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But he's right, it came out too long after everyone forgot the original story. I liked RDR Undead Nightmare because it was almost like a whole new game.
@@BigSmoke-ew5td Online is for ppl, who want to play together and it's defo not for ppl like u, who wants to play alone with yourself, instead of playing with good friends.
"Arent you Rockstar Studios?" "Yup" "And GTAV is your game?" "Yup" "There is massive consumer demand for additional paid singleplayer story content" "That makes sense to me" "Then make it" "Flying rocket motorcycles"
The North Yankton dlc idea would've been brilliant. You see michael, trevor, and Lester before the events of the prologue. As well as how "Heyyyy Daveyyyy, Hows it goin" began.
Would've liked to see that for all the other heist members they mention as well in the Jewelry store setups, such as Moses, the Irish group, and Brad. Specifically Brad because he turned out to be a major plot point in the campaign, and yet barely anything is known about him outside of the first mission.
Same. I love GTA V, but the scrapped sp content and the curse of online and shark cards, are the worst -gaming related- disappointments of the last two decades, at least for me.
@anthonyemerson2965 there was heaps but would've liked to have seen what the lost Mc dlc was about. Maybe johnny waking from a coma. You may bring up the ghost. Well a rumor suggest you can travel like in a ghost when you're in a coma. If not in real life. They can do it in gta like if it's a real fact.
Yep, the biggest flaw in solo and especially online is the lack of stuff to do or engage with in the world. Random encounters, freeform combat and exploration.
As a mainly single-player gamer, GTA Online made me kind of hate GTA V. I played the story mode for hundreds of hours after completing the story just modding every car I could find, causing rampages, and replaying story and side quests. Seeing GTAO get hundreds of new cars and missions and weapons that are not only locked off entirely from singleplayer but also behind insane paywalls and grinding made me feel completely left behind by R*. Just because I don’t want to spend tens of hours grinding missions with strangers in chaotic lobbies, I can’t drive around my favorite model of car and mod it out? I personally think it’s ridiculous that the vast majority of vehicles and weapons coded into the game are completely inaccessible to people who don’t want to deal with online services. I get that they have to maintain profits to continue making games but I highly doubt letting story mode players at least try out the Online vehicles will put a dent in their Shark Card profits.
@@axeldasilva666 I know, that was called a joke. Because 90% of the people I see that still play GTA Online are children. Also I literally have a 401k so calling me a child doesn’t hurt my feelings, I was just curious.
Show's it having went from a mature audience to an audience catering only for kids. This is the precise reason I've lost interest in the series, I will not be going out of my way in buying GTA 6 on launch for that reason.
I hate GTA Online. I hate its grind but more importantly I hate the influence it has had on the industry for pushing games as a service in its wake and Rockstar making one game every generation.
Water under the bridge now. Only thing we can hope for atp is that they better be making the best video game of all time with all that money the raked in from Online.
As a broke teenager I scrapped together about 50 bucks to buy RDR used in 2010, really not sure I want to pay the same 13 years later even if it is one of the best games ever made
@@LuckStat Yea, but what if Rockstar tells you that you can pay those 50 bucks (again) today AND also NOT have an ability to play multiplayer? Bet the offer becomes reaaaaally tempting now, huh?! 😆
They've been another blizzard since 2015... Where've you been, releasing the same game three times, at full price each time, released the shitty developed definitive edition at full price too, they've been a greedy cash grab for almost 10 years. I'm just getting ready for another 10-15 years stuck in GTA 6s world, just be more interesting than 5 🙏🏻
It's important to realize that Rockstar started this downward money grabbing trend right on the release of shark cards. It's been almost a full decade and they've made over 8+ billion dollars in revenue from sales and micro transactions. You call it worry for the future, but the time for that worry was a long time ago. We're living in that very future, and until 6 releasesand potentially flips the script, it's going to keep profiting. It's so ironic, and severely hypocritical the way a game that paints consumerism as this huge circle jerk of greed in modern society, constantly jabs at it as a practice, and every other company partaking in it through parody and humor, is completely partaking in the exact same greedy process in the real world.. I'm more worried about watching 6 turn into the same exact soulless, pay to win, money generating machine as Online has.
i remember rockstar said, IF GTA V sales success they will add single player campaign dlc. And now that post deleted, some website maybe still have the screenshot from rockstar wire post when they said that.
I would happily pay for single player DLC. Online is FINE, but it's a bit of a sewer for those who prefer single player. It's heartbreaking that they did nothing with Red Dead 2.
I'm not as mad about RDR2 simply because of how much content is already in that game, but GTA 5 I'd say feels light on content to me. Always kind of has. Especially because so much of the map is just nothing, rolling hills with nothing to see on them, whereas in RDR2 it's similar to that but that makes sense for the time-period. Still, I would've liked to see some epilogue DLC such as a mini-campaign with Javier on the run in Mexico, or just an expansion of Mexico in general, seeing as they clearly planned to include it but cut it because of a time crunch.
That's a bit odd to hear. GTAV and RDR2's base singleplayer is already quite expansive. Like, RDR2's epilogue would have been DLC in any other case. When these games first came out, it wasn't like games like MGSV where people complained the games were clearly unfinished and needed DLC. It was the opposite. These games were treated as more complete than games with DLC. In all seriousness, I feel even if GTA Online/Shark Cards weren't a thing, we probably wouldn't have had that much extra singleplayer DLC to compensate. Recall that GTA4 and RDR1's DLC sold below Rockstar's expectations at around 2 million copies each. Rockstar's reasoning for this was the following: GTA4 and RDR1's DLC came out 1-2 years after their base games release. by then, most singleplayers would have moved on to other games. What's more is that GTA4 and RDR1 had a 25-30% completion rate. Meaning that your DLC would only be bought by the fraction of your playerbase that both completed the game and are still sticking around and want more. Which isn't a lot. And its not just Rockstar. Lots of other studios and games that used to have singleplayer DLC didn't do it for their sequels. The Last of Us 1 had Left Behind. But TLOU2 didn't. Spider-Man 2018 had DLC but Spider-Man 2 2023 cancelled their DLC. From Rockstar's POV, making SinglePlayer DLC is a tough sell. It's 1-2 years worth of work for content that would sell 2 million copies at most. Even if they wanted to make more singleplayer content, they would be better off working on a new game instead.
@@Pat12379 Not exactly. GTA Online fans stuck around for 10+ years. Not GTA V singleplayer fans. Those are different audiences. Achievement Data shows only around 20-30% of GTAV Players actually completed GTA V's story mode. The rest quit before then. Either because the game no longer interested them or they had their fill with what the game already has (there is no shortage of memes of people only buying GTA to mess around in the open world and ignoring the story). Basically, the only people that would buy Singleplayer DLC would be players that beat GTA V and still want more and are waiting around for more and haven't moved on. That's a pretty small percentage which is why GTA4 and RDR1's DLC sold around 2 million copies each despite being attached to games that sold 20+ million each. The other issue Rockstar is facing is the kind of game and DLC they are making. And it's not just Rockstar. Lots of other series have dropped doing Singleplayer DLC as well. The Last of Us 1 had Left Behind while TLOU2 has no DLC. Spider-Man 2018 had 3 seperate DLC as part of the City that Never Sleeps packs while Spider-Man 2 2023 has nothing. Horizon Zero Dawn had an expansion but Horizon Forbidden West didn't have one. Singleplayer DLC is often harder to financially justify nowadays given the time and resources required that could be spent on working on the next game. Secondly, there seems to be only 2 viable ways to do Singleplayer DLC for large open world games now. The Borderlands/Assassin's Creed way and the Cyberpunk/Elden Ring way. Borderlands/Assassin's Creed games do their DLC by having relatively short DLCs drop within a month from the base game that keep the core systems and instead offer new areas/scenarios. And these games are helped by their core gameplay loop. They are loot based RPGs. They are designed to have the player keep playing and chasing gear/levels/xp. They even have NG+ modes and the like. As such, the DLC doesn't need to signficantly change much to keep players interested. Only adding new areas/content rather than being reliant on new story content. On the other extreme, games like Cyberpunk and Elden Ring take several years to do their DLC but treat said DLC as akin to a proper game complete with marketing and content. Often taking the same amount of resources and time as a proper game. CDPR reportetly put all hands on deck for Phantom Liberty, including pulling people off other projects. FromSoftware supposedly put their entire Elden Ring team on Shadow of the Erdtree. It also helps that Cyberpunk and Elden Ring are open world RPGs. Elden Ring especially, is built around doing NG+ and replaying the game with different builds as well as doing summons and pvp. Stuff that keeps players replaying the singleplayer repeadly and thus would be prime candidates for a DLC. In contrast, Rockstar's recent games tend to have missions that are extremely rigid, linear and scripted. As such, most players probably aren't in a rush to replay the missions or do a NG+ run (never mind the fact their games don't even have an option for that). So most players are probably done with the game once they finish the main story as the game doesn't encourage players to stick around or re-experience it. As evidenced by their 20-30% completion rates (according to achievement data). This means Rockstar's main method for doing Singleplayer DLC (as seen in GTA4 and RDR1) is doing story based DLC where the appeal is the cutscenes and narritive rather than the gameplay or scenarios specifically. But this has the issue where Rockstar has to charge the player $20-40 for essentially a few hours of cutscenes with some filler gameplay in between them. Not exactly stuff most players would be eager to pay for (which was a complaint of GTA4's DLC back in the day). Rockstar could go the Cyberpunk approach and make a Phantom Liberty sized expansion instead which would sell but at the cost of taking resources away from GTA6 and their online modes (which are far more proftable). Basically if Rockstar wanted to do DLC for GTAV, they had the following options: -1- Just rush out quick DLC a few months after release.....which would hinder the content for RDO and GTA Online and not really satisfy GTAV fans. -2- Take a few years to make a Phantom Liberty sized expansion......which would really hinder the content for RDO and GTA Online and delay GTA6. -3- drip feed content for GTA Online and RDO and move the main GTAV team over to RDR2......which means GTAV is done but progress can start on other more profitable projects. Rockstar chose option 3.
