MHWorld Iceborne's Endgame Is A Huge Improvement...But...
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- Опубліковано 10 вер 2024
- / mh_herny
/ herny
discordapp.com...
It ain't perfect, but I've been enjoying it. Coupled with investigations, I'll be busy for a while. What do you all think they should add or change to the Guiding Lands or the endgame in general?
#MonsterHunterWorldIceborne #Endgame #GuidingLands
It ain't perfect, but I've been enjoying it. Coupled with investigations, I'll be busy for a while. What do you all think they should add or change to the Guiding Lands or the endgame in general? Also btw another fix if you need a non-tempered part from the guiding lands and you only have access to the tempered is to trade at the melder however for you to do this, you first would have had to fight the non-tempered version at least once. If you didn't, you are soft-locked out of getting this item until you can de-level that respective region, or get help from a friend. Kind of a weird oversight that I hope they fix!
Herny I think it’s a great way of having a lot to do without having such a massive amount of content like GU, which is not always feasible
What I feel the guiding lands could use is just separate monster lures for the tempered forms, or if u already have said lure, give the option to select tempered or regular monster.
Herny There are several options to fix this. First would be to let you choose a lower guiding land level once you have unlocked higher levels. Second would be to automatically unlock non tempered gl materials for exchange at the melder once you have the tempered versions. Third would be to let you select tempered on non tempered when you lure. Also a system of lure exchanges either between players or at the melder or directly with your handler would be cool
Capcom have mentioned the idea of changing the Guiding Lands system based on player feedback in patchnotes and IMO something like this would work nice:
*Give players the ability to control Guiding Lands levels in some way without actual interaction, but of course at the cost of resources. Examples might include:*
-Being able to de-level Zones whenever you want and gain Research Points for making the sacrifice
-Being able to level up Zones, perhaps with a gigantic Research Point payment to convert into exp at a bad ratio, consuming Lures, maybe both. Or, instead, with some kind of unique resource only gotten by delevelling Zones
ask my opinion? dude you used HOME odyssey music, I wasn't even listening, great sound taste btw ;) I completely agree with your with your fixes, we SHOULD be swimming in lures and we should be able to tell the game whether our lore out is tempered or not.
You can melt tempered monster item in the melter to get their regular item
This is important
But only if you've fought the regular version. I lvled wildspire to fast and now I can't meld normal rathian material even though I got more than enough from tempered rathian.
Yeah, need to see the original normal material at least once or you can’t do that. It’s also super expensive in terms of points not that this one is too important
Oh shit, I didn't notice that, this is super important!
It's also very important to hold one item of said material otherwise the item will be locked at the melder if you don't have any
So far my main issue is how fast the lands fall. I spent hours leveling the desert and the forest to get them to 7 and I helped someone kill an acidic Glav and everything else lost half a level.
It would be nice if it capped at 7 and you could choose your level.
Thank you
I would like it if you could use rare materials to have the handle set an area to a level after unlocking that level in that zone. Would take more common materials for lower levels and in increasingly rare materials to set it back to a higher level.
Gives even more of a reason to hunt monsters that may otherwise fall by the wayside eventually.
@@werecoth ayeeeeee
The only thing I’d really change about Iceborne’s endgame is the deco system. Why can we still get R5 and 6 decos from T3 Tempered MR Elders? It should be limited to R7 decos and above imo
To be fair, Tier 2 monsters were actually more efficient for deco farming in monster hunter world, elders were only the best for streamstones.
Yep, not many people realized this. You had a very large monster pool to choose from with World's Endgame, only the Threat 1 Monsters could really be excluded from endgame. If all you did was fight Tempered Elders, not only is that on you, but you were farming much more inefficiently than someone else doing t2 for decos.
@@leonfrancis3418 by tier 2, do you mean stars?
@@alwest4472 yes the threat level.
@@leonfrancis3418 Yeah but you still had to farm for stream stones which was an incredibly awful and unfun grind.
I just feel like I spend hours gathering mining and slaying only to come back to town and not be able to do like anything with any of it. Worse yet I don't even know what I need to be going after because its all "???". Just find it annoyingly vague so far, and that coupled with this area leveling/deleveling mechanic just makes it feel like kind of a hassle to me.
“Encourages you to play with your friends”
**cries in no friends**
More monster parts for me~🎶🎵
Jokes aside use discord
don't use discord.
Go in game --> go to mission board --> Go to "Online Session" --> go to "Search for Session" --> Go to "Filter Search".
Either input the raid monster, the guiding lands, or no specific target. Go to a server with at least 10-14 people, and start posting your hunts, people very often join just as something to do, you don't need friends in MHW, you just need to know how to reliably get some randoms.
Towards the end of MHW, I don't think I fought tobi-kadachi even once. I actually forgot he was in the game 😅. The iceborne endgame actually makes use of all (if not most) of the monster roster which is nice.
