Tactics Ogre Reborn | General Class Overview | Human Classes | Titanium Guides

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  • Опубліковано 3 сер 2024
  • PART 2: • Tactics Ogre Reborn | ...
    Your general overview of the basic human classes of Tactics Ogre Reborn.
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    00:00 Intro
    01:44 Warrior
    02:46 Archer
    03:44 Wizard/Enchantress
    04:32 Cleric
    05:12 Rune Fencer/Valkyrie
    06:12 Knight
    06:55 Terror Knight
    07:55 Berserker
    08:40 Swordmaster
    09:26 Dragoon
    10:32 Beast Tamer
    11:32 Ninja/Kunoichi
    13:00 Warlock/Witch
    14:14 Outro
  • Ігри

КОМЕНТАРІ • 247

  • @SeanSpellblade
    @SeanSpellblade Рік тому +41

    A comprised option for Berserker is to equip them with a one-handed axe with a shield. When the berserk buff goes up and you don't have the opportunity to unleash the aoe, you can hit the opponent unit with the shield, which will not trigger the berserk buff, and save the buff for later use.

  • @ForeverUnmotivated
    @ForeverUnmotivated Рік тому +36

    One thing worth mentioning about Clerics is they're the best users of Boon of Swiftness by a mile, so if they don't have any healing or exorcising to do they can essentially gift their turns to other units.
    Rune Fencers can cast BoS too, but you're giving up a lot more to do it. Clerics have a much higher level of Meditate, often able to cast it on turn 1, and aren't really giving up any potential damage by using that MP on a support spell instead of a finisher like a Rune Fencer is.

    • @Trokthar
      @Trokthar Рік тому +2

      I'm really enjoying having BoS on Rune Fencer/Valkyrie when they get Conserve MP for a free spell-cast. There may be something else worth casting a free spell at the time, but often I find myself using BoS since it is the highest MP spell I have on them, thus preserving MP for finishers.

    • @michaelstapley4878
      @michaelstapley4878 Рік тому +2

      I've kept cudgels on my clerics, and have honestly enjoyed the beat down they invoke on finishers once I've frightened/breached an opponent.
      But more often than not, especially since healing ramps down late game as a very unviable option, I've had my cleric toss BoS on my White Knights so I can get more velocity shift triggers.
      It's insane how wildly it messes with the turn order. Add paradigm shift on your warlock to give your white knight an immediate turn and another chance to proc velocity shift and you're laughing.

    • @schillelagh
      @schillelagh Рік тому

      A great time for Rune Fencers to cast BoS is if you have an early Meditation proc before they are in range. The turn economy will pay off shortly.

    • @oncewasblind4292
      @oncewasblind4292 Рік тому

      Rune Fencers can cast spells for free later on.

    • @lukeellis2934
      @lukeellis2934 Рік тому

      It's a good backup spell on Clerics but by goodness is a Ravness Valkyrie with BoS and Ease an insanely useful team member. Especially with conserve MP. Her turn is always quick to roll around and unlike characters that sometimes need a turn to move up or whatnot I almost never lack something for her to do.

  • @fernandomartins1308
    @fernandomartins1308 Рік тому +44

    Terror knights are pretty damn good, especially with 2H swords that can inflict Breach. They need some love during the first turns, but when the first Fearful Strikes are in, it's a huge tempo swing, especially if you are using a more melee focused team. White knights are a good balance for them to soak some damage and speed up things with Velocity Shift.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +6

      Absolutely, Terror Knights feel like a calss that is truly viable for the entire game. White Knights are just busted, they'll be fun to talk about in the next class overview lol.

    • @Wuzzittstan
      @Wuzzittstan 7 місяців тому

      What do you mean, "need some love in the 1st turns"? Getting the game shipped today so just curious as I ramp up my interest on classes.

    • @TitaniumLegman
      @TitaniumLegman  7 місяців тому +1

      Basically, they need a turn or two to get their MP up and their Buffs active, but once they do they're, well, terrifying.

  • @schillelagh
    @schillelagh Рік тому +16

    Knights really excel and limiting enemy movement and zoning the battlefield, and they have unique skills that none of the other classes receive, including Phlanax to soak up damage and Rampart Shadow to cast another Rampart Aura.

    • @Gobwob40
      @Gobwob40 11 місяців тому

      How can you over power phlanax???

  • @StuartReflex
    @StuartReflex Рік тому +17

    I'm really new to this series and your guides have been so informative, thank you for all your hard work!

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I'm glad that I've been able to help Reflex! I know this game is dense but it's SO worth getting in to.

  • @jordanwoosley1861
    @jordanwoosley1861 Рік тому +13

    One huge benefit I've used Beast Tamer for, is using lobber to debuff bosses. Brand of Sacrifice and Echo Stone will make some of the harder fights a lot more manageable.

  • @Trokthar
    @Trokthar Рік тому +4

    I've really been enjoying your stream vods and this video is great! I chuckled at the class quotes you put in there, it was a nice touch. Well done. - Happy subscriber

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Glad to hear you're enjoying Lee! I had a lot of fun with this video, as I'm sure you can tell. :P

  • @Invisifly2
    @Invisifly2 Рік тому +1

    Nice to see a general overview that really is just a general overview.

  • @potissimus100
    @potissimus100 Рік тому +1

    Loving all these videos, they’re great to watch when I’m not playing

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      That's the exact way I consume content myself, so I'm glad to hear mine is good for the same purpose!

  • @AshAndCream
    @AshAndCream 10 місяців тому +1

    Fantastic video I wish I had seen it a week ago. Thank you so much 🙏

  • @VidVayder
    @VidVayder Рік тому +5

    Great info, thank you! I find my ninjas to be too squishy but will revisit them when I level up because they're so fun.

