LET'S MAKE THIS! 001 - Glass/Ice Reveal using Vertex Maps and Fields. C4D/OCTANE

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  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 35

  • @youransong7812
    @youransong7812 Рік тому +1

    omg this is just .... extremely great, thank you so much!

  • @intruderstudio4703
    @intruderstudio4703 2 роки тому

    Very nice technique Sr ! Thank you for sharing!

  • @basilstanton
    @basilstanton Рік тому

    This was a lifesaver! Thanks a ton.

  • @gusmaiawork
    @gusmaiawork 4 роки тому +2

    I wish I stumbled on your channel ealier, you have some great content here, please keep em coming!

    • @levelbevel
      @levelbevel  4 роки тому +1

      Thanks! I appreciate the comment. Planning on making more tutorials over the holidays.

  • @chase3961
    @chase3961 4 роки тому +2

    Duuude, this is legit what I needed! Thank you!

    • @levelbevel
      @levelbevel  4 роки тому

      Cheers! Sorry for the late reply, but so happy you found it helpful!

  • @李张-n6e
    @李张-n6e Рік тому

    Amazing technique! It caused me so much time to figure out how to make a transition between two different materials in Octane. Most of the tutorials are talking about RedShift..

  • @alfredcassels6036
    @alfredcassels6036 Рік тому

    Amazing thank you, how would I mirror this in Redshift? Redshift doesn't have mix materials, or at least not that I am aware of, how would I assign the materials to the vertex map in Redshift?

  • @aeon7195
    @aeon7195 4 роки тому

    Amazing! thanks for this tutorial Eena.

    • @levelbevel
      @levelbevel  4 роки тому

      Wonderful! Late reply here, but I'm so glad you found it useful. More new tutes over the coming holidays!

  • @tarantatres9771
    @tarantatres9771 4 роки тому +1

    Amazing!! thanks for share. Firts comment ever!! from mexico

    • @levelbevel
      @levelbevel  4 роки тому

      Glad you enjoyed it and thanks for the 1st comment!! :D

  • @randomtopology
    @randomtopology 3 роки тому

    legend.
    bird eye view
    1 deformer, 1 vertex map = art
    talent not included :)))))

  • @amanesuzuki7665
    @amanesuzuki7665 4 роки тому

    So Lit!! If you can, please tell me the specifications of your PC.(ex. GPU, memory, OS...)

    • @levelbevel
      @levelbevel  4 роки тому +1

      Thank you! I have a custom build PC, a single 1080 GTX, corei7, 24GB ram.

    • @amanesuzuki7665
      @amanesuzuki7665 4 роки тому

      Eena Daou / LevelBevel Thx :)

  • @korni1002
    @korni1002 Рік тому

    i'm trying to archieve this but with counting numbers....is there a way to keep my number while its counting with this effect?

  • @josephxho4720
    @josephxho4720 3 роки тому

    Hey, thanks for this tutorial!! But I have a question...everything worked well when I rendered each frame in Live Viewer.
    However, the vertex map didn't work when rendered in the Picture Viewer. Have you met this problem?

    • @danielshevchuk4818
      @danielshevchuk4818 2 роки тому +1

      I have solution for you my friend. First of all you need to delete your "subdivision surface" object from sceene after that just use "Octane object tag" on your main object and you good to go.

  • @juniorc1521
    @juniorc1521 Рік тому +1

    the vertex map keeps crashing my project when i add it

    • @levelbevel
      @levelbevel  Рік тому

      hmmm. Not sure what could be up. You could try re-installing C4d, check the latest updates, or start a new project file and do one step at a time. You might have already done that.. I haven't tried this method in a while, but it's pretty reliable.

  • @doityourselfpakistan6535
    @doityourselfpakistan6535 Рік тому

    i have a problem , mine is animating exact opposite like the tours is appering wrinkly and getting to its orignal shape , what to do now :/

    • @levelbevel
      @levelbevel  Рік тому

      Hmm, off the top of my head it seems like it's your vertex map is inverted? Try and get the yellow where the red is and vice versa. Sometimes it gets buggy maybe with vertex maps too, so perhaps start over with a fresh scene. Finally.. this is from a few years ago, new Cinema has been updated a bunch.. perhaps it's a setting that has changed. Hope that helps!

    • @doityourselfpakistan6535
      @doityourselfpakistan6535 Рік тому

      @@levelbevel yea there was a invert tab. I marked it and it got fine thank u

    • @levelbevel
      @levelbevel  Рік тому +1

      @@doityourselfpakistan6535 awesome! You're welcome.

  • @кусокублюдка
    @кусокублюдка 9 місяців тому

    after I add a vertex map to the displacer, nothing works

    • @papi_papillon
      @papi_papillon 4 місяці тому

      Had the same problem. At 1:50 I didn't check "use fields" in the Basic tab for anyone else that might have this problem.