Video file got corrupted at 5:37. It was just some sped up footage of me building the exterior. I would have cut it out, but then the stuff I said about large rooms later on wouldn't make much sense. It's unfortunate, but it is what it is I guess :(
I only dabbled in video editing numerous years ago, but I remember how disheartening it could be to lose large tracts of footage. That said, I'm also keenly aware of how difficult viewer engagement, and more importantly *subscriber retention* can be, and again, my experiences are from a while ago, before The Unholy Algorithm conquered all. Given this, might I constructively suggest that in the future, in addition to the checkerboard screen, I would highly recommend actually putting some text onscreen, or possibly a retro still-frame colortest bar-card. If the corruption is only noticed for the first time post-render or post-upload, an overlaid caption from the UA-cam studio console would be almost good enough as a substitute. Because time spent scrolling down to see this pinned comment (thank you for placing this update IN THE PINNED COMMENT, so weird when the explanation is buried) is time spent away from your preferred focal point for the viewers' eyeballs to fixate toward.
Seeing this made me so uncomfortable 😅 I just build a two or three multipurpose room stack and coat it in reinforcements. Attach them to the base with a couple tubes or foundations. Then once the main building is squared away I either remove the reinforcement tower, or turn it into something like a power station. In my opinion it's less work than playing whack a mole trying to find all of the hull breaches later throughout the entire base. I understand both methods work, just a matter of preference.
in my opinion it's just outright stupid,your priority for your base should be hull integrity and feeling safe in your base rather than collapsing any second
It seems like a huge waste of time to me. Just put down a few reinforcements while you're building stuff! That'll save way more time than going back later and fixing things!
I find it annoying trying to find the last few leaks in a large base. If you're not playing in creative mode, you're going to be a bit more concerned with being able to breathe!
And all those reinforcements and bulkhead doors fit nicely into the theme of "this area is complex and dangerous". I like to add a decontamination airlock in the corridor, complete with suitable signs -- "Warning: Radiation Hazard", "Authorized Personnel Only", and such.
I usually stack two to three multi-purpose rooms, and drop the reactor in the bottom chamber, then surround it with reinforcements. I rarely ever go down there, and its a good spot for plates since I usually have windows everywhere else :P
Something I like doing: Build a base near a thermal vent. Not because of the power, but because I can park my Cyclops on top of it and use the thermal reactor module to keep it charging at all times when not in use.
Bonus point: because the thermal vents don't damage the cyclops you can park right over them and exit. This allows it to charge fast enough that you don't need to spend time taking your batteries out of your engine into your base to recharge.
I always feel bad about leaving 4546B. After all, Riley is already 3 million credits in debt at the end of his first week -- I keep thinking I'd be glad of the opportunity to escape from the Alterra rat-race.
The game does present numerous moral enigmas throughout. My favorite is that there is absolutely no reward for killing the leviathans, I always kind of feel bad for ending the life of such a magnificent creature for my own safety/convenience.
A little design trick I like is putting in a leaf wall then placing 3-7 sconce planters along it in different patterns. Scatter them, steppe them, whatever looks good to you, then plant some marblemelons in them. Looks great and provides a quick snack if you need it. The depth the wall planters add make the whole section pop.
@@Breathtaker5000why didn't you use the lava geysers in jellyshroom cave? You have nuclear reactors but the thermal plants in the jelly provide constant power and doesn't need to be replaced
Veteran with 400 hrs of gameplay here. I recommend building an outpost in the safe shallows next to your life pod before building your home base. I recommend building one X-shaped compartment, with the hatch placed on top, for this. You can use 3 sections of the X for storage and 1 for your fabricator, battery charger, and power cell charger. When you first get the multipurpose room, build one so it attaches to the X compartment so you have even more storage. This has helped ensure I have enough resources to build my home base in my play throughs.
My first playthrough, I didn't know about multipurpose rooms. So I ended up with multiple X's in a grid, walls literally covered with lockers. I spent WAY too much time collecting resources.
Something u can do its just when u get the lifepod 3 distress call u can just go to the QEP and explore it while using the teleporter up on the mountain to get to the floating island and get the pieces. This is my estratetgy to get to late game as quick as possible
I found what I needed for a cyclops and just made that my home base for half the game until I had enough stuff to make a base in shallows lmao. I put a cosy bed in there to skip night since I play on the filmic filter because it looks nice, and food that grows forever from the island
Glad im not the only onr to do this XD, needed storage space so mine was a bit bigger than an x. But i quickly migrated over to the nearby red grass biome for my permenant base. Where i could access nearly any biome quickly
you can also just make a small tube and still fit everything in there. one side from the x compartment can fit everything you listed, but it does look nicer with those little "room" areas to put a storage locker
Generally, I think the player should have one center of operations and a few other bases with a moonpool, a farm, and a fabricator. My bases are: Headquarters: Safe Shallows Deep sea center of operations: Lost River Land Base: Floating island Leviathan research facility: Bulb forest (Near a reaper) Sea dragon research facility: The entrance to active lava zone Mining facilty: Sea Trader's path
Mine are: Grand Reef - Main Base Floating Islands - I just like the view Dunes - Reaper observatory Lost River - Checkpoint for going to the lava lakes
As nice as centrality is for a main base, you don't get much out of being *that* close to the center, so I prefer putting my main base in or near the red grass area with close access to a kelp forest for things like stalker teeth, as well as close to proximity to the purple fungus cave biome. With good placement you're still near the center of the map, but a scanner room can also find you stalker teeth, shale for lithium + diamonds, and magnetite, as well as most of the resources available in the safe shallows; with luck (and range upgrades) you can even scan for some wrecks and fragments you don't have the recipe for yet. The only things you won't be close to and can't easily farm are various coral specimens, but 1 short trip should get you a lifetime supply with decent base storage capacity. Anyways, nice list overall, I'll have to work on expanding to some forward operations!
Looks like a lot of people are talking about their own experiences here, but what stood out to me the most is how expertly crafted not only your bases are, but this video was. I especially enjoyed hearing the “let’s see if we make it to 2k subscribers…” line and leaving fullscreen to see that you’ve amassed a lot more than that since this video was posted. Having just started my own little base, I am seriously impressed with the tremendous effort and brilliant planning. This was very satisfying to watch as well as informative. All your success is well-earned, friend. Thank you for posting!
My final base was built in the Grand Reed. I had a starter home at the pod but wanted a beautiful place to settle down. Spending that much time around Crab Squids and Ghost Leviathans made me not scared of them. So i myself didnt have any fear in my first playthrough. Well i did get jump scared by a Peeper once. I turns and it was swimming at me and it got very close to the camera.
@@Sonicthemidhog honestly that would be the cutest thing ever. Would be hilarious if that did that for a little joke update. The void now just has a big Peeper leviathan that guards it
I put a base in the active Lava zone once. That cost a lot of Lithium. I literally had a couple of rooms dedicated specifically to fortification so I could put a moon pool, observatory, and a room with all glass windows (my bedroom). My large room also had a glass ceiling. Pretty much all the primary areas were glass. Then I built a pair of circular towers so I could put tall Alien habitats in to put fish in. These were ringed with fortification. All my bases always had specific nuclear reactors with water desalination machines. Very expensive, but fun to make.