    • @michaelstapley4878
      @michaelstapley4878 Рік тому +6

      Steelstance when it procs does alot to mitigate ninja damage.
      I like them cause they're a wild card. Reach finishers, double attack and ninjitsu.
      You can pick up any card on a ninja and it adds to their viability.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +2

      That is absolutely the balancing factor for ninjas, for sure. I hope they work better for you when you circle back around to them!

  • @Jenity
    @Jenity Рік тому

    This is a great breakdown, thank you. 🙏🏻

  • @willh1655
    @willh1655 Рік тому +19

    Berserkers can dish out some massive damage. Late in ch 3 I had a berserker hit 4 enemies for 900 + EACH. One big tip I would give for berserkers is sometimes you can hit a bush or tree while berserk is active to get a better outcome. What this means is that if the enemy is not in a good position maybe you can hit a bush next to them.

    • @magegeneral6988
      @magegeneral6988 Рік тому +5

      Not a bad idea. I use Berserkers with 1 handed hammers or Axes with a shield so instead of using my Berserk when not in a favorable position I shield bash which also helps with reposition of units.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      There are both good suggestions, great tips dudes!

    • @zakunick1
      @zakunick1 Рік тому +1

      That high damage is great but there always seems to be a friendly unit in that circle of danger. And that friendly unit takes one for the team.

    • @foodeater4749
      @foodeater4749 Рік тому

      @@magegeneral6988 lord with dual hammer, sanguine assault, and berserk... plus filing all the 4 spell slot with auto instill spells. makes fighting in the deepest floor of palace of the dead easier

  • @jobidrumkenobi
    @jobidrumkenobi Рік тому +2

    This helped a ton. First time through the game!

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Glad to hear it! Hope you're loving the game. :D

  • @alisondorantes-garcia5751
    @alisondorantes-garcia5751 9 місяців тому +1

    This game is my current obsession, thank you for this informative video.

    • @TitaniumLegman
      @TitaniumLegman  9 місяців тому +1

      You're very welcome! I hope you continue to enjoy what is one of the greatest games of all time.

  • @devontravis7768
    @devontravis7768 Рік тому +2

    So excited to play this, downloaded it because of your vids!

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Hell yeah! I love to hear that! Best of luck Devon, this is one of the greats for sure. You know where to go if you have any questions or need help! :D

  • @ricflair4052
    @ricflair4052 Рік тому +1

    if i recall, those Dragon magic exist in Hell gate/death palace
    edit changed "magic magic " to "Dragon magic "
    they hit the entire map , with no repercussion of hitting your own unit other than caster.(Forbidden magic of all elements, from those Shamans does it that way)
    That was such case in the Original.

  • @pinoysan5941
    @pinoysan5941 Рік тому +1

    Subbed! Keep up the good work!

  • @jondoe170
    @jondoe170 Рік тому +3

    Love 💕 this format. Could you also go over crafting and all available dungeons? 👍

  • @KLNDR
    @KLNDR Рік тому +1

    Great video! Inspired me to finally getting around to trying out Evanescence when I get the chance. I've always had Sara Kunoichi'd in recent years, but just can't see myself self-detonating the poor soul... but that got me thinking to change a certain optional fire-based Warlock to a Ninja for some fireworks later on. Reborn's all about messin' with skills & unit loadout ideas that we never had the chance to in LUCT!

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      That's what I love so much. There's a ton of cool builds and abilities and classes that they introduced in LuCT but that weren't quite properly executed. That, or there were just clearly superior ways to play. Now tho, everything seems viable, and I love it.

  • @uknlogic2924
    @uknlogic2924 Рік тому

    Cannot wait for an overview on monsters. My boy ultros needs an overview

  • @ganduro6629
    @ganduro6629 Рік тому +4

    There is actually a reason to stick with the basic mages, in that they have Conserve RT. They can't use draconics but they can hand out status a lot faster than warlock/witch and still do fine damage with the higher level direct/indirect spells.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      This is very true, and a point I plan to make when I deep dive the class.

  • @yosuapersona9037
    @yosuapersona9037 Рік тому +5

    In the psp version, draconic magic is almost on par with apocrypha in term of damage but not summons, with the additional cost of wyrm gems, which is limited to 99 ofc. They also comes with several supports spells such as teleport, springboard, renewal and some buffs. However, the strongest point of draconic magic is the spell Starfall, which will exorcise any stilled undead or if you killed them with this spell.

    • @ReksNuadiah
      @ReksNuadiah Рік тому +3

      Starfall lost that property, but it got moved to the Light Apocrypha.
      It's still very good.

    • @bratttn
      @bratttn Рік тому +2

      @@ReksNuadiah you're wrong, starfall exorcizes 100% in reborn

    • @ReksNuadiah
      @ReksNuadiah Рік тому +1

      @@bratttn Apologies, you are correct here. I thought I'd tested it properly before and didn't get the exorcise, but I guess I did it improperly or simply wasn't paying attention.
      It just successfully did so on an enemy in my delve in the PotD as a test.

  • @anthonydasilva5240
    @anthonydasilva5240 Рік тому +2

    I have enjoyed the content, keep it up.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I'll do my best Anthony! Thanks for watching :D

  • @ogion539
    @ogion539 Рік тому +1

    I like that your ninja is named Rikimaru

  • @ryanmackrell2849
    @ryanmackrell2849 Рік тому +1

    Great video

  • @GarrettisFarret
    @GarrettisFarret Рік тому +75

    Comment for the algorithm

  • @henry5274
    @henry5274 Рік тому +2

    im having fun on my first playthrough with berserker denam. i have him run around with a big hammer. him and canopus run around and get all the cards

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      "Zerker Denam does sound like a blast, I need to try it.

