when I was younger, I remember making my docks/ports out of soul sand on the Xbox 360 edition, so the boats don't break on impact and when I returned to my old Minecraft world several years later on bedrock, I wondered why tf the docks were soul sand until I remembered the shitty old Minecraft boats.
of course they got buffed, this was a huge deal at the time. If I remember correctly, they were buffed at around the time of shields (1.9), and there was a lot of outrage at this time because of how much the combat update changed the game, part of which was the huge machine gun buff to skeletons.
@@stanleydodds9 bro, any amount of hate a skeleton buff got on 1.9 was completely overshadowed by the combat update changing the game in such a big way.
I LOVE IT WHEN MODDING IS HARD AS HELL AND THERE ARE 0 PROGRAMS TO HELP AND THE ONLY TUTORIALS ARE MADE BY A GUY WHO DOESNT EVEN DO IT RIGHT ON THE FIRST VIDEO putting this here so people can read it, i was trying to make my own mod but it felt really convoluted and i just kinda gave up at some point. thanks modification station
You played 1.0 though, a version most of the golden age community doesn't consider, well, to be the golden age. For most of us golden age was beta 1.7.3, last version before the sprint. And yes, I have played it recently and without doubt I'll say it was better than modern minecraft, at least in terms of atmosphere.
Most of the community is not reduced to a bunch of whiners who cannot admit that the old minecraft was better only because in 2011 these same players were kids and played beta 1.6 in fifth grade, and now they have to work, and life is not as happy as in fifth grade. They blame it on new textures, a variety of blocks and mechanics. But it's not textures or blocks that are to blame for the fact that you were 10 years old before, and now you're 25! It's not anyone's fault that you don't enjoy the game as much as you did when you were 10. It's no one's fault that life is not as simple and carefree as it was at the age of 10. I can also get nostalgic when I find my old worlds on Xbox 360. Tutorial world and all that. But I know that I won't get the same pleasure from playing on the console as I did when I was 8 years old. The time is gone.
@@XplosivDS it was pocket edition before and yes, it's very stupid that they ported the worst version of Minecraft to all platforms and are trying to replace java edition with the bedrock edition
@@peashooteranimations8082Legacy Editions where shit and limited compared to PC, Bedrock was already easily portable and way more advanced, that's why Legacy was discontinued.
Honestly, the old bugs have their charm. I'm glad we dont have them now anymore, but it always reminds me of my first times playing and it just has a unique charm to it. Luckily, a lot of it can be brought back for me with mods that add back the old graphics xd
I think some of what you're noticing is specifically because you're playing 1.0 instead of Beta 1.7.3, which is the version most old Minecraft players stick with. 1.0 is a weird halfway house update when it comes to difficulty because the Adventure Update added stuff like sprinting, health regeneration and critical hits while the mob AI and core combat didn't change, so what was balanced before became unbalanced. If you try Beta 1.7.3, you'll notice that not being able to run or regenerate health means that even the simpler mob AI is difficult to deal with. (also, skeletons have brilliant aim and machine gun bows in b1.7.3, making them much harder to deal with) There's fair downsides to point out when it comes to Beta and early release, but criticising older versions of Minecraft because 'speedrunning is bad' is rather unfair. Speedrunning isn't the intended method of gameplay and the game wasn't designed to be beatable as quickly as possible - why would it be? And while older versions are buggy, people choose to play despite those bugs because they prefer the different style of gameplay. I'm sure that if 1.21 was simply Beta 1.7.3 with bug fixes, no Beta player would hesitate to update, but the reason people opt to play Beta over the latest version is because of different preferences in gameplay, which is a nuance I think you're missing here by playing 1.0 - bugs aren't really a counterargument to what's essentially subjective preferences for gameplay, and dismissing people's vocal preferences as 'nostalgia bait' because of some bugs isn't constructive or respectful. That leads me to ask - was this supposed to be an objective look at old Minecraft, or was your intent purely to dunk on a random community of people with preferences you don't agree with?
I absolutely agree. Even though my current world is 1.21 with the “Moderner Beta” mod. It’s cozy seeing the old terrain, but when the bug itches, and scratches, I boot up the real Beta 1.7.3 and never, ever, ever feel disappointed, or unsatisfied.
This makes a really good point. The video felt more like an attack than anything else, even if it did feel justified in a way. Yes, it's buggy, but it's what was so charming to us. I won't be too mad at OP because I can see myself going on similar lighthearted rants, but it is important to think critically about things even as simple as a game opinion
@@EvilStevilTheKenevilPEN15 >isn't actually that much better than Beta 1.7.3. Swimming and Offhand disagree, also the "drag item over slots"/spread mechanic :V Unironically painful as hell having to play without those, god forbid i ever use a boat in older versions...
People nowdays: Nostalgia=Quality Nah man like this is so nonsense. Almost every single thing in modern Minecraft is better than old Minecraft. Calling out those who call modern Minecraft boring: The game didn't get boring. The game isn't repetitive. You got boring and repetitive while playing the game, thats it. You aren't forced to go to the end, you aren't forced to kill the dragon, you aren't forced to go to the Nether, you can simply do whatever you want. You just need to be creative. And remember: you are not a kid anymore. You grew up. It obviously ain't gonna be as magic as it was when you were a kids
That's why you download QOL mods. 1.4.7 is my preferred version Also I like enderpearls being rare. Not beating the game in a few hours but rather a few weeks is a good pace.
