ftr I was still a little sick when I recorded this but I think I sound ok mostly, most of the outtakes for this are just me going "so the deal with this mov- *dying sounds*"
"ree-you" if you're saying ryu's name right it's only one syllable. i find it hard to say myself as far as syllables go. "rih-yoo." no. "ryoo." it's like why is my tongue twisted on a single syllable? how do native speakers do it
man, I never realized how goofy Gief's idle animation is in 4. Like dude, you should see an orthopedist or something gief, your neck shouldn't need to be cracked every 5 seconds.
@@ravaniphoenix5431It's not like Green Hand would really make him any better in 6 unless they made OD Green Hand as stupidly good as SF4, which is the only version where it's that good. Drive Rush and parry giving Gief lots of tasty punish counter SPDs already make him fairly strong on a system level. Even though he's among the weakest in the game, he's not like a bad character or anything
@@NeoBoneGirlhonestly the one thing I really think Gief could use in 6 even after the season 2 buffs is bringing back at least some more of the old utility to Double Suplex.
at this point janemba kinda overtook brolys spot as the designated zoner better than the designated zoner man can zone out other zoners and also deny their zoning
I for real just want ultra gief to be the norm. Like yeah tone down green hand, but like the idea of “grappler who needs to get in but stays in really well” is literally why clark in kof is so beloved despite just being a generic white guy with shades. He’s a blast to see in action because everyone knows you let Clark do this when he’s winning, and gief was sick in ultra. But capcom just can’t let go of 2 gief and need him to be the guy who needs to get in, sucks at getting in, and once he gets in his rewards force him to get back in again.
Omega Zangief is neat in how he embodies the worst parts of the big body grappler. I remember the devs mentioning they wanted to harken back to sf2 Gief's "slow and terrifying" game design for SFV and Omega Gief is this concept to its extreme. It's just that everything on him is so shit beyond HUGE damage that he's only terrifying to a beginner. Even SFV Zangief executes this concept better, at least he has a vortex while remaining slow asf. I'd argue Hugo in both 3s and Usf4 embody this concept better. They struggle A LOT to get in, the journey to get to their end goal is painful. But you also truly feel like a giant who can turn the entire game around with one good read. He's just way more diverse in playing his role, thus making him satisfying. Just my opinion though.
3S Hugo is basically the Parry god so, he basically relies on Parry to do his job. Omega Mode Hugo is basically the embodiment of that, as he keeps a parry so with a follow-up. They tried to do the same on Zangief, but they fumbled it.
I think I understand Omega Gief's design. He's meant less to be a proper grappler as much as a... mountain. He walks you down using his parry, gets you to the corner where you can't run, and does half your life in one combo. I think that was the goal instead of traditional grappling.
I'll be perfectly candid here, I fucking love Omega Gief. He's funny, challenging to win with because he sucks, and deals like 500 damage from getting in once which I always love, big damage is my cocaine. But yeah I can definitely see why Gief just doesn't work in Omega, it's a good thing that SFV took more from Ultra than Omega for Gief... wait fuck no they didn't.
You can really tell the Omega/SFV Team had a specific kind of vision for Gief that they were just never QUITE sure how to properly implement it across both Omega and SFV. I think it's pretty inaccurate to say that this team "hated" Gief so much as their vision for him was inherently at odds with how Gief's kit had developed and what his players liked. The way you describe him in Omega as "A five year old's idea of what Zangief is" honestly sounds pretty close to the mark and I don't even think that could be considered a knock towards the devs. Gief is THE grappler. He's THE big guy of fighting games and trying to encapsulate and crystallize that into the whole of his moveset is pretty neat. A bit misguided and certainly not very successful, but neat in concept. You can really see it in how he's designed in SFV where they just go all in on "HE IS BIG RUSSIA BIG MUSCLES MAN WITH BIG MUSCLES WHO IS BIG". And that obviously turned out the way it did, but I can see where they were coming from, even if it meant removing such a good and iconic tool as Green Hand. You wouldn't necessarily look at Gief and go "oh yeah this dude's best move is a lil spinny chop that's on fire for some reason", but he also never truly got the replacement for it that he was looking for which just left him really wanting for some sauce.
I had to check the date, this is one of the most random videos about fighting game ever. A very deep breakdown of a experimental version of an old ass game... Subscribed.
I know absolutely nothing about Street Fighter but these videos are still really interesting. I’d watch the hell out of it if you made an introduction to fighting game terminology, mindsets, strategies, etc
I know Abel got screwed over in Omega, but with Zangeif it felt more like an Omega Hugo situation. All his basic stuff is there, but they’re just a little worse in exchange for his new tools. Unlike Omega Hugo, his new tools don’t really offer much that warrant his existing moves to be nerfed.
Thank you so much for making this video and picking amazing music to go with it. Ever since I watched this I've really started to appreciate grapplers more and this music has made going through life a little better with it constantly playing in my head. This was the video that started my love for Zangief and many other things.
