What sad is from a technical stand point, it is their best launch. You can fix bugs and further polish a game, but you'd have to completely redesign starfield to fix it
Cyberpunk 2.0 patch is probably the most impactful patch ever. Gameplay mechanics are finally working properly and everything just clicks, it's a very fun game to play right now. Starfield likely won't make such comeback, primarily because of the lack of the gaming world you could explore and traverse, we don't count proceduraly generated planets as such. Also the lackluster lore severly cripples an urge to return to the game.
@@artemmurrr848it's not even totally writing, what they had wasn't bad, they just didn't have enough of anything. All faction stuff was over pretty quick, and there's not enough unique locations stuff to really keep you captivated after that. They really banked on Ng+ to bump up their gameplay hours but you're just doing the same thing over again just slightly different.
The problem with the game is primarily the exploration, I mean POIs that are identical in EVERY way, all assets in the exact same place and all enemies doing and saying the exact same things, cheapens the experience of the rest of the game and throws a wrench into the immersion. It is the thing that needs to be fixed.
Yeah, there is the Bedlam mod to mix up the enemies at least. I know even games back in the day like the original Tenchu knew to have several layouts for its levels. It wouldn't be too hard to have more spawn points in a PoI than will be used at a given time and then have a procedural generator roll up some randomness. You just have to keep the bosses static so that they work with the Radiant quest system.
As a past modder with friends that are still active in the scene; Yep it's just not an interesting enough game to mod for. Not to mention the game engine changes that make it more of a pain than past games. So Bethesda isn't only out of touch from the gamers but from the modders as well.
@@HaleTheFreeVoice You don't have to join them as much as go through some ceremony they impose on you. You hardly are a member of the house after. You can also skip doing most of the tasks in the ceremony. In essence you can fake joining them just to get permission to go in their city.
are we seriously not going to even mention how this dlc was a carbon copy of nuka world? three factions at odds are made to see eye to eye to overcome a common goal? do something for each faction to earn their trust as the randomly appointed chosen one? It was not a quantity issue it was a QUALITY ISSUE. They completely recycled the entire narrative from nuka world and it infuriates me that we are not talking about that more.
I'm really enjoying the game the past week. The prices on things that were clearly cut content is disgusting. Im picking and choosing what will add to the complexity of the game but also looking for free versions
The buggy doesn't really work. You drive off, then you get off the location and you need to go back to town. You can't fast travel in the vehicle, so you leave it behind. After selling stuff, you want to go in the other direction, but you can't call your buggy to you. It ONLY works if you drop on an empty planet and start driving FROM your ship. And in NO OTHER circumstance. It's half baked like the whole game is.
@@Themistocles30 eh ... what does fast travel stand for? It's assuming you're going back to someplace you've been to, in an efficient manner. The game should just assume you drove over and have the buggy be there with you.
There are a wealth of passionate video essays detailing the myriad failings of Starfield and the DLC... none of them mention the rover. At this point it's just undeniable that Bethesda has trapped themselves in an echo chamber where they refuse to hear even the most well-intentioned constructive criticism. We need to accept that the studio that gave us what we all warmly consider to be the quintessential "Bethesda game" is long dead, and in its place is a minimum viable product machine which exists for the sole purpose of exploiting past goodwill to churn out paid mods.
I don't think that's quite right. Starfield is a hot mess, but it's a hot mess that took eight years to make and was made instead of the established, proven franchises. Meaning it's not just minimum viable product as a money grab, they believed in this game. Sadly, the game they believed in wasn't very good and had flaws they won't see because you are 100% correct about them living in an eternal echo chamber.
@@jodieholmes8453 it's a failure in the court of public opinions. More people are playing fallout and new Vegas and Skyrim than this new up. The modding scene is pretty barren too. New Vegas get more mods everyday than starfield. One of Bethesdas worst bought dlc having record low in return players. Starfield has failed. The up was already buried.
@@captainpandabear1422 This is a very good point. There may be some middle ground between our two perspectives where the existence of the creation club allows BGS to push features down the road rather than polish or incorporate during production, as they know they can now not only add things to their game in perpetuity but even better be praised for it by their community. So even if their initial intentions were to create a full-featured product they at one time believed in, I can see it becoming very easy for their administration to excise elements they didn't deem necessary for release.
@behemoth-g6k Public opinions havent mattered since Last of Us 2 came out and Dragon Age has only continued to demonstrate the overall public should be ignored on their opinions for games.
There is a really interesting conference where starfield lead quest designer will shen speaks at length about this specifically in relation to starfield & bethesda. But you're absolutely right, & no way is this a Bethesda specific or even game industry specific issue. It's any field of human endeavour when your organisation really starts growing.
Games also cost so much more money, that the company *needs* to sell to as many people as possible to make a good profit. So being safe and with as much mass appeal as possible is the safe pick because that offers the largest potential audience.
That's usually because they're doing more work, bigger game worlds, more detail, more features, etc. Starfield isn't anywhere near state-of-the-art, and the DLC isn't much content.
Yeah, having worked in the games industry, surprisingly many people don't realize that expanding the dev team even bigger won't make the game creation process better or more fluid. Add to that the misconception that the increase of bureaucracy will automatically make the design process more faster and efficient. When you lose passion and vision then there's really nothing that can save your game.
I love that Bethesda added vehicles, but you can clearly tell it was an afterthought as my vehicle cannot even make it through the foliage of the worlds
I completely agree. I love the games Todd Howard has created, but they definitely need to be modernized. Destiny 2 is the closest space-themed game to Starfield, with its star map, world selection, and lack of flying. However, Destiny 2 has handcrafted worlds, and only a small number of them. In contrast, Bethesda chose quantity over quality in Starfield, and I genuinely don’t know if they can recover from that. I personally don’t want to explore somewhere that is procedurally deleted when I leave the planet. It’s a beautiful game. I’m happy with the story. I love the combat. But man, it just doesn’t have the backbone of a Bethesda game when it comes to exploration but with every other aspect of the game.. I am super happy with it.
No $hit. They didn't plan on having vehicles and added them because everyone was bugging them for vehicles. And now you're complaining the terrain gets in the way 🤡🤣🤣
of course it's an afterthought, they expected the player to love traveling on foot like any other bethesda game lol. to be honest i'm glad to see they actually have a drivable vehicle, now they have no excuse to not have vehicles in fallout games anymore, the first fallout games had working vehicles, then bethesda took the reigns and they pretty much avoided them and pretended that there were no cars in the lore, but mostly because they couldn't do it up until now apparently i think they could have done this all along, they were just too lazy to make it work.
@ idk man… I don’t think the creation engine is capable of doing stuff that other modern games are doing, I believe they are aware of this but sacrifice it for allowing us to create mods
I have no doubt that Shattered Space was cut content. I think what gripes me is that on top of it being cut content they reused assets, like the "scary phase monster" that is a creature we've seen innumerable times on other planets. The "clutter" was the same as everywhere else in the game, few new armor sets and weapons-there was nothing that made Shattered Space feel like anything new. It being so short and overpriced just added insult to injury. Shattered Space should have been a companion quest.
It almost seems like the bigger these studios get, the worse their games become. Like yeah, they look more sleek and are less buggy and are more "modernized" or whatever, but they just forget what "fun" means and what players actually enjoy.
Yeah, passion is replaced by committee meetings. Go back and look at the dev team for Skyrim. While smaller, and thus more nimble at making changes, they were also passionate about the game. Once you divvy up the work, handing the project off to various disconnected teams everything gets bogged down and there isn't any room for passion or drive.
My issue with Bethesda is the have been relying on Moders and the Creation Club to add stuff to their games or fix issues instead of doing it themselves, yes the mods can be a huge plus to the games but they should a additive not adding content or finishing things that should have been in the first place
Official content is typically of a much higher standard than mods, but mods bridge the gap between dlc releases. As an end user I actually only see plusses!
@jodieholmes8453 yknow you don’t need to reply to every naysayer right? Do you know the devs personally or something? Running a lot of defense for simple fan.
There is a way to address the "running to locations" issue. Instead of "fast travel", or a "vehicle", make game so people are easily sidetracked. On the way to main location, collect valuables, repair gear, craft mission critical consumables, meet new npcs, manage inventory, feed creatures, claim pets, have random interactions based on setting, changing conditions based on time of day, make gear type synergize with factions and resources. Have game transition seamlessly. Long way from point A to point B is part of every good game. What makes something a great game is how much distractions studio places in between. In this regard, modern day Bethesda is shameful, and miles behind newer, lesser studios.
That's what I found about Skyrim. I found the main quest to be boring but everywhere I went I stumbled upon something interesting. I believe the last two Zelda games were made with this in mind as well. I think the idea was Hyrule was hilly, as the player is moving around there is always something new just popping into sight.
Releasing the Buggy with shattered space would have been dumb. You can barely even drive it on the planet and it was clearly designed for jump packing around.
1) Points of interest are a problem. 2) Building ships and outposts are basically the best part but ships, space, and outposts are basically useless and pointless to visit.
All of these updates throughout the year are things that should've been there day one this game needs a genuine overhaul on several aspects to have a future.
