@@wolfhors3_660 What "content" is that exactly? The only content that Bethesda made in the creation club is some gun skins and the bounty hunter quest and some random other quest.
my favorite part of all of these videos with this template is that it works off the assumption that you did in fact uninstall Starfield, a very safe bet lol
its Starfield at its best.., its really good! ... but its still too bare bone for its price.. (effect of the layoffs? and / or things held back for Creations?..)
i was mad that for a whole world based on the great serpent, there were no giant serpent statue. Actually the lack religious iconography or statues was odd
Everyone at Bethesda interested in creating an alien culture was out the door after Oblivion at the latest. It's kind of obvious the original pitch for House Va'ruun was "Space Muslims," but that got shot down by corporate really fast, and not because it was a stupid and banal idea.
@@publiusdos5925 facts. One giant cobra with his mouth open would have made a great entrance for a dungeon. It was so obvious I thought for sure they would have put it in here. Such a wasted opportunity for level designers.
Bethesda has a really big problem with integrating their world building for some reason. Like... you can find posters talking about government subsidies for veterans to get robotic prosthetics, yet we don't see a single robot limb throughout the entire game.
Just a comparison in value: Far Harbor was $24.99 USD -You had an engaging story with Nick Valentine and DiMa -21 unique side quests -3 content focused factions -15 unique weapons (. I.e Hooks, harpoon guns, and lever-action rifles. It also introduced the recon marine armor.) -About 10+ unique armors/outfits -New magazines for skills -1 Unique companion -new perks -50 unique locations -New settlement items/locations Impact on the base game Shattered Space doesn't even have half of that and it's $30 USD..... In terms of Value for SS -enriching main quest (barring a few nitpicks) --about 8 unique side quests(currently known through wiki and player experience) --2 unique named weapons(the 6 weapon types you mentioned im unsure of, unless you are including the vortex granades) --about 10 ish "new" outfits/armor(technically recycled) --Amazing planet/atmosphere! (best atmosphere yet from a Bethesda game imo --50 unique locations 2 companions(crew level NOT Romanceable) --3 factions/houses with decent lore Thats about it....
Gaming inflation is not the same as standard inflation. Technically, you are still right, since the jump from 60 to 70 is like 15%, while 25 to 30 is 17%. But that's a 2% relative difference, opposed to the over 100% you put
I think this was just content from the main game packaged as DLC. I knew it was gonna be meh when Andrea didn't have any deep insight about her home world.
@@CallMeConCon You say that now, but I bet you'd change your tune if Microsoft announced an Oblivion remake by Obsidian that was a Gamepass Ultimate exclusive. Seriously, don't give them any more bad ideas.
@@brunogrande9826 I love Dune and did not love SS, but yea the overarching story is pretty fucking similar. Outsider comes in and is immediately credited as a chosen one saviour for a warrior religion culture. The core concept is fun, but SS doesn’t really get into it much and quickly reverts to typical questing and surface level religious activity
@@oppotatoes3043 well, 15 years ago that was acceptable, 15 years ago I was also in High School and would accept that kind of writing, not anymore. The gaming industry evolved and Bethesda is still doing the same thing they used to. Good for you if you like it, for me, I think we deserve higher standards specially with the writing of BGS.
The $30 point needs to be emphasized more. Barely new weapons armor clothing is insane. The level of loot in the base game is already laughable. I really don’t know where Bethesda goes from here. I want them to just go all in on es6 but I feel they’re too hyper focused on the pure positive voices they’re going to keep spending resources on this game that they shouldn’t
@@spicy.tuna_ After thinking about it for a while, I think they know that the price doesn't match the content, and it's a result of Microsoft wanting to recover some of the money that was lost by including the DLC in Gamepass. I think if Bethesda were still separate from Microsoft, it would only be $20, and they would have some word about teams being moved around. Just an uneducated guess, but I think it makes sense. I don't think they're keeping more staff on Starfield because of some misguided ignorance of negative reviews, but just because the overlords want to make their investments back as quickly as possible.
I think it would be best for us if they went out of business and the talent found better studios to work for. I genuinely don't believe that Bethesda can be saved. They've been on a steady downward spiral for a long time and it's clear they've committed to making their games as bad as possible - seemingly intentionally - on the highest budget possible, with as little modern tech as possible, and Emil ruining as much of the writing as possible. I'm tired of full-priced "AAA" "blockbusters" that look and play like they're a decade old on launch day. I'm tired of Bethesda's commitment to leaving their bugs for mods to fix, then adding new bugs every time they update the game, and now endless "updates" that exclusively worsen the product so that they can sell single mediocre quests for $5 each. I'm tired of the steady degradation of story and side quest quality to the point that I was engaged in a discussion earlier today in which someone who had finished the UC quest line did not know what heat leeches were or what the prisoner in that quest line's role in it was. The writing is so bland and the gameplay so unengaging that this dude played through what is widely regarded as the best story in the game, sat down in his penthouse as a 1st class citizen of the United Cities and thought "What was it that I did to get here, again? Something about a prisoner and some monsters?"
After putting 400 hours into Starfield last year, I tried Cyberpunk for the first time. Coming back to Shattered Space was no Phantom Liberty. It just feels like more of the same, but condensed. 1-dimensional characters, a plot scenario that feels worn out before it’s finished, a lack of interesting new items, and no updates to any of the underlying, borked systems.
Todd Howard needs an intervention. He needs some friends and close associates to lock him in a room, sit him down, look him in the eye and tell him that if he doesn’t change his ways, TES6 is probably going to bomb as well…which would be the final nail in the coffin for Bathesda. And they need to tell him something else, even though it’s something he could never believe: That while Bathesda was once the glitzy star who caught the attention of gamers who were tired of the same old RPG formula, their games have since become the one thing that you never want to be in the world of gaming: Boring. Starfield gets tiresome fast. How many times do we want to click through a fast travel menu, sit through some loading screens, wander around a barren planet, and discover some procedurally generated abandoned lab? Todd's friends need to remind him that it’s not 2012 anymore, when everything Skyrim did was new and (to some, anyway) refreshing.
This is a grift on the way to retirement with bags of money. The fall of Bethesda started with Fallout76, a half-assed, rushed out, Rust wannabe that no one asked for just to make a quick buck. When people asked for “multiplayer” it meant CoOp.
Howard wasn't involved in this DLC. It seems he's busy with the Indiana Jones project. But there will definitely be a lot of pressure on him to deliver on ES6. It remains to be seen what he's going to do with that. I'm a bit sceptical, but we'll see.
Yeah, Starfield indeed got negative criticism, but it didn't bomb. It caused Microsoft's gaming department's most lucrative financial quarter (Yes, all Microsoft gaming, not just Bethesda) and it's constantly in the 'Most played' on Xbox. Not on the top, but still very far for a bomb.
Yes. I felt that Starfield had a lot of content, but being spread out over 1000 planets, it felt thin. It was like looking for a needly in a hey stack to find it. Another problem I had was I'd find something cool and I was hoping it would lead to something more, but then... that was it.
@@XNyvedX Sure, but consider you'd see each location once on a planet VS seeing them repeat over and over again on 1000 planets. Wouldn't they feel more unique? By extending over that much space, they had to copy-paste locations to fill that space. The same number of unique locations would have felt better if you only saw them once or twice.
Starfield feels like a big tech demo. "Here is some space combat from the 1990s with modern graphical resolution. It will be a placeholder until we come up with something interesting." "Here are some pre-made points of interest. For now, we're just going to have these 20 POIs randomly generated in the spots where we'll have hahd-crafted content later on." "Here is a UI that was part of a freeware software development demo, for the actual game we'll design something that has synergy with the actual game systems and themes." "Here is a perk tree. As you can see it is a very basic tiered-system and for now, the perks are just generic 10% bonuses, but in the final game we have planned a robust system with interesting choices and each perk will have a meaningful gameplay effect." And so on for dialog and character models and outpost construction, etc etc etc. Everything in this "game" feels like a generic placeholder for the AAA magic that's going to come later, this is just the early alpha demonstration before any of the game systems are in place.
