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Fighting Game Garbage: Oro's V-Trigger 1 (SFV)
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- Опубліковано 14 кві 2022
- Today we're taking a look at one of Street Fighter V's most irrelevant V-Triggers, Oro's VT1!
People know Oro's VT2 inside and out, as it's one of the best V-Triggers in the game, but there's a very good reason you almost never hear about his other V-Trigger.
Twitter: / veryspicyjoe
Patreon: / thebigyellow
btw I hope you don't mind me calling literally none of Oro's specials by their actual names, if you've seen what names they came up for this stuff you'd know why
bro, what do you MEAN you don't remember the name of oro's "supermassive spinnyjutsu poopenfarten ex"?
Im not sure how often i keep saying this, and pardon if this is annoying, but have you ever thought of a video on Iceman from mvc2? One of the sickest characters in the game
It's cool, you say light to EXtatsu, I see light an a EX kick, I know what's happening
wdym don't you love uhh
*checks notes*
Kishin Kuchu Jigoku Guruma?
@@BaconBotVbeta can't wait to land Oro's iconic Tutsudutuberru
Yeah but consider the following: He puts the turt on he head
That's a good arguement
The move could cost half his health bar and I'd still use it for head turtle
@@Gammera2000 It could literally put me at 1HP and 1 hit from being stunned, and I'd still put turt on head.
Crazy seeing you here I've been watching you for awhile lol
@@tempatchtheveryweird3665 watching who?
True Oro mains choose Vtrigger 1, while playing with one arm tucked inside their shirts and on a Wifi connection for a real challenge.
"Can't find any practical use"
Jargon for "pure swag strats"
Just like in 3rd strike, stones and balls are better for Oro instead of the shitty command grab with the number 1 slapped on it
It's the cost of having two of the best supers in the game. Kishin Riki does have a cool 2 meters version and if you manage to land two grabs it does the most damage of any of his moves.
Plane sounds 😔
Ye
So you mean the basket ball, or how we could see his balls?
Ah it's Big Yellow talking about Old Yellow and how his VT1 is Liquid Yellow.
This is gold
or should I say, oro
You earned that like.
@@kkb98765 its not gold its metallic yellow
@@kkb98765 Gorold
Oro's VT1 is like "I'm holding back, boy".
Oro's VT2 is like "I'M DONE HOLDING BACK. NOW HAVE A TASTE OF MY POWER".
Vt1 is loro (lore oro)
Taste his stones
Oro's idle animations are super-endearing. You go weird grandpa.
I just wish he'd cover his face when he sneezed. I know he's a hermit, but it's not like being a hermit mandates being a slob, and he's setting such a bad example for the tortoise too.
When he fights Alex it's like two hobos fighting over a turtle
the stomping in the air grab give me such tantrum vibes. feels like Oro asked for Mcdonalds and mom said tomorrow for the third time in a row
Oro when he gets the wrong toy in his happy meal
@@BigYellowSilly oro be livin the simple life, raising pets, getting rejected by women, and busting the tengu stones of food service workers for the pettiest reasons.
@@BigYellowSilly oro when he gets girl toy
*Aggresively Chicken comboes*
the camera work is so good on it as well its so funny
I wouldn't be surprised if VT1 is bad on purpose. I mean, they would have known from the beginning that everyone was going to want to use Tengu Stone, since it's such an iconic part of the character, and it was naturally going to be a V-Trigger, so having the other V-Trigger turn out stronger would actually be a big disappointment for a lot of people.
That's one of my biggest gripes with the V-System as a whole. I mean, how many times have you seen a VT2 Urien? I wonder if the second V-Trigger was planned during development, because it feels like a lot of characters had cool unique aspects shoved into the V-System, and then when they had to add a second one, they didn't really know what to do
@@supernebula101 This design made more sense when there was only 1 trigger per character, look at how janky and retrofitted Necalli's 2 triggers are, Capcom really didn't have good ideas for 2 triggers for every character, there's so many generic "More juggle/hits" install triggers. It's just funny that they did this shit again after they'd already committed to two triggers per character.