Treat this space as your home, but never forget that it is not. Anyway, it's also worth noting that exterior lights, grow beds, and power sources (and cargo crates, for my fellow DecorationsMod enjoyers) don't require a foundation if not attached to the main base. In fact, it's best to *not* have a foundation and instead place the solar panels on the seafloor or the thermal generators atop the vent/geyser. This is because Subnautica thinks that the foundation is the base you are trying to power instead of whatever the power transmitters are connecting to. If your base power fluctuates, it's probably because of an unneeded foundation. I had another tip, but I can't think of it. May come back to edit.
Yeah right, with all the hours I have put in this game it might as well be, and to be fair if I were Ryley I would have a really hard time leaving 4546B (I wouldn't).
Sometimes, I challenge myself to make a small hamlet base on shallows. It was cute, comfortable and manageable but the itch to build more is driving me nuts.
I find it rather interesting that there seems to be this trichotomy between players of any game that involves base building, perhaps with the most relevant for obvious reasons, Minecraft. But even in the case of Subnautica, I've seen playthroughs from some players who like to make intricate, aesthetically pleasing bases, while others go for practicality and functionality above all else, especially aesthetics, and some view their base as literally nothing other than a storage room to dump items, craft, and recharge any machinery they may have.
Great word, trichotomy and I totally agree. I fall into the practicality category - everything has to be within reach. However, once i get well into a playthrough (Sunautica, Valheim, 7d2d, Raft, even Rust) I get the urge to have an epic looking base. Games where I can stop building when I get bored and go off on an adventure are the ones that usually keep me hooked.
As nice as this base looks, I'm not sure I'll ever need anything that big. My current base has a Moonpool at the center with a Large Room for storage and crafting, and a Multipurpose Room for modules like the Modification Station and Water Filtration System. I just added a second floor with two Multipurpose Rooms for leisure and it looks a bit awkward cause it has nothing but the Vertical Connector and two pillars from one room holding it up, but if the game says that works, then it works.
My main base is about functionality and safety. It's my primary storage, power, and fabrication facility, but all my place to feel safe and plan next objectives. It needs enough power to run 3 power cell chargers and a battery charger, while running a fabricator and water filtration system. I usually don't build outposts because I'm too lazy to try and figure out the material requirements to take with me.
@@tadferd4340same, mine is two multipurpose rooms with nuclear, filtration, and reinforcements on bottom, and basic base amenities like fab and storage on top, then a moon pool and scanner room attached
1:14 Just build multiple for different purposes. Basebuilding is one of my favorite things too. In below zero i built a greenhouse for every surface plant and a underwater gardening area for every underwater plant and also a huge main base with a massive storage area that connected land and water in which i plan to hatch every egg in the game. decorating bases is so much fun
That is a magnificent looking base, so much nicer than my usual X-corridor with extensions into multipurpose rooms. I must admit to preferring function over appearance, but even I have to admit that I want to build something similar next time. You've earned yourself a sub, nicely done. :)
My current base is just a big brick of large rooms stacked on top of each other. From the bottom up it goes: power level, workshop/ storage level with attached moon pool, food/ water level, lounge/ research level, completely glassed in bedroom level full of planters etc. I tried to build it so that the top level is just below the water surface so I can pretend all of my bedroom plants get "natural sunlight". There's also an aquarium going up the middle of the whole thing.
This was amazing but I couldn’t stand the idea of ladders on the exit. I like to consider what would annoy me in real life and the idea of tripping on a ladder every time I enter a room kills what is otherwise a perfect design
For me, I have my primary base also at Grassy Plateaus, but very close if not right next to a Kelp Forest, this way, I can immediately start scanning for things like Salvage for lots of Titanium, and most importantly, Stalker Teeth for Enameled Glass. Also having an Outpost at the Cove Tree in Lost River, with a Deep Shroom and Gel Sack plantation to feed my Bio-Reactor(might start planting Blood Oil later), it is right next to one of the various "hot" places there, that can range up to 80 degrees, where I park my Prawn Suit so it can charge quickly, before entering the Lava Zone. It also has a Scanner Room, due to the good resources that I can find there.
For bioreactors I typically just used Bulbo Tree sample - they are quite efficient in there and are also good food on the side.put 3-4 planters into a multipurpose room with a bioreactor and you have enough to not only power that base forever, but also to keep yourself fed and hydrated forever as well. and they are easy to obtain as they grow on both surface islands.
My base is literally random tubes connected and sometimes a glass tube here and there. A couple bioreactors that i forget to refill and overall the most messy base ever. I sometimes get lost in it
I mean I put a single reactor rod in a nuclear reactor like 45 in game days ago (and like 3 irl days) and it's still going. I don't know if it's supposed to last that long or my game is glitched but either way it's insane lol
I always like to build an "industrial room" with eight reinforcements and a reactor. I also add bulkheads wherever it looks ok to have them so I don't have to worry about flooding. I always keep the ugly or loud parts of the base out of the flow of the build and coat them in reinforcements (like a room for filtration machines)
The way I planned the construction of my Deep Grand to Lost River outpost was getting a paper and pencil, writing down all my inventory space and the space costs of everything I must have and choosing what non essential parts I may want, then going on a small farming expedition to fill every slot of my inventory and two storage upgrades of my seamoth to build a respectable base with a scanner room and moonpool with just a few other additions. It felt like I was filing taxes, but in a fun way.
I currently have my Main Base design locked in the center of the map, nothing thaaat unique but it has everything I need and I love it. Facing the Aurora's side. First a moonpool with 4 solar panels on the roof (they are above water) , then a glass corridor going into the 3rd floor of 4 multipurpose rooms. Top floor is the bedroom with one indoor growbed, above water. 3rd floor is the Main living area. A fabricator, battery rechargers, two big lockers, coffee & vending machine, some plants. 2nd floor: big aquarium and outer walls full of lockers Bottom floor got two water filtration machines and a reactor bio/nuclear
i sometimes like to split up the large rooms with walls and doors and make something like an apartment with sleeping quarters, a kitchen, a lab, gardens with 3-4 interior grow beds and pots, workshop with the modification station or water purification unit or what ever else i feel like in that playthrough. the glass ceiling doesn't work well with walls though, so if you absolutely want a glass ceiling, stack another large room on top
Yo, here are some tips for you (there might be small spoilers from the story, for no spoilers don't read #1) 1)If you need some base blueprints, find the degasi habitats, they are on the floating island, jellyshroom caves and deep grand reef, locations on the internet 2)Some areas are just scary, don't judge yourself too harsh I know how it is 3)Some more advanced blueprints are far away from the lifepod so you will need to go explore 4)Don't get spoilers, unless you can't progress you really shall try figuring everything out by yourself, cause it's fun
1)This guy is just too underated, you deserve way more than 2000 subscribers 2)I ussually like small bases, but I always end up expanding it and because I ussually make it in the safe shallows I don't have space to make a beatiful expansion so this tutorial really helps 3)I'd like to see a tutorial for land bases too. I tried making one once and is very hard, but also I have a surprise, because if you put a hatch close to the ground you will actually place a bulkhead with stairs , like in Below Zero 3)Hiw big is the base that you need 2 nuclear reactors to power it? 4)Planting undereater plants is just an underrated 5)If somebody ever needs lots of materials go with a cyclops full of lockers and a Prawnsuit with the drill arm to the lost river. You can find there deposits of titaniun, quartz, copper, silver, gold, lead, uranium, nickel and probably a few others I forgot about. You'll come home and won't have enough space to deposit everything 6)If anyone needs Lithium go to the mountain islands and find the caves (not the underwater ones) and you'll find plenty of shale outcrops and lithium on walls 7)I always liked the ideea of ouuposts, but I never build them because I'm lazy and the Cyclops kinda does everything I need already 8)External floodlights are so underrated, they are a bit expensive (1 glass each) but can turn the night time into something beautiful 9)I just had too many ideeas for a comment, I really wanted to write them all
The lithium and lost river ones are spot on! Those places have tons of resources. I like having 2 nuclear reactors in my main base so I can charge 4+ ion power cells at once without having to worry about power, for literally anything else, 1 is perfectly fine.
