Ep13 Back in my day, things were weird : Oxygen not included
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- Опубліковано 17 сер 2024
- That trip down memory lane got a little bit away from me. It's strange thinking back on how we used to do things in ONI. Their was nothing stopping us from making most of the modern designs back then. Well except we had not developed the knowledge of how to do it. That kind of made things tricky. But some things took a lot longer than others to develop.
Credits song - Aaron Kenny - Happy Haunts
/ francisjohn
/ discord
Mods
DGSM - Duplicants Generation Settings Manager // by @Ony
True Tiles (texture mod) : by Aki
Map Seed : V-VOLCA-C-1556283541-8YL0A2-C3
Save game file :
drive.google.c...
Original Imgur post
imgur.com/kh59TFJ
A collection of designs
steamcommunity...
00:00 intro
00:58 The History of O2 production
04:20 Constructing
07:04 Turning it on
13:34 So more history
20:46 Skipping the history, Wheezewort exploit.
24:57 Extended power spine
31:07 Getting Fossil for steel - Ігри
A Proper History of ONI is something I don't think has ever been done. You see occasional designs and comparisons but no comprehensive video on how we got from failing horribly to thriving for billions of cycles. And I for one would love to see more.
We need a Mossbag of ONI.
Idk why you call it a “Rodrigues” I Invented the same thing on my own before I started watching UA-cam. It’s just the intuitive setup…
@@kalenlarsen It's attributed to the commenter who originally posted it in various areas.
Also, the Rodrigues is outdated. It's not optimal in the way FJ created it, but "it works".
I've looked at old videos and there were crazy things like plants having insane yields in perfect climates and germs totally wiping out colonies
@@James2210 I really feel like the craziness of old ONI was something a bit magical. I started pretty recently 2019, and I'd hear rumors of how bad things were with germs being insane. Now I don't think everything should go back to how it was but if you crank up the difficulty things like germs should be nasty.
Klei: No more Wheeze Worts in flower pots.
ONI community: Hold my Tea
Hold my oxygen
@@7H3PH3N0M3N Hold my pee
It's not just giant blob of fossil, it's an unlimited source of fossil - it needs diamond, but you can create a positive cycle of production by getting sedimentary rock from fossil to lime recipe, then feeding it to hatches for coal, then making more diamond from refined carbon. At the end you get unlimited steel and unlimited diamond - it just needs a lot of dupe labor.
^ This....
I really should have scrolled the comments before putting in mine 😅
Yup this was exactly my thought. Hatches are an easy source of coal, and stone hatches fed igneous rock from a volcano is perfect and sustainable, plus you can tame a volcano which gives you power too. Once you get to the mid/late game usually it's not an issue to pump out a bunch or rads to make the diamonds from the refined carbon and the coal can be shipped straight to a kiln to save on labor. It's not any different really than the diamond cost associated with sending rockets to harvest resources from space.
Also you can deconstruct the other fossil sites for a big chunk of fossil as well.
unlimited diamond... that's something i'm currently dreaming of in my minibase 😅. i have 5 wheezewort: 2 for my material research and 3 for my diamond press. even getting a few hundred takes ages.
The whole point is to automate everything and make the asteroid a vacation getaway! No more dupe labor!
Franicis you have a complete different thinking of what a "casual playthrough" is!😂 I'm looking forward to late game shenanigans😊
p.s: as sb who has been following you when the channel was super small, you should take note of your contribution in the oni universe and establishing *a lot* of the most popular designs❤
Yeah, FJ! Are you aware that you're one of the most influential ONI players? You don't have the pageantry and the prestige of some of the other players (who play this exclusively) but you have the most effective designs, in my opinion. ALL HAIL THE POTATO MAN.
true that FJ is the GOAT
You mentioned "Base Lovin'" you should absolutely do a Base Lovin episode or two (if you can manage) during this go-round with ONI. Could showcase some 2023 builds and solutions to your ONI community! Plus we haven't seen one in years!
