Portals to Non-Euclidean Geometries

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 3,1 тис.

  • @beanbag8449
    @beanbag8449 Рік тому +20044

    I feel like I'm being taught a preschool class by a 5th dimensional entity

    • @bxnny0374
      @bxnny0374 Рік тому +973

      You summed it up perfectly. This video has such a unique vibe

    • @MermaidMakes
      @MermaidMakes Рік тому +468

      Maybe we are. Maybe life is one big preschool class on learning space-time before we ascend into the 5th dimension

    • @lostsanityreturned
      @lostsanityreturned Рік тому +117

      @@bxnny0374 unique vibe... or trip back to the mid 90's... because this feels very mid 90's to me :P

    • @ohno3736
      @ohno3736 Рік тому +136

      Man what is it with condescending women and trippy geometry

    • @icefire5799
      @icefire5799 Рік тому +26

      Exactly feeling and a nice one at that.

  • @trankked6672
    @trankked6672 Рік тому +3939

    This simulation would make a terrifying horror game

    • @flouserschird
      @flouserschird Рік тому +35

      Your future

    • @lightborn9071
      @lightborn9071 Рік тому +143

      It is indeed a big thing in the lovecraft universe

    • @seanbrennan5192
      @seanbrennan5192 Рік тому +137

      All you need is a backrooms monster chasing you while you try to find the exit 💀

    • @dumpywhite
      @dumpywhite Рік тому +44

      I want dungeons with geometries like these in a zelda game

    • @fey_wolf6309
      @fey_wolf6309 Рік тому +30

      I'd like to see any plane of Oblivion done like that. And maybe daedric shrines are built with "all those weird angles and stuff" in an attempt to depict Oblivion's geometry on simple euclidean Nirn.

  • @RaulAguilar-k6h
    @RaulAguilar-k6h 11 місяців тому +561

    This is like the tutorial level I should not skip before getting into multiverse

    • @exachi49
      @exachi49 10 місяців тому

      😂

    • @DaviLuiz-zr8oe
      @DaviLuiz-zr8oe 5 місяців тому +2

      You skip the first part and self sustained *TIME TRAVEL* is implied now

    • @lilburntcrust
      @lilburntcrust 4 місяці тому +2

      Also, the fact that I needed that rest segment in Euclidean geometry lol

  • @sungvin
    @sungvin Рік тому +4322

    It felt so good to be in Euclidian geometry again after those crazy pesky pentagons

    • @wilhelmschmidt7240
      @wilhelmschmidt7240 Рік тому

      Pentagons work in euclidean geometry. This is not non-euclidean.

    • @mihailmilev9909
      @mihailmilev9909 Рік тому +14

      Hahaha

    • @mihailmilev9909
      @mihailmilev9909 Рік тому +98

      Home sweet 180 degree home

    • @spookyblush-speedruns
      @spookyblush-speedruns Рік тому +34

      Really? I felt the opposite. While Euclidean geometry is preferred by most, I find it more enjoyable to be in non-Euclidean space.

    • @ethangrett3057
      @ethangrett3057 Рік тому +18

      I wish I was trippin rn 😭😭

  • @RaethFennec
    @RaethFennec Рік тому +2343

    I'd love to see a feature where you can throw a ball. The inertia and speed could always be consistent so we could check how the trajectory and visual matches our expectations.

    • @NoyuPhantom
      @NoyuPhantom Рік тому +91

      I HAD THE SAME THOUGHT! Just with a stone but, It would be so interesting to see and then also make sense of it all

    • @codyramseur
      @codyramseur Рік тому +18

      I like this idea.

    • @Scriptum_1
      @Scriptum_1 Рік тому +87

      I don't know if you can do it. You're talking about a ball under free fall, then you'd have to modelate a gravity field. Since actual game engines manage the gravity regarding to an euclidian geometry you'd probably have to program it yourself. Then rises the question up where the hell would you put the gravity center or gravity line and set another reference in the frame

    • @x_angel87
      @x_angel87 Рік тому +23

      @@Scriptum_1 putting it that way got me thinkin now fuck

    • @shrubman3422
      @shrubman3422 Рік тому +8

      ​@@x_angel87 Yeah. I am not sure how someone would program this to work. My best guess have the player be attacted to the nearest surface. I am thinking like super Mario galaxy.

  • @3JJ3
    @3JJ3 10 місяців тому +120

    The best part of this video is every zone having its own music like mario

    • @ap1evideogame44
      @ap1evideogame44 6 місяців тому +9

      It's great
      I believe all the music is from the game Hyperrogue, btw

  • @SpookyTimestamps
    @SpookyTimestamps Рік тому +2788

    Can I just say how much I appreciate you saying "okay enough, you might need some rest in the euclidian world" at the exact right moment? That's very considerate.

    • @Oscribus
      @Oscribus Рік тому +25

      1k likes and no replies? let me contribute absolutely nothing to society by replying👍

    • @aliendrifts
      @aliendrifts Рік тому +11

      ​@@Oscribusyou did contribute my friend

    • @atropa6053
      @atropa6053 11 місяців тому +9

      It made me feel ashamed of being a human

  • @davidh6961
    @davidh6961 2 роки тому +3607

    For anyone who didn't know, the purple pillar in the solv geometry (6:43) is the ceiling.

    • @AMan-xz7tx
      @AMan-xz7tx 2 роки тому +179

      fascinating

    • @unneccry2222
      @unneccry2222 2 роки тому +96

      what is solv geometry?

    • @julianemery718
      @julianemery718 2 роки тому +150

      @@unneccry2222
      Confusing visually, but I've read a comment in other of ZenoRouge's videos (the Nil geometry game trailer I think) where the explanation is actually fairly straight forward.

    • @baksoBoy
      @baksoBoy Рік тому +8

      *huh??*

    • @lukatolstov5598
      @lukatolstov5598 Рік тому +58

      Is two toruses.