  • @randyruger9063
    @randyruger9063 Рік тому +2

    This video is going to be big, viewer wise. Mark my words

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Your words have been marked, and it seems like you're quite right thus far! :D

  • @justwantawholename
    @justwantawholename Рік тому +2

    Great overview! Do you plan on doing generic unit builds? Like what to prioritize through various points in the game and what not

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I would like to do so, yes. My plan was to do individual videos for each class doing more of a deep dive on abilities, gear, and how to use them . Not sure when I'll be able to get to that, but it's what's planned!

  • @jantoxen
    @jantoxen 6 місяців тому

    Awsome dude, your voice is cool to listen to and your telling and content is intreasting

  • @randyruger9063
    @randyruger9063 Рік тому +1

    My Archer is hitting for like less than half what my other guys are nailing, with all the best gear I can get em

    • @michaelstapley4878
      @michaelstapley4878 Рік тому

      Archer damage is almost always piercing. So depending on the enemy armor stats, you're probably hitting a wall there.
      Status changes are your friends. Breach and frightened help low damage units like archers.
      What I enjoy is bow finisher status effects. Sleep arrow has saved my bacon, especially since I run 3 ranged units (2 2-H bow users, and Canopus with a 1-H bow) that's 3 instances of sleep for my finishing moves.

  • @justsomejojo
    @justsomejojo Рік тому

    Something about Rune Fencers and Valkyries that I didn't think about until it happened, is that they are extremely unique in that they have Meditate *and* are physically capable. Most other Meditate users are pure casters, but I quickly found myself being blown away by the sheer damage potential that is Rune Fencer finishing moves. Meditate 1 is great already, because they are fast, but Meditate II allows me to use my finisher as early as turn 1 when it activates and it felt incredibly broken throughout Chapter 2. I wasn't even using crossbows (which I imagine is where the magic happens in terms of early finishers) but spears.
    They really buffed this class to the high heavens and I'm here for it. I really liked them in LUCT in terms of concept, but they never felt strong enough to keep. Now, I legitimately consider them on the level of LUCT archers, just a lot more versatile.
    I also like Dragoons a whole lot. For one, they are my favorite class design right next to Beast Tamer, but their slayer skills granting 100% afflict rate to debuffs also makes them much more generally applicable. Spears are notably lacking in the debuff department (at least early on where I am, but they do get a Breached spear rather early. Combined with the AoE of spears, as well as a stronger Pincer attack, I actually find them quite valuable, which makes me VERY happy. They aren't as amazing as Terror Knight (Breached + Fear is awesome) but the added range of spears can make up for it.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Oh yeah, Rune Fencer is STUPID busted in Reborn which I love, since they're such a cool idea that always felt a bit underserved. Good to see them get their time in the sun.

  • @DigitalNeb
    @DigitalNeb Рік тому +1

    Looking forward to the advanced classes video.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I'll get it out there as soon as I can. Takes a while to get these classes tho.

  • @gawaniwhitecrow2731
    @gawaniwhitecrow2731 Рік тому

    Good work

  • @DBates-pe2yn
    @DBates-pe2yn Рік тому

    Thanks!

  • @johnnyboy95101
    @johnnyboy95101 Рік тому +6

    Berserker has occasionally accidentally trivialized fights. My absolute best was Xapan. I had my units staggered so I could use major heal and get three of them without healing the enemy. So. Coincidentally this made it so that Xappy boi could hit FIVE ENEMIES WITH BERSERK. But wait, there's more! I also used that skill that increased his str when attacking (often does more damage than finishers), and he had a crit card and a physical damage card. So this man somehow only killed 1/5 enemies, but left 4 other enemies at less than 10% HP. So my next four units smacked them. So he basically almost singlehandedly killed about half of the enemy team. Bliss.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      The biggest bonk. Good for old Xappy boi, he did his job well it seems haha.

  • @rabbyd542
    @rabbyd542 Рік тому +1

    Legman, listen to me, it's cleric related. Heal IV is PERCENTAGE based (just got it). It heals 25% base and 50% with Mother's Blessing. I noticed it when I saw it was about to heal my Griffin way more than anyone else.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      YOOOOOOO That's omega hype, I can't wait to get that.

  • @theoria555
    @theoria555 Рік тому +1

    Draconic magic are the strongest buyable AoE spells, trading more damage for smaller range. Plus Starfall has an added utility of stilling undead so it's a must especially for the PotD
    Clerics are generally bad in this game with potions healing more than what a cleric can heal. The utility of clerics lies in Resurrect, Ease, Major Heal and Boon of Swiftness so they might still see some use

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I can't wait to get Draconic Magic. Let me at it!

  • @lt899
    @lt899 Рік тому +1

    Nice

  • @metaKnightSpamer777
    @metaKnightSpamer777 Рік тому +1

    'And here We are!'

  • @vieworama8188
    @vieworama8188 Рік тому +1

    Learn counter from swordmaster, learn dual wielding from ninja, and u got a dexterous dps

  • @Ed-1749
    @Ed-1749 Рік тому

    Good to know ninja is good, i'll be sure to turn every named character that im not entirely confident in into one just to make sure I see all their dialogue. I'm certain Arycelle will apreciate getting her thunder back.