Second that. I've sent a save from my current end-game playtrough to Francis, just hoping he checked his email.
the old base loving epi got me pumped to play, so many different ideas and stiles.
Now I want a whole series of The History of Oni
FJ: "So maybe a little bit more ONI tomorrow?" Me: "YAY!!!"
The excavation is I believe actually material positive.. as 100 kg of fossil gets you 90 kg of sedementary rock along with the lime, which then can be fed to hatches to make coal, and then coal to diamond with the press. So convoluted and needing radiation and whatnot, but material positive nonetheless. Oh.. and as for that SPOM design you showed with the 4 wheezies. One of the reasons that one was so popular, it worked.. it worked extremely well and provided all you needed for 8 dupes. which is enough dupes to cover all the basics to set up a proper large colony. Later on, there was even a variant of it with farm tiles and an auto sweeper to feed phosforite to them.
you messed up the editing on the memory lane segment. you cut audio mid sentence
I kept wondering if it was intentional, like some kind of meme haha
Looks like he snapped the clips to seconds (or some other grid) rather than to each other
I got so confused and thought something was wrong with my interwebs lol
Ah, the joys of editing software...
I thought it was an artistic choice to glitch out with all the glitchy oxygen production designs.
I really missed the Base-Lovin Videos, Hope they make a return at some point. 😊
Yes, please!
I remember spending so much time trying to avoid building a Rodriguez because I read that Compendium of Amazing Things post. I was successful but I constantly went back to it to realize it broke until I properly got it working. Don't let the strong distain in that post stop you from playing how you like :)
I usually go from the oxygen difusers to a full rodriguez, if i have access to gold amalgam, because the damm thing just WORKS.
All the times my rodriguez craped out, was because of my mistakes: fed it something else than clean water, frozen the water in the pipes or decontructed the H2 overflow pipe. other than that, 10/10, would build again.
A nice walk down ONI memory lane. The SPOM @16:24 is actually really cool because it would temperature regulate the output oxygen (without steal or plastic) by deleting heat via the electrolyzer water input.
I always build the Rodriquez on my playthroughs, mostly because there is no time to tinker around, you need oxygen NOW. Im ususaly out of alge or soon to be out of it.
One addition i always put on it is a simple gas element sensor and gas shutoff filter on the hydrogen line that sends stray oxygen back into the main room. They seem to never fully settle, and breaking into that 70+ degree room to fix all the generators is not fun.
I did get to be creative once when an asteroid colony needed a small oxygen setup to fuel rockets so I had a lot of fun designing my own take on a half Rodriquez without looking it up.
Rodriguez is still my go to spom. The only reason I know you didn’t invent it is that you said so in your spom video. I get all of my ideas from you. To be fair though, I think it would be fun for ONI to introduce some new mechanics to mix up the builds. Everything feels a bit stale.
I always feel that a 👍is never enough to cover how much I enjoy all of Francis' videos.
Need a ❤option too! 😉
A nice little history lesson there, but unusually rough editing.
I did a look through my Reddit history a couple of nights ago and came across a lot of your ONI posts, which I think is where I originally found your channel. I found a couple of posts that were hilarious and blamed you as the reason everyone does everything the same way in ONI nowadays. You'd seen them, too, and responded with a well thought out response, but it did strike me as funny when I read through them.
This was such a nostalgia trip. I've been watching your videos since Brothgar mentioned your tutorial nugget series back in 2019 and your video on the Rodriguez is what made me stop using the old open hood style electrolyzer in the first place.
Me waiting for a FJ vid so i can go to sleep in peace
ikr
grind this game does that for me. Can't say how many videos of his that I have listened to and fell asleep.
He like the Bob ross of this genre
The thing about the Rodriguez is that its the one thing that actually kept me playing ONI.
Back in the begenning I strugged HARD with the mechanics, constantly bottlenecking my colonies when algea ran out, never reaching a point of actually doing cool machines and creative contraptions. Then I stumbled into your vids, finally had an easy way to sort my oxy and now ONI is easily one of my favorite games with like 800hrs of playtime. So in a way it was this one 'easy' build that enabled me to make my own and advance further.
