this isnt tutorial... this is teaching, this is enlightment, i never ever know or would have known about that green dot distance theory, that 2d projection and 3d matching omg, i would genuinely like to know where did u learn yourself, i appriciate you man i wish i could fund u i wish i had job keep up man very very epic person
Dude, you have no idea how much this helped me, for real i thought that Blender tracker was awful until i noticed that I didin't knew how to use it, you go over the stuff that really matters but people don't usually go there because of time, thank you for this.
Fantastic tut, thanks. I took notes while watching and thought they might be useful for others. Camera Motion Track 1.Render video as frames -set color management to standard -set frame rate to 30 -go to film video editing lay out -in video sequencer tab click add and select clip -set scene frames -render frames 2. Add trackers -import frames as clip -set motion match to Affine -select normalize -correlation to .9 -alt-s to see search area -L to lock view on tracker 3. Solve -select keyframe to it chooses best section (deselect after solving once) -refine set to focal length, optical center, K1, K2 -clip display in right corner of movie clip editor select info to individual errors -track tab reduce weight of bad trackers
This is not only the best video series on 3D tracking in Blender, but it's hands down one of the finest tutorials on tracking & matchmoving I've ever seen. You've done an amazing job of breaking down the entire process into easy to understand chunks. You've provided thorough details on every feature. And you've given practical examples along the way. Thank you for all of your effort!
After following CG geek's tutorial, i got so upset because my camera track wouldn't work. This tutorial was super in-depth and exactly what I needed to get the camera track to work properly. Thank-you!
Your videos explain all the very small details that are normally ignored, and also laid out the thought process of why do we opt for that technique or tool. I have learned so much in Blender thanks to many of your tutorials. Well, tutorial is often to instruct others to follow the same step or procedure, but watching yours makes me feel I actually own the skill or knowledge that came with it. Appreciate all the effort!
It may be long, but the information presented is a gold mine on how to do matchmoving. The concepts presented are the same for most if not all commercial tracking software. Well done! This will be on my bookmark!
If you add the VFX->Motion Tracking workspace you get some additional info like the tracker dopesheet which will show in colors which parts of the clip has enough trackers and where you need to add more.
I always avoided the camera tracking features in Blender. I'm definitely going to be using them a lot more now I understand these principles. These videos really are great! You certainly have a talent for teaching 👏👍
Thank you so much for these tutorials! They're so heplful :) Usually when I watch other tutorials I get bored and it's a pain to watch, but these are fun!
Thank you so much for your comment :) I'm still trying to get used to off-the-cuff style tutorials (without saying 'um' a million times etc) so I'm glad that it's working out!
Hands down, the best Blender camera tracking video on UA-cam! Thank you so much for spending the time to make this. You have helped me (and a lot of other people) a lot. - Martin
If these series about motion tracking is any indication about the depth of your tutorials, then I can't wait for the animation nodes ones. Excellent quality my friend. Thank you and greetings from Greece.
you sir are pretty much awesome! thank you so much for this tutorial, I got down to 0.3 error and I got a decent render that I am happy with as a first try ever !
If you want to keep your camera distortion for any reason, you could move the Undistort node to your render layer and set it to "distort". Your render layer should then have realistic lens distortion and integrate perfectly.
I think the common practice is to re-distort, or re-warp at the end of the final composite. That results in less processing on multiple render passes, and less chance of error on any branch. The workflow is : un-distort, match-move, render, composite, re-distort. The general purpose of re-distorting the final composite is to maintain consistency with parts of the final edited sequence that don't contain any visual effects. If not, the audience will detect a difference in the general perspective between shots, even though they don't consciously realize it or know what it is.
Still waiting on those timestamps, man…. No, but all jokes aside, thank you so much for creating such a comprehensive guide. You’re an incredible source of information, and we’re all grateful for your contributions!!
Used autofeatures. Got a solve of 0.003. edit: combined with the built in add-on: Motion tracking: Refine tracking solution edit edit: Wouldn't be worth anything without the gold in this video though.
It would be useful to see what you should do in cases of a panning shot where no tracker can remain in the scene for the entire duration. I also had trouble tracking a scene that panned around a table even though the trackers were clear, as they rotated, it lost tracking on all trackers at once.
hey, I've got a problem, when I'm rendering the image at 1:01:55 it only just render the image, I don't know why. Also, I can't see what your doing cause your head hides it please answer, it would helps me a lot also, amazing videos, very useful
@My Pun's Hurt i am new AF but after i delete the things from composition screen as he said i went to layout then took my monkey and ground to outside of the background collection then deleted background collection. And after i made both monkey and the ground transparent from render properties > film > transparent ( i put the check) then i rendered and it worked for me :)
I got it! under the tab context>post processing> disable the checkbox sequencer. now it's actually rendering for me, whereas it wasn't before. make sure everything is in the top most collection in the foreground collection.
