I saw your old video to configure Duckstation. But some of the settings got changed as per the latest version so, I was a bit confused about them. This video came on perfect timing and provided me with updated guide. Keep up the good work!
Dude, this channel is a gem that deserves way more subscribers. I'm setting up many different emulators on my new pc and I needed guides that actually summarize these things in an accesible, eloquent and well produced manner. Most of them just say that you should activate this or that without any context, leaving you with the task of searching a big amount of scattered pieces of information across the internet. Keep up the excellent work man.
I was just using your video yesterday to config Duckstation as I wanted to do some PS1 halloween games, perfect timing my dude, great video as always, easy to follow, informative and to the point, thank you!
Forced NTSC or PAL timing can actually be relevant for Japanese games that were only localized in Europe but didn't get timing adjusted (ex: Rapid Reload), and same is true for PAL games that were incorrectly ported to NTSC without timing correction so they're sped up and have botched input buffer which leads to a lot of dropped inputs and generally worse feeling control (ex: Frogger, Medievil, Gekido). There's also two very strange cases in Mickey's Wild Adventure and Earthworm Jim 2 which are slower in PAL but were never released in NTSC so that's another one where changing the video timing can be good.
It’s kind of surreal seeing this updated guide, as I had watched the previous version just yesterday. One criticism I have is the exclusive use of bilinear (smooth) scaling to share the PlayStation’s native and downsampled resolutions. Anyone who wants to display PS1 games at low resolution will want their pixels sharp, so it’s a genuinely bizarre choice to see them represented as a blurry mess. Literally any other video scaling option besides smooth bilinear would have been a better choice for those low resolutions.
So personally, I like using the separate linear filtering option to simulate color bleed from the RCA cables which gets sharpened up by the CRT filter I set up, combined with downsample box. When all is said and done it gives the games an anti aliased look akin to an N64 with the blur and scanlines needed to make prerendered stuff look incredible.
Awesome and informative video as always. Nice work :) (Tho I guess that a video for a good Sega Saturn emulator and it's possible configurations isn't coming anytime soon, huh?)
Thank you so much. I started playing FF9 on a new monitor (and new cpu) and after startinng the first fight I noticed the characters looked awful, like they were incoherent masses of pixels. I tweaked some of the options here and it looks SO GOOD!!! I know this isn't how it's "supposed" to look, but it looks how kid me remembers it!!
Could you please make a video on how to rectify the timing/pacing on dancing games like "Bust a Move 2"? I find it really distracting and frustrating not being able to press the buttons following the rhythm of the music (because it is misaligned in the emulator)
Maybe it's just my laptop being a potato, but I've found that updating Duckstation has actually caused games to run _worse._ I used to be able to play Bloody Roar 2 at a consistent 60 fps 720p, but ever since 2022 or so, it keeps dipping unless I downgrade the resolution (which I really dislike doing, since it defeats one of the biggest reasons to use emulation in the first place).
I prefer the native res, a good crt shader and without the wobbly fix. That's my childhood. But in order to have a nice crt shader, I had to stick with retroarch.
The only thing that has me baffled is post processing why has it got internal and external options you didn't explain that and they're fairly new options to choose from!
Good spot. I'll need to do some testing with this as there's no documentation on when Internal or external should be used. External is generally what most emulators do as I assume it's applied after all other rendering. Internal, I can guess is applied before everything is rendered out. Lemme bang my head against it and see if there's any difference.
I want to hear from Stenzek on the renderer comparison cause D3D 11 was the recommended option most of Duckstation's run, and OpenGL was the one only around for toaster compatibility.
i use 1060, if i turn on Dx11 - there can be slowdowns, cus its use only gpu and not very hard... literally gpu just stands... but if you use opengl - it will use gpu same as dx11 + 1 thread of cpu... its much more stable.
@@warpedpolygon nono... gracias a ti, que he aprendido muchas cosas de los emuladores sobre todo de sega 🫂... eres el amo 😉, muchas gracias por tu tiempo... de verdad
My Crash Bandicoot Warped has weird black polygons/lines in the distance and I've messed around with the settings for about an hour and can't seem to find a fix for it
I played re3 nemesis, right after entering railgun room, the screen goes black, seems like failed to load... Does anyone know how to fix this...? I didn't mess around with the settings, just load the game and play.... The rom is (U) region...😊
This video isn't for you then. These in depth videos are for folks who want all the details and are pixel peepers. There are a bunch of general setup videos out there, hence why I go into detail. May I recommend this video form IgorL ua-cam.com/video/hPdXOkbvf4M/v-deo.htmlsi=KtTVLCNC9LSR3pDi
Really helpful and informative! I like how u addressed stuff u shouldn't do like increasing the resolution past your screen's resolution
Cheers mate! I try to be as comprehensive as possible but without showing you a ducks butt...pun intended.
