i think it'd be cool if the ocelot was made into a tameable fighting mob, like a wolf. rarer, attacks hostiles, with the added bonus of scaring off creepers
One thing that was overlooked is that the wandering trader can trade you 5 nautilus shells. Nautilus shells have a 3% chance of appearing in the hands of a Drowned and a 0.8% chance of dropping from fishing.
if you farm villagers for emeralds already they are VERY useful, definitely not useless like he says- if anything I wish they were more common or actually roamed between villages or something so I could encounter them more because getting all the useful plants and ESPECIALLY nautilus shells without having to explore for hours and hours while wanting to build and trade is soooo nice. Coral is convenient too if you have sea pickles but are yet to find a coral reef to spread them on, or just want to decorate a little pond :)
@@RandomPerson-ob1hk yeah but for some reason drowned spawning is EXTREMELY hit or miss, I've only found *one* area in my entire time playing since the aquatic update where drowned spawned enough to be a threat at all
@@alekkowabunga3294 idk man for me they spawn whenever I take a boat over the ocean to my iron farm, like 100 blocks distance I got as many as 4 detected me Maybe it's a bedrock thing
@@RandomPerson-ob1hkit is indeed a bedrock thing. On bedrock, they can spawn in any body of water, including lakes. But on java, they can only spawn in ruins in the ocean, and very rarely in rivers. Also, drowned on bedrock always drop the nautilus shells if they're holding one
I think its tragic that ocelots cant be tamed/befriended, theyre so cool. I think that ocelots and cats should be differentiated and also should both be tameable. Id say that cats should be easier to tame, scare away creepers (too iconic to remove that feature) follow you loyally, and bring you things at the night. Ocelots would be very difficult to tame, scare away a multitude of mobs, and wander more than a cat.
Cats are most definitely not easier to tame lmao 💀 there's a reason why some feral cats NEVER even step foot inside a house, even after being rescued. Cats were never fully domesticated, they are still born with their wild instincts and are 10x harder to tame. Ocelots would be even harder. I think it should be harder to tame ocelots then wolves and cats in the game.
@MrPondo17 maybe have the speed depend on the potency of the fuel item used. So sticks would make it go pretty slow, but a lava bucket would be way faster
Trapped chests are great for making garbage bins. If you put one on top of a hopper, anything you put in will only be collected by the hopper once you close the chest. Meaning if you accidentally toss your super rare items into your garbage bin, you still can save them
fun fact: not only does the crafting recipe for stairs require 6 of the material to get 4 stairs, back when there was only cobblestone stairs and wooden plank stairs, if you mined up the stair you didn’t get the stair block, no, you got a single wooden plank or a single block of cobblestone (depending on which stair you used)
10:23 “It’s not much harder to get an elytra [than] a saddle.” It’s actually considerably easier to get a saddle than an elytra if you used one of the methods you mentioned as “dead” earlier in this video: fishing. My friend and I fish pretty often on our server since we don’t have our villagers set up yet and we have more saddles than we know what to do with. Edit: Trading has been nerfed; long live fishing!
if you know a few speedrun strats then you can beat the game in at the very least an hour, and you can get the elytra relatively quick. Maybe thats what he meant? I know I rush the game and use speedrun tactics to beat the game in about 30-40 mins and then get elytra to begin finding things fast. realistically if you can learn and make strategies 2nd nature, his statement isnt that far off. Most people wont learn strats, but that's not really making the statement any less true, thats just laziness on the players end. There's always a way to do something faster
9:01 the best thing about the Minecart for me always has been and still is definitely long distance AFK transport of both mobs and yourself, particularly through the Nether. It’s so nice to just press a button and go while travelling through nether tunnels and do something else while you’re travelling.
Yep, I spend a lot of time making really nice breezeways and tunnels and nice views through the nether and it's nice to sometimes just sit back and relax for a bit.
I use mine for ease of mining. I've got a pretty nice cave system to run around and have fun in, but I don't always want to have to go down long waterfall drops and deal with mobs to get to the bottom, so i just built in a 2 way minecart track so i can just press a button and be at the bottom. couple chest carts, and boom i can fast track myself and my loot from top to bottom. then again, with all the updates and changes theres not a whole lot of reasons to really mine anything unless you enjoy it, so the carts are still basically aesthetic.
It's amazing that during my long hiatus from Minecraft, (1.10 I think to now) an entire new Mob was added and then made completely useless without my even knowing
The "Stairs" recipe actually makes sense, if you are using a crafting table you are going to be wasteful, but once you manage to build a specialized tool, aka the stone cutter, then production becomes more efficient. And yes, we need a carpentry table to make wooden item production more efficient.
this functions correctly with the cartography table; it costs less paper to zoom a map outwards, as well as giving you other options to make mapping your world better. (locking your map, naming your map)
It doesn't make sense, even with the reasoning you gave. Think about it. You are using SIX entire blocks to get 4 3/4 blocks. You are ADDING blocks, so that you can REMOVE parts of a block. 1 block should give 1 stair + 1/4th of a block as leftover. IT DOESN'T MAKE ANY SENSE.
@@The_White Simple example: Take 1 brick, grab a chisel and hammer, now I want you to cut the brick in half and then the 2 halves cut them too at the middle, you'll end with 4 brick pieces but, are they regular and smooth? You may need to do this several times to get them right. Now do the same with a brick saw with water cooling and dust control table, pretty sure you'll manage to get your 4 smooth and mostly perfect brick pieces on the first try. 😸
I usually prefer the stair recipe, because it requires less effort to find a stone cutter (yes, I'm lazy) You only sacrifice 6 whole blocks (64 gives you 58) when using the recipe if you use a stack of 64 to make them
@@bluesimine2023 You don't have to find one. A stone cutter requires 3 stone and 1 iron ingot to make. Once you've got a stone pick and a furnace, you can make one.
Personally, I think people are ignoring the wandering trader's intended use. I only started playing during the nether update and when I first encountered the wandering trader it was selling me items I didn't even realize existed in the game because I did not explore much outside of my base. My base was nearer snowy biomes and the trader showed me cactus, red sand, and coral and seeing these items made me interested to know what was beyond my little home because I only knew the items that I could find around me. I'm pretty sure this bumps wandering traders up in usefulness, despite being redundant to veteran players.
also.. free leads. you dont even have to kill him for them either, just invite him into a room and close the door behind him. leads snap as soon as hes far enough away from the llamas. then you can use the leads on his llamas, which are also free.
@@diekrahe. Yeah! I would like to see the wandering trader have *better trades* but come around *much less.* I'd also really appreciate having multiple unique wandering traders, who each remember you and can buy stuff *from* you.
@@tedonica Right? I want a wandering trader, not a wandering _seller,_ especially if spawn is really far from mountains or villages. Or if the world doesn't even have villages, and I'm not up to brewing progression yet. I can't buy your stuff if I have no emeralds, dude! 😅
Actually You Can Get Potion Of Invisibility From Wandering Traders Just Make His Llama Spit On Him And Helping Will Start Drinking The Potion Make Sure He Is Low On Health Though Because You Need To Kill Him As Soon As He Is Drinking The Potion To Drop It Then You Will Have 3 Minutes Of Invisibility Potions Or You Can Buy Tree Sablings If You Don't Want To Adventure For Different Biomes, I Personally Relay On Them To Get Most Types Of Wood I Got Mangrove, Jungle, Dark Oak And I Only Live In A Brich Forset Which Helped Me Build My Base With Different Types Without Having To Adventure Away However, You Will Need A Village Because You Will Need Emeralds To Trade With Him
A friendly tip to make the horse somewhat more useful. If you throw a splash potion of speed or swiftness whatever it's called on two horses and breed them, their offspring will be as fast as they are with the potion effect on naturally and this can stack through generations
@@Seatly372 last I checked it was which is was few months ago I should mention that eventually it will be topped out at a top speed because they won't be able to breed based on how fast they're going
The thing is getting a horse can be a lot easier than the elytra. Me and my friends rarely get to the end so we always use other forms of transport and a horse is just perfect for that role.
Although I really like that horses are a thing in Minecraft, I really hate the RNG aspect of their stats, and the fact that they made it impossible to get the perfect horse in survival
What I like about horses (and fast donkeys) is that they make it easier to appreciate the scale of builds - when flying, everything looks so much smaller and less significant and also they don't need rockets
Horses are great for Hardcore, because you either speedrun strat and don't consider it a world worth investing into unless you have elytra and shulker boxes, or you take your time and play extremely cautiously because you're getting too old for pro gamer skills. For the latter, a horse is just how you get around without as much effort. The auto step is also just extremely useful for getting across even the gently rolling plains.
I would definitely argue that the Elytra has another glaring downside: needing to go to the End to get it. I know many people will say “that’s nothing,” but my preferred playstyle is almost 100% based in the Overworld.
same! it also sucks bc the only way of getting it is by “completing” the game and i know technically it never ends but without something to work towards it starts to feel pointless (this is coming from someone who has never finished the game tho lol)
@@sammyiassume Technically you can get it without ever killing the dragon. It'll require you to build a simple flying machine in the end, get the loot, shove it in an echest and yeet yourself into the void. Obviously assuming not hardcore
@@Xenro66 Well, it doesn't require a flying machine, you can reach it with several stacks of blocks. Though frankly, just slay the dragon it's faster then either option anyway.
same, I'm not sure I've EVER entered the end in survival. there's no way I'm casually walking in there early game just to grab it. some "useless" things are still useful to more casual players. I think many of the more "hardcore" Minecraft players (not the game mode) easily forget just how many players stick to the overworld.
As a minecart fan, I‘ve always loved minecarts and watched Stampy built huge railways and I‘ve always tried to replicate it. Its disappointing how slow mincarts are now but it hasn‘t stopped me from using them. I‘m still eager for minecraft to buff minecarts.
Minecarts have an extra use: AFK travel. I once dug a safe subway with powered rails. I could start the travel between main base and pyramid base and go have a glass of water.
Same, they have a soft spot in my heart. I used to make rollercoasters in creative all the time, but I’ve also been playing since before the elytra was a thing. There’s just something fun about a railway that suits my world’s vibes
I use trapped chests all the time for automatically-disposing trash cans. The fact you can put a hopper under one that will never suck up items while you're still busy putting stuff into it is really handy.
@HatCatWC the wandering trader already sells any kind of sapling. Sure he's much rarer to actually have these trades and appear i nthe first place but technically you don't need to go anywhere to get most wood types.
@HatCatWC I mean having a trading hall is basically essential in a survival world to get stuff you need much easier and faster that is unless you particularly enjoy going out to get stuff
There are still a few things that fishing is useful for -- you can get puffer fish for water breathing potions without risking getting poisoned or needing to find a coral biome, and there are certain items like nautilus shells, saddles and nametags that are still worth trying to get through fishing just as much as any other way of getting them.