Ok but all of these struggles being considered "old" makes *me* feel old, tiny details like the better mob AIs & witches and squids finally making sounds still feel so new to me
Me too, I remember playing it back when stained glass wasn't even a thing yet when Space Center first introduced it to me in their camps. I still forget that I have to type the whole gamemode name now instead of just "/gamemode 1/2/3", I've even been getting nightmares of clumsily typing it before I get hurt by something in my dreams. I keep looking at the Nether and wondering why the netherrack is so smooth, or why I see iron bars over the end crystals now. Don't get me started on how often I get swamped by phantoms because I'm so used to being out and about for HOURS at a time, going to bed every night feels like such a chore now. I feel so wrinkly.
I get most of complains, but "speedrunning is a joke" one is a pure skill issue. No one forces you to speedrun the game, and definitely no one is obliged to give you a hand when you decide to
@@autumnaltumn >should be hard It IS fairly hard, compared to most things. It's a long involved process which includes likely travelling 1000-3000 blocks or so. "Not Speedrunnable" is an absurd notion you should dump in the trash where it belongs though. Not even Extremely Linear Games escape Speedruns. Or other RNG heavy games...
@@higueraft571 ok, but that's what makes speedrunning The End even MORE impressive when there isn't an easy cheat code to getting ender pearls...... adding an alternative method of obtaining ender pearls is, OBJECTIVELY, making the game easier.
@@autumnaltumn >adding an alternative method of obtaining ender pearls is, OBJECTIVELY, making the game easier. That, of course, depends if the alternative is actually easier OR faster :V Enderman killing is by FAR faster (a 1/2 per kill, or an average 24 kills, reduced by how much Looting you have), but it's not easier. Piglin trading is easier, but not faster (a 1/46 chance to roll for 3-4 eyes, which you'd need to get at least 3-4 times, alongside enough Gold to actually trade that many times). Or praying for enough 23% chance items in Stronghold chests, which... is probably some absurd RNG/something that almost never happens (if a Speedrunner even takes the time to head in that direction/if the other methods arent faster)
My favorite thing with the old glitchy squids was putting a bunch of them in a small space, then watching as they all float away before teleporting back and moving again.
These are some of the reasons why old Minecraft feels clunky.... but what actually makes it impossible to play is the lack of quality of life... there's a ton of QoL that I can't even think about playing without them...
I think to really encapsulate the true "Golden Age Minecraft" experience, you have to go pre-Adventure Update. The common version everyone plays in Beta 1.7.3 as its the last version before the radical changes of Beta 1.8. I've personally played it for years, on and off playing in the same world for 5 years now. On the surface there doesn't seem a lot to do, but when you get into it there is a lot you can do. Unique farming mechanics, the old lighting, fog and world generation gives a whole other aesthetic, the lack of hunger and old armor mechanics make early game more challenging. All you need is some imagination and you can do whatever you like.
True, that final part also applies to modern minecraft In conclusion I think minecraft is just timeless, no matter the version you play you can do a lot of stuff using your creativity, Also lets apreciate the fact that mojang let us play old versions that easy, not many sandbox games let you play older versions that simple
@@humanharddrive1 This statement literally makes no sense. 1.0 came out 13 years ago but it isn't the same as 2024's 13 years ago. What? 1.0 is old. That's it.
Ok but that skeleton fact was seriously game changing for me. When I was young (primary school / kindergarten) I watched Minecraft youtubers, and I remember them dodging skeletons like nothing. Years later (middle school) I got the game myself, and I couldn't do that and could never figure out what I was doing wrong.
Seeing minecraft improve by seeing all the weird stuff from more than a decade ago is trippy to say the least. But we've come so far with this silly block game.
Most people who like old Minecraft aren't talking about 1.0, they are talking about beta 1.7.3 (pre-hunger and combat update). The end is certainly very buggy in 1.0, but beta Minecraft did not contain objectives like an endgame and people like it's simple but open ended nature.
Tbh those skeletons which had bad aim seemed pretty logical. Like, they probably wouldn't be accurate knowing they're literaly just bones and (probably) some magic
Also note this isnt actually "Old Minecraft", it's "That One Jank Version between Old Minecraft and New Minecraft", where a bunch of b1.7.3 features are still hanging around while newer b1.8/1.0 features are just stapled on haphazardly, and damn the code :V
Love the old versions. Went back because I kept seeing people quote something along the lines of "you don't miss old Minecraft, you miss when you were younger". And I can tell you that line of thinking is bull. They copy that assumption and post it without ever checking if it's true. 10/10, would watch squids levitate into the rain again
@@jotaros_dolphins2213 he meant that you just can't say that for everyone and be correct. Nostalgia is a very individual feeling, and everyone have their own reason to have it.
I found myself trying to return to older versions of Minecraft, sadly you can't go that far back in mobile, so I booted up my more than a decade old laptop, downloaded the launcher, and play the 1.7.3 beta, it's not overrated, the simplicity of it is simply unique
1:54 very tangential but skeleton spawners are hilarious and scary when friendly fire occurs because it's non-stop firing and bone noses you need to plug all entries and wait it out
Modern Minecrafter YET again plays the release version that Golden Age Minecraft community hates because they have no idea what the argument is actually about
This is kind of still Minecraft to me. A lot of these features I didn't know were updated or fixed, I've just still been accommodating he old ways. Fuck...I'm experiencing getting old...
