also note im not entirely sure about elena-hugo but i can guarantee that shit would be unplayable against good elenas thankfully i dont play hugo and good elenas dont exist (in 2i)
@@EXDSPRTS it’s funny how even in 4 that’s true about Elena. Though that’s more because only people lookin to tier whore seem to play her and they’re typically very lazy with her if you know what I mean.
Would be cool if 3rd strike online had new generation and 2nd impact stages plus street fighter 3 was ment to be a competitive game so that might be why they just flat out made the stages look rather dull
@@jayjay-cl1eo I wouldn't be surprised if they replaced all the stages with more simple ones with less motion because of how many characters there were. They even removed Dudley's Round 1 stage from New Generation and made his round 2 stage into both rounds in 2I
@@bageltoo Actually, Sean DID get nerfed in 3rd Strike as a result of wanting to better characterise him in-game as the underdog lore-wise. Not really direct words, they just said it was for lore-reasons. So they probably keep some watch about that stuff. Alex on the other hand...
I'm somebody who appreciates fighting games from afar, being HORRIBLE at them, but still having a huge love for animation and character design. Hugo's animations in 3rd strike are some of my favorite things, and I just love watching this dude do like... ANYTHING. As much as I would love to see him come back in, 6, I fear that his charm would be lost. but hey, maybe I'll be WILDLY wrong. That'd be awesome.
That’s basically what happened in sf4. You can see his eyes in 4 and he looks like a cross between stoned and a Vietnam flashback. His menacing movements look more like he legitimately just has Parkinson’s disease, not to mention his moves all just feel limp. There’s no sense of weight at all to him. Sound direction certainly didn’t help but everything feels like he’s being strung along like a puppet when doing most of his stuff.
@@Neogears1312 Everything in Street Fighter IV is less engaging and pretty much everything looked soft. When your game has Hakan in it, I guess not surprising.
@@sigurdtheblue It’s because there’s just more that you can generally do and animate with sprites rather than models. This is why I wish we could go back to sprite-based Street Fighter and KOF. The sprite games were just better in terms of animation and visuals.
I've literally never heard anything about 2nd impact other then Sean not being ass cheeks like he is in 3. Glad you and Heather could get together on this video.
@@Neogears1312 Yeah, Ibuki is generally theorised to be top 1, but since 2i is underdeveloped I don’t actually know anyone who’s dedicated themselves to getting the execution down for 2i Ibuki, especially when Sean and Akuma are extremely pick up and play type characters. I would moreso describe Sean as the 2i Chun Li though, since his SA controls neutral in a similar way and his gameplan is to stall and build meter towards it like Chun Li’s is.
@@meathir4921 it’s not that hard. She’s generally better in 2I than new generation because while her infinite is gone her supers 2 bars here. Ibuki in 3s already has the general best match ups in the game losing to no one (it’s all 5-5’s though tbf) so imagine that with a super that does half your health with two bars Kunai covers the screen perfectly and an incredible ex dp. Akuma is more demanding really because he has no downtime you’re just doing things over and over without break.
I never would have imagined that screen size would be a factor into how a character's move works. Then again I have played jankier... Playstation All Stars had some weird interactions based on if a player was using the 50hz PAL scart cable (which had a lower frame rate) or a 60hz connection through HDMI. It meant some moves would straight up skip certain active frames on the scart connection making some characters moves have practically no hitbox because the main big hitbox could be skipped. If you played online, 2 players using the same character but different TV connections could have entirely different active frames on certain moves but only on their side. So the dude using a move on the HDMI connection gets the full hitbox active frames against the opponent using scart connection but not the other way around.
@@crack4184 Most MU charts were under the assumption that both players were on the same hardware with the same connection, since this was only really an issue for PAL region players and not the America's. Technically yeah the same characters could fight each other and one could hit the other in situations the opponent couldn't even with the same move, others could perform combos with one connection but not the other. I only discovered this myself because I played normally through HDMI but used the scart connection for my capture card and realised certain combos were either much harder or impossible on the scart connection. The game was on the PS Vita too and no doubt had some Vita specific jank that I can't remember myself.
@@crack4184 Game was a mess and had a really troubled development but I had a lot of fun with it at the time. It turns 10 this year which is weird to think about how much time passed.
@@caldw615 Is there a PSASBR Matchup Chart somewhere online (not Eventhubs lol) that I could look at? Tried looking for one a while back but no dice...
The fact that the widescreen support actually changes gameplay is wild to me but also I swear I remember hearing this about another legacy game at some point.
I remember playing 2nd impact when young and being super duper frustrated with Hugo as a garbage character because the previous grappler I played was Alpha 3 Zangief who could bully with heavy buttons. Then I played third strike years later and felt like I was just being bad with Hugo previously. I didn't realize how much of it was both column A and column B
It's because the beauty of a grappler is finally climbing to the top of the mountain that is neutral and suplexing it hard enough to shatter the whole thing. They are built to struggle to reach their promised land. But when they get nothing for all that blood and sweat like Hugo here (aside from corner infinite he's never getting), the whole point of a grappler is gone, you're just stuck with an extremely terrible character. This is particularly bad when zoners (which are normally their worst nightmare to begin with) are good. Nu vs Tager in BBCT was an absolute 9:1 nightmare where he had exactly 1-2 chances to win neutral (he has a projectile that slowly charges over time and it not only wall bounces on hit and breaks through other projectiles, but it also magnetizes the enemy for his attacks including his command grab super), but at least Tager could blow her up by some miracle. Some grapplers just...can't.