  • @joaotiburcio945
    @joaotiburcio945 Рік тому +1

    That Rikimaru Ninja made me chuckle xD

  • @kevinmcgovern5388
    @kevinmcgovern5388 Рік тому +1

    Good video

  • @tristanmeijer7702
    @tristanmeijer7702 Рік тому

    Hey man, thanks for the video! As a long time fft fan, I am happy to be able to play tactics for the first time. A few questions I couldn't find answers for on the internet, if that's ok. How do units receive stats when levelling up? Is there some kind of base growth which means some are more lucky? And would you say a balanced team works better generally or min maxing with many ninjas for example ? Thanks a lot in advance

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +2

      Glad you enjoyed the video! I'm happy to answer what questions I can.
      AFAIK growths are based SOLELY on the class in question. I do believe there's still some randomness at play, so for example two identical knights won't get the exact same stat ups at level 10. But the overall map of stat ups for them will look quite similar by the time they hit 50. What you want to look at are the bast stats of units, which is part of what makes unique story units so good since they ALWAYS have better bases than generics.
      As far as team builds, I don't feel there's really one perfectly min/maxed comp. There's so many different tactical challenges that no one team will be perfect for everything, so a balance is good. That said, your specific example of ninjas may come the closest since they can do melee and ranged physical damage, decent ranged magic damage, and apply all sorts of status effects. They're just squishy and have little in the way of healing, so it would be a dangerous comp (fun tho I bet.)
      Hope that helps!

  • @christophelopes7681
    @christophelopes7681 Рік тому +2

    You do get draconic magic necromancy and summons at the same time in a shop in the palace of the dead

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      Beautiful, that's good to know thank you.

    • @Trokthar
      @Trokthar Рік тому

      I do know that enemies use it against you in late chapter 4! Ouch.

    • @fernandomartins1308
      @fernandomartins1308 Рік тому

      @@TitaniumLegman Yeah, you need to reach lvl 24 in Palace of the Dead to unlock the new skills at shops.

  • @josek998
    @josek998 Рік тому +2

    I put denam with ninja till I got lord, and had no problems, I sacrificed one of the skills for katana and dagger for those finishing skills

    • @russellmaxwell755
      @russellmaxwell755 Рік тому +1

      I did the same build on Denam! It really helps with kiting the 1v1 bosses.

  • @Teriven
    @Teriven Рік тому +1

    Also a comment for the algorithm. Hope you get alot more subs and veiwers!

  • @danielthomas5622
    @danielthomas5622 Рік тому +2

    you can get draconic but you need to get to floor 24 i believe in palace of the dead and its slightly more powerful then tier 3 overhead magic at tier one and tier to is much stronger then tier 3 overhead magic

  • @centvire7035
    @centvire7035 Рік тому +1

    On PSP version Ninja/Kunoichi class to OP.
    They have most movement and jump stats.
    Double-attack of sword gaining them twice as Sword skill exp.
    Crits making them kill 1 enemy one shot.
    On the end game most of my party was ninjas and kunoichi.
    On 5-7 turn, most of enemy downed or killed by them.
    Most of the game problem with autoleveling. You can only focus on one class or type of build.
    Changing class of character make them useless until you get some skill boosts.
    Typically you cannot focus on many classes, you choose 4-5 of them and go to the end.

  • @M2-mike
    @M2-mike Рік тому

    This man is.... Going places

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      That's the hope Mike! :D It's cause of all y'all who enjoy my content tho, so thank you to you guys!

    • @michaelstapley4878
      @michaelstapley4878 Рік тому

      The hard part is transferring the audience to the next game, which is sometimes difficult. Some really popular creators still end up with depressing numbers compared to their niche (Many A True Nerd is a prime example. Views between 20k-100k for everything but their fallout content which triples that at least).
      What Titanium has working for him so far, is he seems knowledgeable on the subject, adds just the right amount of humour in his videos and is willing to admit when he doesn't understand something.
      I've watched a couple other UA-camrs use TO: Reborn as a launching pad for their channels, and they are spreading more misinformation than fact.
      I haven't subscribed just yet to this channel, but I have kept an active eye on it and perused all his recent TO videos because I genuinely enjoy both the content and the engagement he curates in the comments section.

  • @kevinfranz9302
    @kevinfranz9302 Рік тому +1

    probably gonna hit 6k before end of year!

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Oh e are definitely rocketing towards it! 😁

  • @terpedia
    @terpedia Рік тому

    such a classic game! any difference from the old one? or is it just the graphics?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Depends on which version of the game you played Terpedia. If it's the SNES/PSX version, EVERYTHING has been updated, far more than I can compile in a comment. If it's the PSP version this will be more familiar, but there's still been a complete overhaul to classes, damage, game mechanics, some side quests, the whole game is voiced, there's all sorts of new items and ability changes. It's a lot.

  • @user-gm4ys3hx9o
    @user-gm4ys3hx9o Рік тому

    Really I know all of the stuff you're talking about but I wanna comment to say thank you for making the video I love this game and I hope you get some success from making videos about this game

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      Well thank you for that support J! I know there are plenty of players who don't need this info, so it's nice to see y'all come in with the kind words anyway. It's going well thus far!

  • @bobboberson6664
    @bobboberson6664 Рік тому +1

    Subbed

  • @AshAndCream
    @AshAndCream 10 місяців тому

    Damn I was really hoping you had done individual class guides.

    • @TitaniumLegman
      @TitaniumLegman  10 місяців тому

      I was initially going to, but the classes are simple enough that I don't really feel the need.

  • @adaephon412
    @adaephon412 Рік тому +1

    DAGNY CREW LET'S GOOOOOOOO

  • @warpseer
    @warpseer Рік тому

    I remember in let us cling together. I just ran a full team of archers and steamrolled the entire game

  • @visbaluz
    @visbaluz Рік тому +1

    Teh B1G NumBhas part Got me 😂.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Very appropriate for Berserkers if I do say so myself!

