Autodesk Maya 2019 , Zbrush 2019, Painter - Stylized Portal

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 104

  • @3dextrude
    @3dextrude  5 років тому +1

    Thank you to Jesús María Cárdenas Iglesias, Borparo, ahmed alghzaly, R.E.Moses for joining the Patreon group this week!
    To join the Patreon group: www.patreon.com/3dEx

  • @PAKULYA
    @PAKULYA 5 років тому +1

    Outstanding! Love it, how music also matches this entire timelapse! Thanks for your courses!

  • @JMBkiller123
    @JMBkiller123 5 років тому

    Great video ! Also, great taste in music ! Loved the part when the Soul Calibur 2 theme - “Guided by wind” kicked in !

  • @msb7583
    @msb7583 5 років тому +3

    thank you so much! this series of videos is so helpful. Plz keep up with!

  • @angelbaby3342
    @angelbaby3342 4 роки тому +1

    How did you make the actual blue portal at the very end? Did you skip showing that part?
    A lot of you tutorials/speed videos consist of Maya, Zbrush AND SUBSTANCE PAINTER. Can I still try and replicate what your doing with only Maya and Zbrush. I also have Photoshop btw. Like with this video for example, can I attempt at what your doing without using Substance Painter?

  • @DragosReloaded7
    @DragosReloaded7 2 роки тому

    beautiful mate

  • @xoxPitAngelxox
    @xoxPitAngelxox 5 років тому

    Great work, and i loved the use of soul calibur 2 musics :)

  • @mohamedkhairy7861
    @mohamedkhairy7861 4 роки тому +1

    Great piece of work i like it, How long did it take actually from you to complete?

    • @3dextrude
      @3dextrude  4 роки тому +1

      I believe it was about 3 hours total or close to that.

  • @Tom-jo3lb
    @Tom-jo3lb 2 роки тому

    Hey I like your art realy but i have one question: Give you the low Poly mesh the texture or the high Poly mesh?

    • @3dextrude
      @3dextrude  2 роки тому +1

      the low poly model was textured. The high poly is used to bake the details to the low poly.

  • @lawrencelawine9082
    @lawrencelawine9082 5 років тому

    What exactly are you doing after you have build your object with dynamesh active? I though dynamesh is for getting the overall shape, not for detailing, your models however are looking so clean and neat

    • @3dextrude
      @3dextrude  5 років тому +1

      I think it works fine for adding details too when you set it to a high resolution. I am not drawing straight lines so Dynamesh is fine most of the time.

  • @NinjaStreak
    @NinjaStreak 5 років тому

    Now I gotta try this.

  • @rueljose5643
    @rueljose5643 4 роки тому

    How does the main blue hole in the portal able to maintain its form from different angles? 🙂
    Is that a basic 'aim constraint'?

  • @Waynimations
    @Waynimations 5 років тому

    Love your style

  • @EdmonAudley
    @EdmonAudley 5 років тому +1

    Вряд ли ты меня поймешь но ты делаешь крутой контент))

  • @alulall8231
    @alulall8231 2 роки тому

    Thank you

  • @iggorr25
    @iggorr25 5 років тому

    Very cool as always :D How do you decide on the DynaMesh LvL? You used a smaller level on a bigger object... Just trying to make sense of things :D

    • @3dextrude
      @3dextrude  5 років тому +1

      Depends on how much detail I need to add. If I am just blocking big shapes I keep it low, if I want to add more details I keep it higher.

    • @iggorr25
      @iggorr25 5 років тому

      @@3dextrude makes sense :D

  • @aidenfarmer3959
    @aidenfarmer3959 3 роки тому

    Hi mate, what program do you use for your final render turntables? is it marmoset?

    • @3dextrude
      @3dextrude  3 роки тому

      Correct, Marmoset Toolbag since it's easy to set up.

  • @amadushaw6488
    @amadushaw6488 5 років тому

    I see you are working on a game scene that is really awesome. I have been absent lol

  • @mickhellee
    @mickhellee 3 роки тому

    hi, may I know the reason why you decimate / triangular the topography? why not stay with the rectangle?

    • @3dextrude
      @3dextrude  3 роки тому

      That was to get the low poly out of it, you could also use zremesher to keep it as quads.

  • @coatgoat5462
    @coatgoat5462 5 років тому

    I've a question I've had for a little while now.
    Do you specifically ask artists' permissions to make 3D versions of their works/designs? Or do you simply create them and credit the original without communicating it beforehand? I'm never quite sure what's the best way to go about it, given some artists respond eagerly and others never seem to check their inboxes.

