I actually just made a carnivore plant with the tentacles placed using curves, so this is a great help so I can pose it better. Great video, thanks a lot.
this video doesn't mention it, but i found that it looks better if the bones closer to the base have a high IK stiffness, and then gradually lower stiffness from there
The company I work for makes camera straps, and I want to animate some demonstration videos of our product. This tutorial is exactly what I've been looking for! Thank you!
Tips when making long soft things(if u thought that, get ur mind out of the gutter -.-) that looks less segmented, there is a smoothing weight tool in weight painting!
Thanks! I need an "Inch worm" effect. The IK bone pull the rotation bone along. Kind of like a tentacle grabbing a branch and pulls the rest of the rig with it.
Funny that I stumbled upon one of my own 3D models on one of my favorite youtube channels, thanks for this! P.s NO IT WAS NOT MADE FOR.. YOU KNOW WHAT.. but the purpose of the model still remains a secret yet. In hindsight I think it was a clear miscalculation to get the internet hands on it. But now it's too late!
Ha, that rig would've made this tutorial 30 seconds long! And I just gave ChainTools a lookup and that looks super cool, I'm going to have to play around with that over the winter break! Thanks for bringing it to my attention! -Chunck :D
I have a caricature that has a tail consisting of 30 armature bones😂 The caricature it's self is about ⅕ the size of it's tail. The motion I get from the tail is insane with this technique! It moves just how I want it to! I would suggest for something this big you add 3 extra ik bones
Hey! Thank you very much for the tuto! :) But I encounter an issue! I have created my tentacle model with others ytb tutorials but I encouter the same issue with the tentacle download on the sketchfab... Indeed when I set the object's parenting "with automatic weights" on the tentacle, an error message is displayed, saying this : "Bone Heat Weighting : failed to find solution for one or more bones" So I would like to find the solution but I didn't succeed... Maybe by aplying a modifier on the tentacle ? I saw on your tutorial that you have applied a modifie, isn't it?
great tutorial, one issue im having that your rig also has,is the sudden snapping when u go up and down, where the bones just flip suddenly. Could you help with that, please?
Hello, I did as in this video and it worked. However, there were fractures in one or two parts of the octopus arms. So when the arms are in motion, everything should be oval or round normally. How can we solve this. By the way, even if I corrected it a little with the loopcut feature, it didn't quite fix it.
Wow! Over 143k views! Didn't know there were so many people wanting to recreate the Kraken scene in Pirates of the Carribean. Y'all must be great fans of mythological ocean monsters! *_Right?_*
This was very helpful, thanks! One question: What if you needed a couple of controls in between the tip and base so you can further shape it? Could the pole targets be used or is there something else that needs to be done to get that functionality? Again, thanks!
the intro caught me off guard im here wanting to get an idea on how i can make tentacles that somewhat resemble venom and thinking "wow, im innocent yay"
do you need to merge the tentacle parts first? because when I apply the automatic weights, the parts scatters. the armature wont connect to the mesh. what did I do wrong? I followed your procedure. thank you!
i want to make a working tongue, and a well pose-able spine for a dragon anywhere between the head and the pelvis (maybe tail too but i might look into drivers instead) all to make adult dragon content lol. no worries for tentacle monsters because gotta love the joke
If by segmenting you mean further subdividing them, not at all! The only implication would be possibly decreased performance as bones controlling a high density mesh can be heavy on your CPU. -Chunck :)
Well, I'm working on an Octopus character. I tried this, and it doesn't work. I get this error message: " Bone Heat Weighting: Failed to find solution for one or more bones. " Any idea what would cause this? My entire mesh has been Boolean Unioned, including the suckers on the tentacles. The only separate part is the beak, and it's not parented to the main body yet. I've tried merging vectors by distance to eliminate unnecessary vertices. I've also decimate the mesh. Still get the error. I'm at my wits end and about to give up and move on to the next project.
I'm not sure why, but in 4.2 I seem to be stuck with the rotation bone phase - I have tried many times, but it gets to the point where I apply copy rotation mod, and then am unable to link the named rotation bone - has this process for rotation rigging changed in 4.2 or am I getting something wrong?