Hey everyone, thanks for all your answers, I really appreciate, but none of them worked, I posted this comment 7 months ago and only now I understand the problem. to convert my clip to an image sequence, I used blender in the editing tab, but to be able to see only the monkey head and not your clip, you need to delete the clip track in your editing tab. I'm so happy right now that I've figured it out!
this is amazing but i would suggest maybe giving us noobs some footage that will work well with what we learn. not for us to imitate you but for us to have suitable footage to practice on.. also, ive been trying to make this stuff work for months and now i found this channel and in 40 minutes ive found the answer to my problems and to many i didnt even get the chance to realize! thanks!
Blender can do full track of objects; IIRC, you first track the camera, and then you track the object the same way, but with the trackers attached to an object instead of to the camera. They used it for some of the effects on Tears of Steel.
Ok so I did everything exactly as he said but when I hit render it wouldn't render and just show me the image sequence. for anyone who has this problem: under the tab context>post processing> disable the checkbox sequencer. now it's actually rendering for me, whereas it wasn't before. make sure everything is in the top most collection in the foreground collection.
Man, do I love these in depth tutorials! Serious learning goes on with your presentations! Thank you so much for the time and the professor level education! As a patreon member, will we be able to ask you questions directly? Keep up the extraordinary content!
I have a problem at mark 47:58 when you click the "Setup Tracking Scene" I get the ground plane but not the tracking empties as displayed on your screen. What could be a possible reason for this. I'm using version 2.82.7. I'm working on my own scene and have 78 trackers with at least 10 that track the full length of the clip. I have a solve error of 0.5085. My camera does however follow the motion in the viewport. So now of course I cannot follow your tutorial at mark 49:26
Ah sorry for post. I see from quick search on the net that in the "Viewport Overlays" popup that the "Motion Tracking" checkbox was not checked. BTW although it has been some time since part 4 was released, I am anxiously awaiting part 5 as I want to insert some 3D characters into my scene.
The nodal point is somewhere inside the camera. You need special adjustable tripod mount to rotate around the nodal point. So in real your nodal pan is not really a nodal pan but more like a "tripod rotation" ... Does it matter? Should give a little error ... don´t know ...
You can send a bug report about slow track backwards. Maybe there is a simple solution for this. But developers must see the problem. You can send the .blend file to them as well.
When talking about the Lens Presets at 35:31, is there a resource for additional lense presets available? I'm going to be working with footage from the DDI Mavic Pro 2 and wondered if there was a resource to find all the necessary information for that particular camera or a ready-made preset I can load right into Blender. Thanks!
I still don't understand about the keyframe a and b, and can u make a tutorial video in how to perfectly align the tracker? Cuz my tracker is so far like scrambling
loved this tutorial but when I go to render out the scene, it only renders the movie clip. What am I doing wrong? I've followed everything to a tee (or maybe I've missed something) Thanks.
AWESOME ,, we need more of this detailed, smoothy and long tuts ... NOT speedy please :) ... sorry but i got alot from this tracking video , i learnt alot thx again
where can i find the Compositing tutorials you mentioned about ? When i render my scene, only my 3D object is get rendered. All objects should goto a single View Layer right ?
This series is what the open-source community was dreaming of when wanting to tackle motion tracking. Amazing tutorial!
Who doesn't love long, high quality and free tutorials? thank you so much
:)
this isnt tutorial...
this is teaching, this is enlightment, i never ever know or would have known about that green dot distance theory, that 2d projection and 3d matching omg, i would genuinely like to know where did u learn yourself, i appriciate you man i wish i could fund u i wish i had job keep up man very very epic person
41:26 "We can do better"
I really like the way you said this.
Your tutorials are invaluable sir. Thanks and regards from Zimbabwe
glad there are blender users in Zimbabwe :)
same thing from quebec! thank you so much
Dude, you have no idea how much this helped me, for real i thought that Blender tracker was awful until i noticed that I didin't knew how to use it, you go over the stuff that really matters but people don't usually go there because of time, thank you for this.
glad it helped :)
5 Years later...I still came back to this video😎
Fantastic tut, thanks. I took notes while watching and thought they might be useful for others.