Tlou2 was just awful story wise and made no one cares about it and at least spider man 2 has way better story but insomniac let sweet baby in trick them into stupid ideas that no one wants like uglier female characters .
I will never forgive the fact that the single player audience was ignored for over a decade. Not even a scrap of a car/clothes update after a decade while GTA online became the most popular online game in the world. I hate the fact that they just won't satisfy both audiences anymore and it just reeks of the vibe that they just want you to play online mode only
Funnily enough, the Story like DLCs for Online with the main cast came out like 8 years after the main game. The exact issue they said GTA IVs DLCS had was it was to far after the main release. So many people played GTA V for 1000s of hours and had moved on by the time even the NightClubs had come out. Let alone DLC 6 years after it. That they missed pretty large sections of the customer base
@@RSAgility Rockstar has too much goodwill to fail like the only way they will fail if GTA 6 somehow releases worse than Concord, Gollum and Cyberpunk (I know they fixed the game but I am talking about the release state) Anyways true evil is TakeTwo I am pretty sure they were the ones to stop Rockstar doing anything combining all of their studios into Rockstar North thus no more different games are being made. And after GTA 6 I do not think Rockstar will ever release a game for 20 years cause it will sustain them forever from the looks of things.
This is literally wrong. Look at charts of steam player count, trailer views for online DLC, amount of reddit posts in the subreddit etc. It has kept rising since its launch. GTA 5 right now, 11 years after release is still the 10th most active game on steam by player count. Not even mentioning most of the playerbase in on console
@@Fusion710I wouldn’t be surprised if they made it like watch dogs 2 where u can interact with online players while also being able to do main story missions
Some fixes for the video: Alien DLC was not confirmed during the source leak, there was nothing about Alien DLC because it never went into production, the garage floor artwork has almost no relevance apart from it showing alien themed stuff, but really has nothing to do with the Alien DLC since it never went into production like i just said, same can be said about the rail gun and hatchet since there's no actual evidence they ever had different purpose The DLC selection screen was using placeholder labels for the DLC's hence why it's named "Trevor" and "Dead", those were later changed as evidenced by the leaked source code that included this menu with the labels being updated, spZombies was also updated to spNorman There is no evidence that the DLC's would take place after different endings, that was complete speculation by Tez, the only thing known about them is that they would be completely separate instances and launched through the mentioned selection menu Ned Luke didn't do any acting or mocap because his DLC was Norman and it wasn't far in development, only in prototyping stages, Agent Trevor was much further in dev and Franklin's extra assassination missions seemed to be completed, scrapped last minute and repacked into Agent Trevor side missions Despite speculation, no actual evidence exists that proves that Arena War assets had anything to do with the scrapped Norman DLC, like i said the DLC was not far in development and using a texture name trick it can be proven that all of the assets are new, although there's an exception with some of texture files being named "v_apocalypse" which stands out when compared to XM18/Arena_War (Christmas 2018, Arena War DLC) codename, compare this to IAA Facility from Doomsday Heist which references "v_cia_facility" which lines up with some other leaks The voice line from Lester that was used as intro for Agent Trevor was an unused voice line from GTA Online that would introduce the player to casino being opened Diamond Casino has nothing to do with Agent Trevor apart from the fact it's a casino and you rob it, of course in Agent Trevor you would be robbing the original casino and it was also enterable in freeroam None of the GTA Online cutscenes have anything to do with scrapped DLC's We actually know almost everything about the scrapped assassination DLC because the source code leak had all the gold medal objectives, and xbox 360 version of the game had all payphone start coordinates
Thanks, appreciate the added context, a lot of work was done from you (your video on the select screen was one of the starting points for this) and other members of the community and it's a lot to dig through. Don't know where I got the confirmation that the Alien DLC was in the source code, bit of a flub on my part. The hatchet and the railgun was mostly speculation on my part for sure just based on timelines. Very interesting to hear about the Arena war stuff in particular. I had a feeling that it wasn't super closely connected but glad to have a more clear picture. Additionally, for sure on Diamond Casino, figured it was unlikely that such a dramatic redesign would be planned for Agent Trevor so close after release, mostly wanted to draw comparisons between its casino heist and the one in online. Similar to the Ludendorff Cemetary stuff from this year not having any real connection to Norman
@@LuckStat There's a lot more leftovers in the source code and xbox 360 version of the game, from mission start points of most the Agent Trevor missions, to a lot of cutscene data letting us know what the missions were about, Doomsday Heist is entirely different when compared to those For example according to the cutscene data, Russian_Jet was a mission where Trevor goes through the airport terminal and boards a plane, and then has to identify a russian enemy with spyglasses (that were used in Jewel Store Heist), and once the target is identified, Trevor has to take the target out and recover an USB drive from his body while the plane is mid air, similar to TBOGT DLC, would probably have a shootout on the plane as well and then parachuting to safety to meet Karen Daniels and Simon Fence Korean_Rescue involved the submarine which's interior was reintroduced in Doomsday Heist DLC and Trevor would use the stromberg to get close, enter the submarine and then rescue someone's girlfriend and bring her back to safety There's quite a lot of information about these missions, but some of them like the space ones seemed to be unfinished and barely any information is known about "Arab" strand
@@Pacotinho-xx1zfLooks like my comment got blocked so I can't send a link, if you go to GTAForums GTA V beta hunt thread and go to the latest page, I posted a small post that has a link to the big one with everything about Agent Trevor DLC including assassination stuff
Honestly that one mission where Trevor and Michael both dressed as clowns and later on rode horses as their getaway vehicle would’ve been fun and dope god I hate gta online it took away so many good thing we could’ve had for gta v
Honestly GTA Vice City, San Andreas, and 4 slowly having their music being patched out is much worse than Gta 5 not getting extra content. I never see anyone talk about the missing music
Oh that explains why I didn't hear Heaven and Hell while capturing footage, I knew they pulled stuff from the Definitive Editions but didn't know that extended to 4. Shame, the radio is a huge part of the atmosphere of those games (and unironically made me a Dio Black Sabbath die hard as a kid)
That's why you gotta get the original copies my dude. I collect older videogames and consoles, playing the original releases are.. older and may look worse, but no content was ever removed from them like the newer versions. I believe they've also done this with GTA 5 on the PS3 and Xbox 360, if you play the original iteration of GTA 5 before it received any updates on those consoles, you'll notice a lot of odd details, changes and I think even some music that was later removed in future updates.
Money They literally released the same exact game 3-4 times and caught hundreds of millions every time and they horse shit gta online is damn near a money printer
The zombie apocalypse Michael DLC stings the most. I consider undead nightmare a standalone zombie game and it’s one of the best imo. The thought of “what could have been” stings so much, they could’ve split the online into a whole second zombie version opening a whole new world for their micro transactions, EVERYONE could’ve gotten what they wanted. It’s a shame.
The fact that people have been asking for single player DLC for literal years now is the only answer you need to show exactly where Rockstar’s priorities lay. This is something they are perfectly capable of doing, not even to say they couldn’t continue to release online content. However, if they have any intention of getting back within the good graces of players, they’ll release SOMETHING for GTA VI single player post launch. It’s more likely than not we won’t unfortunately. Given that GTA online will always be a cash cow, and greed / profits will always be a factor from this point on, it’s clear that could care fucking less about people who want single player content. Even if it isn’t as profitable as putting it in online, getting something would atleast show they listen. So either they don’t, or even worse they do and yet refuse to compromise. They care about money, they do not care about us.
Given that EFLC DLCs weren't performed that well, I don't think they'll make another singleplayee DLC. Not to mention RDR2 didn't get a single-player DLC as well.
The Railgun in GTAV is so Nerfed, the projectiles are slower than sniper rounds, IRL rail projectiles actually fly so fast that it ignites air in front of projectiles!!???
That's... the whole game? You do know the cars in GTA 5 only go up to 125mph, right? Like, they have to make the game fair and also playable, if they made it 1:1 with real life, it would be a travesty, and it likely wouldn't run properly at all.
GTA IV and its DLCs underperformed because GTA fansbase and community was totally mentally under developed at the time, at least most of them. so only a decade later the same people who rejected them are now calling them best R* gta games
Nah, it's the same thing forever. I remember when IV came out. Everyone was hating it and saying how much better SA was in comparison. Then when V came out the same thing happened with IV. Suddenly it became a dark and gritty masterpiece despite people panning it for that at release...
For a studio with multiple studios all over the world. Rockstar really don’t utilize them correctly…I mean just let one studio do some story DLC. They could still do online stuff make more money! Like they literally could use the story DLC ideas even if they were repurposed for online. And people would still buy it! I mean if they brought low riders to the main game, I’d probably buy it for the ps5 but I can’t stand online and I don’t mess with it
Yeah but that would mean they have to spend more money to fund the DLC's which some people might not buy, why would they do that when they can spend less money on content for Online where they know they'll make 5x the budget back from either idiots spending their own money on in game currency or children stealing their parents credit card to do the same thing?