Fun fact: in early early mc there was a glitch with minecarts where another track besides the other with a minecart on it would boost your minecart to insane speeds.
@@arxzero1915 Really really dirty... we're now sitting pretty with mob farms for every single crafting component of rails, plus a piston duplicating glitch for the rails, and yet they're still just not as fun or useful as they used to be.
Yeah... Just found this video and the moment I saw the furnace minecart, I basically went: "Wasn't there an interaction trick which meant even before powered rails existed, furnace minecarts were the slow option?"
Minecart with furnace has a use tho. When you build a netherwart farm you need to plant all the warts by hand. If you want to automate it most ways to just hold right click will skip every something soul sand, but if your minecart travels behind a furnace minecart on powered rails it will be just the correct speed.
I still use Furnace Minecarts for temporary railways I use to move mobs, like when I want to move Villagers for an Iron Golem farm. IMO, much easier than trying to craft, power, and properly space out powered rails along a track you're only going to use a few times before destroying.
@@kuhio4232 that's actually a very cool idea, I could never be bothered making redstone rails for temporary railways so I just pushed the minecarts by hand. And it's NOT fun to push minecarts uphill.
3:40 there’s also the grindstone which doesn’t require any exp, and it may remove enchantments but there are absolutely no downsides to repairing unenchanted gear with it. It’s also decent for getting exp.
@@Dualbladedscorpion7737 what do you mean? In case it is what I think it is, I didn't say the grindstone is useless, it just doesn't outshine the anvil.
It depends on how you want to play the game. If you're trying to optimize efficiency, most of these features are pretty much useless. But if you're playing for a specific reason, like building a tiny city, I can personally see how a couple of these items would be kind of cool. Like the furnace minecart.
9:00 I can't believe no one brings this up, but it has somethinig else important that elytra doesn't have. Mobs like you said, and being automatic! There is nothing more satisfying then getting into a minecart, pushing a button, and being taken to your destination while doing nothing but looking around. Also on Bedrock we don't have furnace minecarts anyways lol
Another notable berk of the minecart is that it can be made into piston bolts using wierd redstone magic. This lets them go at an actually decent speed(tho still not comparable to ice boats or elytra flight)
@@w.o.jackson8432it’s better for temporary movements tho. You don’t have to make powered rails and then also red stone torches or lever or blocks. And tbh I just go to a mineshaft to collect the rails, it’s so much easier that way.
Also in favor of minecarts: you don't have to remember where you are going or be navigating. I especially use them on the netherroof, where I don't want to navigate through the void to find the different things, when I can just get in a cart, go do something else for a minute, come back and be where I want.
I actually use the furnace minecart. I use it for moving villagers along rails, since I always want to set villagers up pretty early; early enough to not count on having gold and redstone, especially since the rail systems are so temporary that why would you bother setting up powered rails and redstone torches? So yeah, I see why most (all) people just ignore them but I definitely don't want them to be removed.
I like making garbages with trapped chests. You can put a hoper under them that feeds into a dropper with a comparitor set up that drops the items into lava. It's a little more complex than a standard lava garbage but the benefit is you can easily bulk click all the stuff into the trapped chest and it will sit there until you close the chest and walk away. This gives you a second chance to confirm all the stuff you want to throw away.
I feel like it's hard to call something useless when it still functions. Something having a better alternative does not make it useless, it's use is to be used when the better method is not accessible at the time. End game things being better is a good thing. For example, elyras are as good as they are because of when you get access to them.
Yes, and this creates a feeling of progression as well! In one of my more recent worlds, I wanted to get mending books, so I had to travel across a thousand blocks on my horse in order to find a village. I then had to make more beds and a lectern in order to get a mending librarian. Once I beat the ender dragon and find elytras, I won’t need my horse anymore. But until then, I am glad I have him!
Another contender is ruby ore which got replaced by Emerald ore which is also quite useless as it was hard to find only being obtainable in extreme hills and as villager farms became more prominent it became useless
I think they should re-add it and give it a different use. I suggest that when it’s done doing it’s thing and you break the cooled core, it give you a new item that is required to activate or even make a nether portal.
The furnace minecart can still be useful for transporting stuff long distances. A few years back I had to transport villagers like 2000 blocks. Some villagers kept randomly reversing. (I assume something to do with the front villagers going out of loaded chunks, then reloading on another villager but idk) The furnace minecart would push them back in the right direction. Saved me a lot of hassle
12:48 oh my god the jumpscare. i love that version of that song so much it was my alarm for a while. i was looking the other way and suddenly war flashbacks
Honestly they just need to add a rail that requires diamonds to craft and makes the cart go as fast as a boat on blue ice. Give uses to diamonds and minecarts again, the two staples of minecraft
@@Joykye That would be great! What I would also like in addition to that are 3 things: 1. Make Train link links possible via chains and maybe furnace Minecarts (can be fed via hoppers). 2. Routing via a "Scan Rail". You can place an item on it like on an item frame. Scans the inventory of the train and if the item is egaul to the item that is set on the rail, emit a redstone signal 3. Like the trains in Satisfactory or the Mod Create, I would like them to "fake" the path they go without rendering them until they go into sight. All of this would make it possible to set up actual trains that go around your world with a schedule (or on demand). Comfortability is the most important thing for modes of transport to make players use it, when the elytra already exists.
@@emperorshun4750 I wonder... have You any other ideas about updating minecarts? Because I have thought quite a lot about updating Minecraft elements, including minecarts of course - as they are among things that need update most... while being also one of most forgotten. And as much I got something kinda like the first idea with chaining minecarts into train (though I would say my idea was a bit different in details). The 2nd idea is something I definitely didn't think of but I think it's really interesting concept. But for the 3rd I don't realy get how something like that could enable timing for a schedule... and how it could actually be done to set up where minecarts should and when shouldn't be simulated without actual rendering... but yeah it theoretically could be fun. Though I don't think going around on schedule would be convienient. On-demand... well it could, but with current minecart speeds... not really. (Oh, and If You are interested I may also share my ideas of updating minecarts, though I must say it is kinda intertwined with other elements I would like to update... well after all intertwining of things is the way for updates to really be integrated in the game.
My favorite way to use an elytra is with riptide trident while it is raining. You can go insane speeds and I believe it is even faster than a boat on ice
@@mayjorpayn elytras + rockets are only able to propel at about 40 blocks/seconds, the boat on ice give about similar, but blue ice double the speed of a boat on normal/compact ice, but trident whit riptide + elytra + rain give a extremely fast speed, in fact, I couldn't load chunks fast enough in PS3 edition (one of the legacies)
@@claudetheclaudeqc6600 yeah I feel like blue ice is too rare and not resource efficient either. I did know about the riptide thing but the down side is it has to be raining and you need to have the enchantment.
I like how you mentioned the shovel being needed for the boat recipe on bedrock, yet you didn't mention that the furnace minecarts don't exist on bedrock.
I never noticed furnace minecarts are absent from bedrock. a testament to how little I've used them. come to think of it, I don't think I _ever_ used one, because I couldn't figure out what the purpose was. why waste coal to move minecarts when I can just use powered railing instead? it's not like you could use the furnace cart to "drive around" sans rails, the carts still required railing to go anywhere, meaning you have to build a pathway before you can use it.
@@hobomike6935bedrock Minecraft is how the developers actually want the game to be. Java edition is the cool computer version with mods that can be broken somewhat. Can’t do that in bedrock
@@hobomike6935 if you're building a temporary transport rail, it's tiring to have to deal with a ton of powered rails, spacing them out. Dealing with up hill slopes. Using the furnace minecart in these situations is worthwhile when your rail isn't supposed to be permanent. When it is permanent, they make great atmosphere for builds. If only hoppers could drop charcoal or something into them
@@gierrah if the minecart-with-furnace could be “switched” on and off to conserve coal (ie. Crafted with a minecart, furnace, and lever) or to deactivate it when you’re going down a hill or across a powered section, it might be a viable alternative. But having a limited fuel cargo compartment means it needs to be more controllable; the cheaper cost for transport (coal vs gold and redstone) is not enough of an incentive mid-game.
Poisonous potato does have a use, it’s one of the items needed in the achievement “A Balanced Diet”. The true useless item is the Thick Potion which once makes it so you cannot use your Brewing Stand. (unless you break and replace it) The Thick Potion isn’t used for “The Balanced Diet” Achievement so it is the most useless item
I'm just going to point out that the repair option of the anvil isn't useless as you said because on Bows mending and infinity are mutually exclusive. So if you want to have unlimited arrow you'll need to use the anvil or craft and enchant a bow much more often.
Yeah i perfer mending you can build a mob farm pretty early on so arrows are not ever an issue cause i have like 4 double chests of them most of the time.
Great video I personally hope that they give the ocelot more uses because right now it does all the stuff that a cat does but can only be fed to make it less scared of you and won't follow you around making it fundamentally worse. I think it would be cool if they did something unique and useful. I also mind of hope they do something for the pandas because they are also essentially useless... Unless you want a really bad slime farm.
Peaceful! But yaeh, both are useless, maybe they could improve the "bond" mechanic to become almost like pets, but can't be sitted or teeport but help you with something (like damaging mobs, collecting items, idk), kind of like an allay
They... got rid of taming ocelots? How the hell do you get cats anymore? Man, taming ocelots felt like an achievement, what a waste of time to change it.
I don’t mind pandas not having a “use” because they’re just pleasant to have in the game. I don’t think every mob needs a use, just adding flavor to the world is nice enough sometimes. Ocelots, on the other hand, feel like a missed opportunity since not only did they used to have a use, but now they’re just objectively worse than cats in every way.
trap chest are usefull for item sorters. if your input chest is a trap chest, you can double check your items without the hopper sucking them until you close it. its a nice trick i use in my strorage room
12:56 Stone cutter and cartography table are specialized work tables that optimize the use of resources. It doesn't make the recipe completely useless, but it does give players a reason to have a specialized table for each task.
I still really like the horses. I think they're excellent early game because they're a way to get around without your hunger bar going down. And saddles aren't a problem for me because I usually fish early on in a world. It's a lot easier in the short term than setting up a whole cow farm. I think it's just a matter of differing playstyles. Fishing and horses may be useless to players who always look for the "most efficient tactic available," but what they lack in efficiency they make up for in convenience. They certainly aren't useless. Also, while villagers are better for getting a specific type of enchanted book in bulk, fishing is better for getting a variety of books. It's also better for nametags than villagers are.
me and my friends have never gotten elytras in any of the servers weve ever played on. first thing we do after setting up a small base is begin working on a giant map of the world surrounding us, traveling by either horseback or boat with a fishing rod in tow, placing banners to mark our discoveries, traveling to local villages when we need to trade, building new settlements, finding uniquely generated terrain. to other people minecraft may be a game about building, redstone, or pvp, but to me its an adventure
@@luzifer9976 this is why i always carry a lead and frost walker boots when im going around on horseback. if i come to an ocean or river i just walk my horse across lol. itd be so much better if horses could be put into boats tho
There's so much fun to be had when traveling by horseback. I feel like I notice less when I travel by elytra. Trips are shorter and more convenient, but also less immersive. So I sort of use Elytra the same way I use the nether roof. Only for extremely long distances and paths I've already traveled before. I don't use it for exploring new areas.