Nice video. One thing that's less obvious about Omega gief is that his jump buttons were absolutely destroyed. Almost all of them have enormous hurtboxes, you can AA him with practically any button (I actually thought Dhalsim's back MK had been given an AA hitbox, until I realized it only worked vs. Gief). The EX SPD stuff is my favorite part about Omega gief, but the fact that it costs 2 bars now makes it hard to get much use out of it. It's hard to just "go for it" when it's that expensive. 18:12 another interesting part about the Green Hand xx SPD cancel is that it works on fireball clashes too. It's actually pretty useful against characters with a slow fireball like Dhalsim. Even in cases where it's not a true punish, the opponent might just stand there and get hit by it since they're not expecting something like that.
Poor Zang, he can never get a break. Sad they took him out of MVC and replaced him with Haggar, not angry about the change but Zang was a staple of MVC until 3.
Kinda makes sense. Like, Street Fighter took up a decent amount of the Capcom part of the roster, even if we lost Gief, I don't mind Final Fight getting some love.
22:46 I confess that I have absolutely zero motion sickness or anything like that. Cars have never made me sick, boats have never made me sick, VR has never made me sick, but this fucking animation makes me feel queasy everytime it gets to the part where it’s a close up of them spinning
Really cool to come back to this video and see DNA from Omega gief being used for SF6... right down to the "the second you hit an spd you're back to full screen."
I’m amazed that I find your fighting game videos entertaining alongside your Pokémon and miscellaneous videos. Oh sure, you’re still just as good as in those other videos, it’s just that I’m at way more of a disadvantage for not being into this stuff myself. Mainly the terms. If I actually listen to one of your fighting game videos, half the time I’ll just have no idea what you’re talking about. Hell, even “being plus/minus” is beyond me, aside from it relating to frames.
I really should do a vid just on like terminology used in fighting games cause a lot of it probably sounds bizarre to people not familiar with it. Ftr being plus or minus refers to if you can act before or after your opponent, if you were +2 then that would mean you're actionable 2 frames before the opponent
Yellow mentioned it, but to elaborate, being +X means you're faster to get to act, which means you in turn have potential to go for more attacks, or prepare movement or defense for their retaliation, More Plus = Better, and being significantly minus(around -5 or so) is Very Very Bad, if you're ever more Minus then that things are probably about to be unpleasant, unless you're like, very far apart, SF4 Gief doesn't really have it but a number of command grabs will have you end up technically like -12 but also you're the whole fuckin screen apart so its a bit of a null factor For a way to visualize it, look at the various points where Yellow makes both Giefs jump after an attack, when the attacker is "Plus" he'll become airborne faster, and in turn, hit the ground faster, and the inverse is true when the attacker is "minus", how much so, and in which direction, affects what things both players can do in that situation(ya know, instead of jumping), if you're Plus, you typically can press a fast button like a jab, or Zangief's Spinning Pile Driver that is a 2 frame start up, and be likely to hit, or at least slap a Block, but if you're minus, an opponent can often stop you from continuing your offense by just slapping you in the face with their quickest jab, possibly without any counterplay if you're minus enough, eg -2, you probably just Block, or backdash or whatever defensive option you think is best, but if you're like, -7? Oh you're just dead, they're pretty much free to use whatever quicker button they want to start pounding on you, assuming they have the mental wherewithall to actually act on that advantage
Crouching DP isn’t just a “quality of life” feature. Think about it this way, the main purpose of a DP is an anti air, but if you have to hit forward first then your character’s standing hurtbox comes into play. With the 323 shortcut, you can safely get a DP without ever standing up giving you even more reaction time then a traditional DP. That’s why Zangief and Rufus are allowed to do it, because it doesn’t really matter for their DPs. Why not other characters with similar 623 inputs that are not anti airs? Good question.
there are other crouching DP shortcuts in Omega, like teleports and Viper's seismo. But there are also notable ones that got kinda screwed there, like Gouken's palm (which really sucks for his combos) and Rolento's stinger (trying to do standing DP causes some input overlaps that make pressure sequences much harder)
Someone else mentioned this too I'll have to try it when I get a sec, I'm sure you can't but if you can that just makes the decision to do what they did in Omega even weirder
It seems like they went with the direction of a true full grappler (hard af to get in, but you slaughter the opponent when you do). He kind of already does this, but he has his vortex so you stay in when you get in, so it's not as good. Personally, I wouldn't do either. Most other grapplers have ways of getting in, in return for being a bit weaker when they do. I'd make it so Gief was like this, but he was effectively the most difficult version (still strong and slow, but not to the point of where he currently is). I know Gief vortex is kind of his thing, but my issue is that it's not that fun to deal with and not easy to balance. Either he's always too shit to get in, or the vortex is so good you can't get out. And unlike other grapplers where there's a good middle ground of strong but slow and fast but weak, Gief has little middle ground. If you tip him even slightly in either direction, its generally too much anyways (he does have *a* middle ground, but that just means he has to be mediocre in general, when most other grapplers in said middle ground are at least decent if not good). USF4 probably is is the best version of this vortex, and even then its not necessarily amazing (to be fair, some of this is due to SF4 being jankier than V, and I never personally played it so I'm just going off what I've see here on YT). Also, Green Hand being unsafe on hit fucking peeves me. It should be safe or give oki to begin with, but if not that at least make it like -2 or something (I really, really hate unsafe on hit moves, in any context).
yo, just noticed the homer on Geif's ultra bar at 18:47. didn't see anyone else mention it so ig I'll claim myself as the first person to find it weeks after the vid's posting
I had no idea they gave him that stomp in Omega. If I remember correctly the first iteration of that move was in the form of a super for Zangief in Street Fighter EX+α.