Yes, mostly. Minecart boosters (at least the most widespread designs) were patched within a couple updates of powered rails being added, with updates to minecart collisions.
I can't believe you didn't even mention how water used to break if you used a bucket on any water deeper than one block. It would leave a permanent broken flowing blocks in water bodies
There is one thing that the older edition did a very, very well; mob balance. Zombies were slow but they could gang up on you. Skeletons kept their distance and would shoot at you to limit limit your escape options but they weren't extremely accurate. Spiders were fast but they didn't attack you if you had enough torches around. And creepers were ambush predators that you wouldn't get close to if you if you just paid attention and if they did get close you just put down some blocks to shield yourself. But then they decide to add sprinting. Which meant that you could outrun everything which meant there was a zero risk. But then they decided to add baby zombies which were too fast, had a small hitbox, and couldn't even be hit most of the time because tall grass was made significantly more common.
@@tulenich9948 No, they weren't. They did not spawn naturally and were only able to be spawned using NBT editors. Baby zombie villagers did occur naturally but only rarely if a zombie killed a baby villager. Mojang specifically decided to make them spawn naturally.
@@LoginJ Yes, it is bad. Good changes don't result in the addition of the most universally despised feature in the game; baby zombies. Baby zombies were specifically added to balance sprinting.
The golden age of Minecraft truly was amazing, my old strat for building bases was on a bridge in the middle of a ravine since mob pathfinding would make them walk off the edge
I was playing an old version once and the nether portal didn't work. I broke the two obsidian block next to the bottom portal blocks and the portal finally lit. I have no clue why that happens but yeah that's that
recently ive been playing and skeletons have been terrifying they can snipe from more than a chunk away! im pretty sure they can predict where you will be when the arrow reaches you
Funnily enough, I realised if you stand completely still they often miss. I let one kill me a while back and it only hit one in three shots. I think they expect you to be moving.
>that animals actually had drops. If we're talking actually Old Minecraft... Pretty sure several didnt drop anything for some long stretches, including in b1.7.3.
I think the main thing people miss about old Minecraft is that the game was BALANCED and had a pretty much flat power curve, As opposed to the modern game which has a long creep towards endgame. It plausibly felt like there was no endgame to grind towards and survival mode's systems were a lot less about staving off hunger and leveling up your character, and more about staying alive in the moment against mobs that mostly had a pretty good chance of killing you (and you can't run from them). None out the game's systems overpowered the others, they all had advantages and drawbacks. The inventory size was a lot more geared towards the early game mechanics as well, which is why it feels so ill-equipped for the modern game. A lot of people delight in Minecraft's modern endgame and the creativity it affords, but beta survival mode really is a different speed of game for a different type of gamer. It's kinda rare to find someone who really loves both. I think it's best exemplified by the type of base the average player has going after 1 week of play. In the modern game it's usually a pile of early game farms with a bed and a pile of chests in the middle. The player is still working towards endgame and that's the main motivation driving the game. Meanwhile the Beta player probably has some kind of thought out beginnings of a base because they're already AT their endgame and playing creatively. Is there less content and less flexibility? Sure. But the way its incentives are laid out works a lot better for people who just get burned out by the structure of the modern game.
In 1.0 the efficency enchantment worked on every block you would mine, not just the ones that match the tool. You could instandmine dirt with an efficiency pickaxe, exept not really because instandmining didn't work properly either. I'm not sure about the "getting bored" part though. Like sure the version is broken and missing a lot of features, but the core sandbox gameplay is still there.
now those are the 1.0 version of skeletons, but DO not check out older beta skeletons. dudes instantly snipe you no matter what, and still deals hard damage even with full diamond armor. (*on easy mode too.*)
Most of these are bugs that were fixed in more popular versions like 1.2.5 or 1.3.2(really, i know a lot of people that played 1.2.5 or 1.3.2, but none of them played 1.0). And, smooth fps(and physics, interactions, etc.) comes on versions before 1.3.1, because, technically, there is no singleplayer in minecraft since 1.3.1, it's local server that just updates once in 1/20 of second(so it's 20 fps for everything except client's visuals, that's why it "feels" good)
I remember those "good ol' days" long past... What a shit world i had. My crops kept randomly despawning, my wolves couldnt get up and monsters spawned inside my house full of torches because there was a mine below.
Because of enchanting draining all of your levels I didn't start enchanting again until recently when I finally noticed the change. I didn't feel like grinding one million levels and never had made a mob farm.
3:16 in old versions you could get eyes of ender from cleric villagers, they were relatively cheap too iirc. (Or now that i think about it, it might’ve just been under pearls. Either way, i vividly remember there being a way because endermen were too hard for me at the time so i just went with villagers)
I remember when for modding you needed modloader, audio mod, and one other mod I forgot the name of just to load mods. My life goal back then was to see what mods worked together and didn't break when added together, to make the biggest modpack possible. And how every mod was all unique and tried to add as much as possible, with progression far past vanilla. Divine RPG is my favorite example. I try and do it now in modern versions, and I get diamonds within the first 10 minutes with the hundreds of vanilla+ structures I can cheese easily, and since every major mod now is balanced around vanilla trying to be vanilla+ itself most things are barely stronger than diamond so there's no point. So I just run around looting structures ending up with stacks of diamond iron and gold blocks till I get bored of the world and never play the modpack again. I go back to older versions and want to play some older modpacks because of it. Second that devs actually start doing that, and some of the old good mods get ported I'm switching to modern.