This Ken stage is my favorite stage in all of Street Fighter. Makes me feel like I'm walking down the piers in San Francisco to the penny arcade. That arcade is what got me into fighting games in high school so I'll always have a place in my heart for this stage.
@@BigYellowSilly It honestly sucks that said aesthetic is kind of forgotten, and not really acknowledged in later games aside of a small part of Hugo's theme in SF4, and Oro's theme in SFV.
@@donovanchilton5817 not to mention Ryu. People just keep forgetting that this ryu has most of what makes Sean cool in this game but now he’s got double denjin, which keep in mind is a top 3 super being held back by being on ryu, a character with mediocre frame data, now on a Ryu with kens frame data. AND an extra bar so ex donkey kick into denjin is a real thing.
That Widescreen anti-tech reminds me a lot of some of the crazy nonsens in MK Armageddon where among other things your screen resolution can change if your combo works or not.
It's a shame 2nd Impact is so janky because its UI has so much more personality than 3rd Strike's UI. I love the close-up portraits next to the life bars.
It looks like the beginning of a Family Guy cutaway gag. Like, I half expected Ken to just lie there and complain about how his back hurts for an entire minute.
Have you ever considered doing a gold on Marth? Like just Marth lol. Melee yes but it seems throughout the whole series this guy has remained a top pick with his simple yet deep, fun, elegant moveset that went on to be the basis of at least three other characters like friggin Ryu. I mean which Marth was the worst and not even by a ton? Brawl? Remix? If you wanna count that mod as a game lol, is closet we'll get to seeing him in 64 officially so... (I know it's probably Ult). Even outside gameplay and just in meta this dude's existence has brought a whole franchise to the west and helped blew it up. Everything about Marth is iconic.
@@maxlimit9129 I had a feeling and don't know why I listed it honestly should edit my comment. Chrom and Roy have always been higher tier and I've heard how even Lucina is more favored this time.
@@BigYellowSilly it’s a dying shame. Jojo uses cps3 as well but it has in game cutscenes animated character portraits mid fight, slightly animated endings in game checks for stages (DIO can never be played on a daytime stage because he’d just disintegrate so it always rolls a night stage an in doors stage or a night version of certain stages that work) and I believe more characters all of which have access to every super at once. I’d highly recommend trying it too. It’s capcom jank at its finest but it’s a great game still and a pretty humble beginning for this series’ exposure in the west.
I followed you for your Pokemon 1st gen breakdowns, but I am REALLY enjoying your videos on other subjects, even if I don't understand them very much! I don't have Twitter anymore, but I hope Heather knows she did great!
You know I just remembered. Hugo was in Snk vs Capcom. I’m pretty sure that’s the best version of him in any game too (go figure an snk game designed the grappler well). You might be interested in trying him there. Though fair warning there’s no less than 13 shotos in that game so variety in match ups may…vary.
Aren't the only proper shotos in SVC Ryu, Ken, Violent Ken and Akuma? That's 4. (not counting Shin Akuma, who isn't normally selectable in the arcade release and is generally banned for extremely obvious reasons)
@@fifaworldcup1994 Shoto is nowadays used to describe generalists/jack of all trades instead of fighters that employ the shotokan stile Ky from strive or Mario from smash are examples of this
What a Double Impact of a collab. Great video guys. Putting a spotlight on 2I is so fascinating, I knew *nothing* about Hugo in this game. I've only heard a bit about what makes Sean and Ibuki obscene in this game.
I love 2nd impact and play it more than I play 3s tbh, thanks for making a video on a character from it. It's honestly a really fun game and not unplayable broken. I just wish it had a bigger playerbase.
I'm curious if you ever considered making a video on the different "metas" between revisions of fighting games and how different they can be from eachother. You already tapped into SFIII, but It'd be cool to cover the different versions of, Guilty Gear Xrd, +R, SFIV etc.
Well Hugo is important to note, he might be one of the single most rushed fighting game characters ever. He has sprites in NG so he was intended to appear there, but despite this and due to 2i being like an 8 month later sequel with completely new art assets animations stages music etc, hugo was STILL a character that barely made it despite being the new poster character for this game. Bowser at least was intended from day one of melee's development because he was a highly requested character at the time, and minus his down throw jank, functions completely, he's just....very bad at functioning completely.
It's weird that Second Impact seems unpopular, yet any time I hear more casual players talk about SF3, it's usually about Second Impact. (Sean specifically)
Interesting look at how mechanics of a game (or lack thereof) can ruin a character. Granted, it looks like Hugo just got the short end of the stick in 2nd Impact, which is a shame. As someone who loves playing big bodies, from Bowser to DBS Broly, this makes me sad.
Red parry really made a big difference. Oro kinda sucked and even that Urien set up shown was fake, and he’s honestly nearly as bad as Hugo as not one part of his kit really works. Red parry’s allow for unblockable set ups which is what makes them so good in third strike.
@@leithaziz2716 Blitz doesn't really shut Answer down, at least not for free. I mean, he's got the inherent low option off of scroll that gets guranteed CH into good damage if you tried to blitz anything else, and aside from scroll he's mostly doing strike/throw pressure, not to mention the obvious point that your opponent won't always have meter to blitz you with. Answer is pretty middling but if you're blowing up an Answer with just blitz then you're just not fighting someone who knows how to play him
This was a really cool video! I've been thinking about messing around with Hugo, he seems like one of the more wild grapplers the SF series has to offer. It's also cool to see second impact, I hear a lot about Third Strike and a bit about New Generation for being absolutely insane, but nobody really mentions second impact outside of Sean being top tier. The game looks absolutely WILD. I love that you brought in heather to show some of the crazy stuff, her knowledge of the game and the nutty stuff like the Genei Jin infinite and the Hugo OTGs were really fun to learn about.