You remember correctly. Shame that Omega Zangief is thus far the only instance of it showing up in the Arika games at all, though maybe that"s appropriate since Capcom enjoys breaking Gief's knees for some reason.
Now that SF6 is out, its weird to see just how close he is to Omega Zangief, save that his strike damage is much less explosive without certain punish counter starters.
I am astonished you've never like... done a video on silly shit like Alpha 3 V-ism Gief flying in from full screen punish you and do 60% and then get Oki afterwards.
Something ive noticed as an issue with many grapplers best especially modern Zangief is he doesnt even get to use system mechanics most of the time. Before Red focus his Focus dashing was pretty much unusable on him and even in sfV he is so balanced around his VTrigger 1 that using V-bar on anything else is a bad idea.
I feel like Capcom finally embraced the experimental craziness of Omega in SF6. It probably was a trial for 5 but we all know what a bastard child of a SF 5 was. (edit) now that I think about it, omega mode decapre was a foreshadowing of JP.
To note, green hand canceling into spd on block is useful for punishing projectiles since it cancels from the nullification. Granted, this doesn't help him much. Gief is legitimately the second worst character in omega, only being slightly less shitty than omega abel, who is absolutely atrocious.
I know Street Fighter is a fast pace fighting game and you're not supposed to stand around a lot but did they really have to give Gief a single idle animation that repeats every 2 seconds.
Probably the most notable thing I learned from this video is that Zangief needs his Green Hand back lol Hopefully they give it to him in SF 6 considering there’s a LITERAL MECHANIC in which characters extended combos using green aura. Green Hand would be insane in that game!
He doesn't have green hand sadly, but his drive impact and drive rushes allow him to get in a lot quicker, as well as one of his command grabs having super armor
That was a fun half hour. Bafael also did a video on Omega Gief, but he is a lot more to the point and doesn't delve as much on Omega Gief's similarities to SFV's. Thanks for the video! Bafael's: ua-cam.com/video/ls-ArRbDQ9I/v-deo.html
I loved Baf's Omega vids and they're a huge factor in why I played it in the first place, my vid is proly longer than it needed to be but I didn't want it to just feel like regurgitating info from his Gief vid
@@BigYellowSilly Both your approaches are good and both videos were highly entertaining! :D It was not a complaint about the length of your videos, I'm thankful for the extra insights it gave (especially in relation to SFV).
Although indeed weird and bizarre, it actually kinda makes sense that Omega completely ignored whatever universal changes Ultra brought to the game. I remember there was an interview leading up to V's launch with either Ono or Combofiend and it mentioned that the very first concepts and ideas for the next major entry for Street Fighter popped up as early as right after AE2012's release, and it just so happens that the developers over at DIMPS and Capcom used IV as a testing grounds environment for stuff that would later become unique mechanics or character moves in V
Back to Omega Street Fighter 4 for the big man himself. Very interested to see what shenanigans there are in store, but from what you’ve said about Omega Geif before, there’s likely to be some questionable stuff in there.
Mained Gief in USF4, and although he was fun in Omega, I see what you are saying. Really would love to see the stomps with a follow up Green Hand type of move for him in SF6.
One of your phrases say exactly what gief is in sfv "You just go for it and hope it works and if dont you get fucked" honestly so sad to see him sfv, he is by far the most hype caracter and most fun to watch, yet they did my guy so dirty.
So in Ultra Street Fighter 4, you have the choice at character select of "Version Select", which lets you pick which iteration of a character you wanna play, EG SF4, Super SF4, SF4 Arcade Edition, Ultra SF4, or OMEGA, each of which has the specs, universal mechanics, and other behavior of that iterations character(or at least that character at the end of that version's patch cycle), Omega was never a Game Version, but is instead an alternative rebalance for the characters compared to Ultra, featuring a lack of many of Ultra's universal tweaks, and often wholy different design paradigms for characters, and it was pretty much made because the Ultra SF4 team had too much time on their hands and decided to do some experimenting
Have you noticed how Zangief closes his four main fingers but doesn't actually close his thumb to form a proper fist when idling? That's a weird animation quirk and now I can't unsee Zangief giving the most awkward thumbs up ever to his opponent. The thumb doesn't even go up. It just floats there...