Doesn't need to be one solar system. They can have as many planets as they want - just made 3, really well made one on the scale of two Skyrim holds at the minimum then any procedurally generated planets can be a nice bonus game mode for exploration-focused player.
@@warlockwod Personally, that's what I'm expecting. Setting my bar low so I can only be surprised, if I'm disappointed on my already low bar, then I definitely won't be getting ES6 until a bargain of a sale basically, talking half off at least, or some crazy Cyberpunk 2.0 style release / NMS comeback.
@@WildWombats me too. Starfield as a setting is one of the worst I have seen in any rpg, both videogames and tabletop. It makes a conscious decision to not have anything interesting, it seems. Even when they could do it, like mechs, they just say it was all deactivated (in the whole frigging galaxy!), and all the factions are as vanilla as they can be. Even they manage to make better gameplay, the setting itself has nothing for it. I can't understand why, honestly. To do something so vanilla, they really should have scrapped the "nasapunk" idea and did elder scrolls in space. Something like the tabletop rpg Starfinder.
@@WildWombats This game shattered my lowest possible expectations. I set the bar on the ground and Bethesda tunneled right underneath it. The Elder Scrolls went out strong 13 years ago and I genuinely hope they cancel the sixth game and shutter the studio. Get Todd and Emil out of the industry, shuffle the talent they've been wasting around to other companies within Microsoft, and just... try to forget the disappointing waste of promise that Bethesda turned out to be.
2:49 the shift to borderlands style legendary weapons rolling off loot tables that started in FO4 has largely made any real “im gonna find something super unique and awesome”-even if it doesn’t suit your build and is just something you keep on the wall of your makeshift Museum everyone creates in their player home-is a really big loss for the essential “let’s get lost exploring and see what we run into” formula that made their games really compelling. And that’s pretty sad.
That part though. They took an RPG and made it a shooter looter with a dash of choice, then doubled down. It caught a wider audience initially and they mistook that success for THEIR audience. Take nuclear winter from 76 for example. A fun little BR formula as an additional game mode to the standard formula. They would be kidding themselves if they kept that and started releasing Battle Royals thinking that was their audience now and they could compete in that space.
Haven't played it but this confirms what I was afraid of. I still remember the overwhelming disappointment in doing the Freestar Rangers questline, where it feels like you do 3 quest and congratulations' you are the master ranger. It was way too short, and from what I can gather from this video it will be just more of the same disappointment felt then. The "what that's it?!" feeling isn't what I am really looking for.
That questline was easily the weakest faction questline, by far. It also felt the most meandering, and didn't even feature any cool mechs despite having the perfect opportunity to do so. The UC and Crimson Fleet quests were a bit better, at least.
Your first mistake was expecting such along the lines of the 2.0 patch for 2077. BGS has never, emphasis on never, done such. Some DLC's they have done in the past were really nice. Like Bloodmoon for TES3, Shivering Isles for TES4, Far Harbor for FO4. But they have NEVER rebuilt or revamped the title as a whole and fix much of its flaws or missing bits. That's the modding communities job. BGS has relied on this so much, that it's basically their whole strategy now. Build a big empty sandbox, make it somewhat filled with content, leave the rest for the modders to make a complete game. There's a reason why folks were saying to keep your expectations in check with Shattered Space. /jaded rant
@@Peylix That’s basically the copium I’m snorting now. They’ve gotten to the point where creation mods are pretty stable with few conflicts and now there’s a 100 gb limit and 4500+ mod slots…. This was basically the plan from the start. It’s just a waiting game until more passionate modders inject content into the game.
It’s a DLC that wasn’t even prepared before hand. They were scrambling to put something together, this DLC doesn’t even make sense with the ending of the game. Not sure I’ll ever try it tbh.
If you ever uninstall a game due to not liking it, most changes aren’t worth coming back. A lot of the complaints people had about the game would need an overhaul of pretty much everything which Shattered Space never promised.
So House Va'ruun has a Speaker and worships a god/entity that represents the void. The player is the only one that can hear the leader, making us a kind of Listener. Emil Pagliorulo, who famously wrote the Dark Brotherhood in Oblivion, has a Va'ruun tattoo cause he thinks they're super cool. Emil is also the design lead for Starfield and Shattered Space... :Thonking emoji:
The fact even some of the most consistently positive channels on Starfield and BGS in JuiceHead and MrMatty, both have politely slammed this DLC says a lot. It shows why you should never pre-buy things: I stupidly have this via the premium edition but now wish even more that I hadn’t because BGS clearly have gone small and over priced it with the pre-sales in mind. They’ve pushed it out to tick a box, I don’t think we’ll see any further DLC, and I think they’ll now commence slowly winding down support and updates for Starfield.
Thanks for the review. I have this DLC with my purchase and was waiting to see what the reviews were like before updating and playing. I remember the days of the $25 season pass where you get 3-4 DLC's instead of $10 per. When I saw this was $30, it surprised me for sure! Thanks for walking through it and giving your impressions of it!
I never did any of the side content as I expected the main quest to be quite meduimish to long but after I finished the story, I didnt feel bothered to do the side quests because I was a little disappointed that the ending was so soon, despite it being pretty cool imo. If there were another 2 hours of content for the main story, my opinion may be slightly different. I do think I will get around to doing the side quests as I walked away after starting the duel one, but I am worried about the what Bethesda plans to do with future story expansions for Starfield.
It just sucks this feels like the nail in the coffin for me. I can’t get over the fact that within the first ten mins on Dazra I knew it was going to be hot garbage because the ship technician talks about not working a lot with settled system ships for me to only find all settled system ship parts in his inventory/shop.. sure the actual ships look a lot different but that’s not enough for a 30$ dlc…. MAYBE MAYBE 15$ would have been alright for the amount of content but definitely not 30$ when earlier this year shadow of the erdtree was released for 40$…
This is why i can't take people seriously. Are you complaining the hsip vendor has parts? Thats your biggests take away? Why would anyone take you seriously? This cringe hate train is so lame. gotta find the lamest nitpicks
Even the About page of the DLC on Steam looks so bland and low effort because it only contains two paragraphs of texts. Meanwhile, expansions like Phantom Liberty and Erdtree has visuals and looks like the About page of a standalone game.
Man whats happening with the gaming industry and major companies? Ubisoft that’s going downhill, Activision that needs a win with black ops, EA that is getting greedier and lazy with every sims 4 dlc, Bethesda that is showing bad signs.
Man I was really hoping for more in this one. Haven't gotten leveled up to start the DLC quite yet, but been hearing a lot of average at best comments, so I'm not real hopeful that my experience is going to be different. 😥
I literally thought Tane was a lone shark coming to collect the entire time throughout the quest I was actually surprised he wasn't that he was actually looking out for his friend.
This is what I've been waiting for. I've been following you since I got FO4 in 2017. You've always had great reviews and recommendations for mods and while I might not have always agreed with your takes on some games you've looked at, you're one of the few creators left that don't make stuff just for clicks. I've seen a lot of stuff "reviewing" Shattered Space and didn't have half the information you did. That said, I'll probably still get it, but more than likely on sale. I get a good discount for being on game pass, but it's basically what I paid for the hard copy of the game, about $25.
It would not have mattered because it is a shitty dlc connected to an even shittier game. But if Bethasda wanted to let us know they realized they did their players dirty, they would have released it for free. But no. Instead they double down, triple down on their bullshit. What a shame.
Why would i buy a DLC for a game that I got bored playing after about 70 hours (luckily i played it for free from gamepass). I just hope BSG gets their act together for TES6, because they've clearly lost their mojo.
This is really the heart of starfield, a whole brand new planet has less content than far harbor a small island on earth, all these planets and starfield somehow ends up with less content than Skyrim or Fallout 4.
You roleplay Lisan Al Gaib. The great serpent is just a sandworm. They should have just pulled a wizard of Oz and made the whole great serpent a guy messing with people and forcing them into a hive cult.