Gahhh this video was so dope, you two did great! Honestly, is there a chance of you two working together again on a Fighting Game Gold for Sean in SI? Cause I've always heard he's amazing in that game... but never HOW he's amazing. Just that he is.
if i ever wanted to a fg gold on a character in this game, id much rather do some of the better characters in the game, like akuma or ibuki...or, alternatively some of the more unspoken characters, like urien
Somehow still not the worst grappler I've seen in a fighting game. Potemkin in GG MIssing Link legitimately makes me want to cry, man just doesn't function
Random fun fact: While it requires hacking to access, the widescreen mode still exists and functions in 3rd Strike. I mention this because 3rd Strike's widescreen supposedly retains 4:3's game behavior, so the game still plays the same; though it's harder to tell when someone's at the edge of the "screen", since it's now an invisible wall rather than the boundary of the camera.
Oh yeeeah. Just in time for my lunch break. Edit: Quality video as always! Infinite Genei-Jin sounds like a ghost story FGC Boomers tell new players. You're doing an awesome job archiving knowledge about games and characters that not many people have played. also hell yeah you did the cool thing
Luckily most tournaments ban that shit like pet shop simply for being completely unreasonable and unintentional. Which is why in the little competitive you see of 2I he’s a very rare pick.
The funny thing is the infinite Genei-Jin was only discovered after the game got on Fightcade. Before that Yang was always considered to be the better twin in 2i and one of the stronger characters in general - not far behind Sean.
I wish post-throw OTGs didn't remain just a glitch by 3rd Strike. Like if they made every character able to use them in every matchup, just heavily scale anything that happens after a throw like in Marvel so it becomes a risk-reward of guaranteed low damage or gambling for bigger damage later.
While that would make lower tier characters much more viable, specially ones that rely very heavily on throws (Twelve and Q are the best examples), it would also give higher tier characters more options to land their best supers (like Ken SA3 and Chun SA2), while others get absolutely nothing (like Alex, but we all know he is shit). And if that sounds bad in theory, in practice the opponent can just quick rise, which makes this useless. Perhaps this is more viable with Dudley, thanks to the threat of rose mixups where quick rising is generally not the best idea, but those tend to do more damage than just going into super. A neat idea in theory, but a flawed one in practice.
I didn't even know 2nd Impact could be played widescreen. Most people in 1997 didn't have widescreen, and different screen formats was usually only in 3d games. Having a wider play area changes the game significantly. As there is most space between the players, so zoning becomes more powerful and certain combos don't work.
Only notable things DI really added were Training mode, a proper Vs mode (you can change characters without having to lose a match if you want, pretty odd arcade games didn't have stuff like this) and the ability to both play as the bosses (Gill in NG and 2I, and Akuma and Shin Akuma in 2I) and less notably, to access the parry minigame in 2I without going through Arcade mode, which is nice ig, but other than that it feels pretty barebones. Ig it makes sense that it was overshadowed by 3S, given that it was arguably the much better game, specially with their home ports (the Arranged OST is godlike and you can do all sorts of wacky shit with the System Direction options). But idk, ig 2I still has a certain charm to it (specially to Sean fans for obvious reasons)
hey big yellow i love your fighting game garbage and gold videos and how much they teach me on characters' balance that I didn't even know about. I was wondering if you were planning on doing one of those kinds of videos on anji in strive? he feels like he's in a really weird state of the game for me as he doesn't feel like he has a win condition or a win condition as good as almost all the other characters in strive. i do understand if you don't want to or if you cant! I'm still excited for what ever content you'd like to put out!
its fairly new in the grand scheme of things yeah, there is possibly a frame kill into it that guarantees your chance to get it, yun is a really strong character
Is that Hugo change the only thing that changes in the Dreamcast version of 2i? Cause if they went out of their way to change only a very specific thing about a bottom tier character it's even more hilarious
there are more changes like certain glitches being fixed, yun cant do his infinite genei-jin glitch anymore as an example. there arent too many changes but its enough for it to be notable
6:47 iirc Hugo cr.HK in 3rd Strike can either be a low or an overhead depending on how early it lands. Point-blank it's a low and at farther ranges it's an overhead, so you can kinda sorta get an ambiguous (and very bad) high/low mix if the opponent is at the right range.
Can you make a video about some SNK game? A Fighting Game Garbage video where you cover a character so obscenely strong or bad, because I feel like old SNK games usually have worse balance than Street Fighter.
Games on the NeoGeo are typically pretty hit or miss with balancing. Towards the later end of the NeoGeo's lifespan there were some games that were actually pretty damn well balanced, like Real Bout 2 and Samsho VSP.
This is also another tidbit that’s weird for Hugo but one of his best anti airs in third strike and in the game in my opinion is just his stand jab. Double parry moves for anti airs are great. Triples are wonderful. But Hugo gets 7 depending on circumstances. It’s not great damage but a fast unpunishable move that safely links into itself that much is a great deterrent for empty jumps and when you’re good just jumps in general with proactive timing. But I’m second impact air parry’s bounce you away. So even ignoring how gutted back breaker is compared to any other version his incredible jabs don’t really do anything when people will just bounce out of range safely after 1-2 parries.
