467

      “The store is now closed.”

    • @hgkgiles
      @hgkgiles 4 роки тому +271

      Genius

    • @mohammednegm4007
      @mohammednegm4007 4 роки тому +181

      It's just an engine, but yeah

    • @mohammednegm4007
      @mohammednegm4007 4 роки тому +422

      @Axion The secret night shift IKEA employees need to become a popular creepypasta. I'd genuinely love to see that
      Edit: Guys I get it, it's already on the SCP wiki. I've read it.

    • @IHTGINT
      @IHTGINT 4 роки тому +513

      scp 3008

  • @slendersera
    @slendersera 4 роки тому +3611

    This would be great for a Alice in Wonderland game.

  • @TheCrumCannon69
    @TheCrumCannon69 4 роки тому +4178

    Grandpa: "Back in my day, we didn't have euclidean planes of existence."

    • @kienhsi9522
      @kienhsi9522 4 роки тому +21

      Yes you had them, what you didn't have were the non euclidean ones 😊

    • @PhoenixBaby96
      @PhoenixBaby96 4 роки тому +81

      The joke
      Your head

    • @ChunkyTheClown
      @ChunkyTheClown 4 роки тому +30

      Grandpa Lovecraft, you're so wacky

    • @snf8151
      @snf8151 4 роки тому +7

      @@ChunkyTheClown LOL I only got that one cuz i remember a person making a video bout lovecraft

    • @deasmeofficiel2960
      @deasmeofficiel2960 3 роки тому +2

      gotta admit i laugh

  • @Yintalk
    @Yintalk Рік тому +642

    There's actually a VR game that uses this and it's incredible
    You're wandering through a maze in a dystopian metal pipe world with different robots roaming the halls and you don't use your stick to move at all, you have to physically walk into spaces
    Played it like a year ago forgot the name but it's on Sidequest.
    Edit: Just found it it's called Tea For God and it's free

    • @sliporful
      @sliporful Рік тому +9

      tea for god my beloved

    • @tasmanwinchcombe9774
      @tasmanwinchcombe9774 Рік тому +6

      It was one of my favorite games when I was new to VR, as I would get motion sick when using the joystick.
      It has now come out on the official store, and the free version has been renamed to Tea for god demo.

    • @Krappy_6099
      @Krappy_6099 11 місяців тому

      The most dumbest comment...

    • @ThefakeFirstblewo
      @ThefakeFirstblewo 8 місяців тому +2

      I just commented about the game and look down to see someone already commented this, glad to know it's well known.

    • @Allthegoodhandlesaretakenlmao
      @Allthegoodhandlesaretakenlmao 29 днів тому

      Is it on steam? Also how much space do you need to play it?

  • @stevenpalafox1809
    @stevenpalafox1809 4 роки тому +1608

    "this a weird one" I think we were already beyond that. I used to imagine if things like this could be developed. Awesome job.

    • @castonyoung7514
      @castonyoung7514 4 роки тому +7

      Everybody is stealing my ideas!

    • @StevXtreme
      @StevXtreme 4 роки тому +7

      @@castonyoung7514 Look at how copyright laws work: they don't protect ideas, just the execution of them, i.e. the applied skill bringing an idea to life. That is what they protect. Why? Because ideas without execution are ultimately worthless.

    • @kip741
      @kip741 4 роки тому +9

      Stefan Badragan I think he was joking.

    • @MrKahrum
      @MrKahrum 4 роки тому +1

      On that topic, watch out for me, any game i make is gonna rock the boat. Its why i watch videos like this, why i play runescape and ingress, and why i want to make my own operating system

    • @FryingPan2312
      @FryingPan2312 4 роки тому +2

      @@MrKahrum a man of sheer dedication and willpower

  • @jimlahey4995
    @jimlahey4995 4 роки тому +12000

    "I couldn't do it in Unity so I had to make my own engine." Ah yes the simplest solution

    • @hairyputter5363
      @hairyputter5363 4 роки тому +807

      "Why do i keep writing engines"

    • @marcomantoanelli6154
      @marcomantoanelli6154 4 роки тому +83

      Actually it is 😅

    • @stuff5757
      @stuff5757 4 роки тому +730

      I couldn't use cement to build my house so I invented a new type of cement

    • @emil581
      @emil581 4 роки тому +111

      I did the exact same thing in unity. Was kinda fast and simple imo .. but props on hin for writing his own engines

    • @MichaeltLoL
      @MichaeltLoL 4 роки тому +54

      That's same as me. I couldn't do something in Unity so I just made my own engine and it's much better than Unity because I can do anything I want :D

  • @carykh
    @carykh 6 років тому +9258

    oh my god, this is so useful! My mind was immediately thinking of all the puzzle game levels you could make with this. When you had the tunnel that lets you go downwards to go uphill you could add balls that roll down the loop forever, and then you could use that to power infinite energy generators, etc. etc.

  • @xaviers2ndaccount354
    @xaviers2ndaccount354 Рік тому +47

    2:17 This is funny because I remember saying as a kid "uphills are tiring, what if it was only downhills"

  • @JarnoKai
    @JarnoKai 3 роки тому +4894

    "And notice how you can see both objects at once" is the kind of stuff you only say if you've spent weeks on hunting bugs and crashes to make it work

    • @SuperN_real
      @SuperN_real 3 роки тому +54

      True

    • @meatworld4776
      @meatworld4776 2 роки тому +405

      "please, god, notice how you can see both objects at once"

    • @avantail
      @avantail 2 роки тому +47

      This takes lots of time, but actually these portals have a decent amount of information available about them

    • @TRS-Eric
      @TRS-Eric 2 роки тому +8

      omg plz look :'(

    • @avantail
      @avantail 2 роки тому +7

      @engineer gaming Two months late.

  • @patricknally1177
    @patricknally1177 4 роки тому +13127

    People are talking about how this would make a great puzzle game. It would make a god tier horror game.

    • @trulymoody7982
      @trulymoody7982 4 роки тому +674

      Yeah like if youre in a house running away from something and the rooms repeat

    • @IsaPudiyapura
      @IsaPudiyapura 4 роки тому +274

      basically PT

    • @rubykanima
      @rubykanima 4 роки тому +170

      It is already used in horror games

    • @Xetaas
      @Xetaas 4 роки тому +13

      69th like

    • @dafire9634
      @dafire9634 4 роки тому +179

      it is already a puzzle game,it's called antichamber.

  • @MrBrianHibbs
    @MrBrianHibbs 4 роки тому +2229

    I can imagine horror games will have a field day with this sort of thing. You've got serious lovecraft alien geometries potential here.

    • @nm645
      @nm645 4 роки тому +14

      Some levels of Duke Nukem 3d have this kind of non euclidean spaces

    • @inelnel
      @inelnel 4 роки тому +12

      Layers of Fear have something like this. Environment changes around you when you're not looking.

    • @samettatmc
      @samettatmc 4 роки тому

      there is in The evil within 2

    • @242sighting
      @242sighting 4 роки тому +3

      House of Leaves!