I sure do like having my boat break on lily pads and having to slowly swimwalk the rest of the way.
And having your sprint turn off after 30 seconds
[splash] ^v [splash] ^v [splash] ^v
when I was younger, I remember making my docks/ports out of soul sand on the Xbox 360 edition, so the boats don't break on impact and when I returned to my old Minecraft world several years later on bedrock, I wondered why tf the docks were soul sand until I remembered the shitty old Minecraft boats.
and by breaking meaning not even just dropping the boat item, but breaking into planks and sticks; also boats being slow as hell
@pinkorcyanbutlong5651 1.7 boats were fast af though. But 1.8+ is much more consistent
It's so weird seeing features I'm used to as being dated. To this day I still double tap to sprint
I didn’t even know there was another way to sprint
same even if pressing control once is more convenient double tapping W is ingrained into my mind lol
You mean you dont rebind sprinting to shift?@@spoono
I double tap because I'm left handed
Same, I only Ctrl sprint if I can't afford a misinout
The worst was boats exploding if you touched anything and sometimes it would straight up kill you when they did.
i KNEW IT, skeletons did get buffed!
im not just crazy.
I kind of wish they didn't. They were really funny back then
I remembered reading the change log, when they did this.
From literally having storm trooper aim, to turning into machine guns in point blank range, to playing like an average FPS bot today
of course they got buffed, this was a huge deal at the time. If I remember correctly, they were buffed at around the time of shields (1.9), and there was a lot of outrage at this time because of how much the combat update changed the game, part of which was the huge machine gun buff to skeletons.
@@stanleydodds9 bro, any amount of hate a skeleton buff got on 1.9 was completely overshadowed by the combat update changing the game in such a big way.
Okay, but old render distance fog >> new fog
True, but optifines no fog >> old fog >> new fog
@@HeppeGaming using literally anything that isn't optifine >> optifine's no fog >> old fog >> new fog
you could probably make modern fog more like old fog with just a core shader resource pack
@@HeppeGaming optifine is useless and lame
@@SonoftheBreadNo, it's useful and great.
3:59 Bro had been holding that what the sigma since before the Greek alohabet even existed 😬
it was the best what the sigma I've ever heard
"It's nostalgia bait, you'll get bored"
I play beta 1.7.3 and I haven't gotten bored lol
that is COMPLETELY different from something like 1.0 LOL
I prefer modern cause it has more blocks (I like building :3)
In this case u are not meant by that ;)
@@gortniteasdfafdsrelease 1.0 is the adventure update that comes after beta releases
@recarsion Beta Minecraft wasn't even my first introduction to the game lol 😆
"You're going to get bored quick" (looks at 27 days play time in beta 1.7.3 MultiMC instance)
beta is basically a different game than release (ignoring 1.8)
I LOVE IT WHEN MODDING IS HARD AS HELL AND THERE ARE 0 PROGRAMS TO HELP AND THE ONLY TUTORIALS ARE MADE BY A GUY WHO DOESNT EVEN DO IT RIGHT ON THE FIRST VIDEO
putting this here so people can read it, i was trying to make my own mod but it felt really convoluted and i just kinda gave up at some point. thanks modification station
Was forge even a thing back then? How are you supposed to read Minecrafts code without it?
Try writing addons for bedrock if you want this experience.
@@HeppeGaming no forge for beta! no no beta! yes yes manual code! no skibidi woke pronouns norespect! dddddddfddvvddvvd
@@HeppeGamingRisugami modloader
@@HeppeGaming minecraft coder pack, release by a mojang employee, it was very bad
It's nostalgic but the game was a mess
It still kind of is a mess, but you're right
It’s our mess
and that was best! cuz what do you want to do in "perfect" game, also it had its vibe and originality
@@cupcake_toucher445what
@@ZillaYT. i mean that if we got current Minecraft 10 years ago, it would not be nostalgic
I miss flying and milkable squids
You could milk squids?.
@@agustron2479 only in beta 1.2 when they were first added
@@agustron2479 inside gag.
I actually didn't realize until pretty recently that they added a dedicated sprint button lol
Same! I've never stopped double-tapping w to this day XD
0:44 that's cool. Zombies have a brain while skeletons don't. So that's a cool feature bro
You played 1.0 though, a version most of the golden age community doesn't consider, well, to be the golden age. For most of us golden age was beta 1.7.3, last version before the sprint. And yes, I have played it recently and without doubt I'll say it was better than modern minecraft, at least in terms of atmosphere.
Most of the community is not reduced to a bunch of whiners who cannot admit that the old minecraft was better only because in 2011 these same players were kids and played beta 1.6 in fifth grade, and now they have to work, and life is not as happy as in fifth grade. They blame it on new textures, a variety of blocks and mechanics. But it's not textures or blocks that are to blame for the fact that you were 10 years old before, and now you're 25! It's not anyone's fault that you don't enjoy the game as much as you did when you were 10. It's no one's fault that life is not as simple and carefree as it was at the age of 10. I can also get nostalgic when I find my old worlds on Xbox 360. Tutorial world and all that. But I know that I won't get the same pleasure from playing on the console as I did when I was 8 years old. The time is gone.