@@Breathtaker5000 I ussually don't craft ion power cells, cause after I get the recipe I also cure myself and build myself a way out of the planet. If I want to build bases around the world or explore I ussually go in creative. This talk about ion power cells reminded me of a trick that I discovered where if you drop an item in the water you can take it with a propulsion canon and trow it in your base trough a moonpool so you can decorate with it. I think it works with every dropable item in the game
@@keidkirk6905 Oh, I was referring to the nuclear reactor 😂 Even 2000 subs is incredible, I mean . . . just 2 weeks ago I was at 341 subs, and would be lucky to get 100 views per day.
Jellyshroom Caves and Sparse Reef are excellent places to find lithium deposits once you have the PRAWN drill. Before that though, I'd recommend the rock wall between the Crash Zone and the Northeast Mushroom Forest. Lots of shale and sandstone there.
amazing video, lighting the exterior was always something i thought was useless but after seeing this video i tried it out and it looks so much better. thank you so much
For those just coming here. Here are some build ideas. -Seamoth Production Facility -Cyclops Production Facility -Prawn Suit Production Facility -Ring Base (TLDR) with L shaped glass compartments connected to multi purpose rooms(can br 4 in each corner. Connect them with straight glass connectors on each side of the L shaped glass compartment, then connect them to the multi purpose rooms for each corner, then put several multi purpose rooms in the middle (stacked) up to a height of your choice. Put glass wherever and reinforce anywhere to your liking. You can stack the alien containments in the each of the middle multipurpose rooms. And leave the top empty and create a research conduction room there -Abandoned bases (could be of any format such as, an abandoned lab/research facility, production facility. Storage/Warhouse facility, anything you can build an active one as) Here are tips: -Glass glass glass…. Glass makes everything look better -Try to keep things symmetrical as possible (can vary depending on the type of base you are building, doesn’t apply to everything) -Dont clump things together -Try to match colors in your rooms (use a color wheel) -You can take pda screenshots of databanks obtained (fauna, flora, anything in the “databank” of the PDA. Then put the picture into an picture frame (it will be clunky on console since you can’t customize it, you cant zoom in on the creature pictures. So you’ll be stuck with the list on the side) then put them in your laboratory.
Great video. Never felt the need to fast forward. Straight to the point and incredible skill. I hope I will be able to create such a jaw-dropping base one day... One day.
Just started a fresh below zero play thru going for mega base on survival just for fun, I normally do a stair base but I'm going with the rectangle style this time. Building in lower purple vents dunno why
Great stuff. My tip for step one is to find a focal point as a square one. Whatever the biome. My favorite base I built a MPR directly facing the sea dragon skull. Then I built around it using the steam vents and views of the acid waterfall’s as my guide points for where to put windows versus reinforcements. Similar layout as yours with a leisure side and a lab/construction side with some break areas dotted throughout. I also released four sand sharks inside the skull and they patrol the inner “courtyard” of the base adding spooky growls that fits the ambiance of the location perfectly.
Tip: one can connect a large room to a nearby moonpool with pair I-compartments . It creates feeling of it being a very large room. Moonpool-to-moonpool works too.
I typically have a first base in the safe shallows, then use the cyclops as a main base, having multiple small or large observatory bases dotted around the map!
My guy you did it. I watched about 9min of the video and I felt the absolut need to Subscribe and Comment in that instant moment. no shit!!!1! You make videos on a quality level as if you had 1 Million Subs!!! im surprised that in comparasen to what quality you put out not that many people found you. If you keep that level of good content you will go far I hope. whatever you do keep doing :)
I really enjoyed this video. Most of the time I play games like this just for the base building. I set up my current base on the premise that the crew came to the planet to research it, not that they crashed. Watching this video has given me some great ideas on how to improve my current base. Thank you
Whenever I would build bases I was always extremely utilitarian. Only the rooms I need for only the features I need. The interior grow beds had food, the exterior grow beds had materials. I had a moonpool and two multipurpose rooms, one for a bed and charging stations and another for a bioreactor, and if I could get away with only one I would. This was a survival situation, after all, and creature comforts to turn the place into a home are secondary to survival; the titanium that makes a chair could've made a power relay or been part of a Cyclops. Maybe if Riley ever had to return to 4546b as a terrain expert leading an expedition of sorts the base could be expanded into a team base camp, but if it's just me and Sammy the Reaper the focus is on what it takes to survive.
I really love base building in Subnautica, so many options, so many possibilities, especially now that we can have the large room! If I ever get my hands on the game, building an underwater base of my dreams (or several bases) would be the top priority project for me.
@@outcast4087 True. I had a Dell Latitude 7480, which wasn't the worst at all, let's say it. A standard office laptop, basically Couldn't run the game. And sounded like a jet with just a slightly modded Minecraft Anyway, did you get the game now? :D
I prefer to dedicate a specific large room/multiroom/moonpool as a "Arrivals" where I can quickly deposit most common loot and restock supplies/batteries/ammo/change tools/change suit. No crafting here, just conveniently placed lockers and few chargers. I use storage containers of different appearance for different stuff so it is easier to remember where is what.
The conference room is actually genius. I had 2 rooms in my Large Room modules that were empty and everywhere else was decorated. Thanks for the idea lol
I built a base in the Cove Tree cavern where the Cove Tree actually is. I packed it back up to go up to the surface to build the Neptune. I packed a lot of supplies before building it because its purpose was to upgrade my Cyclops. Which I used as my mobile base and my prawn suit because I needed it to go down to sterilize myself and hatch the eggs. I was kind of sad to leave it because of how beautiful it was, however, it's time to escape 4546B.
One thing I like doing is building a 4x4 section of platforms with a single all-window room on it, offset to one corner, and surrounded by growbeds. I then plant kelpvine in the growbeds and make that room a bedroom. this is especially nice if the room just barely breaches the surface and has a glass roof.
il be planting creepvines everywhere possible to try and remove the blinding miserable white light the game forces you to deal with. brilliant that. love warm lighting
one aspect of bases I really love is alien containment. I think it would be really cool if subnautica two made it so that if you scanned all the plants and animals in a given biome you could unlock an alien theme for that biome. On subnautica you could use plants from different biomes but it still had a safe shallows base. It would also be cool if we could hatch leviathans like the glow whale and squidshark in below zero.
I am currently building a base from the top of the tall structure near Lifepod 6 with a 20 story Aquarium and my living quarters on the 21st floor. I started with an X section on the top of the tall structure, placed a glass corridor off towards Lifepod 6, attached a Moonpool to this, a glass corridor off to the left of the Moonpool to my Aquarium/Habitat set-up, and another glass corridor off to the right of the X section to a three story section for Water Filtration, and Bio and Nuclear reactors. I have a load of Solar panels all over the shop, and two external grow beds on top of the Moonpool (annoyingly I cannot get a third on the right side). Having completed the game more times than I care to mention, including several Hardcore swim-only runs, all that is really left for me is base building, and yes I have tried the endless tunnel from start to end, but my humble PS4 could not handle it passed the first Sea Dragon so I had to give it up (a ten minute wait time for every build action to complete got too much in the end). Oh and I am doing this on Hardcore, without a Prawn suit to mine. Nothing like making things needlessly hard for yourself.