    • @skeletspook
      @skeletspook 4 роки тому +2

      @@nm645 Same with the original Prey from 2006.

  • @your_local_bardbear
    @your_local_bardbear Рік тому +238

    Oh god imagine getting stuck in an infinite room Non-Euclidean house, you think you're walking in circles, but in fact you're just going deeper in.

    • @lordyhgm9266
      @lordyhgm9266 6 місяців тому +4

      that's just a fae portal lol

    • @majamystic256
      @majamystic256 5 місяців тому

      MyHouse.wad

    • @ironhelixgaming
      @ironhelixgaming 5 місяців тому +4

      just go back around once you realize

    • @Bowie_8
      @Bowie_8 4 місяці тому +1

      Gives Left-Right Game vibes

    • @ne9958
      @ne9958 2 місяці тому +2

      200th like

  • @6rain875
    @6rain875 4 роки тому +1558

    it doesn’t matter how many times i watch this, the almighty algorithm will still put it in my recommended again. and you
    know what? i’m gonna watch it again

    • @matthiaskleinjan2997
      @matthiaskleinjan2997 4 роки тому +2

      It's the fourth time since this has come out for me

    • @eddyc4603
      @eddyc4603 4 роки тому

      Now you can be sure it'll recommend it even more often, it's the nature of the beast.

    • @MrAsulta
      @MrAsulta 4 роки тому

      Dude I think you're inside a recursion

    • @mr.froschi6526
      @mr.froschi6526 4 роки тому

      same

    • @spade4acer
      @spade4acer 4 роки тому +2

      Evidently UA-cam is a non-Euclidean website

  • @Marcell_Kovacs
    @Marcell_Kovacs 2 роки тому +5369

    1:40 Imagine what it feels like to hug that pillar. You can't touch your arms, but they are in the same place relative to you.

  • @OzanSoylu
    @OzanSoylu 4 роки тому +5574

    Finally, we can have a spongebob game that contains his house.

  • @flcnfghtr
    @flcnfghtr Рік тому +23

    Build Engine worked like this. Rooms were connected by "portals" and the portals could be fairly arbitrarily placed, so you could have tunnels that "pass through" another room and so on. Fabian Sandlard did an interesting teardown.

  • @victormunhozzz
    @victormunhozzz 4 роки тому +1220

    This would be incredibly useful in a horror game. Even this completely harmless video with light atmosphere and joyful music is already creeping me out

    • @TomSomniac
      @TomSomniac 4 роки тому +52

      It just feels so unnatural

    • @anthonyculp8033
      @anthonyculp8033 4 роки тому +23

      There actually already is a VR horror game that uses some of these concepts called Shattered Lights, it really is terrifying.

    • @igorlxgol
      @igorlxgol 4 роки тому +4

      Thats layers of fear for you

    • @maxkemsley6931
      @maxkemsley6931 4 роки тому +7

      Antichamber also reminds me of this.

    • @stopactainpoland2012
      @stopactainpoland2012 4 роки тому

      There is a horror ,,Cube'' which use similar idea (forth dimentional cube).

  • @SpecialEDy
    @SpecialEDy 3 роки тому +4898

    I need a non euclidean highway to work...

    • @juluke8385
      @juluke8385 3 роки тому +14

      But the fun is gone

    • @Kyacko
      @Kyacko 3 роки тому +128

      Granted but u get the longest route

    • @ButlerOfChaos
      @ButlerOfChaos 3 роки тому +86

      @@Kyacko thanks asshole genie!

    • @MasterR-kh1sg
      @MasterR-kh1sg 3 роки тому +6

      Plot twist: you already have the long one

    • @ManMan-ho5gu
      @ManMan-ho5gu 3 роки тому +9

      This is the most dad comment I’ve seen

  • @LeSuperModeste
    @LeSuperModeste 5 років тому +1099

    2:08 "This is a weird one"
    Bro, everything was already weird before

    • @joaquinlaroca2886
      @joaquinlaroca2886 5 років тому +14

      Aizxiuzh he lives in a non-euclidean dimension.

  • @juneru2
    @juneru2 Рік тому +34

    These are the sort of trippy spaces that I think most Backroom/Liminal games are missing. It'd be really cool to see these sorta of illusions happening in very realistic spaces.

  • @korridarkheart2342
    @korridarkheart2342 3 роки тому +2695

    “No big deal, just wrote a new engine.” That’s pretty cool

    • @sebastiangudino9377
      @sebastiangudino9377 3 роки тому +46

      Not to devalue cp, he is an amazing programer. But i actually think that writing a rendering engine is something that every programer should do at one point or another. It's actually a pretty approachable topic, and there are thousands of resources online. And doing it can expand your knowledge a lot and also help you understand how a major part of what you computer regularly does truly works
      So while it is impressive, it is also a thing that almost anyone who is interested in programing and graphics should try to do at some point!
      Also, I'm not saying that it is easy, but I am saying that the fact that it is hard shouldn't prevent you from trying anyways

    • @korridarkheart2342
      @korridarkheart2342 3 роки тому +11

      @@sebastiangudino9377 that sounds about right. I just enjoyed how he was kinda humble about it and just wanted to share what he made. I have no interest in writing programs so it was cool to hear

    • @mariocamspam72
      @mariocamspam72 3 роки тому

      @Serendipity code parade...?

    • @danielf2695
      @danielf2695 2 роки тому +1

      @Serendipity grow up

    • @ekyanso4253
      @ekyanso4253 2 роки тому

      @@sebastiangudino9377 no offense but I'd rather die.

  • @twane.
    @twane. 3 роки тому +886

    “I can cram an infinite amount of space into any finite space” sounds like such a flex

    • @airplanes_aren.t_real
      @airplanes_aren.t_real 3 роки тому +10

      I heard about a campaign that had a similar idea a long time ago, the basic premise is that you are trapped in what is essentially an infinite mansion with all the maids in the kingdom trying to serve their masters (which aren't there) by doing random things and hoping that it will work in an endless cycle of servitude so your party has to put an end to the one who did this, i think that the dm had to make 100-200 different rooms each with new rules and conditions (they were doing it through discord using to a lot of writing talk boards to get ideas), on the second last room you find a teleportation device that sends you to the top of the mansion which puts you face to face with the demon queen, assuming you win, you will find out that she used hundreds of mana boosters to summon all the maids in the kingdom but she miscalculated the amount of mana and ended up creating the mansion with the non euclidean space

    • @twane.
      @twane. 3 роки тому +18

      @Crocoduck u look lik an idiot

    • @pooplejar
      @pooplejar 3 роки тому +11

      @Crocoduck you really let one word anger you that much wow lol, get flexed on

    • @Eisgod
      @Eisgod 3 роки тому

      @Crocoduck bad

    • @thijsvanderlinden2209
      @thijsvanderlinden2209 3 роки тому

      @Crocoduck you seem like a sad person

  • @0The_Farlander0
    @0The_Farlander0 2 роки тому +7732

    I love this. I want to make a horror game with this engine, where the non-euclidean nature is never expressly mentioned, but slowly introduced until it's impossible to ignore. the dawning horror as you realize things aren't making sense. exquisite.