That was a massive problem probably hunted every monster once except for elder dragons
It’s a shame that the elders recess and hoarfrost reach exclusive monsters don’t spawn in the guiding lands, though.
@@mudjumper Yea now we have Brachydios who they clearly spent a lot of time working with, Bazel variant, Uragaan and lava fishy (I can live without those two tbh), Viper Tobi, ice fishy (again who cares about him really), Shrieking Legiana, and Barrioth just being completely ignored in endgame. It sucks because a couple of these guys are really fun.
A lot of the roster is still ignored in the GL.
@@ibs_haver That'll hopefully be fixed in the rajang update, since we see Rajang in a completely new lava area with a zorah crystal, there was also a cutscene of kirin in a lava area so were hopefully getting a lava, and then with the next monster a Hoarfrost area in the Guiding lands.
I just hate trying to find bonepiles etc, they’re so hard to see
*jUsT oPeN yOuR eYeS!*
They tend to spawn in the same locations
always go round the Edges of the map.
When I started farming them it was a pain but you'll get used to the locations
Does the forager charm show them on the map?
I just wished they improved the weapon designs, it's like they looked at Generations Ultimate and said "Naw all that shit needs to go." The fun of the hunt is also collecting and crafting all kinds of unique weapons, I main the IG mostly but also use the LS, GS, Hammer and Bow. I wanted to learn the Switch Axe and Charge Blade for example but when I looked at the trees...my excitement just fizzled out. Just bleh, especially coming from GU. It's like a treasure hunt in that game, you have no two weapons that are the same and you are pumped to see what you can make next. This giving you so much incentive to grind and learn a new weapon type, don't get me wrong Iceborne is great but ugh the weapon trees....
Yeah, I agree. If I had to criticize anything about World it'd be the weapon designs. I'm sure they put a lot of time into the monsters seeing how beautiful each one looks, but half the reason I hunt these monsters is for the better stats and *looks* on the new equipment I'm getting for hunting them. Almost half of all the weapon designs look like they grabbed a bone or ore weapon then duct taped a piece of a monster onto it. One of the biggest examples was the Glavenus designs where they dont even give the GS its iconic design. Hell, they give it to the Palico as if to spit on our face.
At least they improved the shitty designed weapons by adding the Custom Upgrade thing in the Augments.
I'm not defending them, they are absolutely terrible looking but at least they get a small extra stat bonus.
@@MrBubblesPro I am hoping that before it is all over the implement a final costume upgrade for all those weapons that gives them a unique design. Not the most likely, but not impossible either.
They are really good about responding to community feedback after all.
I think they wanted to go for a more "realistic" apoeal
@@TheRandomTubeTV that argument goes completely out the window when we have cats cooking 3 course meals, or when theres a walking mountain that can literally destroy an entire continent just from dying of old age.
Its been too long, please dont leave again
Kyle Edwards ?? He never left, join the discord, he’s really active
@@collesque5045 oh okay
Weekly uploads are actually pretty healthy I'd say.
let the man play iceborne
Every one:“The end game is great we dont have to grind the same monsters”
The siege: hold my beer
the tempered grind didn't end.
you still have to grind for tempered monsters ALONGSIDE the guiding lands to get the level 4 decos you want. it's still rng dependant.
the guiding lands also is hugely rng dependent when you get to the elders ruining your spawn rates
it's just another layer of grind before you get back to the same thing you thought was over
I think what he means is that the grind is way better now that it uses more monsters. Monster Hunter has always been about the grind but only farming greatest jagras and lavasioth for decos and a couple of elders every now and again was really boring. now your most likely are going to have to fight a wide range of monsters to get the upgrades you want. Even though guiding lands has its problems it still has a good idea; If Capcom balances the guiding lands it can be one of the best endgames monster hunter has ever had.
@@catcherlp i've been burned so badly by the guiding lands at this point (MR 170) that it's hard for me to see what he's getting at. maybe a few patches can make it more fun, i've just exhausted this part of the game so much to the point where it's really hard for me to see how it can recover, especially when the only thing waiting for you outside of the guiding lands is the SAME tempered system that hasn't gone away and is just as obnoxious as before
maybe they can recover, i'll give you that, but i think saying that it's the "endgame" of world isn't really all that accurate when the new hell of some of those Level 4 decos has emerged. there are some nutty fucking jewels in that list that i have to grind for now that have basically made me forget the guiding lands even was a thing unless i want to use another weapon (then i have to regrind all the areas until i'm allowed to use it properly).
@@_CE53 If you grind through the game all the way to MR 170 in the short time it has been out and feel burnt out, that's your own fault.
@@askmeificare5557 when you finish the guiding lands, enjoy the jewel grind
@@_CE53 I did just fine in the base game, I'll do just fine MR.
