yeah at first i was like "maybe they're just bad at-Oh" i can absolutely see why the reviews are so low for it, now. a difficulty curve can make or break a game. especially if the price of failure is restarting ENTIRELY.
I entirely disagree. If anything it went from somewhat hard (the first missions Tyler barely won) to trivial later on. He just died on the final boss because he wasn't trying anymore. He got overconfident and didn't build more economy while the easy waves were coming. Instead of pushing forward, he could have just spammed out like 1000 supply drops. Then build fully upgraded towers over the whole field and mortars above. That would have easily beaten the boss. Heck, with that kind of money he could also spam lasers and missiles during the boss.
@KuroroSama42 though to be fair, Tyler is really good at this sorta stuff. The difficulty was definitely high, Tyler is a genius for being able to learn so quickly in the very first game.
I especially like it because it changes it from twitch to tactics. You can't just wait for the last moment and suddenly spawn a wall. Instead, you need to plan ahead, predict and anticipate, and push your luck. Tyler did a great job of toeing that line.
@@STORMFIRE07 Magic The Gathering deck type. It tends to generate as many resources as possible as fast as possible so they can play big scary creatures.
That last fight I was CONSTANTLY yelling at my monitor to put some mortar/death rains down to defend against the 'small' swarms... He spent the resources to upgrade it, then decided that swarms did not need AoE to counter them...
I see, so people screamed different things. I screamed "the boss has trample damage 100% for sure, it would not make sense if he did not have it" Meanwhile Tyler who figured the whole game out and was about to win on difficulty 3 right from the beginning: "he is just trampled my stuff! Oh he is going to keep trampling my stuff" Me: "I knew it. Icarus once again took his own life" *smh*
Tyler: "Lesson learned: don't build towers too close to the front." Also, build generators so you can increase your energy generation long term. Supplies make you advance faster but the only upgrade to your economy you had was your base level, so you didn't have the resources to make a come-back once you started taking heavy damage.
I love how the bouncing rockets, if there's no targets remaining, they just go to the sky. It feels like victory fireworks for killing all the enemies!
It's just lack of knowledge on what the boss does that did him in. Very normal for Roguelike games. How many people beat StS on their first try? Not knowing how certain fights work and getting beaten by the game is very normal. Especially for a final boss, the difficulty spike seems about right, especially as he had multiple ways to easily trivialize this final boss if he had the foreknowledge on how the fight goes, so the game is entirely fair, but it doesn't expect you to beat it on the first try, but run into a "wall" in the form of the boss, which you then go back and defeat on the next run with the foreknowledge of what it does.
If you want challenging games, try beating The Last Spell with only 2 defeats under your belt. Its like Into the Breach + They are billions. You have to use your actions wisely but there's also massive swarms of zombies.
The Last Spell is a great game I recommend people play, but it's also pretty slow. Individual runs in that game take hours more than most roguelikes. And the meta progression means you won't even see most of the game without several runs. I just don't know how well that fits someone like Tyler who tends more towards flavor of the week videos.
@@anthonybowman3423 The meta progression ends quickly and becomes variety of options. At a certain point the only meta progression becomes drop quality increases, I hit that point before the final map and only had to re-attempt campaign 2 a few times. The item unlocks after you get the base forms just become side grades.. Like a more crit focused dagger rather than an opportunist dagger, it trades out the stats for something else. You dont need it all after unlocking the buildings which should basically be after chapter 2.
Currently playing that, got hit with a bug that's stalled my progress for a bit but it's a lot of fun, and I can see it's got a good amount of replayability
Love this gameplay and cannot wait to see more. And the war robot was not a building but a ship ability, so maybe it was worth it? But the trampling was just OP
Tyler: "The enemies are slow to come" Editor Dan: 'We must learn their ways' [6:58] This is what the editors get paid for, and by the gods they deserve every penny they get and more!
I knew when he relied on a very limited tower set at the end it was going to be a problem. Those flying mortars to get rid of the shields would have really helped.
I like that the title shared in the narrative of the video. I found myself rooting for Tyler to beat the game. Instead of knowing; "well if he made the video of course he got far in the game." Just a funny little brain trick that you guys created for me.
There is an intertesting build with mortars where they turn into deathrain which can be placed anywhere and levitates so enemies can't attack it. Also laser spam (a new turret which can be taken after 1st boss) is very strong against 2nd boss.
Great video. I hope you play more of this game. One thing I think would improve it though is move the face cam to either eleven o clock or nine o clock on the screen. Bottom right blocks too much information.