If I had to hazard a guess why gief and Rufus get the QOL buff but not ryu I would think it’s because crouching shoryukens give you more time to react dp anti air? (Since your hurtbox is lower) So maybe an intended nerf for anti air dps. So moves that share that motion but not utility don’t receive the nerf. That’s what I’m guessing anyways, could easily just be capcom being capcom.
ftr I was still a little sick when I recorded this but I think I sound ok mostly, most of the outtakes for this are just me going "so the deal with this mov- *dying sounds*"
I know "dying sounds" means coughing, but now I'm imagining you and the room around you going black and white, followed by the Big Yellow ™ Game Over SFX © that definitely isn't a high quality rip of the Super Mario World ™ game over song
It’s all good, the different mic sound kinda makes this sound like a Bafael vid. Fitting for a sf4 omega video
you should get well NOW
"ree-you" if you're saying ryu's name right it's only one syllable. i find it hard to say myself as far as syllables go. "rih-yoo." no. "ryoo." it's like why is my tongue twisted on a single syllable? how do native speakers do it
I feel bad for my man Zangief he has the worlds neediest neck
I couldn't stop cracking my neck watching this
bro hits the ee rr ee every 6 seconds
Terrible posture
sol badguy coming in a close second to him. tho when sol cracks his neck it sounds SO loud
nice pfp
Gief will always be my guy. Him being good is merely a luxury.
That's how I feel about ultimate bowser
That's exactly how I feel about Roy in Smash Bros.
@@RoninCatholic Can you believe it took until Ultimate for Roy to be good in ANY of his appearances? He even sucks in his game of origin lmao
Amen
that's the motto of all grappler enjoyers
man, I never realized how goofy Gief's idle animation is in 4. Like dude, you should see an orthopedist or something gief, your neck shouldn't need to be cracked every 5 seconds.
I find it funny how the big, beefy Russian that's most likely responsible for several broken spines and necks needs to see a orthopedist.
Also, he needs that “further from camera” hand checked. It doesn’t look like that thumb can close very well.
Now I can't unsee it lmao
SF4 had a lot of weird and goofy idles in retrospect. Dictator looks more like he's dancing in a nightclub than like an actual threat, for example.
@@Skallva I mean with that perfect colgate smile, you gotta show your moves.
"Damn, EX Green Hand got so nerfed in Omega mode - I sure hope it doesn't get any worse in SFV"
"Damn, Green Hand is gone SFV. Oh well, there's always a next time! Here's hoping they bring it back in all its glory in SFVI!"
@@ravaniphoenix5431 "Hey Fellow Streets fans. Do you like a Kick only counter?"
-SF-Dev team
no green hand but he got green slimer
@@ravaniphoenix5431It's not like Green Hand would really make him any better in 6 unless they made OD Green Hand as stupidly good as SF4, which is the only version where it's that good. Drive Rush and parry giving Gief lots of tasty punish counter SPDs already make him fairly strong on a system level. Even though he's among the weakest in the game, he's not like a bad character or anything
@@NeoBoneGirlhonestly the one thing I really think Gief could use in 6 even after the season 2 buffs is bringing back at least some more of the old utility to Double Suplex.
“Obviously if he’s in a position like this he’s not doing so hot, but that’s perfectly fine, it would be fucked up if he was”
*Distant Broly laughter*
ArcSys be like "what? Grappler rules? Who the fuck cares let's just make this mountain of muscles a top tier lmao"
@@-PVL93- brother he’s most often ranked mid to high-mid.
I still can't believe that Z Broly is a better zoner than the designated zoner
at this point janemba kinda overtook brolys spot as the designated zoner better than the designated zoner man can zone out other zoners and also deny their zoning
@@momlover8302 yeah but janemba isn't a fucking grappler
I for real just want ultra gief to be the norm. Like yeah tone down green hand, but like the idea of “grappler who needs to get in but stays in really well” is literally why clark in kof is so beloved despite just being a generic white guy with shades. He’s a blast to see in action because everyone knows you let Clark do this when he’s winning, and gief was sick in ultra. But capcom just can’t let go of 2 gief and need him to be the guy who needs to get in, sucks at getting in, and once he gets in his rewards force him to get back in again.
Omega Zangief is neat in how he embodies the worst parts of the big body grappler. I remember the devs mentioning they wanted to harken back to sf2 Gief's "slow and terrifying" game design for SFV and Omega Gief is this concept to its extreme. It's just that everything on him is so shit beyond HUGE damage that he's only terrifying to a beginner. Even SFV Zangief executes this concept better, at least he has a vortex while remaining slow asf.
I'd argue Hugo in both 3s and Usf4 embody this concept better. They struggle A LOT to get in, the journey to get to their end goal is painful. But you also truly feel like a giant who can turn the entire game around with one good read. He's just way more diverse in playing his role, thus making him satisfying. Just my opinion though.
3S Hugo is basically the Parry god so, he basically relies on Parry to do his job.
Omega Mode Hugo is basically the embodiment of that, as he keeps a parry so with a follow-up.
They tried to do the same on Zangief, but they fumbled it.
I misread the title as "The Giefiest Gief" and thought this was about the best Gief ever for the first bit.
They should have gave zangief a demon flip
I think I understand Omega Gief's design. He's meant less to be a proper grappler as much as a... mountain. He walks you down using his parry, gets you to the corner where you can't run, and does half your life in one combo. I think that was the goal instead of traditional grappling.
