How to make a Massive Procedural Sandstorm in Blender
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- Опубліковано 17 кві 2024
- Get the original file on my Patreon: / raffovfx
Full vfx tutorial for making easily a giant sandstorm procedurally using Blender!
No boring smoke simulations involved: its completely procedural, which means:
- drag & drop it in any scene
- realtime adjustments
- no waiting times for boring bakes
- customizable at any stage of the pipeline
- not source demanding ( 1 MB of disk space! )
- just 8 vertices required ( the default cube! )
Props to everybody going to the Blender Conference this weekend, wish I live there!
LINKS
My Patreon for support, tutorials regularly, learning with me and assets: / raffovfx
My Instagram
/ raffo_vfx - Фільми й анімація
My Patreon:
www.patreon.com/RaffoVFX
( in which you can get this file, tutorials regularly, original files, distance learning, and support ! )
This is amazing and my laptop is on fire aswell
thanks haha
This looks Badass
much thanks!
Awesome
thank you:)
wow, thats amazing, never thaught about smt like that!!
yeah I believe its possible to make any type of smoke with this concept
👍 awesome
thank you!
Damn that looksss awesome !!!
thanks!
bro. u released this on a perfect time. Just what I need right now!!
awesome, show me your result when you do this!
@@RaffoVFX sure thing! my project would probably take until end of may or early june!
I love this
me too:)
Not sure if it would crash blender or not but you can use one of the ray outputs from the light path node to exponentially increase the speed of the storm to give that effect that it’s really slow far away but gets really fast when it’s up close to the camera.
Oh that's so true! I can divide the camera ray with the ray lenght and somehow is gonna multiply the rotation of the speed basing on the distance! Thanks you!
This is truly amazing, something u cant find anywhere else on this platform. Is it possible to bake the animation once ur done tweaking to view it in real time and for more stable rendering, if so how can we do so?
Thanks a lot, glad to har that :) baking it is kinda impossible, since its a 4d texture going through a volume. I usually just make a couple of very low resolution test render isolating just the smoke, which are very fast
Bello!
grazie:)
just imagine how long would it take to render if we use caustics in the same scene
on a 1 core pc with no gpu and 2 gb ram
@@RaffoVFX well you know I just have a 15 year old laptop
Please explain Evee version
unfrotunatly I will not do that, but- ehy, now you have the entire setup here! Get inspiration and customize it:)
I hate cycles because when the concept is about fog I cant never use eevee 😑
its a paradox but when it comes to volumes, cycles works much faster than eevee!