Starfield's problem is it's ALL of the bad of bethesda with little to none of the good. The entire GAME is the radiant system. They've been escalating that system for no reason since skyrim. Skyrim did it fine as it allowed you to get a reason to explore areas with no real content. Fallout 4 made it worse by having the Minutemen's whole questline rely on it. Then Bethesda is great at world design and environmental storytelling and instead of focusing on it they make a huge empty space map that repeats randomly over and over and the handcrafted stuff is boring. They did bad with that in fallout 4 with the settlement system which just made potentially cool locations empty for an unwanted base builder feature. They still have no real " unique " weapons like in Fallout new vegas or skyrim. The legendary system is dumb when you can get the exact weapon that is " unique " randomly. Sigh, es6 is worrying
@@carlpvnsem2875 No just curious why whenever a video about a topic I follow is posted, I have to put up with people like you. Do you really not have a life?
If we got this game like 2 or 3 years after fallout 4 it would've been good, but here we are like what 10 Years after F4 and we haven't gotten anything else?
@@TheApawcalypseCatsoh yes we do n you'll like it. U wanna talk about Fallout BoS, you know that game that literally nearly destroyed the IP forever by a studio that truly never care about said IP? Go ahead, go ahead n try to convince anyone with a brain and doing a straight face that BoS is better than F76 & Starfield overall, we dare ya to say that lie. No? That's what I thought
They are planning another expansion for Starfield? As someone who lost interest in playing the game soon after launch, I can't say that I'm too stoked about that... I'd rather they'd cut their losses and put all of their effort into TES6 while learning from their mistakes AND the mistakes and successes of other games. Like the mistakes from Dragon Age the Veilguard and the accomplishments from Baldur's Gate 3.
I feel like the problem is that in attempting to intentionally create a game that "Will last 10 years," they felt the need to add so much content that they didn't actually have time to flesh out any of it so almost everything that's there is mediocre at best because as soon as they finished making the bare minimum the devs would get assigned to something else and as such would be unable to fully complete the original thing.
You've been an optimist when it comes to Starfield. I think that hope has been obscuring your analysis of what's going on. From the very start, Todd and Emil's opinion seemed to mirror that Simpsons meme; "Am I out of touch? No, it's the children who are wrong." They didn't see anything wrong with Starfield, and they weren't going to change it significantly. And it's absurd launch sales (driven mostly by Bethesda Brand hype instead of game info) reinforced that idea for them. As for why the DLC was subpar. Because they're lying about how many people are involved in developing content for the game. Or they're fudging those numbers by including marketing, facility management staff, and janitorial staff. Or, and here's the darker option. The reason why all those earlier game DLCs came out so fast, was because they were being developed alongside the core games and were mostly done by launch. And no, Todd didn't confirm they were doing annual DLC. When asked if they wanted to in that Matty interview he said ""I would say we want to...more or less, yeah. How long that continues? Hopefully, a very long time, but that's...we're planning for the one after this, so there will be another one." That's not the answer of a man who actually has anything planned out on paper. That's a soft answer about what he'd like to do. If he did have anything actually planned he would have hinted or hyped a little with "oh, we're going to some interesting places after this." which is what Todd does. This was a corporate spokesman trying to make it seem like they have a plan and have already started on it. let's be blunt. They didn't think they'd need to do any more design work on the game after the 1 DLC and they're struggling. They have no ideas and no plans. Todd and Emil had this "vision" for their ideal dream game, but they didn't have any actual STORY ideas. They're fine creating content to go in settings and stories other people created originally. But when on their own the best they can do is "What if Firefly, but boring and not a western".
Did you play the game or not really? Because there's absolutely a story there. Like there's DEFINITELY a story there, And even Mr.MattyPlays thought it was one of the best they've ever done.
@walasona Eh I disagree. The story isn’t the worst but far from their best. Why does the emissary just not care that we take the unity for ourselves to reset the universe other than hiding the pieces away again even tho they made their position very clear that it was wrong to reset it? Why does resetting the universe only affect constellation in any real meaningful way? Like why aren’t some universes entirely fc or uc or cf? Why not a universe that’s still going thru the colony war? Why is the hunter mainly just one guy, us, or Cora coe? Might have that very last one wrong. Vae victus’ reasoning for the whole terrormorph thing is ridiculous and heavily dampens the uc story(in my opinion at least) why does the fc ranger quest pretty much end after Ron hope? Are there no other serious threats the rangers need to deal with? So on and so on.
No Fallout 3 was the early sign. The story was copy and paste of the first two games and exploring the ruins of DC sucked the wasteland was fun to explore though. There were good points yes but the signs were there. Signs that became more clear as time went on Skyrim the gameplay was great and the world beautiful and fun to explore but the main story sucked and the faction stories ranged from subpar to ok. Showing that the bad writing in Fallout 3 was not a one time thing and that Bethesda began to run out of ideas and creativity. Fallout 4 again the writing problems continue as the story sucked and the exploring sucked there was nothing interesting to find and Boston was really small and boring showing they were out of ideas and creativity for both their stories and the worlds they make. Bethesda games are just getting worse.
honestly i was going to try to contest this, but your entirely right about all the glaring issues that I always chalked up to age. Bad writing is not solved by saying you had technological limitations, and even worse writing with good technology is nothing good
The lesson Bethesda needs to learn is “release a smaller single player game every 4 years, open and interconnected world that’s hand crafted” That’s what this doesn’t have that other games did. Shorten development cycles, make smaller games on less grand scales that have that smooth exploration of an open world. Release games more frequently so there’s more variety and a larger catalog of experiences for fans. The answer is obvious - they’re just seemingly doing all they can to rationalize not taking the obvious approach.
I think the reaction to Starfield is overblown, though the game is just okay. It's got some decent ideas, but I think it needed to be more like TES/Fallout. The fact that NPCs don't have schedules makes the world feel much less alive.
Bethesda’s main problem is Todd Howard. He assumes everybody is going to love anything he puts out just because his name is attached. He’s not Kojima, but he wishes he was so badly.
I like Starfield a lots, it's my favorite game of recent years. But I will say I think the negative review for the DLC is actually a good thing. It should discourage them from making more of it and make them spend more time on polish the base game. The DLC provide what people been asking, but not what Starfield is actually need.
Не скажу, что это даст развитие основой игре, как длс это тоже развитие. Они как бы сторона одной медали и если вычесть одну и другой не будет. Объективная критика только приветствуется
I actually somewhat enjoyed this DLC and I think it is a step in the right direction because it is content focused. Biggest complaint is that $30 is unacceptably high for something this short. For that price there needed to be at least a questline consisting of at least 8 quests, and 25 side quests. They really need to stop prioritizing features over quests. Also, we need to face the reality that there’s no fixing the procedural locations. They’re always going to be boring because there’s no substance to them. Minor locations in other Bethesda games are only interesting because of lore, and you can’t procedurally generate that. At this point I think the best move for Bethesda is accepting that Starfield is what it is and moving on to Elder Scrolls 6.
8:41 Starfield is still doing better than Elden Ring, and that game may win game of the year twice. I dont know why people are so obsessed with player numbers for single-player games.
Agreed, the writing was so contrived and the character interaction DEI that it was so clear instead of telling the story, a group of social justice nitwits were only trying to make a point. Also, instead of 1000 planets with one city per planet on a handful, there should be multiple cities on some of the planets. A planet with a breathable atmosphere and resources should have at least three major cities with roads connecting them, multiple outposts, farms, energy production. Bethesda created an entire planet but only 5% of it is not procedural generated.
It's small, but in intentional or not there's a small reason that's not just Bethesda being greedy to do free "Sidequest mods" like this beyond getting you to look at the store: Compatibility. If a preexisting mod's somehow impacted by the free mod, you can just remove it and keep your mod.
My issue with the dlc was that it only took place one planet on one map of the planet. Park your ship for the whole dlc because you're not going anywhere outside the Dazra outskirts. The only time you need to go anywhere else is if you specifically take a mission from the mission board. This was like one big faction quest but unlike the other faction quests you are stuck in the same place for the whole duration.
The biggest thing to me that showed how Starfield was unfinished or had ideas that were never complete was the Brig and bounty hunting. You could tap those out and the game would lose nothing at all
If they released 2 similar expansions every year like this one, they might do well. It got people back for a little while. And anyone waiting for everything to come out before they buy the game will get a lot of stuff by that time. Also make the POIs closer to the ship. Realistically, nobody would park that far away. It's like "I need to go to walmart, so I'll park in front of the courthouse a mile away and walk there"... I know walmart parking is bad, but yeah...
Starfield was such a massive disappointment, on so many levels. It has no depth at all. Good writing Could have made it at least, Playable(even with all the woke propaganda) but sadly, the writing team has not hired for talent, but instead, DEI. MODs on Console don't even help, because the 'Good Modders' won't put them on console.
@@blasiankxng correct that will shen is gone, but he didn't carry bethesda. Point is, the lessons will learned as bethesda grew during starfield's development (massively, if you look at the graph he produces during the talk), were learned by everyone else on the team too. Watch the talk.
@@blasiankxng depends who you ask. Anyway, the conference talk is there for anyone who wishes to understand the challenges bethesda faced with starfield.
They need to focus on making the modding scene more expansive. Adding mechanics like power an armor system, faction creation system, or easier weapon and armor integration systems. This will make modding the game better and easier.
I wish developers would realize more employees don't equate to better results. Because it takes weeks to get input from one team to another for something minor. More employees means everything is slower, and the more people you have the skill quality lowers overall.
It takes time to onboard new developers that slows down progress from people currently productive. And inexperienced developers take a longer time to make good things, but time is the thing most projects lack.