  • @blurqeqoherds
    @blurqeqoherds Рік тому +480

    I can finally understand why Lovecraft was so unnerved by architecture using non-Euclidean geometry now. Phenomenal stuff!

  • @elikopokopo6443
    @elikopokopo6443 Рік тому +2556

    its amazing how the nonchalant music turns a bad trip into a nice afternoon stroll

    • @solartea_
      @solartea_ Рік тому +50

      this edible aint sh

    • @toastedbeans_yem
      @toastedbeans_yem Рік тому +18

      2:40 that pattern in the back is literally lsd

    • @AidenRiano
      @AidenRiano Рік тому +2

      Bruh

    • @infanatosuks4880
      @infanatosuks4880 Рік тому +4

      I think this is the music from a game with a non euclidean world, I forget the name, something rogue, pretty cool game

    • @Esoterictism
      @Esoterictism Рік тому

      ​@infanatosuks4880 um, you might be mistaken. All the music is in the description...

  • @LowestofheDead
    @LowestofheDead Рік тому +7091

    This video is the definition of 'Never let them know your next move'. She could say "In the next geometry, all squares are your mom" and I'd believe her

    • @xxizcrilexlxx1505
      @xxizcrilexlxx1505 Рік тому +80

      we need that

    • @zenithkarres4348
      @zenithkarres4348 Рік тому +1

      Your mom's so geometric, she uh... idfk. Becomes a non-Euclidean reality?

    • @itsgonnabeanaurfromme
      @itsgonnabeanaurfromme Рік тому +28

      That's not how that saying works but ok.

    • @zenithkarres4348
      @zenithkarres4348 Рік тому +203

      @@itsgonnabeanaurfromme well that's not how his mom works obviously either but like.

    • @ogrelogre8429
      @ogrelogre8429 Рік тому +48

      Lmfao! That sums it up perfectly! I can, kind of, get a sense of the math behind what she's saying, but as far as actually comprehending it in any meaningful way, I might as well be trying to figure out Proust in Mandarin translated through a Swahili to Swedish interpreter program.

  • @maya_gameworks
    @maya_gameworks 11 місяців тому +121

    I'm actually amazed at the fact that I can more or less understand what is happening. Demos like these not only move science forward, but move societies forward.

  • @robertkerr3151
    @robertkerr3151 Рік тому +2184

    My brain exploded when she showed us that all the pentagons had right angles

    • @lyrimetacurl0
      @lyrimetacurl0 Рік тому +15

      dead

    • @JMAssainatorz
      @JMAssainatorz Рік тому +45

      same. o-o also my eyes hurt.

    • @kylanacus2407
      @kylanacus2407 Рік тому +11

      Makes sense its the most replayed.

    • @sunlightswift
      @sunlightswift Рік тому +64

      Mine healed. I realized its just reality stretched out another 20% and it all makes sense. In my mind, you'd just add one more cardinal direction and to turn around you just turn 10% further

    • @danielmalone4446
      @danielmalone4446 Рік тому +2

      she?

  • @spacelover4106
    @spacelover4106 2 роки тому +1258

    The holonomy effect mentioned in the description is on 1:43, the camera just moves up, down, left, and right but after returning to the first angle the surface that was a floor becomes a wall

    • @user-pr6ed3ri2k
      @user-pr6ed3ri2k Рік тому +10

      cool

    • @pogolaugh
      @pogolaugh Рік тому +61

      Interesting, when I first watched it I thought a corner had disappeared when they zoomed in. It wasn’t till I went back cause of this comment and counted that I realized it didn’t.

    • @mihailmilev9909
      @mihailmilev9909 Рік тому +4

      @@pogolaugh wow

    • @mihailmilev9909
      @mihailmilev9909 Рік тому +3

      @@pogolaugh interesting lol

    • @Axodus
      @Axodus Рік тому +17

      I knew what happened, but I didn't know the effect was called holonomy.

  • @gatertod2018
    @gatertod2018 Рік тому +115

    “For your convenience we have equip you with jet packs” 😂😂😂💀

    • @van4195
      @van4195 5 місяців тому

      im fucking weak help me

  • @piedpiper1185
    @piedpiper1185 Рік тому +547

    I once read a Warhammer 40k book were they talked about seeing shapes with angles that didn't add up, and I could never really visualize what that meant.
    I get it now.

    • @Polmax2312
      @Polmax2312 Рік тому +25

      Webway can be confusing. Warp even more so. :)

    • @pws354_8
      @pws354_8 Рік тому +26

      Now try to imagine the non Euclidian geometries and architectural buildings in the Drukari world called Commorrage lol

    • @daklr2501
      @daklr2501 Рік тому

      @@pws354_8 DO NOT VISIT COMMORAGH WORST MISTAKE OF MY LIFE

    • @matthewbeattie
      @matthewbeattie Рік тому +11

      @@Polmax2312 Was neither. Weird 5-legged aliens instead. (One of the eisenhorn books IIRC)

    • @davidsands3194
      @davidsands3194 Рік тому

      Whoa. That's the wildest thing I've seen all month. Thanks!

  • @mrln247
    @mrln247 Рік тому +1674

    This got me thinking about H P Lovecraft and his descriptions of strange geometry's but he never had the chance to see anything like this.
    Adding monsters also obeying weird geometry would be terrifying.

    • @cellphoneguy5698
      @cellphoneguy5698 Рік тому +146

      Bro, that's such a very good horror game concept.

    • @5Demona5
      @5Demona5 Рік тому +109

      @@cellphoneguy5698 Lost In R'lyeh would be a great name. Running from Cthulhu and Deep Ones!

    • @doomedspacemarine5076
      @doomedspacemarine5076 Рік тому +56

      This is the sole reason I clicked on this video.