I only completed the dlc because I bought it for early access like most but man was it a big let down when all we truly want is elder scrolls 6 & Fallout 5.
I sort of liked it. The only thing I'm disappointed with is a lack of developing Andreja's dialogue. Without handing out spoilers, let's just say that Andreja's companion quest and background does not integrate at all with the DLC.
honestly from what I've played so far before work and seen from crimson flyboy on UA-cam ....I like it....they have basically brought house Va'ruun up to the same level as the other 4 factions The UC has 4 space suits each with 3 variants (sysdef, marine, security) and something around 10-15 outfits with some having 1 or 2 variants, a faction questline and a home city Free star collective: has around 5 full outfits and one space suit, its own city and quest Ryugin: has no space suit but 25 unique outfits (unless you get wulfys skin mkd then yes they have 10 space suits) technically their own city and quest Crimson fleet: around 4-5 space suits, and around 10 outfits and no home city but a home station and a solid story Then there is house va'ruun with 4 space suits, 3 having 2 variants, multiple outfits like 25+, a really really epic planet that feels unique, So yea I feel like Bethesda did a good job bringing house va'ruun to the same level as the other factions with so far a story on par with the vanguard quest Granted I do wish we had unique ships and ship parts and maybe a more unique security outfit and helmet but still it's on par with all the other factions.... and I do have higher expectations for future DLC
I am one of the seemingly minority of players that genuinely enjoys the game, warts and all. I had extra cash at the time, so I bought the Deluxe Edition or whatever, so I already owned the DLC. I've played for a few hours, and while I have enjoyed my time so far, I agree with Juice; it's overpriced. It isn't bad or low-effort. It just isn't very substantial. If I didn't already own it, I would wait until it was $15 - $20. I hope the next expansion, assuming we get one, is similarly focused (i.e. a single solar system or planet) but much broader in scope.
You really didn't want a single new mechanic or companion? For the price of the expansion, it should be a lot more than just a 5 hour quest. Bethesda expects to just make a good looking empty environment and have us love it.
I feel like you do, and I think in 10 years Starfield will be getting a massive revival, but from the last year it is clear that most gamers have no time for any of this right now and want to just make an example out of Bethesda, so much so that I fear that it will not be long that it will be going bankrupt, and we will not get a new Elder Scrolls.
@@Viothon I don't think we have to worry about bankruptcy, at least not in the near-term. Long term, who knows? Regardless of what happens to Bethesda proper, The Elder Scrolls IP is owned by Microsoft. We'll get a new one, one way or the other.
I think the thing that stings the most is this dlc, story and ideas had some really cool potential. And when it really feels like it starts to get going it just ends. It does feel like the dlc should have been at least twice as big in story and scope. Allowing for the main story to really build up and go somewhere interesting or cool.
Starfield’s companion system is, ironically, basically Fo4 Automatrons without the customization. They somehow made characters have less personality and interactivity than actual homemade robots
I really liked the robot customization in Fallout 4. I put dual gatlings on Codsworth. It was funny to see him talk all polite while slaughtering raiders.
Adding back the content that was cut, and making you pay more for it. But the map is indeed hamd crafted, in the map creen you can see the tile seams over of the far left.
Without including spoilers I wanna say that the main quest gave me the illusion that I was gonna be able to play my character more like how I imagine them being. My character is someone who is in no way a good person but is always attempting to do whatever they can to avoid hurting innocent people or at least saving those who deserve redemption. The end of the quest left a sour feeling that made me feel like my character failed to live up to their morals which in most cases isn't a bad thing because then it gives a path forward for them to grow but this felt absolute with their failure. Even the quest High Price to Pay felt like it gave either a semblance of growth or revenge but Shattered Space just didn't imo
Played it, enjoyed it. I purchased Starfield plus Shattered Space plus 1000 Credits for 69.99 on a Steam sale. I personally feel like I got my monies worth out of the base game, which I very much enjoy, and I'm looking forward to another NG+.
Your comparisons to Phantom Liberty and Far harbor are spot on. Is it worth $30? No. Is it worth going back to the game? No. I found the story to be rather boring, slow, and dragging its feet. I was expecting more content if you brough Andrea with you, but it seems like that wasn't really thought of in development. By far, this is the most lack-luster DLC I've seen from a bethesda softworks game in addition to the base game being lack-luster itself. The game is now lack-luster squared. They had an opportunity to create something special here, to reel in some bethesda fans again, but as far as I can tell most players are thinking the same thing. A very wise chef said many years ago, "I'm not touching that with a 40 foot pole." I wish I had followed that same philosophy.
Haven't played the DLC, but my estimate was about the same as this video 20 EUR max, just based on what I'm seeing in terms of gameplay footage. I loved Far Harbor, but this doesn't seem even like an attempt to replicate that.
I love Starfield, and I very much enjoyed the DLC. It wasn't as large as I thought it was gonna be, but I had a lot of fun and Dazra is gorgeous. I give the DLC a solid 7 out of 10.
Honestly, I think this should have been available from day 1. It might have made people ignore all the glitches. It's a good story. I made the mistake of sacrificing Andreja, though, so I'll have to play through again when she's alive to see how that plays out.
Honestly This is how every major city/planet should have been/had on it. Manually built, they make the areas actually feel like they have stuff going on. Hopefully Elderscrolls 6 is good.
I like your honest review and yes i enjoyed playing it. You have made valid points. I love starfield and always will because you can do so much and make it your own expierence. The best of starfield is after all the quest you can live your life in this openworld as you wish and there is a ton to do. A lot of bad reviews by certain youtubers like luke etc.r not valid. I say try it for yourself and reach your own conclusion.
I could agree it isn’t the best DLC they’ve ever done , but I honestly think for people who bought the premium edition on release and didn’t have to pay an additional $30 for the DLC on its release it was a lot better. I still personally loved the expansion of the lore on House Varuun and the roleplaying it opens up for you depending on your main story decisions. It’s definitely going to be the main part of the game I go to right away after each NG+. For a first DLC in a world that they are still building the lore for I think it was pretty good. Only thing that made me kinda disappointed was I hoped to actually speak with or catch a glimpse of the great serpent. The comparison to fallout or elder scrolls heavy hitter DLCs isn’t fair in my opinion as a lot of those great DLCs came in later games in the franchise (I.E. Fallout 3/NV/4 and Oblivion and Skyrim) where they already had the benefit of spending years to figure out the lore of the game world (or in fallouts case having a starting foundation from what Interplay wanted to do with Van Buren) and had a much better idea of what would make the core audience happy for each franchise. Everyone’s got their own opinion, but I think it was good for what it was and I’m optimistic. And on the $30 price, honestly if they don’t make enough money the game is gonna get canned by Microsoft. Because if their business daddy thinks their efforts are better spent on the established franchises then starfield will never recieve the work it needs
I'm at the beginning of the DLC, and it feels like I'm watching an audiobook more than playing a game. The people and world are amazing, but it feels as if there is something still missing that Fallout and Skyrim both had. The feeling of finding something amazing while out randomly exploring it's like Bethesda forgot how to create fun.
BEST DLC EVER, expected for THE BEST GAME EVER! Wish they would fix the bugs! 1700 hours into main game and completed Shattered Space twice, one with NG+ and one with a lv20 character, just started a new NG+, gonna play it again.
I have been playing and enjoying it. I keep seeing people saying there was only 5 or 6 hours of content and I don't know how that is all they are getting out of this the space to explore and find environmental storytelling as well as interactive stories is huge. I have been playing for 4 days and easily sunk 5 to 6 hours a day into it and am no where near completing it. If people rush through it and are only looking for the shiny new gun or the new best item and not engaging in the world story the way they did with all the older BGS games then yeah they are not going to get anything from this. I can see with the time spent handcrafting so much why its 30 though I will agree that they could have made some more new things specifically ship parts and had it connect to the main game story somehow. That being said I am happy with this and really think most of the complaints are people expecting something that it was not supposed to be or continuing to complain that it is not Fallout New Vegas simply by constantly comparing their experiences to that. I saw one video where someone complained that there were pirates on the planet and that the game gives no reason why. The location itself that has them has a slate right in the beginning of the area explaining it and they just ran by because shoot enemy good read bad. That just makes for a bad take that they are then passing on to the masses. I do think that yours is much better than that, even if I disagree with it. I do enjoy your content and hope to see more in the future hopefully focusing on some of the positives instead of negatives.