I had something similar happen, my Forest region was the first one I focused on and it doesn't decrease... like ever? But my Coral region which is the second one I started focusing on just punishes me really hard if I hunt anywhere else, like almost half a level.
As someone who started in world, I love the Guiding Lands, I also saw some people noticed there's a Zorah skull within the Rotted region that may suggest it's built around a Zorah Magdaros, which is such an amazing design choice, I love its details. i wish there was also a snow/elder's recess area; Barioth and Brachydios so far don't seem to be included in the guiding lands, which seems quite sketchy, as in, perhaps they'll expand on it, there was a Kirin cinematic in the trailer that showed him on a volcanic area which is extremely weird since this wasn't in the campaign.
But it also worries me that they'll toss Kulve Taroth at us again. With all the people wishing for transmog, it could be smarter to use KT for cosmetics, so that endgame weapons do not derive from her.
7 KT dropping cosmetics is literally the best idea I’ve ever heard. Hopefully it isn’t rng based and even if is, hopefully it’s regulated heavily
The forest region level doesn’t decrease because a lot of monsters are from that region. For example rathian is forest, wildspire, and coral. So even if you fight rathian in the coral region, the wildspire and forest level will still go up, but by very little. However, coral and rotted regions are really easy to lose level because their monsters usually have only one region.
@@maybe974 That is a good explanation! But I've hunt Kirin and Namielle quite a lot, and my Forest region never got affected by it, not that I mind it, but I did find it weird.
@@7_Siete little late but to go into more detail. If you fight a monster that can be from multiple different regions in a certain region it will level the region you fought in the most rather than where it was spawned. Killing any monster in a region raises that region level. And killing a monster outside or the region you are trying to level, even if it is from there, is counter productive.
@@shirori2004 Late indeed but thanks for the input anyway c:
RN I just have 3 regions at max level so I don't worry about the leveling anymore!
I think this was modified though, the "where does the monster die" thing I mean!
Keep in mind though, if you need more parts of a weaker monster and your area is to high of a level, you can use the Elder Melder to craft G-Lands monster parts that you previously hunted
What the catch? High resource needed?
Chris Barrera yes, it’s expensive af
Dang, this song selection hitting me with the nostalgia. I haven't heard these two together since your "Dodging Roar and Tremor Without Evasion Skills" video from way back.
I'm on PC but have watched a good amount of Iceborne play (including you Herny, TheDinosAndTheDrift here). Like you said, the Guiding Lands overall is an improvement and a solid endgame with some flaws, as you pointed out.
I think the idea of the harsh de-leveling was, as you implied, to promote more group play. I think the developers hoped that players would focus on leveling one region and then find friends or randoms with different regions leveled up.
However, it looks to be a bit too difficult to get more analyses/etc. Group play should be encouraged, but solo play shouldn't be *much* more punishing given that the GL are the endgame of Iceborne (for now, but presumably even if MR Kulve comes out).
Maybe what you think was the idea, but it's a bad idea. Because if you go to a higher level region, you can't do low level monsters from that region, which you need to do at least once.
My biggest beef is how it takes the winter aesthetic, and chucks it in the garbage since the GL only uses environments from the first 4 maps.
Right? I hardly touch hoarfrost now.
Literally, hoarfrost is under used, they call it iceborne but ended up being really away from its concept...
@@ultradius7 i take it hoarfrost will become p relevant again if gigginox and khezu ever make a comeback.
Agreed. Wish they would've added a Hoarfrost and Elder's region and added ALL monsters into it (Jyuratodus, Lavasioth, Beotodus, Barioth, Dodogama, Uragaan, Brachydios, etc.)
The hoarfrost section of the GL is still coming. It's not confirmed but we have 7 spots for moleys. One regular variant and 1 for every zone
Could you compare pyscho chicken like you did with tigrex?
Especially after those final updates, it’s interesting to look back at Guiding Lands thinking it’s one of the best end-games in the series. I always liked it overall for being different and encouraging you to hunt most of the roster on a cool new map but it really became something special in the end. Some monsters that were robbed of good gear, like Glavenus and Tobi, are given another chance and give you an excuse to hunt them.
Also maybe it’s an unpopular opinion, but chilling in the GL with friends just hits different.
Thanks for making a pretty level-headed video about this. There's a lot of people focusing on the faults of the Guiding Lands without appreciating just how much variety and content they've given us there. Cheers Herny! ~Ristretto
Having a way to know what Monsters drop what parts would help.
google is your friend
Hunter's Notes
That’s what hunter notes are for friend!
Hunter's notes, go to the monster, hit R1 twice and there you go
He means the specific Guiding Lands drops people. Hunter's Notes don't show those.