The base can also be built at the starting location. On the border of the Shoals and the Algae Forest there is a geyser to supply the base with energy (look for a fragment of a heat power plant.) Watch out for kamikaze fish! Park in the future Cyclops at a distance from the base, I accidentally crushed Moth with it. It's good that he was empty. Favor resources were so much that built a new bathyscaphe. Just like I had. The base is a two-story tower type. Each multi-purpose room is assigned to a different role. 1 Factory/Warehouse module. Place the crate machines downstairs, upstairs storage for surplus. 2 Farm module. Have beds on the bottom, 2 water treatment plants on top. 3 Reactor room module. Backup bioreactor on the bottom, nuclear reactor on top. 4 "Dry Dock" module. Docking shafts for Crab and Moth combine into one for convenience. 5 Radar room/bedroom module. 6 Aquarium module at your discretion. The outside bed is planted with yellow algae, oil red bushes, gel bags, and Leviathan enzyme bushes. Oxygen was replenished from brain corals., convenient to fill the tank during construction. And for dessert 4 beautiful membrane trees. Translated with www.DeepL.com/Translator (free version)
This is like me and my friend playing Valheim. My house: trying to keep it as small and compact as possible. My friend's "house": A castle with moat, two level stone wall, gate, pillars, portal rooms, a village with houses and farms, a dock with boats for decoration, a light house, a guard tower... lol
Thanks a lot for this video, I wanted to expand my base but I was struggling on the location and overall layout. Since I was building in survival mode I did make a few changes to make it more practical. I do agree that floodlights are under utilised but I would say it is for good reason since their constant power draw is quite excessive for something that has little function outside of design.
I have saved this video for my subnautica below zero play through because while subnautica has lab equipment, below zero has posters and pictures. Either way, the building system is the same and I will be using this video along with some helpful comments to build.
I often build a big enough base in the shallows about 40m from the life pod with a large room and partitions and then a moon pool or two. Then I get a cyclops and pretty much just stay in that other than when I mill around the base wondering what I went in there to get out of storage
when i first got the ability to built i decided to built a little base next to my pod, i wanted to make a new base a little further away from the pod, the base is pretty nice but i want to change it and its location, but that is gonna be a hard job since i will have to fill out the lockers and inventories, this video really helped me alot and gave me new ideas, thanks!
IN a normal playthru you'll want a few main bases and several mini bases. So "location" means where you get started but dont be afraid to make little homes scattered around for convenience.
To add on to this if you have a base on the ground floor with an enclosed or mostly enclosed area turn it into a courtyard. Add growbeds for plants, lighting and even tables and benches as out of place as they seem, you can then add pipes that lead from the surface to these seating areas for oxygen and they become perfectly functional looking. I would also advise putting large rooms above sea level, if possible they are best placed on land.
The building in subnautica is honestly the most overlooked part. It’s a nice escape from the terror of the ocean. Also you can tell your own stories and just have fun with it! Like a research facility near leviathans to act like you’re studying them, or as simple as adding a story to your main base. It’s also just very fun to build things in this game (tho why the heck can’t you attach hallways to the diagonal parts of multipurpose rooms 😡)
For my early game super utility base: a single multipurpose room, bio reactor, hatch, and planter pot. You can easily swim with all of it and get air/water/food at depth. For my main decorative home base, I will have a section that goes off to a hidden area and build a grid of cross sections with bulkheads. For the cost of only rubber and titanium it can add plenty of hull strength to ignore the mechanic.
Nice little tip I just realized: if you don't want to waste the extra power consumption on things like floodlights, including some exterior growbeds with creepvine will provide natural lighting :)
Last few playthroughs i just had 2 bases: the primary in the shallows, and an outpost by the ghost tree. I just kept an extra set of power cells on me. None of my resource expeditions lasted long enough to build any more outposts.
if your not opposed to using commands you can definitely use the item command to spawn plants in the acu(including those without seeds) as the command will just spawn in a plant as if it were harvestable in a biome. i use this to make them look much more lush :)
Video file got corrupted at 5:37. It was just some sped up footage of me building the exterior. I would have cut it out, but then the stuff I said about large rooms later on wouldn't make much sense.
It's unfortunate, but it is what it is I guess :(
yea but you are a great youtuber you should have more than 2k
Don't worry. Personally I though you wanted to draw something there like a blueprint and didn't mind it
What will be, will be.
I only dabbled in video editing numerous years ago, but I remember how disheartening it could be to lose large tracts of footage.
That said, I'm also keenly aware of how difficult viewer engagement, and more importantly *subscriber retention* can be, and again, my experiences are from a while ago, before The Unholy Algorithm conquered all.
Given this, might I constructively suggest that in the future, in addition to the checkerboard screen, I would highly recommend actually putting some text onscreen, or possibly a retro still-frame colortest bar-card. If the corruption is only noticed for the first time post-render or post-upload, an overlaid caption from the UA-cam studio console would be almost good enough as a substitute. Because time spent scrolling down to see this pinned comment (thank you for placing this update IN THE PINNED COMMENT, so weird when the explanation is buried) is time spent away from your preferred focal point for the viewers' eyeballs to fixate toward.
@@misterfister8641 Basically another evidence this guy is underrated
Fascinating. The idea of "build the base with no regard to hull integrety, then fix it afterwards" was something I had never thought of doing.
It's the only way I've built. 🤣🤣
Seeing this made me so uncomfortable 😅
I just build a two or three multipurpose room stack and coat it in reinforcements. Attach them to the base with a couple tubes or foundations.
Then once the main building is squared away I either remove the reinforcement tower, or turn it into something like a power station.
In my opinion it's less work than playing whack a mole trying to find all of the hull breaches later throughout the entire base.
I understand both methods work, just a matter of preference.
in my opinion it's just outright stupid,your priority for your base should be hull integrity and feeling safe in your base rather than collapsing any second
It seems like a huge waste of time to me. Just put down a few reinforcements while you're building stuff! That'll save way more time than going back later and fixing things!
I find it annoying trying to find the last few leaks in a large base. If you're not playing in creative mode, you're going to be a bit more concerned with being able to breathe!
I recommend putting a nuclear reactor away from the main base but have it still connected, so you can put a bunch of reinforcements over there.
Like a hidden power station, Nice!
And all those reinforcements and bulkhead doors fit nicely into the theme of "this area is complex and dangerous".
I like to add a decontamination airlock in the corridor, complete with suitable signs -- "Warning: Radiation Hazard", "Authorized Personnel Only", and such.
@@stevenscott2136thx for the ideas
I was thinking something like a silo.
I usually stack two to three multi-purpose rooms, and drop the reactor in the bottom chamber, then surround it with reinforcements. I rarely ever go down there, and its a good spot for plates since I usually have windows everywhere else :P
Something I like doing: Build a base near a thermal vent. Not because of the power, but because I can park my Cyclops on top of it and use the thermal reactor module to keep it charging at all times when not in use.
Bonus point: because the thermal vents don't damage the cyclops you can park right over them and exit. This allows it to charge fast enough that you don't need to spend time taking your batteries out of your engine into your base to recharge.