    • @Smith-if8sn
      @Smith-if8sn 2 роки тому +441

      sounds like an excellent lovecraft game

    • @pifre3051
      @pifre3051 2 роки тому +192

      ​@@Smith-if8sn I know right, there are not many good Lovecraftian horror games anymore, and it's so hard to structure a game on cosmic stuff too.

    • @pattyryopotybuttongamer3063
      @pattyryopotybuttongamer3063 2 роки тому +19

      and after that you have to plug the red wire into the socket to make sure the engine boots at launch. Wrap the green wire around it's coil that sits directly beside the A button. After you put the back shell on, place the battery in the slot. Screw the Vr26 Jeeper back up and press the reset button. If everything worked according to plan you're device should show a thumbs up sprite. Plug the HDMI port into a monitor and wait three seconds. If it boots up on TV your in the good side. If it doesn't boot in less then 5 seconds quickly unplug. This can severely damage your TV and possibly start a fire

    • @0The_Farlander0
      @0The_Farlander0 2 роки тому +38

      @@vonvision I've seen it, I'm thinking more along the lines of it being a mechanic that isn't the focus of the horror, i.e. it's something that is happening in addition to the primary struggle. in my mind, that would make it much harder to notice taking place than if it were the primary draw.

    • @0The_Farlander0
      @0The_Farlander0 2 роки тому +3

      @@milly- again, seen it, not what I'm talking about

  • @dontwatchmydoomvideos
    @dontwatchmydoomvideos Рік тому +33

    They did something like this in Rime. They had a hallway that would extend forever so you could keep running, but as soon as you turned around, then again, a wall would appear. And another was this big room with multiple hallways that would loop to completely different entrances than intuition would suggest

    • @k_nito7954
      @k_nito7954 Рік тому

      I remember that room from rime! There was actually an end to that tunnel iirc, i got an achievement running all the way through haha. Man i miss that game

  • @mryan744
    @mryan744 4 роки тому +1167

    If somebody is interested in a game that already uses a similar engine with the same logic then try "Antichamber" in the game they use pretty much all of the thing he showed in the video but with puzzles you need to solve.

    • @jaguar_8344
      @jaguar_8344 4 роки тому +39

      Also Senua. Some of the puzzles utilise this broken kind of reality. There are gateways which display the same environment, but different raven runes and enemies.

    • @CasshernSinz1613
      @CasshernSinz1613 4 роки тому +6

      Also Disoriented

    • @Michael_______
      @Michael_______ 4 роки тому +1

      Noted

    • @giffardjustin
      @giffardjustin 4 роки тому +16

      to a certain extent also Superliminal, sadly its still "coming soon" on Steam but its available on Epic (the only game I've bought on Epic 😂)

    • @MajorSkyblue
      @MajorSkyblue 4 роки тому +3

      @@giffardjustin Yeah Superliminal uses non-euclidean concepts, it's pretty smooth. I'll have to try the others people have suggested.

  • @deadinside8891
    @deadinside8891 4 роки тому +1547

    Imagine an FPS that utilizes this. Having to fight someone on non-Euclidean geometry would be really interesting.

    • @rendor6037
      @rendor6037 4 роки тому +134

      three mins into the fight: confusing confused confusion

    • @wibs0n68
      @wibs0n68 4 роки тому +109

      @@rendor6037 The whole server:
      *confused screaming*

    • @braedenkorte1966
      @braedenkorte1966 4 роки тому +135

      there would be a lot of sniping being done on themselves because the man they saw peeking behind the corner was actually themselves.

    • @Cybertech1050
      @Cybertech1050 4 роки тому +34

      Portal 2 has some non-euclidean custom maps on the steam workshop if you want to test how it would feel in a first person setting yourself

    • @davorbrijacak
      @davorbrijacak 4 роки тому +11

      Quake on that map would be like 5D blitz chess.

  • @mrstoic4338
    @mrstoic4338 3 роки тому +6036

    Create a horror game with this engine, a horror game that both scares and confuses the f**k out of the player

  • @RedircSiuol
    @RedircSiuol Рік тому +12

    The puzzle game "Antichamber" was based around being non-euclidean. Well worth playing, especially if this kind of design interests you

    • @kosiak10851
      @kosiak10851 Рік тому

      I started it with similar recommendations and I was disappointed.
      The non-euclidean puzzles appear in several first stages of the game but then all diversity of puzzles shrink to "fire this gun to spawn cubes" without anything geometrical related in mind

    • @Phillip-polymer
      @Phillip-polymer 4 місяці тому

      Played it three times, awesome game.

  • @Ludifant
    @Ludifant 4 роки тому +678

    This is a huge thing for a gaming engine. It would make level design with hidden parts a whole lot easier. I love how natural straight angles in bent space still look. Amazing demo, thank you!

    • @PARADOXsquared
      @PARADOXsquared 4 роки тому +22

      If you are interested in this kind of thing, you should check out Antichamber. It's a puzzle game based around non-Euclidean geometry

    • @TheMrDemonized
      @TheMrDemonized 4 роки тому +6

      Portal rendering goes as back as Duke nukem 3d and other build engine games and probably even further, so no its not a "huge thing"

    • @gregwaste2594
      @gregwaste2594 4 роки тому +4

      @@TheMrDemonized dear god thank you. This technique is ancient, and its used even in cases where you dont have to make it explicit that it will be used to represent non euclidean geometry. Its amazing to see how ppl are glorifying things that they have no clue about XD

    • @izakCunta
      @izakCunta 4 роки тому +1

      check the game Superliminal

  • @waylonscott6162
    @waylonscott6162 4 роки тому +398

    Can you show me how to get to a gas station?
    "oh yeah just go around that lightpole 4 times counterclockwise then that other one 3 times clockwise"

    • @ryannorthup3148
      @ryannorthup3148 4 роки тому +7

      Or alternatively, for a shortcut, just go around once counterclockwise. The in-between of the rotation is a kind of seedy place, though. You could also go 8 times clockwise.

  • @Lofi.z34
    @Lofi.z34 4 роки тому +2448

    This guy: Non-euclidean game engines
    Horror game makers: *heavy breathing*

    • @maxwellli7057
      @maxwellli7057 4 роки тому +98

      Jesus no dont give them ideas

    • @keyarts7381
      @keyarts7381 4 роки тому +73

      A Freddy krüger horror game with such things who make you confused while youre trying to hide. Goal: stay alive until the next morning

    • @iliaslef
      @iliaslef 4 роки тому +12

      I remember some parts like this in layers of fear

    • @Jaconian
      @Jaconian 4 роки тому +17

      Layers of Fear had some of these aspects, like turning corners in hallways five or six times before leaving the hallway the same way you entered (or something to that effect).

    • @obsidian9998
      @obsidian9998 4 роки тому

      YES

  • @seeinred
    @seeinred Рік тому +8

    Oh, this is very, very interesting. That last remark about VR is something i've thought about some time ago and was wondering if such idea could work - amazing to see someone else not only to have same idea but make proof of concept too! Great work!