I enjoyed it. The content was entertaining to me. It was enough to keep me entertained for a couple of days and will be going back because I learned of some things I missed. Overall, I am content and don't regret the purchase. Unlikely for it to be my main game but it was entertaining enough to warrant boiting it up again.
I did reinstall it for Shattered Space and I have a blast (mostly due to all of the new mods being available). Haven't even reached the new area yet and it was already worth it. I'm only afraid actually reaching the DLC might be worse :D
I think the DLC felt more of what folks would expect from a BGS world, but it wasn't spectacular. There's a lot of underappreciated depth to the DLC that people likely won't bother trying to find because of the way the base game plays (fast travel everywhere). Happy to play the DLC with the prepurchase, but $30 is steep for what most would get out of it.
First of all, I did not buy starfield, and by watching different reviews I'm still not convinced $30 is too much, it should have been 20 or 15 With that being said, I feel it's decent DLC, more interesting than the main game, although small If they release 2/3 dlc like this, I will consider buying starfield on sale
I liked Starfield's combat but the gameplay loop isn't as fine tuned as Fallout 4's. Bethesda definitely should have made less procgen planets. And more "story" planets with the scope of Far Harbor.
Your review is better than the rest imo who only talks about the negative. If this dlc is only story focus then I see no problem with it, except for the writing because the opinions on writing can be different to player to player. With side quest, I feel like players should complete the side quest first before finishing the main quest of the dlc . Maybe it could help improve the perspective of the dlc. Pius people need to remember that SF is a big canvas where more content might be better than shatter space. So if any this dlc is just "ok" with some good that players will like.
I don't think the comparison between Shattered Space and Phantom Liberty is all that bizarre. They are both high-profile titles with a huge fanbase that deserves to enjoy what they pay for. CDPR had a rough launch, then built and fostered a lot of goodwill by massively fixing the base game, over the years, and releasing a multi-layered expansion that had a real impact on most players. Bethesda has been resting on their laurels for a decade+, and expects to do the bare minimum and have diehard fans still give them all their money. I have over 800 hours in Starfield...I do not hate it like some people do. But I also play it on GamePass for "free", and have a lot less to lose. As for a $30 expansion...there was no way I was pre-ordering it, and I see now, that decision was a good one. I will wait until the price drops or they decide to add more content...whichever happens first. Thanks for the informative video.
Its fascinating seeing how few people commenting have clearly not played the dlc. Also interesting how much the comments contradict the majority of reviews.
Once again, Bethesda is haunted by the ghost of CDPR. This expansion comes soon after Phantom Liberty and has the same price. Who can honestly say Shattered Space is remotely close in value? The writing is worse, the setpieces are less ambitious, the side quests are less interesting, there are far fewer original new weapons and gear, and it doesn't have anything close to the reactivity or character arcs. You could say that Shattered Space was in development for far shorter a period of time than Phantom Liberty was, but then don't price it the same. If this was $15, I think it would have been received a bit better.
I started this last night and I’m still playing it. Yeah, so far so good. I love the zero gravity fights because it reminds me of Isaac Clarke. However, I do agree that $30 is way too much for this DLC. It should be like $15. Also, it’s a bummer that Andreja doesn’t say much. I mean, she does still have comments about her home world but I thought that there would be a lot more reactions from her.
As much as it pains me to say this, this DLC pretty much confirms I’m done playing Starfield. Granted I have spent many hours playing the game, as it has many redeeming qualities. However, the grand emptiness and lack of POI’s, and generally nothing to do outside the faction quest lines, including shattered space. There just isn’t enough side quests throughout much of the base game and shattered space. Dazra City in my personal opinion is very hard to look at for long periods of time. Looks cool, but honestly surprised that they chose red and blue for the colors of everything. Clashing colors makes this painful for me to look at constantly. The game in whole has so little to offer that just makes me want to keep playing like other Bethesda titles. Bout the only thing I throughly enjoy is building ships. The game play just keeps lacking, and was really hoped Shattered Space would change this outlook, however it did almost nothing for me personally.
Dont worry. All the extra content was chopped out and added in to creations
Yep
@@wolfhors3_660 What "content" is that exactly? The only content that Bethesda made in the creation club is some gun skins and the bounty hunter quest and some random other quest.
This is 100% a lie
@@XDieKillDieXstolen mods
Save you 20 minutes. No. Absolutely not. Don't pay for bad content. Gaming industry needs to learn and make better choices for their fans.
my favorite part of all of these videos with this template is that it works off the assumption that you did in fact uninstall Starfield, a very safe bet lol
-he said it was his"favorite part of the template"-
edit : huuuh juice removed his post or was removed by YT .... interesting
@@ealtar they probably removed it themselves
Yeah I reclaimed that HD space pretty quick 😅
and im not reinstalling it again LOL
Yeah i love SF but after almost 200hrs i had to unistall too 😂 ..either waiting for better bigger mods or this. And i like Shattered Space. Its cool.
Easy answer: No.
Simple answer: Pass
Long answer: f*ck no
🤡
$30+ for a slop trash buggy dlc for a base meh game. no thanks
its Starfield at its best.., its really good!
...
but its still too bare bone for its price.. (effect of the layoffs? and / or things held back for Creations?..)
i was mad that for a whole world based on the great serpent, there were no giant serpent statue. Actually the lack religious iconography or statues was odd
Everyone at Bethesda interested in creating an alien culture was out the door after Oblivion at the latest. It's kind of obvious the original pitch for House Va'ruun was "Space Muslims," but that got shot down by corporate really fast, and not because it was a stupid and banal idea.
@@publiusdos5925 facts. One giant cobra with his mouth open would have made a great entrance for a dungeon. It was so obvious I thought for sure they would have put it in here. Such a wasted opportunity for level designers.
Bethesda has a really big problem with integrating their world building for some reason. Like... you can find posters talking about government subsidies for veterans to get robotic prosthetics, yet we don't see a single robot limb throughout the entire game.
Dont worry 5 DLCs later we get an avengers level event that changes everything lol slow burn
@@publiusdos5925Wait really? Is there a source for that? Because Varuun being Space Muslims (like in Dune) would have been waaaay fucking better.
Just a comparison in value:
Far Harbor was $24.99 USD
-You had an engaging story with Nick Valentine and DiMa
-21 unique side quests
-3 content focused factions
-15 unique weapons (. I.e Hooks, harpoon guns, and lever-action rifles. It also introduced the recon marine armor.)
-About 10+ unique armors/outfits
-New magazines for skills
-1 Unique companion
-new perks
-50 unique locations
-New settlement items/locations
Impact on the base game
Shattered Space doesn't even have half of that and it's $30 USD.....
In terms of Value for SS
-enriching main quest (barring a few nitpicks)
--about 8 unique side quests(currently known through wiki and player experience)
--2 unique named weapons(the 6 weapon types you mentioned im unsure of, unless you are including the vortex granades)
--about 10 ish "new" outfits/armor(technically recycled)
--Amazing planet/atmosphere! (best atmosphere yet from a Bethesda game imo
--50 unique locations
2 companions(crew level NOT Romanceable)
--3 factions/houses with decent lore
Thats about it....
Thats a fair shake
And the armor sets in FH were some of the best in the game! (Marine armor).
i'll do you one better. for $20USD right now, you can get ALL the major New Vegas DLC. Far more bang for your buck than even Far Harbor.
too be fair, 30$ today is like 15$ in 2014
Gaming inflation is not the same as standard inflation. Technically, you are still right, since the jump from 60 to 70 is like 15%, while 25 to 30 is 17%. But that's a 2% relative difference, opposed to the over 100% you put
I think this was just content from the main game packaged as DLC. I knew it was gonna be meh when Andrea didn't have any deep insight about her home world.