I'd have appreciated hearing Tyler's thought on why he picked an upgrade path over the other. We know what he got, but not what he was giving up on or why he picked the way he did.
well I take serious issue with the game not communicating at all that the boss is guaranteed to walk a set distance forward on the final level. If I found that out on my first time getting there, I could see that REALLY pissing me off. More clarity is needed on that sense, otherwise this game seems pretty cool
With all the tower defense games Tyler has been playing lately, it makes me wonder if he's tried the Kingdom Rush series. Pretty good time to try it out, since a new game just came out. (And if Tyler happens to read this: while I wouldn't go so far as to say the games are hard, they are absolutely challenging).
Hey Tyler, have you ever played Fish Fillets (1 or 2)? Its a childhood classic that I have recently gotten back to and is brutally difficult. I doubt it would get much views, but I think you would love it even in your spare time!
If you know what you're doing before hand lobcorp isn't that hard, but if you don't and just pick randomly, sometimes you will just get a choo choo and get fucked lol
I personally found that the difficulty of the game wasn't hard in the sense that it was too difficult to overcome, but the delay mechanic on placing things made it simple to mess up estimates on timing. Which coupled with the games very heavy death spirals means that errors are difficult to see coming and are game ending. Which is less fun since more often than not a death feels like something caught you off guard.
Amazing editing! But for next video would it be possible to have Tyler just right of the health bars at the bottom? Or is there a big iq move that is way past me? 🙂
It took me an hour to realize that I could upgrade my units by clicking them. Did beat the officer level where only 10% of players managed to beat in 2 hours.
wait, hold the liber-tea, this is just Helldivers Tower Defense > fighting space bugs > everything including player is launched down from space > -questionable- MOTIVES OF FREEDOM > orbital nukes > extremely difficult high levels
The impulse is crazy when you have good econ. Being able to spend many more seconds increasing your income rate pays huge dividends for the rest of the fight.
Ignoring all of the gacha and stamina mechanics, I think it would be cool to watch Tyler play the sword of convallaria game mode in sword of convallaria. Resource and time management, juggling sets of party members, turn based combat. Highly unlikely but it was just a thought I had
have you ever tried playing slay the spire? it has a lot of strategy and puzzle elements and you could have a lot of fun trying to beat the hardest mode on all 4 characters (ascension 20)
The third difficulty is doable with average luck, and you can eek out a win even with mediocre synergies. However 4 and 5 are completly impossible to win unless you roll a synergy that gives you enough of an advantage to survive. Often you get a good synergy for you favorite building but your run is dead beacause you didnt get anything to help you out in the setup phase so you get overun before even building it. Now being forced to rely on rng is a common roguelike trope, and shit feels good when it goes right. Some buildings like the turret is disapropriately likely to create a working build which can make the game more same-y. Im still praying for a focus tower dominant run, but its gonna be tesla coil yet again.
Okay but what the heck? The game is mesmerising. Maybe just a typical defense game but there's something about it. Difficulty may have something to it but it's what makes this game good. Because it's still playable and enjoyable as we can see ∆∆
Reviewers weren’t wrong, the difficulty curve really was crazy
He just flew too close to the sun
yeah at first i was like "maybe they're just bad at-Oh"
i can absolutely see why the reviews are so low for it, now. a difficulty curve can make or break a game. especially if the price of failure is restarting ENTIRELY.
I entirely disagree. If anything it went from somewhat hard (the first missions Tyler barely won) to trivial later on.
He just died on the final boss because he wasn't trying anymore. He got overconfident and didn't build more economy while the easy waves were coming. Instead of pushing forward, he could have just spammed out like 1000 supply drops. Then build fully upgraded towers over the whole field and mortars above. That would have easily beaten the boss. Heck, with that kind of money he could also spam lasers and missiles during the boss.
@@KuroroSama42 So yeah, a bad difficulty curve - it started high, declined throughout the game then spiked back up at the end.
@KuroroSama42 though to be fair, Tyler is really good at this sorta stuff. The difficulty was definitely high, Tyler is a genius for being able to learn so quickly in the very first game.
The delay on delivery being such a huge part of the gameplay is interesting.
is there a reason he doesnt mash the delivery button? are you only able to call them in every so often?
ahhh, they queue
Logistics is a big part of all strategy games, I love the way the devs implemented it here
I especially like it because it changes it from twitch to tactics. You can't just wait for the last moment and suddenly spawn a wall. Instead, you need to plan ahead, predict and anticipate, and push your luck. Tyler did a great job of toeing that line.