Camera Motion Track
1.Render video as frames
-set color management to standard
-set frame rate to 30
-go to film video editing lay out
-in video sequencer tab click add and select clip
-set scene frames
-render frames
2. Add trackers
-import frames as clip
-set motion match to Affine
-select normalize
-correlation to .9
-alt-s to see search area
-L to lock view on tracker
3. Solve
-select keyframe to it chooses best section (deselect after solving once)
-refine set to focal length, optical center, K1, K2
-clip display in right corner of movie clip editor select info to individual errors
-track tab reduce weight of bad trackers
comment so I can find this comment later
At 24:33 he mentions good solve error values. Just thought someone might want this coming back to the tutorial
This is not only the best video series on 3D tracking in Blender, but it's hands down one of the finest tutorials on tracking & matchmoving I've ever seen. You've done an amazing job of breaking down the entire process into easy to understand chunks. You've provided thorough details on every feature. And you've given practical examples along the way. Thank you for all of your effort!
:)
everytime i watch your tutorials i feel like i learn soooo much in a very short amount of time.
Another excellent tutorial on motion tracking. will be recommending this to all my 3D buddies.
After following CG geek's tutorial, i got so upset because my camera track wouldn't work. This tutorial was super in-depth and exactly what I needed to get the camera track to work properly. Thank-you!
Best tutorial ever, I kept checking key frame everytime and solve error went through 200 lmao
Your videos explain all the very small details that are normally ignored, and also laid out the thought process of why do we opt for that technique or tool. I have learned so much in Blender thanks to many of your tutorials. Well, tutorial is often to instruct others to follow the same step or procedure, but watching yours makes me feel I actually own the skill or knowledge that came with it. Appreciate all the effort!
This is hands down the best camera tracking tutorial FOR ANY TRACKING SOFTWARE I've ever sat through. Great job man!
For anyone not seeing the empties in the viewport after setting up the tracking scene, you need to enable motion tracking the in overlays
Thank you for leaving this comment 🙏
The possibilities with this tool are inspiring
It may be long, but the information presented is a gold mine on how to do matchmoving. The concepts presented are the same for most if not all commercial tracking software. Well done! This will be on my bookmark!
thank you!
Absolutely fantastic!!! Your series is a MUST view for everyone touching Camera Tracking. THANK YOU!
Still watching and already amazed by this tutorial.
There are background details and stuff!
Love this and I am subscribed now.
Dude thanks you son much since three yrs i was struggling with camera tracking and after watching this, i get a Solve error of 0.0220 that's amazing
Best blender channel on youtube
I appreciate it :)
If you add the VFX->Motion Tracking workspace you get some additional info like the tracker dopesheet which will show in colors which parts of the clip has enough trackers and where you need to add more.
thanks for the tip :)
I always avoided the camera tracking features in Blender. I'm definitely going to be using them a lot more now I understand these principles. These videos really are great! You certainly have a talent for teaching 👏👍
I really appreciate it :)
Haven't seen this series yet, but once I get to the point where I need this, I know these videos will be a great resource.
Thank you so much for these tutorials! They're so heplful :)
Usually when I watch other tutorials I get bored and it's a pain to watch, but these are fun!
Thank you so much for your comment :) I'm still trying to get used to off-the-cuff style tutorials (without saying 'um' a million times etc) so I'm glad that it's working out!
Totally agree with everyone else. Another great tutorial. Look forward to many more.
Awesome man!!!! Youre the Blender Motion Traking Guru! Love these... So helpful. Keep up the fantastic work!
Hands down, the best Blender camera tracking video on UA-cam!
Thank you so much for spending the time to make this. You have helped me (and a lot of other people) a lot.
- Martin
u r the greatest Blenderer And OUR BEST BLENDER TUTOR I WILL EVER SEE😀☺✌👌👌👌👏👏👏👏
I had to sub. These days I'm fascinated with animation and tracking. I'm pretty sure I'll learn a lot from your channel.
If these series about motion tracking is any indication about the depth of your tutorials, then I can't wait for the animation nodes ones. Excellent quality my friend. Thank you and greetings from Greece.
hello! I have some special news: animation nodes part 2 is currently rendering :)
Great job yet again! Your detailed explanations and logical approach helped lift the veil and make this amazing tool more accessible.
thank you!