While I take them at their word that 250 people were working on Starfield, I feel a large portion was working on creations, with a smaller portion of the team on Shattered Space.
I had no interest in Starfield when it came out, especially not for full price. It recently went on sale (35% off including DLC) and now that there are hundreds of mods I'm really enjoying it. The latest update apparently solved the 255 mod limit to now be around 4,500 (PC only Probably)
I was so excited for starfield but they just missed the mark on SO many levels...... I could wish for a 2.0 version of the game like No mans sky or Cyberpunk managed but honestly it'd probably be better to just try again. It's funny because it wasn't a buggy mess, or missing promised features at launch; they made the game as planned.... it's just the game they made wasn't very good. =/ Somehow that feels worse.
Just an FYI... I review and select my mods from the website on my PC or iPad and save them as bookmarks. When I'm in the Creations page in-game, I just go to the bookmarks or I select search and typ the first couple letters, pick the mod and download. I never have to be annoyed by dozens of paid mods in my face.
There are many issues with starfield, but the oddest one, to me, is that it refuses to lean into what makes starfield a potentially better game that prior Bethesta games, space. They've spent all these resources on a very cool, if awkward to use, space building system and the game barely interacts with it... It's such a let down to spend hours upon hours designing your perfect spaceship and the realise just how little content there is for you to actually use it. It is of course also very sad that we've gone from being able to freely kill a plot-vital demi god to not even being able to execute a random spaceship officer because he happens to be a quest giver.
I used the vehicle about 3 times and found it pointless. After hundreds of hours playing before i stopped, i learnt that planet exploration is essentially pointless. There needs to be massive expansions for ship building, creating industry and business, motherships and settlement building.
I don't think PoI was ever a problem, you have plenty of near identical PoI in their past games too, the problem is the journey leading up to those. Photography and scan is fine and all but there really should be more combat or random quests along the line while you're travelling from place to place.
I honestly think one decently big reason people were less interested in Starfield is because being in Space puts a HUGE limit on the armor/cosmetic side of things, especially because it seems like Bethesda wants to keep it closer to the realism side of things. Fallout and Elder Scrolls have wide varieties of armor, anywhere from similar to VASTLY different, but all the spacesuits in Starfield are 'samey' with unique sets being the only ones that look, well, different, but even then they're still similar. I genuinely think they should've taken more inspiration from other games(Halo/Destiny/Helldivers to name a few) and had more armored space suits that actually look cool. It also probably doesn't help that Fallout 4 had the more customizable armor system it did, being able to equip like 9 items total(3 = headgear{Mask, Glasses, Hat}, 1 = clothing, 5 = armor), actually, even if they just added 'armor' that was invisible but added stats that probably would've been enough to attract more people... since it wouldn't actually show up, calling them 'Reinforcements' would probably be better too.
I hope they eventually add space flight between planets within a solar system! (like an enhanced version of the astrogate mod). 🪐 Also, ‘space walking’ outside of ships, & POI overhaul. They also need more interesting factions to join in DLCs
i don’t agree with the abandon the game mindset i think if bethesda puts in the effort the game can be one of the best space sims out there with better and more POI’s, story expansions, outpost & ship parts and mechanics etc but i’m not sure if that is worth waiting EVEN LONGER for ES6 and FO5
@@loatherofdogma true, I wonder how elder scrolls 6 will go over. Based on Bethesda’s track record lately we shouldn’t be to excited. But I know as soon as a real substantial trailer drops most of us (me included) will be back on that hype train sadly.
A major problem for me is the outpost system. I love the idea of needing outposts for resources but I only need the resources for a short period of time before they have no purpose.
I got Shattered Space for """free""" with my edition of Starfield. I still haven't touched it. I tried starting a new game to try out all the updates that released over the past year (all 3 new lines of code + a buggy), and I realized that everything that I hated about the game is still front-and-center. I walk into a POI, and it's a carbon-copy of the last POI that I was in. Everything, right down to layout, enemy-placement, even the CLUTTER on the FLOOR is identical. Exploration requires that I don't already have the area memorized. In a game that's BUILT around procedural-generation, THIS needs to be the #1 priority to be fixed.
Level 148 - ~550 hours in game. This game with the mod packs now is a phenomenal platform but it absolutely needs CONTENT. So many empty star systems is tragic and brings back bad memories of No Man's Sky's procedural fiasco. Here's a recommendation for Bethesda: Hold a competition with a $1M top prize and 20 total prizes for the best expansion stories. Award them by planet - letting people chase after developing a new deep mission on a given planet. Select the top 20, let the rest promote in the store and suddenly you'll fill up the galaxy with deep content. Do the same thing in a second challenge for the procedural buildings. Instead of having like ~20 potential procedural constructions, let us builders (who may not be storyline creators useful in the first challenge) design all sorts of new infrastructure/site-focused challenges. I'd commit my own development resources to building new kinds of sites. Abandoned towns. Industrial sites. All sorts of different mining, resource extraction and construction sites. What about abandoned tourist cities? Last recommendation: keep littering deep content easter eggs that reward those flying about exploring. Link these into planet and space mining. Challenge yourself to have at least one mission in the next 3 months like Mantis and orchestrate a creation pipeline that pops out a new "Mantis" every month. Next summer you can have another competition with major prize money awarded to at least 20-25 competitors. In otherwords, convert this to an ECOSYSTEM game. You've banked tens and tens of millions but need to convert this from a one-time purchase to a recurring model. I'd pay $10/month if you kept a new "Mantis" coming out, crowdsourced the expansion into the galaxy via the competitions, and focused Bethesda developers on maintaining the infrastructure, tooling, APIs, etc. for the rest of us to build and compete in.
Bethesda spend a year to add buggy and higher tier melee weapon, while they take few week to patch ship tech chest glitch, few month to patch outpost weapon case glitch and now patch ship building glitch. They lazy to delivery the feature that should be added in day-one, but rush to patch the fun element and limit player creativity.
This is very selfish to think, but I kind of hope they abandoned Starfield and shift all focus to TES 6. But even then, I don't have any real hope this team could make a good TES game anymore. The issues I have with Starfield's exploration are baked into the foundation. If this game were to make ME, in particular happy, it would involve rebuilding a lot of it from the ground up, and that would take too long. I was never hyped for Starfield to begin with. I don't like the "NASA-Punk" aesthetic at all. I just want more TES mainline games. I only got Starfield because it was a Bethesda game, and I figured it would have a baseline level of Bethesda-style fun to enjoy for a good number of hours. But it was only good for maybe 10 hours before it got stale and frustrating.
Well, it's positively terminal, to no one's surprise. Only divorced dads and people that have to, like this game now. I wanted Starfield to succeed. I think if the plot occurred during the war between the UC and Freestar, and you had to pick a side with consequences, or more player freedom and fewer glass walls everywhere. Maybe someday some madman will have the Gaul and be stubborn enough to make an Enderal for Starfield, but today is not that day.
They really need to make something in the game like allowing us to build proper colonies to populate planets to come back. Something Sim Settlements 2 style would do it. Right now other than the quests that feel repetitive after a time or two through and after exploring nearly every planet there really isn't much left for me to do that would draw me back in beyond new content being added. I've been going back to Fallout 4 with SS2 lately.
Most likely the reason why the DLC's are taking so long for Starfield is because most of the people who knew how to use the Engine have left, and the newbies who have since been hired have to learn everything from scratch. I'm sure the learning curve is high. So DLC's will take ten times longer with all of the learning. A lot of game studios have this same issue. That is why more studios are going to Unreal Engine, as it is easier to hire people with experience in it already.
The biggest issue of the game to me is the scale of the cities. The main cities are just way too small, and then there are like no other cities at all?? Realistically, this universe should have a ton of variation on settlements, since the Freestar Collective seems to let you do what you want. The small POI's with civilians or workers on remote planets are actually decent and have a lot of variations, but some settlements in between this and the main cities were much needed. The planets that have the main cities also should feel significantly different from the other planets, but instead you get the same POI generation that makes no sense next to a city. I would have at least liked a ton of giant shipyards branching out from the cities, showing that more than 2 civilians can park a ship in a city at a time...
I'm trying to figure out what the "slower pace" for updates translates to. It took them 2 *months* to release a small bugfix patch for Shattered Space (albeit with a free buggy thrown in). Any slower and we're looking at *maybe* quarterly updates in 2025. That's not what I expect when Bethesda says they'll support Starfield for years to come - it sounds a game that's near end-of-support. The biggest issue with Shattered Space is that it's not very replayable, so players aren't inclined to play through multiple times in NG+ to see the consequences of your choices. I see this as another glaring failure of management when they designed Starfield content (*everything* should have been made with multiple NG+ playthroughs in mind). We really need an indie studio to step up and make "Bethesda games" in the style of Morrowind or other classics. You know, back when they were *actually* RPGs and players had more agency in how they approached the game content.
I play No Man's Sky instead of Starfield, and it's night and day how much content we get. It just never feels like Hello Games takes us for granted the way Bethesda does.
Their takeaway was that they should have waited for the buggy to be released with the dlc??? That wouldn’t have fixed reception at all, we’re so cooked
The buggy only allows you to fast travel to your ship (which is nice if you are carrying to much). But, you can not fast travel to POI if you been there before with the buggy. Buggy on super low Gravity planets do not work too. Plus, it only a little faster to get somewhere too.