@ you’re definitely right, but I mean Rockstar and take two both have the funds they could easily still do a story DLC I feel like. Like why not put just 1 DLC out and just see? Rockstar might get surprised and it might do just as good as Online, for atleast a little bit. (But would ultimately save them money because they wouldn’t have to update as frequently because it’s for the story) And I might be wrong on this, but I feel like while the audience might more niche (maybe) it would still be a large enough group to turn a profit, I think atleast. I mean even people who don’t like rockstars business tactics still love the games they put out. But that’s just my opinion
I know zombies are overplayed but this mode actually sounds sick. We were so ripped off tbh. Agent Trevor is probably even better, the absurdity of Trevor infiltrating foreign governments or whatever sounds like PURE entertainment
Would've loved to see a North Yankton DLC. I'd be interested to see a smaller scale GTA game with more character focus rather than bombastic action, set in a remote snowed in town.
A good reason to hate it. Too many people hate gta online because there’s “too much of a grind” like bro there’s so many awesome vehicles for under 100k or literally can be free if stolen off the street that have plenty of customization options, clothing that costs $300 to $1000 and 10 car garages that are affordable and they’ve made it so much easier to get plenty enough money to buy those things. The only bad thing about online is too many people liked it too much even when it became a second job for some people. So many people would rather grind online than to actually have fun playing a real DLC
As someone who has zero interest in online gaming I just wish we had an option to not have it so I can use the space it takes up on my console for other games.
Rockstar and Take two are going to have a problem soon Sam's contract is almost up at rockstar and he already said when he finishes GTA 6 he will be leaving to work with Dan at his new studio which means that you wont get any more games that have Sam or Dan's input or creative development or writing it's basically the death of the company
Agreed, unfortunately Sam is the only surviving member of the original Rockstar team, every other member left the company, on good or bad terms. I wouldn't even say Sam was one of the stronger members of that team, he was by far the most shadiest of them, but his input is important none-the-less. Some people suggest it's fine seeing as this is just something videogame companies go through, and I understand that, but look at companies like Nintendo, where their most important employees have been with them since the 70s, such as Shigeru Miyamoto (creator of Mario, Zelda and Metroid) or Masahiro Sakurai (creator of Kirby, Kid Icarus and Super Smash Bros.) While neither of those people have major input on newer entries in their franchises, they still play as producers and occasional writers/directors for new games, they still have power. Rockstar let investors push out their greatest talent, their oldest talent, and replaced them with dogshit.
And that’s why there will never be a red dead 4 , yes 4 Red dead revolver -1 Red dead redemption 1- 2 Red dead 2( which is actually rd3) GTA is a behemoth no game franchise can touch it these days And ye fudge gta6 I’ll be buying mindseye from Leslie Benzies and build a rocket boys
Man, just a great video. I knew about some of these, but not all. Excellent dive into these DLCs, heartbreaking as it is to see what we lost. I miss the Rockstar that made so many of my favorite games, and so quickly.
On one hand I had plenty of fun playing GTA Online on the other hand I despise the fact its success meant that all the single player DLCs got scrapped and its remains retooled for more Online content.
3:02 Lmao that's my thread I made waaaay back when gta 5 came out. Some jackoff made up some bullshit about some fake North Yankton DLC stuff hidden in the files and we all fell for it. It was simpler times
That’s truly one of the saddest stories you hear from each of the Voice actors that all the DLC‘s were completed just needed the green light, but due to the popularity of online they’re still in rockstar‘s vault. Eventually, rockstar took some concepts from the scrap DLC for online but still
From an executives point of view I understand the need to maximize profits above all else. Grand theft auto Online naturally does well at that, but the fact they’ve shown an unwillingness to compromise even a little for the sake of players good graces is just embellic of greed and nothing else. The problem is that here on out, any promise of delivering new projects, or defining singleplayer experience, is just going to serve as a mask for what the true motivation is, that of course being the money. I think as an industry leader, you need to walk a fine line between earning profits and staying loyal to your player base aswell. This is something they’ve failed to do, and likely will continue to fail at, until their current method starts to falter or they run into some serious, serious controversy that leads them to a hard reshift
Which is ironic in a way because they want to make the most money but refuse to compromise and listen to the fans. In most cases, listening to your fans will prove to be the most beneficial and profitable! No one would complain about the price if they gave single player as much attention as they do to online. I honestly have no expectation of them giving anymore storymode DLC's for gta 6.
@@abelcollado1711The reason executive's do this at companies like R*, Disney, Warner and so on is because their too focused on the bottom line, trying to make the company look as profitable as possible throughout the year. And they do all this without realizing that the extra work their skirting would make them even more money than what their currently doing.
Honestly throughout all the seemingly endless reasons to hate GTA Online, this is the reason I hate it the most. We missed out on such cool sounding DLCs, stuff a long-time veteran of GTA 5 like myself would've ADORED to see. I've put in probably close to 5000 hours into this game, across the PS3, PS4 and PC releases, but even now I still can't forgive Rockstar for cancelling some of these. While mods for the PC release fix some of them (somebody has ported Liberty City into GTA 5 pretty well, and there's a handful of zombie mods for SP), stuff like the Agent Trevor and North Yankton expansion DLCs simply can't be done by fans like Rockstar can, and the fact Agent Trevor made it so far in development just to be dropped shows the sheer amount of missed potential the singleplayer had. They could've done so much with it, made it the best GTA game, expanded the map so it was more interesting to explore, rather than half the map being a barren wasteland and the other a single large city, with cool unique vehicles, weapons, enemies, and brand new stories, but they dropped all of this in favour of dull, boring and typically bad/glitchy Online expansions that nobody wanted and most can't even play because of the grindy nature of GTA Online. This is GTA Online's biggest complaint, how it killed any hope for really cool singleplayer expansions.
thank you a lot for all the info gathered, such a nice thing to see the timeline of events surrounding gta v being put together and narrated so it feels like a chapter of a contemporan history lesson. nice work.
I've said it for years, but Rockstar could have released all the DLC and then brought it out as online content a year later and both would have made them cash.
Whatever the reason, it’s a tragedy that Rockstar has decisively pivoted from games as a platform for art, story, and entertainment first to live services as vehicle for the safest and most scalable profit possible. The massive scales and budgets of the new Rockstar model make smaller passion projects for niche fanbases like Manhunt impossible, and the profit margins from funneling post launch content into Online where Shark Card sales are worth billions make single player expansions uncompetitive financially.
Like all big gaming titans, Rockstar gave in to greed and was overthrown by money hungry once and lifetime release adrenaline big shots who, like most companies such as Blizzard, threw out one of the few big shots in the company who was still innovating and refused to let those principals of innovation go. As far as the DLCs go: all timelines = prologue DLC Main timeline = Agent Trevor + GTA Liberty The Liberty expansion most likely took place after Trevor had completed his work with IAA and mellowed out a bit, considering the Liberty DLC, based on what little is known and was leaked, required all three protagonists to find out about some crazy scheme in the criminal underworld of Liberty City and trying to stop it. Honestly, considering Niko has a profile on the job site Jimmy uses, which is still being updated regularly, I could have seen the DLC maybe making a connection where Michal and Trevor with Brad were the ones that helped him survive somehow, and he would have repaid the favor by helping us out. Being our Liberty City Lester if you will. Ending A timeline = Zombie DLC Ending B DLC = Aliens DLC [where the Aliens probably somehow resurrect Michael, who I'm sure would have loved having to deal with aliens. The image of all three protagonists reuniting via alien intervention and then arguing and making up while fighting off an invasion is quite amusing, actually.] What is sad is that if the internal dispute had tipped in the other direction, then online would have, like Call of Duty being optional but not as important, and the story DLCs would have been released, but sadly, it is what it is.
18:35 as much as in an ideal reality this would've been; the truth is with or without Leslie at rockstar north, Rockstar would've still prioritised GTA online over new projects. I mean Leslie currently opened a company called 'build a rocket boy' in Edinburgh which is making a unreal engine ran UGC game called 'everywhere' similar to Roblox or Fortnite creative
That last line is so true. It’s cool online is here, but you can’t help but think “what if Rockstar didn’t have to focus exclusively on making money?” Also the “Well deserved sabbatical” only to be terminated is one of the most ruthless lines I’ve ever heard 😅 Incredible video! Excited for the next.
I wonder what GTA VI will look like story wise, when I look at online cutscenes I'm terrified. But than there's also RDR2 which seems like old R* so I don't know.
The problem is that RDR2 came out 6 years ago already, and was led by Dan Houser who left shortly before the game's release. Since then, all their games have been bad ports/"remasters" of older titles. GTA: The Defective Edition, RDR1 on PS4, Switch and just yesterday PC, and I think LA Noire: Definitive Edition on Switch, none of which were very good compared to the original iterations of these legendary games. This is why I'm still so hesitant about GTA 6, I have next to no faith in current Rockstar.
I'm hopeful for the single player. Rdr2s single player was almost an improvement of 5's in every way. Tons of customization, the ability to own tons of personal vehicles (or horses lol) and just way more depth and replayability with the map. Now the online is definitely gonna suck to some extent. Red dead online got dumped after just a few years because it didn't instantly make shark card levels of money. I think rockstar will put the absolute bare minimum effort into online and if it fails, just ditch it and move on. And the bad thing is that if it does succeed, they're immediately gonna make it an unbearable grind fest like GTA 5 online. It's a lose lose situation.
I feel like there's a common element getting Rockstar to cancel and cut their best expansions of already developed content. The V DLCs and RDR 2 Beta would make the games stay in headlines way longer than all the online expansions combined. Prolific games had their legacies capped. Remember when the IV DLCs were coming out? Let's hope they change the pace come VI.