It always amazes me how old games can look like with a modern emulator.
Better than the original.
I'm glad I have an infinite amount of thanks to give... 'cause Warped Polygon's guides would have drained a normal person. ;)
It does get tedious, not gonna lie. But that's what I do best, put myself through hell for everyone else haha.
I saw your old video to configure Duckstation. But some of the settings got changed as per the latest version so, I was a bit confused about them. This video came on perfect timing and provided me with updated guide. Keep up the good work!
Thanks for the update. Separate filtering for 2D/3D is great! Wish PCSX2 follows.
Dude, this channel is a gem that deserves way more subscribers. I'm setting up many different emulators on my new pc and I needed guides that actually summarize these things in an accesible, eloquent and well produced manner. Most of them just say that you should activate this or that without any context, leaving you with the task of searching a big amount of scattered pieces of information across the internet. Keep up the excellent work man.
Yeah man the no context thing was really frustrating, so I started doing these!
I enabled *ALL* the settings and now my PS1 plays PS5 games!🤯🎮
I love it when a game upscales perfectly
I was just using your video yesterday to config Duckstation as I wanted to do some PS1 halloween games, perfect timing my dude, great video as always, easy to follow, informative and to the point, thank you!
Forced NTSC or PAL timing can actually be relevant for Japanese games that were only localized in Europe but didn't get timing adjusted (ex: Rapid Reload), and same is true for PAL games that were incorrectly ported to NTSC without timing correction so they're sped up and have botched input buffer which leads to a lot of dropped inputs and generally worse feeling control (ex: Frogger, Medievil, Gekido).
There's also two very strange cases in Mickey's Wild Adventure and Earthworm Jim 2 which are slower in PAL but were never released in NTSC so that's another one where changing the video timing can be good.
Thanks guy! The older video was great, but the devs completely changed the settings layout so it was hard to figure things out.
Just found this channel today! This is exactly what we need, thank you!
Fantastic as always Poly! thanks for the vids!
Thanks mate!
This information is worth millions, thanks for all men, Greetings from Chile.
Thank you for the kind words. I wish I had millions haha. Always nice to see comments from all around the world
Top Draw run down as always. Cheers also what a brilliant Emulator Duckstation is!
Thanks mate. It is awesome, it does things I would have never expected to be implemented. Stenzek is a genius.
Amazing guide, thank you so much for your time in making this!! Helped me get exactly what I wanted out of my duckstation :-)
I wish that they're were presents for entire setting lists for Emulators. That would be great!
Candidly, it's thanks to these deep dive videos that you've been putting out that got me into Duckstation. Thank you so much!
Awesome! It's literally the best
It’s kind of surreal seeing this updated guide, as I had watched the previous version just yesterday. One criticism I have is the exclusive use of bilinear (smooth) scaling to share the PlayStation’s native and downsampled resolutions. Anyone who wants to display PS1 games at low resolution will want their pixels sharp, so it’s a genuinely bizarre choice to see them represented as a blurry mess. Literally any other video scaling option besides smooth bilinear would have been a better choice for those low resolutions.
Noted. Bilinear smooth is the default btw.
So personally, I like using the separate linear filtering option to simulate color bleed from the RCA cables which gets sharpened up by the CRT filter I set up, combined with downsample box. When all is said and done it gives the games an anti aliased look akin to an N64 with the blur and scanlines needed to make prerendered stuff look incredible.
Bilinear looks like complete trash
Solid video thanks for the video.
Awesome and informative video as always. Nice work :)
(Tho I guess that a video for a good Sega Saturn emulator and it's possible configurations isn't coming anytime soon, huh?)
Thanks mate. I made a video for the saturn cores in RA, but the advise still applies to standalone versions. ua-cam.com/video/yzPwzXaYTEA/v-deo.html
Oh snap! I must have missed that one.
I'll check it out now, thanks you very much :D
Amazing work explaning the graphics config. Now lets try it with my favorite Parasite Eve 2. Gracias :D
A big work here. Thank you chief
You're very welcome
Great, man! Thanks!
Thank you so much. I started playing FF9 on a new monitor (and new cpu) and after startinng the first fight I noticed the characters looked awful, like they were incoherent masses of pixels.
I tweaked some of the options here and it looks SO GOOD!!!
I know this isn't how it's "supposed" to look, but it looks how kid me remembers it!!
Still patiently waiting for NFS Most Wanted, but this is a good one
@@derekfcc it's coming. Not as easy as I initially thought. There multiple ways to mod and looks to attain.
Amazing, Amazing video Thank You..
Everytime an emulator have a cool new feature i finish vagrant story again
Excelente tutorial, você poderia criar um para o Retroarch no futuro! Parabéns e boa sorte!
Obrigado amigo. Você quer dizer RetroArch em geral ou núcleos PS1 especificamente?
nice details guide. thanks.
You're welcome!