That’s smart, ima have to try this in one of my playthroughs
Why not use the power from the heat as well
SAME!😂 i do that too
You know if I didn't hate using the Cyclops that would be absolutely brilliant.
I always feel bad about leaving 4546B. After all, Riley is already 3 million credits in debt at the end of his first week -- I keep thinking I'd be glad of the opportunity to escape from the Alterra rat-race.
The game does present numerous moral enigmas throughout. My favorite is that there is absolutely no reward for killing the leviathans, I always kind of feel bad for ending the life of such a magnificent creature for my own safety/convenience.
If I was Riley I would cure Kharra and reactivate the QEP. What are alterra gonna do , send a ship?
@@misterglo1394😂
@@misterglo1394reject humanity embrace big water ball planet
you’d love the game crashlands!
A little design trick I like is putting in a leaf wall then placing 3-7 sconce planters along it in different patterns. Scatter them, steppe them, whatever looks good to you, then plant some marblemelons in them. Looks great and provides a quick snack if you need it. The depth the wall planters add make the whole section pop.
Nice! I’m gonna have to try that
@@Breathtaker5000why didn't you use the lava geysers in jellyshroom cave? You have nuclear reactors but the thermal plants in the jelly provide constant power and doesn't need to be replaced
@@Breathtaker5000 and the red fields are right next to the cave entrance of jelly cave
Veteran with 400 hrs of gameplay here. I recommend building an outpost in the safe shallows next to your life pod before building your home base. I recommend building one X-shaped compartment, with the hatch placed on top, for this. You can use 3 sections of the X for storage and 1 for your fabricator, battery charger, and power cell charger. When you first get the multipurpose room, build one so it attaches to the X compartment so you have even more storage. This has helped ensure I have enough resources to build my home base in my play throughs.
My first playthrough, I didn't know about multipurpose rooms. So I ended up with multiple X's in a grid, walls literally covered with lockers. I spent WAY too much time collecting resources.
Something u can do its just when u get the lifepod 3 distress call u can just go to the QEP and explore it while using the teleporter up on the mountain to get to the floating island and get the pieces.
This is my estratetgy to get to late game as quick as possible
I found what I needed for a cyclops and just made that my home base for half the game until I had enough stuff to make a base in shallows lmao. I put a cosy bed in there to skip night since I play on the filmic filter because it looks nice, and food that grows forever from the island
Glad im not the only onr to do this XD, needed storage space so mine was a bit bigger than an x. But i quickly migrated over to the nearby red grass biome for my permenant base. Where i could access nearly any biome quickly
you can also just make a small tube and still fit everything in there. one side from the x compartment can fit everything you listed, but it does look nicer with those little "room" areas to put a storage locker
Generally, I think the player should have one center of operations and a few other bases with a moonpool, a farm, and a fabricator.
My bases are:
Headquarters: Safe Shallows
Deep sea center of operations: Lost River
Land Base: Floating island
Leviathan research facility: Bulb forest (Near a reaper)
Sea dragon research facility: The entrance to active lava zone
Mining facilty: Sea Trader's path
Great collection!
yo almost the same. built my base at the center zero
My main base is in mushroom forest on the edge of bulb zone right underneath the reaper
Mine are:
Grand Reef - Main Base
Floating Islands - I just like the view
Dunes - Reaper observatory
Lost River - Checkpoint for going to the lava lakes
As nice as centrality is for a main base, you don't get much out of being *that* close to the center, so I prefer putting my main base in or near the red grass area with close access to a kelp forest for things like stalker teeth, as well as close to proximity to the purple fungus cave biome. With good placement you're still near the center of the map, but a scanner room can also find you stalker teeth, shale for lithium + diamonds, and magnetite, as well as most of the resources available in the safe shallows; with luck (and range upgrades) you can even scan for some wrecks and fragments you don't have the recipe for yet.
The only things you won't be close to and can't easily farm are various coral specimens, but 1 short trip should get you a lifetime supply with decent base storage capacity.
Anyways, nice list overall, I'll have to work on expanding to some forward operations!
The funniest thing was to see the sand shark going crazy to the mellow jazz tunes 😂
He was cute!
Looks like a lot of people are talking about their own experiences here, but what stood out to me the most is how expertly crafted not only your bases are, but this video was. I especially enjoyed hearing the “let’s see if we make it to 2k subscribers…” line and leaving fullscreen to see that you’ve amassed a lot more than that since this video was posted. Having just started my own little base, I am seriously impressed with the tremendous effort and brilliant planning. This was very satisfying to watch as well as informative. All your success is well-earned, friend. Thank you for posting!
Tips for building a base in a Reaper controlled territory: DON'T build a base in a Reaper controlled territory
instead make a mega base behind the aurora and in dune
Just un-reaper the territory, silly.
But it’s fun!
I love reaper spotting bases though, and whale spotting bases in Below Zero are just as cool. Plenty of creature decoys are required, however.
My final base was built in the Grand Reed. I had a starter home at the pod but wanted a beautiful place to settle down. Spending that much time around Crab Squids and Ghost Leviathans made me not scared of them. So i myself didnt have any fear in my first playthrough.
Well i did get jump scared by a Peeper once. I turns and it was swimming at me and it got very close to the camera.
Plot twist : it was 5k meters away , and youbsaw a peeper leviathan
@@Sonicthemidhog honestly that would be the cutest thing ever. Would be hilarious if that did that for a little joke update. The void now just has a big Peeper leviathan that guards it
Don't forget about the beacon that is under the base so you don't lose your way
Sick pfp.
I always do this so I’m not underwater zoro lol. I get lost too easy in this game
@@Axlplayz Same, I depend on waypoints far too much lmao
I put a base in the active Lava zone once. That cost a lot of Lithium. I literally had a couple of rooms dedicated specifically to fortification so I could put a moon pool, observatory, and a room with all glass windows (my bedroom). My large room also had a glass ceiling. Pretty much all the primary areas were glass. Then I built a pair of circular towers so I could put tall Alien habitats in to put fish in. These were ringed with fortification. All my bases always had specific nuclear reactors with water desalination machines. Very expensive, but fun to make.
Treat this space as your home, but never forget that it is not.
Anyway, it's also worth noting that exterior lights, grow beds, and power sources (and cargo crates, for my fellow DecorationsMod enjoyers) don't require a foundation if not attached to the main base. In fact, it's best to *not* have a foundation and instead place the solar panels on the seafloor or the thermal generators atop the vent/geyser. This is because Subnautica thinks that the foundation is the base you are trying to power instead of whatever the power transmitters are connecting to. If your base power fluctuates, it's probably because of an unneeded foundation.
I had another tip, but I can't think of it. May come back to edit.
Did you remember the other one yet?
Yeah right, with all the hours I have put in this game it might as well be, and to be fair if I were Ryley I would have a really hard time leaving 4546B (I wouldn't).
Sometimes, I challenge myself to make a small hamlet base on shallows. It was cute, comfortable and manageable but the itch to build more is driving me nuts.
Sometimes little micro bases can be quite fun to make
I find it rather interesting that there seems to be this trichotomy between players of any game that involves base building, perhaps with the most relevant for obvious reasons, Minecraft. But even in the case of Subnautica, I've seen playthroughs from some players who like to make intricate, aesthetically pleasing bases, while others go for practicality and functionality above all else, especially aesthetics, and some view their base as literally nothing other than a storage room to dump items, craft, and recharge any machinery they may have.