Funny enough, a lot of these are still in Bedrock.
Damn bedrock really is the worse of the two versions
@@XplosivDS it was pocket edition before and yes, it's very stupid that they ported the worst version of Minecraft to all platforms and are trying to replace java edition with the bedrock edition
@@KperaOfficialthey arent trying to replace anything bro yall make stuff up to whine over
@@tinmannesay that to the Legacy editions (original consile editions)
@@peashooteranimations8082Legacy Editions where shit and limited compared to PC, Bedrock was already easily portable and way more advanced, that's why Legacy was discontinued.
1:08 say it with your chest
your dog killed itself, committed suicide even
Honestly, the old bugs have their charm. I'm glad we dont have them now anymore, but it always reminds me of my first times playing and it just has a unique charm to it. Luckily, a lot of it can be brought back for me with mods that add back the old graphics xd
I think some of what you're noticing is specifically because you're playing 1.0 instead of Beta 1.7.3, which is the version most old Minecraft players stick with. 1.0 is a weird halfway house update when it comes to difficulty because the Adventure Update added stuff like sprinting, health regeneration and critical hits while the mob AI and core combat didn't change, so what was balanced before became unbalanced. If you try Beta 1.7.3, you'll notice that not being able to run or regenerate health means that even the simpler mob AI is difficult to deal with. (also, skeletons have brilliant aim and machine gun bows in b1.7.3, making them much harder to deal with)
There's fair downsides to point out when it comes to Beta and early release, but criticising older versions of Minecraft because 'speedrunning is bad' is rather unfair. Speedrunning isn't the intended method of gameplay and the game wasn't designed to be beatable as quickly as possible - why would it be? And while older versions are buggy, people choose to play despite those bugs because they prefer the different style of gameplay.
I'm sure that if 1.21 was simply Beta 1.7.3 with bug fixes, no Beta player would hesitate to update, but the reason people opt to play Beta over the latest version is because of different preferences in gameplay, which is a nuance I think you're missing here by playing 1.0 - bugs aren't really a counterargument to what's essentially subjective preferences for gameplay, and dismissing people's vocal preferences as 'nostalgia bait' because of some bugs isn't constructive or respectful. That leads me to ask - was this supposed to be an objective look at old Minecraft, or was your intent purely to dunk on a random community of people with preferences you don't agree with?
best comment so far
I absolutely agree.
Even though my current world is 1.21 with the “Moderner Beta” mod.
It’s cozy seeing the old terrain, but when the bug itches, and scratches, I boot up the real Beta 1.7.3 and never, ever, ever feel disappointed, or unsatisfied.
Modern Minecraft isn't actually that much better than Beta 1.7.3. What it really is is _cluttered_
This makes a really good point. The video felt more like an attack than anything else, even if it did feel justified in a way. Yes, it's buggy, but it's what was so charming to us. I won't be too mad at OP because I can see myself going on similar lighthearted rants, but it is important to think critically about things even as simple as a game opinion
@@EvilStevilTheKenevilPEN15 >isn't actually that much better than Beta 1.7.3.
Swimming and Offhand disagree, also the "drag item over slots"/spread mechanic :V
Unironically painful as hell having to play without those, god forbid i ever use a boat in older versions...
People nowdays:
Nostalgia=Quality
Nah man like this is so nonsense. Almost every single thing in modern Minecraft is better than old Minecraft. Calling out those who call modern Minecraft boring: The game didn't get boring. The game isn't repetitive. You got boring and repetitive while playing the game, thats it. You aren't forced to go to the end, you aren't forced to kill the dragon, you aren't forced to go to the Nether, you can simply do whatever you want. You just need to be creative. And remember: you are not a kid anymore. You grew up. It obviously ain't gonna be as magic as it was when you were a kids
Exactly, the textures are so much. better as well
@@omarbaba9892 true. Thats what i've been saying since the texture update.
That's why you download QOL mods. 1.4.7 is my preferred version
Also I like enderpearls being rare. Not beating the game in a few hours but rather a few weeks is a good pace.
Even if it was stupid but it stills nostalgic
It was silly in a funny way
@@HeppeGaming fr
Ugandan Knuckles starts at 0:52
I laughed so hard
Ok but all of these struggles being considered "old" makes *me* feel old, tiny details like the better mob AIs & witches and squids finally making sounds still feel so new to me
Me too, I remember playing it back when stained glass wasn't even a thing yet when Space Center first introduced it to me in their camps. I still forget that I have to type the whole gamemode name now instead of just "/gamemode 1/2/3", I've even been getting nightmares of clumsily typing it before I get hurt by something in my dreams. I keep looking at the Nether and wondering why the netherrack is so smooth, or why I see iron bars over the end crystals now. Don't get me started on how often I get swamped by phantoms because I'm so used to being out and about for HOURS at a time, going to bed every night feels like such a chore now. I feel so wrinkly.
The dura loss after s still happens in bedrock :sob:
lol
I loved the sprint glitch that would happen all the time. It was like a pov of a cat about to spit up a hair ball
It’s not that people miss “Old Minecraft” it’s that they miss when life was simpler
And when we had more friends and time to spend with them.