Yeah they didn’t have to make it This bad though
Benefits of VT1 over VT2, from what I've gleaned from this video:
- The turtle can land on Oro's head, and it is cute (mundane with post-CA animation, but Oro looking for it is a nice touch)
Damn, Oro's so powerful that throwing the opponent into the corner with VT1 moves the whole stage beneath his feet.
I have to say, the air grab comboing after a DP looks really cool. So at least V-Trigger 1 has that going for it.
Pick it for the style
I like how he loses track of the turtle in the similar vein one would lose their eyeglasses on their forehead
"Capacom really made sure oro wouldnt get any fucking oki after the command grab that they gave him a wavedash" made me laugh harder then it should
Him jetting across the screen in 10 frames is funnier.
This could’ve been a 3-second short. All you had to say is that it isn’t VTII.
no tengu
thanks for watching remember to smash that like button and hit the bell
@@BigYellowSilly **clap clap clap**
@@BigYellowSilly no stones?
No I would’ve liked to hear what it actually do
Just because something else is better does not always mean that the other is completely obsolete. In this case, yes it is (this is the point of the video) , but this is not always the case.
I know they called it the final update but it'd be cool if VT1 had these buffs:
- you can extend the grounded throw for more damage at the cost of draining the whole meter
- both versions leave the enemy in hard knockdown and much closer to Oro
- you can cancel his jumpkicks into the air throw
- you can cancel any tatsu into the VT1 activation
- while in VT1, you can use his DPs without charging! This will however drain 1/4th of the bar.
- the activation is just as fast as VT2
I think it'd also be cool if it buffed his hitgrab, maybe just an extra 20 damage or something
The first one seems interesting but since i think capcom gave it bad range because of the command side of it, i would make it so it has way more range specifically when you cancel into it instead of draining the whole meter
I'm glad V1 is bad because I don't like having to make decisions based on match ups
he has a turtle and is like "🐢" , I love the little lad 🥺
I think one of the main issues about this V-Trigger for me is that it just isn't that interesting, I'm no Oro main, but the way V-Trigger 2 affects his combos, his neutral, and his pressure, as well as the bit of RNG that rewards you for being situationally aware is just so much more fun and interesting than a grab that only acts as a combo ender/mixup tool, and even V-Trigger 2 has cooler mixups with things like ambiguous chicken leg set ups.
Big Yellow: "Explains in detail and shows good examples for his viewers as to why V-Trigger 1 sucks in nice video"
Me: *ADMIRES AND FOCUSES ON TURTLE BOI*
He is just a nice little guy
Indeed, smol guy doing its best to put up with Oro's V-Triggers
I legitimately tried to find some edge case where VT1 had a purpose, and there's just nothing there. Like, it's better at opening people up than VT2, but you only need to hurry to open people up *because* you have VT2. It doesn't scoop anti-airs, you can't cancel your air normals into it... Like, all they'd have to do with this V-trigger to instantly triple the fun factor of it would be to change how the air grab works. Instead of him swinging his arm, make him tumble in a direction, turning whiffing this button into a *third* jump. Make the tumble 8 directional and you've got a stew going.
Imagine being able to jump toward your opponent, double jump back and then immediately down+forward tumble to get back to the ground in front of them before their anti-air is done. That's insanely strong, but I still don't think tengu stone strong.
There's also the fact that VT2 gives you several completely safe opportunities to open someone up, VT1 gives you one big chance that can cost you big time if they jump, and it even completely ends your pressure
There is one thing better about VT1 though: He can wear his turtle as a hat.
Great video. Also worth mentioning as shown at 12:16 a LOT of Oro's VT1 BNBs heavily rely on being able to do forward MP into HP DP with 100% consistency, which is an extremely high execution requirement just to get a basic ender into a knockdown with meh oki. Other than maybe Prophet on hitbox I don't know any Oro players that can hit that 100% of the time starting from a spaced EX tatsu.
That's a very good point, like that took me a good few tries and it never clicked with me that you really HAVE to do that to make the most of VT1
I've seen Brian do f.mp into DP pretty regulary. Also not to brag, but I can do f.mp into dp from EX tatsu very consistently. I find it very wild that people have trouble with that cancel, considering that I still can't do ex fireball loops in the corner.