    • @alexthegreat5485
      @alexthegreat5485 Рік тому +58

      play hyperrogue. it's what you just said, and made by the person who made this video. it even has rylyeh and cthulhu! it's a roguelike and not a horror though

    • @chrisevison4092
      @chrisevison4092 Рік тому +80

      Wouldn't a normal person look like a weird monster with these geometries?
      Cthulhu isn't a squid faced dragon, He's just a guy called Steve who was born with the wrong geometry

  • @megan00b8
    @megan00b8 Рік тому +81

    Most people tend to just think of extra dimensions being added when speaking of non-euclidean geometry, I'm glad to see someone take us through some 3D geometries that are non-euclidean. It's strange and fascinating how much you can change the rules of nature and still have a functioning system.

    • @peoplez129
      @peoplez129 Рік тому +9

      Nothing is really being changed though, just how space is perceived. For example, to a photon travelling around a planet, it's just going in a straight line, it's space that is bending. Warped space is still technically flat, and the curve of space only really matters in determining the position/distance of something in relation to something else. It doesn't actually change anything else about how physics itself operates. Without a 4 dimensional material, a 3 dimensional object in 4 dimensional space, would still be just 3 dimensional. And that's the rub. We always hear about 4 dimensional shapes, but never about 4 dimensional matter itself, because that's where the theory essentially ends, because they haven't a clue of what 4 dimensional matter would even look like, especially when again, 4 dimensional is generally related to perspective and shapes, with zero consideration for the atomic level.
      And since 3 dimensional matter would still be only 3 dimensional in 4 dimensional space, it most certainly couldn't be matter at all as we know it, the entire makeup of atoms would have to change in an unfathomable way. But let's say a 3 dimensional object was somehow altered by 4 dimensional space, and like a klein bottle, shapes of matter actually looped in on themselves. Well that again wouldn't change much, because since it's 4 dimensional space, nothing is actually intersecting, so at least you get rid of the impossible problem of having 2 atoms occupying the same space. But that still means that nothing really changes about how the matter interacts. It would only really allow for some odd behaviors like if you had a long rectangular magnet with repulsive sides on each end, anything you put on either end would behave as if 2 ends are pushing from both sides, even though from a 3 dimensional perspective it would look like an extra magical force is coming from nowhere. So while bending space in such a way could be useful (and likely impossible), it would mostly be useful for technology.
      Another problem with 4 dimensional space, which likely doesn't exist at all and is more of a thought experiment, is that even if it did exist, nothing would really be able to form in it because of how drastically space is altering how things interact, it would be too chaotic. For example, imagine if the solar system was suddenly in 4 dimensional space. You might have the earth be on one side of its orbit, but getting gravity pull like it's closer to planets on the other side of the orbit. What this ultimately means is a stable orbit wouldn't be possible. Now imagine these space changes down to the atomic level. You could have electrons essentially leaving the orbit of their atom. Oops, no more atom. Self annihilation. Which means ironically, 4 dimensional space would probably be just a soup of particles that can't really coalesce into anything, with atoms essentially blinking in and out of existence as electrons come and leave from their electrons.
      This would also mean interactions between atoms at all would be intermittent and then broken again. It could also result in other behaviors, like particles becoming anti particles at seemingly random, and that's the ultimate proof that a 4 dimensional universe would actually be empty, because the whole thing would just self annihilate over time, leaving behind just energy and a soup of elementary particles.

  • @phillpauley6672
    @phillpauley6672 Рік тому +908

    There needs to be a VR laser tag game made with this. That'd be trippy!

    • @DimkaTsv
      @DimkaTsv Рік тому +108

      It wonder how fast it will be almost unpopulated, because it made people throw up.

    • @1289AUstIN
      @1289AUstIN Рік тому +40

      My brain would literally self destruct

    • @atlev
      @atlev Рік тому +22

      everyone would be sick within 5 seconds

    • @420Bill
      @420Bill Рік тому +17

      It’s called dmt lol You see a lot of this with closed eyes visuals but it’s brighter and moving faster

    • @renookami4651
      @renookami4651 Рік тому +5

      Well, a VR visit of such place would be a start. Time to search that side of VRchat again...

  • @cazza358
    @cazza358 Рік тому +529

    You can just tell that the code behind this is extremely elegant.

  • @Neuro_nActivation
    @Neuro_nActivation 10 місяців тому +25

    "these edibles aint sh-"
    3 seconds later

  • @Gandhi_Physique
    @Gandhi_Physique Рік тому +150

    This video felt like it was 3 hours long and 15 seconds long at the same time.

  • @jeffgoode9865
    @jeffgoode9865 Рік тому +1196

    Suddenly, Lovecraft's description of cities like R'lyeh feel much more treacherous to read about as characters try to move through them.
    😰

    • @kilderok
      @kilderok Рік тому +197

      Right? Imagine walking along a warping path, only to realize just in time that in two more steps you're going off a 90 degree angle cliff, but gravity is pulling on your mass in a way that makes it seem like you'll be fine if you try. The only way forward is going back the way you came, then up becomes down, so don't go up those twisted stairs; you'll fall. Jump in the hole instead to get to the top floor.

    • @Dazreiello-old
      @Dazreiello-old Рік тому +59

      @@kilderok Going back the way you came might not be an option to you anymore as you may have shifted your angle ever so slightly midway through your realization and that was enough to put you off your trail by 90 miles.

    • @shartbimpson
      @shartbimpson 11 місяців тому +23

      one of the pieces of background music is called R'lyeh

    • @jeffgoode9865
      @jeffgoode9865 11 місяців тому +7

      @@shartbimpson 😲

    • @ФилиппВиноградов-и3х
      @ФилиппВиноградов-и3х 11 місяців тому +5

      ​@@Dazreiello-old Imagine getting ambushed by Cthulhu in his home city.

