For people who recorded VERTICAL iPhone videos and are motion tracking in blender, and are having an issue where the ground seems to be "floating" and any objects placed keep moving around without staying still here's a solution: Click on the camera, go to camera Data settings -> Under 'Camera' and 'Sensor Fit', change the Sensor Fit to HORIZONTAL. This will make the ground plane stay in place for vertical videos.
This is such a fantastic tutorial! Thank you. Learning this has always gone over my head and you have simplified things elegantly easy to follow. Many thanks
Jacob, I love the focused, stream-of-consciousness way you do this. I made it all through and learned what the various options and settings do (even if they aren't used). Thank you for putting this together.
Very good, in-depth tutorial! I have a question: the castle scene at the end - was that all done in Blender or post was done in a video editor/compositor?
So for that shot, I actually used nuke to do my camera tracking, and then I use Cinema 4D to do the CGI. Traditionally I would've used blender for that project, but I was under certain obligations to only use Cinema 4D. After that, I took the CGI into nuke from my compositing and then sent it over to my color to do color and Vinci resolve for the final look. Hope that helps.
Thanks a lot for your efforts. Could you by any chance show how we can export the track to houdini... It seems that it's more than just exporting the cam as fbx. It will be highly appreciated. Thanks again
Hi Jacob, thank you for the great tutorial! I was wondering why when you rendered the cube with the shadow catcher there were 2 shadows. Is the footage casting light somehow?
Thank you! There were 2 shadows because I had two lights in the scene, a sun and point light. I didn’t really focus on matching the light of the CG world as I just wanted to focus on camera tracking but that would be the next process in order to add CGI into the environment.
I can't solve a problem. The points solved are parallel to each other. It doesn't fit the perspective. So when I want to select the ground with 3 points, it makes a right angle to the camera.
How to render with footage+VFX? 🙄🙄🙄 Why u didn't say.... everything went fine for me... Now my rendered footage has only added objects...no original footage 😢
You can composite over the real footage using any video editing software or compositing software like after effects or davinci (before people start bashing me that they are also used for video editing and motion graphics I know they do video editing too, but they are best at compositing that's why I counted that ) And for you brother if you don't wanna use those softwares you can do it inside blender too on the compositing and video editing workspace Thanks for reading this ❤ peace
There’s a setting called display as camera background or overlay or something like that in the blender camera track settings, probably irrelevant 7 months later😂
hi joacob amazing tutorial, at 28:50 when i try to orient floor, it gives me error 'three tracks with bundles are needed to orient the floor blender'. can you help me with it many thanks!
It just means that those 3 points together don’t really define a floor plane that blender can find. Try another set of 3 points and try again. Hopefully that helps
My best guess is that you don’t have enough trackers spread out across the scene. If you have a lot of solid trackers in one place your solve error goes down but blender wont have enough information on movement in the foreground and background which could still cause sliding. My other guess would be that your objects might not be positioned correctly in relation to the camera. Say for example you want something in the foreground but to get it to line up you scale it far in the background, the object will follow how that object would be if it were that far away rather than if it was positioned scaled correctly in relation to the camera. Hope this helps!
Do you find yourself doing your camera tracking more in Blender or Nuke? Or does it just depend. Not too many tutorials out there for Nuke camera tracking in general.
Honestly really depends. If I’m doing a lot of stuff in blender I usually just stick to blender but when blender is giving me problems or I need to work across multiple programs nuke. I’m actually working on a nuke camera tracking tutorial so stay tuned
hey , i'm facing problem in selecting three makers for setting the floor can any one tell me how to reslove the problem. it's showing three tracks with bundles are needed to orient the floor ' i tried alot but i got no use
fuck me too i somehow got it to work but than dont know what i did thought i click ctrl click instead of shift click to select the markers but that wasnt it.