  • @ayden_slepy7246
    @ayden_slepy7246 3 роки тому +2221

    Imagine a survival adventure game like this where the world constantly warps around you

    • @nytrodioxide
      @nytrodioxide 3 роки тому +57

      True horror

    • @labigbande6674
      @labigbande6674 3 роки тому +20

      I wonder how it would work, tho
      What would be the rules of this world

    • @tcroft
      @tcroft 3 роки тому +63

      There's a game with similar mechanics called Superliminal

    • @nhae0
      @nhae0 3 роки тому +27

      @@tcroft that's just puzzle, and antichamber is a great example too.

    • @marpetjud
      @marpetjud 3 роки тому +5

      @Gemtem Layers of Fear does it a lot, pretty decent horror game

  • @herbderbler1585
    @herbderbler1585 4 роки тому +925

    "Instead of banging our heads against walls trying to make VR more realistic, let's just break reality."
    I approve of this plan.

    • @chaosmorris5865
      @chaosmorris5865 4 роки тому +2

      The difference is good VR isn't a gimmick. This could only be useful or practical for horror and puzzle games anything thing else and it'd be completely forced and unnatural.

    • @Nat_the_Chicken
      @Nat_the_Chicken 4 роки тому +11

      @@chaosmorris5865 That's because you're not used to it. It's just as natural as our space is, it just has different rules.

    • @chaosmorris5865
      @chaosmorris5865 4 роки тому

      @@Nat_the_Chicken Alright then tell me how this could actually benefit games in a non gimmicky way.

    • @Nat_the_Chicken
      @Nat_the_Chicken 4 роки тому +9

      @@chaosmorris5865 That depends on how used to it players are able to get. That would only happen if it's already widely used, which is unlikely, but it could occur gradually on a small scale. Then developers could choose whether and how to implement it in their games in ways that improve the experience (or don't, depending on your opinion). In any case, it's highly situational, and would almost certainly remain niche. My point was purely that you shouldn't dismiss the concept so quickly, since there's nothing about it that's objectively different from normal space.

    • @LaserBread
      @LaserBread 3 роки тому +2

      I think the idea of expanding rooms for more accessibility. However, I think it would be less disorienting if you had a logical explanation as to why this happened. Imagine a game where you have to do things in different rooms. You could have a non-euclidian mechanic that looks like it is in euclidian space, say, each room has a staircase that goes up or down. Walking through the staircase brings you to the next room.

  • @GoHugACactus837
    @GoHugACactus837 3 роки тому +4822

    This is what it feels like to look for the bathroom at your friends house

  • @hgriff14
    @hgriff14 4 місяці тому +3

    non euclidean geometry is just the caddyshack quote “the shortest distance between two points is a straight line in the opposite direction” brought to life and i love it.

  • @generalralph6291
    @generalralph6291 3 роки тому +2226

    “I’ll show you the door.”
    “I can find it.”
    “Probably not.”

  • @82FGDT
    @82FGDT 4 роки тому +269

    There's an indie game called "Tea for God" that actually applies this principle to VR. I loved it. After a while, it did feel like I was progressing in a world without using movement controls.

    • @ProntosHere
      @ProntosHere 4 роки тому

      82F GDY I got sick after a while of playing it

  • @ret7502
    @ret7502 4 роки тому +146

    the next alice in wonderland game looks great
    as a game programmer myself, ive never seen anything so stunning, yet when you explained it, have it be so simple, literally just 3 components, a solid that teleports you, a camera rendering to a texture, and a render texture, and just using those 3 pieces very intelligently creates something so complex to understand

  • @sandmaenchen
    @sandmaenchen Рік тому +4

    I have seen stuff like this in my dreams for decades now. Glad that someone has made some tools with which I can now demonstrate them to others.

  • @currentswim2551
    @currentswim2551 3 роки тому +2759

    my grandpa was simply built different, living in a non-euclidean plane of existence

  • @GoldenBeans
    @GoldenBeans 4 роки тому +442

    This dude's a timelord, he can do dimensional engineering

    • @I_need_a_repair
      @I_need_a_repair 4 роки тому +3

      I WANT TO LIKE BUT ITS AT 69 RN

    • @I_need_a_repair
      @I_need_a_repair 4 роки тому +1

      Yey its at 90, have my thumbs up

    • @GoldenBeans
      @GoldenBeans 4 роки тому +2

      @@I_need_a_repair lmao that was a lot of likes in a short timespan

    • @_skiljun1436
      @_skiljun1436 4 роки тому +3

      You meant _transdimensional_ engineering, right?

    • @Jovanny_pcpp
      @Jovanny_pcpp 4 роки тому +1

      This made me smile way to fucking hard :)

  • @donk6716
    @donk6716 3 роки тому +1261

    i swear this is what those trampoline places felt like when i was a kid

    • @sanjanar110
      @sanjanar110 3 роки тому +33

      Or the Chuck E. Cheese play area made of nets and tunnels and things

    • @cupofspiders5830
      @cupofspiders5830 3 роки тому +13

      there was this museum with giant legos and I had no idea what was going on so yeah this is relatable

    • @voestalpine27
      @voestalpine27 3 роки тому +4

      Stop stalking me

    • @suli9135
      @suli9135 3 роки тому +3

      Was I the only kid terrified of those places?

    • @nicksonic2baiasilver488
      @nicksonic2baiasilver488 3 роки тому +1

      @@voestalpine27 no you should stop stalking

  • @Juke-Redlin
    @Juke-Redlin Рік тому +64

    "I can cram an infinite amount of space, into any finite space."
    Me, immediately without thinking: Well, that's annoying. Don't do that.

  • @gorilaz0n
    @gorilaz0n 4 роки тому +594

    Now if you can engineer how sound echoes in a non-Euclidean space, you’ve got yourself a game! Seriously! Do it, it’ll be awesome!

    • @mukynas
      @mukynas 4 роки тому +14

      @Samuel Prince Don't you just "teleport sound" just like you teleport the player? Get the sound value at the first portal and create a sound source with the same intensity at the other portal? I know nothing about engines, just brainstorming.

    • @jaredhonusankrom
      @jaredhonusankrom 4 роки тому +27

      As a sound designer/producer with a good amount of use with frequencies and also knowledge of quantum physics, I feel like our ears would be blown out by the inconceivable distortions and unpredictable rates of cycling/ panning / phasing / redundant or random echos and reverb / etc. (I still want to know very badly.)
      EDIT: It actually might just be largely silent to us, like a human dog whistle.

    • @Charlie-jq8zj
      @Charlie-jq8zj 4 роки тому +6

      Plenty of games with non Euclidean geometry already exist, and awesomely enough there's one for VR called tea for god. It's really hard to do TfG justice with just words alone, I suggest you go look it up, it's seriously amazing

    • @Achiles5th
      @Achiles5th 4 роки тому

      @Samuel Prince I need to take a break from this video and comments cause my mind hurts. I'm amazed and wow'ed, but I need to take a few minutes to breath.

    • @StayFractalesque
      @StayFractalesque 4 роки тому

      @@jaredhonusankrom but sound isnt governed by quantum physics, is it?