Hugo is my favorite character in Third Strike. So by default, he's my favorite in 2nd Impact. I still standby my opinion that Third Strike Hugo is a good character. If he parries just about anything he's gonna Moonsault Press you, or worse. Hugo does so much cracked out damage in Third Strike. I love him.
lmao i recorded all my lines tipsy yurrrrrrrrrr, thanks for having me on! was really fun to work on this and also kick your ass in 2i prior to the vid
Anytime, getting my ass beat just helps get into that 2I Hugo mindset fr
also note im not entirely sure about elena-hugo but i can guarantee that shit would be unplayable against good elenas
thankfully i dont play hugo and good elenas dont exist (in 2i)
good stuff!
@@EXDSPRTS it’s funny how even in 4 that’s true about Elena. Though that’s more because only people lookin to tier whore seem to play her and they’re typically very lazy with her if you know what I mean.
>her
“Hugo in third strike is a character” so true
Definitely one of the characters ever.
One of the fighting game characters of all time, indeed.
Out of all of the characters in the game, Hugo is one of them.
There are characters in Third Strike, and Hugo is amongst them.
@@ENCHANTMEN_ You're all so witty. I love you people.
Don’t think I’ve ever seen a character get significantly worse by modernizing your screen size
mortal kombat armageddon: *nervous sweating*
Imagine your resolution nerfing a character
@@theovermind6041 what happens there?
@@elmaionesosexo EVERYONE gets nerfed
@@ACobalt but how?
imagine having a meterless corner infinite from a command grab and still being bottom 1 lmao
2I seems like such a magical game
IT IS I THINK 3RD STRIKE HAS LESS PLEASING AESTHETIC DUE TO LESS STAGES
@@ricardoredwayTotally agreed, 3rd Strike is a bunch a streets (very brown ones at that) to me while 2nd Impact is so much more lively.
@@sehtuk3953 now I’m gonna play 2nd impact all day
Would be cool if 3rd strike online had new generation and 2nd impact stages plus street fighter 3 was ment to be a competitive game so that might be why they just flat out made the stages look rather dull
@@jayjay-cl1eo I wouldn't be surprised if they replaced all the stages with more simple ones with less motion because of how many characters there were. They even removed Dudley's Round 1 stage from New Generation and made his round 2 stage into both rounds in 2I
I’m glad the third strike devs learned from their mistakes and made his anti air command grab unparriable *looks at Alex*
You mean alex dp
@@blaire9524 without EX it doesn’t hit grounded opponents in third strike
@@moss7910 it doesny hit crouch too
Ye
Aggressively looks at alex
The title character for 2nd Impact being this terrible in his own game is tragic
both him and Alex are Bottom 2, how the did they mess it up like that
@@dudunikolaishvili8096
Though Sean being top tier while he basically a joke character in 3rd strike is funny to me
Reminds me of when Kazuya came back in Tekken 4 as a big plot point, then he ended up terrible.
@@13thKingMu Seriously, did the devs just have no idea how the meta would play out? At least 3rd strike’s top tiers make some sense lore wise
@@bageltoo Actually, Sean DID get nerfed in 3rd Strike as a result of wanting to better characterise him in-game as the underdog lore-wise. Not really direct words, they just said it was for lore-reasons. So they probably keep some watch about that stuff. Alex on the other hand...
>has an infinite
>worst character in the game
only second impact baybee
At this point I know more about these shitty versions of Hugo than the actually GOOD Hugo in 3s
Hugo just picking up Ken and hurling him across the stage with no wall bounce was hilarious lolol
I'm somebody who appreciates fighting games from afar, being HORRIBLE at them, but still having a huge love for animation and character design.
Hugo's animations in 3rd strike are some of my favorite things, and I just love watching this dude do like... ANYTHING.
As much as I would love to see him come back in, 6, I fear that his charm would be lost. but hey, maybe I'll be WILDLY wrong. That'd be awesome.
That’s basically what happened in sf4. You can see his eyes in 4 and he looks like a cross between stoned and a Vietnam flashback. His menacing movements look more like he legitimately just has Parkinson’s disease, not to mention his moves all just feel limp. There’s no sense of weight at all to him. Sound direction certainly didn’t help but everything feels like he’s being strung along like a puppet when doing most of his stuff.
@@Neogears1312 Everything in Street Fighter IV is less engaging and pretty much everything looked soft. When your game has Hakan in it, I guess not surprising.
@@sigurdtheblue It’s because there’s just more that you can generally do and animate with sprites rather than models. This is why I wish we could go back to sprite-based Street Fighter and KOF. The sprite games were just better in terms of animation and visuals.
@@zantetsuken-zero new 3d games are fixing that.
Have you seen the animation of the latest Guilty Gear games?
@@metroided34 GGST does look pretty, to be fair.
I've literally never heard anything about 2nd impact other then Sean not being ass cheeks like he is in 3. Glad you and Heather could get together on this video.
Akuma is also nuts since divekick is +3 at worst
@@meathir4921 that’s still nothing. Ibuki is 3s Chun li with air projectiles and target combos into her version of sa2. And it costs less bar.
@@Neogears1312 Yeah, Ibuki is generally theorised to be top 1, but since 2i is underdeveloped I don’t actually know anyone who’s dedicated themselves to getting the execution down for 2i Ibuki, especially when Sean and Akuma are extremely pick up and play type characters. I would moreso describe Sean as the 2i Chun Li though, since his SA controls neutral in a similar way and his gameplan is to stall and build meter towards it like Chun Li’s is.
@@meathir4921 it’s not that hard. She’s generally better in 2I than new generation because while her infinite is gone her supers 2 bars here. Ibuki in 3s already has the general best match ups in the game losing to no one (it’s all 5-5’s though tbf) so imagine that with a super that does half your health with two bars Kunai covers the screen perfectly and an incredible ex dp. Akuma is more demanding really because he has no downtime you’re just doing things over and over without break.
