Creating a Stylized Lamp Post with Maya, Zbrush, and Substance Painter
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- Опубліковано 26 сер 2024
- Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.
Intro to 3D Modeling : gum.co/Intro3d
Learn how to Make an Outdoor Environment: gum.co/Outdoor...
Learn how to make the Stylized Material here : gumroad.com/l/...
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/...
Zbrush Tools : gumroad.com/a/...
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
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#Maya2020
#SubstancePainter
#Stylized
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.
Let me know what you think of this one!
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can you please upload those tutorials without speed mode? your video are awesome but for the speed mode most of the things we don't get it. so please reconsider it. also, it will be very helpful for beginners .
Recently i found your channel and it helps me alot , Thank you so much ❤️
Awesome! Thank you!
love your way to make wood texture!
Glad you like it!
Mostly switched to this workflow. Primitive shape using boxes, cylinders and spheres. Then other stuff. Big shapes is like 20% time but 70-80% of the result
Id just love to see all your assets combined to a game :D
Sir your videos are amazing
Thanks a ton
Sir pls make tutorial videos
hey man, really like these models you're putting out, i want to develop stuff like this for a portfolio and look forward to going through these
Awesome! Hope all goes well!
As always your work is fantastic!
Very excited
when the full video is coming ?
Love this one a lot! I am gonna start trying to follow along with ur videos soon!
Awesome, let me know how it goes!
@@3dextrude I will keep you updated :)!
awesome as always!
Thank you!
fantastic work! keep it up! :)
Thanks a lot!
Cool!
Hello, such a good video , but can u pls load the tutorial about working in UV editor , if u already have such video , gimme a link pls
how do you change the insertion point of new objects in maya..all my objects keep inserting at 0,0,0
You can use the options box for new objects and enable interactive creation, I believe the setting is saved after that.
Hey, that's a great video. How did You do the imission on a final render?
Love it
Thank you!
When your making in maya, was that a low poly?
Awesome looking work! I wonder, was that method of making the lines for the wood texture faster and easier?
here I used masking for it, but personally I prefer using a brush to add the strokes. You could use an alpha as well
Thanks for the video, it's awesome !
um help, does someone know any tutorial use crease tool :D i want to learn how to use crease in maya :(
Love your videos! I like your normal method for making wood texture, but where did you see this new technique with using the alpha? I would be curious how to do it.
I saw it on artstation, I think it was a darksiders genesis prop
But anything speed modeling videos are also good
CAN U MAKE REALTIME VIDEO FOR MAYA MODELLING
This was beautiful. I have a question. What is the Crease tool good for? I have used this tool before, should I used this tool instead of adding additional edges? Thanks.
mostly to keep beveled looking edges when you subdi the model, it's like a bevel without adding a bevel
where can i find such concepts?
My main questione is over your texturing technique, in the video you basically delete half of the mesh and then you do the texturing and just after you placed your meshes you proceed to finish it mirror it, am i right?
Yes, it's mirrored
For the base mesh, how do you eyeball proportions accurately? Just experience and guesswork?
yeah, mainly eyeballing
how to make my own material for substance painter . Can u make such video for the public because i cant join ur group.
Where you do render?
Marmoset Toolbag
inspired by you and created channel.."mesh play"
Nice!
Do you learn to us
did you unwrap that in substance painter? im so fuckin booty at unwrapping i need help.
Еле дослушал спикера с полным ртом слюней. Пздц....
fantastic work! keep it up! :)