I'll be perfectly candid here, I fucking love Omega Gief. He's funny, challenging to win with because he sucks, and deals like 500 damage from getting in once which I always love, big damage is my cocaine.
But yeah I can definitely see why Gief just doesn't work in Omega, it's a good thing that SFV took more from Ultra than Omega for Gief... wait fuck no they didn't.
🤣🤣
I wouldn’t been surprised if he mentioned a kick parry originating from this version of Gief lol
The weird hopping headbutt is a move he had in SF2 and it was equally niche there, mostly just used as a sneaky way in to do SPD or 720 in ST.
That and the fact he can link into sweep defo feel like intentional references
I feel like that’s a nod to Gill and Urien
@@aprettyfunnyperson4516 Zief did it before those fellas.
@@aprettyfunnyperson4516 I mean, Gief has the exact same thing in the SF2 series and Urien/Gill came afterwards so I doubt it.
@@braydenlynch4655
Dang, I never noticed he had it back then
Also, most importantly on how good Gief is, his theme is really really good.
That's the most important thing.
Hell no the beat in 4 is life tryna pull kids in instead an arrival of a moving mountain
You can really tell the Omega/SFV Team had a specific kind of vision for Gief that they were just never QUITE sure how to properly implement it across both Omega and SFV. I think it's pretty inaccurate to say that this team "hated" Gief so much as their vision for him was inherently at odds with how Gief's kit had developed and what his players liked.
The way you describe him in Omega as "A five year old's idea of what Zangief is" honestly sounds pretty close to the mark and I don't even think that could be considered a knock towards the devs. Gief is THE grappler. He's THE big guy of fighting games and trying to encapsulate and crystallize that into the whole of his moveset is pretty neat. A bit misguided and certainly not very successful, but neat in concept.
You can really see it in how he's designed in SFV where they just go all in on "HE IS BIG RUSSIA BIG MUSCLES MAN WITH BIG MUSCLES WHO IS BIG". And that obviously turned out the way it did, but I can see where they were coming from, even if it meant removing such a good and iconic tool as Green Hand. You wouldn't necessarily look at Gief and go "oh yeah this dude's best move is a lil spinny chop that's on fire for some reason", but he also never truly got the replacement for it that he was looking for which just left him really wanting for some sauce.
18:42 Now I've never played this game, but I have a sneaking suspicion that the Homer in the bottom right isn't part of the vanilla game.
I had to check the date, this is one of the most random videos about fighting game ever. A very deep breakdown of a experimental version of an old ass game... Subscribed.
"You're just kinda throwing it out and hoping it works."
ZANGIEF, PAWNCH!!
I know absolutely nothing about Street Fighter but these videos are still really interesting. I’d watch the hell out of it if you made an introduction to fighting game terminology, mindsets, strategies, etc
100% in the same camp. Especially on wanting the term tutorial, I have only half an idea what he’s talking about at best.
"If this move wasn't a hard knockdown, you'd literally corner yourself and look like an idiot* wel, well, well, tell that to sf6 gief
this is like the *sassy* version of Bafael’s video on omega gief. thank u for makin it, Big Yellow, it’s good food for my autism… /genuine
I know Abel got screwed over in Omega, but with Zangeif it felt more like an Omega Hugo situation. All his basic stuff is there, but they’re just a little worse in exchange for his new tools. Unlike Omega Hugo, his new tools don’t really offer much that warrant his existing moves to be nerfed.
Omega Zangief: "You're fucking dead when I get in"
Omega opponent: "You won't get in"
Thank you so much for making this video and picking amazing music to go with it. Ever since I watched this I've really started to appreciate grapplers more and this music has made going through life a little better with it constantly playing in my head. This was the video that started my love for Zangief and many other things.
I love Gief's sound effect on EX Green Hand in USF4. It feels like he's enjoying making a read
A fighting game video ? On Big Yellow ? Wow you're really diversifying mate /j
I know it's a bit strange considering the worm and lego based nature of my channel but I hope it's ok
_"..Zangief was a genuinely great character."_
NO. *IMPOSSIBLE.*
18:40 spontaneous appearance of the homer simpson ultra meter
Congrats you unlocked Homega Mode
Nice video. One thing that's less obvious about Omega gief is that his jump buttons were absolutely destroyed. Almost all of them have enormous hurtboxes, you can AA him with practically any button (I actually thought Dhalsim's back MK had been given an AA hitbox, until I realized it only worked vs. Gief).
The EX SPD stuff is my favorite part about Omega gief, but the fact that it costs 2 bars now makes it hard to get much use out of it. It's hard to just "go for it" when it's that expensive.
18:12 another interesting part about the Green Hand xx SPD cancel is that it works on fireball clashes too. It's actually pretty useful against characters with a slow fireball like Dhalsim. Even in cases where it's not a true punish, the opponent might just stand there and get hit by it since they're not expecting something like that.
That's so fucked up cause his jumpins seemed really strong in Ultra, they really wanted him to have just no consistent way in fr
Poor Zang, he can never get a break. Sad they took him out of MVC and replaced him with Haggar, not angry about the change but Zang was a staple of MVC until 3.