  • @samwood3691
    @samwood3691 8 місяців тому +7

    This is amazing. The presentation was very well done. I liked how you explained/toured the geometries, and the fact that each “area” for lack of better term had its own music was a nice touch

  •  Рік тому +117

    This is like a guided meditation except instead of trying to clear your mind the goal is to get a migraine

  • @triplezgames3882
    @triplezgames3882 Рік тому +1336

    I'm a programmer myself, but I can not imagine how hard it must be coding this...

    • @triplezgames3882
      @triplezgames3882 Рік тому +229

      What does the data structure look like to store non-euclidean geometry? 💀

    • @elkikex
      @elkikex Рік тому +28

      Graphics engines are basically math function plotters, give it the right function and parameters, and you get euclidian geometry (ie. Draw things that are far away small) change the functions and parameters and you get all of this craziness. What was puzzling me is how they designed the "level" within the rooms. They either did it by code (coordenates) or they have also wrote an editor for varying geometries.

    • @triplezgames3882
      @triplezgames3882 Рік тому +114

      @@elkikex Yes, that's exactly what I mean... I am programming games, so I know a lot about game engines... But those "levels", or rather their geometry, needs to be stored somehow to be "plottet"... But there literally is no datastructure I could think of to store non-euclidean coordinates, right?

    • @uhrguhrguhrg
      @uhrguhrguhrg Рік тому +1

      @@triplezgames3882 codeparade talks about some of these problems for his non-euclidian game

    • @triplezgames3882
      @triplezgames3882 Рік тому +55

      @@uhrguhrguhrg Yeah, right after my comments I watched all of his devlogs on Hyperbolica. From what I understood, the magic behind the transformation is done using gyrovectors. Also he had to use square tiles

  • @dissolutevoid
    @dissolutevoid Рік тому +139

    I would love to watch a VR version of this where we could look around ourselves cause some of those shapes was something else

    • @ZenoRogue
      @ZenoRogue  Рік тому +53

      This does work in VR (see the description).

  • @Tehom1
    @Tehom1 2 роки тому +662

    You've done great work visualizing the non-Euclidean geometries.
    If I might make a suggestion, it might be helpful to see Euclidean space morph into the other geometries, especially the really odd looking ones like Nil and Solv. Maybe start with fog obscuring the long lines of sight so that it still looks Euclidean because it's all local and then gradually lengthen the fog visibility length, thus giving a sense of how long the various lines-of-sight are. Or start with most of the map in darkness except near the viewpoint ("near" according to some underlying metric) and gradually widen the lighted area, giving a sense of when we're seeing the same thing multiple times along different geodesics because the multiple copies all get lit up at the same time.
    But it's just an idea. Good work!

    • @r.a.6459
      @r.a.6459 Рік тому +8

      There's an INFINITE number of geometries, formed by a combination of different basic geometries. Euclidean at x-y plane combined with hyperbolic at y-z plane is just one example, seen in this video. These can also go to higher dimensions.

    • @xGOKOPx
      @xGOKOPx Рік тому +23

      @@r.a.6459 How does that relate to the comment your're replying to... ?

    • @emersonsnyder369
      @emersonsnyder369 Рік тому +23

      If I night make a suggestion, turn this into a Call of Duty map and teach an entire generation of kids to understand non Euclidean Geometry.

    • @xGOKOPx
      @xGOKOPx Рік тому +1

      @@emersonsnyder369 I don't think Call of Duty's engine renders non-euclidean geometry

    • @chucklefuck
      @chucklefuck Рік тому

      @@r.a.6459 IRRELEVANT SHUT UP

  • @teddyjones3055
    @teddyjones3055 Рік тому +379

    Such a cool video! I remember reading stories by H.P. Lovecraft in which characters found themselves in alien cities where there was something wrong about the geometric layout of the buildings and such. It struck me as a fascinating idea, and yet, I couldn't picture what such a place might look like. This video has provided me with some possibilities. Thank you!

    • @tedigrizli
      @tedigrizli Рік тому +23

      Same! I just read The Call of Cthulu and I was wondering what exactly would "non-euclidean geometry" look like, it's a great horror trope to use the incomprehensible and now I have a better understanding!

  • @spcyndles
    @spcyndles Рік тому +24

    one of the most high quality videos ever, it makes everything really clear and easy to understand, even the confusing parts made sense when she finished speaking, 11/10

  • @moony_otter
    @moony_otter Рік тому +410

    I love how every geometry type has its own theme. Very creative, loved it!

    • @ragingfirefrog
      @ragingfirefrog Рік тому +15

      Pretty sure the music comes from the game hyperrouge, which is also based in hyperbolic geometry. Each biome has its own music.

    • @spookyblush-speedruns
      @spookyblush-speedruns Рік тому

      @@ragingfirefrog I can confirm that at least some of the music (maybe all, I am not super great with memory) comes from HyperRogue, as I have played it a lot. It is one of my favorite games!

    • @masela01
      @masela01 Рік тому +4

      ​@@spookyblush-speedruns yeah it all does. Zeno has a habit of reusing music in his videos. I still like how he used different songs for different geometries in this

  • @anonsfunfactory6993
    @anonsfunfactory6993 Рік тому +423

    You acted exactly as a spirit guide through a shamanic vision. I am very impressed with the presentation and my awareness is expanded.

    • @jakesanchez6621
      @jakesanchez6621 Рік тому +17

      Oddly enough this video feels like what a spiritual encounter feels like

    • @nexusoflife
      @nexusoflife 11 місяців тому +7

      Definitely reminds me of my most profound mushroom and LSD experiences.

  • @mateuszkowalczyk3254
    @mateuszkowalczyk3254 10 місяців тому +28

    Take the last geometry world in this video, add zooming in and out fractals on every surface, speed it up, and you get what I experienced in the peak of DMT.

  • @peterpeterson4800
    @peterpeterson4800 Рік тому +184

    Some Indie developer needs to pick this up to make an absolutely mind breaking puzzle game with non-euclidean geometry.