The issue for me is tracker missions. Like take alive missions do not always work and or confront a enemy does work at all for me. Plus, the citizen's that have bounties does not work for me at all. They need to fix this.
If they think the only issue with Starfield are bugs and polish, they have become EA more than I thought. Pushing out paid creations on Fallout 4 that were broken on launch and not fixing them yet as far as I am aware, Bethesda has seriously become the villain in the gaming world. Coming from me, someone with almost 4k hours in modded Skyrim, 2k hours in Fallout 4, and have even uploaded two mods for Skyrim myself, I am done with Bethesda. Unless they course correct which I do not see happening, I will never give them another dime.
Mechanically, Starfield certainly has a lot of mechanics, but they’re all disconnected weirdly from one another. No combination of 3 or more systems comes together to elevate the experience like in previous titles. The development was unfocused and the product reflects that. The saddest thing I saw was a dedicated Bethesda channel release a compilation of all 30 unique POI. They should be covering literally 10 times that, considering what Skyrim and Fallout are able to showcase. They need to step back and delegate duties, hire 20 level designers and tell them to make 10 POI each with a dedicated quest designer and writer on tap. If somehow that’s impossible, then reach out to the MOD community and work with them to grind out voiced official content, since they’ve got fingers on the pulse of the community. Bethesda started trading in bad faith back with horse armor, but they’ve always gotten away with it because they were able to step up. Now they’re deep in debt trust-wise and they need to start building that good will up again or they will be sold for parts by Microsoft after TES6
I repeat, if Bethesda thinks their problem was fixing issues gradually instead of all at once for the low, low price of more money, then they themselves might be the problem. The concept pf Starfield was brilliant. The approach to how it was designed makes sense but it simply failed to land with as many people as they hoped. I think they need to realize the approach, despite being valid, and the game, despite having a lot of great things, misses the mark in some ways, too. Don’t make “decade” games. It made sense but the reality lacks and the results clearly reflect that. Just make the best open world game you can make in 4 years. Replay ability comes in making great experiences not big experiences.
Starfield was a gamble that turned out to be a flash in the pan. A lot of initial sales, but it doesn't seem to have attracted the same following that Skyrim and fallout seemed to have years after launch
Because New IPs are a hit or miss in general its why the ones that arent a massive hit end up not going to that series again and going to what they have better in terms of game series (s).
@@TheDarkness5 Buddy. Any ip can be a good game if you have the right people making them. If beth gave modders source code of the game they can fix literally every aspect of starfield from the story, to the world, guns, npcs, companions, bugs, and rpg elements. Player counts would be 10x higher at the very least.
with how its going they wont have another dlc and shouldnt tbh game is bad they had a chance to fix it with this dlc and didnt there is zero reason to redownload this garbage
the dlc doesnt matter if it doesnt fix the base game. i believe starfield was only half developed, due to lockdowns they stopped working on it and just fixed bugs enough for release. none of the systems or content loops interact with eachother, all of the balance and interwovenness that is usually added in the latter half of dev is missing. it genuinely needs another year or two of full dev time. and even if all that were fixed, that still doesnt fix the bland "for modern audience" story and writing.
For me the main problem with Starfield is the "Endgame"/longlivity. In Fallout 4 i ALWAYS startet a new playthrough because i love the idea of bring back life to the wasteland in creating a comnunity with settlements. I love that feature to death and it was a blast to combine this with replaying quests and add new stuff with mods (Sim Settlements!). Sadly Starfield didnt have that. I was 100% sure that they will improve the Outpost and Building System in Starfield and give it more purpose. Sadly they didnt, wich is imo a HUGE missed oportunity, i am sure player numbers would be doubled now if we could colonize the Universe or something similar. And i have to admit: Juice is right, it feels they lost the connection to us, the hardcore fans :( Yes, the "Preston Meme" was a big thing... but do BGS/Todd realy think that we all hate the settlement system just because a loud minority said that?!
Juice I really want more content for this game 😅 I heard trackers alliance dropped more bounties or something but I haven’t been able to check for myself yet
They could have gone crazy and added some cool stuff. Maybe some way to build roads? Customization for the vehicle? They should have added random tile sets for the poi so they aren't all exactly the same, unique varuun parts for ships? It doesn't make any sense that they have the exact same parts as all the other colonies if they had been cut out. There was so many cool things they could have done, and they did none of them. And partly it might be due to most dlc owners being the ones that bought the edition of the game that came with it so they didn't have to sell it to anyone because we had already bought it. So my bad, but never again.
The DLC does not let us be speaker despite having the choice which is an insult to people who likes being faction leader. I saw a spoiler video instead of playing it
CDPR "our engine that people are using to make photorealistic yourube videos is outdated. We will be switching to UE5." BGS "Let us show you our 1997 gamebryo engine updated."
It feels like every update is just stuff that should have been there on release.. Skyrim was released pretty fleshed out with things to do and see. Mods just built on that world. Mods or not, it was a big game and easily replayable. It's almost like Bethesda made half a game in a massive universe and said "let modders actually make the game good". They got lazy.
It's hard to reach for the unknown when you know exactly what you're going to find out there......the same level scaled loot tables you found on Jemison, which is usually apple chunks and a sidestar!
The problem is the boring writing, lack of decisions, boring companions who get angry at you, and fetch quests. It’s really the bland writing team.
How vain it is to sit down to write when you have not stood up to live ~ Henry David Thoreau
Design has been a problem in bethesta games too, compare a nightclub in starfield with one in cyberpunk, starfield is just bland
It's `safe`. Toxic safe.
You can fix bugs, you can never fix a bad story.
Loading screens
CDPR realized their mistakes and turned cyberpunk around but bethesda said starfield is their best game ever made...
What sad is from a technical stand point, it is their best launch. You can fix bugs and further polish a game, but you'd have to completely redesign starfield to fix it
You can't fix bad writing.
@@artemmurrr848 Yes you can, you hire better writers and like I said do a complete redesign.
Cyberpunk 2.0 patch is probably the most impactful patch ever. Gameplay mechanics are finally working properly and everything just clicks, it's a very fun game to play right now. Starfield likely won't make such comeback, primarily because of the lack of the gaming world you could explore and traverse, we don't count proceduraly generated planets as such. Also the lackluster lore severly cripples an urge to return to the game.
@@artemmurrr848it's not even totally writing, what they had wasn't bad, they just didn't have enough of anything. All faction stuff was over pretty quick, and there's not enough unique locations stuff to really keep you captivated after that. They really banked on Ng+ to bump up their gameplay hours but you're just doing the same thing over again just slightly different.
The problem with the game is primarily the exploration, I mean POIs that are identical in EVERY way, all assets in the exact same place and all enemies doing and saying the exact same things, cheapens the experience of the rest of the game and throws a wrench into the immersion. It is the thing that needs to be fixed.
@@cafespy6906 Have you ever played a video game in your life?
Couldn’t agree more. The first copy pasted science lab really killed my excitement. Completely identical.
Yeah, there is the Bedlam mod to mix up the enemies at least. I know even games back in the day like the original Tenchu knew to have several layouts for its levels. It wouldn't be too hard to have more spawn points in a PoI than will be used at a given time and then have a procedural generator roll up some randomness. You just have to keep the bosses static so that they work with the Radiant quest system.
Exactly, the copy&paste everywhere, that what makes me quit the game...
Mods change that
You can tell modders have given up on the game because we would have tons of NSFW mods by now
Not really kid n those NSFW mods are overate nowadays & u know it
As a past modder with friends that are still active in the scene; Yep it's just not an interesting enough game to mod for. Not to mention the game engine changes that make it more of a pain than past games. So Bethesda isn't only out of touch from the gamers but from the modders as well.
@@Derivedwhale45 speak english clearly
Modders tend to not bother modding crushingly average games.
@@Derivedwhale45 I don't really care about what you're taliking about, I just wanted to say that anybody who uses kid as an insult is insufferable.
I haven't even tried Shattered Space yet and I don't really feel like it tbh.
Same. I own it but haven't touched it yet
Its honestly not terrible but its weird you have to join house varuun to do any of it lol
@@HaleTheFreeVoice You don't have to join them as much as go through some ceremony they impose on you. You hardly are a member of the house after. You can also skip doing most of the tasks in the ceremony. In essence you can fake joining them just to get permission to go in their city.
@ ohhhhhhhhh i didn’t know that 🤦🏼♂️🤦🏼♂️🤦🏼♂️🤦🏼♂️🤦🏼♂️🤦🏼♂️🤦🏼♂️🤦🏼♂️🤦🏼♂️ thank you i’ll be sure to remember that for new game plus
I liked Starfield and I'm in the same boat. Once I realized I didn't want to play the DLC I payed for I uninstalled the game.
are we seriously not going to even mention how this dlc was a carbon copy of nuka world?
three factions at odds are made to see eye to eye to overcome a common goal? do something for each faction to earn their trust as the randomly appointed chosen one? It was not a quantity issue it was a QUALITY ISSUE. They completely recycled the entire narrative from nuka world and it infuriates me that we are not talking about that more.
You mean like every bethesda dlc 😂😂😂
Its not a big deal
@ dude don’t hurt his fragile ego let him hate its who he is
@@teamacio9043 it is a big deal, it shows how fucking lazy they are
I never finished nuka world so it's new to me! 😂
Todd: "Dang it! We should have made 'em pay $10 for the Buggy!"
