Autodesk Maya 2019, Zbrush, Painter - Stylized Mug

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  • Опубліковано 7 жов 2024
  • Autodesk Maya 2019 - Stylized Coffee Mug Modeling, UV mapping, and Texturing in Substance Designer , and Maya 2019.
    Learn how to make a stylized model: gum.co/Stylize...
    Learn how to make the Stylized Material here : gumroad.com/l/...
    Intro to 3D Modeling : gum.co/Intro3d
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Zbrush Tools : gumroad.com/a/...
    ------------------------------------------------------------------------------------------------------------
    Computer I use : amzn.to/2HBoE8y
    Drawing Tablet I use : amzn.to/2YjrwMr
    __
    Join the Premium group for more : 3dex.net/premi...
    Special Thanks to my Patreons!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
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    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey/ Itay Michaelly/ weeb/Wayne Rhodes/Allan Lonskov/Julio 3dArt/Leandro/Laura Van de Mast/Fabian Rosales/Raphael Dabu/GeZhonghui/Niklas Mayer/Aaron Cranfield/Jared Williams/Domingo/Daniel Hernandez Ramos/Erkan Koksoy/Vladimir Kuzmenko/Vlad Tofan/Alexander Nguyen/Nadezda Issakova/Daoklyn
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    #Maya2019
    #SubstancePainter
    #Stylized

КОМЕНТАРІ • 293

  • @ExtremeTourname
    @ExtremeTourname 5 років тому +126

    Lol i didnt expected a jojo reference here

  • @gonderage
    @gonderage 2 роки тому +9

    I love how you consistently demonstrate how simple box modelling can take you far in creating the basic silhouette. i kept thinking I gotta sculpt and retopo my stuff then sculpt in higher detail with the better topo

    • @3dextrude
      @3dextrude  2 роки тому +1

      yeah sometimes a simple box model is enough

  • @MrBigorados
    @MrBigorados 5 років тому +42

    The mug is the work of the enemy stand!

  • @3dextrude
    @3dextrude  5 років тому +14

    Special Thank you to E1230V4, Makkras, Lucas Idalino Ribeiro, Tien Tien Wang, Marques Scripps, for joining the Premium group recently!
    To join : 3dex.net/premiumpage/

    • @3dextrude
      @3dextrude  5 років тому

      So in this case I did the uvs on the initial low poly model I made at the beginning of the video. I could have done uvs right there, but I waited until sculpting just in case I changed the shape while sculpting. Since the sculpting didn't really change the shape much I just did the uvs to the low poly. So the uvs here could have been made immediately after modeling as well.

    • @ЕгорПолшков
      @ЕгорПолшков 5 років тому

      Excuse me, what is the instrument at 1:15?

  • @jin_chi
    @jin_chi 5 років тому +17

    I'm taking a first year 3d Modeling class using Maya in college and your channel helps me quite a lot! :D Thanks for the videos! I subscribed!! ^_^

    • @3dextrude
      @3dextrude  5 років тому

      Awesome! That's great to hear!

    • @jaski7788
      @jaski7788 4 роки тому +1

      @Trantor The Troll lol Blender can never ever replace Maya in the near future. Maybe for freelancers or hobbyists but never in the studios. Blender as a whole does not even come close to Maya yet.

    • @pygmalion8952
      @pygmalion8952 2 роки тому

      @@jaski7788 you are coping i see. there is nothing that makes maya superior other than animation which can easily be fixed by addons for blender. literally nothing.

  • @TahtoneZ
    @TahtoneZ Рік тому

    I know this was 3 years ago, but I've been watching a lot of your videos recently to practice my own 3d skills for my final year/s of my college program. These videos have been super helpful with inspiration for my own ideas, I want to be a concepter or modeler for a studio.

    • @3dextrude
      @3dextrude  Рік тому

      Nice! That's great to hear

  • @YeraTheNewbie
    @YeraTheNewbie 5 років тому +6

    That's cool, using Zbrush for smaller detail. Nice job!