Sessions are dead af tho and I can't always play with my freinds so it sucks when i join a session and it has like 1 person
That's the algorithms. There's a shit ton of 1-4ppl sessions. Just use SOS flares
Hottacos29 if playing wjth randoms, sos is the way to go
Join specific lobbies with more players then. That’s what I do. If you don’t see a lobby with enough people, go back a step and refresh the lobby page. There’s usually 1-3 full lobbies at a time for me
Sessions might be dead and shows 2/16. But In my experience players always join whenever I fire SOS every single time.
Remember you really only need 3 other players each hunt. Unless you want a party on gathering hub.
Yeah, I agree. I'm starting to see the downsides of the Guiding Lands system already. You get analysis for breaking monster parts, but it's too infrequent. The arbitrary limit of 3 analysis to investigate also makes it difficult to farm analysis monsters. They should definitely increase the chances of finding signs of turf wars and the amount of analysis you get from breaking monster parts.
Also, I don't know why, but I tried searching for Wildspire Guiding Lands and couldn't find a single person hosting. I haven't checked for other regions, but I didn't have luck finding rooms for Guiding Lands.
Just pick up footprints
Capcom: I am about to do whats called a "pro gamer move".
I never get tired of hearing HOME - Resonance.
I do. so overused
3:33, so does that mean I can waste all my hero streamstones in the elder melder for decorations?
Perhaps...
IMPORTANT FACT: your other regions (now) will level up depending on the monster and where they appear. If you hunted a Banbaro all your regions will level up a tiny amount because he can be summoned everywere however if you summon a kushala daora, only the volcanic and ancient forest will level up and the others will lower.
Now if you fight a legiana in the coral high lands that will level up more then the hoarfrost reach since he could be summoned in the hoarfrost reach you will get exp for the hoarfrost reach as well but by a tiny amount
I hope this knowledge helps others in their guiding lands.
Yey
My biggest issue with the GL is we get zero money from hunting monsters there. The endgame is expensive and for how much time we spend there we get like 0 look money.
I actually think this is a good thing. Money in base MHW was made valuable thanks to upgrades/augments just being really, really expensive, but in Iceborne they've changed it so money is less necessary, but as a counterbalance the new endgame activity is all about earning Research Points, not cash, so you need to either sell your hard-earned parts or do traditional hunts for that paydirt.
Remember that traditional Investigations are still not worthless and that Iceborne has over 200 new Decorations to farm on top of the Guiding Lands endgame.
get plunderblade to efficiency 11 and let your cat go to fucking town
@@arzaki460 Plunderblade 15 = 8 million zenny and I can't spend it fast enough. No matter what I do, my zenny count has just been going straight up.
Sell crap you dont need
Just sell a bunch of Kulve materials you don't need. I mean that's what I did, now I'm in the milllions
What i would love,is the abillity to lock one region at max,and it doesn't go down when you hunt on your buddies's session,like i'll level coral to level 7 so we can hunt its monsters on my session,and my friend does the same for rotten vale,so we can all ask around an play with friends to get those specific endgame monsters.and kinda reinforce the community aspect of the game.Any way a dope systeme and with a few tweaks here and there can lead to something really awsome.Can't wait to see what's comming with the content patches.Great video Herny.
It’s fun and all but the fact the area levels drop really ruins it for me. It’s a decent endgame especially over World but, still
Ryaquaza 1 well if its not grindy, then there is no more reason to play. Since you have all maxed out.
It's probably good to note that if you are hunting with others, any lures that they get you also get. For example if someone else gets a Kirin lure, everyone in the party geta their own copy which incentives playing with more people so you get more lures.
My primary issues with the guiding lands is leveling up regions since it takes so long, the MR caps are also quite annoying and finally, knowing what I need, I've looked up tons of guides for a select few augments since you don't get told until you find them which can take quite some time.
My problem with guiding lands is that if I accidentally step on a bug in the rotten vale then I lose 23 levels everywhere else. Especially seeing how it took 9 years to Max out a single region.
And the theme of the issues still largely stems from RNG, who could've seen that one coming? If special track research is going to choose random monsters, yeah they should be popping off all the time. You wouldn't need to decrease area levels as often if they were generous enough with low tier monster lures. Hoping for the chance to fight something you need and never getting it isn't fun. Having monsters like Zinogre being stuck behind rng spawns or investigations is also dumb. There should always be a standard optional quest for regular materials, and investigations should be a bonus if you find one, not your only reliable option.
I dunno, the game's still fun to play, but it still feels like you don't have enough control over the endgame systems, so you're just meandering about for hours on end with nothing to show for it.
Cycling the GL roster to fight them is but a small part of the issue. It's maintaining the right to cycle them that stinks.
the level decrease is awful and i dont like that the level cap is tied to your master rank. i am using a rarity 12 weapon so in order to augment it i have to do basically everything in the game because in order to get the level cap to 7 i need to beat ruiner nerg. that means that i have zero gear progression until that and at that point getting the augment is useless because there wont be anything left to do.i am currently mr 68 and there will be zero difference in my gear between now and mr 100 so whats the point of making me grind my mr so absurdly high?