The "Mono-Green players be like" edit killed me. Kudos to the editor!
What does that mean?
RIP LegoCowManZ
???? - 2024
@@STORMFIRE07 Magic The Gathering deck type. It tends to generate as many resources as possible as fast as possible so they can play big scary creatures.
as a magic player I love seeing my favorite youtubers have similar interests as me, such as mtg
That last fight I was CONSTANTLY yelling at my monitor to put some mortar/death rains down to defend against the 'small' swarms... He spent the resources to upgrade it, then decided that swarms did not need AoE to counter them...
Tbf, he did have aoe damage on the rockets. Not as much aoe as the mortars could have done though
Plus those deathrains would have dodged the ground-based laser attacks from the boss, wouldn't they?
In previous levels his missiles could take care of swarms just fine, partly due to his rocket ricochet relic
I see, so people screamed different things. I screamed "the boss has trample damage 100% for sure, it would not make sense if he did not have it"
Meanwhile Tyler who figured the whole game out and was about to win on difficulty 3 right from the beginning: "he is just trampled my stuff! Oh he is going to keep trampling my stuff"
Me: "I knew it. Icarus once again took his own life" *smh*
Good shout
Tyler: "Lesson learned: don't build towers too close to the front."
Also, build generators so you can increase your energy generation long term. Supplies make you advance faster but the only upgrade to your economy you had was your base level, so you didn't have the resources to make a come-back once you started taking heavy damage.
I think I prefer watching tyler learn about the mechanics rather than just seeing him already know all the mechanics
Same, even if it's a lot of reading stuff out loud
His hubris has consumed him by the end
Therapist: Tyler Marx isnt real, he cant hurt you
Tyler Marx:
I didn't know I wanted Tyler taking on challenges that other people say are too difficult, but I love this.
Man, the flying mortars for the ending would've been perfect
Steam: this is too hard...
Tyler: GET CHEESED!!!
Edit: WE ARE OUT OF CHEESE BOYS
Game: no
Too much cheese,not enough nachos.
Game: 38:07 get rekt
*the widdwe babies on steam that can’t handle dying in a roguelike
That was a lot of fun to watch, will be happy to see more of it in the future!
I love how the bouncing rockets, if there's no targets remaining, they just go to the sky. It feels like victory fireworks for killing all the enemies!
That MTG reference on 10:07 was chef's kiss. Well done, dear editor!
editor was cooking this video
I legit was watching Sifd playing this and wondering if Tyler would enjoy it. And here we are!
Hope this turns into a series, was a fun watch!
I love the tower defense genre but I've never seen a spin like this. 2D pixelated sideview? Love it.
okay the steam reviewers might have a point, that difficulty spike at the very end feels out of nowhere.
And that is with difficulty level 3/6
To be totally fair, I think two or three mortars would've saved him
It's just lack of knowledge on what the boss does that did him in. Very normal for Roguelike games. How many people beat StS on their first try? Not knowing how certain fights work and getting beaten by the game is very normal. Especially for a final boss, the difficulty spike seems about right, especially as he had multiple ways to easily trivialize this final boss if he had the foreknowledge on how the fight goes, so the game is entirely fair, but it doesn't expect you to beat it on the first try, but run into a "wall" in the form of the boss, which you then go back and defeat on the next run with the foreknowledge of what it does.
That Cascade was an amazing upgrade.
Don't know how it took me so long to find your channel; your commentary is fantastic. The good news: now I have a huge backlog to enjoy.
14:59 some guy explaining his job as the owner of a Chinese factory:
I'm kinda glad it ended like this, because I hope Tyler will now have to go for a retry
If you want challenging games, try beating The Last Spell with only 2 defeats under your belt.
Its like Into the Breach + They are billions. You have to use your actions wisely but there's also massive swarms of zombies.
I would LOVE to see Tyler play The Last Spell.
The Last Spell is a great game I recommend people play, but it's also pretty slow. Individual runs in that game take hours more than most roguelikes. And the meta progression means you won't even see most of the game without several runs. I just don't know how well that fits someone like Tyler who tends more towards flavor of the week videos.
@@anthonybowman3423he's not foreign to making month or two month long series, tho. He might do it
@@anthonybowman3423 The meta progression ends quickly and becomes variety of options. At a certain point the only meta progression becomes drop quality increases, I hit that point before the final map and only had to re-attempt campaign 2 a few times.
The item unlocks after you get the base forms just become side grades.. Like a more crit focused dagger rather than an opportunist dagger, it trades out the stats for something else. You dont need it all after unlocking the buildings which should basically be after chapter 2.