@@gristen horses can go into boats dude, go try it out! I always have a boat and a lead while going exploring with my horse cuz of the various terrain we might encounter Edit: I don't think it is, but maybe it's a bedrock only thing that horses can go in boats? No, right?
Because Minecraft isn't a game about progression anymore? All Minecraft keeps doing is making more things based on grinding, and it would be fine to have a grinding simulator, but at a certain point, what are you gonna use that max enchant sword on? Zombies? People just finish the game in a day because it's so short now, instead of trying to fix the progression that has been ignored for... 9 years now? They add more stuff that bottlenecks the old items for the sake of grinding, I say they are getting better, they are adding bosses like the warden, and caves and cliffs is an amazing update, but it doesn't solve the issue of Minecraft's main loop ending with constant grinding for resources to build stuff you could have just built in creative. It's probably the reason I prefer terraria, I just don't see the point in playing after the elytra, because there's nothing to challenge me, it's just grinding.
I love building farms, so I don't see this as a downside. More items that you can build farms for -> more stuff to do. At a certain point, you simply did everything you can in survival, the only thing left to do is grind items, and build stuff with those items. Not for everyone, but I do like it.
@@jerr4rd-4lways-d4-b3st i personally hate building in creative and loose Motivation under only a hour. Which I dont when building in survival bevause it feels like i worked hard on smth nice
for the stairs recipe and the map expansion, I think the idea is that those things CAN be crafted using a generalized crafting table, but it's more efficient if you use the specialized crafting table for that item
I still like fishing. I know there are better ways to get fish, enchanted gear and XP, but the fact that it can give you all of those things at once makes it worth while once you get a decent fishing rod, at least in my opinion. Also you can catch fishing rods with your fishing rod, so I find it kinda fun to start off with a basic rod and slowly combine it with enchanted rods I catch to eventually max it out without ever actually enchanting it
On the trapped chest, I actually used it a couple days ago for an item sorter input because the redstone signal locks the hopper underneath it and in won’t take item until you close it in case you throw something in you didn’t want to and don’t want to wait for i to get to the junk chest.
This right here. I often make a pretty standard "trash can" design where I can put stuff in a chest and then they get spat out into lava. If you use a trapped chest there the hopper below won't move anything until you close the menu - really nice for those of us who are dumb and move the wrong items around all the time.
I assume based on the tables for wandering traders, they were pretty much exclusively added for SkyBlock. I never understood their purpose until I got into SkyBlock, and realized that offer some essentials that would otherwise be impossible to get.
Also for getting some items you'd have to travel a long time for. I wish I would've just waited for a mangrove sapling from a trader instead of walking two hours to find a swamp.
The trader is still pretty useful especially in late game. Coral blocks are a little easier to get. After you've mined and explored, mined and explored, and you want to keep your living space pristine, the trader offers flowers and red sand. At times, I've had trouble finding Slimes, so the trader is a convenient early game source of leads :) There's also been times where I've spent days trying to find certain biomes for trees and the trader has come in handy when all you want is the tree.
imo horses were always a pretty mediocre transportation method. Because of their hitboxes being so big, it honestly wastes more time trying to get through a forest biome on a horse than simply going on foot. And of course the before mentioned issue of them not being able to cross rivers or oceans... Combine this with the fact that if you play on any server that uses the /home plugin, suddenly they're even more of a hinderance as you can't bring them with you when you teleport. Meaning you either have to leave them behind, or make the long trek back. And now camels exist, which was basically designed to do exactly what the horse can do, except actually able to cross rivers.
I remember that in one of the snapshots they changed the elytra by making it lose durability only when you use rockets (you lost like 6 durability each time), while also making the rocket boost you less, but they reverted that change. No clue why, I thought it was really good; it encouraged you to make railways or ice tracks for boats between two places that you visit frequently instead of just using the elytra to fly there
It also nerfed the speed of the elytra and if thats the max the player can go when exploring you have essentially nerfed the player. Although its worth acknowledging that if nothing was nerfed and stuff was only buffed there would be even more power creep.
Honestly that's what I can say I don't like about elytra, it was neat in the time after it was added but before rocket boosting. You had to build boat launchers and tall towers to give you a boost to go farther. Essentially, far off places should be rails or ice highways, bases get elytra boosting. I would be okay with them removing rocket boosting but adding a beacon effect that gives you infinite momentum.
Building railways and soul speed highways dropped out of favor because of the sheer amount of labor involved. I could fly across with an elytra scores of times in just the time it takes to build a highway, never mind gathering all the materials. I really miss my railways. Who else remembers booster carts before they got patched out in Beta?
@@DiceRobo I rember playing the Crash Landing modpack in 1.6.4; it had a basic glider and distant cities that needed looting. I built high towers to use as starting points for long distance gliding. Rocketless elytra would really recapture that experience, but with much better maneuvering.
Call me crazy but the furnace cart can actually be really helpful for moving mobs cheaply without having to go through the tedium of setting up powered rails, especially in the nether where boats are a way less powerful option
1:51 I have been playing on the same world for 6 years now. I am currently in the process of completely redoing my storage system so it auto sorts and is large enough. When tearing it all down, I found some of the chests were trapped chests from back then.
Trap chest is actually still pretty useful in redstone stuff, even simple ones. It's great for locking hoppers that lead into the chest, so it's great for input chests where you don't want to risk misclicking.
Saying, that stairs recipe in crafting table is useless because you have the stonecutter is like saying, that non-netherite equipment is useless because you can get netherite.
Leather armor is completely useless, even at the start of the game; it doesn't protect you meaningfully enough to matter in battle (things that will 1-shot 2-shot you usually still do even with leather.) It's also not worth crafting because you can spend the leather on item frames or books, which will be needed for enchanting. the only use of leather armor is if you happen to kill a mob wearing some on your first night, you can equip it while you're hunting for your first 24 iron ingots for decent armor (or if you're extremely lucky, you happen to find a *Respiration III/Aqua Affinity* leather helmet.) It's counterpart are the *stone tools,* which have a lot more versatility; if you're caught far away from your base without advanced tools, or break the advanced tools you brought with you, stone tools are always available and very easy to craft to start getting work done. even the *wood tools* (which have no armor counterpart) can be burned for fuel during your first night, once you've upgraded to stone, giving them a little marginal use aside from obtaining your first stone tools. The stone hoe is arguably the best hoe in the game because all hoes are instant when used on sod, meaning the durability is the only reason to craft a higher-level hoe; thus, the stone hoe is the perfect combination between efficiency, durability, and renewability unless you have a buttload of extra metals/minerals and want a fortune III/Mending Netherite hoe to harvest apples from tree leaves. the *gold and iron armor and tools,* while eventually obsolete, are somewhat useful midgame when you don't have a whole lot to work with yet and need to protect yourself from dangerous mobs.. they can also be smelted down for additional rare metal supplies, giving them utility when gathered from slain mobs.
Yes, leads and llamas! Thank you to all the wander traders who sponsored me with leads before I got my first slime ball And the llamas are just pretty, especially with carpets on!
I use the other transport methods plenty because I rarely end up going to the end. Especially on larger multiplayer servers where the End has been throughly looted already and Elytras have become extremely rare and expensive. Not only that, but setting up Minecarts or getting a horse and saddle or using a boat all feel a lot more accessible than the process of getting an Elytra, creeper farm and mending
I think most of these answers should be "it depends". Minecraft was and always will be a sandbox game that encourages the player to find their own way to solve a problem and to do so it gives you multiple approaches for example you probably not gonna have a stone cutter / cartography table early on in the game (the second you can't even craft and have to find in a village) so It's still a good way to have recipes that don't require the use of special blocks to not narrow down the playstyle. Same thing with the anvil, getting a mending book requires a lot more time and resources than fixing your gear on the anvil. I don't think one recipe should substitute another.
Yeah, having options enriches the game a lot. Alternate crafting methods can be especially fun in adventure maps. Rather than finding an item ready-made in a chest, or the map creator telling you about a custom crafting recipe they made, it can feel great to look at what you're given and realize you know what you need to create. Cartography tables can actually be crafted. Four planks, like a crafting table, plus two paper on top. Since using it to expand maps saves paper overall, I can see why the crafting table expansion method would seem useless to most people, but again, there's always a use case. Adventure map with very limited wood supply? Grow a bit more sugar cane.
You don't make a stonecutter with your first batch of smelted/golem'd iron? I always made one during my first descent into the mines, so I could make cheaper stairs going back up. Deeper worlds changed my habits, though. Now I just find kelp and don't come back up to the surface until I get soul sand for a water elevator. 🤷♂️
The old recipe for stairs is for when your down in the mine and run out, but have stacks and stacks of stone/deepslate to make more with. The extra two blocks are a convenience fee for not needing a special crafting station handy.
@@IsraelMorales-ci3kjfuck you god for making people push your religion onto others and being general nuisances, harassers and toxic people in general.
Personally I find the wandering trader useful to say get a sapling for a really hard to find biome. And if you aren’t a hardcore Minecraft speed runner, then an elytra isn’t an item you can easily get, so horses act as a much more obtainable (and cheaper) alternative. Also donkeys are nice if you need to move a lot of items a really long way
The wandering trader isn't as useless as most think even for normal play. If you're trying to set up a base in one area, it's nice to have the trader spawn and give you access to items (especially if you're based in a village). It's also good for players with slower computers. Before I upgraded, traveling even a few chunks took forever because I'd have to wait out the lag spikes loading each chunk created. For players like me at the time, a wandering trader is a godsend, as travelling in general would be significantly harder for someone with a worse PC
They can also be used to decrease the save file size if you manage to get stuff from biomes that would otherwise be far away. Also nautilus shells, especially on java. And not everybody likes exploring anyway
Personally I've never understood why people would willingly play a game like that. That's like playing Halo at 18 frames per second just because it's Halo.
@@HookerHeels Its not a choice... Either they play with the lag or they don't play at all. And with a game as popular, fun, and influential as Minecraft, there's only one real option. Not everyone can afford good computers, and have to make due with what they have.
2:14 as a secret entrance. with bulk storage i had one of the double chests replaced with this (ofc one where you cant see its trapped) and added some redstone that would open a door only if you open the chest for only 1 tick.
The trapped chest in single player is good for making a lava based garbage disposal. This way you can throw away your unwanted items but they won't be sucked into the hopper until you close the chest so you can make sure you don't accidentally throw away something you didn't mean to. They don't get sucked out into the lava until you close the lid.
Trapped chests power hoppers, so while it's open, you can put whatever you want in and then when you close the trapped chest, the items get sucked into the hoppee. Also good for traps.