  • @YuriNoirProductions
    @YuriNoirProductions 5 років тому +2

    seriously your stuff is so awesome...you helped me so much with your tutorial.
    i'm still fighting with substance painter and getting all the bakes right but it slowly comes and works better day after day :) thanks so much for this...you basically opened the door for me and now i just have to go the (hard way) through it!
    I'd love to buy more full scale tutorials from you.

    • @3dextrude
      @3dextrude  5 років тому

      Awesome! Great to hear the videos are helping. I am working on another big tutorial at the movement :)

    • @YuriNoirProductions
      @YuriNoirProductions 5 років тому

      @@3dextrude oh yes i wished so hard for it :) can you tell us already what it is going to be about?

    • @3dextrude
      @3dextrude  5 років тому

      Exterior Environment

    • @YuriNoirProductions
      @YuriNoirProductions 5 років тому

      @@3dextrude oh my god yes :D I'm so stoked to see this.

  • @Arfurful
    @Arfurful 5 років тому +5

    so clean and well optimised, gah so nice :D

  • @zwariowany3178
    @zwariowany3178 5 років тому

    I Gotta Watch This Ten Times To Improve My Modeling. This Looks Sick!

    • @zwariowany3178
      @zwariowany3178 5 років тому

      @BenJamin Debruyn I Mean, I Use Maya Too. So ,,Copying'' His Skills Should Be No Problem :P

  • @logix8969
    @logix8969 5 років тому +3

    This is really nice, and looks like something right out of Overwatch... amazing work!

  • @polishSeQoR
    @polishSeQoR 5 років тому +14

    ari ari ari ari ari ari ari ari ari ari ari ari ari ari ari ari arrivederci

  • @XxUndeadXTacoXx
    @XxUndeadXTacoXx 5 років тому +1

    Great job, this person makes it look so easy!

  • @aydaryakup4540
    @aydaryakup4540 2 роки тому +1

    DAMN! Dat looks like 2d!

  • @Luselias
    @Luselias 5 років тому

    สุดยอดเลยครับ งานละเอียดมาก ♥

  • @zenkodeus157
    @zenkodeus157 5 років тому +1

    Great job and great taste in music !

  • @Partypup-123
    @Partypup-123 5 років тому

    Looks like something out of that game fortnite haha. Super cool watching it come together.

  • @R4ngeR4pidz
    @R4ngeR4pidz 5 років тому +1

    Damn, good video, this time the process is really efficient and game ready

  • @DigitalArtcast
    @DigitalArtcast 5 років тому +2

    Great video awesome resources and videos

    • @3dextrude
      @3dextrude  5 років тому

      Thank you!

    • @DigitalArtcast
      @DigitalArtcast 5 років тому

      No worries dude check out my latest interview I spoke to Tobias Koepp

  •  5 років тому

    You are a true master. Thank you for your time.

  • @captainpolka
    @captainpolka 5 років тому +93

    Nice use of Jojo songs

    • @3dextrude
      @3dextrude  5 років тому +10

      Someone noticed ;)

    • @Casper-jq7ix
      @Casper-jq7ix 5 років тому +2

      I thought it sounded familiar

    • @k4z0n1x2
      @k4z0n1x2 5 років тому +4

      JOJO REFERENCE?????? HMMMMMM

    • @miguelm.a7462
      @miguelm.a7462 5 років тому +2

      So that mug is really an enemy stand, so every liquid that falls into the mug it becomes into a dangerous acid.

    • @bearbones7913
      @bearbones7913 5 років тому

      @@miguelm.a7462 Its name... Alestorm!

  • @RicoTheHorizon
    @RicoTheHorizon 5 років тому

    好きな雰囲気👍

  • @DashiVariant1
    @DashiVariant1 5 років тому +7

    not using the hearthstone menue music is a missed opportunity :D

  • @DemigodOfShadows
    @DemigodOfShadows 5 років тому +2

    Amazing, you are master of 3d :3

  • @SkyonPyon
    @SkyonPyon 5 років тому

    This is incredible, I love your work!