@@Neogears1312 Oh, her infinite is only in NG?
I never would have imagined that screen size would be a factor into how a character's move works. Then again I have played jankier... Playstation All Stars had some weird interactions based on if a player was using the 50hz PAL scart cable (which had a lower frame rate) or a 60hz connection through HDMI. It meant some moves would straight up skip certain active frames on the scart connection making some characters moves have practically no hitbox because the main big hitbox could be skipped. If you played online, 2 players using the same character but different TV connections could have entirely different active frames on certain moves but only on their side. So the dude using a move on the HDMI connection gets the full hitbox active frames against the opponent using scart connection but not the other way around.
Did it give different MU charts for ditto fights?
@@crack4184 Most MU charts were under the assumption that both players were on the same hardware with the same connection, since this was only really an issue for PAL region players and not the America's. Technically yeah the same characters could fight each other and one could hit the other in situations the opponent couldn't even with the same move, others could perform combos with one connection but not the other. I only discovered this myself because I played normally through HDMI but used the scart connection for my capture card and realised certain combos were either much harder or impossible on the scart connection.
The game was on the PS Vita too and no doubt had some Vita specific jank that I can't remember myself.
@@caldw615 Lmao. Too bad I didn't buy this game when I was a kid. I would have loved it
@@crack4184 Game was a mess and had a really troubled development but I had a lot of fun with it at the time. It turns 10 this year which is weird to think about how much time passed.
@@caldw615 Is there a PSASBR Matchup Chart somewhere online (not Eventhubs lol) that I could look at? Tried looking for one a while back but no dice...
The fact that the widescreen support actually changes gameplay is wild to me but also I swear I remember hearing this about another legacy game at some point.
Mortal Kombat Armageddon apparently breaks down pretty bad if you set it to widescreen.
Ironic that the name of this game is 2nd Impact - Giant Attack, yet the giant character sucks
yo that bit about one of his throws not working right in widescreen is killing me, thats such a bizarre quirk LMAOOOOO
I remember playing 2nd impact when young and being super duper frustrated with Hugo as a garbage character because the previous grappler I played was Alpha 3 Zangief who could bully with heavy buttons. Then I played third strike years later and felt like I was just being bad with Hugo previously.
I didn't realize how much of it was both column A and column B
Bruh 💀 🤣
Compared to every other fighter archetype, there's just something strangely sad and sympathetic whenever a grappler is absolute bottom tier.
It's because the beauty of a grappler is finally climbing to the top of the mountain that is neutral and suplexing it hard enough to shatter the whole thing. They are built to struggle to reach their promised land. But when they get nothing for all that blood and sweat like Hugo here (aside from corner infinite he's never getting), the whole point of a grappler is gone, you're just stuck with an extremely terrible character.
This is particularly bad when zoners (which are normally their worst nightmare to begin with) are good. Nu vs Tager in BBCT was an absolute 9:1 nightmare where he had exactly 1-2 chances to win neutral (he has a projectile that slowly charges over time and it not only wall bounces on hit and breaks through other projectiles, but it also magnetizes the enemy for his attacks including his command grab super), but at least Tager could blow her up by some miracle. Some grapplers just...can't.
This Ken stage is my favorite stage in all of Street Fighter. Makes me feel like I'm walking down the piers in San Francisco to the penny arcade. That arcade is what got me into fighting games in high school so I'll always have a place in my heart for this stage.
A lot of 2nd Impact stages look great. The team had to intentionally downgrade the detail in 3rd Strike stages in order to fit more space.
2i aesthetically is absolutely incredible fr
@@BigYellowSilly It honestly sucks that said aesthetic is kind of forgotten, and not really acknowledged in later games aside of a small part of Hugo's theme in SF4, and Oro's theme in SFV.
The music in 2I is also really, really good. I like the 3S OST a lot but I think the 2I OST is better for casual listening while I’m working.
2nd Impact seems kinda nuts, wow. A shame it seems Hugo doesn't seem to be able to take advantage of that outside of his infinite.
@@donovanchilton5817 not to mention Ryu. People just keep forgetting that this ryu has most of what makes Sean cool in this game but now he’s got double denjin, which keep in mind is a top 3 super being held back by being on ryu, a character with mediocre frame data, now on a Ryu with kens frame data. AND an extra bar so ex donkey kick into denjin is a real thing.
That Widescreen anti-tech reminds me a lot of some of the crazy nonsens in MK Armageddon where among other things your screen resolution can change if your combo works or not.
Hugo yeeting Ken across the whole screen was actually pretty funny IMO.
I spit out my tea this morning watching that. LOL im so damn confused...
Thanks for adding Heather to this one.
Would like to see more collaboration with enthusiasts if Big Yellow doesn't have all the deets.
bafael and big yellow collab when
I think it'd be cool to have anyone who's familiar with something to give some context or even just people giving info.
It's a shame 2nd Impact is so janky because its UI has so much more personality than 3rd Strike's UI. I love the close-up portraits next to the life bars.
2I's graphics have much more personality than 3S' in general, tbh
Holy fuck I laughed at the widescreen problem. That one's just straight up sad.
12:41 that’s very awkward. Like a movie outtake
It just looks wrong, like a projectile going through aegis or something
It looks like the beginning of a Family Guy cutaway gag. Like, I half expected Ken to just lie there and complain about how his back hurts for an entire minute.