Both
No, I just enjoy old versions of the game.
I didn't play beta minecraft as a kid and I still prefer beta, so no.
Nah old minecraft was just a better game
I like the old Skeletons. They are more accurate because they can't f***ing see😂
they dontknowdawae...
Doyouknodawae?
🇺🇬
thatsdawaemybroders
oh, we were all more innocent back then...
@@Andrew-ms4dr OH I GET IT
2:20 It's still an entity, they just made it fireproof. Same goes for all falling blocks.
I get most of complains, but "speedrunning is a joke" one is a pure skill issue. No one forces you to speedrun the game, and definitely no one is obliged to give you a hand when you decide to
Ikr, I feel like getting to The End should be hard and not speedrunnable
@@autumnaltumn >should be hard
It IS fairly hard, compared to most things.
It's a long involved process which includes likely travelling 1000-3000 blocks or so.
"Not Speedrunnable" is an absurd notion you should dump in the trash where it belongs though.
Not even Extremely Linear Games escape Speedruns. Or other RNG heavy games...
@@higueraft571 ok, but that's what makes speedrunning The End even MORE impressive when there isn't an easy cheat code to getting ender pearls...... adding an alternative method of obtaining ender pearls is, OBJECTIVELY, making the game easier.
@@autumnaltumn >adding an alternative method of obtaining ender pearls is, OBJECTIVELY, making the game easier.
That, of course, depends if the alternative is actually easier OR faster :V
Enderman killing is by FAR faster (a 1/2 per kill, or an average 24 kills, reduced by how much Looting you have), but it's not easier.
Piglin trading is easier, but not faster (a 1/46 chance to roll for 3-4 eyes, which you'd need to get at least 3-4 times, alongside enough Gold to actually trade that many times).
Or praying for enough 23% chance items in Stronghold chests, which... is probably some absurd RNG/something that almost never happens (if a Speedrunner even takes the time to head in that direction/if the other methods arent faster)
My favorite thing with the old glitchy squids was putting a bunch of them in a small space, then watching as they all float away before teleporting back and moving again.
These are some of the reasons why old Minecraft feels clunky.... but what actually makes it impossible to play is the lack of quality of life... there's a ton of QoL that I can't even think about playing without them...
4:20 "Will be saved in: what the sigma"
I cant believe notch looked at mc 1.0 and thought "Yup, we're releasing that as a finished product"
Be glad we didnt go the DLC Route that Notch intended though :V
@@higueraft571Bedrock sitting in the corner:
@@higueraft571 I present to you, the dungeons and leavers expansion pack!
I think to really encapsulate the true "Golden Age Minecraft" experience, you have to go pre-Adventure Update. The common version everyone plays in Beta 1.7.3 as its the last version before the radical changes of Beta 1.8. I've personally played it for years, on and off playing in the same world for 5 years now. On the surface there doesn't seem a lot to do, but when you get into it there is a lot you can do. Unique farming mechanics, the old lighting, fog and world generation gives a whole other aesthetic, the lack of hunger and old armor mechanics make early game more challenging. All you need is some imagination and you can do whatever you like.
True, that final part also applies to modern minecraft
In conclusion I think minecraft is just timeless, no matter the version you play you can do a lot of stuff using your creativity,
Also lets apreciate the fact that mojang let us play old versions that easy, not many sandbox games let you play older versions that simple
Exactly! This video completely misses the point.
i think old minecraft was better because skeletons didn't have aimbot
1.0 isn't even that old. however, saying "don't know da way" was insanely dated.
>not that old
>13 years ago
>not that old
@@4zy1This is not the dunk you think it is. 13 years ago compared to 2024 is not the same as 1.0 compared to 1.22 in the grand scheme of things
@@humanharddrive1 This statement literally makes no sense. 1.0 came out 13 years ago but it isn't the same as 2024's 13 years ago. What? 1.0 is old. That's it.
@@uberculex you're just not a classic minecrafter
@@humanharddrive1 if you were playing before 1.0, you're too old to be acting like this much of a child
Ok but that skeleton fact was seriously game changing for me. When I was young (primary school / kindergarten) I watched Minecraft youtubers, and I remember them dodging skeletons like nothing. Years later (middle school) I got the game myself, and I couldn't do that and could never figure out what I was doing wrong.
Seeing minecraft improve by seeing all the weird stuff from more than a decade ago is trippy to say the least. But we've come so far with this silly block game.
Most people who like old Minecraft aren't talking about 1.0, they are talking about beta 1.7.3 (pre-hunger and combat update). The end is certainly very buggy in 1.0, but beta Minecraft did not contain objectives like an endgame and people like it's simple but open ended nature.
i do still miss the glitch where you could get floating rails
i experimented with it a lot
Back when boats would explode for just lightly bumping into the sand I didn't even bother to use boats. It was so frustrating.
Tbh those skeletons which had bad aim seemed pretty logical. Like, they probably wouldn't be accurate knowing they're literaly just bones and (probably) some magic
I agree, old skeletons were funny.