I think that's fine Haggar doesn't really get to rep for final fight
I mean on the plus side, Haggar fucking rules. That crowbar is the GOAT.
Counterargument: I can BONK people.
The Man can't even catch a break in cat game
Kinda makes sense. Like, Street Fighter took up a decent amount of the Capcom part of the roster, even if we lost Gief, I don't mind Final Fight getting some love.
17:20 "EX Green Hand on the other green hand" had me rolling!
Zangief having SNK-style throws that can be comboed into on his EX SPD and Super is so cool. alas, if only he was more mobile
I like how Zangief got the opposite problem of Hugo, where he had a lot of his tools taken away in exchange for jacking his damage up
You scared me with that thumbnail, thought it was the pic of dummy thick Omni Man for a second.
But who’s the Giefiest Goof
Its fucked up to go back to this video after playing sf6 gief. Hes the final progression of no oki but they will die in 3 interactions.
22:46 I confess that I have absolutely zero motion sickness or anything like that. Cars have never made me sick, boats have never made me sick, VR has never made me sick, but this fucking animation makes me feel queasy everytime it gets to the part where it’s a close up of them spinning
Ultra: Let's try and make a grappler that's more than just big damage and slow
Omega: make him big damage and slow
Yo I really appreciate your content, it makes me look at various things I like in a different way. Keep it up!
i just realized why the hell does the front of his legs have hair like that! wtf it’s so weird how have i never noticed that
I picked up SF5 because of you a week or so ago. Keep up the content, love your videos always!
Really cool to come back to this video and see DNA from Omega gief being used for SF6... right down to the "the second you hit an spd you're back to full screen."
But drive rush kinda helps for it
Man something tells me that somebody on the Omega/SFV team just really hated Zangief
I’m amazed that I find your fighting game videos entertaining alongside your Pokémon and miscellaneous videos. Oh sure, you’re still just as good as in those other videos, it’s just that I’m at way more of a disadvantage for not being into this stuff myself.
Mainly the terms. If I actually listen to one of your fighting game videos, half the time I’ll just have no idea what you’re talking about. Hell, even “being plus/minus” is beyond me, aside from it relating to frames.
I really should do a vid just on like terminology used in fighting games cause a lot of it probably sounds bizarre to people not familiar with it. Ftr being plus or minus refers to if you can act before or after your opponent, if you were +2 then that would mean you're actionable 2 frames before the opponent
Yellow mentioned it, but to elaborate, being +X means you're faster to get to act, which means you in turn have potential to go for more attacks, or prepare movement or defense for their retaliation, More Plus = Better, and being significantly minus(around -5 or so) is Very Very Bad, if you're ever more Minus then that things are probably about to be unpleasant, unless you're like, very far apart, SF4 Gief doesn't really have it but a number of command grabs will have you end up technically like -12 but also you're the whole fuckin screen apart so its a bit of a null factor
For a way to visualize it, look at the various points where Yellow makes both Giefs jump after an attack, when the attacker is "Plus" he'll become airborne faster, and in turn, hit the ground faster, and the inverse is true when the attacker is "minus", how much so, and in which direction, affects what things both players can do in that situation(ya know, instead of jumping), if you're Plus, you typically can press a fast button like a jab, or Zangief's Spinning Pile Driver that is a 2 frame start up, and be likely to hit, or at least slap a Block, but if you're minus, an opponent can often stop you from continuing your offense by just slapping you in the face with their quickest jab, possibly without any counterplay if you're minus enough, eg -2, you probably just Block, or backdash or whatever defensive option you think is best, but if you're like, -7? Oh you're just dead, they're pretty much free to use whatever quicker button they want to start pounding on you, assuming they have the mental wherewithall to actually act on that advantage
Crouching DP isn’t just a “quality of life” feature. Think about it this way, the main purpose of a DP is an anti air, but if you have to hit forward first then your character’s standing hurtbox comes into play. With the 323 shortcut, you can safely get a DP without ever standing up giving you even more reaction time then a traditional DP.
That’s why Zangief and Rufus are allowed to do it, because it doesn’t really matter for their DPs.
Why not other characters with similar 623 inputs that are not anti airs?
Good question.
there are other crouching DP shortcuts in Omega, like teleports and Viper's seismo. But there are also notable ones that got kinda screwed there, like Gouken's palm (which really sucks for his combos) and Rolento's stinger (trying to do standing DP causes some input overlaps that make pressure sequences much harder)
14:00
I could be crazy and very wrong, but couldn't you do crouching DPs as far back as Vanilla? I could've sworn that was a thing back then.
Someone else mentioned this too I'll have to try it when I get a sec, I'm sure you can't but if you can that just makes the decision to do what they did in Omega even weirder
@@BigYellowSilly Here is a clip of a crouching dp from Super Street fighter 4. ua-cam.com/users/clipUgkx1eWtI9Vi1jAGC0YVRiLM1sEMLJduaL0W
@@lostinaseaofdreams wtf that makes less sense then I thought it did so
It seems like they went with the direction of a true full grappler (hard af to get in, but you slaughter the opponent when you do). He kind of already does this, but he has his vortex so you stay in when you get in, so it's not as good.
