MHWorld Iceborne | Rajang Comparison - Why Some Players Dislike New Rajang
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- Опубліковано 5 вер 2024
- / mh_herny
/ herny
discordapp.com...
I'm tired.
Rajang pic in the thumbnail by Stu_dts on pixiv www.pixiv.net/...
#Iceborne #Rajang #Comparison
Sorry for the delay but hope you guys enjoyed! Been talking to some peeps in the discord and someone mentioned that you should have been able to smack Rajang out of his counter with a well timed hit like with Jho. That would have been a pretty cool way to integrate his wall counter. Either way, as chaotic as it is, still a very fun and new fight, lemme know your thoughts on Jang :)
Herny, please make a video on your opinion regarding telegraphing in the Monster Hunter series.
@Herny im going to bet someone is going to say"old rajang was faster and had less openings" like always.
Honestly as a HH main the fight actually feels pretty good
But thats likely cuz i can just avoid most attacks and i dont havta worry about parrying.
Screw that though! Can we talk about that music though?!?! I hum along every time i fight him.
Also the image of everyone just flying backwards while he roars to the heavens is like the hypest thing ever (and actually makes me more inclined to learn the dodge timing on it)
Cant you interrupt his grabs
What was that!? Rajang has poor hitzones!? Long/wide Gunlance would like to know rajangs location.
Old Rajang: hell
New Rajang: also hell but his theme is more catchy.
Rajang and bazelguese themes are the only thing I truly feared hearing mid quest. Mhw is my first mh game
@@blackcrow9231 D: no respect for the burnt spicy pickle huh ._.
Looming Death usually when I hear it, he’s actually who I’m looking for, so never scared me. Plus he stole my odogaron in a capture quest, F the charred pickle.
@@blackcrow9231 same
@@blackcrow9231 change rajang theme into ricardo theme, its more fun that way
"There's worse fights"
_Lunastra sweats nervously_
Still haven’t beat a mr lunastra yet. Got instakilled when it supernova in the wasteland
@@blackcrow9231 Managed to kill her with Shara gear. Neglecting the wind pressure is a bless when trying to dive through the supernova waves.
HKJeffer lol once I actually got into a quest to fight her, I didn’t have too much trouble which I didn’t expect. The first time I tried though I joined someone’s investigation not realizing it only had 1 cart on it. The bird brought me straight to her while she was in supernova so all I could do was die.
@@blackcrow9231 Which weapon do you use? From what I've experienced, she's quite painful for severing weapons which cannot instantly soften parts, but dies fairly quickly if you have Fireproof mantle and an Impact weapon. Small mercies with that bash-able head. Anyone else know specific weapon matchups for harder fights?
@@blackcrow9231 Of course not! Lunasta is a mrs!
I'll see myself out.
Honestly the only thing that really disappoints me is that he doesn’t chuck rocks at you anymore. It feels wrong.
Finally, someone who feels the same way.
I like Rajang's shock trap break, clutch counter, and wall rebound, but I would have loved the infamous meteor toss. My guess is that Capcom couldn't incorporate something so destructive. The amount of animation and grpahics from ripping the earth and tossing it at the hunters.. my god, these rookies will never know the true extent of the Golden Boy.
@@cheenouxiong8504 Or maybe they didn't want him easy to hit?
@@pokefire5 That as well, Rajang's speed is nice!
Or they reserved that move for AT rajang
@@darksteelbert As much as I hope, I don't think Rajang is special enough to recieve a master rank version of the AT category. :/
You forget about the greatest enemy of rajang, his brother admiral
"Rajang"
"Admiral"
"Brother"
"Brother"
"Dante"
"Vergil"
"Liquiiiiid !"
"Snake !"
"Naruto !"
"Sasuke !"
"Hotel ?"
Trivago."
You mean chadmiral.
You mean goku?
Wonderfully made and right on point.
Hope you get back on UA-cam sooner man good luck
@@limaliw3508 he's back he resolved his issue by youtube helping him
Unlike your lance vid lol
@@meatvortexgaming7134 what?
@@gabgalla7403 he had a OMEGA shit video about lance im pretty sure he deleted it tho
Iceborne Rajang's true strength doesn't come from his muscle, lightning, or speed... it's his opposable thumbs.
*g r a b*
m o n k e
You should talk about Garuga and how he’s way more fair
World Garuga is soooo much better. I never thought I'd ever consider Yian Garuga a favourite monster of mine, then this happened
THIS
I cannot believe capcom actually went and made Yian Garuga fun to hunt (at least for me)
And there's me in the corner liking the Garuga fight since MHFU. Seriously though, Garuga weapons and armor aways were my favorite design-wise (looking at you Daito Crow). Never had any problems with it, most likely cuz GS headsniping it was so fun, and avoided most of the bullshit which made it famous.
Commie Doggo completely agree but I do still think the fight was booty
"There are worse fights than rajang"
*tigrex rushes in*
Its like he knew
Nah tigrex is fine but nargacuga is a bitch
ssg 227 I’m of the opposite opinion. Narga is fine, tigrex’s hitboxes are bs.
