@@ajitsinghyadav1725 I started with Cascadeur when I first got into animation, and am still a pro user, but the haven’t had a reason to open it since I started animating in unreal
@@ajitsinghyadav1725 this is the blocking pass, polish comes next where I’ll add overlap and secondary motion…. I have a lot of experience with Cascadeur and it doesn’t end up being much faster than just keyframing it in my experience. I’m a fan of Cascadeur for some things, but mostly the autoposing and auto physics don’t produce good final poses and I spend most of my time correcting poses instead of just doing them myself. Hand posing can be faster in Cascadeur, but that’s not a big time saver either way.
@@ajitsinghyadav1725 don’t get me wrong, I’m a fan of Cascadeur and recommend that to people just starting out as a way to get them excited about animation, but my experience has been there’s no shortcut to skip actually learning body mechanics and strong posing.
Thanks mann, loved your free animations too, and can't find that many animation tutorial in unreal engine and at the right time your here again, thanks alot
@@threepeatgames Just the continuation of these videos! Also i would like to know how you managed to learn animation tools in unreal and get so good at them. Lots of practice and self taught or did you follow some guide or specific tutorials? It would be amazing if you could share how did you become so good at this, because i also intent to animation in unreal))
@@gatOlegat Will do! Now that Unreal 5.5 is out, I'll make a video or two about what's new there for animators and then I'll do a video on the resources I used to learn unreal animation... lots are free but I also took Sir Wade's course unreal for animators which was an awesome jump start and I highly recommend it if whomever is reading this can afford it. My mocap cleaning workflow and editor mods to make animation easier were all learned the hard way though... I'll be releasing a modified metahuman picker that has lots of goodies to make animating in unreal easier too
@@threepeatgames dude, this is gold. I cannot thank you enough for sharing this. Sharing knowledge really shows how generous and noble the person is. Thanks a lot for this tutorials and for sneak peek into what’s coming soon on your channel. I am looking forward to absorbing what you have to say as a sponge)) thanks a lot!
@@gatOlegat so glad to hear this! I always worry what I'm putting out is a bad fit or won't be as useful as I hope when I make it... this is super motivating, thank you!
Great video! It was helpful to learn about some tools that seemed to be in plain sight! But somehow, my eyes never caught them, and my brain didn't even want to click on them xDD
Great video man(16 mins in) Couple of questions 1. Have you already made the part two (polishing and getting it game ready) 2. The Threepeat uh watermark (dunno what to call it) how's it done 3. Insert third question here
thanks! 1. I'm hoping to release that one in next month or so 2. I just replaced the texture on the decal in the LevelVisuals actor... hit me up on discord and I can send you screenshots of what to change, but you just swap out the texture and you're done 3. Inserting question: Have you ever chugged syrup? If not, definitely don't as that would be unsafe.
First of all incredible into to unreal animation, definitely eager to see part two. One question here, when you noticed the offset error, that you had animated the z motion and the offset and it was causing troubles, would the best decision have been to just delete all z translation keys and rebuild directly from the offset instead? I think i broke my animation trying to counter-animate the two, now its messy in ways that i cant explain.
I wish I had just gone back and rerecorded this one, but I ran out of steam... I'm going to release a critical things to know when animating in unreal and the first one is that only location.z and xyz rotation should be animated on the body control... ever... and the body offset should match whereever you want the base of your capsule collider (or whatever character collision/base-location you're using). As to how to counter-animate to correct that once it's broken, I'm happy to talk on the discord, if you want to shoot me a video of your animation I might be able to help get the messiness removed
@@threepeatgamesthats really helpful, no need to troubleshoot with me, it was still a great animation intro video and thats all I was looking for. I'll see you in the discord though!
@@robertadams3925 Oh, I think I have to post the "animation rescue then polish" video for this one as it'll be a lot more useful for most viewers than the "I did a really good job on step 1" polish video
Do you have any advice on how to find or contact animators like you in the games industry? We're a small studio working on a RE and Evil Within like survival horror game with action combat, and my knowledge of animation and Control Rig only goes so far to fix issues. I'm looking to connect with animators that can help on a contract basis, but not totally sure where to start. Seems like many that have the skills you do already work for studios. Just looking for some advice! And also thanks so much for sharing this and the free anims! This is amazing content for free!
@@driftmirror I’ve had good success on fiverr, the most important things with that are doing one or two small test projects to find a contractor whose work is up to your standards and to build trust before tackling larger animation projects. Hope that helps!
Drop a comment if this was useful, if you have ideas for improvement, or to let me know what tutorial/content you want to see next!
Try out Cascadeur AI software for animation
@@ajitsinghyadav1725 I started with Cascadeur when I first got into animation, and am still a pro user, but the haven’t had a reason to open it since I started animating in unreal
@@threepeatgamesok, you will get more natural and dinamic feel to Animation . Also less time to animate..