Each time I try to parent the model it sends me a little alert at the bottom of the screen, that says that the bone heat weighting failed to find solution for one or more bones
One question I can't seem to find an answer to is, can you put a limit on how far a control bone can go? For example, if you don't want to pull a controller or aiming bone too far to make the mesh snap straight in any segment. I come across that a lot, and I have no idea how to make a general "bubble" in which that specific bone can go so there's no segment snapping.
is it possible to make the IK only affect certain bones, I need this for the arm of one of my models but it affects too much of the rig when I add IK to the arms
I cant.. "Bone Heat Weighting: failed to find solution for one or more bones ". I don't know why, I do exactly the same thing and at the moment of "ctrl + P" it gives me that error.
Nice tuto! tks so much, to avoid the segmented look juste display your bones with B-BONES in oject data Armature and set 5 segments in Bone properties, magic happens!!!
Can you please tell me how you can make a cyclops eye rig? In the presets of the face rig, there are 2 symmetrical eyes, and the cyclops has one eye in the center.
This could be really useful for tails of characters. Thanks.
For sure! And happy to help! -Chunck :)
this man got a point
This is the first comment I've seen not related to anime girls getting violated lol
only if tail's is tenticle XD
ah finally.... a person who is not into our twisted hentai fantasy XD
I actually just made a carnivore plant with the tentacles placed using curves, so this is a great help so I can pose it better.
Great video, thanks a lot.
Happy to help, good luck! -Chunck :D
Rigged tentacle ua-cam.com/video/WIvja6GT5N0/v-deo.html
From the first ten seconds alone I'm filled with anticipation mixed with dread
Then it all went according to plan. -Chunck 👀
i love how everyone is elaborating why they're watching this video lmao
i watch it cause i make a sneak
this video doesn't mention it, but i found that it looks better if the bones closer to the base have a high IK stiffness, and then gradually lower stiffness from there
This is a really handy additional tip to the tutorial above
Great tip thank you!!!
wow. I just commented on this then saw who it was who wrote the similar comment before me. What are the chances!?@@cryptospectr
The company I work for makes camera straps, and I want to animate some demonstration videos of our product. This tutorial is exactly what I've been looking for! Thank you!
Rigged tentacle ua-cam.com/video/WIvja6GT5N0/v-deo.html
this one is like, the best example for tail animation imo
Tips when making long soft things(if u thought that, get ur mind out of the gutter -.-) that looks less segmented, there is a smoothing weight tool in weight painting!
Making a gross slug like parasite. this really helped, thanks!
This was actually super helpful for rigging some headphone/earbud cables
Is it possible to make fast moving combat tentacles to fight with same speed as blades of chaos
For sure! That more so depends on the animation your provide it, but the rig should hold up to whatever you end up designing. -Chunck :)
Japan would be so proud
Thank you for filming this! I haven't found much info on rigging in blender yet.
Rigged tentacle ua-cam.com/video/WIvja6GT5N0/v-deo.html
Thanks!
I need an "Inch worm" effect. The IK bone pull the rotation bone along.
Kind of like a tentacle grabbing a branch and pulls the rest of the rig with it.
Wow!!! I'm an Indian and I noticed the movie poster behind you and I liked it.
when i move the tentacle with the rig it's not one solid piece but it destroyes in difference pieces. What's wrong? the file type?
same problem I had
Funny that I stumbled upon one of my own 3D models on one of my favorite youtube channels, thanks for this!
P.s NO IT WAS NOT MADE FOR.. YOU KNOW WHAT.. but the purpose of the model still remains a secret yet. In hindsight I think it was a clear miscalculation to get the internet hands on it. But now it's too late!
Are you sure..? Anyways.. love the model! It's really well made!
Hey that's awesome! And thank you for such a great model! It's now up to the internet to decide what they want to do with it. -Chunck :D
Alexander Gavrilov has a tentacle rig for Rigify. Also, my addon, ChainTools, will make managing those chains a lot easier!
Ha, that rig would've made this tutorial 30 seconds long! And I just gave ChainTools a lookup and that looks super cool, I'm going to have to play around with that over the winter break! Thanks for bringing it to my attention! -Chunck :D
Can't wait to see you next year, stay well!
You too, friend! -Chunck :)
Exactly what I was looking for. Love that its short and concise!