  • @TearThatRedFlagDown
    @TearThatRedFlagDown 5 років тому +1

    Learned so much from just watching how you work, slowed down the playback speed tho

  • @alan-3d-art604
    @alan-3d-art604 5 років тому

    Just insane

  • @user-sh2bn7yl8y
    @user-sh2bn7yl8y 5 років тому +12

    Me: Trying to do the same thing
    ZBrush: MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA

  • @swapnilgopalka
    @swapnilgopalka 5 років тому

    Thank you for teaching me how to use both Maya and Zbrush.
    I use to export in Zbrush by locking the edges and then I couldn't subdivide.
    And if I don't lock the edges beforehand the subdivision would make the edges smooth.
    Not I know how it's to be done. Thanks a lot. None of my profs were able to solve my doubt and always make up random answers

  • @omarelagamy9884
    @omarelagamy9884 5 років тому +42

    Can you upload courses in udemy ?

  • @Toni-6dB
    @Toni-6dB 4 роки тому

    beautifull

  • @earlygamer3590
    @earlygamer3590 5 років тому

    Dude you are very talented artists. keep it up man.

    • @3dextrude
      @3dextrude  5 років тому +1

      Thank you, highly appreciated

    • @earlygamer3590
      @earlygamer3590 5 років тому

      @@3dextrude i was wondering if you could make a video about how to use wacom tablet pen with maya? what techniques and shortcuts do you use? i also want a realtime tutorial about using zbrush for adding detail to the mesh, i am so noob at zbrush. I wish you success and prosperity and wealthy.

  • @aetherium.
    @aetherium. 5 років тому

    Тебе нужно быть геймдизайнером, у тебя это отлично получается!

  • @drrrw
    @drrrw 5 років тому

    this is glorious!

  • @LimeLocks
    @LimeLocks 5 років тому +2

    Great job as per usual!!! Love these vids shows what you can do with brushes easy. Speaking of brushes where can I find that TLF wood brush/alpha I need it!! ♡

    • @3dextrude
      @3dextrude  5 років тому

      I added that to my brushes pack at gumroad.com/3dex

  • @Meikerart
    @Meikerart 5 років тому +5

    А ты хорош. !

    • @kostomosto485
      @kostomosto485 5 років тому

      Подробно показывает от начала и до конца. Крутой Чувак. LOL.

  • @culon4775
    @culon4775 5 років тому

    Мне напомнило это Варкрафт все супер

  • @nijatIbrahimli
    @nijatIbrahimli 5 років тому

    Very nice tutorial, thank you :)

  • @alexanderbutterworth9023
    @alexanderbutterworth9023 5 років тому +3

    Wow this design is incredible! Do you have a download for it on your website or Patreon? Really fantastic work man, love the style.

    • @3dextrude
      @3dextrude  5 років тому

      Thank you! Model is not currently available for download

  • @mmodef
    @mmodef 5 років тому

    Очень круто!

  • @roxylalondes
    @roxylalondes 5 років тому

    Nice mug, but if anyone gave me a cup that shallow looking like it's not at a restaurant id be so pissed lol

    • @3dextrude
      @3dextrude  5 років тому

      Haha, it's full though

  • @maestro2550
    @maestro2550 5 років тому

    Awesome

  • @klocuchy
    @klocuchy 5 років тому

    The mug worthy of the biggest tauren in the horde

  • @MetalxLicaxPP
    @MetalxLicaxPP 5 років тому

    Jesus. Those straight lines are incredible. I can't even do straight lines with a mouse let alone a pen.

    • @oonadoodles
      @oonadoodles 5 років тому +1

      Lorromire i don’t remember zbrush that well but I’m pretty sure you hold down shift to get straight lines like most art programs

    • @MetalxLicaxPP
      @MetalxLicaxPP 5 років тому +1

      @@oonadoodles That's with lazy mouse on , which makes your strokes veeerrryyy weak (he's not using it which is why I'm impressed by his straight lines)

    • @oonadoodles
      @oonadoodles 5 років тому

      Lorromire hot damn then. Those are some fine straight lines then :O

    • @MetalxLicaxPP
      @MetalxLicaxPP 5 років тому

      @@oonadoodles Very!