  • @mattsoko1980
    @mattsoko1980 Рік тому

    Dragoons have the VIT growth of Knights and STR growth of Berserkers. They can also equip all spears and crossbows. They are not the "one trick ponies" that everyone keeps parroting they are.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      I hear you, but stat growths aren't anywhere near as important, or even relevant, in TOR as they are in something like FFT or Fire Emblem. It's not really a big mark in the Dragoon's favor, but it can be considered if you're really into min/maxing.

    • @michaelstapley4878
      @michaelstapley4878 Рік тому +1

      Stat growths are a piece of the pie.
      In TO: LUCT where you can equip and swap skills from class to class, absolutely.
      Here in Reborn, where with some classes, even with only 4 skill sets, I still struggle to find something relevant to slot into place, stat growths mean just a bit less.
      Now. In end game, where the level cap is removed, I'd definitely grind a Dragoon from lvl 1 to max then swap him to a better combat class.
      Progressing through the game though? I saw little point in keeping my Dragoon in my squad rotation.

    • @mattsoko1980
      @mattsoko1980 Рік тому

      @Michael Stapley Being able to equip spears and crossbows on a tanky, higher than average phys damage class (not only stat growths) is definitely worthwhile

  • @CC-oi9mc
    @CC-oi9mc Рік тому

    I have a few questions and I'm near the start of chapter 3
    1. Is there any advantage to changing someone to Warlock before I've found a spellbook?
    2. What should I be doing with the Ninja? I was thinking about blowguns because i like her as a pure debuffer but how do the on-hit debuffs work and will they get overwritten when her skills proc? She's also the only unit I have that always gets knocked out seemingly most encounters. Also find her very MP hungry and I'm disappointed by how slow the AoE spells come online although they can be nasty with a crit buff.
    3. Should I try to finish the Forest dungeon at Union lv 19? I'm currently at Balhanna Highlands.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Sure! Lets see how I can help ya out CC.
      1. Warlock are just strictly better damage dealers than Wizards, even without spellbooks. If you're just looking for more magic damage, there's little reason NOT to change immediately. It'll also help you deal with Golems when you occasionally encounter them.
      2. For the debuff build you're talking about, you should consider bringing an archer with eagle eye to support her. EAgle Eye makes on hit effects work 100% of the time, so should make your blowguns much more useful. AFAIK her status skills shouldn't override her blowgun ones either, as Terror Knights can use their fear on hit ability and still inflict breached with the greatswords. Should work the same way. As for her survivability, I'd definitely pack steel stance if you have it, and equip her with some craftable fruit for quick hp and mp recovery.
      3. You can't actually "finish" the Wildwood until Chapter 4, as there are more maps that unlock in it at that point. However, if you want to run through it now you'll still get plenty of loot, money, and potentially recruits, so it's not a terrible idea.

    • @CC-oi9mc
      @CC-oi9mc Рік тому

      @@TitaniumLegman I don't see anything that should be boosting the damage from the skills, do the base stats increase or is it that I'll get more INT when I do level up?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      @@CC-oi9mc Warlocks do just have better base stats in INT, and better growths AFAIK.

  • @TheRobversion1
    @TheRobversion1 Рік тому

    new to the channel and looking to pick up this game. a couple of questions:
    1. does levelling up in a certain class still matters for stat growth? like if i wanted to pump Agi for RT (is this still how it works), i should slow levelling up my units until i unlock the ninja class and level them up as ninjas?
    2. are there any skills from another class that you can equip/carry over into another class?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Hey Rob! Thanks for swinging by the channel!
      1. Stat growth matters, but only for the most min-max of pursuits. The game is more focused on what your gear is, and what your base stats are. Unless you're doing silly things like leveling as Wizard for 40 levels, then switching to Berserker, you shouldn't notice too much difference. Also as far as the community can tell atm, Agility only impacts accuracy now.
      2. Any skills that were transferable between classes have now been included in a class' skill list by default. For example, Knights used to have to switch to Cleric to get the skill Sanctuary. Now they get it by default. There is one character specific class in the late game that is the reverse, and can use any skill from any other class you've switched to, but that's an outlier.

    • @TheRobversion1
      @TheRobversion1 Рік тому

      @@TitaniumLegman appreciate the responses.
      1. yeah i'm one of those min-maxers. i presume base stats are based on if the character is unique and their base class? i dont take it to the extreme but i do it if its convenient enough. so what stat affects RT now or is it purely determined by your class? then which class provides the best phys or magic atk growths?
      oh and wouldn't levelling up as wizard help with some of the warrior classes that pack spells if you want to emphasize them as casters like valkyries?
      2. ah that's too bad. so custom builds don't matter now. no more "multiclassing". it's all about switching to better classes and equips. i saw some weapons can inflict debuffs on hit and some gear allow you to get "reactions" when hit like counter.
      i used to play final fantasy tactics back in the day as well and this was an aspect i enjoyed immensely like getting double attack from ninja then switching to a knight-sword class to double attack with knight-swords by equipping double attack as support.
      follow up question: so you get all skills when you switch classes then you just pick for your loadout or do you have to level to unlock?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      @@TheRobversion1 No problem!
      1. If you'd like, you can refer to this link. It's the compiled list of datamined Stat growths, which someone linked in my Discord.
      docs.google.com/spreadsheets/d/18SdmM1NgfGmEZC0KN4yoJFx5mvKuIEtBWZktHyOakIY/edit?usp=drivesdk
      The lowest STR growth is 3.05, and the highest is 3.45. Wizard sits at 3.05 and Berserker has 3.25. So it's a very minor difference overall, yet that's one of the more drastic differences. RT is based solely on class, gear, and if the character is a unique named character. All generics have the same base RT before considering class, whereas uniques have their own (typically better) RT. Note too that you get Stat charms that you use to directly increase character Stat levels, especially in the late game. It's easier to use those to patch up a Stat you're not happy with, than it is to be swapping back and forth between classes.
      2. There's no multiclassing like in FFT, no. However it's not about upgrading to strictly better gear as often as you might think. As you pointed out, different gear has different stats, as well as resistances and on hit effects, skills that they grant, etc etc. For example, basic leather armor is actually the best physical offense chest piece for the first chunk of the game as it gives good atk and it's light, so even as you get tankier stuff you'll want to keep some characters in it. The game is about build crafting through careful selection of gear and skills now, and that's where you'll find what I think of as different class builds. As for how you get skills, it's all level based. Your character's level is locked in across all classes, so a level 20 character will have access to whatever skills are available up to level 20 in whatever class they're currently in, even if you switch from Knight to Wizard.