@@ajitsinghyadav1725 this is the blocking pass, polish comes next where I’ll add overlap and secondary motion…. I have a lot of experience with Cascadeur and it doesn’t end up being much faster than just keyframing it in my experience. I’m a fan of Cascadeur for some things, but mostly the autoposing and auto physics don’t produce good final poses and I spend most of my time correcting poses instead of just doing them myself. Hand posing can be faster in Cascadeur, but that’s not a big time saver either way.
@@ajitsinghyadav1725 don’t get me wrong, I’m a fan of Cascadeur and recommend that to people just starting out as a way to get them excited about animation, but my experience has been there’s no shortcut to skip actually learning body mechanics and strong posing.
Perfect introduction into animating in unreal. Thanks a bunch. You're doing amazing for the community!
thank you for watching it! Please let me know if there's anything I could do or explain better!
Thanks mann, loved your free animations too, and can't find that many animation tutorial in unreal engine and at the right time your here again, thanks alot
Glad I could help, thanks for watching it!
Holy yes, just in time. I was nervous to start a tutorial that wasn't up to date, thank you!
Just gotta rig first. :)
amazing! thank you for this gonna sit down later on today to take this whole video in!
Awesome! Let me know what I can do better and I'll run screaming at it
@@threepeatgames lool will do
These tutorials are very valuable, thanks.
You're very welcome!
Dude, this is top content. I love you man. Extremely useful
Hey, thanks! Glad you like it! Let me know if there's anything else you'd like to see!
@@threepeatgames Just the continuation of these videos! Also i would like to know how you managed to learn animation tools in unreal and get so good at them. Lots of practice and self taught or did you follow some guide or specific tutorials? It would be amazing if you could share how did you become so good at this, because i also intent to animation in unreal))
@@gatOlegat Will do! Now that Unreal 5.5 is out, I'll make a video or two about what's new there for animators and then I'll do a video on the resources I used to learn unreal animation... lots are free but I also took Sir Wade's course unreal for animators which was an awesome jump start and I highly recommend it if whomever is reading this can afford it. My mocap cleaning workflow and editor mods to make animation easier were all learned the hard way though... I'll be releasing a modified metahuman picker that has lots of goodies to make animating in unreal easier too
@@threepeatgames dude, this is gold. I cannot thank you enough for sharing this. Sharing knowledge really shows how generous and noble the person is. Thanks a lot for this tutorials and for sneak peek into what’s coming soon on your channel. I am looking forward to absorbing what you have to say as a sponge)) thanks a lot!
@@gatOlegat so glad to hear this! I always worry what I'm putting out is a bad fit or won't be as useful as I hope when I make it... this is super motivating, thank you!
Thanks for the video.
@@goodkitty8806 you’re very welcome!
amazing! thank you
you’re very welcome, glad you liked it!
Great video! It was helpful to learn about some tools that seemed to be in plain sight! But somehow, my eyes never caught them, and my brain didn't even want to click on them xDD
Thanks! Glad it's helpful!
Why doesn't this get 1 million views?
He just uploaded.
He's awesome to give us such amazing thing for free. I love ThreePeat
Great video man(16 mins in)
Couple of questions
1. Have you already made the part two (polishing and getting it game ready)
2. The Threepeat uh watermark (dunno what to call it) how's it done
3. Insert third question here
thanks!
1. I'm hoping to release that one in next month or so
2. I just replaced the texture on the decal in the LevelVisuals actor... hit me up on discord and I can send you screenshots of what to change, but you just swap out the texture and you're done
3. Inserting question: Have you ever chugged syrup? If not, definitely don't as that would be unsafe.
First of all incredible into to unreal animation, definitely eager to see part two. One question here, when you noticed the offset error, that you had animated the z motion and the offset and it was causing troubles, would the best decision have been to just delete all z translation keys and rebuild directly from the offset instead? I think i broke my animation trying to counter-animate the two, now its messy in ways that i cant explain.
I wish I had just gone back and rerecorded this one, but I ran out of steam... I'm going to release a critical things to know when animating in unreal and the first one is that only location.z and xyz rotation should be animated on the body control... ever... and the body offset should match whereever you want the base of your capsule collider (or whatever character collision/base-location you're using). As to how to counter-animate to correct that once it's broken, I'm happy to talk on the discord, if you want to shoot me a video of your animation I might be able to help get the messiness removed
@@threepeatgamesthats really helpful, no need to troubleshoot with me, it was still a great animation intro video and thats all I was looking for. I'll see you in the discord though!
@@robertadams3925 Oh, I think I have to post the "animation rescue then polish" video for this one as it'll be a lot more useful for most viewers than the "I did a really good job on step 1" polish video
Do you have any advice on how to find or contact animators like you in the games industry? We're a small studio working on a RE and Evil Within like survival horror game with action combat, and my knowledge of animation and Control Rig only goes so far to fix issues. I'm looking to connect with animators that can help on a contract basis, but not totally sure where to start. Seems like many that have the skills you do already work for studios. Just looking for some advice! And also thanks so much for sharing this and the free anims! This is amazing content for free!
@@driftmirror I’ve had good success on fiverr, the most important things with that are doing one or two small test projects to find a contractor whose work is up to your standards and to build trust before tackling larger animation projects. Hope that helps!
This!