To Bo Honest the Horse, Mule and Donkey is pretty useful incase you have a big base. Riding those animals saves a lot of food and hunger bar since you aren't gonna walk around a lot, And also in combat a Horse with Diamond armor is like an extra armor for you since mobs and enemies will most likely hit the horse first instead of you increasing your durability.
When it comes to the ocelot, they still scare creepers and they can still be tamed but they just won’t follow you around, instead they lurk around your area and no longer run from you when you get close. I still love them. I’m talking from a bedrock player pov though.
I don't care if it's good or bad, I have played minecraft for over 10 years (even during the dark age) and I can't believe how much has changed. I even played minecraft before Mario! I also can't wait for minecraft legends as well!
Trapped chests do have the value in a specific way I use them. When making a trash disposal chest I'll use a trapped chest because the power signal will block the hoppers while it's open so it helps prevent accidental item disposal.
When you were pointing out that minecarts can move mobs around, thats why I use the furnace Minecart, powdered rails are expernsice and to just move a couple mobs a fairly long distance it's easier to just use a furnace Minecart. Plus there's no need to make sure they're all powered and whatnot
for stairs I believe it's more like an early crafting recipe where your crafting is crude and wasteful, but as you make specialized tools for the job you save on materials
My suggestion for a furnace minecart rework: -giving fuel makes the minecart move at a slow but consistent speed. It can't go very fast, but it maintains speed even when going up blocks diagonally. It only stops when it reaches the end of the track or when a player is deliberately in the way. -the furnace minecart makes any other minecart move in the same speed and direction as the furnace minecart. This allows the furnace minecart to push minecarts with chests without losing speed and halting.
i think due to transporting mobs over large distances, I've actually used furnace minecarts more than powered rails in recent years. far easier to just set up a line of iron rails and use a furnace cart than it is to set up powered rails for a temporary line
The fact that ocelots are now useless pains me. Also, yeah, that's essentially the sentiment I've seen on the wandering trader. He isn't very helpful during normal gameplay, but if you're doing a challenge run or superflat playthrough, he's essential for items you wouldn't be able to get otherwise, and I feel like that was the intent with him.
I consider transportation methods to be in tiers, similar to armor sets -just walking / running -boat in water -horse for long distances -minecarts for short / underground travel -and finally, Elytra for better long range travel
Befriended Ocelots still attack Chickens, unlike tamed Cats. So an obscure Raw Chicken farm (for trading with Butchers, I guess lol?) would be one Ocelots' use, but then again, there's Foxes... holding the Looting Sword with/without Fire Aspect. Damn, they _really did_ killed this mob, gameplay-wise.
Experience cost doubles each time you repair something on an anvil, but, naming the thing you're preparing will stuck the experience cost on whatever it was when you renamed it. It's nice to rename your tools while you don't have a easy emerald supply for mending
10:02 I kind of want to build roads across my world and use horses for a more scenic method of transportation alongside the faster elytra method. Building the infrastructure for easy horse travel (proper paths, bridges, tunnels, etc.) would be quite fun and give me another thing to do in my world.
I feel the Elytra is a (beat the Dragon) award. Horses and boats are how you will travel most of the game through large distances. And honestly it makes sense and feels familiar to me. I am too dumb to make farms so me riding around on horseback like shooting arrows and slahing the sword while on it makes me feel pretty important. Full knight and all that.
@@WeirdTale that’s an interesting way to think of it. I like elytra because I like to get places faster, plus it feels rather fun soaring through the air at fast speeds while holding firework rockets in my hand
I played back when you couldn't place chests next to each other, and back when carpet didn't exist; meaning if you wanted colored flooring, you had to place the entire floor with wool blocks.
You can repair infinity bows with an anvil, so that's still useful. Not having to set up yet another farm for the arrows might be an option from time to time
Like you said Minecraft’s can be used to move mobs long distances and when you just need to move a few mobs back and forth, in my opinion the furnace Minecraft is much much easier to use and obtain than the powered rails
you have to waste fuel to keep it operational. Fuels: >Wood and wood products (you'll need a buttload of it, wasting precious inventory space) >Coal (you could be selling this to villagers for emeralds, making light sources with it, or using it for smelting/cooking operations) >Lava buckets (they don't stack, again wasting a ton of inventory space) >Blaze Rods (somewhat difficult to get in large quantities early/mid-game, and also hold more value as potion ingredients than as locomotive fuel) >Kelp Blocks (relatively efficient, but requires some mass farming to set up a large supply) Gold, which is easy to mass-collect thanks to the badlands and the nether, and redstone can be gathered in large supply as a byproduct of exploration and mining. Gold's only value is in bartering with piglins, so plenty of it will be laying around to use for powered rails. a quick lever on the side of a block with a powered rail, and presto- you've got an infinite source of energy to keep a minecart moving. advanced redstone mechanics for minecart systems are annoying and not fun to learn, and usually not worth learning. but simple redstone mechanization (wiring a control directly to a redstone component) makes the game a bit easier; simply press a button to activate the first rail to get the cart moving, and then each powered rail will automate the movement until you arrive at your destination.
Wandering traders are LITERALLY essential for several items on skyblock. And they save time if you dont wanna go exploring to get said item, far from useless
I think the furnace minecart could be made useful again very easily: 1. Implement a feature that you can link up to let's say eight minecarts with chains. 2. Change the FM so that it can actually push and pull the whole train around corners and up hills at a decent speed with only minor reductions for more minecarts. 3. Double said speed if you hook up one FM at both the beginning and the end of the train 4. Add a natural structure with long INTACT rail lines but no powered rails, like some kind of "not abandoned mineshaft". Either Nether or Overworld.
i think it'd be cool if the ocelot was made into a tameable fighting mob, like a wolf. rarer, attacks hostiles, with the added bonus of scaring off creepers
that'd fix everything. while they're at it add dog breeds that don't attack but like scare off spiders or smn so they're both complete
@@theflaminglitten-fo6jd Yeah but why spiders
@@theflaminglitten-fo6jd they already scare off skeletons
Yeah. That would be nice.
Yeah, trusting ocelots would attack both phantoms and creepers, killing them in one hit
I’m so sad they ruined the ocelot
I mean the new way makes more sense but I agree, sometimes you gotta go with the less logical but more nostalgic way lol
@@Infernos94 No, the one that is better game design. 😐
Yeah, if wolves become dogs then surely ocelots should become cats! Owning a cat back then was more impressive!
@@PurpleBroadcastwolves remain wolves
They should've kept ocelots tamable in 1.14
One thing that was overlooked is that the wandering trader can trade you 5 nautilus shells. Nautilus shells have a 3% chance of appearing in the hands of a Drowned and a 0.8% chance of dropping from fishing.
if you farm villagers for emeralds already they are VERY useful, definitely not useless like he says- if anything I wish they were more common or actually roamed between villages or something so I could encounter them more because getting all the useful plants and ESPECIALLY nautilus shells without having to explore for hours and hours while wanting to build and trade is soooo nice. Coral is convenient too if you have sea pickles but are yet to find a coral reef to spread them on, or just want to decorate a little pond :)
And yet I have tons of them cus the stupid mobs spawn in droves everywhere
@@RandomPerson-ob1hk yeah but for some reason drowned spawning is EXTREMELY hit or miss, I've only found *one* area in my entire time playing since the aquatic update where drowned spawned enough to be a threat at all
@@alekkowabunga3294 idk man for me they spawn whenever I take a boat over the ocean to my iron farm, like 100 blocks distance I got as many as 4 detected me
Maybe it's a bedrock thing
@@RandomPerson-ob1hkit is indeed a bedrock thing. On bedrock, they can spawn in any body of water, including lakes. But on java, they can only spawn in ruins in the ocean, and very rarely in rivers. Also, drowned on bedrock always drop the nautilus shells if they're holding one
The chaining carts together used to be a use of the furnace Minecart, but that was removed for some reason
Now the furnace minecart is pretty useless
You still can chain the carts together
the mine cart trains couldn't even go up slopes or around corners. talk about useless
@@deathdealer3873 I wish there was a transportation update that nerfs the elytra and makes minecarts more viable for transportation.
@@R2-T4two wouldnt that make elytras less fun to use. I say, just buff minecarts by making the faster than elytras with rockets
I think its tragic that ocelots cant be tamed/befriended, theyre so cool. I think that ocelots and cats should be differentiated and also should both be tameable. Id say that cats should be easier to tame, scare away creepers (too iconic to remove that feature) follow you loyally, and bring you things at the night. Ocelots would be very difficult to tame, scare away a multitude of mobs, and wander more than a cat.
Yes, I remember taming ocelots. I kind of miss them, just hoping to get that one fur pattern but never getting it and going "damnit!".
They could just make ocelots more nimble, be able to climb up short distances, and occasionally bring back chicken or feathers to you. That'd be cool.
Cats are most definitely not easier to tame lmao 💀 there's a reason why some feral cats NEVER even step foot inside a house, even after being rescued. Cats were never fully domesticated, they are still born with their wild instincts and are 10x harder to tame.
Ocelots would be even harder.
I think it should be harder to tame ocelots then wolves and cats in the game.
Maybe like the ocelot could have like a crazy buff to them worth it
Ever since they decided to try and add every real animal to Minecraft they replaced Ocelots with Cats cause people like Cats more in real life.
you should be able to link minecarts together with chains, that will make Furnace Minecarts so much more useful
I was wondering how he was doing it in the video
Or make furnace minecart go faster. Or even the more coal you give - the faster it goes (of course with limit)
@MrPondo17 maybe have the speed depend on the potency of the fuel item used. So sticks would make it go pretty slow, but a lava bucket would be way faster
Or how about, you know, making them available on bedrock in the first place?
That is one of the features on my personal wishlist!
Everytime I hear a TNT sound now, I will instinctively expect an Anvil
Every time I walk on grass, I think it's a creeper.
@@thatrandominternetgeek me too
etho slabs
@@thatrandominternetgeek Just don’t touch grass
@@rtishere1910 You sound like the opposite of my parents :]
Trapped chests are great for making garbage bins. If you put one on top of a hopper, anything you put in will only be collected by the hopper once you close the chest. Meaning if you accidentally toss your super rare items into your garbage bin, you still can save them
thank you for this
Oh ok. I didn't know that. Since I always use light gray shulker box for a garbage bin.
I’ve never heard someone suggest that before, but that’s actually a really smart idea! Thank you!
But that's what the cactus and trap door is for
or just like use a cactus
fun fact: not only does the crafting recipe for stairs require 6 of the material to get 4 stairs, back when there was only cobblestone stairs and wooden plank stairs, if you mined up the stair you didn’t get the stair block, no, you got a single wooden plank or a single block of cobblestone (depending on which stair you used)
If I remember correctly all stairs required the pickaxe to pick up, even wooden stairs.