    • @ZenoRogue
      @ZenoRogue  Рік тому +96

      The RogueViz engine this video is made with was originally made for HyperRogue, and is also used in a few other smaller games (Nil Rider, Bringris, Relative Hell). Do you need anything more? :) Of course the more developers do absolutely mind breaking puzzle games with non-euclidean geometry., the better!

    • @halcyonacoustic7366
      @halcyonacoustic7366 Рік тому +22

      Try the game Hyperbolica. It's not exactly a puzzle game but it has worlds with non Euclidean geometry.

    • @Iamnottheplatypus
      @Iamnottheplatypus Рік тому

      ​@@halcyonacoustic7366CODE PARADE!!!!

    • @doppelhelixes
      @doppelhelixes Рік тому +2

      @@ZenoRogue is one of those games a VR game?

    • @ZenoRogue
      @ZenoRogue  Рік тому +16

      @@doppelhelixes They all support VR, but not necessarily are designed for it. HyperRogue is designed to have great gameplay when played top-down, but it you want to see what the character would actually see, it has a VR mode too. Nil Rider should be cool in VR. Bringris works in VR too. Relative Hell has no VR. Hyperbolica is probably the best if you want specifically VR.

  • @shoelariat
    @shoelariat Рік тому +90

    VR tours through some really crazy spaces like this is such an insane concept to me.

  • @dakotawallace5921
    @dakotawallace5921 11 місяців тому +4

    the amount of intelligence and work that must've went into making and polishing this must have been off the fuckign charts

  • @cmilkau
    @cmilkau 2 роки тому +57

    Now that it's well-known how to do these things, I can't wait for proper black holes and wormholes in space games

    • @ZenoRogue
      @ZenoRogue  Рік тому +29

      Regarding wormholes, there is a cool video "Project Manifold: Non-Euclidean Universe with Wormholes", but I do not know whether they are doing anything more with their engine.

  • @Technae
    @Technae Рік тому +60

    visual non-euclidian geometry feels like a nausiating fever dream, thank you

  • @brandon8667
    @brandon8667 11 місяців тому +6

    Idk what this is about but your thumbnail looked like an early 2000s Screensaver

  • @godlyvex5543
    @godlyvex5543 2 роки тому +139

    I hope that something like this exists in hyperrogue at some point. Maybe it won't be sound gameplay-wise, but it would still be very cool to explore/play around with.

    • @godlyvex5543
      @godlyvex5543 2 роки тому +6

      Ah, apparently it's going to be on rogueviz. Good enough for me!

    • @atimholt
      @atimholt 2 роки тому +9

      Check out the game Hyperbolica, coming out in March (on pi day).

    • @vindi167
      @vindi167 2 роки тому +3

      @@atimholt it's out now

    • @chaotickreg7024
      @chaotickreg7024 Рік тому +6

      I didn't think Hyperbolica had much of a game to it, it was just walking. I think we need a raytrace shooter in hyperbolic space.

    • @godlyvex5543
      @godlyvex5543 Рік тому +3

      @@chaotickreg7024 I agree. It's a walking simulator in hyperbolic geometry.

  • @outtasightouttamind6263
    @outtasightouttamind6263 Рік тому +260

    This is kind of how DMT feels but faster and way more complex, with shifting geometry like the buildings in Dr Strange.

    • @travislowrider6623
      @travislowrider6623 Рік тому +22

      Tbh any faster and I would throw up.

    • @AtomicWizard527
      @AtomicWizard527 Рік тому +9

      @@travislowrider6623 yeah… I almost threw up….

    • @cubedtothex
      @cubedtothex Рік тому +21

      Note to self: Never do DMT

    • @Nae_Ayy
      @Nae_Ayy Рік тому +8

      @@cubedtothex It's only for like 15 minutes, you could handle it

    • @parallaxcrafttale
      @parallaxcrafttale Рік тому +45

      @@Nae_Ayy lmfao “don’t worry you’ll only feel like you’re dying and directly talking to your subconscious mind for 15 minutes.”

  • @MirceaKitsune
    @MirceaKitsune Рік тому +2

    One of the few experiments I'd non-ironically love to subject myself to: Spend many hours in a non-euclidean geometry simulator, have it rewire my brain to recognize the way space bends as normal, see how that makes me feel and why. I find it striking how natural and normal it looks to me, despite living in an euclidean world with a body and brain designed not to recognize curve / compressed space and time... I shall stop here before I start going on about the true nature and origin of consciousness and all that sweet stuff.

  • @emersonsnyder369
    @emersonsnyder369 Рік тому +44

    This sums up this terrifying dream I keep having of getting lost in some inter dimensional gate system

  • @jackfrederiksen7979
    @jackfrederiksen7979 Рік тому +114

    Oh man... I would love a technical explanation as to how you programmed all of this!

    • @sasas845
      @sasas845 Рік тому +8

      Yeah. If I had to implement a renderer for that, I'd probably start directly with raytracing / raycasting as it is a (relatively) straightforward way to deal with curved space but it would be interesting to know how they actually did it.

    • @fackynaxicht8603
      @fackynaxicht8603 Рік тому +3

      Its easy as fuck

    • @Lessen0
      @Lessen0 Рік тому +36

      @@fackynaxicht8603 thank you very helpful

    • @fackynaxicht8603
      @fackynaxicht8603 Рік тому +1

      @@Lessen0 geometry is not your grandma's teaparty. You either got it or not. Its not about "being helpful", its about knowledge. And why would i waste it huh?

    • @hypno5690
      @hypno5690 Рік тому

      @@fackynaxicht8603 crab in a bucket dickhead mentality.

  • @kilianfolger5313
    @kilianfolger5313 6 місяців тому +2

    "You had better follow us, we don't want you to get lost here."
    I'll be having nightmares of that tonight.