Lelouch I haven’t fought him as many times as tigrex, but I can tell he’s just as bad if not worse at times. At least you can break his parts to cripple him. I love monsters like that. Most you can do with tigrex is cut his tail to lower its range. (Brute tigrex is actually fun cuz he spends more time roaring than charging and you can have fun crippling him by breaking his head).
This tigrex just runs at you with his mouth open. It looks like he's saying YEEEEEEET while he chases you 2,3, 4 times and does the tail spin. Plus 80% of his moves knock you back
@@jadenkarpoff9158 you can break Tigrex's claws, and it has a similar effect to breaking Barioth's Claws. With broken claws, Tigrex will often (not always, often) slip up during a charge and he'll knock himself over
I would absolutely love to hear you talk about the insanely improved Garuga and the combo master Zinogre.
Thought i was the only one who noticed that about Zinogre...but luckily it's still hype af
You mean the breakdancer
Coming from gen and genu, I was really surprised that it didn’t have its usual roar/wind pressure combo disengage. Made the fight a lot faster so I could just head and leg snipe like I used to
@Shinkōkei He is harder but, breaking his parts is easier.
Shinkōkei psst. Garuga was never hard
I just saw this and have a story of my own to tell about this lad.
So I was playing some Rise earlier this week, and in this one hunt I decided to go get this nearby question-marked monster and lead it to the target with a Stinkmink. Against the better judgement of my fellow hunters in VC, I went all the way up to Shrine Ruins’ area 5 to find this bigass horned ape sleeping. I thunked it on the head and ran. Not much else significant happened, but I mainly remember Rajang for being faster than a running Palamute.
I know this is really late but my first encounter with rajang was exactly like this too lmao, I saw an unmarked monster after so many hours of rise with a friend and against her better judgment I went to find it, and then was forcefully fed the turf war between rajang and rathian afterwards and screaming at his hyper beam
good times
*Rajang about to assault Herny's house. Leaps up into the sky*
Herny: Lemme just slowly put down my 'whiskey' and reschedule
15:18
"There are monsters worse than Rajang."
*Tigrex enters the fight* Not that he's hard but the timing in the video was kinda funny.
Speaking of worse fights, *looks at Lunastra* 😒
Fucking Barrioth is a nightmare
Lunastra is horrid
@@RockyLXXXVIII Barrioth, Tigrex, Ebony Odogaron...pick your poison.
@@LeonardoBramante For me Odogaron is really fun tho even his subspecies, barrioth in other hand give me hard time as greatsword and charge blade user, not really that hard but just annoying since he rarely gives much opening as well..
Ethan H why are many people saying this? For me he is just a slower, snow spitting version of Tigrex. 😅
Legit make his back legs weak again and boom you have rajang back
And increase damage to x 4.
Use the clutch claw on his back legs. The returns are better on bad hitzones.
@@Bourikii2992 clutch claw is shit.
And then Furious Rajang was announced...
lol
Basically stage 3 cancer quickly evolved into terminal stage 4 cancer... smh
I’m am already practicing fight normal rajang so furious rajang won’t be too bad. But I still feel like I’m gonna get fisted
We're dead
Furious Rajang will have brand new moves that we have seen before, and he won't have his tail (finally actual physical difference from a rajang). Allowing him to be permanently enraged. Good luck with that.
I think that's the point with rajang, he's a monster that gives you an "oh shit" moment throughout the series. Rajang in iceborne serve as an "oh shit" moment even for veterans that already could speedrun rajang in previous games
I think the new rajang is much easier than the old rajang
@@tabemono7398 Well players have more things that they can do now so Rajang being faster doesn't really mean much.
Hussain Abdullah so maybe im a better hunter but i dont think xD
@@edgyboi1995 I feel like you're the one who sucks at the fight and is pissed at the fact that he's better at the fight than you!
@@ngh9025
You are in the comment section of a video that literally goes on to showcase why Iceborne Rajang is not just harder but also more bullshit than any other in any other MH entry. Bad and less weakpoints, way more random, way less opening to attack and punishing to the point that learning his attacks can mean jack shit. And then you go on to defend a random dude who says "I think it's easier" while providing literally 0 reasoning as yo why. Honestly Why I'm not surprised. Social media and youtube comments run away from logic and facts like if they were the plague, it's all about "muh feels"
"Kelbi hop"
Funny, I call it the Kirin hop.
MH4U G rank Rajang solo was exactly what you described for me. He is the definition of everything that's great about MonHun. He wiped the floor with me for days. I was convinced he was impossible and I needed to cheese him somehow. By the time I cleared him, I knew him like a friend. Went straight back in for another go to grind his armor before moving on. As a tribute to how epic he is. Love that fight
I think that the flinch punch thing would be SOOOOOO much better if he still fell over afterwards. Like he did the punch but rolled over onto his back into the trip. That way he gets his badass, "I'm so strong you can't keep me down." thing that I honestly LOVE but you still get the punish.