I took Barrets weird ahh instead
Sounds like a cut and paste response if I ever heard one.
Bethesda really having the cajones to charge $30 for $5 worth of content.
Well they were selling one quest for $5...
By that terrible metric, Shattered Space is a bargain.
Id pay 10 $ per quest for a honest remake of oblivion but by any other developer then Bethesda
@@CallMeConCon You say that now, but I bet you'd change your tune if Microsoft announced an Oblivion remake by Obsidian that was a Gamepass Ultimate exclusive. Seriously, don't give them any more bad ideas.
@@CallMeConCon yea duck that
For $10? Maybe. For $30? Hard pass.
And that 'maybe' is doing a lot of heavy lifting
Inflation
@@alexdamflion4820 😂
I'm just saying, I played starfield through Xbox game pass and still want my money back
Fucking saaame
Bethesda should pay you for play this... thing.
you get there, spend a few days in their world and in the end of the quest you get to choose the fate of their entire culture and civilization. LOL
Its literally the plot of Dune
Classic skyrim progression
@@JuiceHead3 you trully comparing the writing of Dune and Starfield Shattered Space ? lol
@@brunogrande9826 I love Dune and did not love SS, but yea the overarching story is pretty fucking similar. Outsider comes in and is immediately credited as a chosen one saviour for a warrior religion culture. The core concept is fun, but SS doesn’t really get into it much and quickly reverts to typical questing and surface level religious activity
@@oppotatoes3043 well, 15 years ago that was acceptable, 15 years ago I was also in High School and would accept that kind of writing, not anymore. The gaming industry evolved and Bethesda is still doing the same thing they used to. Good for you if you like it, for me, I think we deserve higher standards specially with the writing of BGS.
The $30 point needs to be emphasized more. Barely new weapons armor clothing is insane. The level of loot in the base game is already laughable. I really don’t know where Bethesda goes from here. I want them to just go all in on es6 but I feel they’re too hyper focused on the pure positive voices they’re going to keep spending resources on this game that they shouldn’t
@@spicy.tuna_ After thinking about it for a while, I think they know that the price doesn't match the content, and it's a result of Microsoft wanting to recover some of the money that was lost by including the DLC in Gamepass. I think if Bethesda were still separate from Microsoft, it would only be $20, and they would have some word about teams being moved around.
Just an uneducated guess, but I think it makes sense. I don't think they're keeping more staff on Starfield because of some misguided ignorance of negative reviews, but just because the overlords want to make their investments back as quickly as possible.
I have next to no hope for es6 I think the Bethesda we knew is dead.
I think it would be best for us if they went out of business and the talent found better studios to work for. I genuinely don't believe that Bethesda can be saved. They've been on a steady downward spiral for a long time and it's clear they've committed to making their games as bad as possible - seemingly intentionally - on the highest budget possible, with as little modern tech as possible, and Emil ruining as much of the writing as possible. I'm tired of full-priced "AAA" "blockbusters" that look and play like they're a decade old on launch day. I'm tired of Bethesda's commitment to leaving their bugs for mods to fix, then adding new bugs every time they update the game, and now endless "updates" that exclusively worsen the product so that they can sell single mediocre quests for $5 each. I'm tired of the steady degradation of story and side quest quality to the point that I was engaged in a discussion earlier today in which someone who had finished the UC quest line did not know what heat leeches were or what the prisoner in that quest line's role in it was. The writing is so bland and the gameplay so unengaging that this dude played through what is widely regarded as the best story in the game, sat down in his penthouse as a 1st class citizen of the United Cities and thought "What was it that I did to get here, again? Something about a prisoner and some monsters?"
After putting 400 hours into Starfield last year, I tried Cyberpunk for the first time. Coming back to Shattered Space was no Phantom Liberty. It just feels like more of the same, but condensed. 1-dimensional characters, a plot scenario that feels worn out before it’s finished, a lack of interesting new items, and no updates to any of the underlying, borked systems.
Todd Howard needs an intervention.
He needs some friends and close associates to lock him in a room, sit him down, look him in the eye and tell him that if he doesn’t change his ways, TES6 is probably going to bomb as well…which would be the final nail in the coffin for Bathesda.
And they need to tell him something else, even though it’s something he could never believe: That while Bathesda was once the glitzy star who caught the attention of gamers who were tired of the same old RPG formula, their games have since become the one thing that you never want to be in the world of gaming: Boring.
Starfield gets tiresome fast. How many times do we want to click through a fast travel menu, sit through some loading screens, wander around a barren planet, and discover some procedurally generated abandoned lab? Todd's friends need to remind him that it’s not 2012 anymore, when everything Skyrim did was new and (to some, anyway) refreshing.
This is a grift on the way to retirement with bags of money. The fall of Bethesda started with Fallout76, a half-assed, rushed out, Rust wannabe that no one asked for just to make a quick buck. When people asked for “multiplayer” it meant CoOp.
Howard wasn't involved in this DLC. It seems he's busy with the Indiana Jones project. But there will definitely be a lot of pressure on him to deliver on ES6. It remains to be seen what he's going to do with that. I'm a bit sceptical, but we'll see.
Yeah, Starfield indeed got negative criticism, but it didn't bomb. It caused Microsoft's gaming department's most lucrative financial quarter (Yes, all Microsoft gaming, not just Bethesda) and it's constantly in the 'Most played' on Xbox. Not on the top, but still very far for a bomb.
@@zolahVR You guys are coping hard if you think this game was a success. Which it isnt.
@@medievalpeanut4269 No. It started with Fallout 4.
We deserve better.
@@MitchCyan you can buy Rimworld on steam right now. Last game you’ll need to purchase
It isn't a first person space rpg though. 😔
@@blakecasimir ‘Exodus’ is a space RPG which is currently being made. It looks like it could be good
You deserve nothing
@@blakecasimir I promise you the story's told by Rimworld trump any RPG on the market today. Its not even close
Kudos for putting the answer in the thumbnail.
Starfield would have been a dope game if they made one, Bethesda crafted solar system and not 1000 planets
Yes. I felt that Starfield had a lot of content, but being spread out over 1000 planets, it felt thin. It was like looking for a needly in a hey stack to find it. Another problem I had was I'd find something cool and I was hoping it would lead to something more, but then... that was it.
@@octavianpopescu4776 nah Starfield has about 280~ handcrafted locations while morrowind has 400~ which is over two decades old.
@@XNyvedX Sure, but consider you'd see each location once on a planet VS seeing them repeat over and over again on 1000 planets. Wouldn't they feel more unique? By extending over that much space, they had to copy-paste locations to fill that space. The same number of unique locations would have felt better if you only saw them once or twice.
Starfield feels like a big tech demo. "Here is some space combat from the 1990s with modern graphical resolution. It will be a placeholder until we come up with something interesting." "Here are some pre-made points of interest. For now, we're just going to have these 20 POIs randomly generated in the spots where we'll have hahd-crafted content later on." "Here is a UI that was part of a freeware software development demo, for the actual game we'll design something that has synergy with the actual game systems and themes." "Here is a perk tree. As you can see it is a very basic tiered-system and for now, the perks are just generic 10% bonuses, but in the final game we have planned a robust system with interesting choices and each perk will have a meaningful gameplay effect."
And so on for dialog and character models and outpost construction, etc etc etc. Everything in this "game" feels like a generic placeholder for the AAA magic that's going to come later, this is just the early alpha demonstration before any of the game systems are in place.
Doesn't need to be one solar system. They can have as many planets as they want - just made 3, really well made one on the scale of two Skyrim holds at the minimum then any procedurally generated planets can be a nice bonus game mode for exploration-focused player.