Wow. That's an issue i wish people would talk about more. Thanks for bringing that up. I'm currently up to shara ishvalda and am planning on getting iceborne on pc anyway so i might not even bother with guiding lands until then if it's gonna be that much work.
They'll probably release a ruiner nerg event quest sooner or later
getting rom 70 mr to 100 mr was the easiest part by that time you have a good understanding of the map where the bonepiles and mineral nodes are what monsters you need for what and what there weaknesses are
really you just kill anything that moves in order to increase your mr as fast as possible because regardless of the area lvls because you need to kill everything at least so you know what parts they drop
and really put that valkhana weapon away and make some new ones try some other classes have some fun
I just wish it actually had every monster in the Guiding Lands. Even though we have the Wildspire region, we don't have Jyuratodus or any Piscine wyvern for that matter. And we are of course missing all the monsters exclusive to Elder's Recess and Hoarfrost Reach.
I think the perfect way to solve the issue of locked levels/needing to delevel is to just let us decrease the level when we need to. We have a region a bit too high, even by a single level? Open up the menu, press a button, and send it back to level 1. It still incentivizes grinding out a region, because you can need a monster from level 3 but now you're at level 1, and it gives us some more control and lets us get what we need, when we need it.
I'd also think that it'd be nice if we could lock regions into stagnating in level. Say I needed a ton of stuff from a level 4 or 5 forest, I could lock it at level 4 or 5 while I relevel the other regions. Balance this out by only being able to lock one region at a time, so we have to be sure that we're getting the most benefit from locking a region. We're still grinding but now we can more accurately level and delevel regions.
I might be suggesting changes that defeat the whole intended idea of the Guiding Lands, but I personally think that they'd be the perfect changes without altering the core grind.
"Encourages to play with friends" Me: But I have no friends
So, guiding lands. Here’s a tip of how guiding lands work. So basically, when killing tempered monsters you level up slower (in a respective area). If you want to decrease and increase your level so much faster. You need to go to a session with lower level area (lvl 1-3) and hunt like girros or jargras. Break all it’s parts then capture it. I level up my rotten from 3 to 7 in in couple hours just killing girros.
I've had problems with guiding lands. I didn't enjoy fighting tempered nergigante for 4 months straight, but at least I knew I was gonna get what I needed from this eventually. But in guiding lands I've waited for 3 hours for a scarred yian garuga to show up and wasnt able to get a single investigation from it to fight it outside of the guiding lands. I've captured it 3 times and not gotten a single optional quest or anything
man im really loving the guiding lands, lot of complaining and i dont get it, its just fun jumping there and have so many monsters to hunt, it just keeps me hunting
At first i found it grindy so i left. Now im back and it doesnt bother me that much anymore.
Oh they didn't have the reducing guiding levels before? Well glad they fixed that. You made a difference!
I've been liking it so far but I find out some stuff I need for augments are locked behind lower levels cuz I ignored the monsters in the level, and I'm just left twiddling my thumbs. It's better at times with friends when tryna grab all the base level mats you need.
Leagues better than the base game's endgame cuz now every monster does matter.
As someone who is looking to get iceborne this helps, thanks a bunch
Who wants atk decos???? You do so much more damage by having Crit eye (40% affinity), maximum might (50% more i think?) and crit boost
You want crit + atk. More raw is always better as long as you can secure the crit, having elemental dmg also helps.
@@kimberg2539
ye but you need a lot of atk boost in order to make it useful. Crit eye gives you 10% affinity just with 2 lvls and crit boost increases the damage dealt by 30% with one level. There are other decos out there that do not need to be maxed out to be useful
MR 120 here, they designed the Guiding lands to be ongoing hunts. You can only have 2 sections at max level or keep them all at 4/4/4/3. If you want the best gear you neee them at 6 or 7 to spawn tempered Eldars
You should post more consistently, I checked your backlog and honestly feel you have the potential to be a top monster hunter channel that could rival Gajin hunter or Arekkz.
I believe he is quite a busy boi irl though
They ALSO fixed the handler's nonsense of "WE can do this!" And actually made you felt like a stand alone important hero figure unlike the base game tbh
Its cool to see how many problems from the original guiding lands were fixed/improbed
Most of these complaints have been addressed really well in updates
Been waiting for your video on guiding lands, can't wait for more vids and maybe some hunts/builds!
If i could change the guiding lands however i wanted, i'd add locking specific region levels if you wanted to level up one area while not letting another level down.
I hate that the lock level feature can only be all or none as i want to have multiple regions at high levels but, if i level one up, others will go down, and theres no way to just lock them while i level the area i want to up.
Something that the original game didn’t have was a pvp-type system like what Marvel Ultimate Alliance 3’s Danger room is. Group of 4 competing with another group of 4 to see who can kill a boss(es) the fastest. I would love that honestly.
