I went through a couple of rig designs for an eel character, and while the one I settled on in the end is working, it's not the best. This rig is simple and elegant. It has given me some ideas. I was probably over-thinking things in my design, perhaps.
If I recall correctly, there should be a copy constraints command for objects (CTRL + L pulls up the context menu for it), so you wouldn't have to manually add the constraint to each empty. Additionally, I'm a little surprised you didn't mention space switching here, either, because it's a really similar process, if not *_the_* process.
Ctrl+L doesn't allow you to copy constraint. But there are addons to do so. It's indeed close to space switching but we're not manipulating the empties animation datas to change the previous animation this is why I didn't mention it.
This is awesome! Would love to see a video on how you rig your characters faces, they look so expressive! As auto generated rigs such as Rigify and AutoRigPro don't give the greatest results with all use cases and my attempts seem painful to look at. Thanks so much for the content!
This is an excellent tutorial! I wonder if it was possible to animate a centipede in a similar way. The main problem is the limbs, which must move correctly on the surface. Unfortunately, there are no such tutorials for Blender at the moment.
Very nice explained. But snakes don't move like a dogs tail (left/right with a bit of waggeling ). They press their body against something and push from there in all the bends the snake makes. Have a closer look in docus. Contraction...
interesting but I'm really not a fan of the baking aspect. it's an iteration killer. Still useful as long as you make backups. wish there was a faster and more intuitive way to do it
thank you so much for all this tutorials. I'm struggling to animate spider or any 6 legged creature , especially turn in place animation , do you have any advice.
Your tutotials are always packed with fantastic information! Awesome, as always Perrick! Your knowledge is amazing! Thank you so much for working hard to create these tutorials sharing that knowledge with us! You deserve a Taco Tuesday WOO: WOOOOOOOO!!!!!!!! I hope you and your loved ones have an amazing rest of your week! 😃
While parenting the head bone and the first tail bone with the root bone it is not happening the option is coming but cant select it. What should i do plz help.
I have a question, I'm rigging a lung dragon that will be slithering in the air, and I am wondering which rig would be better for her, something simple like this snake rigging, or something like the tentacle rig video that you have on your channel? I have tried the tentacle rig, but I am wondering if I can do a mix of this rig and the tentacle rig. Could anyone suggest me something?
so it seems all these snake rigs are pre animated and baked, i was approaching something similar some months ago and could not find a tutorial for the life of me
Do you have any advice for person who feels like stuck in learning? I mean feeling like without that i work in Blender every day feels like my progress its not satisfactory. Loves your Videos !
I love your videos man they help me a lot but I have a problem with this and every other tutorial on rigging and animating snakes in Blender. None of them actually take reference from real life snake locomotion and just have a snake drag itself along curves of various sizes. Snakes move like huge, horizontal inchworms. Because of this, it's hard for me to figure out what kind of rig I should be using for my snake project. If I want to animate a snake in Sidewinding (Crotaline) locomotion, I need to be able to lift a portion of the snake's body up and over for each key frame. I tried various types of IK rigs with multiple IK Targets controlling different segments but it doesn't work very well. Do you have any suggestions?
@@PierrickPicaut_P2DESIGN OK sir then I will send message to UA-cam God grace your are responding to me sir my doubt is about your work is super extraordinary my system specs is ryzen 7 16gb ram 512 m. 2ssd and 4gb rtx graphics card can it work all your courses without any problem to buy your courses sir please respond me.
Great tutor as usual. But imho, the whole snake body movement seems a bit weird. Not natural. the tail end swings as a dog tail, not as usually snakes move. maybe tweak keys a bit more?
🔥🔥Want to learn animation and rigging??? 👉www.p2design-academy.com/
I went through a couple of rig designs for an eel character, and while the one I settled on in the end is working, it's not the best. This rig is simple and elegant. It has given me some ideas. I was probably over-thinking things in my design, perhaps.
The rigging we have been waiting for🤯🤯🤯
It's super simple.
If you want a more advanced rig, check out this one : ua-cam.com/video/lBXFJA6UdaI/v-deo.html
@@PierrickPicaut_P2DESIGN oh great thanks👍
Woww these snake movements looks so satisfying
Thank you for this! Though scaling the B-bone is Shift Ctrl Alt S in Blender 4.1 and I almost broke my fingers. ^^
If I recall correctly, there should be a copy constraints command for objects (CTRL + L pulls up the context menu for it), so you wouldn't have to manually add the constraint to each empty. Additionally, I'm a little surprised you didn't mention space switching here, either, because it's a really similar process, if not *_the_* process.
Ctrl+L doesn't allow you to copy constraint. But there are addons to do so.
It's indeed close to space switching but we're not manipulating the empties animation datas to change the previous animation this is why I didn't mention it.
Gonna use this for fish animations
This is awesome! Would love to see a video on how you rig your characters faces, they look so expressive! As auto generated rigs such as Rigify and AutoRigPro don't give the greatest results with all use cases and my attempts seem painful to look at. Thanks so much for the content!
Well, we just build poses and use action constraint to reach them.
So it's mostly a matter of creating good poses than creating a good rig
@@PierrickPicaut_P2DESIGN That's really interesting. Will have to have a look into it. Thanks!