But I've only fought Rajang a couple of times so maybe I'm not informed enough haha.
Great vid btw!
I still want iceborne rajang to throw mountain instead of table flipping an earth
Maybe on AT version....
If they bring back furious I could see them giving him that move.
Trowing those crystals from thr elders recess
@@renzo2able that would be awesome
@@renzo2able from your mouth to CapGods ears.
"AT"
First time I fought Rajang ever was in world. I was stunned by how small he was compared to a lot of monsters (maybe mine was simply small) and then he proceeded to beating my ass. I like him, his gear is mostly awesome and seeing him chomp on a Kirin horn like a crunchy snack was awesome
Watching this video after fighting Rajang in Rise proves your point that he can't survive with the sheer strength of hunters in the fifth gen, Rajang in Rise is more comparable to his versions in the older games compared to Iceborne, his moves do a lot of damage but are very slow, he does a lot of combos but he has so much end lag, and overall he's a lot more predictable in Rise... and between the wire bug's mobility and silkbind attacks and counters the fight in Rise is trivial, compared to Iceborne and even compared to the old games.
This video aged well.
your skits are SO GOOD my dude, way to keep upping the bar!
"Fiver: Someone with the audacity to start the series at MH World."
Aaaand subbed.
Me: *Starts on World*
Elitist Vets: You Dare Oppose Me, Mortal?
@@thewhompingwampa2671 you mortals and your opposing :)
I started in World but played GU after as well
I started with 4U
The other games looked so shit
This and the Tigrex one are really interesting videos. Got a sub from me. More of these returning monster comparisons would be great.
New Rajang: gets tired from attacking constantly and is open to attack
Hunter: yes I can finally attack!
Rajang: "so that's when I started blasting"
What I'm getting at is in World even when it's your turn to attack it's actually not and that's why the fight is so annoying.
Yeah using the turn-based thing he said with mhw rajang feel exactly that
Rajang but it's Yian Garuga.
The worst part is that the moves give you little time to react, especially if you have a greatsword. If you see him about to do the banana slammah with your weapon unsheathed, it’s time for you to get game ended
still has one of the best looking hammers
Indeed
Yee
Hell nah that shit looks weird af
THE best looking hammer!
Rajang's ball sack hammer
You know... I see a lot of people saying monsters in world have less openings or having moves they shouldn't have. Blame people who cheese/speedrun going "IS TOO EZ".
You know new world hunters are op as fuck
I honestly feel like all these knockdown/paralyze/stagger/flinch/etc tools need to go away. Or at least most of them. Instead of having a dance with the monster we're just looking for ways to chain-stun it to death because if it gets the chance to attack it turns into a nightmare with no openings, and that's just not fun IMO.
@@ianlindstrom2019 umm no
@@ianlindstrom2019 lol it wasnt even that bad in base game and people still just wanted to chain stun monsters.
@@ianlindstrom2019 Ye speedrunning is cancer
His horns are WAAAY easier to get his horns because of yeet shotting him into walls.
With the way his punches had no windup in the older games I had no idea how the hell you were ever supposed to break those without something like sleep bombing.
pcdeltalink036 During the lightning beam.
pcdeltalink036 You’d only be able to hit them while he’s trapped, tripped, or during his lightning beam, basically. So they were insanely difficult to break twice, especially since he moved around a bunch during the former two methods.
Maybe it's the Bloodborne player in me speaking, but World is my first MH game and I loved my first encounter with Rajang. He is a fast, hard-hitting "boss" with few openings, so you need to make them count; a classic example of a difficult hit-and-run fight. He wrecked my shit on the first hunt, but when I understood how he fights, I don't think I carted once in the rematch with a build I made for his fight. It's "git gud" in a nutshell...
And I actually really like that Rajang can counter clutch claws (only on his arms, I think, never the back legs). It's like the devs said "Here's a cool new mechanic that gives you more ways to fight all the monsters in Iceborne AND base World, but it won't work on this ONE monster." I think it's cool game design.
I'm curious on what weapon(s) do you use.
@@storkkpapi The only weapons I never touched in World are the Insect Glaive and the Bowguns. I main the Switch Axe, but it's not a hit-and-run weapon, so I switched to Greatsword for Rajang and that's what I'm most comfortable fighting him with, at least solo.
@@ChosenofDarkness8 While I always really enjoyed the MH games being hard and don't feel at home in them unless it's G-Rank, I think "git gud" should never set the bar for game design. It's trivial to design a challenge that is extremely difficult and thus by default rewarding when it is bested, but it is a different thing to make even the meat of the challenge itself fun. I guess it's a long winded way of saying the journey is the goal, and if the challenge forces you to switch away from the weapons (playstyle) you enjoy, it's not very good design for a franchise that appears to take pride in offering diversity. Ideally Rajang would be surmountable without hit and run so that people can use their favourite weapons consistently. And while he is probably beatable with something like the Lance, I rather felt like there was a little bit too much BS going on, like blocking not being dependable because pins ignore even Guard UP now, which he uses quite liberally with little time to read his tells. I wouldn't call it outright horrible all in all, but I don't think it's particularly cool game design either.