I'm really enjoying the game the past week. The prices on things that were clearly cut content is disgusting. Im picking and choosing what will add to the complexity of the game but also looking for free versions
The buggy doesn't really work. You drive off, then you get off the location and you need to go back to town. You can't fast travel in the vehicle, so you leave it behind. After selling stuff, you want to go in the other direction, but you can't call your buggy to you. It ONLY works if you drop on an empty planet and start driving FROM your ship. And in NO OTHER circumstance. It's half baked like the whole game is.
@@Danceofmasks "can't call your buggy"... while in Skyrim you could summon your horse using nothing but a horn.
@@Danceofmasksyou can teleport back to ship with buggy though
@@Themistocles30 eh ... what does fast travel stand for? It's assuming you're going back to someplace you've been to, in an efficient manner. The game should just assume you drove over and have the buggy be there with you.
There are a wealth of passionate video essays detailing the myriad failings of Starfield and the DLC... none of them mention the rover.
At this point it's just undeniable that Bethesda has trapped themselves in an echo chamber where they refuse to hear even the most well-intentioned constructive criticism.
We need to accept that the studio that gave us what we all warmly consider to be the quintessential "Bethesda game" is long dead, and in its place is a minimum viable product machine which exists for the sole purpose of exploiting past goodwill to churn out paid mods.
@@FlexLUTHORdev You wouldn't know a failure even if it sat on your face.
I don't think that's quite right.
Starfield is a hot mess, but it's a hot mess that took eight years to make and was made instead of the established, proven franchises. Meaning it's not just minimum viable product as a money grab, they believed in this game.
Sadly, the game they believed in wasn't very good and had flaws they won't see because you are 100% correct about them living in an eternal echo chamber.
@@jodieholmes8453 it's a failure in the court of public opinions. More people are playing fallout and new Vegas and Skyrim than this new up.
The modding scene is pretty barren too. New Vegas get more mods everyday than starfield.
One of Bethesdas worst bought dlc having record low in return players.
Starfield has failed. The up was already buried.
@@captainpandabear1422 This is a very good point. There may be some middle ground between our two perspectives where the existence of the creation club allows BGS to push features down the road rather than polish or incorporate during production, as they know they can now not only add things to their game in perpetuity but even better be praised for it by their community.
So even if their initial intentions were to create a full-featured product they at one time believed in, I can see it becoming very easy for their administration to excise elements they didn't deem necessary for release.
@behemoth-g6k Public opinions havent mattered since Last of Us 2 came out and Dragon Age has only continued to demonstrate the overall public should be ignored on their opinions for games.
6:07 this is a game industry issue. Not a BGS specific thing. AAA companies have become more bureaucratic. Thus everything takes longer.
There is a really interesting conference where starfield lead quest designer will shen speaks at length about this specifically in relation to starfield & bethesda.
But you're absolutely right, & no way is this a Bethesda specific or even game industry specific issue. It's any field of human endeavour when your organisation really starts growing.
Idk bro….have you seen Fallout 76? 🤣
Games also cost so much more money, that the company *needs* to sell to as many people as possible to make a good profit. So being safe and with as much mass appeal as possible is the safe pick because that offers the largest potential audience.
That's usually because they're doing more work, bigger game worlds, more detail, more features, etc. Starfield isn't anywhere near state-of-the-art, and the DLC isn't much content.
Yeah, having worked in the games industry, surprisingly many people don't realize that expanding the dev team even bigger won't make the game creation process better or more fluid. Add to that the misconception that the increase of bureaucracy will automatically make the design process more faster and efficient. When you lose passion and vision then there's really nothing that can save your game.
I love that Bethesda added vehicles, but you can clearly tell it was an afterthought as my vehicle cannot even make it through the foliage of the worlds
At this point they need a Cyberpunk 2.0 level upgrade for this game I didn’t want to believe it at first but its true the game is simply unfinished
I completely agree.
I love the games Todd Howard has created, but they definitely need to be modernized.
Destiny 2 is the closest space-themed game to Starfield, with its star map, world selection, and lack of flying. However, Destiny 2 has handcrafted worlds, and only a small number of them. In contrast, Bethesda chose quantity over quality in Starfield, and I genuinely don’t know if they can recover from that.
I personally don’t want to explore somewhere that is procedurally deleted when I leave the planet.
It’s a beautiful game. I’m happy with the story. I love the combat. But man, it just doesn’t have the backbone of a Bethesda game when it comes to exploration but with every other aspect of the game.. I am super happy with it.
No $hit. They didn't plan on having vehicles and added them because everyone was bugging them for vehicles. And now you're complaining the terrain gets in the way 🤡🤣🤣
of course it's an afterthought, they expected the player to love traveling on foot like any other bethesda game lol.
to be honest i'm glad to see they actually have a drivable vehicle, now they have no excuse to not have vehicles in fallout games anymore, the first fallout games had working vehicles, then bethesda took the reigns and they pretty much avoided them and pretended that there were no cars in the lore, but mostly because they couldn't do it up until now apparently
i think they could have done this all along, they were just too lazy to make it work.
@ idk man… I don’t think the creation engine is capable of doing stuff that other modern games are doing, I believe they are aware of this but sacrifice it for allowing us to create mods
I have no doubt that Shattered Space was cut content. I think what gripes me is that on top of it being cut content they reused assets, like the "scary phase monster" that is a creature we've seen innumerable times on other planets. The "clutter" was the same as everywhere else in the game, few new armor sets and weapons-there was nothing that made Shattered Space feel like anything new. It being so short and overpriced just added insult to injury. Shattered Space should have been a companion quest.
It almost seems like the bigger these studios get, the worse their games become. Like yeah, they look more sleek and are less buggy and are more "modernized" or whatever, but they just forget what "fun" means and what players actually enjoy.
...not to mention that they have a harder time taking risks with story and dialogue.
Yeah, passion is replaced by committee meetings. Go back and look at the dev team for Skyrim. While smaller, and thus more nimble at making changes, they were also passionate about the game. Once you divvy up the work, handing the project off to various disconnected teams everything gets bogged down and there isn't any room for passion or drive.
Corporatism and DEI have destroyed the fun in making games.
@@XoRandomGuyoXAdam Adamowicz was one of the devs and he passed away. His concept art was out of this world and beuatiful.
I have to disagree, Bethesda is actually really small for a AAA company compared to most.. they could honestly use more people lol
My issue with Bethesda is the have been relying on Moders and the Creation Club to add stuff to their games or fix issues instead of doing it themselves, yes the mods can be a huge plus to the games but they should a additive not adding content or finishing things that should have been in the first place
@otherfanboy Most of their sales comes in the initial launch of the games or re-releases. Mods have very little impact on actual sales.
@@jodieholmes8453 and their sales tanked
Official content is typically of a much higher standard than mods, but mods bridge the gap between dlc releases.
As an end user I actually only see plusses!
@@jodieholmes8453 Tell that to the people who are still buying Skyrim, Oblivion, and Morrowind.
@jodieholmes8453 yknow you don’t need to reply to every naysayer right? Do you know the devs personally or something? Running a lot of defense for simple fan.
Gamers - This game feels dated, and needs more content.
MS/BGS - we should have made gamers wait longer for the meagre additions we *did* make.
🤯🤯🤯
There is a way to address the "running to locations" issue. Instead of "fast travel", or a "vehicle", make game so people are easily sidetracked. On the way to main location, collect valuables, repair gear, craft mission critical consumables, meet new npcs, manage inventory, feed creatures, claim pets, have random interactions based on setting, changing conditions based on time of day, make gear type synergize with factions and resources. Have game transition seamlessly.
Long way from point A to point B is part of every good game.
What makes something a great game is how much distractions studio places in between.
In this regard, modern day Bethesda is shameful, and miles behind newer, lesser studios.
That's what I found about Skyrim. I found the main quest to be boring but everywhere I went I stumbled upon something interesting. I believe the last two Zelda games were made with this in mind as well. I think the idea was Hyrule was hilly, as the player is moving around there is always something new just popping into sight.
Releasing the Buggy with shattered space would have been dumb. You can barely even drive it on the planet and it was clearly designed for jump packing around.
That was my first thought when I heard of Tod's comment.
Doing so would not have been for our benefit, but Bethesda's.
I'm surprised there's still 4k players playing on steam.
😂 wow 4k
1) Points of interest are a problem. 2) Building ships and outposts are basically the best part but ships, space, and outposts are basically useless and pointless to visit.
All of these updates throughout the year are things that should've been there day one this game needs a genuine overhaul on several aspects to have a future.
@@DeadBatteryRed So Cyberpunk gets a pass then but not Bethesda. Interesting Hypocrisy.
@@jodieholmes8453 CP77 had a good story from the start.
Bethesda needs to hire some real nerds to write their game plots.. they have too few dungeon masters in their ranks...
@@aidant6469 No one cares about your smut
There is only one Todd Howard.
By their writing they are text bots at best in no way whatsoever human at all...
Bethesda needs new blood in the crew.
"Maybe we should have waited to release buggies..." is the most Steve Jobs sounding piece of nonsense.