  • @jmaster2855
    @jmaster2855 2 роки тому +79

    Mesmerizing, I would love to see more of this stuff implemented in films and shows, these would fit perfectly with the likes of the 2001 Star Gate/Interstellar Black hole/wormhole imagery, or Doctor Strange's visions.

    • @second_second_
      @second_second_ Рік тому +4

      or even a fantasy game. this would be a great fantasy world

    • @jmaster2855
      @jmaster2855 Рік тому +3

      @@second_second_ Oh absolutely! Bringing in bizarre geometry or physics concepts into a fantasy world would be phenomenal I think, something to rationalize the bizarre in those realms.

    • @viktorvondoom9119
      @viktorvondoom9119 Рік тому

      Games. Vr games

    • @jmaster2855
      @jmaster2855 Рік тому +1

      @@viktorvondoom9119 Maybe, but I hear people get motion-sick as-is in VR, I don't know what something like this would do to them

    • @viktorvondoom9119
      @viktorvondoom9119 Рік тому

      @@jmaster2855 It would very much be like 2001. Transpose human-form

  • @kishimisu
    @kishimisu 2 роки тому +48

    Mesmerizing. I've sometimes felt a bit lost in your previous videos even if I enjoyed the geometries and visuals, but I was fascinated by this 8-minutes journey, always eager to see what geometry the next portal would lead to ! The commentary is a really nice addition

  • @MandrakeGuy
    @MandrakeGuy Рік тому +11

    i honestly just absolutely love how solv works, its so.... hard to conceptualise, its easy to understand but actually processing any of it is impossible for me, it might be my favourite geometry i've ever seen

  • @paulpinecone2464
    @paulpinecone2464 2 роки тому +55

    Thoughts:
    The calm narrative made me think of Powers Of Ten. I can imagine a similar documentary where we travel to progressively stranger geometries. Is there a canonically meaningful ordering of them? Altering one constraint at a time?
    Is it meaningful to transition slowly from one geometry to another? Can there be intermediate states as with fractal geometry? Is there a mapping that can enforce a different spacial geometry onto a fixed terrain?
    I would have liked to see the camera pitch and roll.
    And clearly someone needs to implement an FPS in other geometries. I like the idea of chasing someone from one geometry to another. Shooting would be confusing enough, but aiming at a target through a portal would be... interesting.
    And this obviously leads to a sequel called GeoPortal where your portal gun has selection buttons for what geometry you will be in after passing through. Lots of puzzle solving opportunities. What happens to conservation of momentum when transitioning? The gravity vector?

  • @satzukaze
    @satzukaze Рік тому +12

    "Time to go back to your Euclidean world!"
    "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"

  • @MatthewWroten
    @MatthewWroten Рік тому +5

    I miss Bill Thurston. Thanks for showing us what he may have seen.

  • @kateorman
    @kateorman 2 роки тому +297

    Great stuff! Is it possible to explain Sol to non-mathematicians? I'd love some kind of lecture or demonstration.

    • @SimonClarkstone
      @SimonClarkstone 2 роки тому +213

      For Solv, the three dimensions of space don't work the same. As you travel up the vertical dimension, one horizontal dimension shrinks exponentially and the other grows exponentially.
      This means that the shortest path between two places at the same height can involve going up or down to get a shortcut, which is why light follows such paths and makes the floor appear to curve up/down in different directions.

    • @kateorman
      @kateorman 2 роки тому +70

      @@SimonClarkstone Thank you! Good grief, that is absolutely bonkers.

    • @Fulgur14
      @Fulgur14 2 роки тому +84

      @@kateorman The practical effect: if you build an elevated bridge in Solv in one direction, say, north-south, going along the bridge will significantly decrease the distance you need to go -- the higher the bridge the shorter the trip. But if you'd build a bridge in the perpendicular direction, east-west, the distance will *increase*. For east-west travels, you need a tunnel burrowed under the surface, not a bridge.

    • @sazxcdewq123
      @sazxcdewq123 2 роки тому +48

      Here's the explanation by Zeno himself:
      This geometry has interesting features not exhibited by any 2D geometry, and is much weirder than all the geometries we have seen so far. It is also quite impressive visually. (It is kind of sad that the more interesting geometries have such boring names.)
      Imagine a plane, tessellate it with squares, and put a 1x1 cubes on each square. Then, put a 2x2 cube on each four cubes on the first level, a 4x4 cube on each four cubes on the second level, and so on. Also do the same in the direction below the plane (0.5x0.5 cubes, and so on). Consider this a map in R3 of a manifold, where the size of the cube corresponds to the metric (our model distorts the distances, all the cubes are actually the same size in the actual manifold) -- so, for example, we can get from the cube (0,0,0) to (1024,0,0) in just 21 steps (move 10 cubes upwards, one cube to the right (which corresponds to 1024 steps on the 0 level), and 10 cubes downwards). We already know this manifold -- this is the hyperbolic geometry H3, viewed in the Poincaré half-space model, with its "{4,4} on horospheres" honeycomb, already described.
      To obtain the Solv geometry, we also start with 1x1 cubes arranged in a plane, but on top of these 1x1 cubes, we put (1/2)x2 cuboids instead. On top of them, we put (1/4)x4 cuboids, and so on. For example, We can reach the cube at (1024,1024,0) from (0,0,0) in just 42 steps -- first, we go 10 levels upwards (in the Z direction), make one step in the Y direction, and 10 levels downwards. We are now in (0,1024,0). Now, go 10 levels downwards (as previously, we stack 2x(1/2) cuboids on the level below the original one, and so on), make one step in the X direction, and 10 levels upwards.

    • @sazxcdewq123
      @sazxcdewq123 2 роки тому +24

      Basically a three dimensional binary tiling, with different axes of compression depending if you're going up or down.
      en.wikipedia.org/wiki/Binary_tiling

  • @enekaitzteixeira7010
    @enekaitzteixeira7010 Рік тому +22

    I love how other-worldly it feels.