And not only that, but the stonecutter was actually a feature first found on Pocket Edition when it was first released and had a limited world size
Which stair dropped which block?
I also remember when slabs needed pickaxes to get them.
10:23 “It’s not much harder to get an elytra [than] a saddle.”
It’s actually considerably easier to get a saddle than an elytra if you used one of the methods you mentioned as “dead” earlier in this video: fishing. My friend and I fish pretty often on our server since we don’t have our villagers set up yet and we have more saddles than we know what to do with.
Edit: Trading has been nerfed; long live fishing!
Interesting, I forgot fishing gives saddles. I get tons of them from raid farms, but that requires a lot more setup than a few sticks and string :)
In just about all my worlds I’ve found saddles pretty quickly in villages
I have half a chest of saddles just from fishing for ~1 hour.
if you know a few speedrun strats then you can beat the game in at the very least an hour, and you can get the elytra relatively quick. Maybe thats what he meant? I know I rush the game and use speedrun tactics to beat the game in about 30-40 mins and then get elytra to begin finding things fast.
realistically if you can learn and make strategies 2nd nature, his statement isnt that far off. Most people wont learn strats, but that's not really making the statement any less true, thats just laziness on the players end.
There's always a way to do something faster
@@LibraritheWizardOfficialand some enchanting
9:01 the best thing about the Minecart for me always has been and still is definitely long distance AFK transport of both mobs and yourself, particularly through the Nether. It’s so nice to just press a button and go while travelling through nether tunnels and do something else while you’re travelling.
U left 2 comments
@@OKayD3N yes. I did.
And the fact you can stack a load of chest carts in one spot and move around a literal cargo train worth of items, with piston bolts at 20 blocks/s
Yep, I spend a lot of time making really nice breezeways and tunnels and nice views through the nether and it's nice to sometimes just sit back and relax for a bit.
I use mine for ease of mining. I've got a pretty nice cave system to run around and have fun in, but I don't always want to have to go down long waterfall drops and deal with mobs to get to the bottom, so i just built in a 2 way minecart track so i can just press a button and be at the bottom. couple chest carts, and boom i can fast track myself and my loot from top to bottom. then again, with all the updates and changes theres not a whole lot of reasons to really mine anything unless you enjoy it, so the carts are still basically aesthetic.
It's amazing that during my long hiatus from Minecraft, (1.10 I think to now) an entire new Mob was added and then made completely useless without my even knowing
The "Stairs" recipe actually makes sense, if you are using a crafting table you are going to be wasteful, but once you manage to build a specialized tool, aka the stone cutter, then production becomes more efficient.
And yes, we need a carpentry table to make wooden item production more efficient.
this functions correctly with the cartography table; it costs less paper to zoom a map outwards, as well as giving you other options to make mapping your world better. (locking your map, naming your map)
It doesn't make sense, even with the reasoning you gave. Think about it. You are using SIX entire blocks to get 4 3/4 blocks. You are ADDING blocks, so that you can REMOVE parts of a block. 1 block should give 1 stair + 1/4th of a block as leftover. IT DOESN'T MAKE ANY SENSE.
@@The_White Simple example: Take 1 brick, grab a chisel and hammer, now I want you to cut the brick in half and then the 2 halves cut them too at the middle, you'll end with 4 brick pieces but, are they regular and smooth? You may need to do this several times to get them right.
Now do the same with a brick saw with water cooling and dust control table, pretty sure you'll manage to get your 4 smooth and mostly perfect brick pieces on the first try. 😸
I usually prefer the stair recipe, because it requires less effort to find a stone cutter (yes, I'm lazy)
You only sacrifice 6 whole blocks (64 gives you 58) when using the recipe if you use a stack of 64 to make them
@@bluesimine2023 You don't have to find one. A stone cutter requires 3 stone and 1 iron ingot to make. Once you've got a stone pick and a furnace, you can make one.
Personally, I think people are ignoring the wandering trader's intended use. I only started playing during the nether update and when I first encountered the wandering trader it was selling me items I didn't even realize existed in the game because I did not explore much outside of my base. My base was nearer snowy biomes and the trader showed me cactus, red sand, and coral and seeing these items made me interested to know what was beyond my little home because I only knew the items that I could find around me. I'm pretty sure this bumps wandering traders up in usefulness, despite being redundant to veteran players.
also.. free leads. you dont even have to kill him for them either, just invite him into a room and close the door behind him. leads snap as soon as hes far enough away from the llamas. then you can use the leads on his llamas, which are also free.
I just hate that they spawn so frequently
@@diekrahe. Yeah! I would like to see the wandering trader have *better trades* but come around *much less.*
I'd also really appreciate having multiple unique wandering traders, who each remember you and can buy stuff *from* you.
@@tedonica Right? I want a wandering trader, not a wandering _seller,_ especially if spawn is really far from mountains or villages. Or if the world doesn't even have villages, and I'm not up to brewing progression yet. I can't buy your stuff if I have no emeralds, dude! 😅
Actually You Can Get Potion Of Invisibility From Wandering Traders Just Make His Llama Spit On Him And Helping Will Start Drinking The Potion Make Sure He Is Low On Health Though Because You Need To Kill Him As Soon As He Is Drinking The Potion To Drop It Then You Will Have 3 Minutes Of Invisibility Potions Or You Can Buy Tree Sablings If You Don't Want To Adventure For Different Biomes, I Personally Relay On Them To Get Most Types Of Wood I Got Mangrove, Jungle, Dark Oak And I Only Live In A Brich Forset Which Helped Me Build My Base With Different Types Without Having To Adventure Away However, You Will Need A Village Because You Will Need Emeralds To Trade With Him
A friendly tip to make the horse somewhat more useful. If you throw a splash potion of speed or swiftness whatever it's called on two horses and breed them, their offspring will be as fast as they are with the potion effect on naturally and this can stack through generations
Wait is this an actual thing or are you joking?
@@Seatly372yes it was real but im pretty sure they patched it out already
@@Seatly372 Only on Bedrock, far as I know
@@Seatly372 last I checked it was which is was few months ago I should mention that eventually it will be topped out at a top speed because they won't be able to breed based on how fast they're going
this concept is actually so smart. i feel like it needs something else added to it because it makes it to easy to make get a perfect horse
The thing is getting a horse can be a lot easier than the elytra. Me and my friends rarely get to the end so we always use other forms of transport and a horse is just perfect for that role.
Also they are cute :3
Although I really like that horses are a thing in Minecraft, I really hate the RNG aspect of their stats, and the fact that they made it impossible to get the perfect horse in survival
What I like about horses (and fast donkeys) is that they make it easier to appreciate the scale of builds - when flying, everything looks so much smaller and less significant
and also they don't need rockets
I prefer exploring with horses when uncovering my maps. When flying I may miss some stuff. Especially with the new trail ruins
Horses are great for Hardcore, because you either speedrun strat and don't consider it a world worth investing into unless you have elytra and shulker boxes, or you take your time and play extremely cautiously because you're getting too old for pro gamer skills. For the latter, a horse is just how you get around without as much effort. The auto step is also just extremely useful for getting across even the gently rolling plains.
I would definitely argue that the Elytra has another glaring downside: needing to go to the End to get it. I know many people will say “that’s nothing,” but my preferred playstyle is almost 100% based in the Overworld.
same! it also sucks bc the only way of getting it is by “completing” the game and i know technically it never ends but without something to work towards it starts to feel pointless (this is coming from someone who has never finished the game tho lol)
@@sammyiassume Technically you can get it without ever killing the dragon. It'll require you to build a simple flying machine in the end, get the loot, shove it in an echest and yeet yourself into the void. Obviously assuming not hardcore
@@Xenro66 Well, it doesn't require a flying machine, you can reach it with several stacks of blocks.
Though frankly, just slay the dragon it's faster then either option anyway.
same, I'm not sure I've EVER entered the end in survival. there's no way I'm casually walking in there early game just to grab it. some "useless" things are still useful to more casual players. I think many of the more "hardcore" Minecraft players (not the game mode) easily forget just how many players stick to the overworld.
The vast, vast majority of players never actually go to the end. Let alone to the end islands.
As a minecart fan, I‘ve always loved minecarts and watched Stampy built huge railways and I‘ve always tried to replicate it. Its disappointing how slow mincarts are now but it hasn‘t stopped me from using them. I‘m still eager for minecraft to buff minecarts.
Minecarts have an extra use: AFK travel.
I once dug a safe subway with powered rails. I could start the travel between main base and pyramid base and go have a glass of water.
Or a modder
Same, they have a soft spot in my heart. I used to make rollercoasters in creative all the time, but I’ve also been playing since before the elytra was a thing. There’s just something fun about a railway that suits my world’s vibes
Oh you gotta love the new update
@@enderdudegaming162 particle acceleration
I use trapped chests all the time for automatically-disposing trash cans. The fact you can put a hopper under one that will never suck up items while you're still busy putting stuff into it is really handy.
Didn't think about that. Good to make sure you don't put something you didn't mean to
That's clever, actually.
I always thought that mojang should change the name of the stonecutter to blockcutter and allow it to cut wood as well
Or give us a sawmill, new villager type, and let us sell and buy different types of wood
@HatCatWC Yeah you're probably right
@HatCatWC not if you don't allow them to sell saplings. You'd still need to travel to get those if you wanted a constant supply of them
@HatCatWC the wandering trader already sells any kind of sapling. Sure he's much rarer to actually have these trades and appear i nthe first place but technically you don't need to go anywhere to get most wood types.
@HatCatWC I mean having a trading hall is basically essential in a survival world to get stuff you need much easier and faster that is unless you particularly enjoy going out to get stuff
Giving Wandering Traders items that show up in future updates would make them really cool
There are still a few things that fishing is useful for -- you can get puffer fish for water breathing potions without risking getting poisoned or needing to find a coral biome, and there are certain items like nautilus shells, saddles and nametags that are still worth trying to get through fishing just as much as any other way of getting them.
Fun fact: in early early mc there was a glitch with minecarts where another track besides the other with a minecart on it would boost your minecart to insane speeds.
This glitch also was around when they first added them, so even on arrival furnace carts weren't very good.
I miss booster carts. Set up a basic loop track next to your main track and forget about losing momentum for hundreds of blocks.
@@LibraritheWizardOfficial yeah same... they did minecarts dirty... I really would like them to rework them into something usefull
@@arxzero1915 Really really dirty... we're now sitting pretty with mob farms for every single crafting component of rails, plus a piston duplicating glitch for the rails, and yet they're still just not as fun or useful as they used to be.
Yeah... Just found this video and the moment I saw the furnace minecart, I basically went: "Wasn't there an interaction trick which meant even before powered rails existed, furnace minecarts were the slow option?"
6:14
Pwease sir...give me a good feature or gimmick...
"YOU DARE!? I WILL HAVE YOUR LEG REMOVED FOR YOUR INSOLENCE!"
Minecart with furnace has a use tho.
