Cinema 4D R20 tutorial - Vertex maps and fields

Поділитися
Вставка
  • Опубліковано 22 лис 2024

КОМЕНТАРІ •

  • @michaellemmetti4528
    @michaellemmetti4528 3 роки тому +1

    Top tutorial. Thank you!

  • @nevraXmike
    @nevraXmike 3 роки тому +1

    thanks, great tutorial, learned a lot

  • @mahtasafarzadeh83
    @mahtasafarzadeh83 4 роки тому

    thanks so much for your very useful teaching

  • @DoctorMGL
    @DoctorMGL 5 років тому +5

    this will be very useful in animation , you explain it well .
    i was just asking whats happen to you , you took long to post a new video
    im one of many who would like to see a video every week at least :p

  • @somniumwave
    @somniumwave 5 років тому +1

    solid tutorial man, ive always had trouble understanding fields and this was awesome. thanks again!

  • @westwardwiniows9200
    @westwardwiniows9200 3 роки тому +1

    this works great some of the time -- not being able to get rid of the gitteriness it kind of a problem, there are many cases in which you cant just make the animation take longer, so kinda sucks if that's the only fix

  • @exyoris
    @exyoris 5 років тому +3

    Dude, you look like you'll burst out laughing at any moment! :D I love your attitude and way of teaching, keep it this way.

  • @scrydedoria2435
    @scrydedoria2435 4 роки тому +2

    Man pls, how do you make the effect last longer on the plane ? Thanks so much for this !:) :)

  • @EffingtonCouldBe
    @EffingtonCouldBe 5 років тому +7

    NICE tutorial.... question: How would you make the impression path STAY? Instead of slightly going away and returning to normal?

    • @jbmocean399
      @jbmocean399 5 років тому +2

      Select the Freeze Modifier and in the Layer tab change Mode from Average to None

  • @solgerss
    @solgerss 5 років тому

    great- please continue my friend

  • @davidp158
    @davidp158 4 роки тому +1

    Nice tutorial Sean! Can you embellish on this by adding a texture on the plane and then another texture driven within the effect of the vertex map?

  • @markelliot2994
    @markelliot2994 5 років тому

    awesome as always...

  • @azmialfoghi
    @azmialfoghi 5 років тому

    Hey thanks for your videos i really love your channel cuz i learned alot from you , all love from Libya ❤

  • @DeadbatteryVT1300
    @DeadbatteryVT1300 5 років тому +1

    so nice ! what about the texture you used?

  • @timaging
    @timaging 4 роки тому +2

    I see what you are doing, but how do you know to switch from None to Average, and how do you learn more about the relationships to the items in the layers? Never in a million years would I know to look there or how to even figure that out.

  • @GerasVille
    @GerasVille 5 років тому +2

    Great tutorial as usual. :)
    But what is the point of using vertex map if you can use the same field instantly in the displacer?

    • @NaderTaghinia
      @NaderTaghinia 2 роки тому

      I deleted the freeze layer altogether and nothing changed...animation still going smoothly !

  • @AdictiveGaming
    @AdictiveGaming 4 роки тому +2

    Is it possible to let it be written with out fading out on the material?

  • @maxbutenin3537
    @maxbutenin3537 5 років тому +1

    Материал просто огонь)

  • @anotherone8620
    @anotherone8620 5 років тому

    Nice!

  • @TheEpicAB
    @TheEpicAB 3 роки тому

    Is there a way to achieve something similar to this in R19?

  • @tanyacherednichenko5779
    @tanyacherednichenko5779 4 роки тому

    how did you put the material on the Plane so that without distortion?

  • @WillJauregui
    @WillJauregui 5 років тому

    what mac do you use for Cinema 4D and what renderer do you use?

  • @humantheory7481
    @humantheory7481 5 років тому

    cool

  • @catuchukwu551
    @catuchukwu551 5 років тому +2

    Thor is that you???

  • @RealStarr11
    @RealStarr11 4 роки тому

    Trying this with R21 & the imprint doesn't stay as the ball moves so there's no trace of the letter - auto settings may have changed - any ideas how to delay the imprint more?

    • @kyri858
      @kyri858 4 роки тому +1

      hey man. I had the same issue but it seems that I found a way to make it work. Go to Displacer Falloff and add a Decay. Give it some 85% Strength. This should work!

    • @ItaloMuniz16
      @ItaloMuniz16 4 роки тому

      R21 here and everything went smooth. For me, what I missed was adding the white color on the Shading Tab and then adding the Vertex Tag to the Falloff of the Displacer modifier.

  • @abiyyupanggalih854
    @abiyyupanggalih854 5 років тому

    you got 500 likes.....:D

  • @digimuzoo
    @digimuzoo 4 роки тому

    Maybe this works differently now, but i'm not getting any response 5:30 | R21

    • @digimuzoo
      @digimuzoo 4 роки тому

      any way you could share a project file?

  • @baraaal-kindiyy8290
    @baraaal-kindiyy8290 5 років тому

    10th!

  • @1G0R_M1T1N
    @1G0R_M1T1N 5 років тому

    *Like)*

  • @krank7556
    @krank7556 6 місяців тому

    don't need to see your face...