Speaking of history, the stressed vomit strategy was a fun and interesting era. XD
Please do explain. I'm just getting into the game and this sounds hilarious
@@nickgrout2502 Game was released in the february, and water geysers appeared only month later. So, if you really wanted to play a long game, you needed to get water somewhere. Turns out, stressed dupe with a vomiter trait do produce water, so the game worked as the prison architect wannabe.
The evolution of the history is amazing because it's like how the brain gets smarter and we solve probelms.
you're my number one tutorial guy for ONI ever since, so i've looked up your SPOM video quite a few times and it saved me a lot of headache 😃.
personally i've rarely used the full rodriguez, more often using a 4-tile SPOM or two, and maybe a half-rodriguez later on when lots of atmo suits and/or LO/LH come into play.
currently i'm doing a spaced out minibase and a half-rodriguez produces all the oxygen my 6 dupes coud ever need. if only producing diamond for my drillcone woud be so easy... 😅
Francis, don't forget you dont need to use bunker tiles to protect against meteor strikes anymore, you can use the blastshot cannons. The way meteor shower works now is not like back before spaced out you can see them comming in the starmap and can setup a space telescope to scan them and get both ETA and type.
The way i set it up is as follow (I play on apocalypse difficulty for meteors as well for reference):
Have a blastshot maker hooked up to a transport line to the cannons and that gives you quite the magasine capacity as every instance of building blastshots gives 5 shots. Combine that with a hidden space scanner (0% quality) set to detect meteor storms. The scanner only comes on about 30 seconds before strikes and shuts down after they end, add a little 15 seconds buffer for safety and that saves you the power to run them all the time.
I use a simple single aquatuner-single turbine cooling loop going to each of my buildings in the vacuum using the new heat exchange liquid bridge thingy and here you go: Open solar all day every day, no bunker needed, no C-miners, no bunker doors, the only thing you need is a bit of metal and petroleum. I kept about half of my map opened with bunker tiles right bellow the space level to collect ressources from the meteors as blasting them gives no ressources but that is purely optional.
I think one of the more popular designs back in the day were "hydrogen bubblers" to condense polluted oxygen into clean oxygen, man those looked so cool. I think most of people's focus was on using polluted oxygen, slime, algae or some combination of the three in some way for their oxygen needs, with electrolyzers thrown in here and there where it seemed less troublesome to deal with their enormous heat output. I think that the 75 degree output gas combined with their miserably low overpressure limit was what discouraged most people from poking around with them more.
I really like the SPOMs that spit out oxygen directly without pumping. It means you have to build a few SPOMs around your base which is a bit more complicated than pumping oxygen everywhere, but it saves so much power. Of course, it does mean you have to actively cool your base, but all you need for that is a cooling loop around your base.
first thing I do whenever I load the game is to set the Deconstruct filter to Buildings. then if i wanna deconstruct pipes, just switch over to the corresponding overlay. Thanks for the history lesson, it was really interesting and informative.
Since this is a "casual run" i'd love to see you play around with some of the more exploity mechanics!
Load game, set decon filter to buildings only. Thank you, glad to see I'm not the only one doing so.
Looking at all the different ONI players pumping out episodes, and this is the first time I've seen someone else saying this 😁🖖
@@salemprompthous3820 I figured there'd be a mod out by now so you can create a default setup. I switch settings on like 4 different things before I even hit spacebar.
Watching a narcoleptic dupe drop a poor pip exactly as he mentions them dropping stuff down ladders...pure comedy.
Very cool trick with the weezewarts! One thing I do recommend is walling off and surrounding the nullifier and weezewarts with hydrogen. It makes a significant difference to how much heat they can destroy over oxygen.
Yup, a H2 is a very good conductor, and acts like a termo-ballast.
and lots of tempshift plates.