Being a Rockstar fan and talking about the online aspects is a weird situation cause, on one hand Rockstar has a clear deal with Take Two of never going half measure on the solo aspect, but on the other, we're clearly robbed of more content for a water downed almost pay to win cashcow of a multiplayer, but, that ends up funding the immaculate solos we still enjoy today. So...
i wonder why the UFO on top of mount chillion is an unfnished texture it seems very out of place for Rocketstar to have the UFO pop out when you get too close, possibly a developer snuck it in just before release
It’s such a depressing and disappointing shame that all of that was canceled during development I’ve imagine what gta v with all cut content and dlc was put in and I’ve painted a picture Make north Yankton interesting and fun have missions activities etc along with free roam Have characters from past gta titles not have character assassination and make them cameo appearances instead of unfair and insulting deaths that make people get a refund More activities random events and side quests that have great rewards such as all crew members skills increase to 15%or20% More heists and approaches And have cheap crew members such as gunmen have massive take loss and do poorly made actions rather than scripted deaths and so on
Can we just take a moment to appreciate just how much support Rockstar gave to GTA 5? I know we dunk on them for taking so long to make GTA 6 but it’s so nice for hem to give so much stuff for a single game.
I still wish they would of done a parody version of GTA 5 and called it, "Undead Auto". Especially since GTA 5 came out pretty close to when Undead Nightmare dropped.
First time commenter here, and totally new to this channel. But your online co op partner is quite good looking. I especially love the tasteful sugar skull face tattoo. Any way good video look forward to seeing more.
First time replier, that was some rando I matchmade with. I had to practically carry them through the casino heist prep missions. It's hard out here for the CEO of Moonass LLC, you just can't find good help anymore
I don’t understand why rockstar robs us of good content with their games I just learned about these DLC and the sharmoota job too. These would’ve been so fun.
Man, I never played GTA Online, due to its toxicity and greedy methods to make players to buy Shark cards, but I still blaming the Online for making R* abandoning the Solo Campaign unfairly. The solo characters had a lot potential to expand their stories and to show some other characters their full potential on screen. I always dreamed about solo DLC's also focusing about Simeon Yetarian, Cris Formage and Martin Madrazo returning back in a revenge plots against Franklin, Michael and Trevor respectively. Simeon after what Franklin did to his "legitimate business"; Cris after Michael betrayed him and the Epsilon Program and stole all of his money; and Madrazo after what Trevor did to his ear and making Patricia fall in love with him. Also a DLC focusing on starting gang wars and taking territories like San Andreas, having even the possibility to play as Lamar as an official playable character in the solo campaign, with way more customizations for him and even his own unique hability like Franklin, Michael and Trevor. But instead, R* abandoned the Solo campaign entirely, making a huge waste potential for the GTA V storyline. And despite that I appreciate their efforts to bring Franklin and Lamar back in the Online and even playing as them in some coop missions, I still hate how R* never even fixed at least some bugs and glitches that they left in the Solo campaign. Like some weapons without their attachments in cutscenes and some specific weapons that they don't save their attachments that we putted in them, everytime that we switch characters.
A few of these concepts were or are semi-in the game. For example, the thing with Simeon IS technically there, it's just a random event you can only get at a certain time in-between two missions early on in the story. If you go to his dealership during the right conditions as either Michael or Franklin, Simeon will yell for some bodyguards to try and kill you, and if you defeat them, Simeon will run off and try to escape, where you can choose to let him live or kill him. Same thing with the gang wars concept, seeing as that was the initial concept for GTA Online back in 2012 before they revamped it into the GTA Online we know and hate today. Lamar was also supposed to be a playable character, because the Deathwish ending was supposed to conclude with Franklin dying, and being replaced by Lamar after the mission, however Lamar's actor was busy with another project when they contacted him about it and had to scrap the concept.
You know what...if for whatever reason Rockstar decides to do yet another re-re-re release of 5 the only way they can make it enticing and not get any backlash is if they include all of the cut single player dlc.
A dev called Video Game Deluxe is now responsible for the DE. They ported the changes from the Mobile Version. There are still too many things broken, especially in GTA SA, LOD is fucked up, floating rocks and bushes everywhere the Elegy wheels are still mismodeled, GTA VC Washington suspension roll animation is still totally broken etc. They really should survey a couple of passionate players that see everything that is wrong right now. I'll even do it for free
I would've loved singleplayer dlc, I never got the appeal of online. It always seemed like half-baked mini games with a nearly unplayable open world unless you played in a private match. But I guess online made enough money to justify shelving everything else to add more slop to it.
I would have much rather have had single player dlc but that time has passed due to online being a cash cow. I wonder if there online in gta 6 online will be another reason why the abandon single player dlc again
I’ve said it a millions times already but the microtransactions that AAA games have introduced to todays gaming has killed single player gaming experiences.
This is just my opinion, they should have use cut content in voice lines in the game. They should’ve kept this as a future updates every time this game that was released and updated so many times I think some of the online stuff could’ve read and we could’ve got the story mode content. 1 it’s a shame. We never got any of this amazing DLC it sounded would’ve been great.
Watching this only makes me question how gta 6 will end up for all this time it’s been getting delayed, not to mention we still haven’t gotten that second trailer yet 😂😂
Finally getting closure on what the mural in the Mt. Chilean tram Easter egg is supposed to be just healed my inner teenager. I remember being 13 scourging the internet for any hint. Crazy that data leaks is what blew the lead
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I loved IV’s dlc’s because they never felt like dlc content they just felt like an extension of the game
BoGT opening during the bank heist with Niko and the brothers Irish was a great introduction
But he's right, it came out too long after everyone forgot the original story. I liked RDR Undead Nightmare because it was almost like a whole new game.
BoGT felt like a sequel to GTA4 with the lost and damned being an awesome dlc but I never enjoyed it as much as vanilla and BoGT GTA4
No cap💯this comment underrated
I miss those days… the MC dlc was super fun. They did the main character dirty in gta5
we couldve had it all, but greed ruins everything
Online was a mistake
shut up, they still gave us 10 years of free content...
@@jessenthebenezer most of it sucks 💀👎
@@Hornet049 no
@@BigSmoke-ew5td Online is for ppl, who want to play together and it's defo not for ppl like u, who wants to play alone with yourself, instead of playing with good friends.
"Arent you Rockstar Studios?"
"Yup"
"And GTAV is your game?"
"Yup"
"There is massive consumer demand for additional paid singleplayer story content"
"That makes sense to me"
"Then make it"
"Flying rocket motorcycles"
Which should been single player too
The North Yankton dlc idea would've been brilliant. You see michael, trevor, and Lester before the events of the prologue. As well as how "Heyyyy Daveyyyy, Hows it goin" began.
Would've liked to see that for all the other heist members they mention as well in the Jewelry store setups, such as Moses, the Irish group, and Brad. Specifically Brad because he turned out to be a major plot point in the campaign, and yet barely anything is known about him outside of the first mission.
@@koolaid33 fr huge missed opportunity
They would never do that because it would require a massive map update for North Yankton. They should've just made a fresh story for the main map.
@Bai-Hui they charge you 20 bucks for a stand-alone dlc and you they could have easily done it.
@@koolaid33wasn't Brad just someone they hired for that job
GTA 5 is probably my biggest gaming disappointment due to the lack of single player content
Agreed after gta 4 I really thought we would get a lot more for dlc
Same. I love GTA V, but the scrapped sp content and the curse of online and shark cards, are the worst -gaming related- disappointments of the last two decades, at least for me.
@anthonyemerson2965 there was heaps but would've liked to have seen what the lost Mc dlc was about. Maybe johnny waking from a coma. You may bring up the ghost.
Well a rumor suggest you can travel like in a ghost when you're in a coma. If not in real life. They can do it in gta like if it's a real fact.
I hate that they turned it into a live service game
Yep, the biggest flaw in solo and especially online is the lack of stuff to do or engage with in the world. Random encounters, freeform combat and exploration.
As a mainly single-player gamer, GTA Online made me kind of hate GTA V. I played the story mode for hundreds of hours after completing the story just modding every car I could find, causing rampages, and replaying story and side quests. Seeing GTAO get hundreds of new cars and missions and weapons that are not only locked off entirely from singleplayer but also behind insane paywalls and grinding made me feel completely left behind by R*. Just because I don’t want to spend tens of hours grinding missions with strangers in chaotic lobbies, I can’t drive around my favorite model of car and mod it out? I personally think it’s ridiculous that the vast majority of vehicles and weapons coded into the game are completely inaccessible to people who don’t want to deal with online services. I get that they have to maintain profits to continue making games but I highly doubt letting story mode players at least try out the Online vehicles will put a dent in their Shark Card profits.
I hate gta online not 5. I think they are not the same game.
@ Have you played GTA Online? You absolutely cannot. I mean you can if you have 30 hours a week to sacrifice
@@axeldasilva666 Why call me “kid”? We aren’t in a GTA Online lobby so I’m assuming most of us here are adults lmao
@@axeldasilva666 I know, that was called a joke. Because 90% of the people I see that still play GTA Online are children. Also I literally have a 401k so calling me a child doesn’t hurt my feelings, I was just curious.
@@axeldasilva666 You're the only one here acting like a child.
If the mouth breathers stopped buying shark cards we'd have expansive single player content worth the asking price again.
Show's it having went from a mature audience to an audience catering only for kids. This is the precise reason I've lost interest in the series, I will not be going out of my way in buying GTA 6 on launch for that reason.
Never once I've bought a shark card, so I am doing my part
Got Gta 5 at launch in middle school and I’m proud to say I’ve never bought a shark card
Bu- bu- but I like spending $15,000,000 on a single vehicle!
I think I played the online mode for a full 5 minutes.
I hate GTA Online. I hate its grind but more importantly I hate the influence it has had on the industry for pushing games as a service in its wake and Rockstar making one game every generation.