  • @headhunter8928
    @headhunter8928 5 років тому

    HELL YEAH

  • @DzxZzz
    @DzxZzz 5 років тому +8

    Drink Hellscream, claim your destiny

  • @videoorigins6192
    @videoorigins6192 5 років тому

    Nice work

  • @vlusky_husky
    @vlusky_husky 5 років тому +4

    Now 3d print that boy.

  • @SuperPanavision888
    @SuperPanavision888 3 роки тому

    excuse me ,i would like to know how to set up the scale for the standart of game

  • @KM-br8pu
    @KM-br8pu 2 роки тому

    ... my god, so many triangle and Ngone 😱

  • @ilyascfrli8074
    @ilyascfrli8074 5 років тому

    Super

  • @lasses.7808
    @lasses.7808 5 років тому +3

    you did some edgeflow mistakes but its a nice result :)

  • @jiexiangshen5839
    @jiexiangshen5839 5 років тому +1

    Really amazing!
    How long has this work taking?

    • @3dextrude
      @3dextrude  5 років тому +1

      This tool an hour and a half, Thank you!

  • @aramkarakeshishyan8263
    @aramkarakeshishyan8263 4 роки тому +1

    Из этой кружки правшам пить будет трудно

    • @3dextrude
      @3dextrude  4 роки тому +1

      было бы трудно всем честно haha

  • @Rocky.G
    @Rocky.G 5 років тому +1

  • @XxRubberDuckyGirlxX
    @XxRubberDuckyGirlxX 5 років тому

    Hi can't believe i only found your channel now, its so helpful. Would you be able to do a video on a realistic chesterfield armchair for games, specifically interested in matching the low poly silhouette to the high poly. Should I just retopologise the high poly in maya? Or how would you go about it.

    • @3dextrude
      @3dextrude  5 років тому +1

      You can retopologize it or you can also model it in Maya and as long as the silloute doesn't change much use that as your low poly.

  • @JMBkiller123
    @JMBkiller123 3 роки тому

    Hi 3dEx ! As usual, great tutorial ! I was wondering about the wood stamp brush you used for the handle and where you got it please ? Thanks in advance !

    • @3dextrude
      @3dextrude  3 роки тому

      I made it : gum.co/stylizedbrushes

  • @DogeisCut
    @DogeisCut 5 років тому +2

    this is posible to do in blender

    • @3dextrude
      @3dextrude  5 років тому

      I am pretty sure , yea

    • @logix8969
      @logix8969 5 років тому

      Blender has all the tools you need, it's a bit of a learning curve from other software but it's free and fully featured, it has the sculpting tools, UV tools, texture brush tools, material/shader graph... you could absolutely do this in Blender (certainly the new 2.8 betas) but it would take a lot of time. I am primarily a blender user and I've gotta say, the new UI they're giving it certainly makes things a lot easier to use :)

  • @flyingangel2052
    @flyingangel2052 3 роки тому

    Grt 😀
    hey what is ur pc specs like graphic card and processer....for doing 3d modeling....??

  • @ernestomarov1255
    @ernestomarov1255 3 роки тому

    Давно смотрю видео автора, и всегда интересует один момент, в некоторых местах, как на этой пинте, автор экструдил полигоны для создания интересного элемента на моделе, но при этом получились n- угольники, я просто не понимаю, так и надо? Я несколько не умиляю заслуг автора, все работы очень сочные, и сам Я являюсь профаном в моделировании, и только учусь, но все же очень интересно почему именно так, ведь везде в уроках говорят, что нужно опираться на 4-х угольники.

  • @kur0162
    @kur0162 5 років тому

    Modelas como si estuvieras usando plastilina.... genial :0

  • @Helios.vfx.
    @Helios.vfx. 5 років тому +3

    If I join would I get the normal speed and whole process on detail?

    • @3dextrude
      @3dextrude  5 років тому

      Normal speed, but without any narration though

  • @espectkimo7024
    @espectkimo7024 5 років тому +1

    Good jop

  • @clydesupot
    @clydesupot 5 років тому

    Do you prefer creasing over adding edge loops manually? Personally, I duplicate my low poly mesh then add edge loop then export to zbrush then work my way to final render. Nice work btw.