33:40 naturally you need an artist for fossils. They'll know what is fossil and what is rock.
Follow up edit:
35:25 the equipment needing support is the artist excavator's easel.
I still love the 1kilo oxygen setup you designed. I take a long time to get to more than 10 dupes, so when I do I just build another. It's modular, and that helps a ton.
I would like to formally petition for an overbuilt sustainable slime and bleach stone farm as a late game project. Overbuilt as in everything gets fully sanitized, and is large enough to indefinitely support your mushroom and waterweed farms.
Nah, proper use for bleach stone should be for geotuners to reach abyssalyte melting temperatures now. Tungsten lakes for everyone!
Fyi. Your base is not sealed. There is block missing in the upper right hand corner of the base.
Dups can't get to it to get out...but it is leaking O2.
About ranch design, I think the next major improvement that will be widespread could be the use of mechanical airlocks as floors, using critter sensor to open the doors to drop the eggs below the ranch, allowing automatic egg removal from the ranches way earlier than before you get a mechatronic engineer
When starting the SPOM, don’t turn on the hydrogen air pump until there’s one and a bit layers of hydrogen. You’ll only need to filter a couple of packets of oxygen. The whole process is allot easier for new players and seasoned.
On the fossil cache: with a volcano and hatches, you'd have infinite sedimentary rock, sand and lime (a lot of labor to get through the entire refinement chain, which afaik most of which is really finnicky to completely automate without dupe interaction)
Feed the igneous rock to stone hatch, refine the coal through kilns, diamond press on the coal, and diamond = fossil. Some math required on account of how "big" the volcano supply needs to be in order to have a diamond-positive effect for end-game drillcones, but it is a really nice early-to-mid-game supply of lime. Though on a volcano-rich planetoid, my guess is there's enough for the playthrough 😅
(Apologies if this was incomprehensible, rushing through many things in order to have zero distractions for Diablo4, which (hopefully) is ready to play in 30 minutes 😊)
Wow, FJ giving ONI history lessons!
Just some safety suggestions when working with lava biome, use obsidian insulation tile to cover up exposed hot obsidian in your tunnel in case vacuum is breached, also put steel airlocks before naphtha airlocks to prevent any hot gases from spreading when incident happens that is about to boil out your naphtha lock and it gives you more time to act and it prevents mess getting in base. BTW that is what is going to happen down there where your sour gas has generated sooner or later is heat source is not removed or insulated. Also putting temp sensor or atmo sensor + bell into dangerous vacuum areas is good notification system that something went wrong and vacuum was breached.
I am absolutely neurotic about containment of the magma biome, and the vaccum seals.
Mecanized airlock---> Water liquid lock---> naphta liquid lock---> closed mecanized airlock---> magma biome vaccum chamber.
Finally, you talk about the COMPENDIUM !! I mentioned it several times. One design is very simple and better in all aspects than the Rodriguez (same category, implying no submerged exploit things), I still wonder why it's not more popular... Compendium is my ONI bible.
What an amazing episode. Thank you for digging through history to find all of that nonsense. That was great fun to see. :D :D
10:11 notice the oxygen, notice the oxygen. NOTICE THE OXYGEN!
love love love your ONI content. will always watch it and go back to it to reference builds in my own playthroughs. that being said, i get a pain in my chest every single time you say "SOpom" even after you spell the 4 letters out your self "S.P.O.M" you continue to say SOpom.... ahhhhhhh lol i get it, youre a busy man with a ton on your mind during this casual playthrough and your brain is racing but dang it if it isnt jarring lol oh yeah i absolutely loved the history lesson!!!
like nails on a chalk board. I think it's intentional
When I started, diseases didn't even exist yet. I'd just dig up slime and turn it into algae and run diffusers and terrariums. Then they added Slimelung and my base died almost as soon as I loaded the game.
Your design on the left from the three options is the one that is ingrained as my go to early oxygen. I appreciate it muchly. =D
Woah, i'd forgotten about the dump oxygen out of the bottom electroylzers. And a shoutout to the compendium! So many of those designs are wonderfully ridiculous but building them in a game has done a lot to teach me about some basic mechanics.