When you build a netherwart farm you need to plant all the warts by hand. If you want to automate it most ways to just hold right click will skip every something soul sand, but if your minecart travels behind a furnace minecart on powered rails it will be just the correct speed.
If you do it on the overworld can't you use waterlogged rails?
I still use Furnace Minecarts for temporary railways I use to move mobs, like when I want to move Villagers for an Iron Golem farm. IMO, much easier than trying to craft, power, and properly space out powered rails along a track you're only going to use a few times before destroying.
@@kuhio4232 Agree
I honestly miss the furnace Minecart not because of how fast you would go, but because it was the only way to make a sort of train .
@@kuhio4232 that's actually a very cool idea, I could never be bothered making redstone rails for temporary railways so I just pushed the minecarts by hand. And it's NOT fun to push minecarts uphill.
3:40 there’s also the grindstone which doesn’t require any exp, and it may remove enchantments but there are absolutely no downsides to repairing unenchanted gear with it. It’s also decent for getting exp.
It can't use materials, you need a damaged tool. Actually it is just a worse crafting table (without counting the unenchanting).
@@genio2509
It's actually fine
@@Dualbladedscorpion7737 what do you mean?
In case it is what I think it is, I didn't say the grindstone is useless, it just doesn't outshine the anvil.
@@genio2509
It's fine
@@Dualbladedscorpion7737 😭
It depends on how you want to play the game. If you're trying to optimize efficiency, most of these features are pretty much useless. But if you're playing for a specific reason, like building a tiny city, I can personally see how a couple of these items would be kind of cool. Like the furnace minecart.
9:00 I can't believe no one brings this up, but it has somethinig else important that elytra doesn't have. Mobs like you said, and being automatic! There is nothing more satisfying then getting into a minecart, pushing a button, and being taken to your destination while doing nothing but looking around.
Also on Bedrock we don't have furnace minecarts anyways lol
Yeah we do
Another notable berk of the minecart is that it can be made into piston bolts using wierd redstone magic. This lets them go at an actually decent speed(tho still not comparable to ice boats or elytra flight)
@@ZephyrZelda528 r/confidentallyincorrect
@@ZephyrZelda528 Spy!
@@claudetheclaudeqc6600 How? He's right.
To be fair, furnace minecart is extremely useful for pushing mine carts with mobs for long distances like getting shulkers to the main island or vills
p o w e r e d r a i l s
@@w.o.jackson8432 yes I've played the game.
@@w.o.jackson8432what is easier to make, 100 powered rails or one furnace minecart?
@@Behamotezz Either way you have to make rails for the furnace minecart to work, might as well have some powered rails in there.
@@w.o.jackson8432it’s better for temporary movements tho. You don’t have to make powered rails and then also red stone torches or lever or blocks. And tbh I just go to a mineshaft to collect the rails, it’s so much easier that way.
0:42 *laughs in 2024 April fools update*
Yup
Also in favor of minecarts: you don't have to remember where you are going or be navigating. I especially use them on the netherroof, where I don't want to navigate through the void to find the different things, when I can just get in a cart, go do something else for a minute, come back and be where I want.
Blue ice is still quicker. I like minecarts mostly for the aesthetic
I actually use the furnace minecart. I use it for moving villagers along rails, since I always want to set villagers up pretty early; early enough to not count on having gold and redstone, especially since the rail systems are so temporary that why would you bother setting up powered rails and redstone torches? So yeah, I see why most (all) people just ignore them but I definitely don't want them to be removed.
Honestly at that part of the game I simply run into the minecarts to give them a little push xD
@@DaijDjan that works, but if it's night or there's any kind of hill in the way it shows its shortcomings
I second this; I've used furnace minecarts more times than I can recall to wrangle villagers early game. Don't remove furnace minecarts!
I'm so annoyed that they'd rather remove furnace minecarts from bedrock edition than just buff them or leave them alone
Yes I was actually planning on doing this but I happened to have a mesa right next to the desert village so I just gathered gold for powered rails
I like making garbages with trapped chests. You can put a hoper under them that feeds into a dropper with a comparitor set up that drops the items into lava.
It's a little more complex than a standard lava garbage but the benefit is you can easily bulk click all the stuff into the trapped chest and it will sit there until you close the chest and walk away. This gives you a second chance to confirm all the stuff you want to throw away.
I feel like it's hard to call something useless when it still functions. Something having a better alternative does not make it useless, it's use is to be used when the better method is not accessible at the time. End game things being better is a good thing. For example, elyras are as good as they are because of when you get access to them.
Yes, and this creates a feeling of progression as well! In one of my more recent worlds, I wanted to get mending books, so I had to travel across a thousand blocks on my horse in order to find a village. I then had to make more beds and a lectern in order to get a mending librarian.
Once I beat the ender dragon and find elytras, I won’t need my horse anymore. But until then, I am glad I have him!
Ocelot
@@TechBlade9000 Ocelots are basically nothing more than jungle aesthetic now
I say the nether reactor is the most useless block, if anyone even remembers it
That thing was beautiful, but reeked chaos on many people's houses.
Another contender is ruby ore which got replaced by Emerald ore which is also quite useless as it was hard to find only being obtainable in extreme hills and as villager farms became more prominent it became useless
I think they should re-add it and give it a different use. I suggest that when it’s done doing it’s thing and you break the cooled core, it give you a new item that is required to activate or even make a nether portal.
not really useless as it literally had a major use
Do yall know what useless means lmao
The furnace minecart can still be useful for transporting stuff long distances. A few years back I had to transport villagers like 2000 blocks. Some villagers kept randomly reversing. (I assume something to do with the front villagers going out of loaded chunks, then reloading on another villager but idk) The furnace minecart would push them back in the right direction. Saved me a lot of hassle
12:48 oh my god the jumpscare. i love that version of that song so much it was my alarm for a while. i was looking the other way and suddenly war flashbacks
As a lover of minecarts, I eagerly await the update where they will finally be useful for transportation.....any minute now :)
Try railcraft
Honestly they just need to add a rail that requires diamonds to craft and makes the cart go as fast as a boat on blue ice.
Give uses to diamonds and minecarts again, the two staples of minecraft
@@Joykye That would be great! What I would also like in addition to that are 3 things:
1. Make Train link links possible via chains and maybe furnace Minecarts (can be fed via hoppers).
2. Routing via a "Scan Rail". You can place an item on it like on an item frame. Scans the inventory of the train and if the item is egaul to the item that is set on the rail, emit a redstone signal
3. Like the trains in Satisfactory or the Mod Create, I would like them to "fake" the path they go without rendering them until they go into sight.
All of this would make it possible to set up actual trains that go around your world with a schedule (or on demand). Comfortability is the most important thing for modes of transport to make players use it, when the elytra already exists.
@@emperorshun4750 I wonder... have You any other ideas about updating minecarts? Because I have thought quite a lot about updating Minecraft elements, including minecarts of course - as they are among things that need update most... while being also one of most forgotten. And as much I got something kinda like the first idea with chaining minecarts into train (though I would say my idea was a bit different in details). The 2nd idea is something I definitely didn't think of but I think it's really interesting concept.
But for the 3rd I don't realy get how something like that could enable timing for a schedule... and how it could actually be done to set up where minecarts should and when shouldn't be simulated without actual rendering... but yeah it theoretically could be fun. Though I don't think going around on schedule would be convienient. On-demand... well it could, but with current minecart speeds... not really.
(Oh, and If You are interested I may also share my ideas of updating minecarts, though I must say it is kinda intertwined with other elements I would like to update... well after all intertwining of things is the way for updates to really be integrated in the game.
Piston bolt?
Wasn’t expecting William Afton 12:40
My favorite way to use an elytra is with riptide trident while it is raining. You can go insane speeds and I believe it is even faster than a boat on ice
Elytra and ice boat are pretty similar in speed
@@mayjorpayn elytras + rockets are only able to propel at about 40 blocks/seconds, the boat on ice give about similar, but blue ice double the speed of a boat on normal/compact ice, but trident whit riptide + elytra + rain give a extremely fast speed, in fact, I couldn't load chunks fast enough in PS3 edition (one of the legacies)
@@claudetheclaudeqc6600 yeah I feel like blue ice is too rare and not resource efficient either. I did know about the riptide thing but the down side is it has to be raining and you need to have the enchantment.
I think the only thing faster is a pearl cannon.
Agreed. Not only is it super fast, but also just extremely fun.
I like how you mentioned the shovel being needed for the boat recipe on bedrock, yet you didn't mention that the furnace minecarts don't exist on bedrock.
I never noticed furnace minecarts are absent from bedrock.
a testament to how little I've used them. come to think of it, I don't think I _ever_ used one, because I couldn't figure out what the purpose was. why waste coal to move minecarts when I can just use powered railing instead? it's not like you could use the furnace cart to "drive around" sans rails, the carts still required railing to go anywhere, meaning you have to build a pathway before you can use it.
@@hobomike6935 i never use rails in bedrock lmao
@@hobomike6935bedrock Minecraft is how the developers actually want the game to be. Java edition is the cool computer version with mods that can be broken somewhat. Can’t do that in bedrock
@@hobomike6935 if you're building a temporary transport rail, it's tiring to have to deal with a ton of powered rails, spacing them out. Dealing with up hill slopes.
Using the furnace minecart in these situations is worthwhile when your rail isn't supposed to be permanent.
When it is permanent, they make great atmosphere for builds. If only hoppers could drop charcoal or something into them
@@gierrah if the minecart-with-furnace could be “switched” on and off to conserve coal (ie. Crafted with a minecart, furnace, and lever) or to deactivate it when you’re going down a hill or across a powered section, it might be a viable alternative.
But having a limited fuel cargo compartment means it needs to be more controllable; the cheaper cost for transport (coal vs gold and redstone) is not enough of an incentive mid-game.
Double taking on the mending book is so real
Poisonous potato does have a use, it’s one of the items needed in the achievement “A Balanced Diet”. The true useless item is the Thick Potion which once makes it so you cannot use your Brewing Stand. (unless you break and replace it) The Thick Potion isn’t used for “The Balanced Diet” Achievement so it is the most useless item
I'm just going to point out that the repair option of the anvil isn't useless as you said because on Bows mending and infinity are mutually exclusive. So if you want to have unlimited arrow you'll need to use the anvil or craft and enchant a bow much more often.
Even then i prefer mending bow over infinity bow. I usually don’t have arrow shortages and i only carry 3 stacks max
Yeah i perfer mending you can build a mob farm pretty early on so arrows are not ever an issue cause i have like 4 double chests of them most of the time.
The Minecart with Furnace is underrated man, people need to appreciate!
Great video I personally hope that they give the ocelot more uses because right now it does all the stuff that a cat does but can only be fed to make it less scared of you and won't follow you around making it fundamentally worse. I think it would be cool if they did something unique and useful. I also mind of hope they do something for the pandas because they are also essentially useless... Unless you want a really bad slime farm.