Currently playing that, got hit with a bug that's stalled my progress for a bit but it's a lot of fun, and I can see it's got a good amount of replayability
Love this gameplay and cannot wait to see more. And the war robot was not a building but a ship ability, so maybe it was worth it? But the trampling was just OP
would love to see more of this game, you had a blast playing it and it makes me want to pick it up for myself.
Tyler: "The enemies are slow to come"
Editor Dan: 'We must learn their ways'
[6:58]
This is what the editors get paid for, and by the gods they deserve every penny they get and more!
I thought more direct joke callouts would be weird, but I just wanted to say again that the editors did phenomenally. Good Job
Loved the video!! Hop you make this a series
I am so happy that you have posted this video.
Great to watch you play this game!
I knew when he relied on a very limited tower set at the end it was going to be a problem. Those flying mortars to get rid of the shields would have really helped.
Tyler after making a whole defense with only one type of building: "why is this guy so hard??!?!"
19:48 “If your not first, your last.” Ahh blud
You interrupted my Duolingo lesson I’m gonna die
Good luck brother, we believe in you
Fool. *Jade pulls out a crowbar.*
Adios 👋, you had a good life on this planet while you lived
Thank you for reminding me, the bird almost got me
I started this, and it looks really interesting. Will finish watching later.
This game seems really fun. Please do more of this
The editor putting in the eye of the universe makes me want to see Tyler play outer wilds
Would love to see more of this one!
Feels like Olexa and Aliensrock are subscribed to eachother.
Tyler must watch Tyler
im subbed to both, i think olexa looks to tyler sometimes
I literally had a flashback to age of steel with this game. Good times you should beat it one day
I like that the title shared in the narrative of the video. I found myself rooting for Tyler to beat the game. Instead of knowing; "well if he made the video of course he got far in the game." Just a funny little brain trick that you guys created for me.
Hoping this becomes a series, also you should try out faster than light
10:13 Tyler shirt change
YOUR RIGHT!!!!!!!
@@PumpkinYumyumyummy But what's on their left?
@@OmikronTitanwe can only guess
Holy crap can’t believe I got noticed by a comment lol
There is an intertesting build with mortars where they turn into deathrain which can be placed anywhere and levitates so enemies can't attack it. Also laser spam (a new turret which can be taken after 1st boss) is very strong against 2nd boss.
Great video. I hope you play more of this game. One thing I think would improve it though is move the face cam to either eleven o clock or nine o clock on the screen. Bottom right blocks too much information.
Wow that game actually does look interesting. Hope it'll get featured again soon
I'd have appreciated hearing Tyler's thought on why he picked an upgrade path over the other. We know what he got, but not what he was giving up on or why he picked the way he did.
11:50
Outer Wilds spotted!
Recommendation, try the Empires Of The Undergrowth's story mode on extreme difficulty for all levels, possibly even the challenge levels.
This is a great game to watch you play, dude
Tyler gonna beat it in 5 min
He was close :D
Game looks awesome and Dan Whites editing is great xD
please play more of this game it's really fun to watch
this game seems a lot of fun
reminds me of when i first played FTL
Did not expect the joke at 10:02... As a mono green player, I smiled when I saw it
22:55 you're up against the wall, AND TURRET'S THE FREAKING WALL.
Props to the editor, Bros killin it
I'd love to see a series of this
This will be a great series.
well I take serious issue with the game not communicating at all that the boss is guaranteed to walk a set distance forward on the final level. If I found that out on my first time getting there, I could see that REALLY pissing me off. More clarity is needed on that sense, otherwise this game seems pretty cool
More of this game, please. Loved it!
This indie dev is going to be really happy after this video
This game looks cool, I love the minimalist design
0:59 props to the editors. That joke got me
With all the tower defense games Tyler has been playing lately, it makes me wonder if he's tried the Kingdom Rush series. Pretty good time to try it out, since a new game just came out.