Thanks for these one hour long tutorials. these are beasts for us. Please add more such informative videos in this playlist.
If you're having trouble with the prefetch, go to edit>preferences>system increase the sequencer cache limit.
These tutorials are incredible. I feel like I'm actually going to understand what's happening next time I do a track in any programme.
Wow wow wow, this is actually one of the best blender tutorial I've seen so far
Thank you for this very valuable video!!
Thanks for making such great in depth tutorials and hard work .I really appreciate it 😶
:)
Boy did I find your channel at the best possible time! I'll be digging into this tutorial as soon as I get to my pc 💪
Thank you very much for this greatly explained tutorial series. Looking forward to the next parts. Great work.
you sir are pretty much awesome! thank you so much for this tutorial, I got down to 0.3 error and I got a decent render that I am happy with as a first try ever !
Great tutorial. This is the right way to learn tracking. Calm & relaxed.😁. Thanks mate👌
Very nicely explained every single thing... I have become a fan of yours... great job!!!!
YEESSSS the camera tracking guru is bacc
here I come XD
Very cool tutorial, I love it when passionate people bring their knowledge to the world :) Thanks a lot for this!!!
If you want to keep your camera distortion for any reason, you could move the Undistort node to your render layer and set it to "distort". Your render layer should then have realistic lens distortion and integrate perfectly.
good point!
I think the common practice is to re-distort, or re-warp at the end of the final composite. That results in less processing on multiple render passes, and less chance of error on any branch.
The workflow is : un-distort, match-move, render, composite, re-distort. The general purpose of re-distorting the final composite is to maintain consistency with parts of the final edited sequence that don't contain any visual effects. If not, the audience will detect a difference in the general perspective between shots, even though they don't consciously realize it or know what it is.
so good, everything necessary to get tracking... this class is amazing.. 1000 thanks !
This series is gold. It’s exactly what I was searching for. Thank you so much man, I really appreciate your effort!
Still waiting on those timestamps, man….
No, but all jokes aside, thank you so much for creating such a comprehensive guide. You’re an incredible source of information, and we’re all grateful for your contributions!!
Good result. You can add seed for noise, and you have too much sharpened shadow.
Ready to be amazed
2.9 IS already out!
lol I love it.
Great series, thank you so much for these.
well at least the alpha.
you're the besssssssssssssssssssssssssssssssssssssssssst tutor in motion tracker. thank you so much
Thanks so much for this. Really learned a lot, camera tracking has proven to be very tricky!
Finally someone explained it for blender 2.8 thanks cg matter
Done, boom baby. Had to test out different shots cause it really wasn't working for some 😮💨
Wicked good tutorial. This is what I need to learn house to the blender.
I like your videos since the first day and I think youu have come a long way I can't wait to see you crossing 100k subs hoping from Bangladesh.
:)
Like👍🏾 now watch after work ☺👌🏾
Excellent tutorial everything taught is very crisp smooth 😀😂
Fantastic, man! Amazing video.
thank you :)
Great tutorial loved it!
thank you so much. very in depth and well explained
Used autofeatures. Got a solve of 0.003.
edit: combined with the built in add-on:
Motion tracking: Refine tracking solution
edit edit: Wouldn't be worth anything without the gold in this video though.
I have become your fan. Thanks for sharing the most valuable information.
omg this video is my favourite Christmas Gift. You really should rename yourself to CGSanta.
It would be useful to see what you should do in cases of a panning shot where no tracker can remain in the scene for the entire duration. I also had trouble tracking a scene that panned around a table even though the trackers were clear, as they rotated, it lost tracking on all trackers at once.
Tysm😊😊 I really got a good knowledge keep it up👏👏
hey, I've got a problem, when I'm rendering the image at 1:01:55 it only just render the image, I don't know why. Also, I can't see what your doing cause your head hides it
please answer, it would helps me a lot
also, amazing videos, very useful
he moved the plane to the foreground so you can see it in render view
the same happened to me. I'm still in the dark about this. I've tried everything I could think of. HEEEEELLLPPPP!
@My Pun's Hurt i am new AF but after i delete the things from composition screen as he said i went to layout then took my monkey and ground to outside of the background collection then deleted background collection. And after i made both monkey and the ground transparent from render properties > film > transparent ( i put the check) then i rendered and it worked for me :)
I got it!
under the tab context>post processing> disable the checkbox sequencer. now it's actually rendering for me, whereas it wasn't before. make sure everything is in the top most collection in the foreground collection.