This has completely destroyed whatever hope I had left for ES6. I mean it wasn't a lot to begin with but now, its completely gone.
if they don't get talented, passionate writers, it will all be vanilla nothing special like Starfield, sadly
@@warlockwod Personally, that's what I'm expecting. Setting my bar low so I can only be surprised, if I'm disappointed on my already low bar, then I definitely won't be getting ES6 until a bargain of a sale basically, talking half off at least, or some crazy Cyberpunk 2.0 style release / NMS comeback.
@@WildWombats me too. Starfield as a setting is one of the worst I have seen in any rpg, both videogames and tabletop. It makes a conscious decision to not have anything interesting, it seems. Even when they could do it, like mechs, they just say it was all deactivated (in the whole frigging galaxy!), and all the factions are as vanilla as they can be. Even they manage to make better gameplay, the setting itself has nothing for it.
I can't understand why, honestly.
To do something so vanilla, they really should have scrapped the "nasapunk" idea and did elder scrolls in space. Something like the tabletop rpg Starfinder.
@@warlockwodThey wrote in alien wildlife, but no humanoid aliens.
The lore is completely soulless.
@@WildWombats This game shattered my lowest possible expectations. I set the bar on the ground and Bethesda tunneled right underneath it. The Elder Scrolls went out strong 13 years ago and I genuinely hope they cancel the sixth game and shutter the studio. Get Todd and Emil out of the industry, shuffle the talent they've been wasting around to other companies within Microsoft, and just... try to forget the disappointing waste of promise that Bethesda turned out to be.
if even bugthesda's biggest glazer is saying don't buy it you know it's over
2:49 the shift to borderlands style legendary weapons rolling off loot tables that started in FO4 has largely made any real “im gonna find something super unique and awesome”-even if it doesn’t suit your build and is just something you keep on the wall of your makeshift Museum everyone creates in their player home-is a really big loss for the essential “let’s get lost exploring and see what we run into” formula that made their games really compelling. And that’s pretty sad.
That part though. They took an RPG and made it a shooter looter with a dash of choice, then doubled down. It caught a wider audience initially and they mistook that success for THEIR audience. Take nuclear winter from 76 for example. A fun little BR formula as an additional game mode to the standard formula. They would be kidding themselves if they kept that and started releasing Battle Royals thinking that was their audience now and they could compete in that space.
Haven't played it but this confirms what I was afraid of. I still remember the overwhelming disappointment in doing the Freestar Rangers questline, where it feels like you do 3 quest and congratulations' you are the master ranger. It was way too short, and from what I can gather from this video it will be just more of the same disappointment felt then. The "what that's it?!" feeling isn't what I am really looking for.
That questline was easily the weakest faction questline, by far. It also felt the most meandering, and didn't even feature any cool mechs despite having the perfect opportunity to do so.
The UC and Crimson Fleet quests were a bit better, at least.
I’m kinda surprised at how weak this dlc was when this was supposed to be the big turnaround for Starfield.
Yeeeahhh. No. No that’s not gonna happen. Starfield isn’t Cyberpunk; it’s not a game that was already fun but needs polish.
Your first mistake was expecting such along the lines of the 2.0 patch for 2077.
BGS has never, emphasis on never, done such. Some DLC's they have done in the past were really nice. Like Bloodmoon for TES3, Shivering Isles for TES4, Far Harbor for FO4. But they have NEVER rebuilt or revamped the title as a whole and fix much of its flaws or missing bits.
That's the modding communities job. BGS has relied on this so much, that it's basically their whole strategy now. Build a big empty sandbox, make it somewhat filled with content, leave the rest for the modders to make a complete game.
There's a reason why folks were saying to keep your expectations in check with Shattered Space.
/jaded rant
@@Peylix That’s basically the copium I’m snorting now. They’ve gotten to the point where creation mods are pretty stable with few conflicts and now there’s a 100 gb limit and 4500+ mod slots…. This was basically the plan from the start. It’s just a waiting game until more passionate modders inject content into the game.
It’s a DLC that wasn’t even prepared before hand.
They were scrambling to put something together, this DLC doesn’t even make sense with the ending of the game.
Not sure I’ll ever try it tbh.
Can you even really say new weapons when most of them are reskins?
well ofcourse it's diffrent this one has a blue tint , and this one has a green tint
ho and look a red one , see three completely UNIQUE weapons
@@Austin-l1j but I don’t do that? There are two new weapons and new grenades. The reskins aren’t new weapons
they absolutely aren't new.
@@JuiceHead3 I didn’t mean specifically you, I should edit the comment but I’m not going to.
@@JuiceHead3 Small correction. There are actually 6 new weapons. I played through the expansion and played with all of them.
If you ever uninstall a game due to not liking it, most changes aren’t worth coming back. A lot of the complaints people had about the game would need an overhaul of pretty much everything which Shattered Space never promised.
So House Va'ruun has a Speaker and worships a god/entity that represents the void.
The player is the only one that can hear the leader, making us a kind of Listener.
Emil Pagliorulo, who famously wrote the Dark Brotherhood in Oblivion, has a Va'ruun tattoo cause he thinks they're super cool.
Emil is also the design lead for Starfield and Shattered Space...
:Thonking emoji:
emil really just tells the same story over and over and over again just changing the names 😂
The fact even some of the most consistently positive channels on Starfield and BGS in JuiceHead and MrMatty, both have politely slammed this DLC says a lot. It shows why you should never pre-buy things: I stupidly have this via the premium edition but now wish even more that I hadn’t because BGS clearly have gone small and over priced it with the pre-sales in mind. They’ve pushed it out to tick a box, I don’t think we’ll see any further DLC, and I think they’ll now commence slowly winding down support and updates for Starfield.
If you’re wondering what $30 is supposed to get you, look to Phantom Liberty, and ask yourself if this come close to meeting that standard.
Thanks for the review. I have this DLC with my purchase and was waiting to see what the reviews were like before updating and playing. I remember the days of the $25 season pass where you get 3-4 DLC's instead of $10 per. When I saw this was $30, it surprised me for sure! Thanks for walking through it and giving your impressions of it!
I never did any of the side content as I expected the main quest to be quite meduimish to long but after I finished the story, I didnt feel bothered to do the side quests because I was a little disappointed that the ending was so soon, despite it being pretty cool imo. If there were another 2 hours of content for the main story, my opinion may be slightly different. I do think I will get around to doing the side quests as I walked away after starting the duel one, but I am worried about the what Bethesda plans to do with future story expansions for Starfield.
It just sucks this feels like the nail in the coffin for me. I can’t get over the fact that within the first ten mins on Dazra I knew it was going to be hot garbage because the ship technician talks about not working a lot with settled system ships for me to only find all settled system ship parts in his inventory/shop.. sure the actual ships look a lot different but that’s not enough for a 30$ dlc…. MAYBE MAYBE 15$ would have been alright for the amount of content but definitely not 30$ when earlier this year shadow of the erdtree was released for 40$…
This is why i can't take people seriously. Are you complaining the hsip vendor has parts? Thats your biggests take away? Why would anyone take you seriously?
This cringe hate train is so lame. gotta find the lamest nitpicks
@@MrClonedzero Thats not what he said.
Even the About page of the DLC on Steam looks so bland and low effort because it only contains two paragraphs of texts. Meanwhile, expansions like Phantom Liberty and Erdtree has visuals and looks like the About page of a standalone game.
No. the answer is no. Just finished it and it was NOT worth it. Its an insult to compare it to Far Harbor.
Man whats happening with the gaming industry and major companies? Ubisoft that’s going downhill, Activision that needs a win with black ops, EA that is getting greedier and lazy with every sims 4 dlc, Bethesda that is showing bad signs.
19:38 The best way to summarize the whole situation around Starfield in general.
No you shouldnt.
Its a bad DLC for a bad game.
Man I was really hoping for more in this one. Haven't gotten leveled up to start the DLC quite yet, but been hearing a lot of average at best comments, so I'm not real hopeful that my experience is going to be different. 😥
I literally thought Tane was a lone shark coming to collect the entire time throughout the quest I was actually surprised he wasn't that he was actually looking out for his friend.