Rigged tentacle ua-cam.com/video/WIvja6GT5N0/v-deo.html
Thank you this worked perfectly for scorpion tail :D
When I use the automatic weights, it only give weight to two of the bones, how can I fix this?
Congrats on building the best tail tutorial xD
I have a caricature that has a tail consisting of 30 armature bones😂
The caricature it's self is about ⅕ the size of it's tail. The motion I get from the tail is insane with this technique! It moves just how I want it to!
I would suggest for something this big you add 3 extra ik bones
Thanks this is going to be useful for uh... things.
Hey can you make a tutorial on how to make foot pressing on cloth or other surfaces. Like when foot hits the surface, it pushes down... 🙏🙏🙏
toys story 3 octopus is the smoothest animation ive ever seen
Hey! Thank you very much for the tuto! :) But I encounter an issue! I have created my tentacle model with others ytb tutorials but I encouter the same issue with the tentacle download on the sketchfab... Indeed when I set the object's parenting "with automatic weights" on the tentacle, an error message is displayed, saying this : "Bone Heat Weighting : failed to find solution for one or more bones" So I would like to find the solution but I didn't succeed... Maybe by aplying a modifier on the tentacle ? I saw on your tutorial that you have applied a modifie, isn't it?
YOO!! you have a Gabbar Singh poster behind you!! Awesome!!
One of the better tutorials on this out there. Very clear and concise, cheers.
Rigged tentacle ua-cam.com/video/WIvja6GT5N0/v-deo.html
great tutorial, one issue im having that your rig also has,is the sudden snapping when u go up and down, where the bones just flip suddenly. Could you help with that, please?
Hello, I did as in this video and it worked. However, there were fractures in one or two parts of the octopus arms. So when the arms are in motion, everything should be oval or round normally. How can we solve this. By the way, even if I corrected it a little with the loopcut feature, it didn't quite fix it.
Rather than add more bones
Use bendy bone segments
Can you explain?
Wow! Over 143k views! Didn't know there were so many people wanting to recreate the Kraken scene in Pirates of the Carribean.
Y'all must be great fans of mythological ocean monsters!
*_Right?_*
best intro ever! xD
fyi does not work as of 2024 :( When you are parenting the bones it says that it does not find a selution for one or more bones!
This was very helpful, thanks! One question: What if you needed a couple of controls in between the tip and base so you can further shape it? Could the pole targets be used or is there something else that needs to be done to get that functionality? Again, thanks!
the intro caught me off guard im here wanting to get an idea on how i can make tentacles that somewhat resemble venom and thinking "wow, im innocent yay"
Please use Screecast Keys ;) It helps a lot to follow what's goin'on. Thanks.
There is a smooth tool in wait painting witch can fix the issue of the amount of bones
do you need to merge the tentacle parts first? because when I apply the automatic weights, the parts scatters. the armature wont connect to the mesh. what did I do wrong? I followed your procedure. thank you!
i have the same problem, did you ever find a solution? plis let me know if you did
i want to make a working tongue, and a well pose-able spine for a dragon anywhere between the head and the pelvis (maybe tail too but i might look into drivers instead)
all to make adult dragon content lol. no worries for tentacle monsters because gotta love the joke
im obsessed with you
When you leave note to your scriptwriter to include tentacle jokes
I loved that Gabbar singh poster!
Thank you very much for this tutorial!
Would there have been any problem with segmenting the bones?
If by segmenting you mean further subdividing them, not at all! The only implication would be possibly decreased performance as bones controlling a high density mesh can be heavy on your CPU. -Chunck :)
Well, I'm working on an Octopus character. I tried this, and it doesn't work. I get this error message: " Bone Heat Weighting: Failed to find solution for one or more bones. " Any idea what would cause this? My entire mesh has been Boolean Unioned, including the suckers on the tentacles. The only separate part is the beak, and it's not parented to the main body yet. I've tried merging vectors by distance to eliminate unnecessary vertices. I've also decimate the mesh. Still get the error. I'm at my wits end and about to give up and move on to the next project.
I searched for tail rigs to help me with tongues and ended up with a tentacle. Quite a journey.
I'm not sure why, but in 4.2 I seem to be stuck with the rotation bone phase - I have tried many times, but it gets to the point where I apply copy rotation mod, and then am unable to link the named rotation bone - has this process for rotation rigging changed in 4.2 or am I getting something wrong?