I'd fight new rajang anytime rather than dealing with old hunter bosses (except maria, i love that fight)
@@ChosenofDarkness8 you would love MHGen Switch axe if you like the world switch axe. It's got abilities for nearly infinite sword mode, and with a certain item you can do the diagonal axe swing pretty much infinitely.
There wasn't a rajang weakspot moan. Am sad :(
In all honesty, you summed up my feeling of rajang to a T. Maybe if the clutch claw counter was disabled for a short period after SOME moves it would feel better. Since that lance clip hit too close to home...
"Why did I talk so much about these 2 things?"
So you could add more "Wtf is up Kyle" sound clips
Thank you for blessing us with another video. That intro was amazing!
it seems that he has an UNO reverse card for everything
"The core aspects of Monster Hunter: Reward/Payoff for learning and studying the fight".
You just described my problem with several fights in Iceborne with this one statement. It doesn't feel this way anymore for some of the monsters. I felt Apex Diablos was fun because the dodge timing was better and you could reliably counter many of his attacks even without sonic bombs. Black Diablos and Diablos in Iceborne? Hell, no. You just have to dodge and dodge over and over until they let you have an opening or get tired. It's aggravating. That's just one instance I can think of off the top of my head but I think my real problem with Iceborne is that you have to take risks too much. To an inexperienced player in older Monster Hunters it LOOKS like an experience player is taking risks, but they aren't. They just know the moves and how to counter them. But in Iceborne MANY monsters play on risk to get good kill times, particularly with a cat or friends.
Also YES. A million times yes. Fucking quick moves are so overpowered on monsters in Iceborne. It's the one thing that irritates me the most about some of the Elder Dragons in Iceborne. They come out of no where and you literally cannot predict them until you're already faceplanted. Just, ugh...
Nah, I rather the fights become more unpredictable and chaotic, that said I agree that quick moves do way too much damage or makes you stunned real fast, also I hate that monster's AI seem to read your inputs to a T, like when they move a inch out of the way or roar just as I'm about to land a helmbreaker or AED/SAED.
Yeah, this is exactly why the fights take so goddamn long in Iceborne, that and their massive health pools. In a game with this much grinding, it feels so tedious.
you can still easily learn all the patterns of the monsters and it makes sense that monsters are getting stronger this monster hunter doesn't even have negative skills anymore
@@mr.angryman3599 it is useless when the monster does a sudden attack with no wind up while you are mid animation (attacking, standing up, stunned by attacks, roars, windpressure or tremor)
@@wallacesousuke1433 that's why you have flinch free and ear plugs and tremor resistance the good thing not all monsters do those things. Can you give me examples of the monsters that do what you are saying
In Rise Rajang look much more like the old Rajang but you fight him before Teostra, Kushala and such.
Rajang in Iceborn is at the end of the DLC at this point you have slayed nearly all the elder dragons in the game, it's pretty logical that he's so fast and punishing
"There's definitely a big correlation with knowledge of his fight and how much you enjoy it". This is soooooo true. You kinda make world's Rajang sound fundamentally flawed in a way. Like he's now harder learn and you enjoy his fight based on how much you know of it and I think that's quite a good point. With all these changes Rajang has I definitely feel like he's meant more for multiplayer cuz he's more exploitable in multi. To me, world's Rajang is actually pretty enjoyable. I just love really aggressive monsters cuz they keep me a lot more engaged. The only part of the fight I'm not ok with is that new leap smash attack Raj has.
That line can apply to a lot of video game bosses most of the bosses in the dark souls series for example
@@kohth5027 this is quite true and this is usually good game design. I can't really speak on behalf of previous souls games (cuz I never played them) but it works well in Bloodborne in my opinion
problem with world jang is the better you learn the fight the more obvious it becomes that its terrible. which is pretty much the exact opposite of how it used to be
@@soulofalbedo that's a good point. The devs definitely wanted to make him as difficult as possible and they seemed to lose a little touch of what made him fun. Maybe I'm just dense but I can consistently enjoy fighting him. Again really the only thing that personally bugged me about fighting him was that new leap smash attack.
I hate fighting him every single time because he feels like shit to fight, but he's way too easy in multiplayer.
See's Rajang
"Henry has left the locale"
As someone who's only just fought Rajang on PC, and started out with World, I think it's interesting that this video reflected so many of my thoughts on Rajang's New World incarnation. It's not that the fight is difficult, but that it's *unfair.* The player isn't rewarded for knowing what few openings this new Rajang has, and vital mechanics of the fight are either made more challenging than necessary (flinches being denied at random), or outright denied (clutch claw aim is spotty at best, so you'll sometimes be punished for trying to tenderize when you were aiming at its back legs). Overall, the Rajang experience now feels more *frustrating* than challenging, because it almost completely takes the flow of the battle out of the player's hands. In a game that focuses so heavily on the player learning and exploiting monster behavior, I feel like this was a grave error on Capcom's part when designing the new fight. And unfortunately, given their reluctance to change monster behaviors at all, it's unlikely we'll ever see its fight improve. Rather unfortunate, given it's otherwise an interesting concept, and an entertaining fight when things are going well.