Omg thank you guys for the melder tip, I was stressing like crazy for low tier untempered mons.
What also really bothers me is people afk in guided lands a lot thinking people will just hunt for them and I’m starting to see it happen in investigations too.. I play on Xbox and dunno how or why this trend started but it’s really lame. They see a high MR and just fly to camp and wait, like really I’m not carrying..so I just cart on purpose :)
Can you kick those people? I always kick on quest when I see afk players
Elli im at MR 160 so I’m joining sos to help lower hunters and get the monsters for regions I can’t access cause either my region is to high at 7 or to low to get the monster I want. So it’s the host doing it :(
@@chandrashakarkuldeep5825 ah, yeah. The guiding lands needs some fixing, I capped my acient forest to 7 and somehow its not coming down and need to join others for lower level monsters.
Love that shirt! I bought the same design too! Love the music you put into your videos! They are awesome!
pretty sure your content is dope, as it seems really clean, but ho lord i have to keep the mistery of the end game till the release on pc and resist the spoiler, i'll be back around here for sure thumbs up boi !
I didn't hate endgame in MHW, I really only ignored T1 monsters at that point, as T2 had the best chance for rarity 7 Feystones and T3 for Streamstones, but I must agree that Iceborne's endgame is more varied and should be fun for more people 🙂
My biggest flaw with IB is monster health in solo. Its waaaaaaaaaaay too much to be fun, every hunt becomes boring well before the end because if you aren't using a setup optimized to shred a monster, it takes 20-30 minutes to kill anything. I used to main SnS, and then I found Shrieking Legiana. 49 minutes. 49 god, damn, minutes, of chasing that bitch from one area to the next, rarely getting to do any damage because the new ai never lands.
I gave up and adopted a Spread HBG build for missions too annoying for my liking. I'm a HBG main now and I never even wanted to be.
Yes. IB has bloated HP way too much
My biggest problem are the shadowcore ores and great spiritvein gems. An item that drops with a low probability on tempered t3 investigations is just like farming for streamstones. And spiritvein gems have such a low droprate (getting 1 out of 80 items on my last hunt) while also forcing you to hunt less than optimally because you need to pick them up before they despawn...
Using a gen 4 theme as the start....Not bad at all kid, not bad at all👏👏👏👏👏
Gen 5 would've been a bit better
I think tempered monsters altogether is A terrible endgame, at that point you should be able to roll monsters. Having a Tempered Elder sneeze on you and knock out 99% of your health isn't a fun mechanic. I've taken to jumping into high rank missions and smash a 4 man mission in 4-5 minutes, I find more fun in that. MH has always been about medigating damage not flat out taking no damage.
ahem . duo savage jho in one arena NAKED quest.
idk man, I liked farming T2s for gems with friends and T3s for stones, but now i keep getting gated from farming with friends because their MR is too high and I need to go back and grind more. It's no longer just drop in to help and leave, we need to be considerate about a lot more factors. There's also so much more stuff to grind, not just more monster parts but more materials from the environment. Feels overwhelming to keep track of, on top of that the load times to get into GL are just awful.
Update for today, guidingland really hooked me. Materials from monsters in guidingland now can be use to purchase layor armors for both high/low rank and master rank. Lol.
I think one good change for lower levels. Is the more hunts you do outside of the guiding lands the lower your levels drop across the board. That way if you need low level stuff just go out and do some investigations for a whold
I thought my music was playing in the background 😂
Fuck yes! The grinding is ridiculous! Even rare monster track after you unlock it at lvl 6
@Herny Another brilliant video! I love how streamstones are no longer needed for augmenting because that was a major gripe i had. Also i noticed that MR Kushala seemed to me more fun to fight and not spam tornados as much, anyone else notice this?
The Guiding Lands, as it is now, is the best endgame of any MH game, much better than the Anomaly Quests and armor augment system of Sunbreak (To who calls the Guiding Lands the Grinding Lands, just try min-maxing in Sunbreak. At least, you can do it for all the weapons in Iceborne without losing your sanity) or the Guild Quests of MH4U (please, no more RNG meta weapons and armors). The only improvements they could do to make it perfect would be to make the monsters GL materials rewards instead of drops you need to pick up in the middle of the fight and allow players to have all areas at lv7 at the same time (although the melder does solve a bit this problem). MH6 should take inspiration from the GL rather than MHRSunbreak or MH4U for its endgame.
Bro you are the most underrated mh channel, love your videos, keep it goin
Once I got my regen materials for my sticks I haven't been back to the grinding lands since
lmao that hunter is so out of place. Dude with thick rimmed glasses that just left his barber an hour ago hunting alongside people living in wooden houses in cloths made from monsters hoping to finish in time to write his paper for class tomorrow.