Is there a way to control the twist from both ends of the rig?
but what if you want it to stretch as well?
this is great for my Halo Flood Parasite, it looks so creepy in VR. THANKS!!!
Each time I try to parent the model it sends me a little alert at the bottom of the screen, that says that the bone heat weighting failed to find solution for one or more bones
This is exactly what I've been looking for!
Calamar videogame boss fight XD Thanks!
thank you for saving me during a game jam where i left visuals for last minute 😅
great video!
Guess what
super useful as always
One question I can't seem to find an answer to is, can you put a limit on how far a control bone can go?
For example, if you don't want to pull a controller or aiming bone too far to make the mesh snap straight in any segment. I come across that a lot, and I have no idea how to make a general "bubble" in which that specific bone can go so there's no segment snapping.
is it possible to make the IK only affect certain bones, I need this for the arm of one of my models but it affects too much of the rig when I add IK to the arms
I cant.. "Bone Heat Weighting: failed to find solution for one or more bones
". I don't know why, I do exactly the same thing and at the moment of "ctrl + P" it gives me that error.
I see you're a man of culture as well, could be used for some really nasty stuff
I only use my knowledge for good! What you use it for, on the other hand, is your business. -Chunck ;D
Using this for animating a particularly long ponytail, thanks!
Nice tuto! tks so much, to avoid the segmented look juste display your bones with B-BONES in oject data Armature and set 5
segments in Bone properties, magic happens!!!
Agreed!
Whoa i wanted to know that thing where u transfoemed bone to circle
I was trying to find a rig to make an octopus walk on ground, but this rig won't help.
I'll try to find something with a spline maybe
your tutorials are just absolutely amazing every time
Rigged tentacle ua-cam.com/video/WIvja6GT5N0/v-deo.html
I was here for a tutorial, but now I'm here for the jokes🤣
Why I'm rigging tentacles?
........you don't need to know lol🗿
When I try to do this, a few of the suction cups come off and I don't know how to keep them attached
my IK bone remains disconnected from the chain after following these steps. Any idea what I'm doing wrong?
Easy and very useful
I'm not able to animate a wave motion with that method. When I force it, my tentacle snaps into the opposite direction instead of bending into an S.
Great Tutorial, thanks
making a doc ock rig, this was so useful
💕 I LOVE YOU 💖 4 that! I needed this for now and here it is... in my subscription box! Procrastinating is fixing all problems :D
Nevermind... I need it for my Kraken...
Riiiiiiiiiiiight. -Chunck ;)
Works great for cosmic horror :D 🦑
it doesnt really work for me, the tentacle won't follow the rig after I do the control p thing
Great Tutorial! Thanks!!
I understand it so well
Just what I was looking for 7u7
Happy to help! -Chunck :)
@@cg_cookie Now Seriously you guys are awesome, thanks for the so high quality content!
It's actually pretty innocent for me; I wanna make Doc Ock arms
Same
Made the rigging work fine but the object was still and didnt go along with the bones, just the very last one. Any help?
I was with you all the way until you did the fancy cosmetic rotation controller manoeuvre, now I'm stuck on a loop trying to get that to work 😅
thanks a lot and also i need to get better in blender i need all the tutorials in blender can i know that from you sir pls
hey, great tut! but i have one problem, when i apply the rigg parts of the model issent following the rest. any tips?
Super helpful, thanks!
i dont have a viewport display to add the circle on my blender
thank u so much!
Can you please tell me how you can make a cyclops eye rig? In the presets of the face rig, there are 2 symmetrical eyes, and the cyclops has one eye in the center.
I am actually modeling a cuttlefish, how dare you question my intentions.
cephalopods forever!
1:24 my armature aint doin that...
when i grab the controller it just rotates it.
edit: forgot to clear the parent
Thanks dear
This is awesome. Thanks for sharing
This might work for chains on weapons as well
This will do well for my elephant trunk
Great tutorial man thanks!
Rigged tentacle ua-cam.com/video/WIvja6GT5N0/v-deo.html
This tutorial is perfect timing for my challenge entry! :D thanks a bunch! :D
Funny that I'm using this video to help myself rig a chain like weapon
Pls help me I spent 4h trying to fix it, but my mesh is not sticking to the bones 😞