Yeh but rockstar are the ones nailed live service games
It was fun with friends for the first few years or so but it’s over 10 years old. Nothing about it is really fun anymore
@@villiannewyorkWhat was fun about doing rooftop rumble and coveted cove over and over?
@@Bai-Hui that was for people who wanted to grind money, I wouldn’t say that was fun. I’m talking more about things in free roam
Water under the bridge now. Only thing we can hope for atp is that they better be making the best video game of all time with all that money the raked in from Online.
Gta online is like the main antagonist of gta series
After charging $50 for the RDR PC port.. I am worried about R*'s future... (please don't become another Blizzard)
As a broke teenager I scrapped together about 50 bucks to buy RDR used in 2010, really not sure I want to pay the same 13 years later even if it is one of the best games ever made
@@LuckStat Yea, but what if Rockstar tells you that you can pay those 50 bucks (again) today AND also NOT have an ability to play multiplayer?
Bet the offer becomes reaaaaally tempting now, huh?! 😆
I personally think it's cool as you can mod things on PC. So it can be seen as a fair trade. 1 year from now it should most likely be cheaper.
They've been another blizzard since 2015... Where've you been, releasing the same game three times, at full price each time, released the shitty developed definitive edition at full price too, they've been a greedy cash grab for almost 10 years. I'm just getting ready for another 10-15 years stuck in GTA 6s world, just be more interesting than 5 🙏🏻
It's important to realize that Rockstar started this downward money grabbing trend right on the release of shark cards. It's been almost a full decade and they've made over 8+ billion dollars in revenue from sales and micro transactions. You call it worry for the future, but the time for that worry was a long time ago. We're living in that very future, and until 6 releasesand potentially flips the script, it's going to keep profiting. It's so ironic, and severely hypocritical the way a game that paints consumerism as this huge circle jerk of greed in modern society, constantly jabs at it as a practice, and every other company partaking in it through parody and humor, is completely partaking in the exact same greedy process in the real world.. I'm more worried about watching 6 turn into the same exact soulless, pay to win, money generating machine as Online has.
i remember rockstar said, IF GTA V sales success they will add single player campaign dlc. And now that post deleted, some website maybe still have the screenshot from rockstar wire post when they said that.
I would happily pay for single player DLC. Online is FINE, but it's a bit of a sewer for those who prefer single player. It's heartbreaking that they did nothing with Red Dead 2.
I'm not as mad about RDR2 simply because of how much content is already in that game, but GTA 5 I'd say feels light on content to me. Always kind of has. Especially because so much of the map is just nothing, rolling hills with nothing to see on them, whereas in RDR2 it's similar to that but that makes sense for the time-period. Still, I would've liked to see some epilogue DLC such as a mini-campaign with Javier on the run in Mexico, or just an expansion of Mexico in general, seeing as they clearly planned to include it but cut it because of a time crunch.
That's a bit odd to hear. GTAV and RDR2's base singleplayer is already quite expansive. Like, RDR2's epilogue would have been DLC in any other case. When these games first came out, it wasn't like games like MGSV where people complained the games were clearly unfinished and needed DLC. It was the opposite. These games were treated as more complete than games with DLC.
In all seriousness, I feel even if GTA Online/Shark Cards weren't a thing, we probably wouldn't have had that much extra singleplayer DLC to compensate. Recall that GTA4 and RDR1's DLC sold below Rockstar's expectations at around 2 million copies each. Rockstar's reasoning for this was the following:
GTA4 and RDR1's DLC came out 1-2 years after their base games release. by then, most singleplayers would have moved on to other games. What's more is that GTA4 and RDR1 had a 25-30% completion rate. Meaning that your DLC would only be bought by the fraction of your playerbase that both completed the game and are still sticking around and want more. Which isn't a lot.
And its not just Rockstar. Lots of other studios and games that used to have singleplayer DLC didn't do it for their sequels. The Last of Us 1 had Left Behind. But TLOU2 didn't. Spider-Man 2018 had DLC but Spider-Man 2 2023 cancelled their DLC.
From Rockstar's POV, making SinglePlayer DLC is a tough sell. It's 1-2 years worth of work for content that would sell 2 million copies at most. Even if they wanted to make more singleplayer content, they would be better off working on a new game instead.
@@FraserSourispeople stuck around for gta 5 for 10 plus years I think they'd buy dlc
@@Pat12379 Not exactly. GTA Online fans stuck around for 10+ years. Not GTA V singleplayer fans. Those are different audiences.
Achievement Data shows only around 20-30% of GTAV Players actually completed GTA V's story mode. The rest quit before then. Either because the game no longer interested them or they had their fill with what the game already has (there is no shortage of memes of people only buying GTA to mess around in the open world and ignoring the story).
Basically, the only people that would buy Singleplayer DLC would be players that beat GTA V and still want more and are waiting around for more and haven't moved on. That's a pretty small percentage which is why GTA4 and RDR1's DLC sold around 2 million copies each despite being attached to games that sold 20+ million each.
The other issue Rockstar is facing is the kind of game and DLC they are making. And it's not just Rockstar. Lots of other series have dropped doing Singleplayer DLC as well. The Last of Us 1 had Left Behind while TLOU2 has no DLC. Spider-Man 2018 had 3 seperate DLC as part of the City that Never Sleeps packs while Spider-Man 2 2023 has nothing. Horizon Zero Dawn had an expansion but Horizon Forbidden West didn't have one.
Singleplayer DLC is often harder to financially justify nowadays given the time and resources required that could be spent on working on the next game.
Secondly, there seems to be only 2 viable ways to do Singleplayer DLC for large open world games now. The Borderlands/Assassin's Creed way and the Cyberpunk/Elden Ring way.
Borderlands/Assassin's Creed games do their DLC by having relatively short DLCs drop within a month from the base game that keep the core systems and instead offer new areas/scenarios. And these games are helped by their core gameplay loop. They are loot based RPGs. They are designed to have the player keep playing and chasing gear/levels/xp. They even have NG+ modes and the like. As such, the DLC doesn't need to signficantly change much to keep players interested. Only adding new areas/content rather than being reliant on new story content.
On the other extreme, games like Cyberpunk and Elden Ring take several years to do their DLC but treat said DLC as akin to a proper game complete with marketing and content. Often taking the same amount of resources and time as a proper game. CDPR reportetly put all hands on deck for Phantom Liberty, including pulling people off other projects. FromSoftware supposedly put their entire Elden Ring team on Shadow of the Erdtree.
It also helps that Cyberpunk and Elden Ring are open world RPGs. Elden Ring especially, is built around doing NG+ and replaying the game with different builds as well as doing summons and pvp. Stuff that keeps players replaying the singleplayer repeadly and thus would be prime candidates for a DLC.
In contrast, Rockstar's recent games tend to have missions that are extremely rigid, linear and scripted. As such, most players probably aren't in a rush to replay the missions or do a NG+ run (never mind the fact their games don't even have an option for that). So most players are probably done with the game once they finish the main story as the game doesn't encourage players to stick around or re-experience it. As evidenced by their 20-30% completion rates (according to achievement data).
This means Rockstar's main method for doing Singleplayer DLC (as seen in GTA4 and RDR1) is doing story based DLC where the appeal is the cutscenes and narritive rather than the gameplay or scenarios specifically. But this has the issue where Rockstar has to charge the player $20-40 for essentially a few hours of cutscenes with some filler gameplay in between them. Not exactly stuff most players would be eager to pay for (which was a complaint of GTA4's DLC back in the day). Rockstar could go the Cyberpunk approach and make a Phantom Liberty sized expansion instead which would sell but at the cost of taking resources away from GTA6 and their online modes (which are far more proftable).
Basically if Rockstar wanted to do DLC for GTAV, they had the following options:
-1- Just rush out quick DLC a few months after release.....which would hinder the content for RDO and GTA Online and not really satisfy GTAV fans.
-2- Take a few years to make a Phantom Liberty sized expansion......which would really hinder the content for RDO and GTA Online and delay GTA6.
-3- drip feed content for GTA Online and RDO and move the main GTAV team over to RDR2......which means GTAV is done but progress can start on other more profitable projects.
Rockstar chose option 3.
Tlou2 was just awful story wise and made no one cares about it and at least spider man 2 has way better story but insomniac let sweet baby in trick them into stupid ideas that no one wants like uglier female characters .
I will never forgive the fact that the single player audience was ignored for over a decade.
Not even a scrap of a car/clothes update after a decade while GTA online became the most popular online game in the world.
I hate the fact that they just won't satisfy both audiences anymore and it just reeks of the vibe that they just want you to play online mode only
Great topic. It’s a damn shame we’ll never see what they had in mind.
Funnily enough, the Story like DLCs for Online with the main cast came out like 8 years after the main game. The exact issue they said GTA IVs DLCS had was it was to far after the main release.
So many people played GTA V for 1000s of hours and had moved on by the time even the NightClubs had come out. Let alone DLC 6 years after it. That they missed pretty large sections of the customer base
It really did not matter when the true people they were targeting aka microtransaction buying crowd stayed
@@RSAgility Rockstar has too much goodwill to fail like the only way they will fail if GTA 6 somehow releases worse than Concord, Gollum and Cyberpunk (I know they fixed the game but I am talking about the release state)
Anyways true evil is TakeTwo I am pretty sure they were the ones to stop Rockstar doing anything combining all of their studios into Rockstar North thus no more different games are being made.
And after GTA 6 I do not think Rockstar will ever release a game for 20 years cause it will sustain them forever from the looks of things.
This is literally wrong. Look at charts of steam player count, trailer views for online DLC, amount of reddit posts in the subreddit etc. It has kept rising since its launch.