@@Sasiskin7823 okay bro
@@Sasiskin7823 Brian misses it too sometimes, and EX Tatsu is still the better cancel anyways. If you miss it with VT1 active you basically killed the best use of VT1.
@@meathir4921 what? I meant after ex tatsu, f.mp into dp is optimal and very doable. Nobody will do f.mp into dp in neutral because you have to have down charge, commit f.mp and recognize that it hit, or just full commit into dp.
10:46 - "It does require meter and charge but honestly it's not that bad."
So long as we overlook that the scaling reduced the VT grab at the end of the combo to doing only 16 damage.
Yeah the scalling is disgusting lmao but in fairness the combo has so much corner carry there's probably not much need to do that for the better oki
That last point you made is actually a super interesting one. Oro's trigger's might be the biggest gap in levels of power, the only others I could see being this are triggers before this update like Akuma's. The only other one I could *maybe* see an argument for is Urien but only *maybe* because tackles are still really dumb.
I think pre-patch Laura was also a contender for the biggest gap in power between her triggers, but unlike Oro VT1 Laura VT2 actually got very significant buffs in the final update
Yea thats also a pretty notable one granted this patch as a whole did quite a bit to fix a lot of more mediocre triggers. (Nash VT2 can actually be consistent in the corner now wow)
Urien’s VT2 has always been good, the only problem with it is it’s not Aegis.
His VT1 is mostly like Menat’s VT2. There for players who aren’t confident enough to use their more technical VT’s so they go with the easier ones for easy consistent damage.
Except you don't even need that. You can still get solid Vt2 damage by going F.MP (x5) into your choice of combo ender. VT2 is as complicated as you want to make it.
VT2 for Oro is literally perfect
You can go for sick confirms and crazy pickups, or just mash like an idiot
It's a great VT in all skill levels
@@kevingriffith6011 that is, if they manage to get in after activation. If a low level player just keeps mashing after activation, this vtrigger is pretty quick to drain and thats 3 bars down the drain. Honestly, VT1 is comparably bad to VT2, but it's not the worst at all in this game.
I just noticed that Oro's giving me some serious Incineroar vibes, but instead of taunting after attacking, he's just vibing with his turtle, speaking of the turtle, look at that little fella! He's a chill little guy that doesn't mind helping grandpa with his training, i think he even yawns! I've always loved those kinda little details
Oro is super well animated imo they did a great job
Even ignoring tengu stones being incredible as per usual, I think probably the biggest issue is the grab just ends what you’re doing right then and their for the only benefit of being a bit easier. It’s like Alex’s vt2 where ignoring that it gives him a low confirm now, Alex’s vt1 gave incredible utility and let you keep momentum going while Alex’s vt2 gave…some good damage…a grab… and a kinda cool animation that was a throwback to a terrible move in third strike, which funny enough is exactly what oro vt1 does too.
I think if it at least did a good amount of stun or gave oro access to something big he was missing like Alex getting a cMK low canceling into a special now it’d probably be good but especially considering how amazing tengu stone is no one would realistically pick it even if you weren’t that great with tengu stone because it’s not that hard to get some ok damage off it.
At least they buffed the shit out Alex VT2 so it's a reasonable choice for some matchups. Oro's is just completely worthless. Even Urien VT2 is league's beyond by comparison even though you would still never pick it. Maybe that's why they didn't bother.
@@budafuka the weird thing though is with urien there’s self awareness; Aegis IS the selling point. It’s uriens SPD, his rekkaken, his genei jin. If you’re playing THIS character over ANY OTHER, your only reason was because of aegis. It is the sole defining move of urien where scrubs often argue Urien basically shouldn’t function at anything because he’s allowed to have it, it’s that defining of an ability. By not giving vt2 a fair chance it at least comes off that capcom we’re aware of this and if yun was in V he’d get similar treatment if genei jin was made before vt2s existed. It’s probably be You Hou but kinda mediocre because they only made a vt2 out of obligation.