Peaceful!
But yaeh, both are useless, maybe they could improve the "bond" mechanic to become almost like pets, but can't be sitted or teeport but help you with something (like damaging mobs, collecting items, idk), kind of like an allay
They... got rid of taming ocelots? How the hell do you get cats anymore? Man, taming ocelots felt like an achievement, what a waste of time to change it.
@@Yorkington you tame cats that spawn in villages didn't you watch the video?
I don’t mind pandas not having a “use” because they’re just pleasant to have in the game. I don’t think every mob needs a use, just adding flavor to the world is nice enough sometimes. Ocelots, on the other hand, feel like a missed opportunity since not only did they used to have a use, but now they’re just objectively worse than cats in every way.
@@pokepwned I can respect that opinion
trap chest are usefull for item sorters. if your input chest is a trap chest, you can double check your items without the hopper sucking them until you close it. its a nice trick i use in my strorage room
12:56 Stone cutter and cartography table are specialized work tables that optimize the use of resources.
It doesn't make the recipe completely useless, but it does give players a reason to have a specialized table for each task.
I still really like the horses. I think they're excellent early game because they're a way to get around without your hunger bar going down. And saddles aren't a problem for me because I usually fish early on in a world. It's a lot easier in the short term than setting up a whole cow farm. I think it's just a matter of differing playstyles. Fishing and horses may be useless to players who always look for the "most efficient tactic available," but what they lack in efficiency they make up for in convenience. They certainly aren't useless. Also, while villagers are better for getting a specific type of enchanted book in bulk, fishing is better for getting a variety of books. It's also better for nametags than villagers are.
me and my friends have never gotten elytras in any of the servers weve ever played on. first thing we do after setting up a small base is begin working on a giant map of the world surrounding us, traveling by either horseback or boat with a fishing rod in tow, placing banners to mark our discoveries, traveling to local villages when we need to trade, building new settlements, finding uniquely generated terrain. to other people minecraft may be a game about building, redstone, or pvp, but to me its an adventure
They aren't even slow if you breed them correctly, and who cares that you can't swim on horseback if you simply jump over the river. I love my horses.
@@luzifer9976 this is why i always carry a lead and frost walker boots when im going around on horseback. if i come to an ocean or river i just walk my horse across lol. itd be so much better if horses could be put into boats tho
There's so much fun to be had when traveling by horseback. I feel like I notice less when I travel by elytra. Trips are shorter and more convenient, but also less immersive. So I sort of use Elytra the same way I use the nether roof. Only for extremely long distances and paths I've already traveled before. I don't use it for exploring new areas.
@@gristen horses can go into boats dude, go try it out! I always have a boat and a lead while going exploring with my horse cuz of the various terrain we might encounter
Edit: I don't think it is, but maybe it's a bedrock only thing that horses can go in boats? No, right?
I swear the answer to any problem in this game is just "set up a farm".
Because Minecraft isn't a game about progression anymore?
All Minecraft keeps doing is making more things based on grinding, and it would be fine to have a grinding simulator, but at a certain point, what are you gonna use that max enchant sword on? Zombies? People just finish the game in a day because it's so short now, instead of trying to fix the progression that has been ignored for... 9 years now? They add more stuff that bottlenecks the old items for the sake of grinding, I say they are getting better, they are adding bosses like the warden, and caves and cliffs is an amazing update, but it doesn't solve the issue of Minecraft's main loop ending with constant grinding for resources to build stuff you could have just built in creative.
It's probably the reason I prefer terraria, I just don't see the point in playing after the elytra, because there's nothing to challenge me, it's just grinding.
I love building farms, so I don't see this as a downside. More items that you can build farms for -> more stuff to do. At a certain point, you simply did everything you can in survival, the only thing left to do is grind items, and build stuff with those items.
Not for everyone, but I do like it.
@@jerr4rd-4lways-d4-b3st terraria is way better
The real issue is that farms destroyed minecraft
@@jerr4rd-4lways-d4-b3st i personally hate building in creative and loose Motivation under only a hour. Which I dont when building in survival bevause it feels like i worked hard on smth nice
for the stairs recipe and the map expansion, I think the idea is that those things CAN be crafted using a generalized crafting table, but it's more efficient if you use the specialized crafting table for that item
I still like fishing. I know there are better ways to get fish, enchanted gear and XP, but the fact that it can give you all of those things at once makes it worth while once you get a decent fishing rod, at least in my opinion. Also you can catch fishing rods with your fishing rod, so I find it kinda fun to start off with a basic rod and slowly combine it with enchanted rods I catch to eventually max it out without ever actually enchanting it
On the trapped chest, I actually used it a couple days ago for an item sorter input because the redstone signal locks the hopper underneath it and in won’t take item until you close it in case you throw something in you didn’t want to and don’t want to wait for i to get to the junk chest.
This right here. I often make a pretty standard "trash can" design where I can put stuff in a chest and then they get spat out into lava. If you use a trapped chest there the hopper below won't move anything until you close the menu - really nice for those of us who are dumb and move the wrong items around all the time.
That’s pretty smart actually
Like seriously, just make poisonous potatoes plantable and compostable cos that’s how farmers deal with sprouted potatoes irl
I assume based on the tables for wandering traders, they were pretty much exclusively added for SkyBlock. I never understood their purpose until I got into SkyBlock, and realized that offer some essentials that would otherwise be impossible to get.
Also for getting some items you'd have to travel a long time for. I wish I would've just waited for a mangrove sapling from a trader instead of walking two hours to find a swamp.
@@catcadev F
I can't imagine that pain.
Nautilus shells.
The trader is still pretty useful especially in late game. Coral blocks are a little easier to get. After you've mined and explored, mined and explored, and you want to keep your living space pristine, the trader offers flowers and red sand. At times, I've had trouble finding Slimes, so the trader is a convenient early game source of leads :) There's also been times where I've spent days trying to find certain biomes for trees and the trader has come in handy when all you want is the tree.
That's my personal peeve though, is that leads are so readily available. A few minutes into any new world and I've probably got 15 of them.
Wandering Traders make some blocks such as Coral actually renewable when they otherwise wouldn't be. That's pretty neat in my book.
imo horses were always a pretty mediocre transportation method. Because of their hitboxes being so big, it honestly wastes more time trying to get through a forest biome on a horse than simply going on foot. And of course the before mentioned issue of them not being able to cross rivers or oceans... Combine this with the fact that if you play on any server that uses the /home plugin, suddenly they're even more of a hinderance as you can't bring them with you when you teleport. Meaning you either have to leave them behind, or make the long trek back.
And now camels exist, which was basically designed to do exactly what the horse can do, except actually able to cross rivers.
I remember that in one of the snapshots they changed the elytra by making it lose durability only when you use rockets (you lost like 6 durability each time), while also making the rocket boost you less, but they reverted that change. No clue why, I thought it was really good; it encouraged you to make railways or ice tracks for boats between two places that you visit frequently instead of just using the elytra to fly there
@HatCatWC Me too but it would give them more of a purpose imo
It also nerfed the speed of the elytra and if thats the max the player can go when exploring you have essentially nerfed the player. Although its worth acknowledging that if nothing was nerfed and stuff was only buffed there would be even more power creep.
Honestly that's what I can say I don't like about elytra, it was neat in the time after it was added but before rocket boosting. You had to build boat launchers and tall towers to give you a boost to go farther.
Essentially, far off places should be rails or ice highways, bases get elytra boosting. I would be okay with them removing rocket boosting but adding a beacon effect that gives you infinite momentum.
Building railways and soul speed highways dropped out of favor because of the sheer amount of labor involved. I could fly across with an elytra scores of times in just the time it takes to build a highway, never mind gathering all the materials.
I really miss my railways. Who else remembers booster carts before they got patched out in Beta?
@@DiceRobo I rember playing the Crash Landing modpack in 1.6.4; it had a basic glider and distant cities that needed looting. I built high towers to use as starting points for long distance gliding. Rocketless elytra would really recapture that experience, but with much better maneuvering.
Call me crazy but the furnace cart can actually be really helpful for moving mobs cheaply without having to go through the tedium of setting up powered rails, especially in the nether where boats are a way less powerful option
1:51 I have been playing on the same world for 6 years now. I am currently in the process of completely redoing my storage system so it auto sorts and is large enough. When tearing it all down, I found some of the chests were trapped chests from back then.
Trap chest is actually still pretty useful in redstone stuff, even simple ones. It's great for locking hoppers that lead into the chest, so it's great for input chests where you don't want to risk misclicking.
Saying, that stairs recipe in crafting table is useless because you have the stonecutter is like saying, that non-netherite equipment is useless because you can get netherite.
Leather armor is completely useless, even at the start of the game; it doesn't protect you meaningfully enough to matter in battle (things that will 1-shot 2-shot you usually still do even with leather.) It's also not worth crafting because you can spend the leather on item frames or books, which will be needed for enchanting. the only use of leather armor is if you happen to kill a mob wearing some on your first night, you can equip it while you're hunting for your first 24 iron ingots for decent armor (or if you're extremely lucky, you happen to find a *Respiration III/Aqua Affinity* leather helmet.)
It's counterpart are the *stone tools,* which have a lot more versatility; if you're caught far away from your base without advanced tools, or break the advanced tools you brought with you, stone tools are always available and very easy to craft to start getting work done. even the *wood tools* (which have no armor counterpart) can be burned for fuel during your first night, once you've upgraded to stone, giving them a little marginal use aside from obtaining your first stone tools.
The stone hoe is arguably the best hoe in the game because all hoes are instant when used on sod, meaning the durability is the only reason to craft a higher-level hoe; thus, the stone hoe is the perfect combination between efficiency, durability, and renewability unless you have a buttload of extra metals/minerals and want a fortune III/Mending Netherite hoe to harvest apples from tree leaves.
the *gold and iron armor and tools,* while eventually obsolete, are somewhat useful midgame when you don't have a whole lot to work with yet and need to protect yourself from dangerous mobs.. they can also be smelted down for additional rare metal supplies, giving them utility when gathered from slain mobs.
dyed leather armor gives big style points tho
10:37 I'd still argue that the wandering trader still has some use as it's an easy way to get leads.
Exactly, really useful early on 😊
Yes, leads and llamas!
Thank you to all the wander traders who sponsored me with leads before I got my first slime ball
And the llamas are just pretty, especially with carpets on!
I use the other transport methods plenty because I rarely end up going to the end. Especially on larger multiplayer servers where the End has been throughly looted already and Elytras have become extremely rare and expensive. Not only that, but setting up Minecarts or getting a horse and saddle or using a boat all feel a lot more accessible than the process of getting an Elytra, creeper farm and mending
I love ur pfp! Can I have the artist's name?