Totally loved the look back at the history of ONI and all the outdated designs and learning lessons! Much appreciated, FJ!
Brilliant! Love the history, and I still use the "4-Tile" build, with a sprinkle of my own automation - cheers!
I used to build my spoms the way you do here, sometimes that wont work though, especially early game if you don't have some other form of o2 like algae and/or access to gold amalgam (none of that on my map either). The reason for this is you (counter to the way the real world works) get a lot of extra power from burning hydrogen, put this in a cold biome and you're set for a few hundred cycles. If you do this AND put your hydrogen generator into a power plant room you can and should tune it up, all this makes the need for coal early game much lower. Right now I'm playing on a map with no starting coal. As a plus, one of my favourite things about ONI are the weird synergistic systems you sometimes find. Something I enjoyed a lot was finding out that if you use the polluted water overflow from toilets (no pwater source on my map either) you can feed 0.75 of a saturn critter trap, meaning that with about 10 or 12 dupes you can produce roughly 500gs of hydrogen for no resource cost (some power to cool the pwater, pumps ect). That's 6kw's of continuous power just from your dupes peeing. Also it scales with population :D I was stunned with that interesting wort trick you showed, but it also kind of breaks the synergy with dreko farming.
Ahh the days of abusing tepidizer bugs for power, I forgot how reliant on wheezeworts it was. Man I think one of the first aqua tuner setups i got to work just dumped it’s coolant to space when too hot, what a waste of energy haha.
Loved this video; Francis Reflects - A series where Francis reviews a system or mechanic from a game and how it's evolved over the years.
Thanks for the SPOM history! I'd like to see more historical design videos!
The history lesson was actually very fascinating, took me way back! Of course, I haven't accomplished even a fraction of that in the game even now...
Wow, I was wondering if you'd show one of my designs and there one is at 16:20. Neat. Thanks for going through the history, it's quite interesting to get the retrospective.
Regarding the O2-Production History:
There is a not insignificant cohort of players, that play with rather low duplicant counts - 16 at most, commonly less than 8. Especially in the earlier days, when even the (one and only) standard asteroid was a "scary" place for a lot of players, especially since Water beyond the two Cool Steam Vents was anything but guaranteed. So building 1 or 2 of the 888g/s SPOMs was more than sufficient for people's colonies, so there was never a real drive to build something else. Particularly because that setup also cooled the O2 output.
These initial desings simply met peoples needs well enough, that there was no reason to innovate ... and every innovation that was presented had to pass the rather hard "friction of change" test.
---
The Launch Update (2019-07-30) adding the Phosphorite fertilizer requirement to the Wheezewort brought about some movement in that area, since people now either needed to find new ways to cool the Oxygen instead of being able to use the 4-potted Worts or find a way to supply those wheezeworts with Phosphorite.
Yay! More ONI tomorrow!!!! It's like comfort food.
Ah, I've never flashed phosphorite, but my most catastrophic magma related disaster was some salt fell unnoticed into some magma, liquified and eventually gasified. Contaminating my vacuum where my steam turbines were, and eventually started raining salt. RAINING SALT! I had to go back like 5 cycles worth of auto saves to fix that one.
there was the old wheezewort pump designs that used the vacuuming effect to pull O2 into the base pre cooled and everything!
As someone in the Data Analysis field IRL, I can confirm that you do in fact need to launch yourself into space with sugar to go to work
I swear these always seem to come out when I've been having an absolute crap day. Thank you 💜
"Aaaand we're back. With some more *"insert game name here"*" always puts a smile on my face.
Hope you'll have a better tomorrow @Overworked IT Guy 😁
@@salemprompthous3820 definitely among my favorite three words to hear.
I really liked the memory segment! I think you're really good at explaining and teaching that stuff!