But Tengu stone wasn’t why you played oro. At least in 3 it wasn’t. He had another usually more popular super. Arguably even then the unblockable wasn’t the reason you played him. It was chicken combos that motivate you to play him and that’s not only still big, it also works really well with vt1. The multi slam was arguably just as popular as any other super in 3 regardless of it sucking. It seems so weird to just dunk on it so universally for no real justifiable reason.
Alex vt2 gives you oki off of any opening, one of the things alex lacked. Thr low confirm helps you stop people walking back between buttons, helping enforce strike throw
@@KeshavKrishnan It does that now. When it launched, he couldn't even combo DDT from c.mk. The only thing it offered over VT1 was a meterless knockdown from a light confirm. It got buffed in a mid season patch to actually function properly. Even now, with all the direct and indirect buffs to VT1, it's harder to consider picking it in this season outside of a couple of matchups.
It reminds me of G's first iteration of VT2 where there was no point in using it whatsoever, and for it to become good, it took them to buff it for like 3 patches in the row (aside from nerfing grab damage) while simultaneously heavily nerfing vt1. In Oro's case, they had one patch left but didn't buff vt1 pretty much at all and didn't nerf vt2, so of course nobody gonna use the former. It's almost like they decided not even bother/waste time on it at all, since people would always pick vt2 just like they always pick aegis on Urien.
You can triple VT1 damage and increase range several times, and still people will take Tengu, just because its Tengu. I think they just didn't bother making VT1 good because they knew that Tengu is the king.
This shader looks really good with these models. It was hard for me to pay attention because I was too focused on how flattering it was towards the character models.
"Capcom was so adamant about not letting you have oki after this fucking move that they literally gave Oro a wavedash" LOL
You could add 2 more command grabs charges and normal throw oki on the standing grab and i stil think it would be a bad v trigger.
This is cool and all but when are we getting a Fighting Game Gold on Oro’s turtle?
I'm simply not worthy to make such a thing
I know this is random, but I hope y'all are having a good day; not because I asked, but because you deserve it👍🏾
1. It was a command grab trigger, i dont think capcom likes command grabs much (tho they buffed many grabs)
2. Its still jarring seeing chars get their backs broken by eachother and immediately back rise as if nothing happened
id avoid playing Mortal Kombat if that surprises you haha
@@FortuneKOF how does that make sense? You get better oki off every throw in mortal kombat
@@HELLRAISER02 I think he was joking about how in mortal kombat they do incredibly violent stuff and just get up again
@@anthropomorphologist7136 i know but i made the comment cuz i dont like quick rise
@@HELLRAISER02 oh, I see. I had misinterpreted your comment as well.
I love the grab v trigger but man it's just not ever worth it beyond some friendlies. Oro lives by the stones
And like that jump v skill is only for that v trigger. It just gives combo extension off the ex kick
its really weird how many times “heres multiple things but only 1 of them is good” has happened in sf, and then they bring back horrible things and keep them bad like what is the joke we’re missing out on
2:37
"twitter-clip" is now an official measurement unit adopted by all the countries under the UN
All I got out of that was oro has a better wavedash than bowser
On top of oki my biggest beef with the command grab is no autonomy over which way you throw the enemy. It would be really nice if you could decide to throw them close (for oki) or far (for setups) and which side you throw them on. On top of that if you could cancel the throw into VS1 then you could get some nasty shmix going with the command grab. And v shifts still exist so I don’t even feel like that would be too overpowered.
Kinda awesome to see how much this channel has grown. Been watching hella early on and the content always been amazing
Thanks! I'm honestly very happy with where I'm at now
holy shit that cel-shading looks amazing. I haven't really paid any attention to it until now
I love Oro,and out of all your videos i resonate with this one the most since it’s pretty much the only character of all the fighting game garbage/gold i actually play,so seeing 14 MINUTES of this is truly exciting😁
wake up, babe, new Yellow vid 🤍
He aint called *Old Man McScrotum face* for nothing
It’s funny how even the booger is good in SF5; same as in SF3 (though it’s a zoning tool instead of unblockable setups).
They could have made V-Trigger 1 do crazy amount of stun and give good oki and V-Trigger 2 for crazy damage, I think it would have made V-Trigger 1 at least usable.