2:24. I didn;t know John Stewart was in this game :)
This is what I've been waiting for. I've been following you since I got FO4 in 2017. You've always had great reviews and recommendations for mods and while I might not have always agreed with your takes on some games you've looked at, you're one of the few creators left that don't make stuff just for clicks.
I've seen a lot of stuff "reviewing" Shattered Space and didn't have half the information you did. That said, I'll probably still get it, but more than likely on sale. I get a good discount for being on game pass, but it's basically what I paid for the hard copy of the game, about $25.
No DLC can make Starfield more than a 4/10 game.
No.
Saved you 5 hours of your life.
Right at the 10 minute mark. Look at that stairway. I think we may have figured out where the Dwemer went
Oh no, the blade trap is going to kill Jenassa again!
Yes, it got problems. Problems that it will never be resolved
Finally….someone who actually has a good review and payed attention during the story
It would not have mattered because it is a shitty dlc connected to an even shittier game. But if Bethasda wanted to let us know they realized they did their players dirty, they would have released it for free. But no. Instead they double down, triple down on their bullshit. What a shame.
Why would i buy a DLC for a game that I got bored playing after about 70 hours (luckily i played it for free from gamepass). I just hope BSG gets their act together for TES6, because they've clearly lost their mojo.
This is really the heart of starfield, a whole brand new planet has less content than far harbor a small island on earth, all these planets and starfield somehow ends up with less content than Skyrim or Fallout 4.
You roleplay Lisan Al Gaib. The great serpent is just a sandworm.
They should have just pulled a wizard of Oz and made the whole great serpent a guy messing with people and forcing them into a hive cult.
Love these videos. Keep up the great work man 👍
I only completed the dlc because I bought it for early access like most but man was it a big let down when all we truly want is elder scrolls 6 & Fallout 5.
Yeah Starfield isn't worth ES6 and Fallout 5 being pushed back.
I sort of liked it. The only thing I'm disappointed with is a lack of developing Andreja's dialogue. Without handing out spoilers, let's just say that Andreja's companion quest and background does not integrate at all with the DLC.
I honestly forgot all about this coming out, let alone that it was already out
honestly from what I've played so far before work and seen from crimson flyboy on UA-cam ....I like it....they have basically brought house Va'ruun up to the same level as the other 4 factions
The UC has 4 space suits each with 3 variants (sysdef, marine, security) and something around 10-15 outfits with some having 1 or 2 variants, a faction questline and a home city
Free star collective: has around 5 full outfits and one space suit, its own city and quest
Ryugin: has no space suit but 25 unique outfits (unless you get wulfys skin mkd then yes they have 10 space suits) technically their own city and quest
Crimson fleet: around 4-5 space suits, and around 10 outfits and no home city but a home station and a solid story
Then there is house va'ruun with 4 space suits, 3 having 2 variants, multiple outfits like 25+, a really really epic planet that feels unique,
So yea I feel like Bethesda did a good job bringing house va'ruun to the same level as the other factions with so far a story on par with the vanguard quest
Granted I do wish we had unique ships and ship parts and maybe a more unique security outfit and helmet but still it's on par with all the other factions.... and I do have higher expectations for future DLC
Just started playing, will continue tonight. Let see if I can finish the whole by Sunday,
I am one of the seemingly minority of players that genuinely enjoys the game, warts and all. I had extra cash at the time, so I bought the Deluxe Edition or whatever, so I already owned the DLC. I've played for a few hours, and while I have enjoyed my time so far, I agree with Juice; it's overpriced. It isn't bad or low-effort. It just isn't very substantial. If I didn't already own it, I would wait until it was $15 - $20. I hope the next expansion, assuming we get one, is similarly focused (i.e. a single solar system or planet) but much broader in scope.
You really didn't want a single new mechanic or companion? For the price of the expansion, it should be a lot more than just a 5 hour quest. Bethesda expects to just make a good looking empty environment and have us love it.
I feel like you do, and I think in 10 years Starfield will be getting a massive revival, but from the last year it is clear that most gamers have no time for any of this right now and want to just make an example out of Bethesda, so much so that I fear that it will not be long that it will be going bankrupt, and we will not get a new Elder Scrolls.
@@Viothon I don't think we have to worry about bankruptcy, at least not in the near-term. Long term, who knows?
Regardless of what happens to Bethesda proper, The Elder Scrolls IP is owned by Microsoft. We'll get a new one, one way or the other.
I think the thing that stings the most is this dlc, story and ideas had some really cool potential. And when it really feels like it starts to get going it just ends. It does feel like the dlc should have been at least twice as big in story and scope. Allowing for the main story to really build up and go somewhere interesting or cool.
And Bethesda strikes again...... Just like with the main game ...there was a lot of story potential and they dropped the ball hard .... So sad..
Stop wasting my time, Bethesda, and give me Fallout 5 or Elder Scrolls 6 without loading screens.
Just started a new character can't wait to sink my teeth into it. I'm beyond Hyped 😁
Felt more like a faction questline cut from the base game than a $30 DLC we waited a year for.
Starfield’s companion system is, ironically, basically Fo4 Automatrons without the customization. They somehow made characters have less personality and interactivity than actual homemade robots
I really liked the robot customization in Fallout 4. I put dual gatlings on Codsworth. It was funny to see him talk all polite while slaughtering raiders.
My favorite starfield mod so far is the Guyver armor spaceship. It's free, looks good, has a fun weapon and is truly unique.
Adding back the content that was cut, and making you pay more for it.
But the map is indeed hamd crafted, in the map creen you can see the tile seams over of the far left.
Modders lol.. Dude.. This game doesn't have modders.
Without including spoilers I wanna say that the main quest gave me the illusion that I was gonna be able to play my character more like how I imagine them being. My character is someone who is in no way a good person but is always attempting to do whatever they can to avoid hurting innocent people or at least saving those who deserve redemption. The end of the quest left a sour feeling that made me feel like my character failed to live up to their morals which in most cases isn't a bad thing because then it gives a path forward for them to grow but this felt absolute with their failure. Even the quest High Price to Pay felt like it gave either a semblance of growth or revenge but Shattered Space just didn't imo
No vehicle combat to give it a mad max vibe in space, what a missed opportunity 🤦♂️
Played it, enjoyed it. I purchased Starfield plus Shattered Space plus 1000 Credits for 69.99 on a Steam sale. I personally feel like I got my monies worth out of the base game, which I very much enjoy, and I'm looking forward to another NG+.
Short answer: No
Long answer: No, you shouldn’t.
I liked the new hand crafted POIs. That alone would be enough reason for me to play it again
Your comparisons to Phantom Liberty and Far harbor are spot on. Is it worth $30? No. Is it worth going back to the game? No. I found the story to be rather boring, slow, and dragging its feet. I was expecting more content if you brough Andrea with you, but it seems like that wasn't really thought of in development. By far, this is the most lack-luster DLC I've seen from a bethesda softworks game in addition to the base game being lack-luster itself. The game is now lack-luster squared. They had an opportunity to create something special here, to reel in some bethesda fans again, but as far as I can tell most players are thinking the same thing. A very wise chef said many years ago, "I'm not touching that with a 40 foot pole." I wish I had followed that same philosophy.
Haven't played the DLC, but my estimate was about the same as this video 20 EUR max, just based on what I'm seeing in terms of gameplay footage. I loved Far Harbor, but this doesn't seem even like an attempt to replicate that.
"you clicked on a starfield video dude" LOL I love that comment! Great video as always Juicy!
Can't really call this an expansion, that word puts Shattered Space in the same realm as The Shivering Isles or Far Harbor.
I love Starfield, and I very much enjoyed the DLC. It wasn't as large as I thought it was gonna be, but I had a lot of fun and Dazra is gorgeous. I give the DLC a solid 7 out of 10.
Honestly, I think this should have been available from day 1. It might have made people ignore all the glitches. It's a good story. I made the mistake of sacrificing Andreja, though, so I'll have to play through again when she's alive to see how that plays out.