  • @sammosaurusrex
    @sammosaurusrex Рік тому +19

    Wow, these Daggerfall mods are getting more ambitious by the day
    In all seriousness, awesome program and awesome video, it’s mind bending to see these portals to worlds unlike our own, but also helpful to visualize otherwise pretty abstract 3D non-euclidean geometries :)

  • @magpie1466
    @magpie1466 11 місяців тому +8

    Interesting how each new world made me initially seasick until I my mind could get its bearings on how motion effected what you see, and in what ways it was and wasn't consistent.
    Rare I can feel the process of brain learning haha very cool!

  • @unrellated
    @unrellated Рік тому +41

    The music in the full hyperbolic world is intense. I need more of it.

  • @-yeetschi-4997
    @-yeetschi-4997 11 місяців тому +1

    It feels so pleasent when you get back to euclidian geometry, it feels like home!

  • @houstonashley62
    @houstonashley62 10 місяців тому +4

    FINALLY I managed to stumble across a useful demonatration of this! omg ty so much, this was lovely.

  • @quicksilvertongue3248
    @quicksilvertongue3248 Рік тому +8

    Dammit Cthulhu, stop worming your awful psychic tendrils into the brains of our computer programmers. Stick to making our artists paint weird frightening landscapes; at least they didn't break physics on us.

    • @MajikkanCat
      @MajikkanCat Місяць тому

      Considering how Cthulhu is portrayed in HyperRogue as a big dumb slow easily-outrun guy who keeps stubbing his tentacles every time you set a fire or rearrange the walls, and the player character basically breaks into his house and burgles the place while dodging his feeble attempts to stop them, I don't think he had any creative input on the project 😂 it's not the easiest area, sure, but compared to those dang Raiders in the Ruins, the Mutant Ivy, or the friggin Vineyard, it's a cakewalk.

  • @Rafix
    @Rafix Рік тому +2

    this is one of the best videos i've ever seen

  • @omega72519
    @omega72519 2 роки тому +29

    I can go on forever in these without a break, it doesn't hurt to look at, it's fascinating, so interesting how geometry works in non-euclidean spaces, I can go all day

    • @leokm9586
      @leokm9586 Рік тому +1

      You must be a 5th dimensional being if this doesnt give you vertigo

    • @omega72519
      @omega72519 Рік тому

      @@leokm9586 a

    • @nox_luna
      @nox_luna Рік тому

      @@leokm9586 yeah it doesnt bother me either, ive always considered myself a bit eldrich

    • @bottlebeard
      @bottlebeard Рік тому

      Same, in fact it's a kink to me

    • @omega72519
      @omega72519 Рік тому

      @@bottlebeard Wait wut-

  • @Ganondurk
    @Ganondurk 2 роки тому +230

    This is fantastic, I loved the commentary! The explanations were detailed, but terse enough to be easily digestible.

    • @josephsalomone
      @josephsalomone Рік тому +1

      Maybe I'm just slow, but it took me awhile to realize what she meant by "hybrid" geometries.

  • @KawaiiKodeDaddy
    @KawaiiKodeDaddy Рік тому +1

    This would have been the screensaver to sit and gawk for hours back in the day, continually feeling like you might miss something important if you dare to look away.

  • @maxtheblacksmith
    @maxtheblacksmith Рік тому +59

    I genuinely cannot tell what tries to communicate, but I can for certain say this is incredible

  • @henkfritsbarend
    @henkfritsbarend Рік тому +7

    Thanks for bringing us back to euclidian geometry in the end

  • @igxniisan6996
    @igxniisan6996 Рік тому +4

    If I ever get lost in spherical geometry or saddle geometry world, I'm never coming back

  • @roberttourgee9629
    @roberttourgee9629 Рік тому +16

    This is a fantastic visualization. The only thing I want now is to see how other moving objects change in relation when they move across the surface.

  • @Fahnder99
    @Fahnder99 Рік тому +21

    Thank you for making this! That's what the Internet and 3d rendering really is good for.
    Also, the colors and textures are nice.

  • @tired1923
    @tired1923 Рік тому +2

    Escher would’ve LOVED this!

  • @torinmorris6648
    @torinmorris6648 Рік тому +9

    I am learning software engineering and this is a rare peice of content that inspires me

  • @Kalebfenoir
    @Kalebfenoir Рік тому +32

    I'm guessing that very last world, the 'sky' of that world was the purple panels: the black in the distance was just the space between the sky and ground.
    It was oddly relaxing, though the Sphere world was anxiety-inducing a bit.
    I'd LOVE someone to make a Lovecraftian game using these geometry perspective shifts. Lol

  • @PaperSailorMusic
    @PaperSailorMusic Рік тому +10

    This is wild. Imagine something like Control 2, which already delved into non-euclidian spaces, adding this kind of geometry into The Oldest House. So cool.

    • @ZenoRogue
      @ZenoRogue  Рік тому +7

      Many games are referred to as non-Euclidean but they are usually based on portals or perspective tricks; I have not tried Control 2 but I believe it is one of these. Actual non-Euclidean geometry is rare (in 3D: HyperRogue, Hyperbolica, some games in development), even games pretending to take place of spheres often do it wrong. Hopefully existing games and videos will inspire game developers to create more :)

  • @lightborn9071
    @lightborn9071 Рік тому +7

    The most astounishing thing is, that everything in these portals still makes sense

  • @DanielDangerous
    @DanielDangerous 10 місяців тому +2

    This is like programming a 3d engine and you mess a calculation somewhere

  • @IKFKSwitch
    @IKFKSwitch Рік тому +4

    This mimics many of my trips on salvia divinorum. I'm kind of floored. Who knew the subconscious was non-euclidian?

  • @Rho3-pc7og
    @Rho3-pc7og 10 місяців тому +3

    Just imagine watching this with a VR headset

  • @CannonRush_AI_Studio
    @CannonRush_AI_Studio 10 місяців тому +1

    “We told you, this is not Minecraft!” Echoed the omnipotent voice. I shriveled in fear.