The perfect video to show those who think "Its not Nostalgia, old Minecraft was great"
Also note this isnt actually "Old Minecraft", it's "That One Jank Version between Old Minecraft and New Minecraft", where a bunch of b1.7.3 features are still hanging around while newer b1.8/1.0 features are just stapled on haphazardly, and damn the code :V
The ender pearls were the worst. Every time an eye broke looking for the portal it meant vack to the grind. 😢
mobs still will spawn
in leaves sometimes
even till this days tho
but mainly those low
ones like one block
away from the ground
Love the old versions. Went back because I kept seeing people quote something along the lines of "you don't miss old Minecraft, you miss when you were younger".
And I can tell you that line of thinking is bull. They copy that assumption and post it without ever checking if it's true.
10/10, would watch squids levitate into the rain again
Why is it bullshit? How do you even "check" something like this? Youre trying to apply a process that kinda doesnt work here
@@jotaros_dolphins2213 he meant that you just can't say that for everyone and be correct. Nostalgia is a very individual feeling, and everyone have their own reason to have it.
Btw you can also play alpha and beta versions if you go into the launcher settings to enable it
I found myself trying to return to older versions of Minecraft, sadly you can't go that far back in mobile, so I booted up my more than a decade old laptop, downloaded the launcher, and play the 1.7.3 beta, it's not overrated, the simplicity of it is simply unique
Thanks for bringing back my nostalgia. My first Minecraft version was 1.2.5 (2012). It was such a great time to be alive!
1:54 very tangential but skeleton spawners are hilarious and scary when friendly fire occurs because it's non-stop firing and bone noses you need to plug all entries and wait it out
Modern Minecrafter YET again plays the release version that Golden Age Minecraft community hates because they have no idea what the argument is actually about
Another one blinded by nostalgia unable to see the fact that the video is a joke
@@ThatNoobKing description
I still double tap w to sprint and the only reason why is beacuse I learned it in the xboz 360 edition
This is kind of still Minecraft to me. A lot of these features I didn't know were updated or fixed, I've just still been accommodating he old ways. Fuck...I'm experiencing getting old...
Congrats, you have started a wildfire
The old lighting for MC always gives me flashbacks to playing pocket edition when I was like 11.
There’s a dedicated sprint button now?? I still double tap w lmao
I love the Dirt Slab from Minecraft Survival Test 2009
"Minecarts behaved pretty much the same"
Were boosters gone by then?
Yes, mostly. Minecart boosters (at least the most widespread designs) were patched within a couple updates of powered rails being added, with updates to minecart collisions.
I tested boosters and they didn't work in 1.0
I can't believe you didn't even mention how water used to break if you used a bucket on any water deeper than one block.
It would leave a permanent broken flowing blocks in water bodies
There is one thing that the older edition did a very, very well; mob balance. Zombies were slow but they could gang up on you. Skeletons kept their distance and would shoot at you to limit limit your escape options but they weren't extremely accurate. Spiders were fast but they didn't attack you if you had enough torches around. And creepers were ambush predators that you wouldn't get close to if you if you just paid attention and if they did get close you just put down some blocks to shield yourself.
But then they decide to add sprinting. Which meant that you could outrun everything which meant there was a zero risk. But then they decided to add baby zombies which were too fast, had a small hitbox, and couldn't even be hit most of the time because tall grass was made significantly more common.
I also prefered skeletons that missed all the time
Fun fact: baby zombies were initially a bug. Nobody cared to fix it, and so now they're a feature.
@@tulenich9948 No, they weren't. They did not spawn naturally and were only able to be spawned using NBT editors. Baby zombie villagers did occur naturally but only rarely if a zombie killed a baby villager. Mojang specifically decided to make them spawn naturally.
Ah yes, sprinting, that nice QOL improvement that makes mining way easier. Yes, sprinting=bad.
@@LoginJ Yes, it is bad. Good changes don't result in the addition of the most universally despised feature in the game; baby zombies. Baby zombies were specifically added to balance sprinting.
this takes me back XD i first played the game in 2011
you're like that one tf2 youtuber
The golden age of Minecraft truly was amazing, my old strat for building bases was on a bridge in the middle of a ravine since mob pathfinding would make them walk off the edge
I was playing an old version once and the nether portal didn't work. I broke the two obsidian block next to the bottom portal blocks and the portal finally lit. I have no clue why that happens but yeah that's that
recently ive been playing and skeletons have been terrifying
they can snipe from more than a chunk away! im pretty sure they can predict where you will be when the arrow reaches you
Their AI got so much better, they became killing machines
Funnily enough, I realised if you stand completely still they often miss. I let one kill me a while back and it only hit one in three shots. I think they expect you to be moving.
2:20 falling gravel was technically an entity. So it could BERN 😂
3:00 bedrock still have this problem in 1.21
I’m pretty sure it’s still an entity but can’t burn anymore
@@sacha7958He said BERN lol
I like the old feature that animals actually had drops.
>that animals actually had drops.
If we're talking actually Old Minecraft...
Pretty sure several didnt drop anything for some long stretches, including in b1.7.3.
I didn't even know they ever added a separate button for sprinting
I think the main thing people miss about old Minecraft is that the game was BALANCED and had a pretty much flat power curve, As opposed to the modern game which has a long creep towards endgame. It plausibly felt like there was no endgame to grind towards and survival mode's systems were a lot less about staving off hunger and leveling up your character, and more about staying alive in the moment against mobs that mostly had a pretty good chance of killing you (and you can't run from them). None out the game's systems overpowered the others, they all had advantages and drawbacks. The inventory size was a lot more geared towards the early game mechanics as well, which is why it feels so ill-equipped for the modern game.
