How to create Anime Eyes using Blender Shader Nodes

Поділитися
Вставка
  • Опубліковано 20 сер 2024
  • In this video we learn how to model and draw anime style eyes using Blender
    Link to file: yuberuti.gumro...

КОМЕНТАРІ • 22

  • @AnimeworldYT
    @AnimeworldYT 6 місяців тому +2

    Great tutorial,thanks

  • @Nuttoz
    @Nuttoz 4 місяці тому

    Superb!!!!

  • @TobysArt
    @TobysArt 7 місяців тому +1

    This looks really cool! I'll have to try this sometime soon

  • @siyuan2177
    @siyuan2177 7 місяців тому +1

    Anime: Berserk of Gluttony

  • @sedits5820
    @sedits5820 2 місяці тому +1

    can i ask why did you not use Diffuse and shader to RGB?

  • @unreal4good367
    @unreal4good367 Місяць тому

    what blender version were you using at the time of making this video?

  • @exfandessixties
    @exfandessixties 5 місяців тому

    Hello. Thank you for this tutorial. I have a question: How do you decide whether to connect a node to factor or A, B? I tried to understand the logic bu I couldn't...

    • @bbasina
      @bbasina 4 місяці тому

      I believe the top one influences the bottom according to the kind of operation you select.

    • @unreal4good367
      @unreal4good367 Місяць тому

      @@bbasina thanks, i've been messing with the configurations before.

  • @MikeCore
    @MikeCore 7 місяців тому

    Is there a way to feed that back into a pbr node while keeping the style? I'd like to bake it using pbr for game usage. seems like a really good technique! but unfortunately not for my use case if I can't do that. so just curious if u got an easy way to do that since I'm awful at the shadergraph

    • @yuberuti
      @yuberuti  7 місяців тому

      Sorry, unfortunately I don't know much on baking textures.

    • @MikeCore
      @MikeCore 7 місяців тому

      @@yuberuti oh yeah, no worries, I just wanted to know if you could feed that into a pbr node at the end on the shader graph as the last node

    • @kenonerboy
      @kenonerboy 7 місяців тому

      ​@MikeCore just draw it. Unless u need hundred of variations, it be fine. Also its an eye... you can just grab a straight render no need for baking

    • @MikeCore
      @MikeCore 7 місяців тому

      @@kenonerboy that's a good point could just take a render photo. didn't cross my mind, thanks!

  • @bbasina
    @bbasina 4 місяці тому +1

    The moral of the story: use references.

  • @catac1ysm13
    @catac1ysm13 5 місяців тому +2

    Beside the fact that ots scalable why not just use a image?

    • @mortytvvv
      @mortytvvv 4 місяці тому

      dame question

    • @tristanqr
      @tristanqr 4 місяці тому +2

      well you can keyframe parts of the shader and animate the eyes

  • @NemisisRecords
    @NemisisRecords 7 місяців тому

    Is there any benefit to doing it this way, as opposed to just texture painting/painting in another software? It seems time intensive

    • @yuberuti
      @yuberuti  7 місяців тому +13

      Its useful if your making an anime movie. You will have the control to change the size, color, shapes of any aspect of the eye to fit whatever scene your character is in. However, if your not making movie then yeah drawing will be faster and the preferred way for everyone. Also if you don't know how to draw then this is one option to make eyes

    • @NemisisRecords
      @NemisisRecords 7 місяців тому

      @@yuberuti Makes sense!

    • @bullcrazyanimania3427
      @bullcrazyanimania3427 2 дні тому

      @@yuberuti Yes-