2I has a lot of tools, especially in the corner, that 3S Hugo would jump a tier if he had.
Have you ever considered doing a gold on Marth? Like just Marth lol. Melee yes but it seems throughout the whole series this guy has remained a top pick with his simple yet deep, fun, elegant moveset that went on to be the basis of at least three other characters like friggin Ryu. I mean which Marth was the worst and not even by a ton? Brawl? Remix? If you wanna count that mod as a game lol, is closet we'll get to seeing him in 64 officially so... (I know it's probably Ult).
Even outside gameplay and just in meta this dude's existence has brought a whole franchise to the west and helped blew it up. Everything about Marth is iconic.
Ult Marth is the worst by a good margin
@@maxlimit9129 I had a feeling and don't know why I listed it honestly should edit my comment. Chrom and Roy have always been higher tier and I've heard how even Lucina is more favored this time.
i think he used to be bad in smash 4
@@WilfredCthulu nah smash 4 was terrible until they buffed the crap out of him
Ok but consider brawl MINUS marth. literally the peak of marth.
Hugo should take Gief’s advice and have some muscle spirit
Edit:Holy fucking shit Hugo needs a goddamn muscle therapist
Massive props to SNK for being able to recreate Hugo´s sprite (with movement and all) so perfectly even on theorically weaker hardware for SvC Chaos
Love that you guys have gone so in depth with such a forgotten game like 2I.
2nd Impact's HUD looks so sick compared to 3rd Strike's, might start playing it just for that reason
If I remember right 3s had to make a lot of consessions with the visuals due to hardware limitations, you can really see how hard they went in with 2i
@@BigYellowSilly it’s a dying shame. Jojo uses cps3 as well but it has in game cutscenes animated character portraits mid fight, slightly animated endings in game checks for stages (DIO can never be played on a daytime stage because he’d just disintegrate so it always rolls a night stage an in doors stage or a night version of certain stages that work) and I believe more characters all of which have access to every super at once. I’d highly recommend trying it too. It’s capcom jank at its finest but it’s a great game still and a pretty humble beginning for this series’ exposure in the west.
@@Neogears1312 I stumbled upon it and man it is fucking awesome. So yes this guy gets it ( meant you not me )
I followed you for your Pokemon 1st gen breakdowns, but I am REALLY enjoying your videos on other subjects, even if I don't understand them very much! I don't have Twitter anymore, but I hope Heather knows she did great!
Never early for one of these
I can't get over the fact that the sign in front of the boat seems to say Ken Master or Ken Mastes. Never noticed that before.
Man it's wild how much it feels like 2i Hugo seems like an SFV NPC
Babe babe wake up, the iconic Big Yellow put up a new FGG, go get my milk and jammies
You know I just remembered. Hugo was in Snk vs Capcom. I’m pretty sure that’s the best version of him in any game too (go figure an snk game designed the grappler well). You might be interested in trying him there. Though fair warning there’s no less than 13 shotos in that game so variety in match ups may…vary.
Aren't the only proper shotos in SVC Ryu, Ken, Violent Ken and Akuma? That's 4. (not counting Shin Akuma, who isn't normally selectable in the arcade release and is generally banned for extremely obvious reasons)
@@fifaworldcup1994 Shoto is nowadays used to describe generalists/jack of all trades instead of fighters that employ the shotokan stile
Ky from strive or Mario from smash are examples of this
As a 2nd Impact enthusiast, I love literally any content about the game as there's so little out there. Keep up the good work Big Yellow!
What a Double Impact of a collab. Great video guys. Putting a spotlight on 2I is so fascinating, I knew *nothing* about Hugo in this game. I've only heard a bit about what makes Sean and Ibuki obscene in this game.
I love 2nd impact and play it more than I play 3s tbh, thanks for making a video on a character from it. It's honestly a really fun game and not unplayable broken. I just wish it had a bigger playerbase.
I'm curious if you ever considered making a video on the different "metas" between revisions of fighting games and how different they can be from eachother. You already tapped into SFIII, but It'd be cool to cover the different versions of, Guilty Gear Xrd, +R, SFIV etc.
Sure 2nd Impact is jank and all, but that Germany stage looks so good, it's downright criminal it didn't return for 3rd strike.
Man I wish all the stages from all three versions of 3 were in one game.
Guess we have to wait for hyper street fighter 3
I always wondered where "homies in the club doing aegis reflector" came from. It's 2nd impact, isn't it?
I’m begging for a version of Third Strike with the music and stages from Second Impact.
Nice video! And also, I can't believe how beautiful are the stages in Second Impact
Would love to see some coverage for my guy Necro. I've always thought he was slept on in Third Strike
imagine a character being so fucking awkwardly designed that _WIDESCREEN SUPPORT_ of all things nerfs them
I’m getting Brawl Ganondorf flashbacks.
Amazing that i just saw the title and thought of Heather with no idea she was gonna be in this
is hugo the bowser of 2nd impact or is bowser the hugo of melee
Well Hugo is important to note, he might be one of the single most rushed fighting game characters ever. He has sprites in NG so he was intended to appear there, but despite this and due to 2i being like an 8 month later sequel with completely new art assets animations stages music etc, hugo was STILL a character that barely made it despite being the new poster character for this game. Bowser at least was intended from day one of melee's development because he was a highly requested character at the time, and minus his down throw jank, functions completely, he's just....very bad at functioning completely.