Starfield's problem is it's ALL of the bad of bethesda with little to none of the good. The entire GAME is the radiant system. They've been escalating that system for no reason since skyrim. Skyrim did it fine as it allowed you to get a reason to explore areas with no real content. Fallout 4 made it worse by having the Minutemen's whole questline rely on it. Then Bethesda is great at world design and environmental storytelling and instead of focusing on it they make a huge empty space map that repeats randomly over and over and the handcrafted stuff is boring. They did bad with that in fallout 4 with the settlement system which just made potentially cool locations empty for an unwanted base builder feature. They still have no real " unique " weapons like in Fallout new vegas or skyrim. The legendary system is dumb when you can get the exact weapon that is " unique " randomly. Sigh, es6 is worrying
@@Intr0vertical So why are you here?
@@jodieholmes8453 you mad that someone has an opinion different than yours?
@@carlpvnsem2875 No just curious why whenever a video about a topic I follow is posted, I have to put up with people like you. Do you really not have a life?
I'd say the UC Vanguard and Crimson Fleet questlines got most of the good in Starfield.
@@carlpvnsem2875 No just curious as to why someone would follow something they hate
We want MORE QUESTS! What don't they understand about that?
If we got this game like 2 or 3 years after fallout 4 it would've been good, but here we are like what 10 Years after F4 and we haven't gotten anything else?
Uhm Fallout 76
@yonghominale8884 we don't talk about that 1
@@TheApawcalypseCatsoh yes we do n you'll like it. U wanna talk about Fallout BoS, you know that game that literally nearly destroyed the IP forever by a studio that truly never care about said IP?
Go ahead, go ahead n try to convince anyone with a brain and doing a straight face that BoS is better than F76 & Starfield overall, we dare ya to say that lie. No? That's what I thought
@Derivedwhale45 bro I forgot about that dumpster fire lol
I think it’s time for them to all get fired. They’re never come out with a good game. Their games are all trash.
First bethesda dlc I haven't bought
@@zimattack9994 ok
They are planning another expansion for Starfield? As someone who lost interest in playing the game soon after launch, I can't say that I'm too stoked about that... I'd rather they'd cut their losses and put all of their effort into TES6 while learning from their mistakes AND the mistakes and successes of other games. Like the mistakes from Dragon Age the Veilguard and the accomplishments from Baldur's Gate 3.
Shattered space main quest appears under the faction section of the quest log, so yeah...cut content is prob true.
It's harder for them to make dlc, because modders haven't been modding starfield, so they can't just steal mods to build the dlc's
@@DakotaAP even modders have given up on this one
I feel like the problem is that in attempting to intentionally create a game that "Will last 10 years," they felt the need to add so much content that they didn't actually have time to flesh out any of it so almost everything that's there is mediocre at best because as soon as they finished making the bare minimum the devs would get assigned to something else and as such would be unable to fully complete the original thing.
You've been an optimist when it comes to Starfield. I think that hope has been obscuring your analysis of what's going on.
From the very start, Todd and Emil's opinion seemed to mirror that Simpsons meme; "Am I out of touch? No, it's the children who are wrong."
They didn't see anything wrong with Starfield, and they weren't going to change it significantly. And it's absurd launch sales (driven mostly by Bethesda Brand hype instead of game info) reinforced that idea for them.
As for why the DLC was subpar. Because they're lying about how many people are involved in developing content for the game. Or they're fudging those numbers by including marketing, facility management staff, and janitorial staff. Or, and here's the darker option. The reason why all those earlier game DLCs came out so fast, was because they were being developed alongside the core games and were mostly done by launch.
And no, Todd didn't confirm they were doing annual DLC. When asked if they wanted to in that Matty interview he said ""I would say we want to...more or less, yeah. How long that continues? Hopefully, a very long time, but that's...we're planning for the one after this, so there will be another one." That's not the answer of a man who actually has anything planned out on paper. That's a soft answer about what he'd like to do. If he did have anything actually planned he would have hinted or hyped a little with "oh, we're going to some interesting places after this." which is what Todd does. This was a corporate spokesman trying to make it seem like they have a plan and have already started on it.
let's be blunt. They didn't think they'd need to do any more design work on the game after the 1 DLC and they're struggling. They have no ideas and no plans. Todd and Emil had this "vision" for their ideal dream game, but they didn't have any actual STORY ideas. They're fine creating content to go in settings and stories other people created originally. But when on their own the best they can do is "What if Firefly, but boring and not a western".
Did you play the game or not really? Because there's absolutely a story there. Like there's DEFINITELY a story there, And even Mr.MattyPlays thought it was one of the best they've ever done.
@walasona
Eh I disagree. The story isn’t the worst but far from their best. Why does the emissary just not care that we take the unity for ourselves to reset the universe other than hiding the pieces away again even tho they made their position very clear that it was wrong to reset it? Why does resetting the universe only affect constellation in any real meaningful way? Like why aren’t some universes entirely fc or uc or cf? Why not a universe that’s still going thru the colony war? Why is the hunter mainly just one guy, us, or Cora coe? Might have that very last one wrong. Vae victus’ reasoning for the whole terrormorph thing is ridiculous and heavily dampens the uc story(in my opinion at least) why does the fc ranger quest pretty much end after Ron hope? Are there no other serious threats the rangers need to deal with? So on and so on.
Fallout 4 was an early sign that Bethesda lost its sauce, I’m no longer really looking forward to ES6
Its certainly in “pleasantly surprised” territory at best now.
You'll be there day 1 wicked excited. Stop lying.
Elder scrolls isn't something they're going to mess up on that's the game that made them big in the first place
No Fallout 3 was the early sign. The story was copy and paste of the first two games and exploring the ruins of DC sucked the wasteland was fun to explore though. There were good points yes but the signs were there. Signs that became more clear as time went on Skyrim the gameplay was great and the world beautiful and fun to explore but the main story sucked and the faction stories ranged from subpar to ok. Showing that the bad writing in Fallout 3 was not a one time thing and that Bethesda began to run out of ideas and creativity. Fallout 4 again the writing problems continue as the story sucked and the exploring sucked there was nothing interesting to find and Boston was really small and boring showing they were out of ideas and creativity for both their stories and the worlds they make. Bethesda games are just getting worse.
honestly i was going to try to contest this, but your entirely right about all the glaring issues that I always chalked up to age. Bad writing is not solved by saying you had technological limitations, and even worse writing with good technology is nothing good
The lesson Bethesda needs to learn is “release a smaller single player game every 4 years, open and interconnected world that’s hand crafted”
That’s what this doesn’t have that other games did.
Shorten development cycles, make smaller games on less grand scales that have that smooth exploration of an open world. Release games more frequently so there’s more variety and a larger catalog of experiences for fans.
The answer is obvious - they’re just seemingly doing all they can to rationalize not taking the obvious approach.
I think the reaction to Starfield is overblown, though the game is just okay. It's got some decent ideas, but I think it needed to be more like TES/Fallout. The fact that NPCs don't have schedules makes the world feel much less alive.
Bethesda’s main problem is Todd Howard. He assumes everybody is going to love anything he puts out just because his name is attached. He’s not Kojima, but he wishes he was so badly.
It’s such a bad game
No on really liked Death Stranding but your analysis is correct
Nah, Todd's approach to game design is what makes Bethesda games great. He isn't the problem
@@teamacio9043 wrong he’s just a director and producer doesn’t make the actual game
emil is also a problem
I like Starfield a lots, it's my favorite game of recent years. But I will say I think the negative review for the DLC is actually a good thing. It should discourage them from making more of it and make them spend more time on polish the base game. The DLC provide what people been asking, but not what Starfield is actually need.
Не скажу, что это даст развитие основой игре, как длс это тоже развитие. Они как бы сторона одной медали и если вычесть одну и другой не будет. Объективная критика только приветствуется
I actually somewhat enjoyed this DLC and I think it is a step in the right direction because it is content focused. Biggest complaint is that $30 is unacceptably high for something this short. For that price there needed to be at least a questline consisting of at least 8 quests, and 25 side quests. They really need to stop prioritizing features over quests. Also, we need to face the reality that there’s no fixing the procedural locations. They’re always going to be boring because there’s no substance to them. Minor locations in other Bethesda games are only interesting because of lore, and you can’t procedurally generate that. At this point I think the best move for Bethesda is accepting that Starfield is what it is and moving on to Elder Scrolls 6.
8:41 Starfield is still doing better than Elden Ring, and that game may win game of the year twice. I dont know why people are so obsessed with player numbers for single-player games.
just let the game die already
@@guldan5773 How about instead you move on? Why are you still following the game if you don't like it?
"ten years of support"
These 2 Hyenas run to every negative comment to throw personal attacks. Go away and take your septum Bull Rings with you.
@@RubyRose23328 Maybe you should stop licking Tod Howard's boot??
Bro no it’s incredible just buggu
Thank goodness i don't rely on reviews to tell me what entertainment to like.
Agreed, the writing was so contrived and the character interaction DEI that it was so clear instead of telling the story, a group of social justice nitwits were only trying to make a point.
Also, instead of 1000 planets with one city per planet on a handful, there should be multiple cities on some of the planets. A planet with a breathable atmosphere and resources should have at least three major cities with roads connecting them, multiple outposts, farms, energy production. Bethesda created an entire planet but only 5% of it is not procedural generated.
Only thing bugthesda doe sis break fun games & only update 76; nothing on fallout 3 remaster nothing on fixing fallout 4 etc
Cope harder
@@jodieholmes8453how is that coping bro doesn't even know what the word means 🤣
@@ragdollz2514 Making up game rumors and saying Bethesda is responsible for them not being true is pure copium plain and simple.