  • @ethans6539
    @ethans6539 Рік тому +2430

    Wow this is awesome! A VR horror game that happens entirely in a non euclidian space the size of a room would be very cool

    • @bjgames2842
      @bjgames2842 Рік тому +68

      I think it's called "shattered lights", they do this perfectly, you size up your play area before starting the game and it will resize the play area to suit. So if you have the smallest possible play area it will still work. It was such a cool concept when I first played it, feeling like you just keep moving through different rooms when you're really just circling the real room your in.

    • @Ryanclassicsales
      @Ryanclassicsales Рік тому +8

      Tea for God does this well, not entirely horror but is still a crazy experience

    • @Skive_67
      @Skive_67 Рік тому +4

      ​@@bjgames2842I wasn't able to finish the game. Absolutely fucking terrifying but amazing

    • @WovenAlloy
      @WovenAlloy Рік тому +6

      They could mae a Backrooms vr, that would be amazing

    • @rodney8091
      @rodney8091 Рік тому +2

      tea for god

  • @cookiepig1038
    @cookiepig1038 4 роки тому +570

    I used to pretend that pillar mechanic was a real life thing when I was a kid.
    If I were following my mom thru a crowd, I’d need to weave in between the same people she did or I’d end up lost in a parallel dimension.

    • @wx7fm
      @wx7fm 4 роки тому +27

      Woah yeah! I used to believe that whenever I went through these two trees in my front yard, I would be transported to another world!.......
      that just happened looked exactly like the regular world😅

    • @samanthaqiu3416
      @samanthaqiu3416 4 роки тому +12

      as a kid is a reasonable guess. You never know what dimensions are there in the universe you are born

    • @deihuey6959
      @deihuey6959 4 роки тому +5

      There is actually a short-horror story about that, it goes somewhat like this:
      "When I was a child I used to believe that spin-jump in front of a mirror will take me to a parallel universe. I don't know if I even came back the last time."
      Sorry if it doesn't have a 'horror vibe', but I am writing from memory, tried to find the story but didn't have luck.

    • @Zeithri
      @Zeithri 4 роки тому +2

      This seems to be something a lot of us believed in some shape or form.

    • @georhodiumgeo9827
      @georhodiumgeo9827 4 роки тому

      For sure it is real you usually just end up somewhere similar enough to where you came from that you don’t notice any difference.

  • @JustinDickins
    @JustinDickins 5 місяців тому +2

    This was awesome. The bit where you moved around the columns especially reminded me of the puzzle game Antichamber.

  • @machaiarcanum
    @machaiarcanum 3 роки тому +2053

    “Where’s the bathroom?”
    “So what you want to do is go around the column clockwise three times, then go through the six rooms to your left, and then go through the shrinking tunnel so you fit through the door.”

    • @shahnawazazam
      @shahnawazazam 3 роки тому +14

      Underrated comment lol

    • @rexythet.rexfromjpreadabou186
      @rexythet.rexfromjpreadabou186 3 роки тому +35

      Non-euclidean houses sound awesome.

    • @نوافالحربي-ث1ف3م
      @نوافالحربي-ث1ف3م 3 роки тому +3

      Stolen, bad comment

    • @machaiarcanum
      @machaiarcanum 3 роки тому +18

      @@نوافالحربي-ث1ف3م Really? I wrote it myself, so I'm curious who else separately came up with exactly the same comment as I did. I don't know if there's any good way to link to comments on youtube, but I might be able to search for their name?

    • @jgordan775
      @jgordan775 3 роки тому +1

      Sounds like the adams family to me

  • @Zinriusminazen
    @Zinriusminazen 4 роки тому +2695

    "Hey guys, I've created an engine that will break your brain"

    • @zippolighter0177
      @zippolighter0177 4 роки тому +16

      Lowkey felt a headache developing as I watched

    • @cinyarko
      @cinyarko 4 роки тому +11

      The missile knows where it is at all times. It knows this because it knows where it isn't.

    • @password6950
      @password6950 4 роки тому +1

      He kept his word

    • @spiyder
      @spiyder 4 роки тому

      Zinriusminazen yes

    • @Grey_World1
      @Grey_World1 4 роки тому +1

      You aren't kidding. As well as a stomach ache.

  • @avenhob1476
    @avenhob1476 4 роки тому +2582

    do this, with vr, with horror. trip some people out.

  • @Afdusrt
    @Afdusrt Місяць тому +2

    a vr game like this would blow people away, even playing seated racing games im vr is very immersive, image how this would make you feel.

  • @channelname10yearsago68
    @channelname10yearsago68 3 роки тому +560

    Imagine a non euclidean maze. It would totally break your spatial awareness

    • @baronvonbeandip
      @baronvonbeandip 3 роки тому +21

      Imagine an imaginary menagerie manager imagining managing an imaginary menagerie.

    • @ashlight9999
      @ashlight9999 3 роки тому +6

      Can't break what I never had.

    • @aymuhspunj
      @aymuhspunj 3 роки тому +3

      Youd just have to experiment a bit to learn the rules before you get to solving the maze.

    • @pixelbit0897
      @pixelbit0897 3 роки тому +1

      @@baronvonbeandip "how much could a wood chuck chuck, if a wood could chuck wood"

    • @J.A.huscher
      @J.A.huscher 3 роки тому +8

      Just keep following the left wall. A wise dude told me that once. It always works for me when I'm in a maze :D

  • @_liquid_smoke_2839
    @_liquid_smoke_2839 5 років тому +5162

    This is just a job application in disguise

    • @Kirhean
      @Kirhean 5 років тому +418

      And a damned good one.

    • @_liquid_smoke_2839
      @_liquid_smoke_2839 5 років тому +244

      Like dude just email this to valve and you’ll have a really really good job 👍

    • @kuronekochan3
      @kuronekochan3 5 років тому +389

      Are we pretending valve makes games now?

    • @CptMole
      @CptMole 5 років тому +52

      Unfortunately companies don't hire based on skills.

    • @tragedyofwind
      @tragedyofwind 5 років тому +5

      isn't this is the problem, there are so many nerds and the founder are nerds too. They know they are be replaced by any people with adaqaute skills so they can start more projects while employees do the technical works, this is how start-up grows. therefore, it is easily to find a person you know well with adaquate skill then trying to judge a person that may has a higher skills than the guy you know. Since the process of judging a particular applicants can intorduce more works than it could save.