What i want from updates
Monsters
- Lagiacrus ((when the water update comes))
- Agnaktor ((Will be added in the lava biomes of the guiding lands and elder's recess))
- Stygian zinogere
- Seregios
- Jade barroth
- Sand Barioth
- Najarala ((lets give new players a taste of coiling pain))
- Rest of the fated 4, Gammoth, Astalos and Mizutune ((possibly within the hoarh frost reach for gammoth, Acient forest for Astalos because of wingdrakes and Mizutune for wildspire waste within the wetlands and swamps
- Zamtrios ((If the ocean update ever comes out))
- Setlas and Queen setlas ((Make newbie monster hunters experience gigantic beetles))
- Monoblos ((Make them feel it's horn through their ass and realize his different from Diablos))
-Gypceros ((Make the players feel pain around it's clumpsy pressence aling with it's flashing claps on its head))
- Khezu ((This might traumatizs female monster hunters))
- Congalala ((Expereince players with the gas og global warming from a hippo monkey))
- Bulldrome and bullfangoes ((we want players to feel intense pain from these hogs))
-Gigginox ((Worse than Khezus))
-Plesioth ((We want them to experience something worse than Lavasioth))
-Duramboros ((*Instense club swings*))
-Ukanlos and Akantor ((What it feels like to battle giants non elder dragon monsters))
-Tetsucabra ((Make players feel the wrath of this beast and worse than electri bois()
Elder dragons:
-Narkarkos ((Rotten veil))
-Amatsu ((Flying over to the new world))
-Chameleos ((Coming out of nowhere))
-Alatreon ((What it feels to mix all elements in one))
-Gogmazio ((Try battling a overly oiled beast))
-Shagaru magala/Gore magala ((Will come out soon
-Valstrax ((Coming soon))
All turf wars fixed with every monsters
All weapons with original designs
ahhhh, good old 4u
4u is the single best mh now hear me out world is good but part of that is bc of the graphics and the quality of life stuff they added and the game being more fluid now if 4u came back on console it would beat every other game atleast in my oppinion.
Great timing with this video. I've been waffling between picking up iceborne or not since World couldn't get its hooks into me like generations did for various reasons and trying to get back into it just made me want to play GU instead. I'll wait and see how they update Guiding Lands before I pick it up.
If ANYTHING, I'd like to see more Fanged Beasts come to the roster. I get it, this is a world of Wyverns, but all the monsters are covered in scales! That's why Rajang was such a breath of fresh air! 😆
I think that they can fix this issue with the levels of the areas by let in people to just level them up and not loosing any level anymore so you collect mosnters trails and then unlock them, that way you can make them spawn and if you are looking for elders then you have to kill or capture certain amount of monsters like "wiping out" the area then the elders will apear to check what is causing the biome "unbalance" (which is the hunter). This way players will collabotare to hunting and fighting the elders together. Also, there is a big fail in mhw iceborne, they not only under use hoarfrost region but completely forgot about it to the point that the biome isnt even integrated in the guiding lands lol, it should be there too, why would you call it iceborne and then forget about that biome later.
Great video man
ur vids are so comfy
I don’t mind the guiding lands the only thing I don’t like about it is anywhere in game I can find people to play with. Optional missions investigations people always answer the SoS well at least 99% of the time they do but I’m the guiding lands people join an SOS maybe 40% of the time and I rarely see SOSs from others for the guiding lands which then causes me to have to do the guiding lands solo which can be really boring especially when fighting harder monster that take awhile to beat or keep kick your ass.
Iceborne’s end game is the best end game in the franchise. Still is a bit too grindy when it comes to region levels.
@mar yup
@First name how are guild quests doing "it better"?
The reason it decreases is because you capture or kill coral highlands creatures in other places. It happened to me with my wildspire region. I would say to avoid this, use the challenger mantle or wait till their map icon is a red eye and let them follow you back to their main region. For example, lure kulu back to the wildspire, lure rathian back to the Forest, and lure radobaan back to the vale.
The map should've been substantially larger or they should've given more purpose to the other 6 maps in the game. I honestly prefer investigations compared to the Guiding Lands, mainly because I get to at least see varying locales. I also believe that they should have made a highlands map or something along those lines, in which any monster could appear; I just find that lack of options and alternatives to be extremely dull.
Almost a year later, I'm still salty they didn't add either Gamma equipment to all of the monsters (elder and non-elder) using parts from tempered guiding lands monsters to help balance out the weapons and armors better. Or at least have more extra augments (unlocked with more diversity than Rajang/Stygian) for the subpar weapons and new augments that upgrade the skills and slots on older beta/alpha armors. Just something so I can stop using Raging Brachy and Elder Dragon crap all the time.