GTA 5 right now, 11 years after release is still the 10th most active game on steam by player count. Not even mentioning most of the playerbase in on console
@thatlat5831 its so crazy that rockstae hasn't made in game since like 2017 and somehow has so much money
i hope that gta 6 doesnt repeat the gta 5 dlc fiasco
It will
pretty sure at this point theyll make gta 6 fully online only, you probably wont even get into single player without internet, just a gut feeling lmao
@@Oir43Ori35 Maybe but I feel like online players are more important than the single player experience when it comes to GTA now.
@@Fusion710I wouldn’t be surprised if they made it like watch dogs 2 where u can interact with online players while also being able to do main story missions
They didn’t release DLCs for GTA 5 and they didn’t make one for RDR2, they will definitely not make one for GTA 6 either.
Some fixes for the video:
Alien DLC was not confirmed during the source leak, there was nothing about Alien DLC because it never went into production, the garage floor artwork has almost no relevance apart from it showing alien themed stuff, but really has nothing to do with the Alien DLC since it never went into production like i just said, same can be said about the rail gun and hatchet since there's no actual evidence they ever had different purpose
The DLC selection screen was using placeholder labels for the DLC's hence why it's named "Trevor" and "Dead", those were later changed as evidenced by the leaked source code that included this menu with the labels being updated, spZombies was also updated to spNorman
There is no evidence that the DLC's would take place after different endings, that was complete speculation by Tez, the only thing known about them is that they would be completely separate instances and launched through the mentioned selection menu
Ned Luke didn't do any acting or mocap because his DLC was Norman and it wasn't far in development, only in prototyping stages, Agent Trevor was much further in dev and Franklin's extra assassination missions seemed to be completed, scrapped last minute and repacked into Agent Trevor side missions
Despite speculation, no actual evidence exists that proves that Arena War assets had anything to do with the scrapped Norman DLC, like i said the DLC was not far in development and using a texture name trick it can be proven that all of the assets are new, although there's an exception with some of texture files being named "v_apocalypse" which stands out when compared to XM18/Arena_War (Christmas 2018, Arena War DLC) codename, compare this to IAA Facility from Doomsday Heist which references "v_cia_facility" which lines up with some other leaks
The voice line from Lester that was used as intro for Agent Trevor was an unused voice line from GTA Online that would introduce the player to casino being opened
Diamond Casino has nothing to do with Agent Trevor apart from the fact it's a casino and you rob it, of course in Agent Trevor you would be robbing the original casino and it was also enterable in freeroam
None of the GTA Online cutscenes have anything to do with scrapped DLC's
We actually know almost everything about the scrapped assassination DLC because the source code leak had all the gold medal objectives, and xbox 360 version of the game had all payphone start coordinates
Thanks, appreciate the added context, a lot of work was done from you (your video on the select screen was one of the starting points for this) and other members of the community and it's a lot to dig through. Don't know where I got the confirmation that the Alien DLC was in the source code, bit of a flub on my part. The hatchet and the railgun was mostly speculation on my part for sure just based on timelines.
Very interesting to hear about the Arena war stuff in particular. I had a feeling that it wasn't super closely connected but glad to have a more clear picture.
Additionally, for sure on Diamond Casino, figured it was unlikely that such a dramatic redesign would be planned for Agent Trevor so close after release, mostly wanted to draw comparisons between its casino heist and the one in online. Similar to the Ludendorff Cemetary stuff from this year not having any real connection to Norman
@@LuckStat There's a lot more leftovers in the source code and xbox 360 version of the game, from mission start points of most the Agent Trevor missions, to a lot of cutscene data letting us know what the missions were about, Doomsday Heist is entirely different when compared to those
For example according to the cutscene data, Russian_Jet was a mission where Trevor goes through the airport terminal and boards a plane, and then has to identify a russian enemy with spyglasses (that were used in Jewel Store Heist), and once the target is identified, Trevor has to take the target out and recover an USB drive from his body while the plane is mid air, similar to TBOGT DLC, would probably have a shootout on the plane as well and then parachuting to safety to meet Karen Daniels and Simon Fence
Korean_Rescue involved the submarine which's interior was reintroduced in Doomsday Heist DLC and Trevor would use the stromberg to get close, enter the submarine and then rescue someone's girlfriend and bring her back to safety
There's quite a lot of information about these missions, but some of them like the space ones seemed to be unfinished and barely any information is known about "Arab" strand
Do you have a link for all the gold medals for the assassinations I want to see them
@@Pacotinho-xx1zfLooks like my comment got blocked so I can't send a link, if you go to GTAForums GTA V beta hunt thread and go to the latest page, I posted a small post that has a link to the big one with everything about Agent Trevor DLC including assassination stuff
@HeySlickThatsMe oh thanks you are the best man
Honestly that one mission where Trevor and Michael both dressed as clowns and later on rode horses as their getaway vehicle would’ve been fun and dope god I hate gta online it took away so many good thing we could’ve had for gta v
Honestly GTA Vice City, San Andreas, and 4 slowly having their music being patched out is much worse than Gta 5 not getting extra content. I never see anyone talk about the missing music
Oh that explains why I didn't hear Heaven and Hell while capturing footage, I knew they pulled stuff from the Definitive Editions but didn't know that extended to 4. Shame, the radio is a huge part of the atmosphere of those games (and unironically made me a Dio Black Sabbath die hard as a kid)
Forced to downgrade, ironically the old versions are superior to the "updated" ones.
Not really cuz the music will always be there on the 360/ps3
@@jay5286 brain dead take homie
That's why you gotta get the original copies my dude. I collect older videogames and consoles, playing the original releases are.. older and may look worse, but no content was ever removed from them like the newer versions. I believe they've also done this with GTA 5 on the PS3 and Xbox 360, if you play the original iteration of GTA 5 before it received any updates on those consoles, you'll notice a lot of odd details, changes and I think even some music that was later removed in future updates.
"What is going on rockstar, what is happening to us? What is happening to you"
What happened to the game I loved?
Money
They literally released the same exact game 3-4 times and caught hundreds of millions every time and they horse shit gta online is damn near a money printer
Rockstar got too mango-brained.
As someone who has zero interest in online gaming I just wish we had an option to not have it so I can use the space on my console for other games.
The zombie apocalypse Michael DLC stings the most. I consider undead nightmare a standalone zombie game and it’s one of the best imo. The thought of “what could have been” stings so much, they could’ve split the online into a whole second zombie version opening a whole new world for their micro transactions, EVERYONE could’ve gotten what they wanted. It’s a shame.
The moment they started making crazy money from gta online single player DLC was over unfortunately
The fact that people have been asking for single player DLC for literal years now is the only answer you need to show exactly where Rockstar’s priorities lay. This is something they are perfectly capable of doing, not even to say they couldn’t continue to release online content. However, if they have any intention of getting back within the good graces of players, they’ll release SOMETHING for GTA VI single player post launch. It’s more likely than not we won’t unfortunately. Given that GTA online will always be a cash cow, and greed / profits will always be a factor from this point on, it’s clear that could care fucking less about people who want single player content. Even if it isn’t as profitable as putting it in online, getting something would atleast show they listen. So either they don’t, or even worse they do and yet refuse to compromise. They care about money, they do not care about us.
Given that EFLC DLCs weren't performed that well, I don't think they'll make another singleplayee DLC. Not to mention RDR2 didn't get a single-player DLC as well.
It’s more than likely take two not rockstar making those decisions
You know what? I'm not buying 6 until I see they support the single player post launch.
The Railgun in GTAV is so Nerfed, the projectiles are slower than sniper rounds, IRL rail projectiles actually fly so fast that it ignites air in front of projectiles!!???
That's... the whole game? You do know the cars in GTA 5 only go up to 125mph, right? Like, they have to make the game fair and also playable, if they made it 1:1 with real life, it would be a travesty, and it likely wouldn't run properly at all.
I think it would’ve been hilarious to see Trevor as a knock off 007 but it probably would’ve been cool at the same time
GTA IV and its DLCs underperformed because GTA fansbase and community was totally mentally under developed at the time, at least most of them. so only a decade later the same people who rejected them are now calling them best R* gta games
I was 9 when I played eflc so you have a point
And on the opposite side of things I remember loving gta 3 at age 8 and now looking back, that game was pure garbage 😂
What a moronic statement
True. A friend of mine never even knew they came out. I saw all of the commercials & gameinformer panels about it that's how I knew.
Nah, it's the same thing forever. I remember when IV came out. Everyone was hating it and saying how much better SA was in comparison.
Then when V came out the same thing happened with IV. Suddenly it became a dark and gritty masterpiece despite people panning it for that at release...
For a studio with multiple studios all over the world. Rockstar really don’t utilize them correctly…I mean just let one studio do some story DLC. They could still do online stuff make more money! Like they literally could use the story DLC ideas even if they were repurposed for online. And people would still buy it! I mean if they brought low riders to the main game, I’d probably buy it for the ps5 but I can’t stand online and I don’t mess with it
Yeah but that would mean they have to spend more money to fund the DLC's which some people might not buy, why would they do that when they can spend less money on content for Online where they know they'll make 5x the budget back from either idiots spending their own money on in game currency or children stealing their parents credit card to do the same thing?