  • @Itsmezim4
    @Itsmezim4 3 роки тому +721

    I want a non-euclidean FPS so bad I can taste it. That demo at the end where one room contained many would make an amazing map. I hadn't imagined entire vr maps that fit in your play space

    • @thistle1320
      @thistle1320 3 роки тому +20

      Play antichamber. It's literally what's shown here but as a full game from 2012

    • @festivebear9946
      @festivebear9946 3 роки тому +3

      It's sad because the area would still be limited to your room size. So open world is harder (I don't understand why they do teleporting instead of walking around with the joysticks)

    • @rvsen5351
      @rvsen5351 3 роки тому +14

      @@festivebear9946 They teleport you because fluid motion, as with the joystick, who is seen by the eyes but not felt by the body, would create bad cases of motion sickness in everybody

    • @Piratadoidao
      @Piratadoidao 3 роки тому +3

      @@rvsen5351 but motion sickness in drivers? I mean, it would be like just you being a car driver. People who can drive won't get motion sickness? I suppose, at least

    • @festivebear9946
      @festivebear9946 3 роки тому +3

      @@rvsen5351 Hmm, maybe. I've played with controller only and it worked completely fine (tbf it was only a tech demo for an hour so I can't really judge). But it felt much more intuitive and natural than teleporting and easier than running around your room scared you're going to slam into something (REALLY breaks immersion)

  • @NickGeorgiou
    @NickGeorgiou Рік тому +4

    Dude you're so freaking creative. This is so amazing!

  • @andrey_savlyuk
    @andrey_savlyuk 4 роки тому +274

    Nothing’s weird. I’m an interior designer and 5 rooms in 2 rooms apartment is usual customer’s wish.

    • @sorrefly
      @sorrefly 4 роки тому +17

      Андрей Савлюк have you tried using non Euclidean space? It’s a little more expensive ‘tho

    • @SuppositionalBox
      @SuppositionalBox 4 роки тому +10

      @@sorrefly How much does non-Euclidian space go for per-square-foot?

    • @clownworldhereticmyron1018
      @clownworldhereticmyron1018 4 роки тому +6

      You: Im sorry, thats not possible..
      Customer: WHY NOT? MAKE IT POSSIBLE
      Yeah let me just edit the laws of physics real quick! lol.

    • @ImehSmith
      @ImehSmith 4 роки тому +2

      😄🤣🤣👍👍

    • @ImehSmith
      @ImehSmith 4 роки тому +1

      @@clownworldhereticmyron1018 😄🤣🤣👍👍

  • @theoleakas7794
    @theoleakas7794 5 років тому +259

    I saw this and thought “that’s pretty cool I guess” and then you mentioned the VR idea and my mind was blown. This could completely change VR, and you solved the one big problem with virtual reality. I really hope you get this out there, and developers can use it. Very cool.

    • @RRanun
      @RRanun 5 років тому +8

      It would screw with people's sense of space I think.

    • @4.0.4
      @4.0.4 5 років тому +9

      You would still need a large-ish room with no obstacles, or tell people to go play it on their backyard. I really wish VR arcades took off.

    • @ENCHANTMEN_
      @ENCHANTMEN_ 5 років тому +4

      I could see this working well for a puzzle or horror game that uses it as a main gimmick, structuring levels in a way that feels like you're in a very large labyrinth yet never leaving a small area in real life.

    • @Remon_
      @Remon_ 5 років тому

      well honestly the problem still remains, it doesnt work with large rooms or long corridors. but you could make infinite space if you kept going in circles. if you have one like 100m long corridor you would have to turn around every x meters in order to continue forward, so that's fucky too.

    • @pianoforte611
      @pianoforte611 5 років тому

      @@4.0.4 They exist in most big cities but there are just too expensive (usually $30 an hour)

  • @akshitkhajuria4362
    @akshitkhajuria4362 4 роки тому +884

    Meanwhile in another dimension: -
    "Schrödinger is still searching for his cat in his 10 by 10 room."

    • @Infinityand1
      @Infinityand1 4 роки тому +45

      He is also simultaneously NOT searching for his cat in his 10 by 10 room.

    • @linezero9016
      @linezero9016 4 роки тому +6

      Not if we look at him.

    • @Alpostpone
      @Alpostpone 4 роки тому +3

      @@linezero9016 If we positively observe him, does that mean we are being observed as well?

    • @linezero9016
      @linezero9016 4 роки тому +3

      @Alpostpone only of our observer was previously observed

    • @feelinghealing3890
      @feelinghealing3890 4 роки тому +1

      *10 by 10 by 10 by 10 by 10

  • @VenusFrom2320
    @VenusFrom2320 13 днів тому +5

    0:43 imagine if somebody who got their house from a shady, mysterious landlord ended up living in a space bending, science defying non-ecludian house and they just never notice lol

  • @joebobjon1127
    @joebobjon1127 3 роки тому +760

    “Today we shall describe those nightmares that have nothing directly dangerous in them but are somehow far more terrifying than anything hazardous.”

    • @eukaryoticribosome7867
      @eukaryoticribosome7867 3 роки тому +2

      Lmao i remember this mf where i was in a kinda white-avory house and each time i left a room i would en up in the same room, but i could always see the front door through the door of the room, and never get there. Scary af

  • @o7k4vokb0ksp5n2
    @o7k4vokb0ksp5n2 4 роки тому +652

    For anyone looking for a game that features non-Euclidean geometry, try Antichamber.

    • @фрозенхил
      @фрозенхил 4 роки тому +28

      nah , try superliminal

    • @frogman8879
      @frogman8879 4 роки тому +24

      antichamber fucked me up man

    • @3MolesInATrenchCoat
      @3MolesInATrenchCoat 4 роки тому +6

      Antichamber, Portal, portal 2, and a whole myriad of horror games from years ago.

    • @abhi211-T
      @abhi211-T 4 роки тому +5

      Moment Valley too, I guess?

    • @JustARegularPlayer
      @JustARegularPlayer 4 роки тому +14

      The Stanley Parable has a bit of those too, specifically on the Adventure Line part

  • @tnuoccaeht
    @tnuoccaeht 4 роки тому +2136

    This engine could accurately recreate my dreams.

    • @ImprovingAbility
      @ImprovingAbility 4 роки тому +54

      in my dreams entire worlds can fit in boxes or behind staircases. I always thought I’m crazy since I discovered that there’s actual math for this I don’t feel so alienated anymore

    • @mgsquared5204
      @mgsquared5204 4 роки тому +26

      Feldenkrais with Alfons I mean, you should’ve stopped feeling alienated when you realized that this is how everyone’s dreams are...

    • @ncllc1
      @ncllc1 4 роки тому

      And also compliment them, what you learn could that your concept of that world into whole new dimensions. Both mentally and subconsciously.

    • @omg_look_behind_you
      @omg_look_behind_you 4 роки тому +2

      @@ImprovingAbility
      Detective Brad: "What's in the box?"
      You: "Some chick's head."
      Detective Brad: "Okey-doke. it's my job to ask."

    • @davidjames9626
      @davidjames9626 4 роки тому +1

      You occupy actual space..

  • @rvs1
    @rvs1 15 днів тому

    holy shit the puzzle game possibilities are just multiplied hugely.
    That VR demo is just brilliant. If there spossibilities to progress both clockwise and counterclockwise it wont feel like youre constantly walking around one way.

  • @12-343
    @12-343 5 років тому +1106

    So you can finally simulate an IKEA in this?

  • @igornebov
    @igornebov 4 роки тому +488

    Remember Lewis Carroll’s Alice tried to go away from house but she came back to its doorstep every time? This is how it could look like.