    • @3dextrude
      @3dextrude  5 років тому

      I used to do that too, which does work; now I do creasing or also add supporting edges but in Zbrush with the zmodeler brush

  • @Striker10MSF
    @Striker10MSF 5 років тому

    How much time so far have you been in the 3D industry? That's an impressive job!

    • @3dextrude
      @3dextrude  5 років тому +1

      Close to 5 years professionally, about 8 years since I started learning 3d.

    • @Striker10MSF
      @Striker10MSF 5 років тому

      @@3dextrude Nice! I just started my degree at the 3D School and I wish one day I can enjoy being able to do amazing things like yours :) Keep it up

    • @3dextrude
      @3dextrude  5 років тому +1

      You will! Do lots of modeling

  • @ИльяЦвилий
    @ИльяЦвилий 5 років тому

    Awesome, bro! How much real time did you took for this?

    • @3dextrude
      @3dextrude  5 років тому +1

      It took one hour and 30 mins to make. Thank you!

  • @gamerbrenno4870
    @gamerbrenno4870 4 роки тому

    As someone who is planning on going into into this field in the future, it's really interesting seeing how multiple programs are used. I'm creating a character in Maya and planning on animating it for my senior project. I'm kinda new, so would you be able to re-import zbrush into Maya and then animate it with a rig?

    • @3dextrude
      @3dextrude  4 роки тому +1

      You don't need to import a zbrush model to Maya; you can bake the details on the Zbrush model unto the low poly model and then import the textures to Maya

  • @lawrence2598
    @lawrence2598 3 роки тому

    How come you baked each map individually? did you change the settings per bake? does it improve the baking?

    • @3dextrude
      @3dextrude  3 роки тому

      I do this because I want to see if there will be any artifacts on the bake which is mainly visible when doing normal map. Painter used to take longer to bake as well which is why I separated the bake in parts in case it crashed in between bakes.

  • @sahilv9038
    @sahilv9038 Рік тому

    Should we unwrapped both mesh high poly and low poly or only just low poly ?

    • @3dextrude
      @3dextrude  Рік тому

      Just the low poly, high polys that are baked to the low poly don't need uvs.

  • @gilbertobejar5326
    @gilbertobejar5326 4 роки тому

    Hello, how do you pass an emissive material from substance to maya to render in arnold?

  • @baaldagon1755
    @baaldagon1755 4 роки тому

    hi, awesome job, just a curiosity, what's your startup material in zbrush? looks really nice

    • @3dextrude
      @3dextrude  4 роки тому +1

      That's the orb material. You can get if from Michael Vicente(orb) tutorial on rendering in Zbrush. In comes with his tutorial

    • @baaldagon1755
      @baaldagon1755 4 роки тому +1

      @@3dextrude awesome, thanks for the quick reply

  • @Jinjj1992
    @Jinjj1992 5 років тому

    hi, great example of making props, i have been using this process for years, but one question, Should i unfold UVmap before export the low poly from MAYA to Zbrush?? I always unfold UV before export, but i do not see u did this step in ur video. does it make any difference?? THX

    • @3dextrude
      @3dextrude  5 років тому

      You don't need uvs for Zbrush, but you do need to uv before going to Painterl.

  • @ajaypasi7158
    @ajaypasi7158 5 років тому +6

    please make the slow video

    • @me.unpredictable280
      @me.unpredictable280 5 років тому +1

      Change the playback speed to 0.25 if you want. They are made to be fast, it's a time lapse video, noone has so much time to see the normal videos.

  • @abhinavsrivastava6018
    @abhinavsrivastava6018 4 роки тому

    heyyyy i like your work alot and m somewhere inspired from you :)
    I wanna ask you that you also use plugins right ???

    • @3dextrude
      @3dextrude  4 роки тому

      Thank you! The only plugins I use are in the video description. I only use 2 plugins, but they are not required

    • @abhinavsrivastava6018
      @abhinavsrivastava6018 4 роки тому

      @@3dextrude If its okay with you then I wanna share my work with you and if you could give need some tips :)
      I am a begginer in 3d :)
      persuing vfx film making :)
      Thanks :)

  • @zhanik753
    @zhanik753 5 років тому +1

    what is the name of the first program

  • @thecuriousone
    @thecuriousone 4 роки тому

    please make slow tutorial video

  • @LisHard4
    @LisHard4 5 років тому +1

    Why do not you use the "Layout" option of the UV Toolkit? 7:42 It does this step automatically

    • @adygombos4469
      @adygombos4469 5 років тому

      I don't work in Maya, but I assume it doesn't do it well enough.