I have gotten in a habit of putting a vacuum break alarm on all my seals.99% of the time I dont notice a breach until the mess is 100x harder to clean up (pause boing boing ftw). it is only 200 metal and 30 seconds to set up. Green when gas pressure is above 0
35:02 One of the fossil specimens, once all 4 are found, gives you the ability to turn small amounts of diamond into large amounts of fossil (using a refinement building style menu), in addition to the fossil given when the the specimen is uncovered.
You can also put mushrooms in flower pots the same way you put wheeze wort in there
Are they then to be considered "wild"? Or domesticated without fert. (slime)costs?
@@salemprompthous3820 domesticated
Also works with mealwood and grubfruit. And it`s considered domesticated without the fertilizer cost. Combine this trick with the seed duplicator and you have infinite wheeze wort.
@@santovirus even sleet wheat works if your dupes manually feed them water(like the farm box/farm tile without the dirt cost(a huge benefit since dirt is really hard to sustainably create))
I recently hopped on the bandwagon and started a 50-dupe-from-cycle-1 world. It was really fast-paced and I think my saving grace was that I had six researchers. It felt amazing to have all the research completely demolished.
You remember when the super computer would scald dupes? I still have a hard time not being autistic in early game about germs. I used to get petrafied over it and it just stuck with me. I treat poluted stuff like its the plague. It was the worse having to put dupes into quarantine.
Rodriguez has enough spare hydrogen to also power two air filters and a sieve/desalinator (and still have a small hydrogen excess). I filter the hydrogen line and one oxygen line (for suits). Saves a lot of hassle with pre-cleaning the atmosphere!
After playing this game on and off for a couple years, I've noticed to keep things interesting for myself and to avoid using de facto builds, I try to isolate things the best I can in smallest squares possible, or better yet, use a combination of two close geysers/buildings to make one independently working square, this way I'm forced to make something new.
for example volcanoes in my map are usually turned into a box that chills the area around it to a certain degree, no incoming pipes or rails. and in my current game, I've merged an iron volcano with a salt water gayzer to output cold pure water to my base.
I can't explain why, but I find stuff like this really satisfying, even though some design will take me days!
27:58 "These things just don't fail" Oh boy this sounds like foreshadowing 🤣🤣
the nostalgia is so real. I remember when your rodriguez tutorial including the half rodriguez was new
Also, had NO idea you could do transformers in reverse
as FJ demonstrated is the SPOM/Rod not without problems which for example is no storage.
when either line (o2 or h2) builds up the build breaks and you get mixed gasses in the opposite pipes again. which has nockon effects further down aso asf
you could use mechanical gasfilter to clean that up but that just complicates the builds and the footprint.
the submerged ones function exactly the same as a spom/rod but add the powerless storage part. they enable h2 and o2 on demand while having the same/smaller footprint.
yes, the 2 wide setup FJ used here is prone top break on game load or when the pressure on 1 side is getting too low but the 3 wide is not.
if you put enough water in the 3wide submerged they never break (h2/o2 switching side) bc the middle solid tile enables a miniture waterlock between both sides.
so FJ, after the history lesson maybe its time for you to move on to the future of oxygen production (again) :D :D :D
both separate gasses, both are self cooling, both are 4 height but in he end the submerged are just better ...
I just wanted to say that I really love these ONI videos. Thank you!
My first SPOM was based on me holding up a screen shot from your tutorial. With hood. Worked fine, never changed it for 1000 cycles. 😅
You can place a mesh tile, and get dupes to mop up the "spill" on top of the mesh tile. Also works for removing single blobs of foreign liquid in large tanks (if the quantity is small enough), works below the surface last i did it
As long as the liquid on top of the mesh tile is
I remember before in the very early days of ONI there was no vents or gysers (no water ones anyway) so to get infinite oxygen you had to use morbs and puffs to produce slime to turn into algae I think we were clueless back then hahahah
ah man, brothgar is a name i havent heard in a while, miss him
"Never use that name for anything, we can't let it catch on", - ah, yes :"D There's nothing more permanent than temporary.