    • @MrDroenix
      @MrDroenix 4 роки тому +12

      I thought of Alice in Wonderland too

  • @EmotionallyDistanced
    @EmotionallyDistanced 4 роки тому +3090

    *Something’s wrong with your Minecraft.*

    • @EmotionallyDistanced
      @EmotionallyDistanced 4 роки тому +14

      Roberto Grigoraș
      𝑰’𝒍𝒍 𝒂𝒍𝒘𝒂𝒚𝒔 𝒃𝒆 𝒘𝒂𝒊𝒕𝒊𝒏𝒈 𝒇𝒐𝒓 𝒕𝒉𝒆𝒎, 𝙘;

    • @lordcandyandy
      @lordcandyandy 4 роки тому +8

      This is not a Minecraft raytracer from this vid: ua-cam.com/video/0pmSPlYHxoY/v-deo.html

    • @EmotionallyDistanced
      @EmotionallyDistanced 4 роки тому +12

      LordCandyAndy
      _i don’t trust links._

    • @lordcandyandy
      @lordcandyandy 4 роки тому +4

      He created the non-euclidean using OpenGL, which is very poorly on graphics compared to unity. He didn't want to apply textures as that's not the point of the vid and would only take unnecessary time

    • @lordcandyandy
      @lordcandyandy 4 роки тому +1

      So no, this is not Minecraft

  • @mell0wzgmd
    @mell0wzgmd 13 днів тому +5

    2:03 ah so thats what my mom sees around that weird pole thing

  • @deadchannel7797
    @deadchannel7797 4 роки тому +1013

    Huge shoutout to UA-cam for recommending this to everyone, this is actually really cool.

    • @--i-am-root
      @--i-am-root 4 роки тому +1

      I only found this cuz I was looking at hyper rogue.

    • @justinbastelli3692
      @justinbastelli3692 4 роки тому +2

      I just noticed that with the 2019 update to unity, this is now easy with unity

    • @henritaas9997
      @henritaas9997 4 роки тому

      Let's praise our algorithm god 🙏

    • @fahimp3
      @fahimp3 4 роки тому

      @@henritaas9997 Why? They are censoring flat earthers, q-anon, and reactionaries... 😂😅

    • @henritaas9997
      @henritaas9997 4 роки тому

      @@fahimp3 shush the algorithm knows what's better for us 🙏🙏

  • @6px
    @6px 4 роки тому +602

    "It was hard to do it on earth so i made another planet to do it."

    • @creepersonryestudios
      @creepersonryestudios 4 роки тому +33

      "why do i keep creating new planets?"

    • @justsomeplant3305
      @justsomeplant3305 4 роки тому +1

      “So I tried to run it on Orion404 but the file was still too big. And the milkyway just wasn’t working out for me so I made another one. Why do I keep making galaxies?”

  • @vojinjanjic8414
    @vojinjanjic8414 3 роки тому +4787

    This video is 5 minutes long, but it feels like it's 20 minutes

    • @Wynnie1121
      @Wynnie1121 3 роки тому +380

      Non euclidean time

    • @forehand101
      @forehand101 3 роки тому +131

      @@Wynnie1121 Imagine waiting a full hour only to actually travel a minute lmao

    • @Wynnie1121
      @Wynnie1121 3 роки тому +11

      @@forehand101 lol yeah

    • @patrlim
      @patrlim 3 роки тому +7

      @@Wynnie1121 beat me to it

    • @GarryTale
      @GarryTale 3 роки тому +18

      @@forehand101 school

  • @4evrplan
    @4evrplan 7 місяців тому +4

    I used EXACTLY this same trick in a Blender game engine demo I wrote years ago to represent the impossible geometry in Atari Adventure from a first person 3d perspective! I only just now found this video though.

  • @RugBug18
    @RugBug18 4 роки тому +936

    I’ve always wanted a big open-world game where everything is surreal and not the way it’s supposed to be. Hopefully this is a sign that it could happen soon?

    • @zacharypeterson4178
      @zacharypeterson4178 4 роки тому +81

      Dude it's called acid

    • @Reloecc
      @Reloecc 4 роки тому +8

      Not an open world, but this could satisfy you: store.steampowered.com/agecheck/app/514900/ let me know If possible ;)

    • @TheStoicWay_1
      @TheStoicWay_1 4 роки тому +8

      Try Antichamber, it goes in the right direction. Look it up on steam

    • @dataexpunged3914
      @dataexpunged3914 4 роки тому +1

      Depending on the detail and enemy ai you want it might take a lot of computing power that most people don't have

    • @sirf4ce
      @sirf4ce 4 роки тому +1

      @@zacharypeterson4178 I've know the feeling. It's called Mescaline! It's the only way to fly!

  • @Nauskills
    @Nauskills 4 роки тому +83

    There's a game called Antichamber on steam which is basically this concept but executed on an entire game, I recommend it to everyone

  • @trevorsmith470
    @trevorsmith470 5 років тому +1205

    Imagine trying to make pathfinding AI for this.

    • @mementomori7160
      @mementomori7160 5 років тому +77

      I don't think it would be that hard. Set some waypoints and count the distance, but you will lose some of the facilities, for example, A* would be broken

    • @grizzlygaming9852
      @grizzlygaming9852 5 років тому

      @@mementomori7160 lol

    • @mariovelez578
      @mariovelez578 5 років тому +40

      @@mementomori7160 No, I think A* would be perfect since you can set the distances between each node to be whatever you want

    • @mementomori7160
      @mementomori7160 5 років тому +11

      @@mariovelez578 Now I know it. I wrote that comment when I had only a little knowledge about pathfinding, now I know a bit more

    • @theirishviking9278
      @theirishviking9278 4 роки тому +4

      (I have no knowledge of pathfinding code)
      Wouldn't it work the exact same until you get to a portal where you could just code "move this direction until x happens" with x being either a point on the other side of the portal
      Sort of just a switch between normal ai movement and a cinematic movement now that I think about it

  • @isshosama
    @isshosama 9 місяців тому +4

    WOW. This is actually mind blowing

  • @jeeyoengada5365
    @jeeyoengada5365 4 роки тому +2890

    Mom: can you get my wallet, it's in my purse
    The purse:

  • @kariscoyne1886
    @kariscoyne1886 4 роки тому +795

    this feels exactly like being lost in an old hotel trying to find the door

  • @pauliusstravinskas9365
    @pauliusstravinskas9365 4 роки тому +1176

    "It's bigger on the inside."

  • @Revamped73
    @Revamped73 Рік тому +2

    man i can see massive potential for a puzzle game keep up the good work

  • @phoenixthegrandanomaly236
    @phoenixthegrandanomaly236 4 роки тому +670

    “I hold the power of infinity in my hands.”
    “Also, my computer is on fire.”

    • @joshuasanders162
      @joshuasanders162 4 роки тому +3

      You may be able to handle infinity, but your pile of melted slag and plastic cannot.