This is an excellent tutorial! I wonder if it was possible to animate a centipede in a similar way. The main problem is the limbs, which must move correctly on the surface. Unfortunately, there are no such tutorials for Blender at the moment.
Are u also going to make a head rig that can control the rest of it's body to make it mount up when biting and striking?
this is simply incredible!
excellent video!
I used a follow path const with the curve shrink-wrapped to the ground
Very nice explained.
But snakes don't move like a dogs tail (left/right with a bit of waggeling ). They press their body against something and push from there in all the bends the snake makes. Have a closer look in docus. Contraction...
man that some higher level
Fantastic!! Thank you! I think I'll buy one of your courses!
you are simply awesome dude...
interesting but I'm really not a fan of the baking aspect. it's an iteration killer. Still useful as long as you make backups. wish there was a faster and more intuitive way to do it
Pierrick you are awesome
thank you so much for all this tutorials. I'm struggling to animate spider or any 6 legged creature , especially turn in place animation , do you have any advice.
tyvm, great tutorial
Your tutotials are always packed with fantastic information! Awesome, as always Perrick!
Your knowledge is amazing!
Thank you so much for working hard to create these tutorials sharing that knowledge with us!
You deserve a Taco Tuesday WOO:
WOOOOOOOO!!!!!!!!
I hope you and your loved ones have an amazing rest of your week! 😃
I have a problem during rigging. My bones do are not chained in the end and only bend for one segment.
thanks it was really useful
Please make a video on detailed human facial rig
please show me how you straighten the model snake.., its not clicking for me.,
awesome. thank you
Wooow waiting for this...
Couldn’t you do a quick and dirty version of this in Unity or Unreal by passing a sine wave through the world position offset?
While parenting the head bone and the first tail bone with the root bone it is not happening the option is coming but cant select it. What should i do plz help.
Maybe you did it separately. And don't copy the bone the first time.
You must be in edit mode when you duplicate. This tripped me up as well. Hopefully it helps.
I have a question, I'm rigging a lung dragon that will be slithering in the air, and I am wondering which rig would be better for her, something simple like this snake rigging, or something like the tentacle rig video that you have on your channel?
I have tried the tentacle rig, but I am wondering if I can do a mix of this rig and the tentacle rig.
Could anyone suggest me something?
👌welldone
so it seems all these snake rigs are pre animated and baked, i was approaching something similar some months ago and could not find a tutorial for the life of me
Do you have any advice for person who feels like stuck in learning? I mean feeling like without that i work in Blender every day feels like my progress its not
satisfactory. Loves your Videos !
I foresee this tutorial getting many, many views.
But can this apply to an eastern/Chinese Dragon model? Like in the movie Wish Dragon?
Why not use the shrinkwrap onto the bones itself instead of using empties?
To be able to use the stretch to constraint without circular dependency
how to remove the stuff you removed
I love your videos man they help me a lot but I have a problem with this and every other tutorial on rigging and animating snakes in Blender. None of them actually take reference from real life snake locomotion and just have a snake drag itself along curves of various sizes. Snakes move like huge, horizontal inchworms. Because of this, it's hard for me to figure out what kind of rig I should be using for my snake project. If I want to animate a snake in Sidewinding (Crotaline) locomotion, I need to be able to lift a portion of the snake's body up and over for each key frame. I tried various types of IK rigs with multiple IK Targets controlling different segments but it doesn't work very well. Do you have any suggestions?
Look at snake skeleton structure and mimick the bones directly.
that is dopeeeeeeeeeeeeeeeeeeeee
Great 🔥 Merci, Pierrick🦾🔥
how u strait that model??
Merci beaucoup
How did you get the mesh almost perfectly straight?
Reworked it usin the existing rig then a bit of sculptng to fix it
@@PierrickPicaut_P2DESIGN Ah, okay, merci! - thought you used some kind of black magic because you didn't talk about it ;-P
It doesnt work for me and idk what I did wrong :/
Scary 😅
When u said snake 🐍 i thought “ Metal Gear Solid “ and one of the iconic characters is Solid Snake.
4:13
i've yet to see a realistic snake animation
Sir why are you not responding from your website that is p2 design for purchase doubts please respond sir
Because I didn't get your message.
@@PierrickPicaut_P2DESIGN OK sir then I will send message to UA-cam God grace your are responding to me sir my doubt is about your work is super extraordinary my system specs is ryzen 7 16gb ram 512 m. 2ssd and 4gb rtx graphics card can it work all your courses without any problem to buy your courses sir please respond me.
@@D_in_S Sure, that's enough. Most of my course use game ready character to prevent them from being too heavy to compute
It's looks so difficult and your teaching way is very confusing.
It's confusing because you don't know how blender works.
skill issue
I give up, in Blender 4.0 everything just works wrong.
i tried everything, from mesh follow to a clothsim....and yet its that simple...typical over-thinking
Its a great tutorial but please try to speak a little slow for non native English speakers.
Great tutor as usual.
But imho, the whole snake body movement seems a bit weird. Not natural.
the tail end swings as a dog tail, not as usually snakes move.
maybe tweak keys a bit more?
Definitely. I did it quickly too keep the tutorial affordable, but the loop would need polishing too get a better feel
🧐👌
Very bad tutorial I am even pretty experienced with blender and I couldn't even follow this tutorial.
... or not