So you can convert sedimentary rock into fossil now. Sedimentary rock+hatches for coal -> diamond press for diamond, diamond to fossil
Way too much piping. Slap a 7 wide 5 tall where you have oxygen problems. Let the oxygen diffuse naturally. Then have one spine of Hydrogen you use to get power wherever you want on the map.
Use the incoming water to cool off the output(water has like 4x the thermals as the oxygen it outputs). Hydrogen use insulated pipes.
By the time heat is a problem you should have knocked out a steam cooling loop around your base.
Amazing video, mr. John, beautifull abuse with icy seedd. THX for your time🖖
You should do a blooper real of all the problems with the narcoleptics. That would be such a hilarious video!
Oh the throwback!! I remember using the 2nd to the last SPOM you shared in my first bases! I just started playing again after years and I’m still using a full rodriguez - haven’t tried doing a hydra cause I’m not confident enough to service it if anything goes wrong which is quite common in my plays. 😂
Would highly advise setting up a shine bug ranch, using the surplus eggs to chuck in a shine bug reactor, and using that to power radbolt engines. It's surprisingly low effort, I often use to get radiation tech going when I can't easily use wheezeworts and don't want to power radiation lamps etc.
I really liked the walk down memory lane.
I'm more than likely to post this comment to both YT and Odysee.
Had something happen twice recently while playing. I have a mod that adds insulated airlocks, and when I had one built on top of my food freezer, I saw a dupe build through the door. At first I though that maybe the trick to build thermal spikes was back on the menu, but then I remembered that it was a mod building.
In my own head, I call the smaller 1 kg/m SPOM a SPOM, and the 3 kg/m Full Rodriguez just the Rodriguez. The site Guides Not Included credits you with naming the Rodriguez and creating the SPOM. I really like both of them because so long as they have water in the pipes, brown and black outs will never suffocate my dupes. Any creativity I have for getting O2 is usually making temporary solutions until I have a stable water source for a SPOM. Like sieving the extra toilet water and sending that off to a standalone electrolyzer, with gas pumps pumping CO2 into oxyferns, and uncapping a polluted water geyser and sticking deodorizers all over it.
Though the site might credit FJ with designing the Rodriguez, I'd rather say it like this; The Rodriguez, as made "famous" by FJ. Ever since he built it the first time, he's been clear on who designed it, aswell as the name of this particular SPOM is from the original designer, which is where FJ "made it famous" by naming it as it is.
Either way, the design is great. Been using it, and Hydras, for a longlong time. 5500+ hours in ONI so far xD
@@salemprompthous3820 I did say that the site credits FJ with naming the big SPOM "The Full Rodriguez."
"I have a mod that adds insulated airlocks, and when I had one built on top of my food freezer, I saw a dupe build through the door."
- Back when the DLC was in beta Davkas88 (the original author of the insulated doors mod) didn't have time to update the mod. So I helped out by modifying it to work with the DLC. In the process I also refactored the code and added support for standard translation files (languages). I did not notice at the time, but in fact the manual insulated door sets the door type to prevent building through it, but the automated insulated door does not. By default, the doors inherit the properties of the pneumatic door. If this difference was introduced by my code refactor, I apologize for the inconvenience.
@@michaeldamolsen No problem. It wasn't an issue, I just got excited for a short moment that I thought I could build the old heat spike, where you slowly put two pillars of magma safe material (usually diamond or steel) into magma using airlock doors to keep your dupes from melting.
I saw a video of someone discussing the most recent update and in it he said that Klei patched that trick out.
Wonderful Episode :) I love the History part as a nice addition to the gameplay :) Whiskey Cheers
You seem to have forgotten "Enable Proximity Tasks" in the priority menu. Locking him in is just fine though.
Proximity would also include the entire colony, which might remove that far-away set of tasks altogether. Depending on how much the dupes had to do, ofc.
But yeah, the proximity tasks is quite underrated, it seems
That oxygen is from you installing a bridge while removing the O2 from the room. The bridge caught one blob of O2...