You sir are the hero we don't deserve
Could you please make a video on how to rectify the timing/pacing on dancing games like "Bust a Move 2"?
I find it really distracting and frustrating not being able to press the buttons following the rhythm of the music (because it is misaligned in the emulator)
Maybe it's just my laptop being a potato, but I've found that updating Duckstation has actually caused games to run _worse._ I used to be able to play Bloody Roar 2 at a consistent 60 fps 720p, but ever since 2022 or so, it keeps dipping unless I downgrade the resolution (which I really dislike doing, since it defeats one of the biggest reasons to use emulation in the first place).
I wonder if they already fixed the Soul Blade glitch when you enter the music player
I prefer the native res, a good crt shader and without the wobbly fix. That's my childhood. But in order to have a nice crt shader, I had to stick with retroarch.
Duckstation now has loads of shader options btw
@@warpedpolygon yeah i just realized that. Awesome!
Could you do a Xbox Dev mode version of duck station, I’d really appreciate it, as I can’t get any of the shaders to work..👍❤️👍
I would but I don't have an xbox :(
Please do a setup guide for MGS1 only! Cheers!
@@nsinghc2799 great minds think alike. I'm making this as we speak.
@@warpedpolygon Subscribed! thank you friend.
The only thing that has me baffled is post processing why has it got internal and external options you didn't explain that and they're fairly new options to choose from!
Good spot. I'll need to do some testing with this as there's no documentation on when Internal or external should be used.
External is generally what most emulators do as I assume it's applied after all other rendering. Internal, I can guess is applied before everything is rendered out. Lemme bang my head against it and see if there's any difference.
I cant find where to turn on cheats option to widescreen.
I want to hear from Stenzek on the renderer comparison cause D3D 11 was the recommended option most of Duckstation's run, and OpenGL was the one only around for toaster compatibility.
@@mopeybloke go with d3d11 buddy, opengl is slow in comparison. The choice is yours
i use 1060, if i turn on Dx11 - there can be slowdowns, cus its use only gpu and not very hard... literally gpu just stands... but if you use opengl - it will use gpu same as dx11 + 1 thread of cpu... its much more stable.
wheres the list of 'depth clear'?
duckstation need to let you map the mouse like pcsx2 and dolphin.
adios!! y muchas gracias :)
Thanks to all my Spanish, Brazilian & Portuguese speaking watchers. You guys make up a large percentage of my views.
@@warpedpolygon nono... gracias a ti, que he aprendido muchas cosas de los emuladores sobre todo de sega 🫂... eres el amo 😉, muchas gracias por tu tiempo... de verdad
Neat
My Crash Bandicoot Warped has weird black polygons/lines in the distance and I've messed around with the settings for about an hour and can't seem to find a fix for it
Have you tried line detection?
13:20
Is there a website or link for the Depth Buffer option?
I was playing re3 with a dualshock 4 and noticed the rumble is too long, this doesn't happen with other psx emulators, does it ever happen to you?
I played re3 nemesis, right after entering railgun room, the screen goes black, seems like failed to load...
Does anyone know how to fix this...?
I didn't mess around with the settings, just load the game and play.... The rom is (U) region...😊
Does Duckstatuion allow you to save per-game settings, so that you don't have to tweak the settings for problem games more than once?
yeah man, I show how to do this towards the end of the video
whagt is the pgxp settings for re3?
Exists a Emulator that Work with original disc s?
In Germany that are illegal to use copys🤷🏻♂️ or ISO s.
A Big Problem in Germany.
do xenia next please
Sp satisfied
May i have your best settings on duckstation?
In reality there are no "best" settings. It depends on taste and performance. Are you wanting to achieve an OG look or an enhanced look?
@@warpedpolygon Thank you for your reply! I want an enhanced look! My pc have specs: I7 12700 and RTX 3080 GPU!
I tried everything but still the Ape Escape background still wobbles.
@@albynano4619 some games don't respond well to PGXP. Activate CPU mode and see if that helps, it could break stuff
But does it know you like Rpg? And play Azure dreams 😅😅
Do you have any plans to do a guide for MelonDS and mGBA?
Yeah man! As in a full setup guide or a graphics guide?
@@warpedpolygon I guess I'd say a graphics guide, but do what you think will make the most sense
Guide overall way too technical for the average user such ad myself. Plus for more than half of it, don't see any changes
This video isn't for you then. These in depth videos are for folks who want all the details and are pixel peepers. There are a bunch of general setup videos out there, hence why I go into detail.
May I recommend this video form IgorL ua-cam.com/video/hPdXOkbvf4M/v-deo.htmlsi=KtTVLCNC9LSR3pDi
not a word about overclock?
@@DDRmails i have an entire dedicated video to it
How to remove propaganda? Ads?
from what? the emulator?
@@warpedpolygon yes, my android version is full of ads. There is a paid version?