@ you’re definitely right, but I mean Rockstar and take two both have the funds they could easily still do a story DLC I feel like. Like why not put just 1 DLC out and just see? Rockstar might get surprised and it might do just as good as Online, for atleast a little bit. (But would ultimately save them money because they wouldn’t have to update as frequently because it’s for the story) And I might be wrong on this, but I feel like while the audience might more niche (maybe) it would still be a large enough group to turn a profit, I think atleast. I mean even people who don’t like rockstars business tactics still love the games they put out. But that’s just my opinion
I know zombies are overplayed but this mode actually sounds sick. We were so ripped off tbh. Agent Trevor is probably even better, the absurdity of Trevor infiltrating foreign governments or whatever sounds like PURE entertainment
Would've loved to see a North Yankton DLC. I'd be interested to see a smaller scale GTA game with more character focus rather than bombastic action, set in a remote snowed in town.
Jesus FUCK i hate gta online, it robbed gta 5 of soooo much potential
A good reason to hate it. Too many people hate gta online because there’s “too much of a grind” like bro there’s so many awesome vehicles for under 100k or literally can be free if stolen off the street that have plenty of customization options, clothing that costs $300 to $1000 and 10 car garages that are affordable and they’ve made it so much easier to get plenty enough money to buy those things.
The only bad thing about online is too many people liked it too much even when it became a second job for some people. So many people would rather grind online than to actually have fun playing a real DLC
As someone who has zero interest in online gaming I just wish we had an option to not have it so I can use the space it takes up on my console for other games.
It’s done damage to the Rockstar brand a whole. It makes tons of money, but the content has all but disappeared since it was released.
Rockstar and Take two are going to have a problem soon Sam's contract is almost up at rockstar and he already said when he finishes GTA 6 he will be leaving to work with Dan at his new studio which means that you wont get any more games that have Sam or Dan's input or creative development or writing it's basically the death of the company
Agreed, unfortunately Sam is the only surviving member of the original Rockstar team, every other member left the company, on good or bad terms. I wouldn't even say Sam was one of the stronger members of that team, he was by far the most shadiest of them, but his input is important none-the-less. Some people suggest it's fine seeing as this is just something videogame companies go through, and I understand that, but look at companies like Nintendo, where their most important employees have been with them since the 70s, such as Shigeru Miyamoto (creator of Mario, Zelda and Metroid) or Masahiro Sakurai (creator of Kirby, Kid Icarus and Super Smash Bros.) While neither of those people have major input on newer entries in their franchises, they still play as producers and occasional writers/directors for new games, they still have power. Rockstar let investors push out their greatest talent, their oldest talent, and replaced them with dogshit.
80% of the people who made gta4 are still at rockstar north
@@koolaid33lol Sam houser co founded rockstar
And that’s why there will never be a red dead 4 , yes 4
Red dead revolver -1
Red dead redemption 1- 2
Red dead 2( which is actually rd3)
GTA is a behemoth no game franchise can touch it these days
And ye fudge gta6 I’ll be buying mindseye from Leslie Benzies and build a rocket boys
This kind of mentality needs to stop tbh, it's not gonna be the end of the world if some key members of the company leaves Rockstar.
How this channel only have 9k subs
You deserve more bro
this channel deserves so much more attention. another great video!
Man, just a great video. I knew about some of these, but not all. Excellent dive into these DLCs, heartbreaking as it is to see what we lost. I miss the Rockstar that made so many of my favorite games, and so quickly.
Thanks so much! For sure, it's such a long way off from getting RDR, LA Noire, Max Payne 3 and GTA V essentially back to back
On one hand I had plenty of fun playing GTA Online on the other hand I despise the fact its success meant that all the single player DLCs got scrapped and its remains retooled for more Online content.
Can we just take in that the 8th gen hardware never had an original GTA game made for it along with the scrapped single player DLC which is so sad.
we could've had a james bond esque gunbarrel with trevor
GoldenEye: Double-O-Trevor
immaculate editing, i had no idea all of this existed and is news to me.
Rockstar has just fallen victim to what most successful companies succumb to, profit is the only thing that ends up mattering.
3:02 Lmao that's my thread I made waaaay back when gta 5 came out. Some jackoff made up some bullshit about some fake North Yankton DLC stuff hidden in the files and we all fell for it. It was simpler times
It really felt that way lmao. Felt a little bad dunking on someone for a post from 10 years ago but it was too funny that they were *almost* right
It would have been cool if if they would have did a map expansion not just with Liberty City but with san fierro and las venturas
hell yeah, man. wish we could see hd versions of these cities. i really hope we'll go to these places again eventually
@@axeldasilva666 it couldn't. gta 6 is pretty much right around the corner. they're not releasing a new city 11 years into this game's life.
@@axeldasilva666 was it too many cities in San Andreas
@@axeldasilva666 stop huffing the copium. there won't be liberty city for 5, that dlc is canned. you're setting yourself up for disappointment
This video was amazing man. Really well done. I’ve been obsessed with this game since I was a kid and this was perfect
I really appreciate that, friend. V's a special game and it was a lot of fun to revisit it
You are growing my friend! Happy to see you back and this video getting a great start. :)
Thanks so much! Always appreciate the support, been kind of a surprise
That’s truly one of the saddest stories you hear from each of the Voice actors that all the DLC‘s were completed just needed the green light, but due to the popularity of online they’re still in rockstar‘s vault.
Eventually, rockstar took some concepts from the scrap DLC for online but still
From an executives point of view I understand the need to maximize profits above all else. Grand theft auto Online naturally does well at that, but the fact they’ve shown an unwillingness to compromise even a little for the sake of players good graces is just embellic of greed and nothing else. The problem is that here on out, any promise of delivering new projects, or defining singleplayer experience, is just going to serve as a mask for what the true motivation is, that of course being the money. I think as an industry leader, you need to walk a fine line between earning profits and staying loyal to your player base aswell. This is something they’ve failed to do, and likely will continue to fail at, until their current method starts to falter or they run into some serious, serious controversy that leads them to a hard reshift
Which is ironic in a way because they want to make the most money but refuse to compromise and listen to the fans. In most cases, listening to your fans will prove to be the most beneficial and profitable! No one would complain about the price if they gave single player as much attention as they do to online. I honestly have no expectation of them giving anymore storymode DLC's for gta 6.
@@abelcollado1711The reason executive's do this at companies like R*, Disney, Warner and so on is because their too focused on the bottom line, trying to make the company look as profitable as possible throughout the year. And they do all this without realizing that the extra work their skirting would make them even more money than what their currently doing.
These DLCs sound so sick, the zombies DLC with michael providing his family protection sounds so badass man
Honestly throughout all the seemingly endless reasons to hate GTA Online, this is the reason I hate it the most. We missed out on such cool sounding DLCs, stuff a long-time veteran of GTA 5 like myself would've ADORED to see. I've put in probably close to 5000 hours into this game, across the PS3, PS4 and PC releases, but even now I still can't forgive Rockstar for cancelling some of these. While mods for the PC release fix some of them (somebody has ported Liberty City into GTA 5 pretty well, and there's a handful of zombie mods for SP), stuff like the Agent Trevor and North Yankton expansion DLCs simply can't be done by fans like Rockstar can, and the fact Agent Trevor made it so far in development just to be dropped shows the sheer amount of missed potential the singleplayer had.
They could've done so much with it, made it the best GTA game, expanded the map so it was more interesting to explore, rather than half the map being a barren wasteland and the other a single large city, with cool unique vehicles, weapons, enemies, and brand new stories, but they dropped all of this in favour of dull, boring and typically bad/glitchy Online expansions that nobody wanted and most can't even play because of the grindy nature of GTA Online. This is GTA Online's biggest complaint, how it killed any hope for really cool singleplayer expansions.
Fantastic video!
You can tell a lot of effort and research went into it
Thank you so much, friend. Really appreciate the nice words
thank you a lot for all the info gathered, such a nice thing to see the timeline of events surrounding gta v being put together and narrated so it feels like a chapter of a contemporan history lesson. nice work.
I've said it for years, but Rockstar could have released all the DLC and then brought it out as online content a year later and both would have made them cash.
Whatever the reason, it’s a tragedy that Rockstar has decisively pivoted from games as a platform for art, story, and entertainment first to live services as vehicle for the safest and most scalable profit possible. The massive scales and budgets of the new Rockstar model make smaller passion projects for niche fanbases like Manhunt impossible, and the profit margins from funneling post launch content into Online where Shark Card sales are worth billions make single player expansions uncompetitive financially.
Like all big gaming titans, Rockstar gave in to greed and was overthrown by money hungry once and lifetime release adrenaline big shots who, like most companies such as Blizzard, threw out one of the few big shots in the company who was still innovating and refused to let those principals of innovation go.
As far as the DLCs go:
all timelines = prologue DLC
Main timeline = Agent Trevor + GTA Liberty
The Liberty expansion most likely took place after Trevor had completed his work with IAA and mellowed out a bit, considering the Liberty DLC, based on what little is known and was leaked, required all three protagonists to find out about some crazy scheme in the criminal underworld of Liberty City and trying to stop it. Honestly, considering Niko has a profile on the job site Jimmy uses, which is still being updated regularly, I could have seen the DLC maybe making a connection where Michal and Trevor with Brad were the ones that helped him survive somehow, and he would have repaid the favor by helping us out. Being our Liberty City Lester if you will.
Ending A timeline = Zombie DLC
Ending B DLC = Aliens DLC [where the Aliens probably somehow resurrect Michael, who I'm sure would have loved having to deal with aliens. The image of all three protagonists reuniting via alien intervention and then arguing and making up while fighting off an invasion is quite amusing, actually.]
What is sad is that if the internal dispute had tipped in the other direction, then online would have, like Call of Duty being optional but not as important, and the story DLCs would have been released, but sadly, it is what it is.