I feel the exact opposite. I'm currently trying to beat rajang solo and the fight while frustrating sometimes is super fun. It's two opponents looking for openings while also denying them. In a weird way it makes me realize all the advantages of being a primate. They're smarter than most animals and have hands with thumbs meaning they're dexterous. So when rajang lands on a wall or rips me off to me it makes total sense because that's an evolutionary advantage over pretty much every other monster.
gitgud, i beat rajang on my second try solo
@@beyondthelol lmao says git gud but didnt even beat Rajang first try. You're garbage kiddo
12:15 as much as I like the Rajang fight I do have to agree here. I remember I was mounting the little monkey boy and finished the mount, but because he was near a wall, he rebounded, and hit me on my way down, nearly causing me a faint for successfully mounting. Bruh
really don't get that he can legit do his beam attack 4 times in a row
I love how you mix Pokémon and Monster Hunter (my main favorite games) in one video ❤️
14:55 Basically my gripes with some of the shittier fights in Iceborne
The opening to your vid was really dope. I like how it went from you being the focus to rajang throwing you out of frame. That was a nice touch.
2:33 I did'nt think we were gonna get him in iceborne
Auto subtitles iceborne -> nice porn
Okay then
I'm what you called a "fiver" so Iceborne Rajang is the only one that I know and I can't be more disagree with you.
Yeah the fight is hard and he doesn't give much opening but I have a lot of fun watching him beating the shit out of anybody he crossed path with 😂
My first idea was : "Oh a funny monkey, look at how small he is... Doesn't look that though to me..." and then he went super sayan on my face and I cart 😂
When you showed that desert arena I got some traumatizing flashbacks 😂 I dont think I ever beat the first rang before the second showed up which made it more....fun?😢
2:18
That timing tho.😂😂😂
15:19
Tigrex: That was my cue
You know you been playing MH for a long time when you remember a time when Rajang used Goku's spirit bomb. Guess Capcom didn't want the really overt super Saiyan references anymore.
Makes me wonder what Furious Rajang in Iceborne would be like.
Hopefully a triple Blanka bomb and the ability to yeet entire continents. Hell, they could even maybe give it a sweeping beam attack, since it already does that in the cutscene.
Nah its all about the child of destruction or also known as super sayan 2
In march you will discover :D
from the way that you describe old world rajang, it sounds a lot like the nightmare king grimm fight in hollow knight. Took me 50+ tries to beat him even once, and around the middle of that, before I had properly gotten into the feeling of the fight, I was starting to hate it, but now that I can do it hitless almost every time, it's one of the most fun fights.
OMG THAT START, SO CLASSY
1:26 man just ragdolled onto the couch. 10/10 gameplay physics
That skit in the beginning was hilarious. I love that your skits don’t turn out horrendously awkward
I fought him, I understand how his speediness can be annoying, but there are openings if you know him well enough for a flinch shot for example. I actually quite enjoy the fight, but again I know it isn’t everyone’s cup of tea.
Draven Flores-Rios I agree! It’s super hard to learn the timing, but even with charge blade I enjoy it. It’s just like he mentioned it in this video. It’s a “primal dance”, but much faster than older monster hunter games.
Dr. Rajang: or how I learned to stop worrying and love the roar
Dude this just summarized my biggest gripes with world and iceborne, and why many returning monsters such as jho or zinogre felt off to me (not that they're bad, I loved world and they're still fun fights). I really think it was the old "gamey" feel of previous titles compared to the faster paced action of world which made world feel annoying at times. It felt like I had to learn how to play monster hunter again, where as in other titles, as long as you played the previous game, the new one was more pick up and play.
Yeah... Barioth and Zinogre got their openings pretty much removed as well...
And don't let me get started on Shrieking.
I main LS since 2007 and this is legit the only time where i feel like they actually don't want you to be able to get the spirit combo off.
You just HAVE TO get some foresight slashes in, otherwise you'll stay below red which sucks massively.
The helmsplitter is useless as well in these fights since paying a full level of spirit just isn't worth it if you can't comfortably stay in red.
Just aside from the simple lacking of an adequate opening for it.
Longsword did just get some minor adjustments to the counter window, but it feels like due to the change of monsters getting speed drugs it feels like a HUGE nerf.
15:37 ... and one year later the Rise team ignored this point. They proceeded to fix Rajang’s hit-zones (for the most part), as well as no more claw issues, yet managed to make the single most bitch-made, lame, Great Jagras-like punching bag iteration of this monster to date. it’s like the Devs watched the first chunk of the video, and then ignored this acknowledgement of hunter power creep in Gen 5. fucking sucks. here’s to hoping that Rise’s G Rank can remedy this mistake, because Rise mechanics fit perfectly with IB Rajang, yet they still pooped on his entire move-set.
they didn’t lol, but at least Furious is fun
I see Rajang finally decided not to skip a leg day so that it won't become his weak spot .