@@kat-chowow139try screenshotting it and cropping so that as little of the grey is visible, then shoving it into Google lens.
it looks like feufurr tho not sure
I think most of these answers should be "it depends". Minecraft was and always will be a sandbox game that encourages the player to find their own way to solve a problem and to do so it gives you multiple approaches for example you probably not gonna have a stone cutter / cartography table early on in the game (the second you can't even craft and have to find in a village) so It's still a good way to have recipes that don't require the use of special blocks to not narrow down the playstyle.
Same thing with the anvil, getting a mending book requires a lot more time and resources than fixing your gear on the anvil. I don't think one recipe should substitute another.
Yeah, having options enriches the game a lot. Alternate crafting methods can be especially fun in adventure maps. Rather than finding an item ready-made in a chest, or the map creator telling you about a custom crafting recipe they made, it can feel great to look at what you're given and realize you know what you need to create.
Cartography tables can actually be crafted. Four planks, like a crafting table, plus two paper on top. Since using it to expand maps saves paper overall, I can see why the crafting table expansion method would seem useless to most people, but again, there's always a use case. Adventure map with very limited wood supply? Grow a bit more sugar cane.
You don't make a stonecutter with your first batch of smelted/golem'd iron? I always made one during my first descent into the mines, so I could make cheaper stairs going back up.
Deeper worlds changed my habits, though. Now I just find kelp and don't come back up to the surface until I get soul sand for a water elevator. 🤷♂️
Minecraft fans when the tool you unlock after finishing the game is more useful than the tool that can be unlocked from the start
2:24 I was expecting another anvil
The old recipe for stairs is for when your down in the mine and run out, but have stacks and stacks of stone/deepslate to make more with. The extra two blocks are a convenience fee for not needing a special crafting station handy.
Say thank you God for another day to live please
When you're* down in a mine.
Sorry.
@@IsraelMorales-ci3kjfuck you god for making people push your religion onto others and being general nuisances, harassers and toxic people in general.
The stonecutter can be crafted from just stone and iron, two materials found in abundance in mines.
Personally I find the wandering trader useful to say get a sapling for a really hard to find biome.
And if you aren’t a hardcore Minecraft speed runner, then an elytra isn’t an item you can easily get, so horses act as a much more obtainable (and cheaper) alternative. Also donkeys are nice if you need to move a lot of items a really long way
I agree. Especially on Bedrock for weaker platforms like Switch and Mobile.
The wandering trader isn't as useless as most think even for normal play. If you're trying to set up a base in one area, it's nice to have the trader spawn and give you access to items (especially if you're based in a village). It's also good for players with slower computers. Before I upgraded, traveling even a few chunks took forever because I'd have to wait out the lag spikes loading each chunk created. For players like me at the time, a wandering trader is a godsend, as travelling in general would be significantly harder for someone with a worse PC
They can also be used to decrease the save file size if you manage to get stuff from biomes that would otherwise be far away. Also nautilus shells, especially on java. And not everybody likes exploring anyway
Personally I've never understood why people would willingly play a game like that. That's like playing Halo at 18 frames per second just because it's Halo.
@@HookerHeels Its not a choice... Either they play with the lag or they don't play at all. And with a game as popular, fun, and influential as Minecraft, there's only one real option. Not everyone can afford good computers, and have to make due with what they have.
@@lasercraft32 nah, I'mma pass
@@HookerHeels”if you don’t have an expensive gaming pc, just buy one” - hookerheels
2:14 as a secret entrance. with bulk storage i had one of the double chests replaced with this (ofc one where you cant see its trapped) and added some redstone that would open a door only if you open the chest for only 1 tick.
The trapped chest in single player is good for making a lava based garbage disposal. This way you can throw away your unwanted items but they won't be sucked into the hopper until you close the chest so you can make sure you don't accidentally throw away something you didn't mean to. They don't get sucked out into the lava until you close the lid.
Trapped chests power hoppers, so while it's open, you can put whatever you want in and then when you close the trapped chest, the items get sucked into the hoppee. Also good for traps.
To Bo Honest the Horse, Mule and Donkey is pretty useful incase you have a big base. Riding those animals saves a lot of food and hunger bar since you aren't gonna walk around a lot, And also in combat a Horse with Diamond armor is like an extra armor for you since mobs and enemies will most likely hit the horse first instead of you increasing your durability.
And donkeys and/or mules can carry chests full of items on them, which makes moving your base from one location to another much easier.
When it comes to the ocelot, they still scare creepers and they can still be tamed but they just won’t follow you around, instead they lurk around your area and no longer run from you when you get close. I still love them. I’m talking from a bedrock player pov though.
I don't care if it's good or bad, I have played minecraft for over 10 years (even during the dark age) and I can't believe how much has changed. I even played minecraft before Mario! I also can't wait for minecraft legends as well!
I just got legends the other day, honestly I'm really loving.
"even during the dark age" -- you mean before light was added? 😀
Trapped chests do have the value in a specific way I use them.
When making a trash disposal chest I'll use a trapped chest because the power signal will block the hoppers while it's open so it helps prevent accidental item disposal.
Actually I still use repairing because, for some reason, most of my recent worlds spawn me way too far away from a village to trade for it
9:28 As a Bedrock player this feels like a personal attack and i will now be unsubscribing😤
This is a joke btw. I don't feel offended
you dont need a shovel anymore i saw
I’m too broke to get a pc
When you were pointing out that minecarts can move mobs around, thats why I use the furnace Minecart, powdered rails are expernsice and to just move a couple mobs a fairly long distance it's easier to just use a furnace Minecart. Plus there's no need to make sure they're all powered and whatnot
for stairs I believe it's more like an early crafting recipe where your crafting is crude and wasteful, but as you make specialized tools for the job you save on materials
My suggestion for a furnace minecart rework:
-giving fuel makes the minecart move at a slow but consistent speed. It can't go very fast, but it maintains speed even when going up blocks diagonally. It only stops when it reaches the end of the track or when a player is deliberately in the way.
-the furnace minecart makes any other minecart move in the same speed and direction as the furnace minecart. This allows the furnace minecart to push minecarts with chests without losing speed and halting.
Make it hurt what is in front of it and watch people weaponize it.
Also, make a blast furnace Minecart that uses more fuel, but is faster.
i think due to transporting mobs over large distances, I've actually used furnace minecarts more than powered rails in recent years. far easier to just set up a line of iron rails and use a furnace cart than it is to set up powered rails for a temporary line
The fact that ocelots are now useless pains me. Also, yeah, that's essentially the sentiment I've seen on the wandering trader. He isn't very helpful during normal gameplay, but if you're doing a challenge run or superflat playthrough, he's essential for items you wouldn't be able to get otherwise, and I feel like that was the intent with him.
I consider transportation methods to be in tiers, similar to armor sets
-just walking / running
-boat in water
-horse for long distances
-minecarts for short / underground travel
-and finally, Elytra for better long range travel
Befriended Ocelots still attack Chickens, unlike tamed Cats.
So an obscure Raw Chicken farm (for trading with Butchers, I guess lol?) would be one Ocelots' use, but then again, there's Foxes... holding the Looting Sword with/without Fire Aspect.
Damn, they _really did_ killed this mob, gameplay-wise.
Experience cost doubles each time you repair something on an anvil, but, naming the thing you're preparing will stuck the experience cost on whatever it was when you renamed it. It's nice to rename your tools while you don't have a easy emerald supply for mending
10:02
I kind of want to build roads across my world and use horses for a more scenic method of transportation alongside the faster elytra method. Building the infrastructure for easy horse travel (proper paths, bridges, tunnels, etc.) would be quite fun and give me another thing to do in my world.
I feel the Elytra is a (beat the Dragon) award. Horses and boats are how you will travel most of the game through large distances. And honestly it makes sense and feels familiar to me. I am too dumb to make farms so me riding around on horseback like shooting arrows and slahing the sword while on it makes me feel pretty important. Full knight and all that.
@@WeirdTale that’s an interesting way to think of it. I like elytra because I like to get places faster, plus it feels rather fun soaring through the air at fast speeds while holding firework rockets in my hand
2:00 I know I'm a veteran player bc just recently I remembered they could be next to each other and I was amazed
I played back when you couldn't place chests next to each other, and back when carpet didn't exist; meaning if you wanted colored flooring, you had to place the entire floor with wool blocks.
bro somehow managed to trigger all 5 poisonous potato enthusiasts
You can repair infinity bows with an anvil, so that's still useful. Not having to set up yet another farm for the arrows might be an option from time to time
11:20 im sorry did you say 2 years? Man i'm old, cus i could've sworn it came out like last month...
It was 2 year's ago. You boomer.
I totally forgot how difficult placing chests together used to be. Im so glad it’s much better now.
Like you said Minecraft’s can be used to move mobs long distances and when you just need to move a few mobs back and forth, in my opinion the furnace Minecraft is much much easier to use and obtain than the powered rails
Exactly!!
you have to waste fuel to keep it operational.
Fuels:
>Wood and wood products (you'll need a buttload of it, wasting precious inventory space)
>Coal (you could be selling this to villagers for emeralds, making light sources with it, or using it for smelting/cooking operations)
>Lava buckets (they don't stack, again wasting a ton of inventory space)
>Blaze Rods (somewhat difficult to get in large quantities early/mid-game, and also hold more value as potion ingredients than as locomotive fuel)
>Kelp Blocks (relatively efficient, but requires some mass farming to set up a large supply)
Gold, which is easy to mass-collect thanks to the badlands and the nether, and redstone can be gathered in large supply as a byproduct of exploration and mining. Gold's only value is in bartering with piglins, so plenty of it will be laying around to use for powered rails. a quick lever on the side of a block with a powered rail, and presto- you've got an infinite source of energy to keep a minecart moving.
advanced redstone mechanics for minecart systems are annoying and not fun to learn, and usually not worth learning. but simple redstone mechanization (wiring a control directly to a redstone component) makes the game a bit easier; simply press a button to activate the first rail to get the cart moving, and then each powered rail will automate the movement until you arrive at your destination.
1:34 well thats ironic
And hilarious 😂
Bro use a creeper note block and anvil him
It’s the best thing ever
And IRONic.
@@dayzlove4994r/woosh
Wandering traders are LITERALLY essential for several items on skyblock. And they save time if you dont wanna go exploring to get said item, far from useless
They're the only reason sand is renewable too.
2:19: You sir, are evil, and i love it.
I think the furnace minecart could be made useful again very easily:
1. Implement a feature that you can link up to let's say eight minecarts with chains.
2. Change the FM so that it can actually push and pull the whole train around corners and up hills at a decent speed with only minor reductions for more minecarts.
3. Double said speed if you hook up one FM at both the beginning and the end of the train
4. Add a natural structure with long INTACT rail lines but no powered rails, like some kind of "not abandoned mineshaft". Either Nether or Overworld.
I've actually found trapped chests So much more effective on my friends than before because they barely ever remember they exist
10:30 my nostalgia with dantdm and his pig will not allow this slander
HIS NAME WAS TERRANCE