(And if Tyler happens to read this: while I wouldn't go so far as to say the games are hard, they are absolutely challenging).
i doubt he hasnt
I mean its so popular he probably has. (Maybe not the new game though)
at this point, you could also play dome keeper. (its a s similar genre with a little more active on the game)
I hope you gonna play more. Game looks very good :)
Would just like to say that this game is REALLY fun to watch
Props to the editors on this one
Imagine giving a 1 star review to a restaurant because it was really really difficult to eat your lobster (you don't know how to eat it)
Idk man. If they served me a live lobster, I'd complain about it being difficult to eat too.
i mean that's not really equivalent
steam's reviews are the metric of do/do not recommend. if a game is way too hard why would you recommend it
with how hard this game is the lobster was probably fighting back
32 people liked this abhorrent analogy
This is one of the most unintentionally stupid analogies I’ve ever seen.
sometimes i watch you play a game and i'm like "this game looks so cool i wanna play it !" but not this time x)
Bloons TD sure has changed a lot
Almost reminds me of Age Of Empires a bit. Neat game! Down for more parts for sure
Hey Tyler, have you ever played Fish Fillets (1 or 2)? Its a childhood classic that I have recently gotten back to and is brutally difficult. I doubt it would get much views, but I think you would love it even in your spare time!
Tyler is the *"I CAN'T STOP WINNING!"* guy from _Gamblecore 2_
If you want an even harder, weirder more complex roguelike try cube chaos. Deepest most confusing roguelike I’ve ever played.
I'd love to see the same people dropping 1-stars attempt LobCorp. Game's gonna have them in shambles in less than half an hr.
Honestly it ain't that hard except for the last couple of days, but by them it's been more than a few hours
lobcorp is brutal
Project Moon mentioned
Project Moon mentioned
If you know what you're doing before hand lobcorp isn't that hard, but if you don't and just pick randomly, sometimes you will just get a choo choo and get fucked lol
The next wall upgrade looked like spiky walls, that seems like it would make a good turtle build
spamming ship rockets off cooldown is basically required for the final boss, war robots too if you get them
Absolutely love it please more
I personally found that the difficulty of the game wasn't hard in the sense that it was too difficult to overcome, but the delay mechanic on placing things made it simple to mess up estimates on timing. Which coupled with the games very heavy death spirals means that errors are difficult to see coming and are game ending.
Which is less fun since more often than not a death feels like something caught you off guard.
Amazing editing! But for next video would it be possible to have Tyler just right of the health bars at the bottom? Or is there a big iq move that is way past me? 🙂
... I remember a similar game except we mined in it... A LOT. RCE played it. Dome romantik was the original name.
Current name is dome keeper
Oh yeah! I remember playing the demo of it, though the game is called “Dome keeper”
I think he played like 1 episode of it. Can’t remember if it was the demo or not.
Everyone else: this game is so hard! It’s TOO hard!!!!!
Tyler: lul it’d be fun to just get this useless upgrade on a boss fight. 😂😂😂
Great video 👍
It took me an hour to realize that I could upgrade my units by clicking them. Did beat the officer level where only 10% of players managed to beat in 2 hours.
6:16 Jesus Christ the editors are popping off this episode
Should've built a couple deathrays for the small dudes.
But nice, hope you play more of this
I really hope you play rogue tower one day. Fantastic game and video as well.
wait, hold the liber-tea,
this is just Helldivers Tower Defense
> fighting space bugs
> everything including player is launched down from space
> -questionable- MOTIVES OF FREEDOM
> orbital nukes
> extremely difficult high levels
The impulse is crazy when you have good econ. Being able to spend many more seconds increasing your income rate pays huge dividends for the rest of the fight.
I feel that I will love this game.
Ignoring all of the gacha and stamina mechanics, I think it would be cool to watch Tyler play the sword of convallaria game mode in sword of convallaria. Resource and time management, juggling sets of party members, turn based combat. Highly unlikely but it was just a thought I had
have you ever tried playing slay the spire? it has a lot of strategy and puzzle elements and you could have a lot of fun trying to beat the hardest mode on all 4 characters (ascension 20)
The third difficulty is doable with average luck, and you can eek out a win even with mediocre synergies.
However 4 and 5 are completly impossible to win unless you roll a synergy that gives you enough of an advantage to survive. Often you get a good synergy for you favorite building but your run is dead beacause you didnt get anything to help you out in the setup phase so you get overun before even building it.
Now being forced to rely on rng is a common roguelike trope, and shit feels good when it goes right. Some buildings like the turret is disapropriately likely to create a working build which can make the game more same-y.
Im still praying for a focus tower dominant run, but its gonna be tesla coil yet again.
A new video dropped let’s go
This game really feels like competitive starcraft with the build orders :D
Okay but what the heck? The game is mesmerising. Maybe just a typical defense game but there's something about it. Difficulty may have something to it but it's what makes this game good. Because it's still playable and enjoyable as we can see ∆∆
I really liked the art style of this game, very simple and basic, yes, but it adds a nice bit of personality to the game.
Are you going to play world of goo 2