    • @TheRobversion1
      @TheRobversion1 Рік тому

      @@TitaniumLegman been binge watching your vids btw and subscribed. noticed you covered another game i loved when i was younger: front mission so will definitely be following your content if you're providing mechanics deep dive content in these types of games. anyway:
      1. the link is very useful. so warriors, warlocks and witches have the best stat growth across the board for generic classes but the difference from the one with the weakest stat growth is less than 1 point. so since levelling up for RT is out the window and as you said in another vid debuffs are king in TO:R, is mind the next "god stat"? is getting debuffs to land based on mind regardless if its coming from a weapon on-hit effect, a physical attack or a spell?
      seeing as well that the unique classes have better stat growths in general so better to level up as them until max level?
      2. noted so basically you're still levelling up and that determines which skills are unlocked when you switch classes.
      follow up: which stat affect magical/physical accuracy now in TO:R? i'm more of a speed>accuracy>dmg kind of optimizer.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Well I'm glad to hear you've been watching my stuff! Hope it's been useful for ya. :D
      Mind is very good, yes, for the exact reasons you've described. However I'd hesitate to say that it's the god stat. I'd hesitate to say there's ANY god stat beyond RT, even tho RT is not something you can really level. While mind is important due to status application and debuffs, you can achieve those with items and on hit effects as well as with spells. Items are guaranteed to apply so long as the target is actually able to be affected (some bosses just aren't.)
      As far as those on hit effects and their chance to be applied, I'm unsure if we know how that works yet. We do know that any effect that gives your attack a 100% chance to hit (fearful impact, for example) will also give the debuff the same guaranteed chance to be applied. Without an ability like that in play, I'm not sure what affects that percentage if anything. Also, side note, Mind is a big part of magic damage calculation as well. Another point in its favor.
      If you can level as a unique class, it would statistically be better to do so, yes.
      Agility is your accuracy king, I believe for both magic and physical. But it's worth noting that by the endgame most attacks other than status application wind up at 100% accuracy unless you're inflicted with an accuracy debuff. Something to do with the stat scaling as characters level. So your ability to parry and block attacks via equipment and skill effects becomes MUCH more important than raw accuracy and dodge.

  • @seifeeeeeeeeeeeeeeee
    @seifeeeeeeeeeeeeeeee Рік тому +1

    Do you have a weapon tier list by any chance?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      Not atm. Do you mean like, which weapon TYPE is the best (Hammers over swords, that kinda thing?) Or like, within weapon types (Claymore over Baldur Blade, that kind of thing?) It's something I could consider doing in the future.

  • @quezcatol
    @quezcatol Рік тому

    I did family ancestry back to the 1400, I had a dragoon in my family- im just gonna pretend I dont know better that it was a 1600 cavalary unit!

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I mean either way that's dope as hell dude! Very very cool!

  • @yargeht
    @yargeht Рік тому

    How does princess Catuia stack vs dark priest Catuia? Just defeated brantyn and missed the terms of victory to get the heretics mark.
    Thinking of loading an old save bc dark priest seems like it would fit my play style better, and it seems difficult to acquire the dark priest class?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      It depends on what you want to do. Both are VERY viable classes, with Princess being a Divine healer, exorcism expert, and front line damage dealer with melee capabilities. Dark Priest focuses more on supporting the team bu inflicting mass debuffs on the enemy, and less on dealing damage. So the choice really comes down to what you want your team to do, and roles you need filled.

  • @thiagomatioli3666
    @thiagomatioli3666 Рік тому

    I have a question about witches. About Light magic, is it worth? Because you cant change their natural element to light, so there is no affinity with the light element. Does Divine knight can use it? Havent got there yet, I was wondering if there’s a way to have a good light offensive magic user or light offensive magic will always be a little “weaker”

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      You can change your element to light using charms, so while they are rare you can do it. I made my Cistina a Divine magic Valkyrie and she's quite strong.

    • @ReksNuadiah
      @ReksNuadiah Рік тому

      It also helps that Light is only strong/weak to Dark, and neutral to everything else.
      If you want far more consistency, either is a good option.
      Catiua makes for an excellent Light-based caster.

  • @kevinzky88
    @kevinzky88 Рік тому +1

    thanks bro
    i couldnt finish tactics in my psp during college and during that time i was having a hard time training my tamer and swod master
    nice advice as well planning to change rune fencer to ninja when i play the game

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I hope you have a blast dude, this is the version of the game to play, for sure.