    • @3dextrude
      @3dextrude  5 років тому +1

      I do use Layout, but the result is not always very good.

  • @See_Ell
    @See_Ell 5 років тому

    This looks fantastic. Unfortunately I can’t afford to buy Zbrush, and they don’t have a free student licence. Are there any good alternatives?

    • @3dextrude
      @3dextrude  5 років тому +1

      There is Sculptris, but it's really limited. I hear you can do sculpting in Blender as well. 3dcoat also has sculpting tools as well.

  • @MultiNutterbutter
    @MultiNutterbutter 5 років тому

    How did you applying different materials onto the different parts of the mug without I'd map or going under the different materials section in sp? Did you just artistically paint on the color?

    • @3dextrude
      @3dextrude  5 років тому

      By making by geometry

  • @MEneifal
    @MEneifal 4 роки тому

    When u export ur model to substance is it better to have it as a hole object or keep them seperate?

    • @3dextrude
      @3dextrude  4 роки тому

      Honestly it depends on the model, I usually prefer to separate things for Painter; you can always merge and weld pieces after texturing

    • @MEneifal
      @MEneifal 4 роки тому

      @@3dextrude thx

  • @Stormy101
    @Stormy101 3 роки тому

    Cool! How long did this take from start to finish?

    • @3dextrude
      @3dextrude  3 роки тому

      about an hour

    • @Stormy101
      @Stormy101 3 роки тому

      @@3dextrude gosh that is quick. I'm building something similar as a blender learning project going from maya to blender.
      Had a chance to have a go on blender?! It's very impressive.

    • @3dextrude
      @3dextrude  3 роки тому

      @@Stormy101 nice, I haven't done anything with Blender yet , but I might look more into it in the future

  • @justinmyles9831
    @justinmyles9831 5 років тому

    Hi buddy, could you link me to the TLF alphas you used in Zbrush specifically the wood alpha that you use on the end of your handle? The TLF_WOOD_03 would really love to pick these up. :) Brilliant art as well!

    • @3dextrude
      @3dextrude  5 років тому

      Yeah here is a link gumroad.com/3dex Its the Zbrush brush pack one :)

  • @владкрут-я4н
    @владкрут-я4н 5 років тому

    Я сделаю завтра

  • @torytar5435
    @torytar5435 Рік тому

    Hello, maybe im asking this a bit later, but compared to the rest of the videos youve done, most of them, making a 3d asset, the UV is always done before sculpting. Thats completely irrelevant right? doing the UV´s before or after the sculpt its basicaly the same or not?

    • @3dextrude
      @3dextrude  Рік тому +1

      The uvs are done on the low poly model and not the high poly so you can do them as soon as you are done with the low poly model.

  • @aleDMart
    @aleDMart 5 років тому

    Is Trim Dynamic the best brush? Of course it is.

  • @davidlags6066
    @davidlags6066 5 років тому

    Great vid. Do you soften edges when exporting the low poly for baking? I get shading errors sometimes when I bake to high. Maybe not enough geo?

    • @3dextrude
      @3dextrude  5 років тому +1

      Not always. Usually I harden edges where I have uv cuts. The thing is Painters normal map baker is not really that great. You can get better looking normal maps in Marmoset or even Xnormal. Obviously that requires the extra step of importing that into Painter. So if you want cleaner looking normal maps I recommend baking outside of Painter.

    • @davidlags6066
      @davidlags6066 5 років тому

      @@3dextrude Thankyou

  • @Sheldinator
    @Sheldinator 3 роки тому

    Did you do the turntable in space turning in substane or imported it back to maya to do the tuening of the object? And how did you get the neon green to glow

    • @3dextrude
      @3dextrude  3 роки тому

      It was done with Marmoset toolbag

  • @GrizzlyTT
    @GrizzlyTT 5 років тому

    when you imported the mesh from maya to zbrush, why not polygroup parts of the object and crease by polygroup? instead of creasing each edge yourself. in my experience it's both faster and cleaner

    • @3dextrude
      @3dextrude  5 років тому

      Yeah that would have been a good way to do it.