Ok but consider this; the air grab animation is funni tho. A 140 year old yellow goblin man tackles you to the ground, stomps on you like you were a bucket of grapes, and then kneels on you to pray to Jesus. All while balancing a turtle on his head.
On a more serious note, I feel like the devs may have designed themselves into a corner when they made Tengu Stone a Trigger. I mean, it was practically tailor-made to be one of his two triggers so they didn't really have a choice, but Tengu Stone is just so strong by nature that anything that is competing with it would have to work overtime to even have a chance of pulling even with it.
Like, even if you gave the grabs more range, increased the damage of them and lightened the damage scaling, and hell, even gave them Cody VT2 command grab levels of oki, I STILL think Tengu Stone would be preferred nine times out of ten. It's just too good, and whatever was competing against it was doomed to fail from the start. Not the end of the world since nobody is forced to use bad V-Triggers or Skills, but it does kind of suck to see certain things go completely unused, even if the lack of use is justified.
I don't know if I'd call this the game's worst trigger in a vacuum, but it's certainly the most outclassed when compared to its "sequel" trigger.
I played against so many Oros when he first came out whose only gameplan was VT1 EXDPs.
This is one of those series that always brings a smile to my face when I see it posted.
you're using the cel shading filter, nice
Oro looks especially good with it, just admire that idle
Capcom probably thought the grab install might get use since it finally A: lets you have your punch buttons this time around and B: didn't have to get rid of orb for it but they also let oro have both orb AND stones so they kinda fucked up there.
Man they *really* didn't want VT1 to get oki, huh.
Oro VT1 is pretty much just Alex VT2
Except Alex doesn't have Tengu Stone so he has a reason to choose it, plus I really like command grabs so I just kinda choose VT2 based on funny man yell DDT
@Bizarre Sleeper Oki is real nice, yeah, I almost exclusively use VT2 for Alex
Also at least Alex VT2 has 3 uses and now has anti fireball shenanigans, this kinda reminds me of launch Alex VT2
@@BigYellowSilly I'm really surprised they didn't buff it to have another use or two, I guess they were just hesitant because of the raw version's startup or something, I dunno. It's in such a weird spot, it's like they're afraid to buff it
@Bizarre it also gives Alex a cancel out of cMK. which a lack of low options has always been Alex’s biggest weakness in every game but TvC.
The biggest nerf to Oro's vt1 is still the speed compared to sf3. That super goes so fast in the original sf3 series, but it's super slow in sfv for some reason.
Yeah. Admittedly I like sa1 a lot because it honestly felt like oro was trying to fuckin splatter you against the pavement.
Oro has a V-Trigger 1?
Honestly the problem isn't even how bad VT1 is (wich is still terrible btw) but how good his VT2 that being It's a getto Menat VT1 with a built in slot machine that can win you the lottery. On top of that unlike Menat VT1 it doesn't have the same execution requirement so it's not even a question of pick VT1 cuz VT2 is more difficult to use.
It’s funny to think that in 3rd strike, his two good supers are boogers and tengu stones. And in SF5, his good v skill is boogers and (oddly named VT2 even though Oro only has one VT🙄) tengu stones
I find it funny with the twitter clips level of damage, because I always find it hilarious to watch, if 100% impractical
I've been asking bapheal for Oro vids, glad you listened 😂😘
I love the fact that his stones have an RNG element to it and wish other characters had it:
- Cody's VTs:
-- VT1, Army Knife, Combat knife, Tanto
-- VT2 Pipe, Barbed wire baseball bat, Crowbar
Abigail's VS2: the regular tire, monster truck tire, a stone wheel
Rose's VS2 and Menat's VT1:
Different properties on the satelites, burn, freeze, stun, poison
Menat's VT2, random percentage all orbs will have a property
Like if you agree and lets tweet these ideas to Capcom, maybe they'll be able to do a "DEFINITIVE DEFINIFITE" Update
Well for most people, learning how to swim for their driving license would be a bad idea.... But consider this, it is a non-zero chance that my brain could blue screen ( happened 4 times last year) resulting in me driving a car into the ocean or one of the many rivers nearby where i live, it lasts about 20-30 seconds before i regain motor and brain functions, therefore learning how to swim could be the difference between being a cool but morbid fish tank prop or riding public transport for the rest of my natural life.