A lot of people delight in Minecraft's modern endgame and the creativity it affords, but beta survival mode really is a different speed of game for a different type of gamer. It's kinda rare to find someone who really loves both. I think it's best exemplified by the type of base the average player has going after 1 week of play. In the modern game it's usually a pile of early game farms with a bed and a pile of chests in the middle. The player is still working towards endgame and that's the main motivation driving the game. Meanwhile the Beta player probably has some kind of thought out beginnings of a base because they're already AT their endgame and playing creatively.
Is there less content and less flexibility? Sure. But the way its incentives are laid out works a lot better for people who just get burned out by the structure of the modern game.
possibly the most well thought out, non-judgy comment under this video, 10/10
I think this video is missing the point. A lot of people like the different textures, terrain gen, and harder difficulty.
how about being able to milk squids?
Old minecraft is cool :)
In 1.0 the efficency enchantment worked on every block you would mine, not just the ones that match the tool.
You could instandmine dirt with an efficiency pickaxe, exept not really because instandmining didn't work properly either.
I'm not sure about the "getting bored" part though. Like sure the version is broken and missing a lot of features, but the core sandbox gameplay is still there.
Zombie pigMEN.
and man do i love this era.
Man, I remember when they added the skeleton back striving. They went from a joke to an actual menace.
I remember when boats would break over the smallest pixel, and you had to craft a new one...
Love this versions
Well in bedrock edition gravel still burns
now those are the 1.0 version of skeletons,
but DO not check out older beta skeletons. dudes instantly snipe you no matter what, and still deals hard damage even with full diamond armor. (*on easy mode too.*)
0:04 There was no streaming back then lmao
there was but not popular
The Lost (Now Found) Copeland Herobrine Stream from 2010:
Why didn’t you play the most popular old version of
2:23 those cow sounds brought me back a bit.
I just miss when the game wasn't owned by Microsoft. I wonder how much better Minecraft would be now if they remained independent.
I wouln't trust notch that way.
Less likely to follow the "lightning in a bottle" money printer strat of today
What a load of bullshit
@@MouldMadeMind Not Notch, Jeb
@@luongmaihunggia >What a load of bullshit
Do you even read, or do you just get Mad?
Don't forget trying to so the sprint input and messing it up so you did that weird half aprint
Surely I'm not the only one who doesn't think of 1.0 as "old minecraft"
I dont like pathfinding. It made the mobs like zombies too smart for what they are
braindead take
Honestly, I wish mobs were smarter. Like able to jump small gaps and whatnot. It'd force players to think more about their builds.
@PotatoPatatoVonSpudsworth sadly, that probably would break a lot of farms 😅. But I do agree some mobs needs to be smarter
Boohoo, smarter mobs make the game too hard for babies. Cry me a river
@@luongmaihunggia but zombies being smart is kinda weird
People: Old Minecraft was better than current Minecraft!
Old Minecraft:
1:00 do you know da way
Most of these are bugs that were fixed in more popular versions like 1.2.5 or 1.3.2(really, i know a lot of people that played 1.2.5 or 1.3.2, but none of them played 1.0). And, smooth fps(and physics, interactions, etc.) comes on versions before 1.3.1, because, technically, there is no singleplayer in minecraft since 1.3.1, it's local server that just updates once in 1/20 of second(so it's 20 fps for everything except client's visuals, that's why it "feels" good)
Apparently there’s a way to sprint without double pressing “w”, never in the 10ish years I’ve played the game did I learn what that button was.
ctrl by default
I remember those "good ol' days" long past... What a shit world i had. My crops kept randomly despawning, my wolves couldnt get up and monsters spawned inside my house full of torches because there was a mine below.
2:38
This was because of the extra obsidian at the level of the portal blocks.
Because of enchanting draining all of your levels I didn't start enchanting again until recently when I finally noticed the change. I didn't feel like grinding one million levels and never had made a mob farm.
I liked the dumb mobs, it allowed you to spelunk and take on more of them, and also creepers really stopd out as a huge threat then
3:16 in old versions you could get eyes of ender from cleric villagers, they were relatively cheap too iirc.
(Or now that i think about it, it might’ve just been under pearls. Either way, i vividly remember there being a way because endermen were too hard for me at the time so i just went with villagers)
that's even a nostalgic, due to it being old.
also you could milk squids
2:45 hey I've come across this in Bedrock Edition but with water
I remember when for modding you needed modloader, audio mod, and one other mod I forgot the name of just to load mods. My life goal back then was to see what mods worked together and didn't break when added together, to make the biggest modpack possible. And how every mod was all unique and tried to add as much as possible, with progression far past vanilla. Divine RPG is my favorite example.
I try and do it now in modern versions, and I get diamonds within the first 10 minutes with the hundreds of vanilla+ structures I can cheese easily, and since every major mod now is balanced around vanilla trying to be vanilla+ itself most things are barely stronger than diamond so there's no point. So I just run around looting structures ending up with stacks of diamond iron and gold blocks till I get bored of the world and never play the modpack again.
I go back to older versions and want to play some older modpacks because of it. Second that devs actually start doing that, and some of the old good mods get ported I'm switching to modern.