2nd impact Hugo may say suck but at least his theme is amazing
it's been a year since this came out???????? tf????????? i have very vivid memories of watching this the day it came out in the gym
Its been 2 years??? Tf?????????? time is a flat circle
It's weird that Second Impact seems unpopular, yet any time I hear more casual players talk about SF3, it's usually about Second Impact. (Sean specifically)
Sean is just so cool people want him to be great
Hugo is from Final Fight (1989) and for any of those wondering Abigail in Street Fighter V Arcade Edition (2018) is also from Final Fight (1989)
Come to think about it, I wonder how he would played in new generation since he was originally going to be playable but got cut out on the last minute
Interesting look at how mechanics of a game (or lack thereof) can ruin a character. Granted, it looks like Hugo just got the short end of the stick in 2nd Impact, which is a shame. As someone who loves playing big bodies, from Bowser to DBS Broly, this makes me sad.
Reminds me of Answer in Guilty Gear Xrd Rev 2 who loses mostly because Blitz is a universal mechanic that shuts down his gameplan.
Dominican Broly*
Red parry really made a big difference. Oro kinda sucked and even that Urien set up shown was fake, and he’s honestly nearly as bad as Hugo as not one part of his kit really works. Red parry’s allow for unblockable set ups which is what makes them so good in third strike.
@@leithaziz2716 Blitz doesn't really shut Answer down, at least not for free. I mean, he's got the inherent low option off of scroll that gets guranteed CH into good damage if you tried to blitz anything else, and aside from scroll he's mostly doing strike/throw pressure, not to mention the obvious point that your opponent won't always have meter to blitz you with. Answer is pretty middling but if you're blowing up an Answer with just blitz then you're just not fighting someone who knows how to play him
This was a really cool video! I've been thinking about messing around with Hugo, he seems like one of the more wild grapplers the SF series has to offer.
It's also cool to see second impact, I hear a lot about Third Strike and a bit about New Generation for being absolutely insane, but nobody really mentions second impact outside of Sean being top tier. The game looks absolutely WILD. I love that you brought in heather to show some of the crazy stuff, her knowledge of the game and the nutty stuff like the Genei Jin infinite and the Hugo OTGs were really fun to learn about.
Gahhh this video was so dope, you two did great!
Honestly, is there a chance of you two working together again on a Fighting Game Gold for Sean in SI? Cause I've always heard he's amazing in that game... but never HOW he's amazing. Just that he is.
if i ever wanted to a fg gold on a character in this game, id much rather do some of the better characters in the game, like akuma or ibuki...or, alternatively some of the more unspoken characters, like urien
i would not be opposed whatsoever though!
@@EXDSPRTS Yeah that's fair, you guys do what you want! I'd be interested either way. I was just curious, thanks for responding!
Somehow still not the worst grappler I've seen in a fighting game. Potemkin in GG MIssing Link legitimately makes me want to cry, man just doesn't function
gotta love that 12f prejump
@@BigYellowSilly honestly the worst part is just that none of his neutral tools function so literally every character can camp him out, even kliff
@@BigYellowSilly i never thought i'd hear of a jump worse than melee bowser yet HERE WE ARE
Wow that widescreen looks awesome. Wish it wasn't mechanically different.
Depending on the match-up, I imagine it wouldn't make too much of a difference but wonder if people just play on regular screen to play it safe.
Random fun fact: While it requires hacking to access, the widescreen mode still exists and functions in 3rd Strike.
I mention this because 3rd Strike's widescreen supposedly retains 4:3's game behavior, so the game still plays the same; though it's harder to tell when someone's at the edge of the "screen", since it's now an invisible wall rather than the boundary of the camera.
Wide screen effecting gameplay is insane to me. Then again the super OTG thing tells me not too much testing happened. That is also insane
Oh yeeeah. Just in time for my lunch break.
Edit: Quality video as always! Infinite Genei-Jin sounds like a ghost story FGC Boomers tell new players. You're doing an awesome job archiving knowledge about games and characters that not many people have played.
also hell yeah you did the cool thing
Luckily most tournaments ban that shit like pet shop simply for being completely unreasonable and unintentional. Which is why in the little competitive you see of 2I he’s a very rare pick.
The funny thing is the infinite Genei-Jin was only discovered after the game got on Fightcade. Before that Yang was always considered to be the better twin in 2i and one of the stronger characters in general - not far behind Sean.
Amazed how changing the aspect ratio actually makes Hugo even worse
The specific character breakdowns are RIGHTEOUS! Thanks yo
Yay, friendos collabing
I wish post-throw OTGs didn't remain just a glitch by 3rd Strike. Like if they made every character able to use them in every matchup, just heavily scale anything that happens after a throw like in Marvel so it becomes a risk-reward of guaranteed low damage or gambling for bigger damage later.
While that would make lower tier characters much more viable, specially ones that rely very heavily on throws (Twelve and Q are the best examples), it would also give higher tier characters more options to land their best supers (like Ken SA3 and Chun SA2), while others get absolutely nothing (like Alex, but we all know he is shit).
And if that sounds bad in theory, in practice the opponent can just quick rise, which makes this useless.
Perhaps this is more viable with Dudley, thanks to the threat of rose mixups where quick rising is generally not the best idea, but those tend to do more damage than just going into super.
A neat idea in theory, but a flawed one in practice.
Got personally offended by the megaton press comments. I for one enjoy doing ultra throw into SA2 and getting less damage than doing it raw.
Omg is that 2I? What is it with Hugo not being good in every SF he is in?
Also, I love that 2I stage.
I didn't even know 2nd Impact could be played widescreen. Most people in 1997 didn't have widescreen, and different screen formats was usually only in 3d games. Having a wider play area changes the game significantly. As there is most space between the players, so zoning becomes more powerful and certain combos don't work.