By this logic i deem oro's v-trigger 1... Still garbage.
I honestly wish they'd just make Tengu VT 1 and make this VT 2 so I can automatically get the right V Trigger when mashing to select Oro in training mode.
Capcom: as a reference to Oro's SA1 being shit in 3S, we've decided to carry on that tradition and make his VT 1 shit once again.
I just love how Oro interacts with his little tortoise friend.
At least it doesn't remove all his punches
That turtle must be fucking terrified
Oh hey look, he's got a dog.
good dog.
I think (after 2 years) maybe because they added the suction effects for his tatsu, (in that update) they must've figured that getting vacuumed into oro for him to activate into v trigger 1 was too hard a command throw mixup for a character not based around command throw. but then again, it was likely overlooked
Let's be honest... the main problem with VT1 for Oro is simply that it's not VT2. Tengu Stone is such an absurdly good tool in this guy's kit that giving it up is like using one of Yun's other super arts in Third Strike... It can get the job done, but why bother?
I know this would also make VT2 insane, but if EX chicken legs where an Overhead that would make that VT1 knockdown from the air grab much more dangerous
A thorough and accurate description of the problems of Oro's VT1, while being entertaining! Thanks!
Imagine being Oro, a 100 year ish Man who can Fight a Roster of Fearsome Fighters
With 1 hand
Yeah I still have no idea what they were going for with it. It feels to me like they were trying to go for ease of use on a vtrigger considering how complex vt2 combos are but like... you can just spam f.mp after activation and you'll still get way more damage than vt1 could ever get you, it's probably one of the most beginner friendly vtriggers lmao
I would love it if you could do the next fighting game garbage about a character in guilty gear xrd, especially bedman, since he became probably the worst character in the game in rev 2, when he was much better in revelator, they basically gutted him, and i would love it if you could talk about him, i love the way you explain all of this stuff, and i mained that character despite him being so bad, this just to show how well balanced xrd is, so im sure itll be incredibly interesting to see what you have to say about bedman!! Loved this video btw, you are great!
Maybe in the future it'd be fun to do a Rev 2 vid, I've actually done one before but it was ages ago and so awful I just got rid of it, so it'd be nice to do an actually good one
@@BigYellowSilly happy to hear that, perhaps if the video ends up going really well, you could do even more vids about it, after all theres a lot of garbage in that game, i think using bedman as an example you could easily use his second super, hemi jack, that thing its hot garbage lmao, so it would give a new whole game to use for vids, i hope they end up doing well!
"Low tier" doesn't mean Bad, especially in Guilty Gear.
Cel shader looks really good on oro
11:51 Same energy as Peter LOL haha
I unironically prefer vt1 way much
It does look funny at least and I like that his eyes turn blue
@@BigYellowSilly i think its just super empowering to have both a hitgrab and a command grab for mix ups, not mentionning the fact it sends em fullscreen which is perfect for oro's zoning
On the other hand. Big damage go BRRRR
Good stuff as always! I’m curious, what character do you think would have a bigger viability gap between their V triggers than Oro? I can’t think of any, but it’s VERY possible that I’m just forgetting the bad ones.
Before the definitive update I think Laura was a contender, but her previously awful VT2 got a ton of great buffs this patch
As a certified Geef main, I will choose VT1 anytime I pick Oro cuz command grab 💪😎
It really does feel like Capcom is just deathly afraid of making any command grab too good. Or even just good, period.
Yeah, this is definitely the _Street Fighter_ game of nerfed command grabs, which will probably carry into _SF6_ too given Capcom went out of its way to make sure there weren't any frame 1 grabs anymore. IIRC every non-normal grab is frame 5 at least, which makes it a bit funny how Laura still managed to dominate any Season with what was essentially a throw vortex despite that.
@@MusicoftheDamned tbf capcom has always been garbage at making command grabs. There’s a reason people think kof grapplers are cheap or gimmicks when transitioning to that series because they actually considered making it a real tool and grapplers actual characters instead of “lets make character who only gud at point blank and is terrible at getting in! No combos just 3 grabs that all do the same thing !”