    • @lemrsh
      @lemrsh 5 років тому

      Depends on the usage,if its for commercial use then defo ask the artist if its for personal use still ask but most likely nothing legal will happen and when posting it do credit the artist.

  • @TinchoSavio
    @TinchoSavio 5 років тому

    Hey, where did you get the 3dex surface brush? i'd love it buy it if it's possible! Excellent video by the way!

    • @3dextrude
      @3dextrude  5 років тому

      Here's the link gumroad.com/3dex

  • @drewcabahug1103
    @drewcabahug1103 5 років тому

    You're an inspiration. Thank you!

  • @iggorr25
    @iggorr25 5 років тому

    Cool :D How do you know if you need to do a retopo model after Zbrush? When is the original Low poly not good enough?

    • @3dextrude
      @3dextrude  5 років тому +1

      When the silhouette of the model changes too much you need to retopo. If you just make changes within the shape you don't need to retopo.

    • @iggorr25
      @iggorr25 5 років тому

      @@3dextrude Cool, so when you load the High and the Low in Maya and they are one over the other does the High version have to cover the low completely?

    • @3dextrude
      @3dextrude  5 років тому +1

      They have to match pretty closely

    • @iggorr25
      @iggorr25 5 років тому

      @@3dextrude THX a Lot:D When you were moving the points on this main BIG islands model, is that also Retopo?

  • @ThorTF
    @ThorTF 5 років тому

    what brush pack are you using ? and also your videos are so entertaining watch keep up the good work !

    • @3dextrude
      @3dextrude  5 років тому +1

      I use many different brushes , the ones that come with Zbrush, some Orb brushes and some of mine

  • @Itscynthiayo
    @Itscynthiayo 5 років тому

    I wonder .. why didn't you unwrap first before going into Zbrush? Bc the unwrapping seemed so difficult with that polycount after Zbrush :d

    • @faust97420
      @faust97420 5 років тому

      I think its because he use the decimation master so i didnt use the first low poly he created (because its to much different ) he use the one of the decimation

    • @Itscynthiayo
      @Itscynthiayo 5 років тому +1

      @@faust97420 aaaah ok, makes sense! Thanks :D

  • @Angelplay13xD
    @Angelplay13xD 5 років тому

    Excellent work, I have only one doubt
    ,. How did you make the portal?

    • @3dextrude
      @3dextrude  5 років тому

      I made that with Substance Designer, but its a static image.

  • @tenay6309
    @tenay6309 5 років тому +1

    How did u make your default stylized materieal? :D

    • @3dextrude
      @3dextrude  5 років тому

      I have a video in my gumroad page gumroad.com/3dex

  • @mrzmbie9816
    @mrzmbie9816 2 роки тому +1

    Nice very very nice but your video is soo fastly to view soo please😊 can you make it slowly please😊❤😘

  • @Kalyson
    @Kalyson 5 років тому +3

    I love you

  • @burakozcan9526
    @burakozcan9526 3 роки тому

    why you are using decimating instead of zremesher? Is there any advantage?

    • @3dextrude
      @3dextrude  3 роки тому

      You can use either one, no real advantage I just find sometimes zremesher gives more geo than really necessary .

  • @TUROCK320
    @TUROCK320 5 років тому +1

    Topology is not clean, decimate all =D
    but i understood some time we need quick thing for quick result =)

  • @KSAIKSSS
    @KSAIKSSS 5 років тому +1

    Привет,круто вышло (Cool 😍😍)

  • @victorhumbertocuadotesqued45
    @victorhumbertocuadotesqued45 5 років тому

    Hellow, where did u get ur zbrush brushes? Love ur vids :)

    • @3dextrude
      @3dextrude  5 років тому

      The 3dex ones I made gumroad.com/3dex and the other orb brush ones you can find on google

    • @videofan1
      @videofan1 5 років тому

      Great video, It’s useful seeing your workflow. Forgive me if this is a dumb question, but after you pull the high-poly mesh out of z-brush you go straight to UV unwrapping without reducing the poly count (decimating? Reducing? Forgot what this was called). I was always taught to avoid triangles/high-poly meshes because game engines would get overloaded. Is this false?

  • @CostcoChicken
    @CostcoChicken 5 років тому

    You mind doing a quick video or guideline on how you do your BPR Clay Renders in Zbrush?