Personally, I wouldn't do either. Most other grapplers have ways of getting in, in return for being a bit weaker when they do. I'd make it so Gief was like this, but he was effectively the most difficult version (still strong and slow, but not to the point of where he currently is). I know Gief vortex is kind of his thing, but my issue is that it's not that fun to deal with and not easy to balance. Either he's always too shit to get in, or the vortex is so good you can't get out. And unlike other grapplers where there's a good middle ground of strong but slow and fast but weak, Gief has little middle ground. If you tip him even slightly in either direction, its generally too much anyways (he does have *a* middle ground, but that just means he has to be mediocre in general, when most other grapplers in said middle ground are at least decent if not good). USF4 probably is is the best version of this vortex, and even then its not necessarily amazing (to be fair, some of this is due to SF4 being jankier than V, and I never personally played it so I'm just going off what I've see here on YT).
Also, Green Hand being unsafe on hit fucking peeves me. It should be safe or give oki to begin with, but if not that at least make it like -2 or something (I really, really hate unsafe on hit moves, in any context).
yo, just noticed the homer on Geif's ultra bar at 18:47. didn't see anyone else mention it so ig I'll claim myself as the first person to find it weeks after the vid's posting
These videos for me are like sitting down to vibe to a PHD level quantum physics lecture
But I dig it
I had no idea they gave him that stomp in Omega. If I remember correctly the first iteration of that move was in the form of a super for Zangief in Street Fighter EX+α.
You remember correctly. Shame that Omega Zangief is thus far the only instance of it showing up in the Arika games at all, though maybe that"s appropriate since Capcom enjoys breaking Gief's knees for some reason.
22:50 Joke's on you, I rewatched the Ultra multiple times. It is sick!
Now that SF6 is out, its weird to see just how close he is to Omega Zangief, save that his strike damage is much less explosive without certain punish counter starters.
why he always touching his neck? neck pain?
Ah yes, the reason why my main in SFIV was Zangief, good mobility mixed with with some really good tools that were buchered a lot in SFV.
We gonna talk about that homer ultra meter icon at 18:32 ooooooooor
Homega Mode exclusive feature
1:06 😁 it's nice to leave little bloopers in. It grabs attention
I love sf4 zangs theme, so jazzy
I'm not big on a lot of SF4's soundtrack but this is a massive exception it's so good
@@BigYellowSilly Juri theme? Seth? Oni? Bruh???
@@KingOfDarknessAndEvil Oh those are fire but like compared to SFV where I like nearly every song I'm not too big on it
@@BigYellowSilly tru, zangs theme in 5 is also really good, feels very regal
@@BigYellowSilly so are Cammy and guy theme. Along with chief (the way my buddy calls him) have the best 3 remixes.
I am astonished you've never like... done a video on silly shit like Alpha 3 V-ism Gief flying in from full screen punish you and do 60% and then get Oki afterwards.
Omega mode: When Zangief turned into Zangrief lol
Omega was WEIRD, but I liked a handful of the character just way better in Omega.
Something ive noticed as an issue with many grapplers best especially modern Zangief is he doesnt even get to use system mechanics most of the time. Before Red focus his Focus dashing was pretty much unusable on him and even in sfV he is so balanced around his VTrigger 1 that using V-bar on anything else is a bad idea.
I feel like Capcom finally embraced the experimental craziness of Omega in SF6. It probably was a trial for 5 but we all know what a bastard child of a SF 5 was.
(edit) now that I think about it, omega mode decapre was a foreshadowing of JP.
The Zangiefs look like they ended a set and cant decide whether to shake hands or fistbump.
GIEF BABY
I can't wait to see what they do with him in 6. I hope they take more inspiration from SF4 Gief vs. SF5 Gief
As a casual fighting game playing I love watching grapplers in action, and Zangief is one of my favorites.
To note, green hand canceling into spd on block is useful for punishing projectiles since it cancels from the nullification. Granted, this doesn't help him much. Gief is legitimately the second worst character in omega, only being slightly less shitty than omega abel, who is absolutely atrocious.
I know Street Fighter is a fast pace fighting game and you're not supposed to stand around a lot but did they really have to give Gief a single idle animation that repeats every 2 seconds.
I'm really hoping Cammy's Omega Mode attacks make it into Street Fighter 6!
I agree I'm usually not one to play her but I lover what they did with her in omega
Probably the most notable thing I learned from this video is that Zangief needs his Green Hand back lol
Hopefully they give it to him in SF 6 considering there’s a LITERAL MECHANIC in which characters extended combos using green aura. Green Hand would be insane in that game!
He doesn't have green hand sadly, but his drive impact and drive rushes allow him to get in a lot quicker, as well as one of his command grabs having super armor
That was a fun half hour. Bafael also did a video on Omega Gief, but he is a lot more to the point and doesn't delve as much on Omega Gief's similarities to SFV's. Thanks for the video!