@@jodieholmes8453found the Bethesda ultra
@@oz314 Stating a fact makes me a fangirl? Interesting take.
It's small, but in intentional or not there's a small reason that's not just Bethesda being greedy to do free "Sidequest mods" like this beyond getting you to look at the store: Compatibility. If a preexisting mod's somehow impacted by the free mod, you can just remove it and keep your mod.
My issue with the dlc was that it only took place one planet on one map of the planet. Park your ship for the whole dlc because you're not going anywhere outside the Dazra outskirts. The only time you need to go anywhere else is if you specifically take a mission from the mission board. This was like one big faction quest but unlike the other faction quests you are stuck in the same place for the whole duration.
The biggest thing to me that showed how Starfield was unfinished or had ideas that were never complete was the Brig and bounty hunting. You could tap those out and the game would lose nothing at all
If they released 2 similar expansions every year like this one, they might do well. It got people back for a little while. And anyone waiting for everything to come out before they buy the game will get a lot of stuff by that time. Also make the POIs closer to the ship. Realistically, nobody would park that far away. It's like "I need to go to walmart, so I'll park in front of the courthouse a mile away and walk there"... I know walmart parking is bad, but yeah...
Starfield was such a massive disappointment, on so many levels. It has no depth at all. Good writing Could have made it at least, Playable(even with all the woke propaganda) but sadly, the writing team has not hired for talent, but instead, DEI. MODs on Console don't even help, because the 'Good Modders' won't put them on console.
When the free buggy gives you more options of gameplay throughout the game then the $30 "Big" Expansion
well guys ES6 is going to be awful i have lost all faith in this company
Listen to that conference with will shen. It explains a lot & you'll see how much was learned at bethesda. ES6 will be totally fine.
@@skyriminspacebro will shen is gone, es6 is cooked 😂😂😂😂
@@blasiankxng correct that will shen is gone, but he didn't carry bethesda.
Point is, the lessons will learned as bethesda grew during starfield's development (massively, if you look at the graph he produces during the talk), were learned by everyone else on the team too.
Watch the talk.
@@skyriminspace clearly not considering starfield is still bad, dlc and this recent update included
@@blasiankxng depends who you ask.
Anyway, the conference talk is there for anyone who wishes to understand the challenges bethesda faced with starfield.
I'm enjoying Starfield.
They need to focus on making the modding scene more expansive. Adding mechanics like power an armor system, faction creation system, or easier weapon and armor integration systems. This will make modding the game better and easier.
I wish developers would realize more employees don't equate to better results. Because it takes weeks to get input from one team to another for something minor. More employees means everything is slower, and the more people you have the skill quality lowers overall.
It takes time to onboard new developers that slows down progress from people currently productive.
And inexperienced developers take a longer time to make good things, but time is the thing most projects lack.
While I take them at their word that 250 people were working on Starfield, I feel a large portion was working on creations, with a smaller portion of the team on Shattered Space.
I had no interest in Starfield when it came out, especially not for full price. It recently went on sale (35% off including DLC) and now that there are hundreds of mods I'm really enjoying it. The latest update apparently solved the 255 mod limit to now be around 4,500 (PC only Probably)
I was so excited for starfield but they just missed the mark on SO many levels...... I could wish for a 2.0 version of the game like No mans sky or Cyberpunk managed but honestly it'd probably be better to just try again. It's funny because it wasn't a buggy mess, or missing promised features at launch; they made the game as planned.... it's just the game they made wasn't very good. =/ Somehow that feels worse.
I enjoyed the base game was 9/10 for me u can call me a fanboy but the dlc is bad 1/10, 1st mission was great though
Just an FYI... I review and select my mods from the website on my PC or iPad and save them as bookmarks. When I'm in the Creations page in-game, I just go to the bookmarks or I select search and typ the first couple letters, pick the mod and download. I never have to be annoyed by dozens of paid mods in my face.
There are many issues with starfield, but the oddest one, to me, is that it refuses to lean into what makes starfield a potentially better game that prior Bethesta games, space. They've spent all these resources on a very cool, if awkward to use, space building system and the game barely interacts with it... It's such a let down to spend hours upon hours designing your perfect spaceship and the realise just how little content there is for you to actually use it.
It is of course also very sad that we've gone from being able to freely kill a plot-vital demi god to not even being able to execute a random spaceship officer because he happens to be a quest giver.
I used the vehicle about 3 times and found it pointless. After hundreds of hours playing before i stopped, i learnt that planet exploration is essentially pointless. There needs to be massive expansions for ship building, creating industry and business, motherships and settlement building.
I don't think PoI was ever a problem, you have plenty of near identical PoI in their past games too, the problem is the journey leading up to those. Photography and scan is fine and all but there really should be more combat or random quests along the line while you're travelling from place to place.
I honestly think one decently big reason people were less interested in Starfield is because being in Space puts a HUGE limit on the armor/cosmetic side of things, especially because it seems like Bethesda wants to keep it closer to the realism side of things. Fallout and Elder Scrolls have wide varieties of armor, anywhere from similar to VASTLY different, but all the spacesuits in Starfield are 'samey' with unique sets being the only ones that look, well, different, but even then they're still similar. I genuinely think they should've taken more inspiration from other games(Halo/Destiny/Helldivers to name a few) and had more armored space suits that actually look cool.
It also probably doesn't help that Fallout 4 had the more customizable armor system it did, being able to equip like 9 items total(3 = headgear{Mask, Glasses, Hat}, 1 = clothing, 5 = armor), actually, even if they just added 'armor' that was invisible but added stats that probably would've been enough to attract more people... since it wouldn't actually show up, calling them 'Reinforcements' would probably be better too.
The weirdest decision about shattered space was not to add ship parts, because ship builders seem to be the most active community for the game…
I hope they eventually add space flight between planets within a solar system! (like an enhanced version of the astrogate mod). 🪐
Also, ‘space walking’ outside of ships, & POI overhaul. They also need more interesting factions to join in DLCs
i don’t agree with the abandon the game mindset i think if bethesda puts in the effort the game can be one of the best space sims out there with better and more POI’s, story expansions, outpost & ship parts and mechanics etc but i’m not sure if that is worth waiting EVEN LONGER for ES6 and FO5
Numbers say that there are 15 million players, if those numbers are true I’m pretty sure that’s all they care about sadly.
@@14kmt Sales are the only metric left in determining if a game is good or not. People like SkillUp ruined every other metric.
15 million have played the game, not currently15 million players.
@ how many of that do you think bought it outright vs tried it on game pass?
@@14kmt I think it's fair to say a lot tried it on game pass. It makes good sense to do so if possible with any new release.
@@loatherofdogma true, I wonder how elder scrolls 6 will go over. Based on Bethesda’s track record lately we shouldn’t be to excited. But I know as soon as a real substantial trailer drops most of us (me included) will be back on that hype train sadly.
A major problem for me is the outpost system. I love the idea of needing outposts for resources but I only need the resources for a short period of time before they have no purpose.
I got Shattered Space for """free""" with my edition of Starfield.
I still haven't touched it.
I tried starting a new game to try out all the updates that released over the past year (all 3 new lines of code + a buggy), and I realized that everything that I hated about the game is still front-and-center.
I walk into a POI, and it's a carbon-copy of the last POI that I was in.
Everything, right down to layout, enemy-placement, even the CLUTTER on the FLOOR is identical.
Exploration requires that I don't already have the area memorized.
In a game that's BUILT around procedural-generation, THIS needs to be the #1 priority to be fixed.
Level 148 - ~550 hours in game. This game with the mod packs now is a phenomenal platform but it absolutely needs CONTENT. So many empty star systems is tragic and brings back bad memories of No Man's Sky's procedural fiasco. Here's a recommendation for Bethesda: Hold a competition with a $1M top prize and 20 total prizes for the best expansion stories. Award them by planet - letting people chase after developing a new deep mission on a given planet. Select the top 20, let the rest promote in the store and suddenly you'll fill up the galaxy with deep content.
Do the same thing in a second challenge for the procedural buildings. Instead of having like ~20 potential procedural constructions, let us builders (who may not be storyline creators useful in the first challenge) design all sorts of new infrastructure/site-focused challenges. I'd commit my own development resources to building new kinds of sites. Abandoned towns. Industrial sites. All sorts of different mining, resource extraction and construction sites. What about abandoned tourist cities?
Last recommendation: keep littering deep content easter eggs that reward those flying about exploring. Link these into planet and space mining. Challenge yourself to have at least one mission in the next 3 months like Mantis and orchestrate a creation pipeline that pops out a new "Mantis" every month. Next summer you can have another competition with major prize money awarded to at least 20-25 competitors.
In otherwords, convert this to an ECOSYSTEM game. You've banked tens and tens of millions but need to convert this from a one-time purchase to a recurring model. I'd pay $10/month if you kept a new "Mantis" coming out, crowdsourced the expansion into the galaxy via the competitions, and focused Bethesda developers on maintaining the infrastructure, tooling, APIs, etc. for the rest of us to build and compete in.
Bethesda will NEVER learn!
Bethesda spend a year to add buggy and higher tier melee weapon, while they take few week to patch ship tech chest glitch, few month to patch outpost weapon case glitch and now patch ship building glitch. They lazy to delivery the feature that should be added in day-one, but rush to patch the fun element and limit player creativity.