Another Francis, Video another great day
mentioning history... remember those times when switches required dupe labour?😅
Yes Thursdays are back
I 100% endorse the Rodriguez. But I add an additional stage. I build an insulated box around the antientropy machine and dump all the new oxygen into it. The only way that the oxygen can get out of the box is via any of three gas pumps. The gas pumps feed the base through standard vents (max output pressure 2kg). If the vents become blocked, the pumps in the box stop working and the pressure in the box builds up. An atmosensor detects the high pressure in the box and disables the 4 electrolizers in the Rodriguez. This contraption ensures that the Rodriguez always evenly pumps gas, and only makes it when it’s needed. Thus, a Rodriguez scales in step with the colony.
In the Rodriguez, it shouldn't be required to use automation on the electrolyzers, as they'd get overpressurized and stop automatically when the gas pumps stop.
Unless I missed something in your setup?
@@salemprompthous3820 By staging the pumping to the box and then to the base, the Rodriguez always pumps evenly, eliminating mixed gasses. This can happen if the hydrogen gas pump continues to pump, but the oxygen can't go anywhere. Yes, the electrolizers will overpressure at 2K and stop, but in what proportion of hydrogen to oxygen? If the oxygen can't go anywhere, you can find yourself repairing your hydrogen generators. This solution also avoids burst ear drums, as the base pressure never exceeds 2K. In the past, I would just build high pressure vents and hurt all my dupe's moral. Finally, when my colony is small, the Rodriguez is naturally throttled back to suit modest needs. As my colony grows, the Rodriguez steps up until it is operating at full power. It just means that I can build it once, not twice.
@@matthewdunstone4431 I'm a muppet. Was tired when reading your OP, and completely misunderstood aswell as havibg a brain fart. The automation is ofc needed in the Rodriguez 🤣
I'm guessing my brain was thinking of the aetn cooling-room you mentioned, but I honestly have no idea. When I typed that up, I should have been asleep hours ago. Sorry
@@salemprompthous3820 no apology required.
this is pretty much how i play the game i dont really look into builds for anything and try to make my own in creative first if im really stumped like i was on the best way to produce oxyygen then i eventually found the rodriguez i still dont build a full rodriguez because i like to experiement with different designs. Innovation never stops in my colony .
if you get the first mopcommand in you can refresh it while a duplicant is doing it. Just click the same thile agan with the mopcomand that schould reset the 200kg counter.
If you use a diamond press and stone haches you can be positive on the diamond to fossil loop but it requires a lot of dupes labor
LOL, I really enjoyed that history lesson. Been a long time since I've played, but I still look at your Rodriguez tutorial
Double your ONI video @francis. Thanks for your detail weekly ONI run. We still lovin lovin new run NEW special traits soon i hope
32:00 Speaking of old-school methods. How I deal with the build/dig inefficiency: Dig in an "S" or serpentine (really quick) then build a ladder in the space on one side (parallelizable) and finally dig+ladder over the remainder of that one side.
I saw S digging in the klei forums in 2017 and part of the ladder idea on steam forums 2018. I don't see anyone talk about "only build in the space and then in the dirt" idea. It may just come naturally.
I still reference your SPOM tutorial nugget video when im putting my early bases together! Your 1 kg design is what I tend to huck in when i want to move off algae but im not ready for something larger
I got ONI back in 2017 and those old O2 generator designs were really nostalgic. I remember making a few of those on some of my early games. Good times.
I remember buying this near when it came out but I think slimelung was a bit more potent as I remember dupes dying from it. It put me off the game for a long while but you brought me back got me interested and I thought I'm going to buy this and I realized that I already had.
Now I'd like to tweak things like that so you could make slimelung more deadly again.
I do love ancient ONI history. "Never let it catch on." Hahahahahah oh no.
Ore scrubbers... pfft. They still exist and we still don't care.
OH YES! THE FERTILIZER ECONOMY! ...yeesh. Good times.