18:35 as much as in an ideal reality this would've been; the truth is with or without Leslie at rockstar north, Rockstar would've still prioritised GTA online over new projects. I mean Leslie currently opened a company called 'build a rocket boy' in Edinburgh which is making a unreal engine ran UGC game called 'everywhere' similar to Roblox or Fortnite creative
Great video I hope you make it big my friend
R* probably started out with good intentions but fell victim to the shareholders' greed.
That last line is so true. It’s cool online is here, but you can’t help but think “what if Rockstar didn’t have to focus exclusively on making money?”
Also the “Well deserved sabbatical” only to be terminated is one of the most ruthless lines I’ve ever heard 😅
Incredible video! Excited for the next.
Thanks so much! That "Sam thinks you've had enough" at 18:56 gets me too. Just brutal stuff between three guys who used to be friends.
I wonder what GTA VI will look like story wise, when I look at online cutscenes I'm terrified. But than there's also RDR2 which seems like old R* so I don't know.
The problem is that RDR2 came out 6 years ago already, and was led by Dan Houser who left shortly before the game's release. Since then, all their games have been bad ports/"remasters" of older titles. GTA: The Defective Edition, RDR1 on PS4, Switch and just yesterday PC, and I think LA Noire: Definitive Edition on Switch, none of which were very good compared to the original iterations of these legendary games. This is why I'm still so hesitant about GTA 6, I have next to no faith in current Rockstar.
I'm hopeful for the single player. Rdr2s single player was almost an improvement of 5's in every way. Tons of customization, the ability to own tons of personal vehicles (or horses lol) and just way more depth and replayability with the map.
Now the online is definitely gonna suck to some extent. Red dead online got dumped after just a few years because it didn't instantly make shark card levels of money. I think rockstar will put the absolute bare minimum effort into online and if it fails, just ditch it and move on. And the bad thing is that if it does succeed, they're immediately gonna make it an unbearable grind fest like GTA 5 online. It's a lose lose situation.
I feel like there's a common element getting Rockstar to cancel and cut their best expansions of already developed content. The V DLCs and RDR 2 Beta would make the games stay in headlines way longer than all the online expansions combined. Prolific games had their legacies capped. Remember when the IV DLCs were coming out? Let's hope they change the pace come VI.
I almost always played gta for the story, and after they abandoned that for online, i haven't played since 2016
Being a Rockstar fan and talking about the online aspects is a weird situation cause, on one hand Rockstar has a clear deal with Take Two of never going half measure on the solo aspect, but on the other, we're clearly robbed of more content for a water downed almost pay to win cashcow of a multiplayer, but, that ends up funding the immaculate solos we still enjoy today. So...
LMAO I commented before the end of the video, I didn't realize he would say exactly that.
Great minds, etc. haha
The lack of single player DLCs for GTA V has and always will be the biggest robbery in gaming.
They should Finish project Norman and agent Trevor and sell it before 6, give me one last reason to play the game again
i wonder why the UFO on top of mount chillion is an unfnished texture it seems very out of place for Rocketstar to have the UFO pop out when you get too close, possibly a developer snuck it in just before release
It’s such a depressing and disappointing shame that all of that was canceled during development I’ve imagine what gta v with all cut content and dlc was put in and I’ve painted a picture
Make north Yankton interesting and fun have missions activities etc along with free roam
Have characters from past gta titles not have character assassination and make them cameo appearances instead of unfair and insulting deaths that make people get a refund
More activities random events and side quests that have great rewards such as all crew members skills increase to 15%or20%
More heists and approaches And have cheap crew members such as gunmen have massive take loss and do poorly made actions rather than scripted deaths and so on
Can we just take a moment to appreciate just how much support Rockstar gave to GTA 5? I know we dunk on them for taking so long to make GTA 6 but it’s so nice for hem to give so much stuff for a single game.
GTA Online has became the downfall of Rockstar. all the OGs are pretty much gone..
From soul to soulless, many such cases.
It's so frustrating to see just how much Online took away from us
I still wish they would of done a parody version of GTA 5 and called it, "Undead Auto". Especially since GTA 5 came out pretty close to when Undead Nightmare dropped.
Describing Rockstar as a video game fort knox is HILARIOUS
a bit leaky but they're over there tryin'
This and san Andreas had the best mysteries
First time commenter here, and totally new to this channel. But your online co op partner is quite good looking. I especially love the tasteful sugar skull face tattoo. Any way good video look forward to seeing more.
First time replier, that was some rando I matchmade with. I had to practically carry them through the casino heist prep missions. It's hard out here for the CEO of Moonass LLC, you just can't find good help anymore
@@LuckStat second time commenter here... I just checked the board of directors for Moonass LLC, didn't see your name there. Odd
I honestly love the dlc ideas of smaller stories that all come together and the repurpose of ideas have treyarch beat
It kind of makes me upset that rockstar did all this work for the DLC’s just to cancel them and put them into gtao
Because of GTA online we didn’t get as much single player as we would have. When rockstar saw all the money online brought without working as much.
Still hoping for gta5 and rdr2 single player story content to come out. Would pay for that definitely
for gta5 it's all over, many new contents meant for single player are ported to online
Great video! Loved it.
Thanks so much!
Great video dude.
Thanks so much!
I don’t understand why rockstar robs us of good content with their games I just learned about these DLC and the sharmoota job too. These would’ve been so fun.
Man, I never played GTA Online, due to its toxicity and greedy methods to make players to buy Shark cards, but I still blaming the Online for making R* abandoning the Solo Campaign unfairly. The solo characters had a lot potential to expand their stories and to show some other characters their full potential on screen.
I always dreamed about solo DLC's also focusing about Simeon Yetarian, Cris Formage and Martin Madrazo returning back in a revenge plots against Franklin, Michael and Trevor respectively. Simeon after what Franklin did to his "legitimate business"; Cris after Michael betrayed him and the Epsilon Program and stole all of his money; and Madrazo after what Trevor did to his ear and making Patricia fall in love with him. Also a DLC focusing on starting gang wars and taking territories like San Andreas, having even the possibility to play as Lamar as an official playable character in the solo campaign, with way more customizations for him and even his own unique hability like Franklin, Michael and Trevor.
But instead, R* abandoned the Solo campaign entirely, making a huge waste potential for the GTA V storyline. And despite that I appreciate their efforts to bring Franklin and Lamar back in the Online and even playing as them in some coop missions, I still hate how R* never even fixed at least some bugs and glitches that they left in the Solo campaign. Like some weapons without their attachments in cutscenes and some specific weapons that they don't save their attachments that we putted in them, everytime that we switch characters.
A few of these concepts were or are semi-in the game. For example, the thing with Simeon IS technically there, it's just a random event you can only get at a certain time in-between two missions early on in the story. If you go to his dealership during the right conditions as either Michael or Franklin, Simeon will yell for some bodyguards to try and kill you, and if you defeat them, Simeon will run off and try to escape, where you can choose to let him live or kill him. Same thing with the gang wars concept, seeing as that was the initial concept for GTA Online back in 2012 before they revamped it into the GTA Online we know and hate today. Lamar was also supposed to be a playable character, because the Deathwish ending was supposed to conclude with Franklin dying, and being replaced by Lamar after the mission, however Lamar's actor was busy with another project when they contacted him about it and had to scrap the concept.
You know what...if for whatever reason Rockstar decides to do yet another re-re-re release of 5 the only way they can make it enticing and not get any backlash is if they include all of the cut single player dlc.
I can't see any reason why R* cancelled these, apart from greed
But they could have charged as much as $20- 25 and it would have sold 100million copies.
Feels bad man. This video just hurts to watch. All turned into fucking online shark cards
Corporate greed and brain dead consoomers killed Rockstar, essentially
A dev called Video Game Deluxe is now responsible for the DE. They ported the changes from the Mobile Version. There are still too many things broken, especially in GTA SA, LOD is fucked up, floating rocks and bushes everywhere the Elegy wheels are still mismodeled, GTA VC Washington suspension roll animation is still totally broken etc. They really should survey a couple of passionate players that see everything that is wrong right now. I'll even do it for free
I would've loved singleplayer dlc, I never got the appeal of online. It always seemed like half-baked mini games with a nearly unplayable open world unless you played in a private match. But I guess online made enough money to justify shelving everything else to add more slop to it.
I would have much rather have had single player dlc but that time has passed due to online being a cash cow. I wonder if there online in gta 6 online will be another reason why the abandon single player dlc again
It's funny how the alien dlc concept was the one that WASN'T a hoax compared to the idea of one set in an expanded version of the prologue map.
It's not too late in my opinion they should do it make the DLCs
I miss the days of when rockstar released new games every few years and now taking a decade for a new game to release.
Like call of duty? Rereleasing the same game every year but with 1 more thing
@@thefknscarecrowOr 2k with their basketball and wrestling games 💀
I’ve said it a millions times already but the microtransactions that AAA games have introduced to todays gaming has killed single player gaming experiences.
This is just my opinion, they should have use cut content in voice lines in the game. They should’ve kept this as a future updates every time this game that was released and updated so many times I think some of the online stuff could’ve read and we could’ve got the story mode content. 1 it’s a shame. We never got any of this amazing DLC it sounded would’ve been great.
This video made me depressed that we could have had the coolest dlc and story’s, just for us to play them with a voiceless character with no interest
Watching this only makes me question how gta 6 will end up for all this time it’s been getting delayed, not to mention we still haven’t gotten that second trailer yet 😂😂
Finally getting closure on what the mural in the Mt. Chilean tram Easter egg is supposed to be just healed my inner teenager. I remember being 13 scourging the internet for any hint. Crazy that data leaks is what blew the lead
I want to live in whatever reality saw all this DLC release.
Because of this I refuse to touch gta 6 online
It's a damn shame none of the dlc was ever finished
Remember Greed is the reason for all of this content gone to waste.