Great word, trichotomy and I totally agree. I fall into the practicality category - everything has to be within reach. However, once i get well into a playthrough (Sunautica, Valheim, 7d2d, Raft, even Rust) I get the urge to have an epic looking base. Games where I can stop building when I get bored and go off on an adventure are the ones that usually keep me hooked.
As nice as this base looks, I'm not sure I'll ever need anything that big. My current base has a Moonpool at the center with a Large Room for storage and crafting, and a Multipurpose Room for modules like the Modification Station and Water Filtration System. I just added a second floor with two Multipurpose Rooms for leisure and it looks a bit awkward cause it has nothing but the Vertical Connector and two pillars from one room holding it up, but if the game says that works, then it works.
My main base is about functionality and safety.
It's my primary storage, power, and fabrication facility, but all my place to feel safe and plan next objectives. It needs enough power to run 3 power cell chargers and a battery charger, while running a fabricator and water filtration system.
I usually don't build outposts because I'm too lazy to try and figure out the material requirements to take with me.
@@tadferd4340same, mine is two multipurpose rooms with nuclear, filtration, and reinforcements on bottom, and basic base amenities like fab and storage on top, then a moon pool and scanner room attached
1:14 Just build multiple for different purposes. Basebuilding is one of my favorite things too. In below zero i built a greenhouse for every surface plant and a underwater gardening area for every underwater plant and also a huge main base with a massive storage area that connected land and water in which i plan to hatch every egg in the game. decorating bases is so much fun
That is a magnificent looking base, so much nicer than my usual X-corridor with extensions into multipurpose rooms. I must admit to preferring function over appearance, but even I have to admit that I want to build something similar next time. You've earned yourself a sub, nicely done. :)
the sand shark at 13:02 was a paid actor
Loved the Cyclops interior .. never thought of doing that!
My current base is just a big brick of large rooms stacked on top of each other.
From the bottom up it goes: power level, workshop/ storage level with attached moon pool, food/ water level, lounge/ research level, completely glassed in bedroom level full of planters etc. I tried to build it so that the top level is just below the water surface so I can pretend all of my bedroom plants get "natural sunlight".
There's also an aquarium going up the middle of the whole thing.
This was amazing but I couldn’t stand the idea of ladders on the exit. I like to consider what would annoy me in real life and the idea of tripping on a ladder every time I enter a room kills what is otherwise a perfect design
For me, I have my primary base also at Grassy Plateaus, but very close if not right next to a Kelp Forest, this way, I can immediately start scanning for things like Salvage for lots of Titanium, and most importantly, Stalker Teeth for Enameled Glass.
Also having an Outpost at the Cove Tree in Lost River, with a Deep Shroom and Gel Sack plantation to feed my Bio-Reactor(might start planting Blood Oil later), it is right next to one of the various "hot" places there, that can range up to 80 degrees, where I park my Prawn Suit so it can charge quickly, before entering the Lava Zone. It also has a Scanner Room, due to the good resources that I can find there.
For bioreactors I typically just used Bulbo Tree sample - they are quite efficient in there and are also good food on the side.put 3-4 planters into a multipurpose room with a bioreactor and you have enough to not only power that base forever, but also to keep yourself fed and hydrated forever as well. and they are easy to obtain as they grow on both surface islands.
My base is literally random tubes connected and sometimes a glass tube here and there. A couple bioreactors that i forget to refill and overall the most messy base ever. I sometimes get lost in it
me too
I mean I put a single reactor rod in a nuclear reactor like 45 in game days ago (and like 3 irl days) and it's still going. I don't know if it's supposed to last that long or my game is glitched but either way it's insane lol
@@Just_a_Piano_ that means it's gonna blow up and your save file gets deleted RUNN RUNNN
@@paquixyz4000 already deleted it to start another playthrough after beating it
@@Just_a_Piano_ lmao
I always like to build an "industrial room" with eight reinforcements and a reactor. I also add bulkheads wherever it looks ok to have them so I don't have to worry about flooding. I always keep the ugly or loud parts of the base out of the flow of the build and coat them in reinforcements (like a room for filtration machines)
The way I planned the construction of my Deep Grand to Lost River outpost was getting a paper and pencil, writing down all my inventory space and the space costs of everything I must have and choosing what non essential parts I may want, then going on a small farming expedition to fill every slot of my inventory and two storage upgrades of my seamoth to build a respectable base with a scanner room and moonpool with just a few other additions. It felt like I was filing taxes, but in a fun way.
I currently have my Main Base design locked in the center of the map, nothing thaaat unique but it has everything I need and I love it.
Facing the Aurora's side. First a moonpool with 4 solar panels on the roof (they are above water) , then a glass corridor going into the 3rd floor of 4 multipurpose rooms.
Top floor is the bedroom with one indoor growbed, above water.
3rd floor is the Main living area. A fabricator, battery rechargers, two big lockers, coffee & vending machine, some plants.
2nd floor: big aquarium and outer walls full of lockers
Bottom floor got two water filtration machines and a reactor bio/nuclear
i sometimes like to split up the large rooms with walls and doors and make something like an apartment with sleeping quarters, a kitchen, a lab, gardens with 3-4 interior grow beds and pots, workshop with the modification station or water purification unit or what ever else i feel like in that playthrough. the glass ceiling doesn't work well with walls though, so if you absolutely want a glass ceiling, stack another large room on top
bro I just started playing yesterday and i searched for tips, especially regarding base building. Thanks, that was exactly what I was searching
Yo, here are some tips for you (there might be small spoilers from the story, for no spoilers don't read #1)
1)If you need some base blueprints, find the degasi habitats, they are on the floating island, jellyshroom caves and deep grand reef, locations on the internet
2)Some areas are just scary, don't judge yourself too harsh I know how it is
3)Some more advanced blueprints are far away from the lifepod so you will need to go explore
4)Don't get spoilers, unless you can't progress you really shall try figuring everything out by yourself, cause it's fun
Your Welcome! Glad this could be of some use.
To this day I have been so tied up with Subnautica that my copy of Below Zero remains unopened, which is testament to how good the first game is.
1)This guy is just too underated, you deserve way more than 2000 subscribers
2)I ussually like small bases, but I always end up expanding it and because I ussually make it in the safe shallows I don't have space to make a beatiful expansion so this tutorial really helps
3)I'd like to see a tutorial for land bases too. I tried making one once and is very hard, but also I have a surprise, because if you put a hatch close to the ground you will actually place a bulkhead with stairs , like in Below Zero
3)Hiw big is the base that you need 2 nuclear reactors to power it?
4)Planting undereater plants is just an underrated
5)If somebody ever needs lots of materials go with a cyclops full of lockers and a Prawnsuit with the drill arm to the lost river. You can find there deposits of titaniun, quartz, copper, silver, gold, lead, uranium, nickel and probably a few others I forgot about. You'll come home and won't have enough space to deposit everything
6)If anyone needs Lithium go to the mountain islands and find the caves (not the underwater ones) and you'll find plenty of shale outcrops and lithium on walls
7)I always liked the ideea of ouuposts, but I never build them because I'm lazy and the Cyclops kinda does everything I need already
8)External floodlights are so underrated, they are a bit expensive (1 glass each) but can turn the night time into something beautiful
9)I just had too many ideeas for a comment, I really wanted to write them all
The lithium and lost river ones are spot on! Those places have tons of resources. I like having 2 nuclear reactors in my main base so I can charge 4+ ion power cells at once without having to worry about power, for literally anything else, 1 is perfectly fine.