Something about hugo's hair just... unsettles me.
2nd Impact was only released on Dreamcast bundled with New Generation. But was overshadowed by 3rd Strike shortly after
Only notable things DI really added were Training mode, a proper Vs mode (you can change characters without having to lose a match if you want, pretty odd arcade games didn't have stuff like this) and the ability to both play as the bosses (Gill in NG and 2I, and Akuma and Shin Akuma in 2I) and less notably, to access the parry minigame in 2I without going through Arcade mode, which is nice ig, but other than that it feels pretty barebones. Ig it makes sense that it was overshadowed by 3S, given that it was arguably the much better game, specially with their home ports (the Arranged OST is godlike and you can do all sorts of wacky shit with the System Direction options).
But idk, ig 2I still has a certain charm to it (specially to Sean fans for obvious reasons)
heather combos are nutty
Ya his really good at the game
@@mylorddio8272 she
@@Doctorwhupass he
It's funny, that in old FGs if character has tools that actually work, character is already candidate to be high tier
I don't know why seeing Ken fly in full screen with no wall bounce had me cracking up
Heather really knows her stuff on this game. Her additions to this were really cool!
I haven't seen much of 2nd Impact, but seeing as is its... kusoge 3s, i need to see more
hey why tf isn't hugo's hair shaded. where did the shading go did he lose it somewhere?
hey big yellow i love your fighting game garbage and gold videos and how much they teach me on characters' balance that I didn't even know about. I was wondering if you were planning on doing one of those kinds of videos on anji in strive? he feels like he's in a really weird state of the game for me as he doesn't feel like he has a win condition or a win condition as good as almost all the other characters in strive. i do understand if you don't want to or if you cant! I'm still excited for what ever content you'd like to put out!
0:52 Huh, 2nd Impact's lifebars look way better than Third Strike's
This is a fantastic UA-cam channel! Keep it up!
I think that yun sa3 infinite is relatively new information. It’d be really crazy if people consistently used that in matches
its fairly new in the grand scheme of things yeah, there is possibly a frame kill into it that guarantees your chance to get it, yun is a really strong character
I want to thank you for getting to my suggestion of 2I Hugo. I honestly forgot about it until now.
This episode just made me kinda sad. Hugo is a good monke brain boi, he doesn't deserve this!
Is that Hugo change the only thing that changes in the Dreamcast version of 2i? Cause if they went out of their way to change only a very specific thing about a bottom tier character it's even more hilarious
there are more changes like certain glitches being fixed, yun cant do his infinite genei-jin glitch anymore as an example. there arent too many changes but its enough for it to be notable
@@EXDSPRTS oh ok thank you I was just curious, it's always interesting when they make changes in console versions of fgs
Wait. Hold on a second.
Negative ON HIT is a thing?
But why though?
Heather has a channel for more SI info?
yes, this is my channel
3rd Strike had the best refined gameplay but man 2nd Impact had the best presentation and music (nothing against 3rd Strike’s amazing soundtrack)
I think the stages in second impact look much much nicer than 3rd strike’s
i both love the music of the soundtracks of 2nd impact and 3rd strike
He looks like a Lisa the Painful character and I can't decide if I hate or love him
I can see why 2nd Impact isnt as popular the balance is even more fucked than in 3s
I laughed at that Ultra Throw not wall bouncing in Wide screen.. 🤣🤣🤣🤣
babe wake up new fighting game garbage just dropped
6:47 iirc Hugo cr.HK in 3rd Strike can either be a low or an overhead depending on how early it lands. Point-blank it's a low and at farther ranges it's an overhead, so you can kinda sorta get an ambiguous (and very bad) high/low mix if the opponent is at the right range.
Can you make a video about some SNK game? A Fighting Game Garbage video where you cover a character so obscenely strong or bad, because I feel like old SNK games usually have worse balance than Street Fighter.
Games on the NeoGeo are typically pretty hit or miss with balancing. Towards the later end of the NeoGeo's lifespan there were some games that were actually pretty damn well balanced, like Real Bout 2 and Samsho VSP.
Excuse me? Because your wide screen the move doesn’t wall bounce?! Who is responsible for this?
capcom
@@EXDSPRTS no shit i mean the team that made this possible. Not all capcom workers worked on second impact
capcom
@@EXDSPRTS THE NAME AND MEMBERS THAT WORKED ON SECOND IMPACT!
mr and mrs. capcom
Not sure ive ever seen a game where the wall moves based on aspect ratio. Actually insane that the game supported it at all but its still broken.
This is also another tidbit that’s weird for Hugo but one of his best anti airs in third strike and in the game in my opinion is just his stand jab. Double parry moves for anti airs are great. Triples are wonderful. But Hugo gets 7 depending on circumstances. It’s not great damage but a fast unpunishable move that safely links into itself that much is a great deterrent for empty jumps and when you’re good just jumps in general with proactive timing.
But I’m second impact air parry’s bounce you away. So even ignoring how gutted back breaker is compared to any other version his incredible jabs don’t really do anything when people will just bounce out of range safely after 1-2 parries.
Hugo is my favorite character in Third Strike.
So by default, he's my favorite in 2nd Impact.
I still standby my opinion that Third Strike Hugo is a good character. If he parries just about anything he's gonna Moonsault Press you, or worse.
Hugo does so much cracked out damage in Third Strike. I love him.
Characters getting an OTG follow-up on Hugo sounds like a bug. What an unfortunate hurtbox size.
Hello! Have you tried kof 15? I'd love to hear your thoughts