Here a year later after Gajin Hunter dropped your name in his latest video. A tier list vid. This was a fun video and put together quite well as he had mentioned. However I'm in the camp of this is the best realized of version of Rajang yet and absolutely enjoy hunting it. Wall grab after a flinch and all. I also like that all of it's windows have shortened.
And to add a personal touch perhaps for most it began with The Apex in 4. Mine was the final lance tutorial in Freedom 2. As I was extremely unfamiliar the Lance at the time. I still don't use a lance against it.
Great work and entertaining vid though. Let's go see what else you've made.
tempered IB rajang is something else
one of the main reasons for why i like ur content, its not only the script itself, is the music dude, such a nice selection of music, hearthtome city, blazblue... that is culture at max for me.
Rajang is great in iceborne imo. He feels as though he is almost an equal to the hunters, and you absolutely need all the tools you can muster to get advantages over him. I also think his speed plays toward him being "smarter" than the other monsters, more human if you like. Personally i hope they give all monsters the treatment they gave Rajang and bring out Apex versions of them. But then i love facing adversity in games :) just my opinion though.
Yeah just so you can have bragging rights for attention right?
@@WitheringZealot No, i enjoy overcoming difficulty and don't feel the need to talk about my accomplishments. Knowing is enough for me.
Damn, man. This video is really well put together and covers just about everything about Old and New Rajang.
I remember when I first fought Rajang, it felt so intense, using my gore magala set which is already underpowered with some trash sword and shield, I forgot what weapon lol. I had to learn the fight the hard way, dodging every hit because I would die in 1 hit from Rajang. My hands are sweating on every tries trying to beat him. (Since he is the assigned quest monster and I must kill him)
Imo, it kinda trained me to be evasive and read movements, due to me being 1 shot all the time and due to my weapon being so weak, I had to search for every openings available. Still not possible. lol. Later on, I decided to switch main to Greatsword because I'm lacking in damage, finally I killed him after learning all the moves while using SnS.
Maybe it's because it's the first time I fought something too strong and fast and I was too weak, didn't had troubles until Rajang that it felt so exciting and thrilling. However, in MHW : Iceborne, Rajang doesn't give me the feel like he used to.
Maybe the game became easier, maybe the game is harder, but I got good.
Capcom took note of this video. MHRise Rajang is back having good hitzones unlike being made of concrete despite being very fast with no break between attacks.
Tbf, no clutchclaw tenderising in Rise meant no need to rebalance monsters to have bad hitzones like in Iceborne. But also have to consider when Rise Ultimate or Riseborne comes out, Rise's master rank MAY take some cues from iceborne in terms of Rajangs moveset. Haven't come across Raj's insane crossjab counter in rise yet which defintely made me get oneshotted alot in iceborne.
"Good hit zones...His whole damn body"
This made me laugh hard lol, in my opinion it is kinda of annoying when I have to specifically attack certain monster parts to obtain good damage, I understand monsters who have protection like Lavasioth or Barroth with hardened skin but for monsters like Pukei-Pukei or Anjanath, any place you hit them should deal reasonable damage not 7, or 8 hit points pfffft what am I supposed to do with that. Anyways like the video just got a new subscriber
Gold Rath and Silver Rathalos have straight up bullshit weak zones, especially for certain melee weapons.
Brad Knapp The hitzones are different but not bullshit. I even do them with SNS sometimes for fun. Just because you didn‘t figure out how to approach this fight, doesn‘t mean it‘s bullshit. Maybe you are just not as good as you think.
@@TheMaeximum Silver Los only weak point is his tail tip till his head is broken. I'd say that is bs.
Gold Ian just has trash hit zones all around.
@@Bourikii2992 Silver Los has good SEVER hitzones on wings too, which makes Kinsect spam hilarious against him.
@@psychocrysis2 50 isn't exactly great.
Coming back to this on my IB replay after the rajang fight. Trying new weapons this time around and IB generally has some of these problems in a lot of fights, but Rajang really highlights them. The feeling of knowing the fight feels way less rewarding as he runs back and forth. The fact that he can punish you for creating openings is very egregious, but again, this is like an IB thing that he just cranks to 11.
I love world, but this whole replay has made me realize that like 40% of the fights are frustrating without being difficult.
me: whats a clutch counter! How cool I wanna do it!
me: oh I don't play a weapon with a shield :(
Bro, all you need is a music list, and you’re golden.
I feel like Rajangs balls to the wall nature in world is really great seeing as how you have so much more fluid control over your character compared to the old games. Hunting horn on rajang is awsome fun.
Nah, MHW controls still feel clunky af compared to Souls games, Nioh, HZD, etc..
@@wallacesousuke1433 lol no.