  • @Lastjustice
    @Lastjustice Рік тому +1

    Dragon magic hits all enemies in the original game for 80 mp a pop. It's super late in the original game. There's forbidden magic that did a similar effect, but hit your team as well, mkaing it far less awesome, but costs less at 60 mp. With Dragon magic and starion/starlight (a light magic spell hits whole battlefield and kills undead.) you can safely kill all enemies from across the battlefield. This all might have changed, but that was the original set up. You go that would be too easy and boring....well there's some massive structures in this game with dozens of fights....so you might reach a point where you want to just get through them.

  • @pkwithmeplease
    @pkwithmeplease 10 місяців тому

    you hit 10k.

    • @TitaniumLegman
      @TitaniumLegman  9 місяців тому

      I did! Been a lot of growth for the channel this last year. 😁

  • @ongpongtv
    @ongpongtv Рік тому +1

    Yep denam from berserk to ninja all the way

  • @BossClown9
    @BossClown9 Рік тому +1

    Good vid, glad I got recommended

  • @Nobody-gw7ym
    @Nobody-gw7ym Рік тому +1

    For the algorithm 🎉🎉🎉🎉

  • @Jburneyjr
    @Jburneyjr 6 місяців тому

    I have the PSP version, I wonder what's the main differences in both

  • @alexboyarko8286
    @alexboyarko8286 Рік тому

    Yes

  • @nameputhpong9041
    @nameputhpong9041 Рік тому +2

    For the algorithm

  • @zrob
    @zrob Рік тому

    Algo (thx for the vids!)

  • @micksilva6028
    @micksilva6028 Рік тому

    Beast Tamer AI seems to be broken. If you equip one with a projectile type weapon like a bow/blowgun and a buckler, he/she will not use the bow/blowgun, instead he/she will go and attack with the buckler. I hope they will patch this up soon. Still, beast tamers will help you get extremely rich with their subdue and tame skills with the auctions that are in the shops.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I'm guessing that may be because the damage of the shield is higher than the blowgun? So the AI prioritizes it? Haven't tested that so I can't say for sure, but it is interesting.

  • @slipnemesis
    @slipnemesis Рік тому +1

    You can get dragonics, but they are largely outclassed by apocrypha or even T2 AOEs when considering their MP cost. Not really worth it. Warlock/Witch is still an exceptional class though, and will serve you well into the late or even post game content.

    • @Lastjustice
      @Lastjustice Рік тому

      I'd just spam charge on two faster units to quickly fill up the MP of the casters, (Swordmaster) and then nuke everything to death from a safe distance. Most enemies didn't survive two big spells in the original LUCT. At some point you fight a stupid number of battles, and stop caring to do with style.

  • @professorpenne9962
    @professorpenne9962 10 місяців тому

    im new to this game, spent many hours recuiting clerics from enemy teams. then in chapter 4 when healing spells did less than potions, I turned my clerics into rune fencers. am I crazy?

    • @TitaniumLegman
      @TitaniumLegman  10 місяців тому +1

      Not at all! If the Rune Fencer are working better for your team, have at it. If they were leveled as Clerics for a long time, they'll be a bit weaker offensively than someone who was raised as a straight RF, but that won't matter for their support abilities if that's what your worried about.

    • @professorpenne9962
      @professorpenne9962 10 місяців тому

      @@TitaniumLegman I no joke used holy rune fencers to clear my first final fight in the game. I feel like if I go back, recuit really low level clerics and turn them into rune fencers and switch classes...yeah lol

    • @professorpenne9962
      @professorpenne9962 10 місяців тому

      I should have done that from the start because rune fencers are some of the only that can self cast haste and launch spells and such

  • @MadMage86
    @MadMage86 Рік тому

    I picked up the first Witch I ran across and was immediately turned off of the class because she moves like a slug - 3 move and 1 jump height. Yeah, that's a pretty notable issue.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Those are the same move stats as Wizard and Echantress tho. Besides, by the time you get Warlock/Witch you should always have crafted pants on units, which will grant +1 move and jump.

  • @xieulong
    @xieulong Рік тому

    What's the deal with Draconic magic? I see them on enemies, so i recruit them... Once recruited... the draconic magic disappears... Same thing with sumons like Gnome. Wtf?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      I haven't seen it yet myself, but I'm guessing you need to unlock these magics in the PoTD first?

    • @xieulong
      @xieulong Рік тому

      @@TitaniumLegman I think you're right. I'll go to the 24th and see if I can buy them.

  • @KnightRaymund
    @KnightRaymund Рік тому +1

    Magic sniper, lol.

  • @fubrian2945
    @fubrian2945 Рік тому

    Lord is by far the strongest human class you can play

  • @xenoxenovia3048
    @xenoxenovia3048 Рік тому

    Wow

  • @Hailstormful
    @Hailstormful Рік тому +1

    In PSP, you could get a full team of ninjas and steamroll the game... now you can steamroll even harder?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      Unclear. I haven't really tried to "break" the game yet.

    • @Hailstormful
      @Hailstormful Рік тому

      @@TitaniumLegman Gonna try that after beating Triangle Strategy

  • @Scionofgreyhaven
    @Scionofgreyhaven Рік тому

    I'm really enjoying the game but I feel like sometimes you can get bored of a certain class, I was hoping you could mix and match some skills as you change but they are all pretty one dimensional, So it can become stale as you level and dont really get any new skills to play with.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      Yeah, that's always been a critique of mine with TO, and a big reason why I still prefer FFT over it. In past versions at least you could transfer SOME skills between classes, but it was still limited and those skills have just been rolled into the base kit of units. Now, there is a special class for Denam that allows skill transfer, and I'm starting to hear of a late game item that allows skill transfer for other units, so there might be something out there...