That’s all good. Honestly you can have high solve errors at first and it’s not until you clean up the tracks for the first time that it goes way down. Look for any markers that might move off the mark or just try again from scratch. Camera tracking is a learning process and sometimes it can be a little finicky. I’ve had many times where I have to restart a camera track to change settings and then randomly it’s starts working. Just keep at it!
ive done what you say, it was all perfect. I spent like 8 hours making 3D stuff on my footage, then i hit the render button, and its just the basic original video. All my 3D stuff is invisible and im trying since 30 min to make it appear in the render but nothing works. Does anybody knows how to render and export the footage WITH your 3D stuff added in it ??
Ehhh if you need the CG to touch the ground and not drift not really. If the CG is floating or you don’t need perfect sticking, then I think it’s ok but just know clients tend to not like imperfect camera tracks even if visually it looks ok.
In my opinion it’s a great length, as he mentions a lot of key details and is a lot more intuitive to learn and remember. Also if your like me, I love blender so long videos are great :)
💥Do you what to LEARN VFX? Check out my Full Course Out Now!💥 ua-cam.com/video/_Db_K0iL4n8/v-deo.html
Annotation is absolutely usefull, it’s essentially a quick mask tool for the markers.
Hyper useful.
For people who recorded VERTICAL iPhone videos and are motion tracking in blender, and are having an issue where the ground seems to be "floating" and any objects placed keep moving around without staying still here's a solution:
Click on the camera, go to camera Data settings -> Under 'Camera' and 'Sensor Fit', change the Sensor Fit to HORIZONTAL. This will make the ground plane stay in place for vertical videos.
bro it didnt work. still the objct moves with cam. plz help,
One of, if not the best and straightforward, explanations of tracking in Blender I've seen. Excellent tutorial.
this is one of the most useful tutorials about camera tracking in blender
thank you
Why thank you
goat status for showing the settings on doubling the ram that made blender run so much better
You deserve a follow. Strong teacher's genes, very structured knowledge and a great voice. Thank you for your contribution.
This is such a fantastic tutorial! Thank you. Learning this has always gone over my head and you have simplified things elegantly easy to follow. Many thanks
Thank you so much for this amazing tutorial.
the best tutorial for motion tracking in blender! thanks!!
this helped me so much! Thanks Man!!
Awesome stuff, this will be a good substitute until I get Resolve Studio.
thaaank you so much for this great educational video
Thank you so much from Korea
Very useful video. Thank would will give it a try. 😃
Jacob, I love the focused, stream-of-consciousness way you do this. I made it all through and learned what the various options and settings do (even if they aren't used). Thank you for putting this together.
Very good, in-depth tutorial!
I have a question: the castle scene at the end - was that all done in Blender or post was done in a video editor/compositor?
So for that shot, I actually used nuke to do my camera tracking, and then I use Cinema 4D to do the CGI. Traditionally I would've used blender for that project, but I was under certain obligations to only use Cinema 4D. After that, I took the CGI into nuke from my compositing and then sent it over to my color to do color and Vinci resolve for the final look. Hope that helps.
im sleeping with this video
Thanks a lot for your efforts.
Could you by any chance show how we can export the track to houdini... It seems that it's more than just exporting the cam as fbx.
It will be highly appreciated.
Thanks again
I’ll look into it but no promises with my busy schedule. I’d check to see if any others have found a solution!
Hi Jacob, thank you for the great tutorial! I was wondering why when you rendered the cube with the shadow catcher there were 2 shadows. Is the footage casting light somehow?
Thank you! There were 2 shadows because I had two lights in the scene, a sun and point light. I didn’t really focus on matching the light of the CG world as I just wanted to focus on camera tracking but that would be the next process in order to add CGI into the environment.
@@Jacob_Zirkle I see, thank you for explaining
I can't solve a problem. The points solved are parallel to each other. It doesn't fit the perspective. So when I want to select the ground with 3 points, it makes a right angle to the camera.
i just hope you comeback to after effects for your compositing tutorials, is waaaay more ""public"" than nuke
nice
How to render with footage+VFX? 🙄🙄🙄 Why u didn't say.... everything went fine for me... Now my rendered footage has only added objects...no original footage 😢
You can composite over the real footage using any video editing software or compositing software like after effects or davinci (before people start bashing me that they are also used for video editing and motion graphics I know they do video editing too, but they are best at compositing that's why I counted that )
And for you brother if you don't wanna use those softwares you can do it inside blender too on the compositing and video editing workspace
Thanks for reading this ❤ peace
render (i think) -> film -> transparent
There’s a setting called display as camera background or overlay or something like that in the blender camera track settings, probably irrelevant 7 months later😂
Very insightful
My solve error is 0.12
Love you
hi joacob amazing tutorial, at 28:50 when i try to orient floor, it gives me error 'three tracks with bundles are needed to orient the floor blender'. can you help me with it many thanks!