This is very selfish to think, but I kind of hope they abandoned Starfield and shift all focus to TES 6. But even then, I don't have any real hope this team could make a good TES game anymore. The issues I have with Starfield's exploration are baked into the foundation. If this game were to make ME, in particular happy, it would involve rebuilding a lot of it from the ground up, and that would take too long. I was never hyped for Starfield to begin with. I don't like the "NASA-Punk" aesthetic at all. I just want more TES mainline games. I only got Starfield because it was a Bethesda game, and I figured it would have a baseline level of Bethesda-style fun to enjoy for a good number of hours. But it was only good for maybe 10 hours before it got stale and frustrating.
Well, it's positively terminal, to no one's surprise. Only divorced dads and people that have to, like this game now. I wanted Starfield to succeed. I think if the plot occurred during the war between the UC and Freestar, and you had to pick a side with consequences, or more player freedom and fewer glass walls everywhere. Maybe someday some madman will have the Gaul and be stubborn enough to make an Enderal for Starfield, but today is not that day.
Is that because divorced dads realise the fakeness of group pony think
They really need to make something in the game like allowing us to build proper colonies to populate planets to come back. Something Sim Settlements 2 style would do it. Right now other than the quests that feel repetitive after a time or two through and after exploring nearly every planet there really isn't much left for me to do that would draw me back in beyond new content being added. I've been going back to Fallout 4 with SS2 lately.
Most likely the reason why the DLC's are taking so long for Starfield is because most of the people who knew how to use the Engine have left, and the newbies who have since been hired have to learn everything from scratch. I'm sure the learning curve is high. So DLC's will take ten times longer with all of the learning. A lot of game studios have this same issue. That is why more studios are going to Unreal Engine, as it is easier to hire people with experience in it already.
The biggest issue of the game to me is the scale of the cities. The main cities are just way too small, and then there are like no other cities at all?? Realistically, this universe should have a ton of variation on settlements, since the Freestar Collective seems to let you do what you want. The small POI's with civilians or workers on remote planets are actually decent and have a lot of variations, but some settlements in between this and the main cities were much needed. The planets that have the main cities also should feel significantly different from the other planets, but instead you get the same POI generation that makes no sense next to a city. I would have at least liked a ton of giant shipyards branching out from the cities, showing that more than 2 civilians can park a ship in a city at a time...
My take? The best part of SF was your ship. Upgrading, building, flying, checking out new parts. The expansion had you never touch it
I'm trying to figure out what the "slower pace" for updates translates to. It took them 2 *months* to release a small bugfix patch for Shattered Space (albeit with a free buggy thrown in). Any slower and we're looking at *maybe* quarterly updates in 2025. That's not what I expect when Bethesda says they'll support Starfield for years to come - it sounds a game that's near end-of-support.
The biggest issue with Shattered Space is that it's not very replayable, so players aren't inclined to play through multiple times in NG+ to see the consequences of your choices. I see this as another glaring failure of management when they designed Starfield content (*everything* should have been made with multiple NG+ playthroughs in mind).
We really need an indie studio to step up and make "Bethesda games" in the style of Morrowind or other classics. You know, back when they were *actually* RPGs and players had more agency in how they approached the game content.
I play No Man's Sky instead of Starfield, and it's night and day how much content we get. It just never feels like Hello Games takes us for granted the way Bethesda does.
If you had to pay 30 for the buggy, instead of the free drop, would have been a middle finger to players.
Their takeaway was that they should have waited for the buggy to be released with the dlc??? That wouldn’t have fixed reception at all, we’re so cooked
The idea that potentially half of bethesda is currently working on starfield and not the elder scrolls blows my mine and hurts my soul
The buggy only allows you to fast travel to your ship (which is nice if you are carrying to much). But, you can not fast travel to POI if you been there before with the buggy. Buggy on super low Gravity planets do not work too. Plus, it only a little faster to get somewhere too.
The issue for me is tracker missions. Like take alive missions do not always work and or confront a enemy does work at all for me. Plus, the citizen's that have bounties does not work for me at all. They need to fix this.
If they think the only issue with Starfield are bugs and polish, they have become EA more than I thought. Pushing out paid creations on Fallout 4 that were broken on launch and not fixing them yet as far as I am aware, Bethesda has seriously become the villain in the gaming world. Coming from me, someone with almost 4k hours in modded Skyrim, 2k hours in Fallout 4, and have even uploaded two mods for Skyrim myself, I am done with Bethesda. Unless they course correct which I do not see happening, I will never give them another dime.
Starfield is The Sims 4 of bethesda
Hopefully they learned from all the starfield drama and are better off for it
@@mvplkg5092 genuine question, do you actually think they take what people like you say seriously?
Mechanically, Starfield certainly has a lot of mechanics, but they’re all disconnected weirdly from one another. No combination of 3 or more systems comes together to elevate the experience like in previous titles. The development was unfocused and the product reflects that.
The saddest thing I saw was a dedicated Bethesda channel release a compilation of all 30 unique POI. They should be covering literally 10 times that, considering what Skyrim and Fallout are able to showcase. They need to step back and delegate duties, hire 20 level designers and tell them to make 10 POI each with a dedicated quest designer and writer on tap. If somehow that’s impossible, then reach out to the MOD community and work with them to grind out voiced official content, since they’ve got fingers on the pulse of the community.
Bethesda started trading in bad faith back with horse armor, but they’ve always gotten away with it because they were able to step up. Now they’re deep in debt trust-wise and they need to start building that good will up again or they will be sold for parts by Microsoft after TES6
Nobody cares about Bethesda anymore
I repeat, if Bethesda thinks their problem was fixing issues gradually instead of all at once for the low, low price of more money, then they themselves might be the problem.
The concept pf Starfield was brilliant. The approach to how it was designed makes sense but it simply failed to land with as many people as they hoped. I think they need to realize the approach, despite being valid, and the game, despite having a lot of great things, misses the mark in some ways, too.
Don’t make “decade” games. It made sense but the reality lacks and the results clearly reflect that. Just make the best open world game you can make in 4 years. Replay ability comes in making great experiences not big experiences.
So, even after the expansion, Bethesda still has no idea what fans actually want and why exactly people don't care about Starfield. Figures...
Starfield was a gamble that turned out to be a flash in the pan. A lot of initial sales, but it doesn't seem to have attracted the same following that Skyrim and fallout seemed to have years after launch
@@mikethor009 Citation Needed
Because New IPs are a hit or miss in general its why the ones that arent a massive hit end up not going to that series again and going to what they have better in terms of game series (s).
@@jodieholmes8453 The charts in this video are pretty good citations.
@@TheDarkness5 Buddy. Any ip can be a good game if you have the right people making them. If beth gave modders source code of the game they can fix literally every aspect of starfield from the story, to the world, guns, npcs, companions, bugs, and rpg elements. Player counts would be 10x higher at the very least.
with how its going they wont have another dlc and shouldnt tbh game is bad they had a chance to fix it with this dlc and didnt there is zero reason to redownload this garbage
the dlc doesnt matter if it doesnt fix the base game. i believe starfield was only half developed, due to lockdowns they stopped working on it and just fixed bugs enough for release. none of the systems or content loops interact with eachother, all of the balance and interwovenness that is usually added in the latter half of dev is missing. it genuinely needs another year or two of full dev time.
and even if all that were fixed, that still doesnt fix the bland "for modern audience" story and writing.
For me the main problem with Starfield is the "Endgame"/longlivity. In Fallout 4 i ALWAYS startet a new playthrough because i love the idea of bring back life to the wasteland in creating a comnunity with settlements. I love that feature to death and it was a blast to combine this with replaying quests and add new stuff with mods (Sim Settlements!). Sadly Starfield didnt have that. I was 100% sure that they will improve the Outpost and Building System in Starfield and give it more purpose. Sadly they didnt, wich is imo a HUGE missed oportunity, i am sure player numbers would be doubled now if we could colonize the Universe or something similar. And i have to admit: Juice is right, it feels they lost the connection to us, the hardcore fans :( Yes, the "Preston Meme" was a big thing... but do BGS/Todd realy think that we all hate the settlement system just because a loud minority said that?!
I heard that Starfield really opens up after 240 h of playtime though
Juice I really want more content for this game 😅 I heard trackers alliance dropped more bounties or something but I haven’t been able to check for myself yet
They could have gone crazy and added some cool stuff. Maybe some way to build roads? Customization for the vehicle? They should have added random tile sets for the poi so they aren't all exactly the same, unique varuun parts for ships? It doesn't make any sense that they have the exact same parts as all the other colonies if they had been cut out. There was so many cool things they could have done, and they did none of them. And partly it might be due to most dlc owners being the ones that bought the edition of the game that came with it so they didn't have to sell it to anyone because we had already bought it. So my bad, but never again.
The DLC does not let us be speaker despite having the choice which is an insult to people who likes being faction leader.
I saw a spoiler video instead of playing it
CDPR "our engine that people are using to make photorealistic yourube videos is outdated. We will be switching to UE5."
BGS "Let us show you our 1997 gamebryo engine updated."
It feels like every update is just stuff that should have been there on release..
Skyrim was released pretty fleshed out with things to do and see. Mods just built on that world. Mods or not, it was a big game and easily replayable.
It's almost like Bethesda made half a game in a massive universe and said "let modders actually make the game good".
They got lazy.
It's hard to reach for the unknown when you know exactly what you're going to find out there......the same level scaled loot tables you found on Jemison, which is usually apple chunks and a sidestar!