  • @thegaminghydra270
    @thegaminghydra270 5 років тому +1112

    hes like the lawful good version of codebullet

    • @love2fight205
      @love2fight205 4 роки тому +2

      🤣🤣

    • @arnavrawat9864
      @arnavrawat9864 4 роки тому +21

      More skilled too

    • @SuperMaDBrothers
      @SuperMaDBrothers 4 роки тому +12

      Codebullet is a dumbass though

    • @caleblewis8169
      @caleblewis8169 4 роки тому +7

      Yeah complete opposite of codebullet

    • @SuperMaDBrothers
      @SuperMaDBrothers 4 роки тому +4

      @@nrico6666 it's actually really easy, someone else invented the whole concept and all you have to do is come in and mush things together to get something that resembles AI in order for people with less knowledge to worship you... the Codebullet guy does it in an ineffective and hacky way and introduces no novel insights or methods, puts little to no thought into what he's doing before he does it, and many people could do it better than him, so I'd consider that dumb :P

  • @SentientBratwurst
    @SentientBratwurst 3 роки тому +293

    Imagine a room-scale VR escape room game but it’s non-euclidean so the room is actually a labyrinth of many many rooms

    • @moonman8921
      @moonman8921 3 роки тому +2

      There's an exact game like that lol, it's free too

    • @SentientBratwurst
      @SentientBratwurst 3 роки тому +1

      @@moonman8921 What’s it called?

    • @shamrockgaming9505
      @shamrockgaming9505 2 роки тому +1

      @@moonman8921 what is it

    • @kikicat123
      @kikicat123 2 роки тому +2

      @@shamrockgaming9505 Tea for God, its only a demo.

  • @PacoFTW
    @PacoFTW Рік тому +5

    Reading lovecraft and hearing about non Euclidean areas is mind bending but seeing something similar in virtual life is amazing

  • @Sythe_Sythe
    @Sythe_Sythe 4 роки тому +426

    There is a vr game that uses this sort of thing called "Tea for God" its like a shooter rogue like where you are in this 2x2 grid that never ends

    • @sparkz6349
      @sparkz6349 4 роки тому +1

      my brain hurts ;-;

    • @Jegarde
      @Jegarde 4 роки тому

      Reminded me of it too.

    • @kingsempire4270
      @kingsempire4270 4 роки тому +1

      Yes! Exactly what I was thinking

    • @MattMillwardUK
      @MattMillwardUK 4 роки тому +1

      isnt that more like the staircase in Mario 64?

    • @anastasiarockbell2960
      @anastasiarockbell2960 4 роки тому +2

      So what color is it, if it's like rouge? Scarlet? Dark pink?

  • @6Twisted
    @6Twisted 4 роки тому +618

    The three room house one was interesting from a human psychology perspective. I'm one of the people that didn't notice.

    • @htm4106
      @htm4106 4 роки тому +6

      Didn't notice either. I actually didn't believe him until I started counting

    • @OliviaSNava
      @OliviaSNava 4 роки тому +28

      Huh weird, I noticed right away, I was honestly shocked when he said that most people didn’t. I wonder why that is?

    • @DAR3_TO_WIN
      @DAR3_TO_WIN 4 роки тому +3

      @@OliviaSNava You're not human lol

    • @Hlebuw3k
      @Hlebuw3k 4 роки тому +4

      @@DAR3_TO_WIN i noticed right away too. My best guess is its to do with how you think, im pretty used to thinking not the usual way. One example would be: Youre driving a car really fast, and there is 2 people in front of you, one old, one young. What do you hit? The brakes

    • @stephensocolow
      @stephensocolow 4 роки тому +13

      TommyTom21 bad day?

  • @ninaninabonita
    @ninaninabonita 4 роки тому +535

    Imagine an "Escape Room" conceptngame based off of this. Finally, a real challenge!

    • @ncllc1
      @ncllc1 4 роки тому +7

      NinaNinaBonita omg this would be so next level!....no next dimensional! Adding this as a chapter to my book.

    • @oxydized2
      @oxydized2 4 роки тому +5

      layers of fear, hellblade and antichamber games had it

    • @shinespark9
      @shinespark9 4 роки тому +3

      I would just give up and die. Just watching this demo makes my head hurt, hahaha

    • @piotralex5
      @piotralex5 4 роки тому

      antichamber

    • @elijacobson
      @elijacobson 4 роки тому +2

      Cool idea, with or without VR. You could have some "quantum sense" ability that helps you through the level when you get stuck, but maybe you can only use it every so often, so time in the game yields help to get further along. Then it's up to the developer if the length of time increases (takes longer) as the player continues deeper and the world gets more difficult. Maybe there's a procedural way to make it last forever. It's the anti-escape room, escape room. Then the bragging rights are I made it to level xxxx on "Escape to Euclidean" which is also an ironic title because really you're just digging yourself deeper into Non-Euclidean reality. My percentage is small and I'm value-added. ;)

  • @Ez_the_red_head
    @Ez_the_red_head Рік тому +3

    I’ve watched this so many times, and still so satisfying lol

  • @gamemeister27
    @gamemeister27 3 роки тому +938

    "A source and executable"
    You are a saint. I know, I know, I should be able to compile from source, but man an exe is nice to have

    • @gooseten6716
      @gooseten6716 3 роки тому +31

      It's just very time consuming to compile from the source.

    • @realGBx64
      @realGBx64 3 роки тому +4

      Unless you are on linux, where you just have to compile. Or is there an appimage?

    • @gamemeister27
      @gamemeister27 3 роки тому +62

      @@realGBx64 If you're using Linux, you signed up for this life.

    • @godnyx117
      @godnyx117 2 роки тому +1

      @@gamemeister27 It seems you never used Linux before.

    • @gamemeister27
      @gamemeister27 2 роки тому

      @@godnyx117 no no, I have.

  • @yomommaligma
    @yomommaligma 5 років тому +5334

    SOMEBODY GIVE THIS GUY A TEAM, SOME FUNDING, AND MAKE A HORROR GAME

  • @toasega
    @toasega 5 років тому +1149

    (Casually mentions needing to make his own engine)

    • @tokyomobster3072
      @tokyomobster3072 5 років тому +3

      It isn't as hard as you'd think :)) it obviously requires some knowledge of basic programming however.
      (I'm not saying you'll be able to make the next Crysis engine with basic programming).

    • @LivePastTheEnd
      @LivePastTheEnd 5 років тому +20

      Yeah, engine writing isn't too hard. For an analogy, you can can call a wooden plank with rusty nails a "boat" as long as it still floats, even if it isn't as fun/practical/fast as a proper boat.
      That's not to say that you don't need a decent chunk of programming knowledge, or that it could be thrown together in a single day/week, though.

    • @gameruprise9914
      @gameruprise9914 5 років тому +1

      He could of just used Unreal Engine...

    • @edwinstubbs2118
      @edwinstubbs2118 5 років тому +2

      Yes, it's a thing companies used to do before they realized it was cheaper to just cram everything into the same engine for 20 years with minor patching to hold it together.

    • @darthinvaderzimm
      @darthinvaderzimm 5 років тому

      Gamer Uprise I see what you did there

  • @saratogawestern8027
    @saratogawestern8027 4 місяці тому +4

    minecraft immersive portals mod looking lit 🔥🔥🔥🔥