@@angellara7040 lol yep, there's no contest, in World you have to mash the button to finally get your char to do what you want, also animation recovery is too long, Crapcom made it like that to add more artificial difficulty to their games (cue flex animations in previous games)
@@wallacesousuke1433 the fuck game are you playing? The character controls good. Just because something is slower doesn't mean cluncky
Wallace Sousuke gtfo with that “artificial difficulty” bs while also comparing this game with different franchises, its facts that this game is way more fluid in movement than the older monster hunter games
Got damn, I'm late to the vid, but hot damn had to comment for Bang Shishigami's theme towards the end of the vid. You sir have my sub.
old veteran here.. yeah for me.. old rajang was waaay easier.. in all honesty.. since we have hunter arts and styles and counters to exploit him, also he had lots of openings and weakspots back then..
and then came master rank iceborne.. where they put the damn ape into a cryo enhancer and made him more monstrous.. weapon bounce rampage mode on his arms, random and less openings, few new moves, and traumatizing punishes.. so yeah iceborne rajang is much more harder.. welp.. its not called master rank for nothing..
MHGU aint that old.
@@MillenniumEarl014 old vet, hunter arts back then.... Sooooooo, does that make me an ancient vet then?
I see where you’re going with and I agree, but god damn if I don’t like that charm, he seems so “boss fight” I love it he’s just got so much personality, really he needs a clutch on the face and butt
Getting this recommended two years after it was made... Yeah Rajang is actually pretty chill compared to furious Rajang
I mean, if there's ONE monster that should not be predictable and ending up in a "phase fight", it's the hypervolt angry super saiyan gorilla that jumps everywhere.
I’ll be honest in Iceborne I just spam GS draw attacks on his tail most of the time, everything else is too risky and isn’t worth the damage. It’s very very easy to hit his tail and there’s no downside to it. Worst thing he can do is a somewhat telegraphed back hop.
Kinda sucks for people using other weapons tho. Oddly enough, despite the clutch claw and new mhw mechanics in general, I feel more constrained fighting certain monsters than I did in previous games.
In MHW, once I get all the part breaks I can reasonably achieve, I tend to just hit the same part over and over since that’s the quickest way finish the fight, clutch claw mechanic basically encourages this.
Why aim for a variety of small weakspots when you can just tenderize the easiest spot to hit and beat the monster down in minutes?
I didn't consider the points you made until you made em. Thx for sharing! I personally find him fun, he always keeps you on your toes and while he doesn't have as many openings, I feel like that encourages aggressive evasion which can be really helpful for improving as a hunter. It can also backfire and just be discouraging, tho, too.
I think the reason they had to do that for Rajang in MHW was just the broken nature of ranged weapons.
In earlier additions using anything ranged was pretty much a death sentence. The controls were clunky, the ammo sucked and you took forever to kill. The openings had to be done to make the monsters easier for the players with ranged weapons.
Now in MHW, that's completely different. Guns are ridiculous. The LBG can slide AND RELOAD at the same time, the HBG moves you half the map with a single roll, Sticky ammo somehow stuns more than hammers and the new LBG Evade-Mine is just built to punish anything. For guns, Rajang has become a punching bag due to his super-limited moveset and telegraphed moves that don't have a huge hitbox.
Quad Punch -> Roll obliquely away him, you'll recover as he's on his 2nd-3rd punch, and just shoot him full of holes as he sails on by you.
Forward Slam -> Roll sideways, you'll recover just as he does, and have time for one shot or one Reload (+1/+2 speed)
Beam -> Casually walk sideways as he begins the charge animation, then shoot him to your heart's content.
Bouncing Hop -> Walk around, with the last hop down you can reload once or fire two shots.
Roar -> Roll into the roar to evade, then point-blank him twice.
Wall Counterattack -> Roll as he begins animation, you'll recover as he hits the ground. Enough time to fire 2 shots.
In fact, most of his moves can be hard-countered with a gun by rolling oblique to him (or for just evade-wyvernblast sideways for LBG, seriously, that's an amazing mod). He has zero tracking and mostly does straight line attacks. Silver Rathalos, on the other hand, hits fucking everything for a mile at once and makes it a pain just to be around.
tl:dr The weapons got MUCH easier to handle in World. Evasion got buffed to high heaven. If Rajang still retained the old openings, he would be more of a complete pushover for guns (Which are, seriously, doing way too much damage)
Sincerely,
An 11.5k HBG Mission Hunter
instructions unclear, adding level 4 ammo to the game.
I dont really get your point...he still gets destroyed by bowguns in world and is pretty much a pushover with them, it really makes no difference other than to fuck melee weapons over if that's what they were going for.
I hate i just found this amazing channel yesterday! But Henry ur videos are very well done, u have a nice voice, and u share a great passion for the wonderful series, u deffinately have new loyal sub, i cant wait to catch up on all the videos.