Honestly This is how every major city/planet should have been/had on it. Manually built, they make the areas actually feel like they have stuff going on. Hopefully Elderscrolls 6 is good.
Guys, mods for Freelancer are better than all of Starfield and I mean it.
I like your honest review and yes i enjoyed playing it. You have made valid points. I love starfield and always will because you can do so much and make it your own expierence. The best of starfield is after all the quest you can live your life in this openworld as you wish and there is a ton to do. A lot of bad reviews by certain youtubers like luke etc.r not valid. I say try it for yourself and reach your own conclusion.
I could agree it isn’t the best DLC they’ve ever done , but I honestly think for people who bought the premium edition on release and didn’t have to pay an additional $30 for the DLC on its release it was a lot better.
I still personally loved the expansion of the lore on House Varuun and the roleplaying it opens up for you depending on your main story decisions. It’s definitely going to be the main part of the game I go to right away after each NG+.
For a first DLC in a world that they are still building the lore for I think it was pretty good. Only thing that made me kinda disappointed was I hoped to actually speak with or catch a glimpse of the great serpent.
The comparison to fallout or elder scrolls heavy hitter DLCs isn’t fair in my opinion as a lot of those great DLCs came in later games in the franchise (I.E. Fallout 3/NV/4 and Oblivion and Skyrim) where they already had the benefit of spending years to figure out the lore of the game world (or in fallouts case having a starting foundation from what Interplay wanted to do with Van Buren) and had a much better idea of what would make the core audience happy for each franchise.
Everyone’s got their own opinion, but I think it was good for what it was and I’m optimistic.
And on the $30 price, honestly if they don’t make enough money the game is gonna get canned by Microsoft. Because if their business daddy thinks their efforts are better spent on the established franchises then starfield will never recieve the work it needs
Good. It needs to be trashed. 2 decades between elder scrolls titles is asinine when it was pushed back because of garbage like Starfield.
I'm at the beginning of the DLC, and it feels like I'm watching an audiobook more than playing a game. The people and world are amazing, but it feels as if there is something still missing that Fallout and Skyrim both had. The feeling of finding something amazing while out randomly exploring it's like Bethesda forgot how to create fun.
The expansion literally feels like a direct copy of Event Horizon.
BEST DLC EVER, expected for THE BEST GAME EVER! Wish they would fix the bugs! 1700 hours into main game and completed Shattered Space twice, one with NG+ and one with a lv20 character, just started a new NG+, gonna play it again.
I have been playing and enjoying it. I keep seeing people saying there was only 5 or 6 hours of content and I don't know how that is all they are getting out of this the space to explore and find environmental storytelling as well as interactive stories is huge. I have been playing for 4 days and easily sunk 5 to 6 hours a day into it and am no where near completing it. If people rush through it and are only looking for the shiny new gun or the new best item and not engaging in the world story the way they did with all the older BGS games then yeah they are not going to get anything from this. I can see with the time spent handcrafting so much why its 30 though I will agree that they could have made some more new things specifically ship parts and had it connect to the main game story somehow. That being said I am happy with this and really think most of the complaints are people expecting something that it was not supposed to be or continuing to complain that it is not Fallout New Vegas simply by constantly comparing their experiences to that. I saw one video where someone complained that there were pirates on the planet and that the game gives no reason why. The location itself that has them has a slate right in the beginning of the area explaining it and they just ran by because shoot enemy good read bad. That just makes for a bad take that they are then passing on to the masses. I do think that yours is much better than that, even if I disagree with it. I do enjoy your content and hope to see more in the future hopefully focusing on some of the positives instead of negatives.
Absolute no no and again no! 😮
So boring and left behind time
I enjoyed it. The content was entertaining to me. It was enough to keep me entertained for a couple of days and will be going back because I learned of some things I missed. Overall, I am content and don't regret the purchase. Unlikely for it to be my main game but it was entertaining enough to warrant boiting it up again.
I did reinstall it for Shattered Space and I have a blast (mostly due to all of the new mods being available). Haven't even reached the new area yet and it was already worth it. I'm only afraid actually reaching the DLC might be worse :D
The Great Serpent is Akatosh.
Or Alduin. Travelling through time & space
Redguards had a serpent god: Satakal.
I think the DLC felt more of what folks would expect from a BGS world, but it wasn't spectacular. There's a lot of underappreciated depth to the DLC that people likely won't bother trying to find because of the way the base game plays (fast travel everywhere).
Happy to play the DLC with the prepurchase, but $30 is steep for what most would get out of it.
I wished they let us explore the Citadel more it was sooo cool then it was gone
Wether I should or shouldn't is irrelevant, I will not.
First of all, I did not buy starfield, and by watching different reviews I'm still not convinced
$30 is too much, it should have been 20 or 15
With that being said, I feel it's decent DLC, more interesting than the main game, although small
If they release 2/3 dlc like this, I will consider buying starfield on sale
I liked Starfield's combat but the gameplay loop isn't as fine tuned as Fallout 4's. Bethesda definitely should have made less procgen planets. And more "story" planets with the scope of Far Harbor.
Your review is better than the rest imo who only talks about the negative. If this dlc is only story focus then I see no problem with it, except for the writing because the opinions on writing can be different to player to player. With side quest, I feel like players should complete the side quest first before finishing the main quest of the dlc . Maybe it could help improve the perspective of the dlc. Pius people need to remember that SF is a big canvas where more content might be better than shatter space. So if any this dlc is just "ok" with some good that players will like.
I don't think the comparison between Shattered Space and Phantom Liberty is all that bizarre.
They are both high-profile titles with a huge fanbase that deserves to enjoy what they pay for.
CDPR had a rough launch, then built and fostered a lot of goodwill by massively fixing the base game, over the years, and releasing a multi-layered expansion that had a real impact on most players.
Bethesda has been resting on their laurels for a decade+, and expects to do the bare minimum and have diehard fans still give them all their money.
I have over 800 hours in Starfield...I do not hate it like some people do.
But I also play it on GamePass for "free", and have a lot less to lose.
As for a $30 expansion...there was no way I was pre-ordering it, and I see now, that decision was a good one.
I will wait until the price drops or they decide to add more content...whichever happens first.
Thanks for the informative video.
I agree with basically everything here. I enjoyed it but also I enjoyed the base game.
Its fascinating seeing how few people commenting have clearly not played the dlc. Also interesting how much the comments contradict the majority of reviews.
A wasted shame could have been better But I enjoyed playing and that's the main thing!! 🤠
Once again, Bethesda is haunted by the ghost of CDPR. This expansion comes soon after Phantom Liberty and has the same price. Who can honestly say Shattered Space is remotely close in value? The writing is worse, the setpieces are less ambitious, the side quests are less interesting, there are far fewer original new weapons and gear, and it doesn't have anything close to the reactivity or character arcs. You could say that Shattered Space was in development for far shorter a period of time than Phantom Liberty was, but then don't price it the same. If this was $15, I think it would have been received a bit better.
I started this last night and I’m still playing it. Yeah, so far so good. I love the zero gravity fights because it reminds me of Isaac Clarke. However, I do agree that $30 is way too much for this DLC. It should be like $15. Also, it’s a bummer that Andreja doesn’t say much. I mean, she does still have comments about her home world but I thought that there would be a lot more reactions from her.
As much as it pains me to say this, this DLC pretty much confirms I’m done playing Starfield. Granted I have spent many hours playing the game, as it has many redeeming qualities. However, the grand emptiness and lack of POI’s, and generally nothing to do outside the faction quest lines, including shattered space. There just isn’t enough side quests throughout much of the base game and shattered space. Dazra City in my personal opinion is very hard to look at for long periods of time. Looks cool, but honestly surprised that they chose red and blue for the colors of everything. Clashing colors makes this painful for me to look at constantly. The game in whole has so little to offer that just makes me want to keep playing like other Bethesda titles. Bout the only thing I throughly enjoy is building ships. The game play just keeps lacking, and was really hoped Shattered Space would change this outlook, however it did almost nothing for me personally.
I wish they explored more of the Zealots and stuff