It just means that those 3 points together don’t really define a floor plane that blender can find. Try another set of 3 points and try again. Hopefully that helps
My solve error is 0.35, after setting up floor and orientation. Objects are still sliding a little bit. what should i do
My best guess is that you don’t have enough trackers spread out across the scene. If you have a lot of solid trackers in one place your solve error goes down but blender wont have enough information on movement in the foreground and background which could still cause sliding. My other guess would be that your objects might not be positioned correctly in relation to the camera. Say for example you want something in the foreground but to get it to line up you scale it far in the background, the object will follow how that object would be if it were that far away rather than if it was positioned scaled correctly in relation to the camera. Hope this helps!
Do you find yourself doing your camera tracking more in Blender or Nuke? Or does it just depend. Not too many tutorials out there for Nuke camera tracking in general.
Honestly really depends. If I’m doing a lot of stuff in blender I usually just stick to blender but when blender is giving me problems or I need to work across multiple programs nuke. I’m actually working on a nuke camera tracking tutorial so stay tuned
@@Jacob_ZirkleRight on! Can't wait!
ok buddy
How to enable 3d track
points 🤧🤧😭
hey ,
i'm facing problem in selecting three makers for setting the floor can any one tell me how to reslove the problem. it's showing three tracks with bundles are needed to orient the floor '
i tried alot but i got no use
fuck me too i somehow got it to work but than dont know what i did thought i click ctrl click instead of shift click to select the markers but that wasnt it.
i did everything what u said and i had 38.37 px solve error ;'(
That’s all good. Honestly you can have high solve errors at first and it’s not until you clean up the tracks for the first time that it goes way down. Look for any markers that might move off the mark or just try again from scratch. Camera tracking is a learning process and sometimes it can be a little finicky. I’ve had many times where I have to restart a camera track to change settings and then randomly it’s starts working. Just keep at it!
ive done what you say, it was all perfect. I spent like 8 hours making 3D stuff on my footage, then i hit the render button, and its just the basic original video. All my 3D stuff is invisible and im trying since 30 min to make it appear in the render but nothing works. Does anybody knows how to render and export the footage WITH your 3D stuff added in it ??
Make sure you have whatever you want to render plugged into the composite node in the compositing tab.
@@Jacob_Zirkle thanks for your response. The compositing tab is the default onei didn't modify it. And how can I add my 3D stuff to it ?
@@jeremvfx should just need to have movie clip node and render node and then combine using alpha over node
@@Jacob_Zirkle yes that's what there already is in the compositing tab by default, but idk know why it still doesn't work
@@jeremvfx do you see anything when you view just the render node
aka VFX motion tracking ni ham o'rgating iltimos
assalomu alekum zo'r aka darslariz
For a video i have a night time drone shot i could only get the solve error down to 2.51 px after cleaning a bunch. Is that enough for a good track?
Ehhh if you need the CG to touch the ground and not drift not really. If the CG is floating or you don’t need perfect sticking, then I think it’s ok but just know clients tend to not like imperfect camera tracks even if visually it looks ok.
28:00
Make a video on how to track green screen footage and how to remove greenscreen build set ... Want detail video
Working on something like that so stay tuned for a future video
good but this vidoe could have been 12 minutes long
In my opinion it’s a great length, as he mentions a lot of key details and is a lot more intuitive to learn and remember. Also if your like me, I love blender so long videos are great :)
nice try to improve your level
Fire bro but fuck shit too much talking
After i clean some tracks i got this herror: Some data failed to reconstruct (see console for details). I don't know how to fix it.