"audacity to start at 5" ? ik its prolly a joke but like come on guys, its not their fault they got into the game on the most popular installment that's sold the most units out of every monster hunter
I would watch more of these, awesome stuff ! Would love to see the yian garuga one, his ost is dope
Hey, as a brand new fiver I just want to say thank you. As someone who's coming to the series from Dark Souls and is struggling against things you mentioned like unpredictable A.I. and fast out-of-nowhere moves, hearing a series veteran put so much into perspective about the flow of the game and how it has changed from past games was a much-needed break from the gatekeeping git-gud mentality that I've been met with from the online community (EXCELLENT opening bit, by the way), which up until now had been making me want to quit as fast as I started. I can look at this and say "this person has a clear head about what works and what doesn't when it comes to the design of MHW, and is also 10000 times better at the game than me", and honestly it just makes me want to get better too. Subbed, looking forward to more excellent content, and maybe one day I'll see you on the Rajang speed run leaderboards
Once Iceborne comes out on PC, at least
The gatekeeping git-gud vets your talking about are not real MH vets by a long shot, they are short sighted Elitists. They only talk like that so they seem big and bad and probably only played one other Monster Hunter game in the series and think their hot shit because of it. If you want to see what real MH vets are like come over to the Monster Hunter subreddit community and the REAL vets there will mostly agree that Monster Hunter World is hella fun since it's no longer a out-of-date game mechanic clusterfuck with shitty controls and will be more than happy to give you all the advice you need.
@@bilbogaggins9766 Nice generalization. I'm a vet myself, played 4 MH games before World. World is a good game but it has flaws. Just because people point them out doesn't make them elitists. People can just as easily call you a fanboy.
As for the sub, it's filled with people that have mixed opinions. I know because I've been browsing that sub for years, and I'm a moderator for it.
Seems like you have a lot of unwarranted anger based on your comment, and it's mostly due to your ignorance which only you can fix.
I completely agree with what you put forth, but I feel like he stands as the antithesis to everything you've learned in the iceborne dlc.
The dlc trains you to lure them to places with a ton of walls, to flinch and tenderize whenever there is a small break in the fight, etc., etc.
I have to force myself to break away from everything Iceborne taught me when I fight him, and I love it!
If he had his rock throw, or slightly more hitlag, I think he'd be even better.
For now though, we just have to wait for the Admiral V Rajang turf war
I don't know I quite like how he never stops, he lives up to the reputation old world hunters gave him
Mhw is my first mh game, and something ive noticed is Rajang is a lot more arboreal than his previous iterations. He makes use of his arms a lot more than other monsters. And hes more jumpy
Honestly, I feel like old Rajang was about knowing his moves and being able to predict and punish him, while Iceborne Rajang is about being on your toes and being able to react and adapt quickly. Having fought him in both GU and Iceborne, I honestly prefer Iceborne's fight better. It feels more like I'm fighting a living being and less like a computer program.
Sometimes it feels like Iceborne r for the ppl that abuse the clutch claw too much, cuz before all u had was aerial style or insect glave to mount him. I think Capcom wanted rajang to be tougher to beat cuz hes like the first fanged beast in iceborne so basically Rajang is like "FEAR ME MORTALS"
yeah in older games you can just fuck his butt and hind leg or whatever when he does the predictable robotic "pause-turn" thingie
I know this is an older video of yours, but goddamn you look nice as hell in the opening skit.
I lost to Rajang twice but after that I beat him pretty easily mhw is just easier than the other games, clutch claws are really really good but I do think Rajang is the most memorable fight in mhw.
Fatalis in world is infinitely harder than in previous games as is alatreon along with rajang...the older games only seem harder due to clunky movement and bad hitboxes though i agree that some monsters were harder previously.
quick information about the AI in MHW. it's not really random sure the monsters indicate what move they do next but it's still reading through Player input's.
if a monster has "nothing to do" and you wind-up your super move that deals a lot of dmg instead of attacking it dodges.
(Watching TDS Mhw gone wrong videos there might be some exceptions)
but since rajang looks like he's on a 100% attack uptime most of his moves are still telegraphed. which "can" be abused to flip him over and hit him where it hurt's
people mad because he is harder then the older rajang
Basically
Came here for todays repost from Gaijin Hunter, loved the content!
Me who's only played Rise:
I feel like he does seem to be a mix of oldworld rajang, with some of the speed of new Iceborne Raj. Never fought oldworld Raj as only got abit thru lowrank in 4ultimate waiting for rise to come out. But he seems to be perfectly balanced for highrank in rise
@@lewa3910 I have no idea what you're talking about
What annoys me with people complaining about how hard a monster is, is that they REFUSE to use QOL skills, it's those players that just copy-paste sets of speedrunners.
i actually really like iceborne rajang thought. and i started at tri.
Same. It’s a fun hunt just takes some patience
I am LIVING for that intro and the amazing editing!💪🤘🍻
I like the new rajang he's pretty fun to fight and more punishing too
I know your probably won't see this but, when you clutch claw and he grabs and throws you off, you can use your slinger and shoot slinger ammo while on the ground.
Next time you fight him and he throws you, make sure you have Flashpoint loaded when your character is stuck in that laying down animation.