  • @gorillaphin8071
    @gorillaphin8071 Рік тому

    Man I'm so lame,, I've just been hoping for a Final Fantasy Tactics Advanced 1&2 collection on the ps5, gotta pray the the Final Fantasy gods 🙏 haha

    • @TitaniumLegman
      @TitaniumLegman  Рік тому +1

      Nothing lame about that! Hope we see something like that someday! :D

  • @mtljin
    @mtljin Рік тому

    Is this game good?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I certainly feel that it is. Not only is it my favorite version of the game, it's one of my favorite games of the year.

  • @radrickdavis
    @radrickdavis Рік тому

    Puppet Master isn't in this game?

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      It does not appear to be. I'm not even sure what class that is tho tbh.

  • @brianjohnson5272
    @brianjohnson5272 Рік тому

    Lvl 1 wild woods. 6 persons limit. That the lvk your on.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      What?

    • @brianjohnson5272
      @brianjohnson5272 Рік тому

      @@TitaniumLegman where you were, pamphora wildwood, 6 unit limit there.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      @@brianjohnson5272 in terms of how many enemies there can be?

    • @brianjohnson5272
      @brianjohnson5272 Рік тому

      @@TitaniumLegman between 8 and 10 1st real spot to farm griffins and gain the permanent stat enhancer braised skewers, the enemies are not anything soecial but can be tough if spread out to much chasing ranged combatants, style of fight is defensive then counter attack after the front line falls.

  • @GeneralRenz
    @GeneralRenz Рік тому +1

    Algo comment

  • @SpencerFields1993Vaan117
    @SpencerFields1993Vaan117 8 місяців тому +1

    For the Algorithms

  • @bgks1492
    @bgks1492 Рік тому

    Do not hatch the dragon egg from the start

  • @animalvideo9105
    @animalvideo9105 Рік тому

    The Battle still boring like the original
    If you want the full experience, just try the One Vision Mod
    Seriously, Anatomy Passive (Increase Damage to Human)
    should be removed
    since there's 85% enemy you encounter is Human

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      With absolutely no disrespect to OV and its creator, trying to say that the "full experience" is found in a fan mod is foolish and rude to the original and its team.

  • @Krzysztof.Zakiewicz
    @Krzysztof.Zakiewicz Рік тому

    No rogue is a disaster for me…

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      That's fair, it was an odd choice to cut it entirely.

  • @lindavance5526
    @lindavance5526 Рік тому

    People sleeping hard on Swordmaster.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      I love them, they're a blast to play.

    • @lindavance5526
      @lindavance5526 Рік тому

      @@TitaniumLegman My Hobyrim critically struck an enemy Berserker for 1400+ damage... at level 25. I was stunned. I don't even know how it happened. The mental picture I have is 4 Berserker avatars in a square, and they are progressively fading lol

  • @NunyaFukenBinnus
    @NunyaFukenBinnus Рік тому

    beating xaebos with the no incap title is getting very irritating. i don't want to have to completely change my party, train them for new weapon types, etc. the level capping is such nonsense, especially for a game with a completely missable title that is basically completely dependent on gambling with the rng gods. it looks like I'll have to make like 4 or 5 ninjas just for darkblade finisher stacking on xaebos. annoying.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      True, but no incap is a prestigious title. If you can figure out how to get it, even if it takes a bunch of work, that's all the more impressive. You can do it!

    • @NunyaFukenBinnus
      @NunyaFukenBinnus Рік тому

      @@TitaniumLegman i don't like when games are tedious work. that truly and utterly defeats the purpose of game.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      @@NunyaFukenBinnus that's fair. I guess the question then becomes, is it better to stop going for no incap, and just play the game? Or would you rather not do that?

    • @NunyaFukenBinnus
      @NunyaFukenBinnus Рік тому

      @@TitaniumLegman I just started playing the better game again -- final fantasy tactics. lol.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      @@NunyaFukenBinnus yknow, that's fair haha.

  • @hopelesswithhockey4912
    @hopelesswithhockey4912 Рік тому

    No bard class? Sorry...new to the game

  • @sharlesdaviskendy2391
    @sharlesdaviskendy2391 Рік тому

    Weird to see a video about classes and not a single word about stat growths…

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      That's because growths are the least important aspect of any classes' function in Reborn, having little bearing on the the general understanding of each classes' role.

    • @sharlesdaviskendy2391
      @sharlesdaviskendy2391 Рік тому

      @@TitaniumLegman Growths have more of an effect then you realize. At leve 38 my Wizard turned Berserker was doing 20% less damage than my actual Berserker.
      And with Union Level being a thing, it’s become much easier to level a unit as one class and then change it to the one you want.
      For example, Ninjas have the worst growth in the game despite being a solid unit with solid abilities.
      Seems like the kind of info new players might want to know.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      @@sharlesdaviskendy2391 sure, but I don't expect anyone who's a newer player looking for info on how classes work, to be worried about specific growth rates. I also don't think they'd do something so drastic as changing a Wizard to a Berserker, once they've settled on a role. The point of this guide is to teach people what these classes do, not deep dive on all the finer points of them.

    • @sharlesdaviskendy2391
      @sharlesdaviskendy2391 Рік тому

      @@TitaniumLegman I guess? Being mostly irreversible as it is though, Stat growths seem like important information for newer players.
      Just surprised to see someone disagree with that.

    • @TitaniumLegman
      @TitaniumLegman  Рік тому

      @@sharlesdaviskendy2391 I just feel that growth rates are the least impactful factor when compared to base stats, equipment, and actual class functionality. Plus as you said, leveling is MUCH easier to do in this version of the game, so anyone who learns enough to want to minmax can level perfectly stated characters much more easily.