Bafael's: ua-cam.com/video/ls-ArRbDQ9I/v-deo.html
I loved Baf's Omega vids and they're a huge factor in why I played it in the first place, my vid is proly longer than it needed to be but I didn't want it to just feel like regurgitating info from his Gief vid
@@BigYellowSilly Both your approaches are good and both videos were highly entertaining! :D It was not a complaint about the length of your videos, I'm thankful for the extra insights it gave (especially in relation to SFV).
Although indeed weird and bizarre, it actually kinda makes sense that Omega completely ignored whatever universal changes Ultra brought to the game.
I remember there was an interview leading up to V's launch with either Ono or Combofiend and it mentioned that the very first concepts and ideas for the next major entry for Street Fighter popped up as early as right after AE2012's release, and it just so happens that the developers over at DIMPS and Capcom used IV as a testing grounds environment for stuff that would later become unique mechanics or character moves in V
they finally brought back the stomp in sf6 but it's kinda useless now lol, gief will never have good ways to end combos ever again
Back to Omega Street Fighter 4 for the big man himself. Very interested to see what shenanigans there are in store, but from what you’ve said about Omega Geif before, there’s likely to be some questionable stuff in there.
Pew pew pew
Omega Rugal: *"Finally a worthy opponents, out battle will be legendary!"*
18:45
I have no idea on why the hell I laughed at the little Homer Simpson on the corner but it sure made me spill some water
Mained Gief in USF4, and although he was fun in Omega, I see what you are saying. Really would love to see the stomps with a follow up Green Hand type of move for him in SF6.
I thoroughly appreciated this breakdown. Plus you showed me Gief, Ryu and Hugo has a parry.
Zangief was such a hoot to play over ghost SPD shenanigans I ended up maining him off of Gen. so much fun 😊
One of your phrases say exactly what gief is in sfv "You just go for it and hope it works and if dont you get fucked" honestly so sad to see him sfv, he is by far the most hype caracter and most fun to watch, yet they did my guy so dirty.
I main E Honda in SFII so its bittersweet to see my fellow terrible SFII heavy getting such a cool iteration.
To be fair Omega Honda is insanely good and maybe the single most buffed character from Ultra to Omega so at least he came out ok
More damage with no follow up doesn't really work for any grappler unless it's dealing 40% per landing it and I'm so annoyed by it.
18:42 I see that little Homer right under Gief's Ultra bar.
WHY is there a tiny Homer in Zangief's special gauge at 18:43?
I.... what the fuck?
why is homer simpson on gief's ultra combo thing 18:42
I’m not super clear on this, is “Omega Mode” referring to the entire version of the game or just to some mode within the version of the game?
It's entirely contained within USF4 but it plays like a completely different version
So in Ultra Street Fighter 4, you have the choice at character select of "Version Select", which lets you pick which iteration of a character you wanna play, EG SF4, Super SF4, SF4 Arcade Edition, Ultra SF4, or OMEGA, each of which has the specs, universal mechanics, and other behavior of that iterations character(or at least that character at the end of that version's patch cycle), Omega was never a Game Version, but is instead an alternative rebalance for the characters compared to Ultra, featuring a lack of many of Ultra's universal tweaks, and often wholy different design paradigms for characters, and it was pretty much made because the Ultra SF4 team had too much time on their hands and decided to do some experimenting
I just now learned about the stomp and that is one funny/awkard azz looking animation. I doesn't look like it belongs
omega has some wacky animations for sure but it's kinda charming
Zangoof
22:47 also I AM THE PROTRCTOR OF THE RUSSIAN SKIES! CYBERIAN BLIZZARD!!
I would've loved to see an Omega tournament with all the top players
Credit for the “on the other green hand” joke. 10/10
Have you noticed how Zangief closes his four main fingers but doesn't actually close his thumb to form a proper fist when idling?
That's a weird animation quirk and now I can't unsee Zangief giving the most awkward thumbs up ever to his opponent. The thumb doesn't even go up. It just floats there...
Great video. Very in-depth. But I was very distracted by the Secret Homer (~18:42)
Big yellow birthday video hell yeah!
It'll be interesting to see what you highlight compared to baf
I've wanted to do this topic for a while but I was worried it'd feel like a rehash of his vid, I'm happy with how this came out though!
What does this have to with the Yellow Lego Crystal Brick?
Never played with Omega Zangief but it’s interesting that he has a parry, but does a successful one still build up stun like Omega Ryus?
If I had to hazard a guess why gief and Rufus get the QOL buff but not ryu I would think it’s because crouching shoryukens give you more time to react dp anti air? (Since your hurtbox is lower) So maybe an intended nerf for anti air dps. So moves that share that motion but not utility don’t receive the nerf. That’s what I’m guessing anyways, could easily just be capcom being capcom.
If that's true it's defo a strange reason but at least it would be a reason
For reason I just now noticed that his stomps is a reference to one of supers in the ex games
Never played any Streetfighter game, still watching anyways
So glad for this ! Thank you , I been waiting for an omega guide ….
This would have been great 7 years ago …. 😂
Omega took the vortex out of the Red Cyclone, that's an oof.
Now he's just The Red