  • @siham7010
    @siham7010 5 років тому

    You are God.....

  • @yuguhtrrh8753
    @yuguhtrrh8753 5 років тому

    Hey ! Really nice job ! just a question please ^^ How did you make the fight line on the mug ? There is some special brush to get or other ? ^^

    • @3dextrude
      @3dextrude  5 років тому

      For the lines I use the orb brushes which you can find online by doing a search for orb brush pack. Alternatively, you can also use the dam standard brush or even the slash brush at a low intensity.

    • @yuguhtrrh8753
      @yuguhtrrh8753 5 років тому

      @@3dextrude hm thanks a lot !

  • @DeafMeow
    @DeafMeow 4 роки тому

    whats the hurry tho

  • @crownhimcreate
    @crownhimcreate 4 роки тому

    Are there slower versions to these videos? I'd really like to understand the process.

    • @3dextrude
      @3dextrude  4 роки тому

      There are, but they are not narrated though. If interested you can sign up at 3dex.net/premiumpage/

  • @shinokto3972
    @shinokto3972 5 років тому

    Hey. Great work. I want to start using zbrushcore by gettin a cad workstation. Do you really work with a less then 800 $ laptop? I mean is there no technical limits? Thank you.

    • @3dextrude
      @3dextrude  5 років тому +1

      The laptop I used was more than $800

  • @MrReg99
    @MrReg99 5 років тому +2

    I wish I have a license for zbrush now so wish I have the other two softwares Maya in substance painter unfortunately those things are too doggone expensive I just wish if someone was kind enough to give me $800 for those products to spend on that software but I ain't going to be easy but I know I can pretty much use So Soft where is better as anyone else

    • @MishaMage
      @MishaMage 5 років тому

      Pirate it, that the student license for you. You have no excuse

    • @MrReg99
      @MrReg99 5 років тому

      @@MishaMage this sounds easy for you to say but I don't know what you mean by pirate it

  • @deliastuven3128
    @deliastuven3128 4 роки тому

    Hi, i love yout videos, they are helping me a lor, but while watching and trying to make this, i had a question: How do you isolate only the cup, without the decorations or the handle, to be able to smooth only that part and work only part( 2:00 ), and later on, you do the same with the handle(6:14), how do you do it?

    • @Sackandjam
      @Sackandjam 3 роки тому +1

      When he imported the model to zbrush he most likely did 'Split to parts' in Subtools menu. The mug was made out of different meshes in Maya so Zbrush can divide them into different subtools, then he just used 'Solo' mode when working on individual pieces.

  • @lobolife3693
    @lobolife3693 5 років тому

    so im curious?
    Is it a normal map that you are exporiting to substance?
    Cause you didnt UV in maya before you took it across to zbrush. Just curious of the process
    Block out in maya, Normal map sculpt in zbrush, then texture and shaders in substance?
    Please help i must know!

    • @3dextrude
      @3dextrude  5 років тому

      I made the model in Maya. Took it to Zbrush for details. Exported from Zbrush. In Maya made uvs on the original model that was initially made. Exported model with uvs to Painter. In Painter under the bake settings assign your high poly that was exported from Zbrush.

  • @baldapuk3466
    @baldapuk3466 5 років тому

    It for Warcraf Reforge ?

  • @tobiasschneider8247
    @tobiasschneider8247 5 років тому

    how many polygons did you end up having? did you do a retopology after you carved the details in zbrush?

    • @3dextrude
      @3dextrude  5 років тому

      No retopology, used the original model from Maya. I think it was about 800 vertices?

  • @blackcinematics
    @blackcinematics 4 роки тому

    how long did this take to create?

    • @3dextrude
      @3dextrude  4 роки тому

      If I remember currently I think it was an hour or hour and a half.

  • @kobegarcia1728
    @kobegarcia1728 4 роки тому

    What is the software then you used to make the render process?