Reveal Materials with Vertex Maps | Redshift + Cinema 4D | Tutorial

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  • Опубліковано 29 чер 2024
  • Vertex Map in conjunction with Fields is a powerful tool to reveal shaders in Redshift or change transparency while having the ability to control everything with one field. It is really up to you what you make it.
    This tutorial is greatly inspired by Ryan McCauley who explains this in further detail in his course on LinkedIn
    www.linkedin.com/learning/cin...
    Chapters:
    0:00 - Intro
    0:25 - Start of the tutorial
    1:05 - Creating Vertex Tag
    2:17 - Creating Redshift Material
    4:58 - Opacity with fields
    Let me know if you want to see more of anything you see in my videos and as always
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КОМЕНТАРІ • 53

  • @LachlanWestfall
    @LachlanWestfall 2 роки тому +2

    Oh this helped me in so many ways. Thank you. I often make things more complex than they need to be. This is an excellent approach.

    • @StepanHKA
      @StepanHKA  2 роки тому

      Hh me too. Thanks for letting me know 🙌

  • @MikeZubach
    @MikeZubach 5 місяців тому +4

    Exactly what I needed. For anyone using Cinema 4D 2024, I used the Vertex Attribute Node in the materials editor as I could not find C4D Vertex Map and dropped the vertex map into Attribute Name under the General tab.

  • @jaredstevan
    @jaredstevan 9 місяців тому +1

    Such an easy to follow and useful tutorial, thanks!

  • @duytoannguyen456
    @duytoannguyen456 Рік тому +1

    Thank a lot bro, Hope u have so much health and keep going your work!

  • @3D_Blender_C4D
    @3D_Blender_C4D 10 місяців тому +1

    hands down best c4d channel

  • @nikita.kapustin
    @nikita.kapustin Рік тому +1

    Very simple and effective tutorial! Thanks!

  • @yordan_stoyanov
    @yordan_stoyanov Рік тому +1

    Thanks for all your tutorials!

  • @EdRosh
    @EdRosh Рік тому +1

    sooo useful!! thank you for sharing this!!

  • @leepowers1316
    @leepowers1316 3 місяці тому

    Thanks dude, very helpful.

  • @optimus6858
    @optimus6858 Місяць тому

    can't thank u enough 🙏

  • @kuunami
    @kuunami Рік тому +1

    Your on camera lighting is really great bro.

  • @thierryflorit3863
    @thierryflorit3863 8 місяців тому

    Nice one Stephan, thanks! 👌

    • @StepanHKA
      @StepanHKA  8 місяців тому

      Glad you liked it! Thanks

  • @imrenagy8122
    @imrenagy8122 2 роки тому +1

    Amazing.

  • @bsways
    @bsways 3 дні тому

    I wish someone would make a video about this without using an external renderer

  • @diegomarinho1322
    @diegomarinho1322 6 місяців тому

    very good!

  • @eng_MJ
    @eng_MJ 2 роки тому +1

    Well done 👍

  • @halfcalf72
    @halfcalf72 2 роки тому +1

    Thank you Stepan

    • @StepanHKA
      @StepanHKA  2 роки тому

      You are welcome Jason. Thanks for the comment 😌🙌

  • @voskobiinyk
    @voskobiinyk Рік тому +1

    Thx for tut)

  • @aleph8767
    @aleph8767 7 місяців тому +1

    Great tutorial! thank you so much, but you know a way to change multiple times the same material? per exaple withe to gold and then gold to other color?

    • @StepanHKA
      @StepanHKA  7 місяців тому

      Yes i think the Node is called shader switch

  • @MikhailKuzmenkov
    @MikhailKuzmenkov Рік тому

    Thank you for this very useful tutorial!

    • @StepanHKA
      @StepanHKA  Рік тому +1

      Hey thanks so much I have streamed yesterday something similar

  • @emereniniemmanuel
    @emereniniemmanuel Рік тому

    big thanks wow

  • @kickheavy8982
    @kickheavy8982 Рік тому +1

    Great tut thanks. How'd you get your IPR to update frame by frame? The redshift IPR only shows the vertex map changing if I manually click refresh button.

    • @StepanHKA
      @StepanHKA  Рік тому +1

      I know that you can create animation keyframe for the beginning and then like a slight movement 0.001 for keyframe forthe end and this will update the viewport automatically hope this makes sense 😀

    • @kickheavy8982
      @kickheavy8982 Рік тому

      @@StepanHKA Yeah it makes perfect sense. It works actually haha. You're the real MVP man thanks

  • @andonnitsolingkas7898
    @andonnitsolingkas7898 2 роки тому +3

    Great explanation, works really good. But since the new update (S26 and Redshift 3.5) the Vertex Map node has disappeared. Do you have any idea how to do this in the updated version? Thanks :)

    • @StepanHKA
      @StepanHKA  2 роки тому +1

      I remember someone mentioning that too. I think it was resolved on one of Maxon Training YT channel. I will update the video thank you for bringing that up 🙌👌

    • @andonnitsolingkas7898
      @andonnitsolingkas7898 2 роки тому

      @@StepanHKA Thanks for the response, good to know. Can't wait for the video. Keep up the good work :)

    • @taylorking7135
      @taylorking7135 2 роки тому

      @@StepanHKA hello is there an update?

    • @taylorking7135
      @taylorking7135 2 роки тому +4

      Just updating finally found it. ua-cam.com/video/pd0w6vde2C0/v-deo.html

    • @StepanHKA
      @StepanHKA  2 роки тому +1

      Thanks so much for posting this 🙏🙏🙏

  • @jimmibocz-gaming
    @jimmibocz-gaming 2 роки тому

    yo yo yo, I really need to start learing the Blender software

    • @StepanHKA
      @StepanHKA  2 роки тому

      how is the blender journey? :D Did you opened it yet?

  • @mundusproductions6407
    @mundusproductions6407 Рік тому +1

    Hey my problem is I want the material and its roughness, displacement etc... replaced? For instance I have a rock and I want the rock to transform into a Green Balloon. So far this is just blending the green colors with the rock material and textures.

    • @StepanHKA
      @StepanHKA  Рік тому +1

      Yes use more vertex maps one for the rock and one for the ballon. I can make tutorial or find me on discord I will show you

    • @mundusproductions6407
      @mundusproductions6407 Рік тому

      @@StepanHKA BRO PLEASE MAKE A TUTORIAL! I am on redshift by the way.