  • @sonymicronin
    @sonymicronin Рік тому +128

    The music did not have to slap so damn hard 🔥🔥🔥, every track is on point, and each felt perfectly themed to the different geometries.

    • @10xGeneration
      @10xGeneration Рік тому +1

      It’s from the legend of Zelda

    • @matthewwhiteside4619
      @matthewwhiteside4619 Рік тому +2

      Some of the music is from the game HyperRogue, a (2d) Roguelike set in hyperbolic geometry

    • @bababooei
      @bababooei Рік тому

      ​@@10xGenerationlying ass lol

    • @jherboss2516
      @jherboss2516 Рік тому +2

      @@10xGeneration No

    • @jherboss2516
      @jherboss2516 Рік тому +1

      The hyperrogue soundtrack goes hard for no reason.

  • @roccoleader279
    @roccoleader279 2 роки тому +43

    What about nil geometry?

  • @talljuggernautwithasword2016
    @talljuggernautwithasword2016 Рік тому +2

    My brain is short circuiting. I cant handle this type of eldritch information. I wanna stay on the giant euclidean dirt ball.

  • @julianemery718
    @julianemery718 2 роки тому +9

    That is a lovely voice!
    And easy to hear what you're saying as well, very good English!

  • @joyarekusandoria1512
    @joyarekusandoria1512 2 роки тому +19

    I absolutely love this. So playful and so informative. Very well done

  • @glaaxygaxer
    @glaaxygaxer 9 місяців тому +2

    Lmao I keep coming back to this video every few months and witnessing the weird geometry

  • @voliol8070
    @voliol8070 2 роки тому +28

    Very enjoyable video, I liked how it was slower than the usual ones and stayed on the floor in the weirder geometries. Solv is still so frickin weird though!

  • @adealny6113
    @adealny6113 10 місяців тому +4

    Piękny angielski haha Fajny odcineczek

  • @Aditya-f8t5z
    @Aditya-f8t5z 10 місяців тому +2

    Thank you for making this video.

  • @tylerholden1548
    @tylerholden1548 Рік тому +7

    Love to see this is blowing up on the algorithm! I got sucked into the mathematics of non-euclidean space traversal and rendering a couple years ago and came across your video "Ascending and Descending in Nil". When seeing this video just now I was reminded of that one, and I was delighted to see it is the same channel! Love your dedication to the subject of non euclidean space, it's an incredibly cool subject of mathematics.
    tldr; Love the channel, earned a sub!

  • @RichBehiel
    @RichBehiel Рік тому +8

    This was fantastically interesting and very well-made. Wow. I can’t imagine the amount of work that went into this.

  • @thomasdjonesn
    @thomasdjonesn Рік тому +2

    Not gonna lie. I wound up here a few weeks ago because I realized that I only had a faint idea of non-Euclidean space. I was good at Geometry and Trigonometry in HS, but it made my head hurt the whole time I was getting good at it. My head hurts again, but in a good way. Watching this feels the same way that looking at pictures of stars and galaxies when I was a kid felt like. It annoys me that there is such a huge hole in my understanding that I was unaware of. I'm glad to finally take the time to find out, and this is a joy to encounter.

  • @josephsalomone
    @josephsalomone Рік тому +6

    This is funny because the spherical geometries all looked about how I expected, but did take me a bit to realize what you meant by hybrid geometries, I see now that you mean some of the axis are flat while others are spherical.
    Some of the hyperbolic geometries, I did not expect though. So of them made more sense to me than others, especially the last few.
    Really cool video!

  • @zynark777
    @zynark777 2 роки тому +8

    Literally like DMT visuals.

  • @krunkle5136
    @krunkle5136 21 день тому +1

    I love the different music tracks, they're all pretty chill.

  • @Gustavo-wr8vn
    @Gustavo-wr8vn Рік тому +3

    if i were to spend 20 minutes in that spherical geometry room i would definitely lose my mind

  • @jaredheal7645
    @jaredheal7645 Рік тому +7

    Weirdly similar to the effects psilocybin has at larger doses on distorting visual fields. Particularly when staring at something for awhile.

  • @Sockratees-i6j
    @Sockratees-i6j 2 місяці тому +1

    Geometry has such fascinating patterns and some can still prove to be infinitely confusing.

  • @Pixaurora
    @Pixaurora Рік тому +5

    This was a really neat video! I think it would be super fun to see a game/show take place in a setting that is non-Euclidian, with normal household objects stretched and crunched in ways the brain can barely comprehend.

    • @thewackywarden
      @thewackywarden Рік тому

      They already have a show like that, it's called Rocko's Modern Life

  • @robotman5105
    @robotman5105 Рік тому +3

    This is the first time I’ve seen a video of non Euclidean that actually used the definition correctly, which in a simplified sense is just curves. Other “non-Euclidean” videos are more so just physically illogical spaces with hidden portals in an otherwise normal 3D environment. That aside, this is so trippy and just amusing to look at!

  • @terabyte6903
    @terabyte6903 Рік тому +2

    I like how the music in the hyperbolic geometry felt like it kept going down but never did, like you're advancing through a series of horocycles.

  • @existenceisrelative
    @existenceisrelative Рік тому +5

    This is literally a game i've been wanting someone to make.

    • @Sisyphos1312
      @Sisyphos1312 Рік тому

      you played hyperbolica? also plays with non euclidian geometries and spaces, not that many but it has quite the nice storyline and leaves you very confused when taking a walk after playing it for a few hours, having gotten comfortable with non euclidian spaces

  • @Tipsy_Turby
    @Tipsy_Turby Рік тому +3

    I feel like there is something that i'm not seeing, or rather that my perspective isn't adjusting to. I am confused, yet am extremely intrigued. I am falling into a rabbit hole of these videos lmao