@@Breathtaker5000 I ussually don't craft ion power cells, cause after I get the recipe I also cure myself and build myself a way out of the planet. If I want to build bases around the world or explore I ussually go in creative. This talk about ion power cells reminded me of a trick that I discovered where if you drop an item in the water you can take it with a propulsion canon and trow it in your base trough a moonpool so you can decorate with it. I think it works with every dropable item in the game
@@keidkirk6905 Oh, I was referring to the nuclear reactor 😂 Even 2000 subs is incredible, I mean . . . just 2 weeks ago I was at 341 subs, and would be lucky to get 100 views per day.
@@Breathtaker5000You, my friend, will have way more than that, you have to
Jellyshroom Caves and Sparse Reef are excellent places to find lithium deposits once you have the PRAWN drill. Before that though, I'd recommend the rock wall between the Crash Zone and the Northeast Mushroom Forest. Lots of shale and sandstone there.
amazing video, lighting the exterior was always something i thought was useless but after seeing this video i tried it out and it looks so much better. thank you so much
This is definitely the most comprehensive, helpful base building guide I've come across. Well done.
This actually makes sense. I never thought of making different bases but it does make gameplay better.
For those just coming here. Here are some build ideas.
-Seamoth Production Facility
-Cyclops Production Facility
-Prawn Suit Production Facility
-Ring Base (TLDR) with L shaped glass compartments connected to multi purpose rooms(can br 4 in each corner. Connect them with straight glass connectors on each side of the L shaped glass compartment, then connect them to the multi purpose rooms for each corner, then put several multi purpose rooms in the middle (stacked) up to a height of your choice. Put glass wherever and reinforce anywhere to your liking. You can stack the alien containments in the each of the middle multipurpose rooms. And leave the top empty and create a research conduction room there
-Abandoned bases (could be of any format such as, an abandoned lab/research facility, production facility. Storage/Warhouse facility, anything you can build an active one as)
Here are tips:
-Glass glass glass…. Glass makes everything look better
-Try to keep things symmetrical as possible (can vary depending on the type of base you are building, doesn’t apply to everything)
-Dont clump things together
-Try to match colors in your rooms (use a color wheel)
-You can take pda screenshots of databanks obtained (fauna, flora, anything in the “databank” of the
PDA. Then put the picture into an picture frame (it will be clunky on console since you can’t customize it, you cant zoom in on the creature pictures. So you’ll be stuck with the list on the side) then put them in your laboratory.
Great video. Never felt the need to fast forward. Straight to the point and incredible skill. I hope I will be able to create such a jaw-dropping base one day... One day.
This is the best base building guide I’ve seen on any game ever lol
Thanks, glad you liked it :)
My dude, i LOVE your design! I think I'll install Subnautica again just to recteate this AMAZING WORK
Went from OBJECTIVE: SURVIVE to OBJECTIVE: THRIVE real quick 💪🏻
Omg, i've always felt like an idiot because my bases were always bad, this video helped me alot! Thanks Dude!
No problem! Great seeing you here 😀
Even though I only have a creative world I’m pretty sure these building tips will still help immensely!
Just started a fresh below zero play thru going for mega base on survival just for fun, I normally do a stair base but I'm going with the rectangle style this time. Building in lower purple vents dunno why
I found 2 craters with thermal vents not far outside the mushroom forest, great place for a couple of large builds if you don't mind a few reapers.
I couldn't imagine how much time it took to source the materials for this base. Great job! It looks nice
Great stuff. My tip for step one is to find a focal point as a square one. Whatever the biome. My favorite base I built a MPR directly facing the sea dragon skull. Then I built around it using the steam vents and views of the acid waterfall’s as my guide points for where to put windows versus reinforcements. Similar layout as yours with a leisure side and a lab/construction side with some break areas dotted throughout. I also released four sand sharks inside the skull and they patrol the inner “courtyard” of the base adding spooky growls that fits the ambiance of the location perfectly.
Tip: one can connect a large room to a nearby moonpool with pair I-compartments . It creates feeling of it being a very large room. Moonpool-to-moonpool works too.
can you provide an image?
@@skellygriff3986 it is impossible to attach an image in yt comment or to provide a link
Wow. It is amazing idea. Now my issue is to gather over 300+ titanium. I am struggling with 50, but I guess I need to meet some leviatan.
Sheeesh this video is so high quality! Hope you succeed in your youtube goals!!
Thanks! I intend to keep working towards them :)
LOVE the transition ant 0:38! Keep up the good work!
P.s Good Tips ❤
Wow, this is a proper research station! I love all the greenery and little details 🤩
I typically have a first base in the safe shallows, then use the cyclops as a main base, having multiple small or large observatory bases dotted around the map!
My guy you did it. I watched about 9min of the video and I felt the absolut need to Subscribe and Comment in that instant moment. no shit!!!1! You make videos on a quality level as if you had 1 Million Subs!!! im surprised that in comparasen to what quality you put out not that many people found you. If you keep that level of good content you will go far I hope. whatever you do keep doing :)
This is actually really helpful! I love base building I just suck at it. You just earned a sub
This was fun to watch and the the ideas are awesome
Breathtaker: finding a good base location is hard.
Cove tree biome: Am I a joke to you?
It’s definitely one of, if not, the best biome in the game
@@Breathtaker5000 for real, ots my go to main Base spot for niceties. Like where I put the ship model and my cuddle fish N stuff
I really enjoyed this video. Most of the time I play games like this just for the base building. I set up my current base on the premise that the crew came to the planet to research it, not that they crashed.
Watching this video has given me some great ideas on how to improve my current base. Thank you
Cool base idea!
Whenever I would build bases I was always extremely utilitarian. Only the rooms I need for only the features I need. The interior grow beds had food, the exterior grow beds had materials. I had a moonpool and two multipurpose rooms, one for a bed and charging stations and another for a bioreactor, and if I could get away with only one I would. This was a survival situation, after all, and creature comforts to turn the place into a home are secondary to survival; the titanium that makes a chair could've made a power relay or been part of a Cyclops. Maybe if Riley ever had to return to 4546b as a terrain expert leading an expedition of sorts the base could be expanded into a team base camp, but if it's just me and Sammy the Reaper the focus is on what it takes to survive.
I really love base building in Subnautica, so many options, so many possibilities, especially now that we can have the large room! If I ever get my hands on the game, building an underwater base of my dreams (or several bases) would be the top priority project for me.
You don’t have the game yet!!!?
@@collinwerth9886 no, I don't. My laptop is very much on the lower end, and I've seen people commenting how demanding the game is.
@@outcast4087 True. I had a Dell Latitude 7480, which wasn't the worst at all, let's say it. A standard office laptop, basically
Couldn't run the game. And sounded like a jet with just a slightly modded Minecraft
Anyway, did you get the game now? :D
@@Elvyne no, I didn't, the laptop is still the same. Lenovo ideapad 330, not sure if that tells you anything, I'm not a tech guy either.
I prefer to dedicate a specific large room/multiroom/moonpool as a "Arrivals" where I can quickly deposit most common loot and restock supplies/batteries/ammo/change tools/change suit. No crafting here, just conveniently placed lockers and few chargers. I use storage containers of different appearance for different stuff so it is easier to remember where is what.