@@Neogears1312 As someone who has also played _KOF_ games for a while, I think it's a _bit_ more complex than that even as much as I tend to rake current Capcom over the coals. I think the biggest difference is merely that _KOF_'s system mechanics are just _*_far_*_ more friendly to grapplers since it gives them far more ways to get in like it does basically ever other character. After all, they can hyper jump in, short hop in, roll in, and, unless they're Tizoc, even run in. Meanwhile _SF_ characters are basically stuck jumping with one predictable jump arc in most games. All this before the fact that basically all _KOF_ special and super grabs can be comboed into, which I admittedly still don't know how to feel about even if that mechanic isn't broken obviously.
On the flip side, I would argue that _KOF_ is pretty terrible at making good zoners more often than not since they're either oppressive or just flat out suck with no real in-between. The most consistently decent one has been like Athena over the years, and even she can be oppressive in some games. It would be nice if Capcom did have more grapplers who weren't huge and/or slow targets, but that wouldn't fix the problems that Zangief, T. Hawk, and other big body grapplers tend to face in its games. Shrug.
I pick V-Trigger I because it looks cool.
the super 1 reference at the end had me rollin'
Bre I can't believe they pushed him away from the corner
Ah… the disappointing younger sibling
yeah but it's cool. the heavy mob cemetery-esque super grab that is entirely impractical but funny being missing is its only downside
As someone who has barely paid attention to this game for the past couple of years, this does at least explain why I have never seen any Oro use VT1. Given how far apart some of the VTs were and even still are after the Definitive Patch, it makes me wonder if that system will return at all for the next game. That fact that it still seems kinda divisive, especially with how poorly balanced some of them (still) seem to be even within a single character makes me lean towards "no", which might be for the better.
And then there’s also the bit where they’re called “V”-skill and “V”-trigger. SF6 is probably gonna have a unique comeback mechanic.
@@no_user1234 True. Did we ever get any explanation for what "V" means in this sense if anything? Because if not, then they could easily keep in _SF6_ by (retroactively) saying it stood for "VIctory" all this time.
@@MusicoftheDamned Can't find any use of "Victory" in reference to the meter, so that could work. I'd still think they'd have something unique to the game, but it would be so neat if they used "VIctory". I'd be absolutely fine with that.
So glad they brought back Homer Simpson from third strike
"But Meeeeeerge he's mashing when I'm plus
"
ok, but he puts the tortoise on his head man
I'm actually not very familiar with most V-Triggers. Probably because the game doesn't explain their effects most of the time, and I can't find a solid resource about what they do. The Shoryuken wiki for SFV is abandoned, so is there a better and more updated resource? Please let me know.
Man I wish I had a good answer for that tbh, FAT is ideal for frame data and such but when it comes to detailing the use of moves I'm honestly not sure where to look off the top of my head.
Bafael explains the vtriggers in his videos, although most of them are outdated because of sfv patches over the years.
@@BigYellowSilly That really sucks. I've been trying to get into Urien, but I cannot for the life of me figure out what VS1 does to his moves. When I can't make a personal choice between the two V-Skills, I freeze up.
@@HollyBunnySilly Well it is mostly for frame data, but FAT does tell you about the properties of moves too, VS1 gives him one hit of armor on all his specials except for fireball
@@HollyBunnySilly I’d say your lucky urien’s vs2 is generally better and easier to figure out and just buffs his projectile to be a neutral menace.
That poor tortoise must be awfully dizzy
12:33 that’s pretty hilarious
My driving test involved swimming.
The examiner was pissed.
Just know there's one seriously dedicated VT1 Oro player out there
2:58 Wow, he almost got the average damage of a Strive combo
excuse me this man holds a turtle while fighting
Despite VT1's Various Flaws, I Still Pick It Every Time.
Imma be real i watched this on release and already forgot what this vt does, that's how fogettable it is lmao
If you look at him in this game versus third strike he seems like he got 300 years younger.
Do you ever fuck up a combo and have to reshoot or voice overlay that section?
Oh several times, that one where I do F.MP into DP took me several tries