It’s a wonderful way to implement an endgame, though it was poorly implemented. Compared to previous installments it feels refreshing to have this change of pace, yet the pacing is unbalanced. When hunting for specific parts or items, the variance in combination with relying on rng makes for a tidal wave of frustration. If for instance a host could have some control over whether a tempered or regular version would show up and/or control which region spawns a monster, it would vastly improve the experience. When searching for great spiritvein gems you’ve got a 1 in 5 chance to get the right region, then a 1 in 10-ish chance to get an elder, and then coupled with a rng chance for whether it is tempered or not. Compare that to base game where the variance was based on which investigation you received being the only real reliance on rng, then you pick a specific monster via that investigation and fight it knowing you have a chance at what you’re working towards. Maybe I’m missing something but this current grind has been rough so far.
One thing I noticed is that you always get one lure from tempered Radobaans back and that for everytime he is on the ground.
Tho it seems you only get lures for Great Girros, Odogaron and Tigrex.
I dont like the current endgame, I played until MR72, but there's absolutely no reason to keep playing, only nergigante but just for one weapon/armor type, that I don't need and probably not gonna use is a literal waste of time.
Honestly I do like Icebornes grind kind of except the fact that monsters are locked behind rank 7 of each area, now this wouldn't be a problem if the levels didn't take so long to get to and to top it off the decreasing mechanic makes it less friendly to play with friends/randoms. Because your going to each be soloing to get one part of the map leveled up and most of that grind you can't play together if you want to level separate biomes because of the decreasing mechanic. Better than Kulve Taroth end game yes, but to say best end game in the franchise ehhh for I like 3U and 4U's end game a lot more~
Reason I say those are better is because there was more monster diversity, your hunter ranks unlocked new monsters so playing with friends was beneficial and not a detriment, plus the story was a lot longer to~ When you got to dire miralis you may have spent a couple 100 more hours getting to it and than there was plenty to do afterwards on release. Like the silver and gold rath arena new zone~ Plus all the dlc too could be done whenever and wasn't timed, though thankfully they still add that stuff in free which I appreciate.
Plus the underwater combat for 3U was one of my favorites and I really hope they bring it back better than ever as would give the world a lot more feeling like a living eco system~
You never have to de level, unless I'm missing something. Check the melder. You can change high level tempered parts and elder dragon parts for low level monster parts, as long as you've seen the monster and collected the part once before.
Hi henry, i have read some updates about fixing the levels of the guiding lands regions, so it seems like it fixes one of the biggest problems of iceborne right?
I haven’t made it to the Guiding Lands yet since I’m still getting through the main story but I am curious if anyone can tell me whether or not hunting/exploring the starting locales (Ancient Forest, Wildspire Waste, etc.) become somewhat pointless once you reach the endgame? That is something that I’m a bit concerned about after I heard that the Guiding Lands are a combination of most of the other locales.
I need pc release right now
They should add a choice if u want the tempered version of the monster or regular.. I still have the problem that i need regular tobi but my level is too high and it takes ages to delevel + im kinda alone on xbox : (
I really hate the fact that I got wildspire and forest to level 7 on Friday, I’ve played everyday since, and I’ve had those areas fluctuating between 6.5 and 7 consistently and I haven’t gotten a single tempered elder to spawn in or a gold rathian, I got one gold rathian at mr70 and not one since and I’m mr126. I’ve only fought 3 scarred yians also. Safe to say I can’t ducking stand the rng on monster spawns, I feel very behind for my mr simply because I am not getting tempered elders to spawn in, and if I go do the wildspire to get it back to 7 then my forest will go down below 7 and then vice versa. So I basically have to do only one area multiple multiple times just so I can get a chance at spawning a tempered elder, and even then I need the rng for that one rare spawn to drop me the streamstone I need.. I’m not happy with it, can’t even get brute tigrex armor either bc I can’t level rotten vape without sacrificing my level 7 in wildspire or forest, and if I join someone who has it at level 7 I loose level in my areas anyway
Same thing happened to me when I tried Hunting a Gold Rathian, SHE JUST WOULDN’T SPAWN. I feel you bro :(
5:20 tempered parts can be traded for the regular one by the melder
whats that song called? the one with the high pitched girl singing. its been stuck in my head for ages but i cant find it xD
I really like it compared to just the mhw endgame, I think if you could lock one of the zones while leveling the others it would alleviate a lot of peoples concerns
11 months later, i gotta say, i prefer MH4U/MHGU's endgames, i dont like excessive RNG and iceborne really adds too much imo, i hope they never do anything on the same vein as safijiiva/kulve weapons ever again.
I am really struggling between choosing which game to play. I have MHGU and MHWIB and you should rather choose MHGU then?
Are you planning to upload your streams on here or twitch as I would really like to go back and watch some of them?
I hope they tweak the weaker weapons and armor (not just nerf the strong ones) so you have more options for play styles.
Bro ive been having a lot of fun with the grinding lands! Just today I got to hunt Luna for the first time in MR thanks to the guiding lands lol