As someone who usually sucks at interior design this vid is insanely helpfull to get some ideas :D thanks for great content
The conference room is actually genius. I had 2 rooms in my Large Room modules that were empty and everywhere else was decorated. Thanks for the idea lol
Riley has finally lost it, having a meeting room with no one to meet with
As someone who is getting heavy into bases and making them oretty this makes me happy :)
Conference room! Great interior ideas, I draw a blank there.
I built a base in the Cove Tree cavern where the Cove Tree actually is. I packed it back up to go up to the surface to build the Neptune. I packed a lot of supplies before building it because its purpose was to upgrade my Cyclops. Which I used as my mobile base and my prawn suit because I needed it to go down to sterilize myself and hatch the eggs. I was kind of sad to leave it because of how beautiful it was, however, it's time to escape 4546B.
I love the symmetrical design. I can't believe I haven't done that.
One thing I like doing is building a 4x4 section of platforms with a single all-window room on it, offset to one corner, and surrounded by growbeds. I then plant kelpvine in the growbeds and make that room a bedroom. this is especially nice if the room just barely breaches the surface and has a glass roof.
This is an incredibly well made video. Nice to see some great quality content 👍
il be planting creepvines everywhere possible to try and remove the blinding miserable white light the game forces you to deal with. brilliant that. love warm lighting
one aspect of bases I really love is alien containment. I think it would be really cool if subnautica two made it so that if you scanned all the plants and animals in a given biome you could unlock an alien theme for that biome. On subnautica you could use plants from different biomes but it still had a safe shallows base. It would also be cool if we could hatch leviathans like the glow whale and squidshark in below zero.
I loved the video! Hope it does as well as the last one!
4:10 that's a man that fears no fires
I love the choice of music while you built that base
12:06 fish going apesh!t in the background
Yeah the sand sharks do that a lot
I am currently building a base from the top of the tall structure near Lifepod 6 with a 20 story Aquarium and my living quarters on the 21st floor. I started with an X section on the top of the tall structure, placed a glass corridor off towards Lifepod 6, attached a Moonpool to this, a glass corridor off to the left of the Moonpool to my Aquarium/Habitat set-up, and another glass corridor off to the right of the X section to a three story section for Water Filtration, and Bio and Nuclear reactors. I have a load of Solar panels all over the shop, and two external grow beds on top of the Moonpool (annoyingly I cannot get a third on the right side). Having completed the game more times than I care to mention, including several Hardcore swim-only runs, all that is really left for me is base building, and yes I have tried the endless tunnel from start to end, but my humble PS4 could not handle it passed the first Sea Dragon so I had to give it up (a ten minute wait time for every build action to complete got too much in the end). Oh and I am doing this on Hardcore, without a Prawn suit to mine. Nothing like making things needlessly hard for yourself.
I was already planning on doing another run when I saw this in my feed. Thanks for the ideas!
The base can also be built at the starting location. On the border of the Shoals and the Algae Forest there is a geyser to supply the base with energy (look for a fragment of a heat power plant.) Watch out for kamikaze fish!
Park in the future Cyclops at a distance from the base, I accidentally crushed Moth with it. It's good that he was empty. Favor resources were so much that built a new bathyscaphe.
Just like I had. The base is a two-story tower type. Each multi-purpose room is assigned to a different role.
1 Factory/Warehouse module. Place the crate machines downstairs, upstairs storage for surplus.
2 Farm module. Have beds on the bottom, 2 water treatment plants on top.
3 Reactor room module. Backup bioreactor on the bottom, nuclear reactor on top.
4 "Dry Dock" module. Docking shafts for Crab and Moth combine into one for convenience.
5 Radar room/bedroom module.
6 Aquarium module at your discretion.
The outside bed is planted with yellow algae, oil red bushes, gel bags, and Leviathan enzyme bushes.
Oxygen was replenished from brain corals., convenient to fill the tank during construction.
And for dessert 4 beautiful membrane trees.
Translated with www.DeepL.com/Translator (free version)
I thought the idea of a conference room on a planet you are the only humanoid inhabitant was hilarious
This is like me and my friend playing Valheim. My house: trying to keep it as small and compact as possible. My friend's "house": A castle with moat, two level stone wall, gate, pillars, portal rooms, a village with houses and farms, a dock with boats for decoration, a light house, a guard tower... lol
My son really appreciated the video and tips, thanks!
You’re Welcome! I’m glad it could help :)
My number one choice of base location tends to be where I can integrate the base to interact with the terrain.
Thanks a lot for this video, I wanted to expand my base but I was struggling on the location and overall layout. Since I was building in survival mode I did make a few changes to make it more practical. I do agree that floodlights are under utilised but I would say it is for good reason since their constant power draw is quite excessive for something that has little function outside of design.
I have saved this video for my subnautica below zero play through because while subnautica has lab equipment, below zero has posters and pictures. Either way, the building system is the same and I will be using this video along with some helpful comments to build.
I often build a big enough base in the shallows about 40m from the life pod with a large room and partitions and then a moon pool or two. Then I get a cyclops and pretty much just stay in that other than when I mill around the base wondering what I went in there to get out of storage
when i first got the ability to built i decided to built a little base next to my pod, i wanted to make a new base a little further away from the pod, the base is pretty nice but i want to change it and its location, but that is gonna be a hard job since i will have to fill out the lockers and inventories, this video really helped me alot and gave me new ideas, thanks!
IN a normal playthru you'll want a few main bases and several mini bases. So "location" means where you get started but dont be afraid to make little homes scattered around for convenience.
Really good music in the background!! I love jazz
To add on to this if you have a base on the ground floor with an enclosed or mostly enclosed area turn it into a courtyard. Add growbeds for plants, lighting and even tables and benches as out of place as they seem, you can then add pipes that lead from the surface to these seating areas for oxygen and they become perfectly functional looking. I would also advise putting large rooms above sea level, if possible they are best placed on land.
This guy deserves more love
I love the tips here. All very good information!
The building in subnautica is honestly the most overlooked part. It’s a nice escape from the terror of the ocean. Also you can tell your own stories and just have fun with it! Like a research facility near leviathans to act like you’re studying them, or as simple as adding a story to your main base. It’s also just very fun to build things in this game (tho why the heck can’t you attach hallways to the diagonal parts of multipurpose rooms 😡)
For my early game super utility base: a single multipurpose room, bio reactor, hatch, and planter pot. You can easily swim with all of it and get air/water/food at depth.
For my main decorative home base, I will have a section that goes off to a hidden area and build a grid of cross sections with bulkheads. For the cost of only rubber and titanium it can add plenty of hull strength to ignore the mechanic.
That conference room for yourself is definitely needed!
My go to base building site is the grassy plateaus next to the jellyshroom entrance
Thanks man. Now I want to play this game again
Nice little tip I just realized: if you don't want to waste the extra power consumption on things like floodlights, including some exterior growbeds with creepvine will provide natural lighting :)
Last few playthroughs i just had 2 bases: the primary in the shallows, and an outpost by the ghost tree. I just kept an extra set of power cells on me.
None of my resource expeditions lasted long enough to build any more outposts.
if your not opposed to using commands you can definitely use the item command to spawn plants in the acu(including those without seeds) as the command will just spawn in a plant as if it were harvestable in a biome. i use this to make them look much more lush :)
That’s a really good tip!
I'm definitely gonna keep this in mind on my second playthrough!