Hey everyone, thanks for all your answers, I really appreciate, but none of them worked, I posted this comment 7 months ago and only now I understand the problem. to convert my clip to an image sequence, I used blender in the editing tab, but to be able to see only the monkey head and not your clip, you need to delete the clip track in your editing tab.
I'm so happy right now that I've figured it out!
I think you could make Blender fullscreen to get more screen real estate used.
this is amazing but i would suggest maybe giving us noobs some footage that will work well with what we learn. not for us to imitate you but for us to have suitable footage to practice on.. also, ive been trying to make this stuff work for months and now i found this channel and in 40 minutes ive found the answer to my problems and to many i didnt even get the chance to realize! thanks!
Thanks a lot. Very instructive. And so are the previous videos ;)
Thank you so much for these tutorials man, I subed to your patreon just to thank you for these tracking series. Keep the good work!!
Such a nice a detaled lesson! Thank you!
thanks for the good work!
how about mocap system with just 3 cameras!? as X , Y and Z
Blender can do full track of objects; IIRC, you first track the camera, and then you track the object the same way, but with the trackers attached to an object instead of to the camera. They used it for some of the effects on Tears of Steel.
Ok so I did everything exactly as he said but when I hit render it wouldn't render and just show me the image sequence. for anyone who has this problem:
under the tab context>post processing> disable the checkbox sequencer. now it's actually rendering for me, whereas it wasn't before. make sure everything is in the top most collection in the foreground collection.
And again a great, great tutorial! Thank you very much! Greetings from the Netherlands
;)
You are amazing dude!
Man, do I love these in depth tutorials! Serious learning goes on with your presentations! Thank you so much for the time and the professor level education! As a patreon member, will we be able to ask you questions directly? Keep up the extraordinary content!
Thank you so much to share all of that !!! please never stop ;)
workin already in 2.83 .....but still ur tutorials are best from whole youtube
After listening to your fast tutorials, when watching this I felt the time slow down
keep up the good work! hope this channel grow more!
Thank you sir for your time on this!!
of course!
I have a problem at mark 47:58 when you click the "Setup Tracking Scene" I get the ground plane but not the tracking empties as displayed on your screen. What could be a possible reason for this. I'm using version 2.82.7. I'm working on my own scene and have 78 trackers with at least 10 that track the full length of the clip. I have a solve error of 0.5085. My camera does however follow the motion in the viewport. So now of course I cannot follow your tutorial at mark 49:26
Ah sorry for post. I see from quick search on the net that in the "Viewport Overlays" popup that the "Motion Tracking" checkbox was not checked. BTW although it has been some time since part 4 was released, I am anxiously awaiting part 5 as I want to insert some 3D characters into my scene.
The nodal point is somewhere inside the camera. You need special adjustable tripod mount to rotate around the nodal point. So in real your nodal pan is not really a nodal pan but more like a "tripod rotation" ... Does it matter? Should give a little error ... don´t know ...
Amazing tutorial as always. Was just wondering. Wouldnt we need to 3D Camera track on a undistorted plate?
Dang... I really like these tutorials...
bless
36:54 ha! I just have 0.05, so gotcha!
Awesome tutorial, thanks for making it!
You can send a bug report about slow track backwards. Maybe there is a simple solution for this. But developers must see the problem. You can send the .blend file to them as well.
Man you're my hero !
Really, really, really good! Thanks!
When talking about the Lens Presets at 35:31, is there a resource for additional lense presets available? I'm going to be working with footage from the DDI Mavic Pro 2 and wondered if there was a resource to find all the necessary information for that particular camera or a ready-made preset I can load right into Blender. Thanks!
I still don't understand about the keyframe a and b, and can u make a tutorial video in how to perfectly align the tracker? Cuz my tracker is so far like scrambling
loved this tutorial but when I go to render out the scene, it only renders the movie clip. What am I doing wrong? I've followed everything to a tee (or maybe I've missed something) Thanks.
Nice hair ! I have the same one, curled and long, however semi-grayed 😀
AWESOME ,, we need more of this detailed, smoothy and long tuts ... NOT speedy please :) ... sorry but i got alot from this tracking video , i learnt alot thx again
Great tutorial, can you do one on syntheyes and transfer the data to blender?
I'll consider this for the future, if I talk about syntheyes I really want to go over the whole program :)
where can i find the Compositing tutorials you mentioned about ? When i render my scene, only my 3D object is get rendered. All objects should goto a single View Layer right ?