    • @3dextrude
      @3dextrude  5 років тому +1

      There's a tutorial by Michael Vicente online. Just do a search and you will find it. I use mostly his method with some slight modifications. I can't make a video about because that would be unfair to his work.

    • @CostcoChicken
      @CostcoChicken 5 років тому +1

      @@3dextrude thanks for replying!

  • @Ark_Klemens
    @Ark_Klemens 4 роки тому

    what program have you made the render?

  • @rulazestaenlinea7652
    @rulazestaenlinea7652 5 років тому

    insane

  • @aidenfarmer6951
    @aidenfarmer6951 3 роки тому

    I keep getting this error The plug-in has detected mesh nodes containing polygons with overlapping vertices.The following objects have been automatically cleaned up, I cant figure out how to fix it in zbrush though :(

    • @3dextrude
      @3dextrude  3 роки тому

      Is this error in Maya? Sometimes decimation can create bad geo so I always recommend inspecting the model in Maya and making sure to clean any bad geo like in this case overlapping vertices.

    • @aidenfarmer6951
      @aidenfarmer6951 3 роки тому

      @@3dextrude Hey! Thanks for the quick response, yes this is when I'm trying to bring it into maya from zbrush, its only on two objects, I have some experience with Zbrush but not alot.

  • @Dodo-rb1kb
    @Dodo-rb1kb 4 роки тому

    Wowowowowowow nicee but why did you don’t re Topo the geometry?

    • @3dextrude
      @3dextrude  4 роки тому

      I don't think it was necessary in this case, but a bit more geometry cleaning would have been good too.

  • @시도로
    @시도로 3 роки тому

    good

  • @JakMesh
    @JakMesh 5 років тому

    Senpai it have been a while, Like always very inspiring "edit for privacy"

    • @3dextrude
      @3dextrude  5 років тому +1

      Awesome! Welcome back!

  • @darkkartist
    @darkkartist 4 роки тому

    in which software did he create the portal?

    • @3dextrude
      @3dextrude  4 роки тому

      It's just an image, I used Substance Designer for it.

  • @frankenstein4459
    @frankenstein4459 5 років тому

    can you make a slower version from when you import the high poly models to maya till baking in painter

    • @PAKULYA
      @PAKULYA 5 років тому

      I believe that you need to buy a course. The one in the description. To learn how to

  • @kallaan246
    @kallaan246 5 років тому

    Hello, please where did you fond yours références?

    • @3dextrude
      @3dextrude  5 років тому +1

      do a search on google for fantasy portal, I also added the names of the people who made those references in the video description

    • @kallaan246
      @kallaan246 5 років тому

      @@3dextrude thanks you I love your works

  • @3dmodeling4205
    @3dmodeling4205 5 років тому

    How do you separate the model like that in substance painter?

    • @3dextrude
      @3dextrude  5 років тому

      You mean for the render? That was done in Marmoset Toolbag

    • @lemrsh
      @lemrsh 5 років тому

      I belive he means materials, you just add separate materials to each item or object you want to separate and then uv wrap them seperate to increase the quality.

  • @fahadikhlaq579
    @fahadikhlaq579 5 років тому

    Can you gave zbrush brushes free if you don't mind just asking

  • @ЕвгенийМиронов-к3ж
    @ЕвгенийМиронов-к3ж 5 років тому

    Заебись, чётко.

  • @thaocami657
    @thaocami657 4 роки тому

    do you open any class?

    • @3dextrude
      @3dextrude  4 роки тому

      I have a few tutorials in Gumroad

  • @xmrdee
    @xmrdee 4 роки тому

    link to the brushes you used please :D

    • @3dextrude
      @3dextrude  4 роки тому

      It was mostly these 3 : slash3
      malletfast
      trimdynamic
      They come with zbrush

  • @juanayala4678
    @juanayala4678 5 років тому

    amigo hablas español? me sale todo en español

    • @3dextrude
      @3dextrude  5 років тому

      Google translate XD, pero si se espanol

  • @marko202
    @marko202 5 років тому

    Hello my name is Marko and I am doing a game and your help with the Mayan autodesck and all that would help me I am Argentinean and I would like to talk to you about something more private like instagram or something like that if we can communicate it I would very much appreciate your work and thanks for read my message

  • @mrityunjaydube9525
    @mrityunjaydube9525 4 роки тому

    I can all do this in blender